Frostings wrote:
Hello from your queue. My map for M4M: https://osu.ppy.sh/s/568845
[General][Normal]
- It looks like your offset should start 2 beats earlier to line up with the downbeat. The downbeat then shifts around 00:46:542 - offset is fine
- You should line up your NC scheme to land on strong notes (downbeats or strong lead-in red ticks). Looks like in the beginning you lined it up with the incorrect downbeat. In the chorus you either NC too early (one beat too early before downbeat) or too late (one beat too late after strong red tick). I would look these over NC the downbeats is too basic and I focus my rhythm on the vocals mainly, that's why my NCs follows the vocals
[Advanced]
- Very highly recommend +1 AR: it will make your low-spaced 1/1 gaps and red tick objects easier to read. The low bpm effectively makes the AR a bit lower than average anyways. that would feels so fast for this bpm and note density
[Hard]
- 00:16:542 (1,2,3,4) - I feel like these patterns are not good for flow or emphasis. I would not recommend stacking before strong notes why? it follows the same logic of a triplet adding weak notes before the stronger one to bring more emphasis to the stronger one
[Insane]
- 00:23:262 (1) - I would remove one reverse on these sliders. I feel the sound on the blue isn't as important as making these feel much more natural the sounds are 1-2 1-2 tho
- 01:03:822 (1,1) - This is quite surprising the first time around, especially since most sliders were 1/2 before. I think an easier lead-in to the chorus would be better there are a lot of 1/4s everywhere, so I don't think this is confused in anyway
- 00:20:382 (1,2,1,2) - Same as Hard, except these are harsher because of the faster SV I don't think this is any harder for a diff of this lvl tbh
- In case you get comments on the spaced streams in this diff, I would say they are fine and play well.
Good luck Natsu!
SnowNiNo_ wrote:
M4M
- [RIDE OR DIE]
- 00:17:262 - 00:32:502 - the drum sound here should be clickable, the structure like this https://osu.ppy.sh/ss/8477067 make more sense at this part imo, same applied to all similar patterns I'm following vocals
- 00:27:102 (1) - 00:42:462 (1) - u suddenly change from drum to vocals which make player kinda hard to play, i suggest make 00:27:102 (1) - a 1/2 instead and add a note 00:27:342 - , yea since there are drum sound at 00:27:342 - either, like what uve done at 00:23:262 - the only object that doesn't follow the vocals is 00:26:622 (1) - , but the song structure forced me to do that
- 01:00:942 - 02:06:222 - well i think u can make the spacing increased more intense, since the current spacing cant rly express the vocal well imo I really don't want to make the map harder than it is, also I think it fits the buildup
- 01:22:782 - 01:30:462 - well ill say inconsistent NC and sv usage here, they should be the same since the music sound the same, same applied at 2nd kiai and 3rd 01:30:222 (1,2) - this is a together vocal, while 01:22:542 (1,1) - are different
- 01:26:622 (2) - 02:31:902 (2) - 03:21:822 (2) - this should probably be 2 notes instead to express the clap sound, and it gives a great emphasized to the music, like what Syph's Extra done that would destroy my rhythm structure, I focus on vocals and special moments of the song.
- 01:48:462 - well this part is kinda messy, 01:48:702 - the drum sound, which is more intense, u used a sliderreverse to express which is kinda bad, and it seems dat ur following the vocal here, but u make 01:49:182 - a sliderend instead, and 01:50:382 (1) - this isnt following the vocal correctly, is off beat Fixed I ignored the drums now, there is only pure vocal rhythm
- [Insane]
- 00:23:262 (1) - 00:38:622 (1) - reverse should stop at 00:23:502 - instead, 00:23:622 - isnt following anything, and it express better to the sound (idk what sound is dat lol listed careful pls, there is a 1-2 1-2 sound
- 01:47:982 (1) - this should be ctrl + g to follow the flow, suddenly break the flow from anti-clockwise to clockwise isnt a good choice since is kinda hard to play it's intended the music changes drastically so the map does too
- [Hard]
- 00:23:262 (1) - 00:38:622 (1) - same as insane same
- 01:24:342 (2) - i dont think this kinda kicks is the greatest choice in hard diff, change it to 2 notes instead would be a better choice imo since it makes the clap sound 01:24:462 - clikcable vocals
- 01:32:022 (2) - 02:29:622 (2) - 02:37:302 (2) - 03:19:542 (2) - 03:27:222 (2) - same here vocals
- [Advanced]
- 01:01:902 (5) - 02:07:182 (5) - 02:55:182 (5) - NC for emphasis it would be too spammy xd
my map : https://osu.ppy.sh/s/534116
Deppyforce wrote:
queue m4m https://osu.ppy.sh/s/446062
[ride o r ide]
00:23:262 (1) - wanna change this to 2 stacked circles instead? to map sounds in the background I really prefer the slider, since I focus mainly on the vocals
01:00:222 (2) - make this the first note in the pattern maybe cuz it fits better with all the sharp angle flows u used before in verse I'm going to think in something better for this.
01:11:262 (1,2) - idk if this really matters cuz ur focusing on vocals, but i'd try to emphasize drums better like http://puu.sh/wyS6B/aaa06261dd.jpg same with other parts yeah, also your pattern doesn't fit my spacing and structure
01:21:102 (1) - isnt this nc supposed to be blue color so it continues to alternate from last part 01:19:182 (1) - which is already pink, if u want to make the same vocals have same combo colors then can u switch 01:22:782 (1) - up instead? ah not really, blue and purple are for normal parts,
orange for 1/3s and speed up, black and white for slowdowns
01:28:782 (1) - same with this and other similar parts
01:51:582 (1,2) - maybe ctrl g this so jump to the slider will hav ebetter emphasis I think the current way fits better the song and my spacing
[insane]
01:21:102 (1) - and other parts same about combo color thing like top diff and probably same with lower diffs too same
[normal]
00:59:982 (1) - maybe change this combo to pink instead so its not same as the start of kiai so it creates a sense of emphasis for kiai, same for others in diff same as the other diff, skyblue and purple are the same xd
Cheesecake wrote:
[Normal][Advanced]
- 01:25:662 (5) - This could be cuter if you made the curve go the other way, since you've put the beat and the vocal on that curve the other way gives it more of an impact I like how it is xd
- 01:54:222 (4) - This is pretty low and touches the hit error bar, even though most players on Normal difficulties won't have that on ye i don't think they play with the acc meter
- 03:14:382 (1,2,1,2) - Is there any reason for these to be straight, while the sliders for this part of the other choruses are curved? most of them are straigh tho ex 03:22:062 (1,2,3,4,1,2,3) -
- 03:28:782 (5) - For some reason I feel like it would be nicer to have this slider stick out by itself, since it's the end of the map, and also since the music drops a lot here so it would be good to not have it grouped with the objects before that I really want to keep my mirror pattern
[no spinner]
- I'm just gonna say now I don't like the 100000 new combos in the start I removed some, but others are necessary for sv changes or readability
- 00:14:862 (1) - Ok I am not happy with the second repeat, do a circle instead I'm really happy with them, they do fit the song nicely
- 00:47:022 (1,2,3) - Why not force some symmetry here it's almost already there idk I like the current way
- 01:47:982 (1) - Maybe you could position this differently to the rest of the group to show it's different, so instead of following the linear path of all the slider heads move it up a little I like the linear flow xd
- 01:50:862 (1,2) - Going back to me crying about 2-repeat sliders, if you shorten the repeat and then start a slider on 01:51:342 - and have a circle on 01:51:822 - that's a much less awkward rhythm than it is now those rhythms make the song special, mapping them in a such common way would kill the special of the song
[Hard]
- very good
[Insane]
- 00:23:262 (1) -
- 00:46:062 (4) - Don't really like curve sliders like this, the ones you did in Advanced where the head and tail don't overlap are better
- 02:47:022 (1,2,3) - You can structure this better, like 02:50:862 (1,2,3) - natsusito loves this kind of sliders
- 03:14:382 (1,2,3,4) - In the two choruses before you structured these parts as geometric shapes, so why not do the same here? You haven't done squares yet they are also structured correctly, a rectangle and a triangle xd
[RIDE OR DIE]
- 00:14:622 (3) - It might be beneficial to make this slider stand out from the previous two in some way, since those two are repeats and this one isn't but the structure suggests they might be the same. Moving it out of that structure or adding an NC could fix that vocals and rhythm are the same
- 01:44:622 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - ok this is bonkers hard compared to the rest of the map maybe nerf that nop,
this is the stronger part in the song, I'm following vocals and this is the climax of them- 02:55:182 (1) - Ctrl+g on this will make the flow from the stream delicious and much less slider-breaky
why not use the other girls as bgs for the other diffs :0 blackpink is a girl group not a lisagroup I'd need to change the combo color hax for each diff and I'm lazy to do, also in this song Lisa is God
- 01:51:582 (1,2,3) - Covering up slider bodies with a triplet like this is a little weird, if you were to "rotate" the (1,2,3) a bit it would be better but then you'd have a less than desirable with 01:51:022 (2,1) - so hm it does plays fine, I tested with some players
- 02:05:262 (1,2,3,4) - ok im gonna be blunt these slidershapes in this structure are super ugly No. they are cute
- 02:55:182 (1) - hey you could ctrl+g this one too I'll keep this one, since doesn't play that well if ctrl g
Net0 wrote:
[Normal]
- I don’t agree much by using the same copy paste here 02:54:222 (2,3,4) - since this section even tho it’s pretty similar in the song as the “previous kiai part” it’s really different in the song compared to 01:00:942 (2,3,4) - and 02:06:222 (2,3,4) - . Both of them really makes a lot of sense but the third usage is not that great. Not a major problem tho, but if you still want to improve the diff you could use something different here 02:54:222 (2,3,4) - I really want to keep, the rhythm is basically the same, and it's more intuitive to play
[Advanced]
- The NCs here really work well with the song 00:13:902 (1,1,1,2,1,2) -, but are you sure it’s the best call making this type of NC in such low level difficulty? Like the spread started quite easy and advanced there’s a lot of NC in a few seconds. Remember that NC objects are not followed by follow points in game and that’s a resource new players can try to use. sv changes 00:13:902 (1,1) - , 00:15:582 (1,2) - vocals start, 00:16:542 (1,2) - different vocal part, yes they are correct and are consistent with the rest
- What about NC here 02:55:182 (5) - ? That would be consistent with your other diffs, Insane and Ride or Die the hardest diffs follows other kind of patterns that's why
[Hard]
- 00:23:262 (1) - i think same item quoted on insane diff I'll explain in insane
[Insane]
- 00:23:502 - , 00:38:862 - U need something clickable at this point precisely because you are following the instrumental, and the last reverse passes from the instrumental point, which can cause confusion to the player I'm not following the instrumental it's just filler rhythm that's why I don't want to map more objects there, a double repeat slider is intuitive to play
- 01:28:542 (2) - Could redirect the location, seeing in the editor that slider is well overlapped in relation to these 2 notes(01:27:582 (4,5,2) - ), I believe this influences the gameplay it doesn't matter, since isn't visible in game
- 01:44:502 (1) - this kick 1/6 slider itss really hard for a constant 21 single tap 1/3 jump.
^This is actually the most difficult part of the diff to have these 21 notes, it is something dull for the player who is entering this level of difficulty it's an insane diff and the hard diff also has 1/3 single taps and it's also the part of the more heavy vocals in the song and I'm following vocals, so ofc I'll map the diff spike there
[Extra]Solid mapset as always by Natsu. Personally I’m looking forward for Despacito mapset, but best of luck with this one too. o/
- 00:15:582 (1,2,3,4,5,1,2) - You made a lot of this pattern. I think i need a better division of this pattern, the transition from this current form gives the player a confusing interpretation, in my opinion, it would be more efficient to divide in 3 1-2 patterns with emphases in the last note with a more extensive jump in relation to the vocal (Yes I know that your nc is according to the instrumental) but I believe that it could apply exclusively to this pattern that has in the first part of the song until the first kiai (u can look a example https://osu.ppy.sh/ss/8486237 ) If you want to keep the pattern following the instrumental, just from the NC on 00:15:822 (3) - no the pattern fits the music at it is, the stack doesn't need movement and is the intro of the 1/4s,
3 strong sound bring the emphasis for the linear movement and the last 2 beats fits the jump, the pattern in the music is a 2 - 3 - 2- 00:23:262 (1) - i think need a normal sampleset to equal on 00:23:502 (2) - I'm not using normal samples for this kind of sounds
- 01:47:502 (1,1) - obvious nc i suppose xD I didn't get what do u mean
- 03:04:302 (2) - stack with 03:03:342 (3) - lol sounds like a overlap this form not visible in game
- 03:12:942 (1,2,3,4,5) - same on 03:12:222 (3) - same
Doormat wrote:
m4m from your queue, sorry it's a bit late yesterday was canada day lol =w=;
there are some blankets you can fix in your lower diffs; quite a few to look out for and they aren't really a huge deal, but would be nice if you could go over them and fix them if you can I did
[General]
- video isn't muted yeah gonna change it tomorrow
[Advanced][Hard]
- 00:43:662 (3) - feels weird to switch to drum emphasis for this slider when the entire section before is mainly focussed on vocals. maybe try two 1/2 sliders here? did 1/2 repeat slider instead
- 01:04:062 (2,4) - 01:11:742 (1,3) - honestly i think these would be more appropriate if they were two circles instead of a slider, since vocals place equal emphasis on both red tick and white tick. same applies to the other choruses 02:09:342 (2,4) - 02:17:022 (1,3) - and 02:59:262 (2,4) - 03:06:942 (1,3) - the thing is that they are covering full words, that's why they are sliders
- 01:18:582 (2,3) - i feel that this is a bit tricky to read for the intended target audience due to the somewhat high note density here. consider removing the (2) altogether? i feel that it'd make it easier to read. also applies to 02:23:862 (2,3) - and 03:13:782 (2,3) - i prefer to keep it, since the hard is a bit borderline as the insane and the bpm isn't that high
- 02:12:702 (3) - i feel this should be stacked underneath 02:11:982 (6) - instead in order to maintain the equal distance triangle pattern you use for your choruses actually I used the same pattern here 02:14:142 (1,2,3) - , I'd like to keep it