14:57 Plaudible: hey :D srry for taking so long
14:57 Plaudible: im available now for just a few pointers on your diff for this if you have time
14:57 *Plaudible is listening to [https://osu.ppy.sh/b/1342273 F-777 - Deadlocked]
14:57 Plaudible: iirc mir's big concern was rhythm density with this but it seems like you've fixed it for the most part so i'll just help clean up a few things here and there before he rechecks
14:58 RikiH_: hi! Sure, tell me everything :)
14:58 RikiH_: yes btw
14:58 RikiH_: I remapped the whole thing
14:59 RikiH_: to make it more dense
14:59 RikiH_: and the new diff got only 1 mod so there's probably some stuff which needs fixing
14:59 Plaudible: yeah when he initially told me he had problems with the rhythm density i was super confused cause i didnt see it pre-remap xd
14:59 Plaudible: guess that's a good thing though, lots better now i think
15:01 RikiH_: yep, it also looks better aesthetically imo
15:02 Plaudible: alright, so first, regarding your rhythm choices at 00:00:464 (1,2,1,2,3) - , i feel like it'd be more sensible to make 00:02:686 (3) - be like 00:01:353 (1,2,3) - , that way you have a consistent pattern of 2 repeat sliders --> 3 circles repeating
15:03 Plaudible: or perhaps you could emphasize the synth that falls on 00:02:834 - with a slider
15:04 RikiH_: okay, that very first part was pre-remap
15:04 RikiH_: it's the only part I didn't touch
15:05 RikiH_: I think I'll choose the 3 circles
15:05 Plaudible: o7
15:07 Plaudible: how far was the unremapped part?
15:08 RikiH_: just until 00:14:242 -
15:09 Plaudible: kk
15:09 Plaudible: alright so one of my bigger concerns with these repeating patterns: 00:14:686 (1,2) -
15:10 Plaudible: they're almost all spaced equally as much as the intro, 00:01:797 (1,2) - and i think you could do more to emphasize them in terms of spacing to make them stand out more compared to the intro
15:10 Plaudible: especially when you have rhythms like 00:17:353 (1,2,3) -
15:11 Plaudible: it'd be better to have those things be bigger to avoid confusion
15:12 RikiH_: uhm, what about just reducing the spcing in the intro?
15:12 RikiH_: spacing
15:13 Plaudible: uhh here maybe a visualization will help
15:13 Plaudible: http://puu.sh/wTTwt/4fc9a61f2e.png
15:13 Plaudible: so overall this shows difficulty in terms of density/spacing
15:13 Plaudible: i think the big spikes on the kiais are fitting
15:14 Plaudible: but in the relatively less intense parts like 00:14:242 (1) - onwards, you have spacing as small as the intro
15:14 Plaudible: with really strong spikes like 00:20:760 (3,4,1,2,3) -
15:14 Plaudible: if you reduce the spacing in the intro
15:14 Plaudible: it'd help a bit but it wouldnt fix the issue of the really big diffspikes being on things like this: 00:20:760 (3,4,1,2,3) -
15:14 Plaudible: even if it'd take more work i think it'd be much better to make patterns like 00:14:686 (1,2) - more spaced
15:16 RikiH_: yeah okay, I say this because I'm afraid that by spacing those things up I would make this a bit too difficult and ruin the spread
15:16 Plaudible: nah dont worry :)
15:16 Plaudible: your diffspikes are what determine the star rating
15:16 Plaudible: slightly buffing these slower parts will have 0 impact
15:17 RikiH_: okay then! Sorry, my last ranked map was in 2014 I guess xD a lot of stuff changed
15:17 RikiH_: how much spacing should I use in your opinion?
15:17 RikiH_: like 1.8/1.9?
15:17 Plaudible: hell you could even do 2.2 or so
15:18 Plaudible: also since you're fixing this, might wanna buff spacing on patterns like 00:19:871 (2,3) -
15:18 Plaudible: easy fix would be to ctrl+g 00:19:871 (2,3) - imo
15:19 RikiH_: yes, that's good
15:20 RikiH_: it will take a lot to fix those btw, since i have to fix the patterns in a way that doesn't look like shit
15:21 Plaudible: yeah of course, take your time
15:21 Plaudible: wanna just mark it down for now then fix it later?
15:21 RikiH_: yeah, i was just going to propose that lol
15:21 Plaudible: sounds good ^-^
15:24 Plaudible: 00:14:242 (1) - so this slider is probably the most complex based on the synth, for example 00:21:353 (1) - maybe keeping it simple like those as well would be more consistent
15:25 Plaudible: only reason im mentioning it though is because it looks quite awkward since it stands out so much compared to everything else
15:25 RikiH_: yeah, going to change it also because i need to rearrange the following two sliders
15:27 Plaudible: 00:29:797 (1,2,3) - flow here stands out compared to your other repetitions, since theres a loud sound on (2) it'd be nicer to give a change in flow there like at 00:36:908 (1,2,3) - for example
15:28 Plaudible: or something like 00:31:575 (1,2,3) -
15:28 Plaudible: similarly i think more soft linear flow would be appropriate at 00:31:575 (1,2,3) - since the synth is getting less intense as opposed to more intense at 00:29:797 (1,2,3) -
15:30 Plaudible: basically what im saying is the flow in the chorus would be cooler if you based it on the synth more
15:32 RikiH_: okay, same as above: I need to think about a way to change this cleverly
15:32 RikiH_: since this will pretty much destroy the whole structure of the map
15:33 Plaudible: kk
15:33 Plaudible: you probably wont have too change too many ideas you've already presented, just organize em a bit differently
15:33 Plaudible: so if you do rework it it'll go a lot faster
15:33 Plaudible: uhh same thing about the next wub section as the intro since they're identical
15:33 RikiH_: yeah sure!
15:33 RikiH_: I just want to avoid patterns like this
15:33 RikiH_: https://osu.ppy.sh/ss/8689681
15:34 RikiH_: which look completely like shit xd
15:36 Plaudible: yeh
15:36 Plaudible: tbh hexgrid mapping might help a bit since it's pretty sparse on rhythms
15:38 RikiH_: uh yeah why not
15:39 Plaudible: might just help you structure things a bit nicer, but it's whatever
15:39 Plaudible: plenty of ways to go around it
15:39 Plaudible: just find what works for ya
15:39 RikiH_: triangles are my favourite :')
15:39 Plaudible: xD
15:41 Plaudible: so honestly the last real big thing i can say about this that im not too big of a fan of is how you stack the strong wubwubs like 01:05:353 (1,2,3) - which i think deserve some more love, 01:08:908 (1,2,3) - too
15:42 Plaudible: it'll help contrast the more wunk-y ones on 01:07:131 (1,2,3) -
15:43 RikiH_: Yeah, damn you're right
15:43 RikiH_: I just unstacked the first ant the 3rd
15:45 RikiH_: oh I have a question
15:45 Plaudible: sure thing
15:46 RikiH_: 01:56:908 - is that ok? I mean that little bump on the slider
15:46 RikiH_: which is covered by it
15:46 RikiH_: but it's noticeable during playmode and follows the music
15:58 Plaudible: jesus christ i am terrible about responding
15:58 Plaudible: im really sorry
15:58 Plaudible: i think about ti for a sec then look at something else and get distracted LOL
15:58 Plaudible: that shouldnt be an issue yeah
15:58 RikiH_: ahahahah don't worry!
15:59 RikiH_: Ok great! is there something else? Cause I need to sleep very soon
15:59 Plaudible: that's all i have i think :)