F-777 - Deadlocked

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Total Posts
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Topic Starter
walter85
This beatmap was submitted using in-game submission on mercoledì 23 agosto 2017 at 19:02:16

Artist: F-777
Title: Deadlocked
Source: Geometry Dash
Tags: f777 jesse valentine electronic dubstep house RikiH_
BPM: 135
Filesize: 6311kb
Play Time: 01:53
Difficulties Available:
  1. Demon (5,01 stars, 504 notes)
  2. Easy (1,38 stars, 116 notes)
  3. Hard (3,09 stars, 327 notes)
  4. Normal (2,12 stars, 190 notes)
  5. Riki's Insane (4,19 stars, 434 notes)


Download: F-777 - Deadlocked
Information: Scores/Beatmap Listing
---------------
OSU! NEEDS MORE F-777
19/06 mapset created
22/06 insane diff finished, added hitsounds, changed mp3
23/06 easy diff finished
25/06 normal diff finished
26/06 added riki's insane
28/06 hard diff finished
01/07 oh there's a star
03/07 hard diff remapped
04/07 slight remap on Riki's insane, insane diff changed to demon
22/07 Riki's insane entirely remapped
28/07 easy remapped
10/08 normal soft-remapped
11/08 Bubble! Thank you Mir!
23/08 Qualified! Thank you Naxess!
Mir for bubble and tons of help
Naxess for qualification
All the modders
RikiH_ for general advices and guest diff and sexy sliders
tokiko for mp3 and offset
tokiko

AiMod wrote:

Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbps or VBR ~1.0.
better audio


25ms of offset feels better

also set some combo colors

no kudosu
thanks
Topic Starter
walter85

tokiko wrote:

better audio thanks


25ms of offset feels better changed to 20ms

also set some combo colors done

no kudosu yes kudosu :3
thanks
MaridiuS
hello walter, just took a play on the map and i felt unsatisfied. You keep using 2 or 3 patterns through out the whole map on this sounds 00:25:353 (1,2,3,4) - 00:23:131 (1,2,3,4,1) - , please think of more patterns it really gets repetetive, so it bored me. Patterns also look nice so good job on that. I kinda disagree a bit on rhythm but it's an insane so its okay i guess. Good luck if you plan on making new patterns. If more people complain than i think you will need to do some remapping.
Reduce the volume on hitsounds a bit, 60% would be ideal imo.
00:28:464 (1) - slider looks ugly, i suggest making it a Z shape like 00:35:575 (1) -
00:26:686 (1,2,1,2,1) - good idea would be to keep this pattern blanketed. Looks better imo.
but yea mostly this kind of song asks for a lot of patterns to be made, not repeated 300 times.
and one more thing, get a new background please, this is like the most generic bg, i saw it first time 5-6 years ago, take something related to death and scifi idk.
Timperjuncio
Hi! Coming from your modding queue. I am going to mod your Insane difficulty as I can only play +4 stars difficulty :P

00:05:353 00:05:353 (1,2,1,2,1,1) - The fact that the first two patterns (00:05:353 (1,2) - and 00:05:797 (1,2) - ) are placed very close makes the third pattern ( 00:06:242 (1,1) - ) be really hard to read. I recommend spacing more 00:05:353 (1,2) - and 00:05:797 (1,2) - (it also looks better).

00:12:464 (1,2,1,2) - I would try to do the same here: more spacing!

00:22:686 (1,2,3) - this triangle looks weird.

00:23:131 (1,2,3,4) - why don't you just copy 00:23:131 (1,2) - and paste replacing 00:23:575 (3,4) - (of course, change that pattern's angle :P)?

01:26:686 (1) - I think this would be better if it was following 01:25:797 (1,3) - (I mean, following the height decrease)

And that's everything! Very cool map ^^
Wikozo
M4M from your queue :)

[Easy]
  1. 00:28:464 (1) - this slider can be in better place, bcs this is not beatuful | look :
  2. 00:56:908 (1) - why new combo color?
  3. 01:04:019 (1) - why you do this slider on the same place that you do circle before? (this: 00:56:908 (1))
  4. i'm thinking why there is no kiai, but ok


[Insane]
  1. 00:28:019 (1) - to mkae slider like this you need 1/8 but you have 1/6
  2. 00:36:908 (1,2,3) - why you do put circle 2 under circle 3?
  3. i'm thinking why there is no kiai, but ok


Good map! Good luck :)
Topic Starter
walter85

MaridiuS wrote:

hello walter, just took a play on the map and i felt unsatisfied. You keep using 2 or 3 patterns through out the whole map on this sounds 00:25:353 (1,2,3,4) - 00:23:131 (1,2,3,4,1) - , please think of more patterns it really gets repetetive, so it bored me. Patterns also look nice so good job on that. I kinda disagree a bit on rhythm but it's an insane so its okay i guess. Good luck if you plan on making new patterns. If more people complain than i think you will need to do some remapping. Yeah I totally agree with you, but I'd like to hear other people's opinion first. Also I don't really feel like remapping right now, but maybe in the future
Reduce the volume on hitsounds a bit, 60% would be ideal imo. Changing it to 70%
00:28:464 (1) - slider looks ugly, i suggest making it a Z shape like 00:35:575 (1) - I like it this way
00:26:686 (1,2,1,2,1) - good idea would be to keep this pattern blanketed. Looks better imo. Yeah but spacing would be too low imo
but yea mostly this kind of song asks for a lot of patterns to be made, not repeated 300 times.
and one more thing, get a new background please, this is like the most generic bg, i saw it first time 5-6 years ago, take something related to death and scifi idk.But... i like planets ;_;

Timperjuncio wrote:

Hi! Coming from your modding queue. I am going to mod your Insane difficulty as I can only play +4 stars difficulty :P

00:05:353 00:05:353 (1,2,1,2,1,1) - The fact that the first two patterns (00:05:353 (1,2) - and 00:05:797 (1,2) - ) are placed very close makes the third pattern ( 00:06:242 (1,1) - ) be really hard to read. I recommend spacing more 00:05:353 (1,2) - and 00:05:797 (1,2) - (it also looks better). They're literally the same spacing, 0.03x difference

00:12:464 (1,2,1,2) - I would try to do the same here: more spacing! Slightly fixed

00:22:686 (1,2,3) - this triangle looks weird. ? I don't see nothing wrong with it

00:23:131 (1,2,3,4) - why don't you just copy 00:23:131 (1,2) - and paste replacing 00:23:575 (3,4) - (of course, change that pattern's angle :P)? I initially tried that, but always ended up with ugly overlaps

01:26:686 (1) - I think this would be better if it was following 01:25:797 (1,3) - (I mean, following the height decrease) Wouldn't really make a difference imo

And that's everything! Very cool map ^^ Thanks!

Wikozo wrote:

M4M from your queue :)

[Easy]
  1. 00:28:464 (1) - this slider can be in better place, bcs this is not beatuful | look : [img] Fixed
  2. 00:56:908 (1) - why new combo color? Cuz there's a new combo every 2 big white ticks
  3. 01:04:019 (1) - why you do this slider on the same place that you do circle before? (this: 00:56:908 (1)) why not
  4. i'm thinking why there is no kiai, but ok I don't think it can fit somewhere in the song imo


[Insane]
  1. 00:28:019 (1) - to mkae slider like this you need 1/8 but you have 1/6 ??? I'ts already 1/8 snapped
  2. 00:36:908 (1,2,3) - why you do put circle 2 under circle 3? eh? I don't understand what you mean
  3. i'm thinking why there is no kiai, but ok Same as above


Good map! Good luck :)Thank you!
I'm gonna update as soon as I finish normal diff
QiiXshinez
Insane:
00:07:131 (1,1) - These need to be the same as 00:00:020 (1,1) - .
00:14:242 (1,1,1,1) - These need to all be the same shape.
00:28:464 (1,1,1,1,1,1,1,1) - ^
00:42:686 (1,1,1,1) - ^
01:25:353 (1,1,1,1) - ^
01:39:575 (1,1,1,1,1,1,1,1) - ^
Normal:
everywhere - Overlaps, stacks, repeat. Not rankable.
01:24:464 (5,6) - Continue 5 into 6.
Easy and normal:
Avoid putting things too close to eachother in the timeline and playfield.
Easy:
All those sliders are hard to play for new players. I see more in easy than normal.
Other than those issues, this map is, personally, rankable! Good job. :)
Topic Starter
walter85

QiiXshinez wrote:

Insane:
00:07:131 (1,1) - These need to be the same as 00:00:020 (1,1) - .
00:14:242 (1,1,1,1) - These need to all be the same shape.
00:28:464 (1,1,1,1,1,1,1,1) - ^
00:42:686 (1,1,1,1) - ^
01:25:353 (1,1,1,1) - ^
01:39:575 (1,1,1,1,1,1,1,1) - ^
Duuuuude, this kills variety in every way, this map is already repetitive
Normal:
everywhere - Overlaps, stacks, repeat. Not rankable. Overlaps are fine if it's 1/2 or higher rhythm (1/3 in this case, but plays like 1/2 202bpm), there are tons of normal diffs which use stacks and they're fine as long as you use only one rhythm for them, repeats are acceptable as long as they aren't multiple. According to the ranking criteria this is all fine
01:24:464 (5,6) - Continue 5 into 6. uh? I'm already doing that
Easy and normal:
Avoid putting things too close to eachother in the timeline and playfield. I don't see any problem, sine easy uses 1/1 and 2/1 rhythm while normal uses 1/1 and occasional 1/3
Easy:
All those sliders are hard to play for new players. I see more in easy than normal. uhh, there are ~40 more sliders in normal diff, and there isn't any slider-only long section, so i think it's fine
Other than those issues, this map is, personally, rankable! Good job. :)Thanks!
Antlia-
Hello! I'm here for the M4M from Modreqs.
General

You need a hard difficulty but I presume you are working on that.
Add some hitsounds to the map Here are some hitsounds, look through them in case any go well with the map.
Easy

I really Like this difficulty, I don't see any real problems.
Normal

Also good.
Insane

Also good.


In conclusion this is a really good map, I really enjoyed it. Remember to add a hard and some hitsounds and you'll probably be good (PM me if you want a GD hard). Shoot a star pls!
Topic Starter
walter85

ahsoka08 wrote:

Hello! I'm here for the M4M from Modreqs.
General

You need a hard difficulty but I presume you are working on that. yeah
Add some hitsounds to the map Here are some hitsounds, look through them in case any go well with the map. dude there are already some hitsounds lol
Easy

I really Like this difficulty, I don't see any real problems.
Normal

Also good.
Insane

Also good.


In conclusion this is a really good map, I really enjoyed it. Thank you! Remember to add a hard and some hitsounds (lol) and you'll probably be good (PM me if you want a GD hard). Shoot a star pls!
RikiH_
Reminder:

Metti OD7 sulla mia Insane, siccome la normal è OD5 :')
Topic Starter
walter85

RikiH_ wrote:

Reminder:

Metti OD7 sulla mia Insane, siccome la normal è OD5 :')
Madonna avevo controllato tutto tranne quello lel
-AsrieLx-
I couldn't find anything wrong, and I realized this song from Geometry Dash. And yes, osu does need more F-777.

Good Luck! :)
Solitaire
Srry for the random mod, just really want to mod this! :)

I like how you gradually turn up the hitsound volume, but I think you should start at 0% volume, rather than 10.
01:34:242 (5) - Make this slider a bit more pretty (It does not line up exactly with the object before)

I think to avoid stagnant leaderboards, you should add a spinner to the beginning of the Normal and Easy difficulties.
00:16:908 (5) - This slider (And every repeating slider in the section) ends on an important beat. Not sure if this is much of a problem, though.


Sorry for the short mod, this is already a really polished beatmap. ;)
[Nemesis]
M4M from my queue.

Insane

00:11:575 (2) - ctrl+g for better flow
00:28:464 - [applies to ALL diffs] this is the proper time to put a kiai mode since this map doesn't have it in general
00:30:242 - also, an idea: since the song seems to be gradually increasing from this point onwards, I suggest you increase the ds between notes very unnoticably each time the increase occurs (every place where you have your special sound slider you can add a sv line that is bigger by 0,10x instead of a normal one.
00:39:131 (1) - unscaled slider if I'm correct, seems like it can look a bit better if you were to rescale it
01:06:982 (1,2,3,4) - (stuff like this onwards) I feel like the intensity there is a little less significant than one over here 01:05:205 (1,2,3,4) - , I think that you can safely reduce spacing here to express the song a bit better
01:39:575 - again, the kiai thingy and slider velocity increases should be implemented there

Can't say much, looks ready to me.

Riki's Insane

00:14:686 (2) - that's an undermap, I know that it's supposed to be an easier insane but it's an Insane regardless, I feel like this sound just cannot be ignored (00:14:834 - )
00:18:390 - and again, I'm not gonna mention it anymore, just reconsider your rhythm choices in these moments.
00:32:464 (1,2,1,2,1,2) - why would you suddenly change your patterns from repeating sliders to slider-circle? don't talk about variety, you use this pattern only once while all the others look the same
00:56:908 (1,2) - feels like a really lazy pattern, why don't you just put a break there instead lol
01:21:353 (1) - cool slider
01:53:797 (1) - cool slider vol. 2

That's all from me, your map is very solid in general so I can't really do a bigger mod on it.

Good luck!

Enjoy a star!
Topic Starter
walter85

Solitaire wrote:

Srry for the random mod, just really want to mod this! :)o wow thanks lol

I like how you gradually turn up the hitsound volume, but I think you should start at 0% volume, rather than 10. It's unrankable if I do it
01:34:242 (5) - Make this slider a bit more pretty (It does not line up exactly with the object before) Rotated

I think to avoid stagnant leaderboards, you should add a spinner to the beginning of the Normal and Easy difficulties. They're stagnant anyway,
thanks easy farmers :/
00:16:908 (5) - This slider (And every repeating slider in the section) ends on an important beat. Not sure if this is much of a problem, though.
Not much of a problem, I've seen worse on lower diffs


Sorry for the short mod, this is already a really polished beatmap. ;)Thank you!

[Nemesis] wrote:

M4M from my queue.

Insane

00:11:575 (2) - ctrl+g for better flow kay
00:28:464 - [applies to ALL diffs] this is the proper time to put a kiai mode since this map doesn't have it in general done
00:30:242 - also, an idea: since the song seems to be gradually increasing from this point onwards, I suggest you increase the ds between notes very unnoticably each time the increase occurs (every place where you have your special sound slider you can add a sv line that is bigger by 0,10x instead of a normal one. cool idea but i prefer it this way
00:39:131 (1) - unscaled slider if I'm correct, seems like it can look a bit better if you were to rescale it kinda intentional because 00:39:427 (2) - is supposed to complete it
01:06:982 (1,2,3,4) - (stuff like this onwards) I feel like the intensity there is a little less significant than one over here 01:05:205 (1,2,3,4) - , I think that you can safely reduce spacing here to express the song a bit better that's what i did, but i'm reducing it more. actually there's just one case of them lol
01:39:575 - again, the kiai thingy and slider velocity increases should be implemented there ^ ^

Can't say much, looks ready to me.

That's all from me, your map is very solid in general so I can't really do a bigger mod on it.

Good luck!

Enjoy a star! Thank you!
Mentai
hey, m4m from my queue (modding first because i wanna : d)

Easy



it really seems like you know what you're doing

00:19:575 (4) - moving this to the left to match the angle between 00:18:242 (1,2) - would look good for uniformity

00:22:242 (2) - this isnt stacked properly on the end of this 00:24:019 (5) -

00:30:242 (3) - move this more left for the blanket

00:40:464 (2) - having this move down is a little weird for flow, try and make it go up after 00:39:131 (1) - and the flow down into the next slider

01:24:464 (5) - i dont think this is snapped to 1/2, it should be 1/3 and it sounds weird

the rest looks great to me

Normal



00:15:575 (3,4) - i think this and this 00:17:353 (7) - should be swapped. it can help prepare the player to expect 1/3. do these with all of them here in the beginning to create the same consistency

00:26:686 (5,6) - could ctrl h this to flow better into next slider

01:39:575 (1,4) - shouldnt these be parallel?

01:44:464 (3,4) - this is the only one where you dont send the repeat directly into the next slider, fix this?

Hard



00:16:908 (1) - was this intentional? looks bad xd

00:31:575 (1,2,3,1) - this might be too weird to read for a hard, this looks great for something like insane, but i feel like it isnt meant for a hard

00:52:908 (1,2,1) - you missed a triangle!

nothing much to say

Insane



...


great stuff, m4m map to save you some backtracking: t/603825
Topic Starter
walter85

Mentai wrote:

hey, m4m from my queue (modding first because i wanna : d)

Easy



it really seems like you know what you're doing

00:19:575 (4) - moving this to the left to match the angle between 00:18:242 (1,2) - would look good for uniformity done

00:22:242 (2) - this isnt stacked properly on the end of this 00:24:019 (5) - done

00:30:242 (3) - move this more left for the blanket idk it seems fine to me

00:40:464 (2) - having this move down is a little weird for flow, try and make it go up after 00:39:131 (1) - and the flow down into the next slider fixed

01:24:464 (5) - i dont think this is snapped to 1/2, it should be 1/3 and it sounds weird listen closely ;)

the rest looks great to me

Normal



00:15:575 (3,4) - i think this and this 00:17:353 (7) - should be swapped. it can help prepare the player to expect 1/3. do these with all of them here in the beginning to create the same consistency meh, it's in the beginning of the map anyway, so players can just retry after like 5 seconds

00:26:686 (5,6) - could ctrl h this to flow better into next slider nah, i like tilted sliders :3

01:39:575 (1,4) - shouldnt these be parallel? yep, looks better

01:44:464 (3,4) - this is the only one where you dont send the repeat directly into the next slider, fix this? done

Hard



00:16:908 (1) - was this intentional? looks bad xd made it symmetric

00:31:575 (1,2,3,1) - this might be too weird to read for a hard, this looks great for something like insane, but i feel like it isnt meant for a hard there are almost no 1/6 beats in the songs, i think the player can easily understand it

00:52:908 (1,2,1) - you missed a triangle! whoops

nothing much to say

Insane



... k


great stuff, m4m map to save you some backtracking: t/603825
Thanks for the mod!
rock time
m4m mod

box=easy


00:30:242 (3,2) i know you are trying to keep distance spacing even, but theres gotta be something you can do about this blanketing

01:52:019 (3) move it out just a little more to keep it even with 1? i know its breaking DS but its a couple pixels i dont think players will have that hard a time with it

/box

box=insane


00:02:834 (2,1) 1 doesnt look like it lines up right with 2, move it to the right a little?

00:39:131 (1) why red anchor? i think you can make it nicer with just one regular anchor

01:31:575 (1,2,3,4) the triplet (number 4) is a lot farther away from the slider than the previous ones, move it closer to keep consistency

/box


other than that...


seriously though sorry for a short mod, this mapset is basically perfect (i didnt check the other insane but its prob good).
feel free to decline your side of the m4m if this mod wasnt enough (if you dont, my map is ready to be modded)

good luck ranking!
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