Lol i forgot to reply
deleted lines = fixed
Zero Wind
Zero__wind wrote:
NM from my queue
Red: unrankable issues
Purple: highly recommend to fix
General
seems fine
Easy
00:30:566 - recommended to add a circle here just like how you mapped this blue tick rhythm before with 00:11:566 (1,2,3,4,5,6) - and else I wanted this to have a lower rhythm density than the intro as I did feel it's a bit calmer here. Also didn't want complete copy pasted rhythms for 30 secs
00:35:138 - ^ ^
Normal
00:27:566 (1,2) - starting a slider from 00:27:566 - to follow vocal should make the rhythm more consistent and easier for beginners to grab, as you've already been mapping to vocal for the whole part from 00:20:709 (1) - I think it's better to map the drums here since I move on to map the drums heavily with 00:28:281 (3,4) -
call me back
Aeril
Aeril wrote:
easynormal
- 00:21:423 - i think you should map all these vocals you skipped considering thats what ur mapping this section and it just feels odd Same reasoning as given to Zero Wind (too lazy to copy paste owo)
- 00:59:566 (5) - id recommend nc here just cuz its start of new phrase but not really that imporant but if anything id nc 01:04:138 (5) - this because emphasis I don't really believe in NC-ing just for emphasis as it messes up the NC density in the map without a real need therefor screwing up the desired hp. Because the object density is higher here I don't want players getting more hp back than other parts
- 01:26:995 (4) - id nc this too for emphasis ^
kisses
- 00:36:709 (1,2) - id either change this to a 1/4 slider or 00:37:423 (4,5) - this to a 1/2 slider because this part right here is pretty intense clicking wise and i dont think this really deserves it I don't feel it's that hard to play nor the denisty is unjustified.
- i like ur normal diffs
ki
- 01:09:423 (1,2,3) - if you recreated that pattern before with the overlaps and close spacing would make this part feel more fitting rather than being the exact same as the rest Sorry I don't see what the real problem is, I just wanted to make the chorus mapped with a consistent structure
- 01:13:281 (1) - id probably change this to two 1/4 sliders because you cant really hear what your following here well rn I tried that but the 1/2 sliders didn't capture as big of a different feeling than the rest of the kiai so I'm sticking with these :v
Halfslashed
Halfslashed wrote:
Year old ticket.
I hate sunshine. same
[Easy]
00:21:423 - I don't see why you're skipping this vocal when you map it over at 00:23:709 -. The player already gets a 2/1 break after 00:21:709 (2) - anyways. Same responce as Aeril (too lazy to copy paste :p )
[Kisses]
00:12:852 (1) - Feels really weird to start a repeat here when the repeating vocals start on the red tick like they do. I think you're better off ending 00:12:566 (3) - on a slider then using large 1/2 spacing and starting a 1/2 slider on 00:12:995 -. I did this pretty much based on feeling. All the sliders start on drums and the repeat is an extended duration between drum beats
01:00:566 (2,3) - This overlap felt out of place due to the low amount of cursor motion involved here compared to places like 00:58:281 (2,3) - 01:09:709 (2,3) - I recommend changing this to be more consistent with other similar parts, since this feels like a drop in cursor pacing in play. I was kind of focusing on structure and dynamicness of play. I did think it was cool do this one off and still keep with the composure of the rest of the kiai
01:13:281 (1,2) - These double repeats don't really work too well due to how weak the background synth is here. I recommend using toe 1/2 sliders instead to focus the vocals, since the rest of the instrumentals pretty much died out here. same as Aeril :p
Good luck!
deleted lines = fixed