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Lia - Toki wo Kizamu Uta

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cmn_891127
SB-Mod
以Easy为例

开头可以考虑BG从0到318快速消失,瞬间变黑有点诡异

Sprite,Background,Centre,"SB\Scene02.jpg",320,240
S,0,5890,,1.12288
不考虑把图片本身变大,再裁剪成1.12288×640≈720*480的么

Sprite,Background,Centre,"SB\scene01.jpg",320,240
M,0,2461,5890,320,240 没有位移,这个可以删去
S,0,2461,5890,1,0.9692799
Sprite,Background,Centre,"SB\Scene03.jpg",320,240
M,0,9320,12750,320,240 没有位移,这个可以删去
S,0,9320,12750,1.04096,0.96928
两个S的变化大小不一样,但是都是666*500的图
scene08也有多余的M

Scene02~04.jpg 出现太突然,前面加点预兆?尤其是04,因为背景是固定的,但是04加了,0203就感觉突兀了,所以还是都加吧,像01一样用light2,但是有点改变,因为没有开始的点点,以02举个例子
Sprite,Foreground,Centre,"SB\light2.png",320,240
F,2,5246,5889,0,1
S,0,5246,6318,0.1,1.2
F,0,5889,6318,1,0

Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,16798,17229,1.73728,0.1,1,1
M,0,16798,22409,463,386
V,1,21977,22409,1,1,1.60416,0.1
F,0,22193,22409,1,0
Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,21977,22409,1.69632,0.1,1,1
M,0,21977,27589,463,425
V,1,27157,27589,1,1,1.63488,0.1
F,0,27373,27589,1,0
Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,27589,28021,1.37888,0.1,0.9283203,1
M,0,27589,33200,477,382
V,1,32769,33200,0.9283203,1,1.38912,0.1
F,0,32985,33200,1,0
Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,32769,33200,1.481279,0.1,0.8771198,0.97952
M,0,32769,39244,486,422
V,1,38812,39244,0.8771198,0.97952,1.41984,0.1
F,0,39028,39244,1,0
……
blackline问题挺多的,其实都是不容易发现的
变细长的左端值都不一样
这些都应该是1,1
Y的位置应该统一,X可以根据歌词长短调节
同上

配套的歌词问题
Sprite,Foreground,Centre,"SB\lyric-a1.png",320,240
M,1,17229,18524,440,386,502,386
F,0,17229,18524,0,1
M,0,18524,21977,502,386
F,0,20682,21977,1,0
Sprite,Foreground,Centre,"SB\lyric-a2.png",320,240
M,1,22409,23704,447,426,506,426
F,0,22409,23704,0,1
M,0,23704,27157,506,426
F,0,25862,27157,1,0
Sprite,Foreground,Centre,"SB\lyric-a3.png",320,240
M,1,28021,29315,471,381,536,381
F,0,28021,29315,0,1
M,0,29315,32769,536,381
F,0,31474,32769,1,0
Sprite,Foreground,Centre,"SB\lyric-a4.png",320,240
M,1,33200,34495,481,424,548,424
F,0,33200,34495,0,1
M,0,34495,38812,548,424
F,0,37517,38812,1,0
……
Y的位置应该统一(跟blackline一样),X可以根据歌词长短调节
同上

scene09-1.jpg和scene09-2.jpg这张图颜色有点深,可以用white.jpg覆盖10%处理
Sprite,Background,Centre,"SB\White.jpg",320,240
……
F,0,90610,92336,0,1
F,2,92336,94495,1,0.1
F,0,94495,108739,0.1
F,2,108739,110250,0.1,1
F,0,110250,110681,1
……
貌似处理图片本身更容易些...

Sprite,Background,Centre,"SB\scene19.jpg",320,240
……
F,0,242325,245778,0,1
S,0,242325,251821,1,1.593767
F,0,245778,251821,1,0
这个图结束得太早了,导致252263和253342两个重拍都处于绝对黑色背景中
我觉得在253342结束比较好

Sprite,Foreground,Centre,"SB\light17a.png",320,240
S,0,267361,,0.71328
M,0,267361,268440,381,-61,270,544
R,0,267361,268440,-1.35168,0
这个图太大太吓人了,试试0.5?

Sprite,Background,Centre,"SB\sideflash.png",320,240
……
F,0,253332,254303,1,0
F,0,254303,254519,0
F,0,254519,254627,0,1
……
这个点是错误?

Sprite,Background,Centre,"SB\White.jpg",320,240
……
F,0,39675,40539,1,0
F,0,61690,63416,0,0.8819444
F,0,63416,64711,0.8819444,0.8804115
F,0,64711,65574,0.8804115,0
F,0,90610,92336,0,1
……
F,2,146498,147361,1,0
F,2,188800,190526,0.01155394,1
F,0,190526,190958,1,0.998855
F,2,190958,192253,0.998855,0
F,2,200886,203476,0,1
……
F,0,217289,217936,1
F,1,217936,218800,1,0.02314812
F,2,267792,271030,0,1
……
0/1没处理干净

总之,神SB。。。
JoJo

Odaril wrote:

JoJo's Hard
  1. It would be better for the difficulty and score spread to make this easier... //Haha.. But I really think it has been very very easy already.. lol
  2. The use of jumps is inconsistent. For instance: 01:25:423 (1,2) - these are regularly spaced while 01:28:876 (1,2,3) - these aren't. I've foud a lot of such inconsistencies in the diff. It might be worth the time track them down and fix them. //Ah. I think they're really readable and fit to a hard diff.. Such jumps could make the map more fun I guess..? Well, anyway I will consider about that...
  3. 04:28:662 (5,1) - That jump is really too much for a Hard imo. You can easily make it less huge, so try doing that to avoid making people combobreak at the end and get frustrated because of that. It's also quite bad for the diff consistency to have this sudden HUGE jump when all the rest was pretty soft and *actually* Hard-like. //T_T Well now fixed to 2.45x jump.
  4. 02:28:228 (5,6) - This jump *really* surprised me. As I said, it's inconsistent with the spacing before, which is extremely confusing.//Why do I think that could be read easily.... Q.Q
Thanks for mod 哦大力 >w<//
I will upload the file once fixing the storyboard after my class today.

@cmn_891127
完全不懂代码TwT 全手动SBer表示鸭梨很大。。。
开头感觉突然的那个,因为想模仿Video的说=。=
稍微修正了些代码 总之非常感谢~ =w=//
Kotone
fixed all of my part ;)
btw I agree with the diff name,KPY x Karen look very...(stress)
fie deleted since kpy help me change it =_=
Raging Bull

karenying wrote:

btw I agree with the diff name,KPY x Karen look very...(stress)

Karen x KPY sounds better.
Topic Starter
kanpakyin

Odaril wrote:

General
  1. All diffs (but Taiko) are collabs, yet you only called one with a name that looks like a collab. Rename "KPY x Karen" to Insane for consistency ? //Wait for Karen reply.
  2. Also, you really should SB in the names of the mappers at their respective parts... //Leave to JoJo
  3. I honestly really doubt the time signature is 3/4. You might want to check that. It's 5/8 =_= ykcorrt told me before.
Easy
  1. The difficulty settings are quite high for an Easy... especially for a calm song like this one. //Sure not,I use this setting a lot of time and it is my habit.
  2. Hitsounds are pretty inconsistent... Some "normal beats" are missing at times, and it breaks the pattern you made and sounds somewhat bad. You might want to add custom sliderticks to fix that ? //I just avoid this because I did this before and some of BAT and MAT didn't recommend it.
  3. 00:22:409 (1) - Missing clap on the first beat ?
  4. 00:51:754 (2,3) - These claps sound weird... I think they're on the wrong tick ? //I can't heard how weird it is.
  5. 01:08:156 (1) - and 01:11:610 (1) - and 01:18:516 (1) - I tihnk you should add a normal-soft because this beat alone feels really empty compared to the rest of the kiai. //I made this on purpose.
  6. 01:25:423 (3) - Missing clap on the middle beat ?
  7. 01:30:602 (3) - Same ?
  8. 02:08:796 (3) - There shouldn't be a clap here for consistency with the hitsounding before. //If I didn't clap this,player may feel empty in this part.
  9. 02:33:408 (1) - This beat comes too soon after the spinner. Remember that new players don't spin well and need time to readjust their aim after a spinner. I honestly think it'd be better to change the spinner for a slider though. //That's why I just put the slider in the central,and this note is follow the beat .
  10. 02:47:221 (1) - Same. ^
  11. 03:33:846 (4,5,1) - These three claps come too early - a hitsound change is expectable here and sounds great, but these three come too soon and spoil the hitsound change after. D: //Nothing want to change here because I was following the music.
  12. 03:51:113 (1) - For consistency with the song, and your hitsounding, this finish shouldn't be here (it musically doesn't really make sense too). It should be...
  13. 03:51:976 (3) - ... on this slider's first beat.
  14. 04:31:251 (1) - This slider becomes abruptly silent. Move the 5% section to its very end to fix it. I'd also recommend to make a decrescendo so it souds even better. //I added a slient slider so make a decrescendo will effect nothing.
KPY x Karen
  1. 00:45:498 (2,3,4) - Nonsensical jump. Absolutely nothing in the song calls for anything related to a jump here. There's no suddenly higher pitch, no acceleration, no instrument going ape at all, and the lyrics at that part are even.
  2. 00:47:224 (3,4) - Same. Add to that inconsistency: the first jump was 3,4 (considering the lyrics) and this one is 4,5 Listen to the instrument ,there have a hard beat here.
  3. 00:50:244 (1,2,3,4,5) - Why a deccelerating spacing here ?... //^again
  4. 01:03:840 (1,2) - Silencing beats like this is unrankable.
  5. 02:25:638 (1,2) - Silencing beats like this is unrankable.
  6. 03:33:846 (1,2,3,1,3) - Just like for Easy, I think these claps come too soon. //Same as Easy.
Thanks for modding!
cmn_891127

JoJo wrote:

@cmn_891127
完全不懂代码TwT 全手动SBer表示鸭梨很大。。。
开头感觉突然的那个,因为想模仿Video的说=。=
稍微修正了些代码 总之非常感谢~ =w=//[/color]
其实现在已经很好啦,应该不影响rank吧~不过代码还是要了解的。。。
看这里http://osu.ppy.sh/forum/viewtopic.php?f=25&t=33581
Tenshi-nyan
/me loves Clannad. Thanks for letting me know of the existance of this map.

General
MP3 quality is low... replace with this. http://puu.sh/7BLb Offset -170. Don't forget to check the sliders n stuff if you choose to upload this MP3.
Only 2 combo colors? I think a orange color as 3rd would do nice.
I love your Storyboard.


This mod was done with the old MP3.


Insane
I don't like how you did the whistle hitsounds. Normally, I'd set them only on places with highpitched sounds - for example, where the piano plays a high sound. Or in other words, too many whistles.


00:05:889 (2) - remove finish. it's way too loud.
00:09:318 (1) - a finish here would fit better.
00:10:603 (6) - fugly slider. especially ugly because the sliderball gets stuck in the top.
00:17:447 (4) - add clap to sliderend
00:18:525 (3) - add clap to begin

Hmm I notice you left out many, many claps. It sounds better with a constant hitsound pattern. Reason for this?
Check the claps, add them where necessary. In all diffs.

00:30:608 (1,2,3,1,2,3) - stupid tornado pattern is ugly.
00:49:597 (3) - remove clap from sliderend
00:59:956 (6,7) - lyric fail. arrange it like this? http://puu.sh/7BFH
01:04:703 - starting here, the hitsound volume is too loud. I recommend to reduce it by 10%.
01:44:414 - don't increase the volume here. Decrease it instead.
02:26:501 - again, hitsounds to loud. decrease by 10%.
02:35:566 - very, very awkward break. add a note to fix it.
02:42:472 - ^
03:08:811 - 35% volume.
03:29:314 (1) - end at 03:30:825 - and add at note at 03:31:257 -
03:38:163 - 50% volume ._.
03:50:249 (1) - WTF normal finish? remove.
03:54:998 (5) - remove clap at end
03:55:429 (1) - remove finish

Hard
Same stuff with the volume as in Insane.

00:17:231 - Break? Why? Map it!
00:28:018 (1,2,3) - stupid, unncessary overlap.
00:28:450 - if you only use the claps at random and not throughout the map, I recommend to remove them at all. It doesn't sound good if they do not appear in a constant rythm, you know.
00:32:550 (7) - remove clap from red tick.
00:43:556 (2,3,4,5) - arrange like this. http://puu.sh/7BHR
00:55:423 (5) - remove clap from red tick.
01:16:358 (3) - hard to read slider...
01:19:811 (3) - stupid, unncessary overlap. move furher to the left.
01:28:012 (5) - not perfectly stacked.
02:17:211 (4) - ugly slider. and remove clap. red tick n stuff.
03:26:724 (4,5,6,7,1) - too. many. whistles.
also, the volume here is way too high.
04:24:562 (1,2,3) - hard to read what is supposed to be a circle and a slider. unstacking may help.

Normal
prollly same volume stuff as in all other diffs.

Now what do we have here? Misplaced claps! Awesome. Wait, that's not awesome.
Take a look at the Kiai parts: 01:06:430 (2,3,4) - the clap are currently on the begin of 2 and on 3. BUT the heavier beat is on the end on 2 and on 4. So: remove the claps and add them again in the right places. This goes for ALL Kiai parts.


Orz such a long mod.

TL;DR: The hitsounds need major improvements.
Nymph
hmm about the volumn stuff, I have to say it all depends, at my place using my ear plugs they were just alright.
Kotone
Fixed one of my part :P
Bakayin,change volume yourself if you want

Download: Lia - Toki wo Kizamu Uta (kanpakyin) [Insane].osu
Topic Starter
kanpakyin

Tenshi-nyan wrote:

General
MP3 quality is low... replace with this. http://puu.sh/7BLb Offset -170. Don't forget to check the sliders n stuff if you choose to upload this MP3. //Sorry I don't think so,the MP3 is really clear for me.
Only 2 combo colors? I think a orange color as 3rd would do nice.
I love your Storyboard.

Insane
I don't like how you did the whistle hitsounds. Normally, I'd set them only on places with highpitched sounds - for example, where the piano plays a high sound. Or in other words, too many whistles. //Actually the whistle is sounds really good for me,I just put them to fit the music.


00:05:889 (2) - remove finish. it's way too loud.
00:09:318 (1) - a finish here would fit better.
00:10:603 (6) - fugly slider. especially ugly because the sliderball gets stuck in the top. //No,I use this slider a lot of time and I think they looks awesome!Probably our taste are totally different.
00:17:447 (4) - add clap to sliderend
00:18:525 (3) - add clap to begin //It will be really weird if I put the clap on each white tick.

Hmm I notice you left out many, many claps. It sounds better with a constant hitsound pattern. Reason for this?
Check the claps, add them where necessary. In all diffs. //^reason of that,nothing changed.

00:30:608 (1,2,3,1,2,3) - stupid tornado pattern is ugly. //I don't think so,it plays really fun.
00:49:597 (3) - remove clap from sliderend
00:59:956 (6,7) - lyric fail. arrange it like this? http://puu.sh/7BFH //No,because I want to make some special effect here.
01:04:703 - starting here, the hitsound volume is too loud. I recommend to reduce it by 10%. //No again,you should know here is the high tide part of the song.
03:08:811 - 35% volume.
03:29:314 (1) - end at 03:30:825 - and add at note at 03:31:257 -
03:38:163 - 50% volume ._.
03:50:249 (1) - WTF normal finish? remove. //No,because the beat are quite accent here.
03:54:998 (5) - remove clap at end
03:55:429 (1) - remove finish Both not.

TL;DR: The hitsounds need major improvements. I don't think so,and these are totally your thought only.
banvi
[Easy]
fine to me~

[Normal]
SPOILER
03:38:810 (2) add clap on the silder end
03:41:616 (1) ^
03:45:069 (1) ^
03:48:523 (1) ^
03:51:976 (1) ^
03:52:623 (2) ^
03:55:429 (1) ^
03:58:882 (1) ^
03:59:530 (2) ^
04:02:336 (1) ^
Sorry , but just suggestion... This part is the most excitement. 
To be honest , I want to hear more hitsound at this part. >< (I seem you are proud of hitsounds though...)

[Hard]
02:23:039 (5,6) Why not in the y-axis center? ><;
02:23:470 (1) remove whistle? because you don't add 01:01:682 (1).

[Insane]
02:46:357 (4,5,6,1,3) move 4 grid left? I think better to make symmetry with (02:47:221 (1,2,3,4)).

I can't find so much ><
everything great!!
Kotone
kpy help me fix this plz o.o
JoJo
Sorry for delay.

Tenshi-nyan wrote:

Hard
Same stuff with the volume as in Insane. //Really? I don't think it's too load ._.

00:17:231 - Break? Why? Map it! //No and sorry..
00:28:018 (1,2,3) - stupid, unncessary overlap. //Though I don't think that's an issue.. Fixed anyway.
00:28:450 - if you only use the claps at random and not throughout the map, I recommend to remove them at all. It doesn't sound good if they do not appear in a constant rythm, you know.//No, I have tried both a clap every 3 1/1 and every 2 1/1, and I prefer the latter on. So that's not randomly.
00:32:550 (7) - remove clap from red tick.//No.
00:43:556 (2,3,4,5) - arrange like this. http://puu.sh/7BHR//OKay~
00:55:423 (5) - remove clap from red tick.//No.
01:16:358 (3) - hard to read slider...//Fine in my opinion...
01:19:811 (3) - stupid, unncessary overlap. move furher to the left.//I think that's fine.. But ok fixed anyway.
01:28:012 (5) - not perfectly stacked.//Fixed.
02:17:211 (4) - ugly slider. and remove clap. red tick n stuff.//No.
03:26:724 (4,5,6,7,1) - too. many. whistles.//I love these whistles.
also, the volume here is way too high.
04:24:562 (1,2,3) - hard to read what is supposed to be a circle and a slider. unstacking may help.//Yes you're right and fixed!

banvi wrote:

[Hard]
02:23:039 (5,6) Why not in the y-axis center? ><; //OK~
02:23:470 (1) remove whistle? because you don't add 01:01:682 (1).//Hmmm...Then I added a whistle on 01:01:682 (1) X3
Thank you Tenshi-nyan and banvi !! ^^

Updated file has been sent to kanpakyin via QQ.
lolcubes
Hey there!

[General]
  1. Storyboard: Your storyboard is mistimed. At some places the storyboard is coming 4ms late, but later on, it's coming 11ms too early.
    I won't really take it against you, but if you do find time, you should fix it, just so the map is more towards near perfect state. More details below (note: almost every SB element is mistimed, I will skip those that are mistimed by a small amount because the difference cannot be seen really, or the ones that don't really affect the visuals, so it's kinda pointless to nazi it, but those bigger differences will be listed below)
    stuff
    Scene08 - it starts at 64711 while the tick is at 64703
    Scene10 - it starts at 110357, while the tick is at 110348
    Scene17 - it starts at 190526, while the tick is at 190537
    Scene18 - it starts at 204339, while the tick is at 204350
    Scene19 - it starts at 217936, while the tick is at 217947
    It's still difficult to notice they are off, but if people know where and when to look, it sure looks slightly off.
  2. 00:25:430 - This red line is unnecessary. It doesn't have different bpm or offset. The metronome "reset" is not required because it's already on the downbeat and you have another red line 3 beats afterwards.
  3. 00:38:809 - This red line is unnecessary. Same reason as the above.
[Insane]
  1. 00:29:313 (6) - Some slider fixing! This slider looked slightly weird because of the ticks. Since I don't think you would bother fixing it cause it's such a minor thing, I have fixed it for you. Here's the code:
    SPOILER
    248,159,29313,2,0,B|292:152|316:128|300:56|300:56|284:128|312:152|360:160,1,269.999991953373,8|8
  2. 00:45:282 (1) - Clap? You used it in the earlier section as the first beat (00:37:622 (1))
  3. 03:24:350 - It would be nice if you raised the volume a little bit here. A crescendo at this point feels really nice. Say, 40%?
  4. 03:31:257 - Just like the above, increase the volume here to 45%? The music builds up more and more and it would sound nice.
  5. 03:51:544 (6) - Clap? Would sound better as you mapped claps on ticks like this here.
  6. 04:17:441 (4) - Whistle at the start? You used it around here and it would sound nice as it would emphasize both the piano and the vocal.
[Hard]
  1. 01:45:493 (1,2,3,4,5,1,2,3,4,5) - I strongly suggest that you change this and use less overlaps because at AR6 they can be really difficult to read, especially for newer players who play hards at most. I don't feel that raising AR would fit the map, so it would be best if you re-arrange this somehow.
  2. 03:11:185 (2,3,4) - Should increase this spacing between 2 and 3. Look at your spacing between 4 and 1, something like that would work very well here as well. The jump fits and it's easier to read some other stuff later on (03:16:796 (6,1) this spacing in particular)
[Normal]
  1. 01:03:840 (1,2) - 2 grids down on lvl4? Fixes the slightly screwed spacing and makes it look better too.
  2. 03:24:350 (1) - Finish at the start? Sounds nice and it's in the music.
  3. 04:14:636 - This section was kinda boring because you copy-pasted the same slider over and over for 17 seconds! I strongly suggest that you change this somehow, because this feels very uncreative and boring.
[Easy]
  1. 01:45:709 (1) - This slider sounds horrible. Try this: remove 01:45:061 (4) and make a circle at 01:45:061 with a whistle, then map a repeating slider at 01:45:493 which repeats at 01:46:572 and ends at 01:47:651. This sounds so much better and makes much more sense. Something like this.
  2. 04:18:305 (3) - This slider isn't much better, it's not following the music nicely. Try this: Remove the slider 04:20:679 (1), make the slider 04:17:225 (2) repeat once, then map a slider from 04:18:952 to 04:20:031 and make it repeat as well.. This sounds so much better.

    Screenshot of the timeline. Follows the music much better. Also, I didn't put a new combo in the picture, but it would be nice if you put it at that (3).
  3. 04:29:094 (1) - This slider feels wrong too. Remove it and map a slider from 04:28:878 to 04:29:526. Sounds much better (even if your short slider follows the faster parts of the vocals better).
  4. 04:29:957 (2) - New combo here and remove it from the previous slider.
That's it.
It took quite alot of time to mod this, and it would be really nice if you considered all of the stuff.
Nymph

banvi wrote:

[size=150][Normal]
SPOILER
03:38:810 (2) add clap on the silder end
03:41:616 (1) ^
03:45:069 (1) ^
03:48:523 (1) ^
03:51:976 (1) ^
03:52:623 (2) ^
03:55:429 (1) ^
03:58:882 (1) ^
03:59:530 (2) ^
04:02:336 (1) ^
Sorry , but just suggestion... This part is the most excitement. 
To be honest , I want to hear more hitsound at this part. >< (I seem you are proud of hitsounds though...)
yeah added, and some more finishes. I have to say I made this diff in a bad mood...(seems 1 of the worst work I ever done...) I didn't pay much attention in the hitsound details...thanks for pointing them out!

lolcubes wrote:

[Normal]
  1. 01:03:840 (1,2) - 2 grids down on lvl4? Fixes the slightly screwed spacing and makes it look better too. oops this is a error..
  2. 03:24:350 (1) - Finish at the start? Sounds nice and it's in the music. ok
  3. 04:14:636 - This section was kinda boring because you copy-pasted the same slider over and over for 17 seconds! I strongly suggest that you change this somehow, because this feels very uncreative and boring.right changed to another pattern.
thanks!

Download: Lia - Toki wo Kizamu Uta (kanpakyin) [Normal].osu
Mystica
ummmm......Seems everything is ok.....nothing to mod out...So here is the star.
JoJo

lolcubes wrote:

Hey there!

[General]
  1. Storyboard: Your storyboard is mistimed. At some places the storyboard is coming 4ms late, but later on, it's coming 11ms too early. //After I have done the storyboard, kanpakyin changed the timing and I don't know how to resnap them automatically. If I could only fix them by my hands, I'd surely say no since that'd waste a big amount of my time. Sorry about that.
    stuff
    Scene08 - it starts at 64711 while the tick is at 64703
    Scene10 - it starts at 110357, while the tick is at 110348
    Scene17 - it starts at 190526, while the tick is at 190537
    Scene18 - it starts at 204339, while the tick is at 204350
    Scene19 - it starts at 217936, while the tick is at 217947
    //Only fixed 10,17 and 18.
[Hard]
  1. 01:45:493 (1,2,3,4,5,1,2,3,4,5) - I strongly suggest that you change this and use less overlaps because at AR6 they can be really difficult to read, especially for newer players who play hards at most. I don't feel that raising AR would fit the map, so it would be best if you re-arrange this somehow.//OK and fixed to very simple arrangement.
  2. 03:11:185 (2,3,4) - Should increase this spacing between 2 and 3. Look at your spacing between 4 and 1, something like that would work very well here as well. The jump fits and it's easier to read some other stuff later on (03:16:796 (6,1) this spacing in particular)//No I think they're fine. What you pointed out "between 4 and 1", I consider that a new combo is enough to warn players to put more attention here.
Thanks for mod lolcubes ~

Download: Lia - Toki wo Kizamu Uta (kanpakyin) [Hard].osu
Topic Starter
kanpakyin

lolcubes wrote:

[General]
  1. 00:25:430 - This red line is unnecessary. It doesn't have different bpm or offset. The metronome "reset" is not required because it's already on the downbeat and you have another red line 3 beats afterwards.
  2. 00:38:809 - This red line is unnecessary. Same reason as the above.
    //Alright,fixed.
[Insane]
  1. 00:29:313 (6) - Some slider fixing! This slider looked slightly weird because of the ticks. Since I don't think you would bother fixing it cause it's such a minor thing, I have fixed it for you. Here's the code:
    SPOILER
    248,159,29313,2,0,B|292:152|316:128|300:56|300:56|284:128|312:152|360:160,1,269.999991953373,8|8
    //Sure,fixed!
  2. 00:45:282 (1) - Clap? You used it in the earlier section as the first beat (00:37:622 (1)) //Fixed.
  3. 03:24:350 - It would be nice if you raised the volume a little bit here. A crescendo at this point feels really nice. Say, 40%? Sure.
  4. 03:31:257 - Just like the above, increase the volume here to 45%? The music builds up more and more and it would sound nice.
  5. 03:51:544 (6) - Clap? Would sound better as you mapped claps on ticks like this here. sure,fixed.
  6. 04:17:441 (4) - Whistle at the start? You used it around here and it would sound nice as it would emphasize both the piano and the vocal. //fixed also.
[Easy]
  1. 01:45:709 (1) - This slider sounds horrible. Try this: remove 01:45:061 (4) and make a circle at 01:45:061 with a whistle, then map a repeating slider at 01:45:493 which repeats at 01:46:572 and ends at 01:47:651. This sounds so much better and makes much more sense. Something like this. //Fixed.
  2. 04:18:305 (3) - This slider isn't much better, it's not following the music nicely. Try this: Remove the slider 04:20:679 (1), make the slider 04:17:225 (2) repeat once, then map a slider from 04:18:952 to 04:20:031 and make it repeat as well.. This sounds so much better.

    Screenshot of the timeline. Follows the music much better. Also, I didn't put a new combo in the picture, but it would be nice if you put it at that (3).
  3. 04:29:094 (1) - This slider feels wrong too. Remove it and map a slider from 04:28:878 to 04:29:526. Sounds much better (even if your short slider follows the faster parts of the vocals better).
  4. 04:29:957 (2) - New combo here and remove it from the previous slider. //These should be fixed.
That's it.
It took quite alot of time to mod this, and it would be really nice if you considered all of the stuff.
xierbaliti
哇好多红线 目害

-Storyboard-
03:52:408~03:52:731 - SBload似乎超了._.

-Hard-
01:50:348 - 似乎绿线没用

-Insane-
01:48:730 - 去掉绿线用69.5bpm?
01:50:250 - 不太理解这条绿线的作用._.
02:38:587 (6) - 在后面红线开始?(02:38:803) 既然前面也是这种节奏这里为啥要不一样
02:45:926 (2) - 同理 去掉?

-Taiko-
01:39:882 (49) - 这里的变速太2了..既然这里要用红线 那就利用一下 从01:32:436开始用0.85x, 01:33:408用0.8x, 01:34:487用0.75x.以此类推到01:39:882可以用69.5bpm._. 01:41:176也用69.5bpm的话 后面还可以继续渐慢._. (似乎更2了) 或者干脆全用1x?
01:48:730 - 如果渐慢的话不知可不可以去掉这根红线._.
Topic Starter
kanpakyin

xierbaliti wrote:

哇好多红线 目害

-Storyboard-
03:52:408~03:52:731 - SBload似乎超了._. //一詢間的大丈夫 :3

-Insane-
01:48:730 - 去掉绿线用69.5bpm? ...感覺用綠線也一樣啊= =
01:50:250 - 不太理解这条绿线的作用._. //Removed.
02:38:587 (6) - 在后面红线开始?(02:38:803) 既然前面也是这种节奏这里为啥要不一样
02:45:926 (2) - 同理 去掉? //這樣的話會有違和感啊= =

-Taiko-
01:39:882 (49) - 这里的变速太2了..既然这里要用红线 那就利用一下 从01:32:436开始用0.85x, 01:33:408用0.8x, 01:34:487用0.75x.以此类推到01:39:882可以用69.5bpm._. 01:41:176也用69.5bpm的话 后面还可以继续渐慢._. (似乎更2了) 或者干脆全用1x?
01:48:730 - 如果渐慢的话不知可不可以去掉这根红线._. //直接x1 BPM
感謝mod
xierbaliti
问的谁._.
01:48:730 -你红绿线叠一起了啊._.
Topic Starter
kanpakyin

xierbaliti wrote:

问的谁._. .__.問什麼 SB的話問過lolcube和一些BAT了.一些unaviodable是可以的
01:48:730 -你红绿线叠一起了啊._. .__.不是不給紅線換速嗎?這裏綠線沒放錯把..01:48:730 - +vol 01:48:837 - -vol阿..
lolcubes
Rechecking this.

[Insane]
  1. 04:29:849 - I don't think you should be using 40% on these notes because it's kinda startling. Use it for the last note maybe, but not for others. The music isn't exactly being louder so it doesn't really fit.
[Hard]
  1. 03:16:796 (6,1) - I guess I didn't get my point across when I was talking about the spacing of 03:11:185 (2,3). If you don't want to change it, fine, but you have to change this. New combo doesn't really justify the lower spacing. Increase the spacing like you have at 03:13:127 (4,1).
[Normal]
  1. 04:14:636 - I see you changed the position a little, but you still have the same slider over and over. I strongly suggest that you don't reuse it this much.
[Easy]
  1. 04:18:952 (3) - New combo here and remove it from the next slider.
  2. 04:22:404 (3) - This is too hard for an easy. Try this. Because of the ticks on the slider, it sounds really nice.
Nymph
Topic Starter
kanpakyin

lolcubes wrote:

[Insane]
  1. 04:29:849 - I don't think you should be using 40% on these notes because it's kinda startling. Use it for the last note maybe, but not for others. The music isn't exactly being louder so it doesn't really fit. ok,I removed the finish and used whistle instead of it.
[Easy]
  1. 04:18:952 (3) - New combo here and remove it from the next slider.
  2. 04:22:404 (3) - This is too hard for an easy. Try this. Because of the ticks on the slider, it sounds really nice.
//Both fixed.
JoJo

lolcubes wrote:

[Hard]
  1. 03:16:796 (6,1) - I guess I didn't get my point across when I was talking about the spacing of 03:11:185 (2,3). If you don't want to change it, fine, but you have to change this. New combo doesn't really justify the lower spacing. Increase the spacing like you have at 03:13:127 (4,1).//Uh? @ @ They are both DS 2.0 currently.. So what should I go to fix......? D:
lolcubes

JoJo wrote:

lolcubes wrote:

[Hard]
  1. 03:16:796 (6,1) - I guess I didn't get my point across when I was talking about the spacing of 03:11:185 (2,3). If you don't want to change it, fine, but you have to change this. New combo doesn't really justify the lower spacing. Increase the spacing like you have at 03:13:127 (4,1).//Uh? @ @ They are both DS 2.0 currently.. So what should I go to fix......? D:
Discussed on IRC. Was my mistake.

In any case, everything checks out then. That one moment for half a second of 6.08x SB load hopefully won't kill anyone, and I had multiple confirmations from others that it should be ok if it's unavoidable (which I believe it is). Next time, try to avoid it, you shouldn't really go with your ideas if they break something, you should adapt it to the rules instead. :p

Bubbled!
Kotone
balabalabalabalabalabala
xierbaliti
看来是用不到我来看了:D
Andrea
[Insane]

00:05:461 (1) - Remove new combo.
00:05:889 (2) - New combo.
00:12:318 (1) - Remove new combo.
00:12:746 (2) - New combo.
03:41:616 (2) - Normal-slidertick sounds weird here.


I love you for mapping this <3 Fix everything and I'll rank!
Topic Starter
kanpakyin

osuplayer111 wrote:

[Insane]

00:05:461 (1) - Remove new combo.
00:05:889 (2) - New combo.
00:12:318 (1) - Remove new combo.
00:12:746 (2) - New combo.
03:41:616 (2) - Normal-slidertick sounds weird here.


I love you for mapping this <3 Fix everything and I'll rank!
All fixed!Thanks Andrea \:D/
Andrea
Awesome!

Ranked~
Magicphoenix
Congratulations on rank !! =)
merchat7
Grats on rank.
Nymph
Baaaaaaaaaaaaaaaaaaaka!
JoJo俺の嫁
Kawayi Rika
再次膜拜神Mapper

恭喜 ;)
wcx19911123
妈的都是神mapper,我一个渣渣来打个酱油鸭梨巨大
jojo神sber QAQ
快帮我做sb QAQ
winber1
Gratz on rank :3
yay for clannad~

and great sb ._. tho it lags me a bit cuz my computer sux lol
Verdisphena
Ohgod... this sb is so... awesome and beautiful...
Jenny
It's ranked! <3
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