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ELISA - ebullient future (Piano Ver.) (TV Size)...

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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on Monday, March 25, 2024 at 12:49:08 AM

Artist: ELISA
Title: ebullient future (Piano Ver.) (TV Size)
Source: ef - a tale of melodies.
Tags: yuukyuu no tsubasa english anime minori tenmon 天門 fairy the two latter
BPM: 145
Filesize: 8959kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.53 stars, 83 notes)
  2. Hard (2.63 stars, 136 notes)
  3. HD - 4Key (2.63 stars, 469 notes)
  4. Kudakareta Kokoro (4.06 stars, 238 notes)
  5. NM - 4Key (1.75 stars, 272 notes)
  6. Normal (1.66 stars, 93 notes)
Download: ELISA - ebullient future (Piano Ver.) (TV Size)
Download: ELISA - ebullient future (Piano Ver.) (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#41 / #2 ELISA - ebullient future (Piano Ver.)
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ef - a fairy tale of the two.
Anime ED Theme | 2008

>>>>※ Spoiler Alert ※ ネタバレ注意 ※ 剧透警告 ※<<<<
eternal feather | emotional flutter | ebullient future (Piano Ver.) | ef

Do people still like small CS and low AR maps?
Spacing test
WubWoofWolf: DT can read
Karen: can read
Irreversible: too tricky to read
Left: can read, a bit tricky at first time
Pata-Mon: can read
-Nya-: can read
List of BNs helped this set | 尸体派对

STD:

Milan-
Bonsai
Yugu
smallboat
Net0
KoldNoodl
fieryrage
momoyo

Mania:

Shima Rin (Tofu1222)
Dellvangel
Drum-Hitnormal
Muse Dash
Hidden is fun
=======
燃情未来
Milan-
m4mmmm

kokoro
-would be cool if 00:12:457 (1) - was on top of 00:10:802 (1) - 's tail. so there's like a line drawn between 00:11:629 (2,5,1) - . fancy
-could add whistle to 00:37:284 - for the high piano sound
-00:41:836 (3,4) - maybe ctrl g or something? like you start jumping on the first 2 combos but then you stop and use line patterns
-00:51:974 (5,6,1,2,3,4) - relying on the approach circle here isnt that good. spacing (1) and (2) will help
-01:20:212 - i dont think it's really a good idea to start with a stream when the bpm changes so drastically. good instance to use 1/4 sliders tho
-the stream at 00:42:250 - sounds so off, you may want to get a second opinion on the timing or snapping uhmm

hard
-00:45:560 (1,2) - using such aggressive shapes in such a calm song looks kinda odd. im bad at sliders, but somthing with more curves and less red nodes would fit better imo
-01:02:939 (3,1) - blending (3) to other side seems less forced to play i think xd like http://puu.sh/wrMWZ/4aa63b6069.jpg
-01:05:422 (1) - should end at the red tick

normal
-00:51:974 (5) - you could remove this note so there's a break from this 1/2. could do the same in a couple more places like 01:08:526 (5) - but you seem to care too much about vocals so dunno uhmm

easy
-00:45:560 (1,1,2) - what about something like http://puu.sh/wrNet/91d62207c8.jpg so there's no a weird pause in between
-this is pretty much the same as normal tho xd same composition and almost identical rhythms

my map https://osu.ppy.sh/s/625302 ty
Bonsai
Hellö! For the section you asked me to check I'd just time it the same way you already did it with the section at the end, which is focusing on all the loud disctinct notes that are (probably) representing the down- or upbeats; The only problem is that the tempo is changing quite strongly so you'll have to change your highest diff quite much - Here's a diff with the timing and the objects from the Hard-diff which still works well, the only issue I see is that there aren't really any notes anymore at 00:42:902 - 00:43:693 and 00:44:483 so I'd strongly advise to somehow hitsound those notes more so that it isn't so noticable anymore that ther aren't any notes there, and that most of the notes are just wishywashy and kinda off. The same applies to the section at the end in your highest diff, it's timed well but it's very audible that most of the filler-notes are off, so covering that with louder hitsounding would be cool :P
Also, for that section in the highest diff I'd suggest swapping the object-pattern like this because the downbeats are much stronger than all the surrounding notes there, so a slider would give more appropriate emphasis for those, and imo the four higher ntoes are more easy recognisable as single notes ^^
Also, 01:21:519 was timed a bit late, so I slightly changed that spot too.
Oh and you'll have to manually snap the sliders at 00:45:409 (1,2) in Hard, if you need any further help feel free to poke me ofc~

(sorry for the unorganized post, I didn't know how to structure it lol)
Shima Rin
虾抖大大!
NM Request through osumania chinese noob mapper club lol

[General]
  1. Turn off widescreen support in both mania diffs
  2. NM should have 'N' notion, so actually I may help you to lift your star so that you can get a 'N'
[NM]
  1. 00:00:871 - 00:07:491 - double cuz stronger sound
  2. 00:10:802 (10802|3,10802|2) - this one is weaker, so delet one note and keep the LN i guess
  3. 00:14:112 (14112|2,14112|3) - u can make one into a LN
  4. 00:22:388 - double cuz stronger
  5. 00:19:077 - 00:24:043 - 00:25:698 - 00:29:008 - 00:32:319 - 00:35:629 - actually all of them are also strong enouigh to double
  6. 00:46:388 - one more to make a double for stronger piano sound
  7. 00:51:146 (51353|1) - u can double these two
  8. 00:55:491 - 00:57:767 (57974|3) - ^
  9. 01:06:250 (66250|2,66560|1,66871|0,67077|2,67388|0,67698|3) - yep, it is reasonable for you to double all cuz they are exactly one of the strongest part of this song
  10. 01:09:560 - 01:11:008 (71215|1) -
[HD]
  1. 00:04:181 (4181|3) - 00:10:802 (10802|2) - delete cuz weaker sound
  2. 00:18:664 - double
  3. 00:30:664 (30664|2,30664|1) - not enough for a double
  4. 00:47:629 - i guess u can make this double too cuz the piano sound is heavier here
  5. 00:51:146 - double this
  6. 00:56:319 (56319|1,56319|2,56629|3,56629|0,56939|2,56939|1) - not really enough for double imo
  7. 00:57:767 - double this too
  8. 01:01:077 - ^
  9. 01:06:871 (66871|1,66871|3,66871|2) - a little bit weaker so maybe double
  10. 01:11:008 - double
  11. 01:17:836 - make it triple too like 01:18:250 -
  12. 01:23:947 (83947|0,84042|1,84137|2,84233|3) - unsnapped?

That's all. Hope my mods can help you. Nice song lol ;)
Topic Starter
Shad0w1and

Tofu1222 wrote:

虾抖大大!
NM Request through osumania chinese noob mapper club lol

[General]
  1. Turn off widescreen support in both mania diffs
  2. NM should have 'N' notion, so actually I may help you to lift your star so that you can get a 'N'
[NM]
  1. 00:00:871 - 00:07:491 - double cuz stronger sound
  2. 00:10:802 (10802|3,10802|2) - this one is weaker, so delet one note and keep the LN i guess
  3. 00:14:112 (14112|2,14112|3) - u can make one into a LN
  4. 00:22:388 - double cuz stronger
  5. 00:19:077 - 00:24:043 - 00:25:698 - 00:29:008 - 00:32:319 - 00:35:629 - actually all of them are also strong enouigh to double
  6. 00:46:388 - one more to make a double for stronger piano sound
  7. 00:51:146 (51353|1) - u can double these two
  8. 00:55:491 - 00:57:767 (57974|3) - ^
  9. 01:06:250 (66250|2,66560|1,66871|0,67077|2,67388|0,67698|3) - yep, it is reasonable for you to double all cuz they are exactly one of the strongest part of this song
  10. 01:09:560 - 01:11:008 (71215|1) -
[HD]
  1. 00:04:181 (4181|3) - 00:10:802 (10802|2) - delete cuz weaker sound
  2. 00:18:664 - double
  3. 00:30:664 (30664|2,30664|1) - not enough for a double
  4. 00:47:629 - i guess u can make this double too cuz the piano sound is heavier here
  5. 00:51:146 - double this
  6. 00:56:319 (56319|1,56319|2,56629|3,56629|0,56939|2,56939|1) - not really enough for double imo
  7. 00:57:767 - double this too
  8. 01:01:077 - ^
  9. 01:06:871 (66871|1,66871|3,66871|2) - a little bit weaker so maybe double
  10. 01:11:008 - double
  11. 01:17:836 - make it triple too like 01:18:250 -
  12. 01:23:947 (83947|0,84042|1,84137|2,84233|3) - unsnapped?

That's all. Hope my mods can help you. Nice song lol ;)
基本改完了
Topic Starter
Shad0w1and

Milan- wrote:

m4mmmm

kokoro
-would be cool if 00:12:457 (1) - was on top of 00:10:802 (1) - 's tail. so there's like a line drawn between 00:11:629 (2,5,1) - . fancy :arrow: does not matter
-could add whistle to 00:37:284 - for the high piano sound
-00:41:836 (3,4) - maybe ctrl g or something? like you start jumping on the first 2 combos but then you stop and use line patterns
-00:51:974 (5,6,1,2,3,4) - relying on the approach circle here isnt that good. spacing (1) and (2) will help :arrow: approach circle is more than enough
-01:20:212 - i dont think it's really a good idea to start with a stream when the bpm changes so drastically. good instance to use 1/4 sliders tho :arrow: should be fine
-the stream at 00:42:250 - sounds so off, you may want to get a second opinion on the timing or snapping uhmm

hard
-00:45:560 (1,2) - using such aggressive shapes in such a calm song looks kinda odd. im bad at sliders, but somthing with more curves and less red nodes would fit better imo
-01:02:939 (3,1) - blending (3) to other side seems less forced to play i think xd like http://puu.sh/wrMWZ/4aa63b6069.jpg
-01:05:422 (1) - should end at the red tick

normal
-00:51:974 (5) - you could remove this note so there's a break from this 1/2. could do the same in a couple more places like 01:08:526 (5) - but you seem to care too much about vocals so dunno uhmm

easy
-00:45:560 (1,1,2) - what about something like http://puu.sh/wrNet/91d62207c8.jpg so there's no a weird pause in between
-this is pretty much the same as normal tho xd same composition and almost identical rhythms


my map https://osu.ppy.sh/s/625302 ty
Yugu
from NM

Kudakareta Kokoro
00:03:353 (5,1) - 有点贴上了
00:04:181 (1,2) - 没叠好
00:42:622 (2,3,4) - 和00:42:995 (5,6,7) - 确定几个变速的连打要相接的放在一起吗(扶额,差了11bpm
00:43:394 (8,9,10) - 和00:44:187 (2,3,4) - 速度差不大倒还好
00:44:187 (2,3,4) - 和00:44:582 (5,6,7) - ^^
00:47:242 (1,2,3,4,1,2,3,4) - ^^^(感觉可以NC几个变速连打的头个note)
01:01:077 (2,1) - 有点擦边
01:09:146 (2,4) - 滑条头和4的间距弄成滑条头和01:09:560 (3) - 的间距一样如何?

后面的变速连打倒是可以跟上,但是前面的有点赶的感觉

testplay



hard
00:06:457 (2,1) - 没叠好
00:09:974 (3,1) - 没叠好(?)

摸不出了

Easy
01:01:905 (5,1) - EZ不是应该避免stack吗....
01:08:526 (4,1) - ^

摸不动,只能摸这点东西了,感觉我摸好少(
Topic Starter
Shad0w1and
基本都改了
摸的很好啊,改了大多数,邪魔
Ayachi Meme
hi o/
requested in #modreq

Mania mod

columns are in the order 1|2|3|4 for this mod

general
i suggest adding a kiai time to this map, i dont know which parts of the map youre trying to emphasize so i came up with these times as a guideline i guess

00:48:871 - starting point
01:01:284 - ending point

01:02:112 - starting point
01:18:250 - ending point

i say 2 kiai times since there is a small gap between and i feel like these parts of the song pop out from the rest of it
i also suggest the kiai times are done for the standard difficulties too.

if you feel you dont need any kiai times for this song thats also perfectly fine.

NM
to start it off i personally feel like there are too many doubles that are next to each other, example
http://puu.sh/wQgAI/4b692647bb.jpg
and they could be spread out a little more, i dont want to make this difficulty more like my own so ill try to keep it to a minumum.

00:24:043 (24043|0) - move to 4

00:42:250 (42250|1) - extend to 00:43:793 -

00:42:622 (42622|2) - move to 3

00:43:394 (43394|1) - move to 4

00:43:793 (43793|2) - extend to 00:45:694 -

00:44:187 (44187|3) - move to 1

-00:44:582 (44582|1) - move to 4

00:44:995 (44995|1) - move to 2

00:45:409 (45409|1) - move to 1 and to this time point 00:45:694 -

00:45:409 (45409|3) - move to 00:45:694 - and shorten to the correct length ( 00:46:452 - )

00:55:491 (55491|3,55491|2) - move to 1 and 3

00:55:905 (55905|0) - move to 2


If there is any confusion please dont hesistate to message me in game or on the osu! website

HD
this difficulty doesnt need as much work

00:05:008 (5008|1) - move to 3

00:28:595 (28595|2) - move to 2

00:29:008 (29008|1) - move to 1

thank you for giving me the opportunity to mod your map :) was fun lol

good luck with the map!
Botan
started: 9:58pm

General
Lovely music Nice map too.

Easy
00:31:077 (3) - I found this to be a bit more comfortable to play if we moved it up a bit (x:244 y:140)
00:36:457 (2) - I think this slider would be better as a "C" slider. Fits better with the music in my opinion.
00:42:250 - Not sure what the general consensus is for short spinners but the player only has 1.5 seconds to get enough revolutions in for this one. Considering the skill level this difficulty is designed for, I am not sure if 1.5 seconds is enough time. I want to suggest mapping this section but the BPM change might be tricky at this level too, so I don't know. Maybe consider just making it a break?
00:55:491 (1) - Curve this slider upwards? I don't think the angle leading to the next slider is very friendly for Easy.
01:03:767 (3) - Put this so it flows directly from the green-2. This is a very weird angle.
01:12:043 (1) - Big opinion on this one. I think this slider looks incredibly ugly. Was this mapped to the change in vocal pitch?
01:13:698 (2) - Curve this slider to the inside of the map.
finished 10:50pm
Shiratori
诶怎么没有without video
hard
00:06:457 (2) - 略丑
00:42:250 (1,2,1,2) - 折返这么多 其实有点不好的 我觉得也会被搞事 【直接一个转盘不好吗】
摸不出来什么东西 我射两个星表示尊敬
eyes


Setup: timings look really bad, ask someone expierenced with timings to check them properly

1-9 / S+1-8

HD

00:10:750 - you can add a note here
00:13:905 - snap is wrong, copy this snap: 00:13:974 -
00:24:043 (24043|2,24043|0) - move to 00:23:991
00:25:284 (25284|2) - move to 00:25:233
00:27:353 (27353|1,27353|3) - move to 00:27:405
00:30:250 (30250|3) - to 00:30:276
00:30:664 (30664|2) - to 00:30:715
00:32:319 (32319|3,32319|0) - to 00:32:267
00:33:560 (33560|3) - to 00:33:508
00:35:422 (35422|2) - to 00:35:474
00:35:526 (35526|3) - to 00:35:577
00:37:284 (37284|3,37284|2) - to 00:37:258

ohh I hope you understand my point, snaps are wrong, idk about stf diffs, fix them too if snap are similar with mania

smallboat
[Easy]

01:04:595 (4) - 這note還是照著弧度來吧

[Normal]

00:12:043 (3,5) - 盡可能不要overlap

[Hard]

00:42:250 (1) - 這段slider折返好像過長..
01:18:664 (1) - 紅線結尾比較好,因為主要的琴聲是在這裡結束

[Kudakareta Kokoro]

01:03:560 (5,6,1) - 6這邊聽起來好像沒tick音
Topic Starter
Shad0w1and

Ayachi Meme wrote:

hi o/
requested in #modreq

Mania mod

columns are in the order 1|2|3|4 for this mod

general
i suggest adding a kiai time to this map, i dont know which parts of the map youre trying to emphasize so i came up with these times as a guideline i guess

00:48:871 - starting point
01:01:284 - ending point

01:02:112 - starting point
01:18:250 - ending point
:arrow: technically, this map does not exist chorus section, therefore to me the kiai is not necessary.
i say 2 kiai times since there is a small gap between and i feel like these parts of the song pop out from the rest of it
i also suggest the kiai times are done for the standard difficulties too.

if you feel you dont need any kiai times for this song thats also perfectly fine.

NM
to start it off i personally feel like there are too many doubles that are next to each other, example
http://puu.sh/wQgAI/4b692647bb.jpg
and they could be spread out a little more, i dont want to make this difficulty more like my own so ill try to keep it to a minumum.

00:24:043 (24043|0) - move to 4

00:42:250 (42250|1) - extend to 00:43:793 -

00:42:622 (42622|2) - move to 3

00:43:394 (43394|1) - move to 4

00:43:793 (43793|2) - extend to 00:45:694 -

00:44:187 (44187|3) - move to 1

-00:44:582 (44582|1) - move to 4

00:44:995 (44995|1) - move to 2

00:45:409 (45409|1) - move to 1 and to this time point 00:45:694 -

00:45:409 (45409|3) - move to 00:45:694 - and shorten to the correct length ( 00:46:452 - )

00:55:491 (55491|3,55491|2) - move to 1 and 3

00:55:905 (55905|0) - move to 2



If there is any confusion please dont hesistate to message me in game or on the osu! website

HD
this difficulty doesnt need as much work

00:05:008 (5008|1) - move to 3 :arrow: emmmm keep for now

00:28:595 (28595|2) - move to 2

00:29:008 (29008|1) - move to 1 :arrow: keep for now

thank you for giving me the opportunity to mod your map :) was fun lol

good luck with the map!

Botan wrote:

started: 9:58pm

General
Lovely music Nice map too.

Easy
00:31:077 (3) - I found this to be a bit more comfortable to play if we moved it up a bit (x:244 y:140)
00:36:457 (2) - I think this slider would be better as a "C" slider. Fits better with the music in my opinion.
00:42:250 - Not sure what the general consensus is for short spinners but the player only has 1.5 seconds to get enough revolutions in for this one. Considering the skill level this difficulty is designed for, I am not sure if 1.5 seconds is enough time. I want to suggest mapping this section but the BPM change might be tricky at this level too, so I don't know. Maybe consider just making it a break? :arrow: its fine
00:55:491 (1) - Curve this slider upwards? I don't think the angle leading to the next slider is very friendly for Easy. :arrow: emm its fine
01:03:767 (3) - Put this so it flows directly from the green-2. This is a very weird angle. :arrow: thats my intention
01:12:043 (1) - Big opinion on this one. I think this slider looks incredibly ugly. Was this mapped to the change in vocal pitch? :arrow: kinda. and I like it so keep
01:13:698 (2) - Curve this slider to the inside of the map.
finished 10:50pm

Amamiya Kanade wrote:

诶怎么没有without video
hard
00:06:457 (2) - 略丑 :arrow: 还好
00:42:250 (1,2,1,2) - 折返这么多 其实有点不好的 我觉得也会被搞事 【直接一个转盘不好吗】 :arrow: 没事
摸不出来什么东西 我射两个星表示尊敬
Topic Starter
Shad0w1and

smallboat wrote:

[Easy]

01:04:595 (4) - 這note還是照著弧度來吧 :arrow: 不喜歡按照弧度,但是我微調了一下現在應該看不出那個意思了

[Normal]

00:12:043 (3,5) - 盡可能不要overlap

[Hard]

00:42:250 (1) - 這段slider折返好像過長.. :arrow: 實在沒辦法了,感覺還是現在這樣好。。。
01:18:664 (1) - 紅線結尾比較好,因為主要的琴聲是在這裡結束

[Kudakareta Kokoro]

01:03:560 (5,6,1) - 6這邊聽起來好像沒tick音 :arrow: 我仔細思考了一下還是覺得直接用3連表現重音還行了,還是不改了

eyes wrote:



Setup: timings look really bad, ask someone expierenced with timings to check them properly :arrow: timing is right, its just the piano and vocal both unsnapped when they suppose to be

1-9 / S+1-8

HD

00:10:750 - you can add a note here
00:13:905 - snap is wrong, copy this snap: 00:13:974 -
00:24:043 (24043|2,24043|0) - move to 00:23:991
00:25:284 (25284|2) - move to 00:25:233
00:27:353 (27353|1,27353|3) - move to 00:27:405
00:30:250 (30250|3) - to 00:30:276
00:30:664 (30664|2) - to 00:30:715
00:32:319 (32319|3,32319|0) - to 00:32:267
00:33:560 (33560|3) - to 00:33:508
00:35:422 (35422|2) - to 00:35:474
00:35:526 (35526|3) - to 00:35:577
00:37:284 (37284|3,37284|2) - to 00:37:258

ohh I hope you understand my point, snaps are wrong, idk about stf diffs, fix them too if snap are similar with mania

I will double check with BN and see if I have to delete the mania diffs for rank. mapping without highlighting vocal does not make sense to me.
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