Kid.
I don't give out free Kudosu if that's what you want.KcHecKa wrote:
Kid.
i dont understand why did u said it with those rude words,KcHecKa wrote:
I would never map like this.
One more thing, this just makes you look unprofessional. Next time you criticize my maps, how about you put something constructive for once, it would be more then welcomed if that was the case. Thanks.KcHecKa wrote:
I'm really about to get on your ass.
Well, I'm going to go ahead and take that as a threat.
"Hi! I'm indecent. I'm friends with skill"
Name calling and mockery, noted.
"Kid."
More name calling.
"I would never map like this."
Ok, Non-constructive criticism and Nonsensical posting, cool.
Also, talk about spamming a thread, and being an instigator.
Yeah, I'll just report and let the mods handle this one. Thanks for the mod (That I didn't ask for by the way, my friend just offered up.)
Ok, now this is fair criticism. Am I going to look at it at this very minute? Not now, but when I do, I'll shoot you a Kudosu star.KcHecKa wrote:
everything i dont like about this map
00:09:307 (9307|3,9601|1,9601|0,9895|2,10190|3,10190|1,10484|2,10631|0,10778|3,10778|1,11072|0,11366|3,11366|2) - the usage of ln reflects the vocals
00:11:954 (11954|3,11954|0,12248|2,12542|0,12542|3,12837|0,13131|2,13131|1,13425|3,13572|0,13719|2,13719|3,13866|1) - but right after you decide to do your own thing?
00:13:131 (13131|2,13131|1,13425|3) - specifically here, you acknowledge the vocal but its so inconsistent with what previously occurred
imo i would never even use ln like this but hey man its whatever
01:16:660 (76660|3,76660|2,76660|0,76807|0,76807|1,76954|3,76954|2,76954|0,77101|1,77101|3,77248|2,77248|0,77248|3,77542|0,77542|1,77542|3,77690|1,77690|2,77837|0,77837|1,77837|3,77984|1,77984|2,78131|3,78131|2,78131|0,78425|1,78425|2,78425|3,78572|2,78572|1,78719|0,78719|2,78719|3,78866|3,78866|1,79013|0,79013|2,79013|3,79307|0,79307|2,79307|3,79454|3,79454|2,79601|0,79601|1,79601|2,79748|0,79748|3,79895|3,79895|1,79895|0) -
im really not a fan of this stop-go style of mapping found in mania osumania maps, but hey at least youre fitting in
01:21:660 (81660|3,81660|1,81807|2,81954|0,81954|1,82101|3,82248|2,82248|0,82395|1,82542|2,82542|3,82690|1,82837|2,82837|0,82984|3,83131|1,83131|2,83278|0,83425|1,83425|3,83572|0) - none of these fucking lns make sense whatsoever
what are you mapping to? vocals? because theyre also prevalent here for example 01:21:366 (81366|0,81366|1,81513|2) -
the whole usage of ln throughout the entire map is wonky as fuck
"I would never map like this" hence.
01:26:072 (86072|2,86072|3,86072|0,86219|0,86219|1,86366|0,86366|1,86366|3,86513|3,86513|2,86660|1,86660|2,86660|0,86954|3,86954|2,86954|1,87101|1,87101|3,87248|1,87248|0,87248|2,87395|3,87395|0,87542|1,87542|3,87542|0,87837|1,87837|2,87837|0,87984|3,87984|0,88131|0,88131|1,88131|3,88278|2,88278|1,88425|3,88425|2,88425|0,88719|2,88719|3,88719|1,88866|0,88866|1,89013|3,89013|2,89013|0,89160|1,89160|2,89307|1) - more of this shit lmaao
why did you choose to have only one note here? 01:29:307 (89307|1) -
clearly there is drum noise
the entirety of 01:29:307 to 01:32:837 is completely undermapped as fuck (seeing as its the kiai time of the song???)
i like the section from 01:37:837 and forward, some other parts of the map were also having these patterns. p cool <3
01:44:895 (104895|3,105042|1,105190|2,105190|0,105337|1,105410|2,105484|0,105484|1,105631|2,105778|3,105851|2,105925|1,105925|3,106072|2,106219|0,106219|1,106366|3,106513|1,106587|0,106660|3,106807|0) - this is acceptable. lovely gg
all of 02:06:072 (126072|2,126072|3,126219|1,126366|0,126366|2,126513|2,126660|1,126660|0,126807|2,126954|1,127101|0,127175|2,127248|1,127395|2,127395|3,127542|0,127690|3,127837|0,127837|2,127984|3,128057|2,128131|0,128278|3,128278|2,128425|0,128572|2,128719|1,128719|3,128866|1,129013|2,129013|3,129160|1,129307|2,129454|1,129528|2,129601|3,129748|2,129748|0,129895|2,130042|1,130190|0,130190|2,130337|1,130410|0,130410|2,130484|1,130631|0,130631|2,130778|1,130925|3,131072|0,131072|2,131219|0,131366|2,131366|3,131513|0,131660|3,131807|2,131807|0,131881|3,131954|2,132101|1,132101|0,132248|3,132395|0,132542|1,132542|3,132690|0,132763|2,132837|3,132984|2,132984|0,133131|0,133278|2,133425|3,133572|2,133719|3,133719|1,133866|0,134013|2,134160|1,134160|0,134234|2,134307|1,134454|3,134454|2,134601|0,134748|2,134895|3,134895|0,135042|1,135116|2,135190|3,135337|1,135337|2,135484|3,135631|2,135778|0,135925|1,136072|0,136072|2) -
and a little bit later, i wouldve mapped differently, giving more emphases to other songs.
Ln usage.. ehh
02:29:895 (149895|2,149895|0,150042|1,150190|3,150190|2,150337|0,150484|3,150484|1,150631|2,150778|1,150778|0,150925|2,151072|3,151072|1,151219|0,151366|2,151366|1,151513|3,151660|0,151660|2,151807|3,151954|1,151954|2) - hilarious
the rest of the map is fairly similar.
its up to you what to do,. kid
KcHecKa wrote:
everything i dont like about this map
00:09:307 (9307|3,9601|1,9601|0,9895|2,10190|3,10190|1,10484|2,10631|0,10778|3,10778|1,11072|0,11366|3,11366|2) - the usage of ln reflects the vocals yep
00:11:954 (11954|3,11954|0,12248|2,12542|0,12542|3,12837|0,13131|2,13131|1,13425|3,13572|0,13719|2,13719|3,13866|1) - but right after you decide to do your own thing? No idea what you are talking about here, I mapped vocals
00:13:131 (13131|2,13131|1,13425|3) - specifically here, you acknowledge the vocal but its so inconsistent with what previously occurred I mapped the vocals here as well (looking at the rest of your mod, was your ver. of my map up to date?
imo i would never even use ln like this but hey man its whatever There's always more then 1 way to map a song, that's what I like about mapping. So hey, it'd make sense that someone wouldn't map the same way I would, logically speaking)
01:16:660 (76660|3,76660|2,76660|0,76807|0,76807|1,76954|3,76954|2,76954|0,77101|1,77101|3,77248|2,77248|0,77248|3,77542|0,77542|1,77542|3,77690|1,77690|2,77837|0,77837|1,77837|3,77984|1,77984|2,78131|3,78131|2,78131|0,78425|1,78425|2,78425|3,78572|2,78572|1,78719|0,78719|2,78719|3,78866|3,78866|1,79013|0,79013|2,79013|3,79307|0,79307|2,79307|3,79454|3,79454|2,79601|0,79601|1,79601|2,79748|0,79748|3,79895|3,79895|1,79895|0) -
im really not a fan of this stop-go style of mapping found in mania osumania maps, but hey at least youre fitting in 1: I don't really see too many maps with this kind of thing, You probably just played more then me, but I'd have to say it's relatively uncommon.
2: It does fit the song though.
01:21:660 (81660|3,81660|1,81807|2,81954|0,81954|1,82101|3,82248|2,82248|0,82395|1,82542|2,82542|3,82690|1,82837|2,82837|0,82984|3,83131|1,83131|2,83278|0,83425|1,83425|3,83572|0) - none of these fucking lns make sense whatsoever Yeah, and neither does the beginning of your post. They are there to flavor the map and it flows nice. It's just my gimmick.
what are you mapping to? vocals? because theyre also prevalent here for example 01:21:366 (81366|0,81366|1,81513|2) - I'm doing my own thing... ;)
the whole usage of ln throughout the entire map is wonky as fuck
"I would never map like this" hence.
01:26:072 (86072|2,86072|3,86072|0,86219|0,86219|1,86366|0,86366|1,86366|3,86513|3,86513|2,86660|1,86660|2,86660|0,86954|3,86954|2,86954|1,87101|1,87101|3,87248|1,87248|0,87248|2,87395|3,87395|0,87542|1,87542|3,87542|0,87837|1,87837|2,87837|0,87984|3,87984|0,88131|0,88131|1,88131|3,88278|2,88278|1,88425|3,88425|2,88425|0,88719|2,88719|3,88719|1,88866|0,88866|1,89013|3,89013|2,89013|0,89160|1,89160|2,89307|1) - more of this shit lmaao
*Complains about inconsistency, Then proceeds to complain about consistency. #logic
why did you choose to have only one note here? 01:29:307 (89307|1) - No idea what map you are looking at, that's always been a tripple.
clearly there is drum noise Apparently i'm deaf.
the entirety of 01:29:307 to 01:32:837 is completely undermapped as fuck (seeing as its the kiai time of the song???) Yes, let me make this Kiai section nothing but tripples... oh and the last one nothing but quads! YOU'RE A GENIUS!!! Nah, I'm good.
i like the section from 01:37:837 and forward, some other parts of the map were also having these patterns. p cool <3 <--- You just got creepy.
01:44:895 (104895|3,105042|1,105190|2,105190|0,105337|1,105410|2,105484|0,105484|1,105631|2,105778|3,105851|2,105925|1,105925|3,106072|2,106219|0,106219|1,106366|3,106513|1,106587|0,106660|3,106807|0) - this is acceptable. lovely gg Oh god, even more creepier, can't tell if you are sarcastic or not, but yeah.
all of 02:06:072 (126072|2,126072|3,126219|1,126366|0,126366|2,126513|2,126660|1,126660|0,126807|2,126954|1,127101|0,127175|2,127248|1,127395|2,127395|3,127542|0,127690|3,127837|0,127837|2,127984|3,128057|2,128131|0,128278|3,128278|2,128425|0,128572|2,128719|1,128719|3,128866|1,129013|2,129013|3,129160|1,129307|2,129454|1,129528|2,129601|3,129748|2,129748|0,129895|2,130042|1,130190|0,130190|2,130337|1,130410|0,130410|2,130484|1,130631|0,130631|2,130778|1,130925|3,131072|0,131072|2,131219|0,131366|2,131366|3,131513|0,131660|3,131807|2,131807|0,131881|3,131954|2,132101|1,132101|0,132248|3,132395|0,132542|1,132542|3,132690|0,132763|2,132837|3,132984|2,132984|0,133131|0,133278|2,133425|3,133572|2,133719|3,133719|1,133866|0,134013|2,134160|1,134160|0,134234|2,134307|1,134454|3,134454|2,134601|0,134748|2,134895|3,134895|0,135042|1,135116|2,135190|3,135337|1,135337|2,135484|3,135631|2,135778|0,135925|1,136072|0,136072|2) -
and a little bit later, i wouldve mapped differently, giving more emphases to other songs. Thanks for not being so rude on this one, although I don't really see what you are envisioning here, so I'm going to keep it here. If you want, you are free to make suggestions (As long as you are serious about it.)
Ln usage.. ehh I'm not really big on the stereotypical LN usage, but I feel that it works?
02:29:895 (149895|2,149895|0,150042|1,150190|3,150190|2,150337|0,150484|3,150484|1,150631|2,150778|1,150778|0,150925|2,151072|3,151072|1,151219|0,151366|2,151366|1,151513|3,151660|0,151660|2,151807|3,151954|1,151954|2) - hilarious Thanks, I've been working on my sit down commedy for the last 2:29:894- minutes, I thought this would be a good punchline.
the rest of the map is fairly similar.
its up to you what to do,. kid
Well, I didn't notice it untill you pointed it out, but I think the image of my map is very similar to this one.KcHecKa wrote:
Completely irresponsible.
Thanks for finding these for me! I went ahead and implemented them!Kurai wrote:
METADATA CHECK
Official metadata source:
Nico Video, Kushi's channel: http://www.nicovideo.jp/watch/sm10456879
Kushi's Twitter: https://twitter.com/kushi94/status/28490166094
Artist: Φ串Φ
Artist (romanised): Kushi (romanising it to PHIKushiPHI would be rather inappropriate in my opinion, the Φ are mostly added for decoration and are not pronounced, not 100% sure about this though)
Title: サクラノ前夜 (Speed Up Ver.)
Title (romanised): Sakura no Zenya (Speed Up Ver.)
Add "Hatsune Miku", "初音ミク", "Utaite" and "歌い手" in the tags as well?
reason : You map difficult is Insane, only easy and normal difficult can use 2 hitsound at 1 note. so make sure, if you want to make insane mod. you must think about how many note and hitsound do you needI'll mod your map IF :
Your hitsound and your note is equal.Actually, i want to mod your map because you got nice song, but this problem is too many. so. if you want to need my mod and hitsound. you should fix that problem. if you done. you can pm me for request again
Example : You use 2 Hitsounds or more to 1 note like this
you must fix it, like this
and
OscarRickyH02 wrote:
yo o/
NM from Team Frontline Modding Queue
nice song, just helping with few suggestion since you pretty much map vocal here and its not really my style, but i'll do my best
oh yeah, and BG quite unsafe but idk If a QAT tells me that it's bad, I'll change it, but I've seen a lot of ranked BG's and I'd have to say that this one isn't all that bad.modI can get behind that reasoning, done.00:30:778 - have you played a piano? im sure you follow piano here and i suggest you to put a 1 note trill pattern here since its have better representatons of that sounds like https://osu.ppy.sh/ss/8759187 or something that the note is always changing from left-right-left-right hand but im not sure its safe or not since its 204 bpm so its your choice I get the "Why" and the "Intent" But your concern is also right, the bpm is too fast for this pattern and would kill the flow.
00:32:248 (32248|0) - this is an open hit hat right? i dont think its good if its mapped as 1/4 ln since the sound is completely 1 beat so my sugestion is make it ends in white line Well, a counter argument is that even though the cymbal is a single, the sound last longer then the other singles, there fore should be longer, but not as long as the usual LN notes. So I changed the note to represent the cymbals. Again, I get what you are getting at here,
but I'd have to dissagree.
00:33:940 (33940|1,33940|3) - what is this? if its piano, i should be on white line, if its snare i think the sound is too weak to mapped as double and the note in white line should be double because of piano and since you have 00:33:719 (33719|0,33719|3) - I'm going to disagree with this too,
because I'm mapping the percussion. I change mapping styles depending on what's being played at the moment and when there is a new Idea *In this section, the percussion is new) I'll map that while keeping the old feel around just to make it nice. If you listen to the song and 100% speed without any of the hitsounds, you can hear the percussion, so I think it's fine.
00:36:954 (36954|0) - yep remember my critic about hithat? since i found many of this, im not gonna point out again from here. Just recheck the whole map if you agree with my suggestion You already know my answer to this
00:37:175 (37175|2,37763|3) - idk i dont hear any sound Yeah, I see, I'll remap that part to reflect percussion more, nice catch!
00:57:837 - i think the long ln follow the chord of the bass yes? i have a suggestion which i think it'd be coller if you change that long ln bass to short ln for bg keyboard (which is 1/2 ln) I don't really want to do that because I feel like it would be uncomfortable to play. I might be wrong though.
00:58:131 - a little bit inconsistent if you dont map open hit hat with ln again Fair point, I'll play with this section some more and see what I like/dont like. So I might change one or the other.
01:00:484 - ^
01:02:837 - ^
01:05:190 - ^
01:07:028 - i might be half-deaf but im sure i heard closed hat You did, I will try to play around with this area a little bit as well, I'm trying to avoid very note dense sections to make it awkward, but I do hear what you are hearing and I'll consider this change.
01:29:895 (89895|1,90042|0) - not doubles? since they must be emphasized equally with 01:29:748 - at least I feel like this will effect flow,
but I'll consider it since it's a valid point.
01:30:190 - and by the reason above, here must be double as well (add 1 more note) If I change one, I'll change the other as well.
song repeats
02:14:454 (134454|3,134454|2) - i thought double was only for snare This part definitely needs some self modding actually, I noticed it a while ago when I was re hitsounding my map and I kinda rage quit when I lost all of my progress, but I'll fix this.
02:23:719 - no, opened hat is definitely NOT worth for mapped as triples, even for increasing feel of the song for the player, i suggest only 1 note I'll lower them to doubles, but the sound is too loud for singles.
02:38:425 - add 1 more note will you? I'll have to play around with this for flow, but I'll most likely add a note here.
02:45:631 (165631|0,165925|1) - snare is getting louder, add 1 more note for both? I'm working with limited space, so instead of making those doubles, I turned them into jacks.
03:01:366 - snare is getting stronger from here, add one more note from here to 03:02:248 - I would if this was 5k, but again, limited space. There are louder notes than these, which would imply that those would then be under mapped, but can not be mapped any more, so I did some work with the HS to draw an illusion of the notes having a bigger impact.
03:06:072 - um, i more prefer to emphasize double as snare, and single as tom since tom sounds weaker I understand, but i'm going to have to reject this because for me, flow is more important here. I also change the pattern here to imply a different sound. And in a way, bass are heavy sounds, despite volume.
03:15:484 - ^
03:24:895 - here is ok but 03:25:925 (205925|2) - wut? That wasn't supposed to be there, it was supposed to be on a 1/3 tick. thanks for catching that.
04:08:278 (248278|3) - double?
i think thats all i can catch
_Stronger_ wrote:
HI!! Sorry for the late mod, I was pretty busy irl, so I couldn't mod it earlier. Worst mod ever[*]00:32:248 (32248|0) - Not sure what this Ln is for. The only sound that I think could go with the Ln ends at 00:32:542. Same goes for the other short Lns like this one. They are for the hats
[*]00:33:792 (33792|0) - Missing a note here. But, I see that you haven't mapped this kind of sound for that little section, so I guess you intentionally omit to map them. So I won'T mention it for this sound again. Maybe if this was 5K plus, but 4k makes this hard
[*]00:39:307 (39307|0,39307|2) - If you put a double there, then you should add quite a lot of double up until the Ln part, which would take quite a while to rearrange all the notes, so you'd better just make it a single note. That's actually supposed to be a hat, I'll change it to my intent
[*]00:57:763 (57763|2) - Delete that note, no sounds goes with ti. Oh, ok
[*]01:21:807 (81807|2) - Those Lns, I think they should be simple notes. It's a bit of a gimmick
[*]01:24:895 (84895|2,85190|2,85484|2,85778|2,86072|2) - Watch out for things like this, anchors. It's kinkda something we can consider as bad, so you can just move a few things around to avoid them as much as possible, meaning of course some patterns can make them pretty hard to avoid. I guess try not ot make them more then three notes long. I did a little bit of rearranging and testing to make it not awkward while fixing the anchors
[*]02:05:998 (125998|0) - Delete that note. Done
[*]02:24:895 (144895|1,145042|1,145190|1,145337|1,145484|1) - This, tho, is avoidable. Something like this I guess, or anything like the patterns your making there. Fixed
[*]02:29:895 This Ln part. At least, make the a similar pattern as the previous part like that. There should be a space with no Lns between the Lns. Again, it's a bit of a gimmick[*][*][*][*][*]02:27:837 (147837|2,148131|2,148425|2,148719|2,149013|2,149307|2,149601|2,149895|2,150190|2) - Exemple of a big anchor that can be avoidable and should be avoided. I'm trying to avoid jacks, but I'll fix it
[*]02:46:072 (166072|2) - Woaaaah, this should totally be a Ln for the voice, a big whole there just doesn't fit with the song. In my opinion. I get what you are saying now, but i'm gonna hold off, I don't really know how to comfortably implement that LN so I'll mess around with it
[*]03:51:072 (231072|3,231366|2) - THIS is what you should do for the other part like that in the songs. Long Lns for the voice. I understand your intent, but again, this just another version of the gimmick. I'm doing different variations of LN's in these parts as to not wreck flow, and I feel like it is fun to play, a few others agree as well, So I'm pretty positive that it's a good addition
[*]03:54:895 (234895|0) - This Ln, shouldn't it end at 03:55:190? If it's for the voice. Ok, yeah, someone told me to change that 2nd Ln into a single because it was odd to play and I changed it, but I agree, it should be longer, so I reverted back to the old mapping
[*]04:01:366 (241366|1,241660|1,241954|1,242248|1,242542|1,242837|1,243131|1,243425|1,243719|1,244013|1,244307|1,244601|1) - Another exemple of anchor, really big one.Ok, I understand your intent, but think about it this way, I only have 3 columns for notes, I think that without making a lot of jacks, I can avoid the anchors. So this one is staying. but I'll keep this part in mind
[*]04:15:925 (255925|2,256219|1) - Shouldn't be Lns. My maps gimmick
[*]04:30:484 (270484|1,270484|0,270484|3) - Why do you suddenly put triples on those sounds? Keep the triples for this sound 04:30:778 (270778|0,270778|3,270778|1) - I changed the first one to a double, but the music changed here, so I started mapping mainly percussion 1 note for bass, 1 note for snare, 1 note for hats
[*]Consedering the way you are mapping, 04:52:984 (292984|2) - 04:52:984 (292984|2,297542|1,297690|3) - 05:02:395 (302395|2) - should all be Lns. Yeah, I'll change that, thanks
[*]05:03:719 (303719|2) - End this Ln at 05:04:013 Yep
[*]05:06:954 to 05:09:013 Again because of the way you mapped, shouldn't there be Lns here? I didn't map the beginning like that, the resolution was mapped to be similar to the intro
[*]05:08:866 (308866|3) - There shouldn't be a note there. Or if you wanna keep it, add one at 04:51:807 | 04:58:278 | 05:01:219 | 05:05:925, because the pitch of her voice, just like there 05:08:866 (308866|3) -, slightly changes at those timing. I'm not really too sure what you are talking about here, her voice changes pitch there, which is why that note is there (And you didn't point it out in the intro), 05:01:219 is not a changing note, 04:51:807 does have a bit of a pitch change, but it isn't noticeable enough to me to map it, 04:51:807 is not a changing note as well, there is a slight pitch change, yes,
but it wasn't intended by the singer I'm sure. 05:05:925 is also meant to be a non-pitch changing note. At 05:08:866, the pitch change was intentional there,
there for, I mapped it. This is just my analysis of the song though, I might be wrong, but now you know why I didn't map those pitch changes.Done for my mod. I hope it'll be useful! This beatmap has great potential and I really like the song, so here my star. Thanks a lot for the star! Your mod was really useful, and it helped out a lot. I'm glad I didn't request a BN yet, but it's almost ready for one.
Also because of the late reply
Ok, I'll wait and see how your hitsound difficulty looks when you are done with it. I went ahead and did my own hitsound homework as well, I'll give you a kudosu regardless if I use your hitsound mod or not because of the amount of effort it takes to hitsound a map. So that's a guarantee from me!dudehacker wrote:
I think you are using clap hitsound for both kick and snare a lot.
you shouldn't use whistle for hat, because you use this hitsound a lot, its better to leave it as normal so it is easier to hitsound.
whistle should be used for kick instead.
I am making a new hitsound difficulty right now, you can decide whether u want to use it after or not.
error_exe777 wrote:
yo
i don't think remods reward kudos so don't bother lmaoIndependence00:34:160 - you can make this a triple I tried it and it actually flows well, so I'll keep it.
02:27:542 (147542|3,147542|1,147542|0,147690|2,147690|0,147837|1,147837|2,147837|3,147984|3,147984|0,148131|0,148131|3,148131|1) - isn't this representing the vocal? so why does it carry on when there is a break in the vocal? Yes and no, if you notice, the first 4 verses on the melody sound the same tone wise, then on the 5th and last vocal, she uses different notes as a transition, so therefor, I mapped a transition to help flow from the lyrics to the bg music. I figure it would be cool to do it that way because it represents the song well. for example, after the 5 verses, you'll notice that I add "Random" Ln's that don't seem to fit, but I can tell you why they do fit. They fit because of the way she sings the notes, so even though i'm mapping the bg sound, I map long notes in there to remind the player about the lyricist while focusing on the bg music. (I don't think I ever properly explained myself other than by saying "it's a gimmick" so I just went ahead and put that there for everone else as well
03:06:072 (186072|2,186072|3,186170|1,186268|0,186366|2,186366|3,186464|1,186562|0,186660|3,186660|2,186758|0,186856|2,186856|3,186954|1,186954|0,187052|2,187052|3,187150|1,187150|0) - this seems very backwards. the doubles at the end are weaker than the ones at the start I understand your point, but I made the bass drums doubles because of the fact that they are new. I wanted to bring them out more.
03:11:954 - add one for cymbal? well, "stronger" cymbal. i can't tell if there cymbals every beat because of the hitsounds but eh I don't want to do that because that cymbal is not as loud as the other cymbals that I do map. If this was 5k, I would definitely do that, but I was very limited.
03:15:190 (195190|0,195484|3,195484|1,195582|2,195680|1,195778|2,195778|0,195876|1,195974|2,196072|3,196072|1,196170|2,196268|0,196268|1,196366|2,196366|3,196464|0,196464|1,196562|3,196562|2) - again..?
03:30:778 - yeah i can hear another symbal
04:04:895 (244895|0,244895|3,244895|2,245042|0,245042|1,245042|2,245190|1,245190|0,245190|3,245337|3,245337|2,245337|1,245484|1,245484|2,245484|0) - again, the vocal cuts out.
much much better than before. well done! Thanks for adding on to your mod and helping out! Sorry I declined a lot of things, but I have my reasons. (It could just be that i'm stubborn, but hey, I can't really tell xD)
good luck for rank!
Div wrote:
Req from my queue
1|2|3|4
Independent:
00:36:660 - double here with the ln? No, because it would conflict with the way that I mapped this section, 2 notes (includint ln) meant percussion in this section
00:37:837 - same here And to help state my point, adding a note here would make this section unnecessarily hard, so I believe I won't change this.
00:38:278 (38278|1,38425|1) - could probably rearrange this so it doesn't jack There's nothing wrong with jacks, and that's not even a jack,
let alone a mini jack.
00:39:013 - not a huge fan of the kicks not being mapped here I mapped the kicks, they are doubles, the first one just had a LN, so I counted the LN as a kick note as well, since that's how I used the other LN's
00:57:837 - triple for the crash? If the crash was louder, but a the crashes are quieter than the kicks to me, so they should be same if not less.
00:58:131 - I think you could still map the open hihats with lns here, it doesn't crowd too much Ok,I understand, I'm glad that you noticed i'm trying to avoid clutter though.
01:07:248 - atleast a double here for the crash I'll try it, but I feel like a note there makes it a little on the hard side.
01:16:660 (76660|0,76807|0,76954|0) - these mini-achors could be evened out a lot and made way nicer to play. For example there you have a 3 note anchor, but here 01:17:542 (77542|1,77690|1,77984|1,78131|1) - is 2 2 note anchors with this 3 note 01:17:690 (77690|2,77837|2,77984|2) - in the middle.
If you're unsure what I mean or how to fix it feel free to pm me ingame and we can talk about it a little more. I'm not 100% sure I understand your meaning on this part, Like, if I made it a bunch of 2 2 note anchors, it would lack pattern. I'm trying to map these sections without making them monotonous. These sections actually used to have 5 pillar stacks, but I made a self rule to limit to 3 until climax, than 4 stack. (I hope I'm making sense.)
01:20:337 - note here? There's no sound.
01:21:366 - could triple this What you were hearing was a cymbal hitsound that shouldn't have been there. I changed the HS though
01:39:234 - this is a triplet unless im deaf so note here ?????
01:41:292 - note here I hear it
01:43:940 - also triplet Ok
01:46:587 (106587|0) - ghost? Oops
01:47:248 - triple for crash I didn't make the others crashes
02:06:072 - ^
02:08:719 - same thing about mapping open hihates here Better at least stay consistent
02:15:484 - something something crash xD
02:24:895 - this kiai is basically the same as what I said for the last one so I'll skip over it :thinking;
02:46:072 - ln :thinking: I'd rather this be empty space for suspence
02:47:248 (167248|3,167248|0,167542|0,167542|3,167837|3,167837|0,168131|3,168131|0) - unsure why these are doubles if the rest aren't. I mean it's a fun pattern to play but doesn't fit the music unless I'm missing something It's a music thing, I'm accenting the start of a triplet.
03:35:484 (215484|0,215484|3) - this should be a single Xylophone + Singer
03:46:954 - the only thing that changes here in comparison to the other kiais is pitch so having all of these as hands instead of the hand jump pattern before just seems like overmapping to me. Don't get me wrong I understand the intention I'm just not a huge fan. Probably up to you tho
Same thoughts as the other kiais tho so skipping over that stuff again I guess Yeah, this section is funny because I get mixed reviews, I remember someone else telling me that this section is undermapped (what?) and stuff, so the way I thought of it, was that this is the climax, so it should be harder than the other kiais, really, the only diff is that the doubles are now triples and the triples stayed triples, as well as some LN placements. I do appreciate the insight though.
04:16:660 - triple here for the craaaaaaaaaaaaaaaaaaash Since it's the transition between the climax and resolution, I guess... You should think about starting a crash appreciation day movement xD
04:19:307 (259307|2,259454|2) - random jack :thinking:Fiiine, I get it, it looks ugly to me as well xD
04:26:072 (266072|3,266072|0,266072|2) - woah im proud Surprise?!?! xD
04:30:778 (270778|0,270778|3,270778|1) - proud again weeeeee Yaaaaay
04:30:778 - why does from here until 04:35:484 - get harder for no reason? I hope this isn't intended D: I failed to portray what my intent here was, so I did some re-hitsounding to make that section better, I changed my mapping to fit the percussion there since that was different. I wasn't just trying to make it hard, I promise!!! x(
05:09:013 (309013|1,309013|2) - only one of these needs to be an ln my dood Why didn't you talk about the one at 00:27:837 though?
This was a reflection of the beginning, there for, I mirrored it to the beginning as symbolism.
Nice map Thanks <3
I think I'm going insane. Rip
Goodluck!
Thanks! I'll definitely change a few things in the map, but hopefully you understand the map better now!~Litharrale wrote:
hey look im not dead Sorry it took me so long to get to your mod!
1|2|3|4
you didnt actually draw your avatar so low effort mod from me I can appreciate that.
BG res is badRip, how to find good resolutions.
I'm a fan of the vol changes, not enough people use them Yeah, I find that sometimes the HS will overpower the song and I didn't want that,
especially the cymbal section.
:thinking9: That was intentional, the song got quiet and I felt like default HS worked better there.
Unless I'm blind there's not import hitsounding in this map which means pretty much all of the hitsounds in the folder are unused and a lot of the map is using defaults which aint good Oh trust me, I used custom hs, but I guess I should check to see if any are not used. I'm sure there are. (I only HS'ed this map a total of 4 times)
00:26:072 (26072|2,26366|2,26660|1,26954|1) - justify these stacks, pitch changes so I dont see a point for them I don't really see the reason why people hate stacking, I don't really even call that stacking, and my justification was that I was descending the pitch.
00:32:248 (32248|0) - if this is mapped to the crash then it's too short I disagree, I mainly map the percussion here, so you already know that snares are singles in this map, but the crash is slightly longer than a snare because it reverberates, yet not so long as to match a vocal length because of how percussion instruments work. That's just my reasoning. Also, if I changed them to the way you wanted, It would honestly be better to just take them out on the more denser sections, as well as the not so dense sections for consistency.
00:32:984 (32984|2,33057|1,33131|0) - Having stairs up until this point all represent piano rolls and then suddenly this roll isnt 00:33:866 Again, I'm mapping mainly the percussion, but the piano stood out, so I mapped that to bring it out.(33866|2,33940|1,34013|0) - is jarring and inconsistent It's very consistent since I'm mapping snares. If you listen to it without the HS, you will hear what I'm talking about.
00:35:337 (35337|2,35337|1,35410|0,35484|3,35631|2,35631|1,35704|0,35778|3) - very different sounds from one another, missing out on a "rise and fall" type PR pattern that would be nice here I actually didn't notice that double patterns there, maybe it was on a day where I was exhausted,
but I hate repeating patterns. So I'll change it to a rise and fall like you requested.
00:36:219 (36219|1,36292|2,36366|3) - same roll comment here, be more varied with your mapping. No more mentions of this from this point on Ok, so at this point, I think you know what my intent is, but I don't think I can without ruining the intent of my map. I know that this just might make it generic, but I'd rather have a generic map than an inconsistent map.
00:49:748 (49748|2,49895|2,50042|1,50190|1) - I love it but why in this spot very specifically and no where else? I didn't put it there for any reason other than pattern variation, I was trying to avoid the generic feel, but that's so hard on 4k >.<
00:57:322 (57322|1,57542|3) - ghost notes. In fact, removing all the non doubles here and making the doubles into triples would be better imo to accentuate the change in sound more It's not ghost note though, listen at 25%
01:16:660 (76660|2) - I like it This gets a lot of love/hate.
02:05:484 (125484|0,125484|2,125557|1,125631|2,125704|1,125704|3,125778|0,125851|3,125925|1,125925|2) - missing out on cool patterning here with the triple snare. Maybe a stack or something? That would make this part inconsistent though if I stacked it, and I was kinda aiming for fluid motions on this map since it wasn't the main verse. (not main verse = fluid, main verse = not fluid.
02:31:513 (151513|3) - I like the variance with this new LN section but some of these LNs dont seem to make a lot of sense like the one linked here. What is it mapped to? I was trying to make the map feel more fluid, It was simply a change of mapping style for variation and to keep the player interested, of course I don't know if this makes for a bad map, I just know that some of my buds really praised that part. Of course, they could've been sugar coating.
Overall Feedback: Needs Work Ok, cool. I have an idea on some things that can be improved.
The map is solid and seems to definitely be popular given the amount of favourites but it feels a bit too samey and generic to me. (rip,
he called it generic) It really felt like playing through it that once you finished the first kiai 30% of the way in, you saw 95% of what the map had to offer. There are some slight change ups but then they get samey too, for example the section here 02:59:895 (179895|1) - https://imgur-archive.ppy.sh/XExonF8.png is practically identical for 40 whole seconds. I noticed that too, but I have no idea how to fix that section in particular, that's just how the song was.That's longer than some entire maps. Map has potential but the existing structure needs to be strengthened by having core rules down (for example, this is a stack because this sound played in this way) and the rest of it needs to be more diversified (for example the triples in the kiai are the same every single time). I don't know why, I didn't copy/paste them, or are you just saying as a triple double set? because I tried making it so that the 3rd and last kiai was different from the first two since it was the climax of the song.
stuff like 03:42:542 (222542|0) - is cool because its different to what you already had. Funny thing, I actually had a lot of complaints about that section as well.
Good luck!