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Nekomata Master feat.Joelle Strother - Infinity of Our Love

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Topic Starter
moph
This beatmap was submitted using in-game submission on Saturday, 28 October 2017 at 11:20:20 a.m.

Artist: Nekomata Master feat.Joelle Strother
Title: Infinity of Our Love
Source: エレビッツ カイとゼロの不思議な旅
Tags: 佐藤直之 Naoyuki Sato Elebits raindrops pop'n music 17 THE MOVIE ambient
BPM: 114
Filesize: 5634kb
Play Time: 02:13
Difficulties Available:
  1. Advanced (2.54 stars, 311 notes)
  2. Ambient's Insane (5.04 stars, 494 notes)
  3. Extra (5.65 stars, 538 notes)
  4. Hard (3.44 stars, 405 notes)
  5. Insane (4.46 stars, 459 notes)
  6. Normal (1.88 stars, 163 notes)
Download: Nekomata Master feat.Joelle Strother - Infinity of Our Love
Information: Scores/Beatmap Listing
---------------

Japanese Ver | Background Source

_Crow
Hi! From my queue

[General]
Ambient's Insane is missing a bunch of tags
Aren't combo color 1 and 4 a bit too similar?

[Hyper]
00:18:737 (6,1) - Maybe make these two parallel
00:48:868 (4) - I feel it would be better if it was curved like the next slider
01:05:578 (4,5,6) - It's a bit unclear what you're following here
02:02:026 (2) - spacing error?
02:05:578 (1) - Here I think you're skipping an important sound on the red tick, you should prioritize it instead of blue tick

[Insane]
00:18:079 (3,4,5) - The way you map these is inconsistent between hyper and insane. I'd remove the reverse arrow in hyper diff
00:24:526 (1) - Maybe put the red anchor a bit earlier? It looks better imo
01:22:420 (4) - I think here you shouldn't follow vocals, since you never did it before in this slow part, and you never do it afterwards. I think you should do something similar to 01:13:999 (4,5,6) -
01:54:789 (8) - I think ctrl+g here preserving circular flow is better, like you do before with 01:37:684 (7,8) -
02:07:684 (1) - I think that sound on the blue tick should be clickable, since it's as strong as the slider head

[Extra]
00:31:895 (5,6,7) - I don't see a reason to this weird spacing, the sounds are the same as 00:27:684 (5,6,7) - or 00:36:105 (5,6,7) -
01:08:210 (7,8,9,10,11) - Snapping error, these are all 1/6 instead of 1/8
01:10:842 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2) - I think it's way better to have that 1/2 pause at 01:11:499 - instead of 01:12:026 - . You could even do 2 pauses if you want also nice hex grid
01:20:710 (6,7) - You could put a triple here
01:45:315 (5) - Strong sound on slider end. Isn't worth following the vocal here imo
01:48:078 (3,4,5,6) - Here I'd do circle-slider-slider instead, like you did here 01:31:236 (1,2,3) -
02:03:999 (1,2,3,4) - I'd invert 3 and 4, but that's very subjective, so it's just a suggestion

That's all! I really like the map and the song, so take a star ~★ also because of my crap mod lol
Good luck!
Topic Starter
moph

walter85 wrote:

Hi! From my queue

[General]
Ambient's Insane is missing a bunch of tags fixed
Aren't combo color 1 and 4 a bit too similar? true, made minor adjustments

[Hyper]
00:18:737 (6,1) - Maybe make these two parallel oops
00:48:868 (4) - I feel it would be better if it was curved like the next slider since ones with vocals and ones without I think having them different is better
01:05:578 (4,5,6) - It's a bit unclear what you're following here hmm changed it slightly
02:02:026 (2) - spacing error? yeeep
02:05:578 (1) - Here I think you're skipping an important sound on the red tick, you should prioritize it instead of blue tick the slider is this length to really emphasize the vocals through a longer hold and not blue tick since its a passive slider end anyway

[Insane]
00:18:079 (3,4,5) - The way you map these is inconsistent between hyper and insane. I'd remove the reverse arrow in hyper diff changed it in insane
00:24:526 (1) - Maybe put the red anchor a bit earlier? It looks better imo sure
01:22:420 (4) - I think here you shouldn't follow vocals, since you never did it before in this slow part, and you never do it afterwards. I think you should do something similar to 01:13:999 (4,5,6) - well all those parts are kinda following the vocals roughly. I kinda like it how it is sorry
01:54:789 (8) - I think ctrl+g here preserving circular flow is better, like you do before with 01:37:684 (7,8) - okay
02:07:684 (1) - I think that sound on the blue tick should be clickable, since it's as strong as the slider head kinda want the last part to be less dense which is why I skipped it

[Extra]
00:31:895 (5,6,7) - I don't see a reason to this weird spacing, the sounds are the same as 00:27:684 (5,6,7) - or 00:36:105 (5,6,7) - wow I'm not sure what happened with the spacing tbh, tried to make consistent ;;
01:08:210 (7,8,9,10,11) - Snapping error, these are all 1/6 instead of 1/8 I'm pretty confident these are all 1/8
01:10:842 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2) - I think it's way better to have that 1/2 pause at 01:11:499 - instead of 01:12:026 - . You could even do 2 pauses if you want also nice hex grid oh nice, doing 2 pauses. Also thanks B^)
01:20:710 (6,7) - You could put a triple here sure
01:45:315 (5) - Strong sound on slider end. Isn't worth following the vocal here imo kinda wana continue following the vocals, theres also the bell sound so I think skipping the blue tick is fine
01:48:078 (3,4,5,6) - Here I'd do circle-slider-slider instead, like you did here 01:31:236 (1,2,3) - yeah this part is super awkward, changed it to something else
02:03:999 (1,2,3,4) - I'd invert 3 and 4, but that's very subjective, so it's just a suggestion I like

That's all! I really like the map and the song, so take a star ~★ also because of my crap mod lol
Good luck!
Thank you walter85!! also thanks for the star :)
Xinnoh
can't mash my keyboard hard because it's 4am so will only do lower diffs and i can't point out as much as normal

00:04:526 (1) - This section in general feels really overmapped on the lower diffs especially. It might even be fine to just do slider art because it's really low intensity. For example on insane, 00:05:579 (5,6,7) - can be deleted and just use a long slider.

Insane
00:00:842 (1,1) - 1/4 gap between spinner + first object in the corner of the screen is a bit stressful, use 1/2
00:25:052 (3,4,5,6,7) - You're alternating between using really sharp and really wide angles, this makes it difficult to follow flow well.
00:29:920 (7,8,1) - Sounds awkward to have the synth start on a slider tail
00:39:526 (2) - ^ but chord and vocal start on tail
01:00:315 (1,3) - Perfect overlap is somewhat harder to read
01:33:473 (7,8,1) - This breaks circular flow a lot, can't really see any clear pattern of where it's broken for emphasis. Since 01:37:684 (7,8,1) - 01:39:789 (1,2,1) - and 01:52:420 (9,10,1) - all pretty much follow circular flow
01:48:473 (1,2,1) - Spacing to the slider is too small compared to jumps before
02:01:237 (8,1) - Too late to introduce this, it's conflicts with visual spacing of everything else before
02:03:473 (1,2,3,4) - Nothing much changes to justify a diff spike here

ok that was legit a terrible idea to do this I can't think straight bc it's almost morning goodnight
Topic Starter
moph

Sinnoh wrote:

can't mash my keyboard hard because it's 4am so will only do lower diffs and i can't point out as much as normal

00:04:526 (1) - This section in general feels really overmapped on the lower diffs especially. It might even be fine to just do slider art because it's really low intensity. For example on insane, 00:05:579 (5,6,7) - can be deleted and just use a long slider. while I do agree it could be less dense, I think it'd fine as is. It's a lot less dense than the other sections so it should be fine.

Insane
00:00:842 (1,1) - 1/4 gap between spinner + first object in the corner of the screen is a bit stressful, use 1/2 sure
00:25:052 (3,4,5,6,7) - You're alternating between using really sharp and really wide angles, this makes it difficult to follow flow well. don't really see that dramatic of a difference, the spacing is low so it shouldn't matter too much
00:29:920 (7,8,1) - Sounds awkward to have the synth start on a slider tail kinda don't want to make this part too dense, I think following the drums is good enough
00:39:526 (2) - ^ but chord and vocal start on tail
01:00:315 (1,3) - Perfect overlap is somewhat harder to read sure
01:33:473 (7,8,1) - This breaks circular flow a lot, can't really see any clear pattern of where it's broken for emphasis. Since 01:37:684 (7,8,1) - 01:39:789 (1,2,1) - and 01:52:420 (9,10,1) - all pretty much follow circular flow can't really agree, I think it still flows pretty circular o.o
01:48:473 (1,2,1) - Spacing to the slider is too small compared to jumps before fixed
02:01:237 (8,1) - Too late to introduce this, it's conflicts with visual spacing of everything else before sure it's a bit different but not to the point where its unreadable
02:03:473 (1,2,3,4) - Nothing much changes to justify a diff spike here not that much of a diff spike tbh, its kinda towards the end of the kiai so I think the buildup justifies it.

ok that was legit a terrible idea to do this I can't think straight bc it's almost morning goodnight
lol sleep earlier :^)
Thanks Sinnoh!
Vivyanne
as from queue

please keep in mind that i haven't modded in a pretty long while so please bare with me (also i lost my template)

general
overall in the lower diffs, i feel like the need of mapping the beginning isnt there much. currently they feel too overpressured as a difference in spacing can't be made between sections. would delete the beginnings myself (ill still look at it tho)

normal
00:21:631 - feel like this is a sound worth mapping as the other drum beats (00:21:894 - and 00:22:158 - ) have been mapped too. i think making 00:21:894 (1) - into a reverse would work greatly here
00:33:736 (5,6) - usage of flow here seems inconsistent with 00:25:315 (5,6) - . try to make the feeling more similar!
00:33:999 (6,7) - have the same sounds as 00:25:578 (6,7) - but are mapped with a different rhythm?
00:41:236 (3) - consider NC here to help the player read the different timing gap. visual distance from 00:40:315 (2,3) - looks really similar as 00:39:263 (1,2) - and could potentially cause reading problems
00:49:657 (3) - same goes here
01:08:736 (5) - kinda feel like a NC fits here after having a what i feel like musical transaction from 01:07:552 (4) - to 01:08:736 (5) -
01:39:526 (7) - sounds weird imo to go to heavier emphasis here on the drums when the rest of the kiai this far was vocal-based. would be cool if this could get a nice finishing feeling to it with a special slidershape or anything.
01:50:578 (4,5) - movement seems to be broken here for emphasis, however on 01:33:736 (5,6) - the movement is already broken at the earlier note. consider making the movement more similar
01:56:368 (7) - same as before ya
02:13:342 - and 02:13:736 - would be cool to have some emphasis on these notes too as they are also very notable beats from the drums like 02:12:947 (1,2) - . leaving half of it out feels and sounds pretty strange.

advanced
00:08:342 (5) - imo would be cool to have this visually different from 00:07:815 (4) - for some extra emphasis. the sound played at (5) is way more unique and therefor i think deserves to look unique too.
00:14:394 (5) - consider making this a 1/4 slider to catch the sound played on 00:14:526 - . it stands out quite a lot imo and therefor is worth emphasising
00:20:315 (1) - end spinner at 00:21:631 - ? song starts changing here
00:24:526 (1) - not sure whether this really fits or not. the medley is changing however they give off the same visual feeling as 00:23:999 (6) - which doesn't feel right
00:36:894 (1) - can this be 2 circles instead? 00:37:157 - has a major impact in the song but currently feels underemphasised as it is not clickable while it should be. it's stronger than the head cuz of the extra drum additions.
01:04:526 (8,1) - swap NC? major drum impact on 01:04:526 (8) -
01:13:999 (3) - imo would be cool to have this slider be shaped like this so that it "blankets" with 01:15:052 (4) - . also the slidershape seems inconsistent now as the other red anchor sliders had the anchor in the middle and this one doesnt
01:35:579 (4,1) - natural movement here doesnt fit. due to (1) needing emphasis, the current movement doesn't give the feeling that it has any. consider making a more unusual angle here or reversing movement (like on 01:52:947 (1) - )
01:47:684 (3,4) - can this be a little more different from 01:46:631 (1,2) - to show visually that the song is having a transaction with a special drum rift played here?
02:04:526 (3,4) - same here as before

hyper
shouldnt this be called a hard? hyper is inconsistent with the rest of the diffnames
check aimod for unsnapped objects
00:12:684 (7) - i think you can start making this a 1/8 repeat here. the sound is clearly on 1/8 and to make it somehow different from the rest of the section i think it would be a great option. dont forget to buffer it to blue tick tho!
00:16:894 (6) - samegoeshere
00:20:315 (1) - same point as in advanced diff
00:26:368 (8,1) - increase spacing? i feel like (1) deserves way more emphasis than it is given currently
00:31:499 (1) - seems like an accidental NC
00:34:789 (8) - 2 circles? extra melody that plays here clearly shows off 2 similar strength beats and it'd be cool to see that emphasised too
00:48:868 (4,5) - this looks,,, kinda weird. here i get that it are two different sounds but them being so close together, it makes it look like failed symmetry now. consider upping spacing or changing angle slightly to improve it
01:03:999 (6,7) - 2 buffered 1/8 reverses here? they are in the song and i think this is a great spot to capitalise off of them
01:13:999 (5) - is different in rhythm from 01:18:210 (5,6,7) - while the same drum patterns are playing. mind lining them up a bit?
01:36:499 (2,3,4) - feels weird to have these all aligned after (4) breaking the linearity at 01:32:289 (2,3,4) - . try making it more consistent.
01:39:789 (7,8) - 1/8? :3
01:47:684 (5,6) - can these also differ from 01:47:157 (3,4) - ? the drum changes so why doesnt the map?
01:48:736 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5) - wew no direction changes here? booring. try to implement some to prevent stale gameplay and perhaps improve emphasis for certain notes
02:04:526 (5,6) - to make another point at those, arent the real strong sounds on the blue ticks anyways?

insane
00:12:421 (5,6) - and 00:16:631 (3,4) - have a major tapping emphasis inconsistency. mind choosing one rhythm for both situations?
00:20:315 (1) - yea u know my point
00:21:894 (1) - why not make the tail clickable here? its a way stronger sound than 00:22:289 (2) -
00:25:842 (6,7,8) - feels weird. having 00:25:842 (6,7) - fully clickable but 00:26:105 (8) - not while it being in the same melody? mixed emphasis here, not too nice. would make 00:26:105 (8) - into stacks too
00:33:868 (4) - 1/8 slider to catch the 1/8 here?
00:34:263 (6,7) - only stack in the melody ;w; maybe try something like this to keep the symmetry that was done here (tail is on original spot of stack)
00:36:631 (7,8) - imo not very clear that its a 1/2 gap since 00:36:105 (5,6) - have visually the same spacing and are in 1/4, thus causes readability issues. try to make the look a little more different!
00:55:578 (6,7) - why not circles here? a strong presence of 1/4 starts here but is currently not visible in the map.
01:00:184 (9,1) - no spacing changes for emphasis ;w;
01:17:552 (2) - isnt in the same angle as 01:17:157 (1,3) - (nazi point but :3)
01:21:105 (8) - this felt better when playing when i had this ctrl+g'd. the linear movement from 01:20:842 (7,8) - isnt done really anywhere else so something circular would come less expected
01:38:473 (1,1) - i really dont like these NCs here. i get that they intensify the reading here quite a bit as the song intensifies a lot too, but i think that this is a bit too much. the movement on them is already really different so it should already give plenty of emphasis
01:55:315 (1,1) - saem
01:59:263 (1) - wish this note could get some more spacing emphasis.
02:04:394 (7,8) - this feels really bad after playing 02:03:473 (1,2,3,4,5,6) - as the movement change is so significant with such little reference to the song that it just becomes... very unusual for the very least. try to make the angle a little more like the rest of the section (or try flipping the position of (7,8))

extra
jump in od from here to ambients diff is quite big, consider upping the od from ambient a bit.
quite unsure about the clickable 1/8 in the beginning. compared to the rest of the note density they felt a little too much. would prefer sliders
00:20:315 (1) - same points as before
00:26:368 (1,2) - would be fun if you were to make these 1/8 sliders. gives a little more emphasis to the notes as the song changes
00:28:605 (9,4) - fix stack thx
00:50:447 (4,5,6) - vs 00:48:210 (3,4,5,6,7) - which rhythm should stay? (also join in 00:52:815 (4) - which should be made more intense by far)
01:11:762 (1,2,3) - would be cool if this were differentiated from the pattern as the drums here are in a different style (so i mean get them out of the overlapping)
01:13:736 (3,4) - not angled the same ;;
01:22:420 (4) - why the sudden major simplification? i dont see the need for it as the song doesnt calm down massively or anything
01:39:394 (1,1) - this being stacked feels wrong. i dont see the reason why all movement has to be killed at 01:39:657 (1) - cause the song intensity doesnt change at all
02:03:868 (4) - i get the aesthetical feeling of this being in the middle and all, but now it has more emphasis than 02:03:605 (2,3) - and thats not something that should happen
02:05:447 (4,1) - no spacing emphasis ;(

got bored of repeating stuff so, i think you can find out some stuff yourself

2/10 unsnapped bookmark ruined the experience
good luck!
Topic Starter
moph

HighTec wrote:

as from queue

please keep in mind that i haven't modded in a pretty long while so please bare with me (also i lost my template)

general
overall in the lower diffs, i feel like the need of mapping the beginning isnt there much. currently they feel too overpressured as a difference in spacing can't be made between sections. would delete the beginnings myself (ill still look at it tho) I do get what you mean but I do prefer having the intro mapped, quite relatively less dense compared to the rest of the map so I think it should be fine. Will consider removing it if it's brought up multiple times

normal
00:21:631 - feel like this is a sound worth mapping as the other drum beats (00:21:894 - and 00:22:158 - ) have been mapped too. i think making 00:21:894 (1) - into a reverse would work greatly here the drum sound isn't actually on that beat, its like 1/12 or something weird which is why I left it out.
00:33:736 (5,6) - usage of flow here seems inconsistent with 00:25:315 (5,6) - . try to make the feeling more similar! sorry but don't really see why it has to be the same
00:33:999 (6,7) - have the same sounds as 00:25:578 (6,7) - but are mapped with a different rhythm? 00:33:999 (6,7) - has an additional set of instruments compared to 00:25:578 (6,7) - (the 1/4 melody idk what it's called lol) which is why this is more dense
00:41:236 (3) - consider NC here to help the player read the different timing gap. visual distance from 00:40:315 (2,3) - looks really similar as 00:39:263 (1,2) - and could potentially cause reading problems that's a good idea
00:49:657 (3) - same goes here yepyep
01:08:736 (5) - kinda feel like a NC fits here after having a what i feel like musical transaction from 01:07:552 (4) - to 01:08:736 (5) - I agree
01:39:526 (7) - sounds weird imo to go to heavier emphasis here on the drums when the rest of the kiai this far was vocal-based. would be cool if this could get a nice finishing feeling to it with a special slidershape or anything. this is a minor climax for the kiai and I think including the drums doesn't really hurt it. The slider is still following the vocals as you still hold for the duration of it.
01:50:578 (4,5) - movement seems to be broken here for emphasis, however on 01:33:736 (5,6) - the movement is already broken at the earlier note. consider making the movement more similar Isn't the movement here already similar? Only difference is what direction the slider is going and not entirely sure that matters that much as the movement to this note is what creates emphasis imo
01:56:368 (7) - same as before ya
02:13:342 - and 02:13:736 - would be cool to have some emphasis on these notes too as they are also very notable beats from the drums like 02:12:947 (1,2) - . leaving half of it out feels and sounds pretty strange. I do agree it would be better to add more here but the first beat you mentioned is a 1/4, which I really don't think should be introduced to the map at the end considering there aren't any throughout the map. Will however map the second one

advanced
00:08:342 (5) - imo would be cool to have this visually different from 00:07:815 (4) - for some extra emphasis. the sound played at (5) is way more unique and therefor i think deserves to look unique too. hm good point
00:14:394 (5) - consider making this a 1/4 slider to catch the sound played on 00:14:526 - . it stands out quite a lot imo and therefor is worth emphasising actually this might stand out because of a rhythm inconsistency here, so fixed it up a bit
00:20:315 (1) - end spinner at 00:21:631 - ? song starts changing here tbh I find it sounds a bit weird if the spinner stops there, where it currently is at imo is a stronger beat and fits better musically
00:24:526 (1) - not sure whether this really fits or not. the medley is changing however they give off the same visual feeling as 00:23:999 (6) - which doesn't feel right changed
00:36:894 (1) - can this be 2 circles instead? 00:37:157 - has a major impact in the song but currently feels underemphasised as it is not clickable while it should be. it's stronger than the head cuz of the extra drum additions. oh nice catch
01:04:526 (8,1) - swap NC? major drum impact on 01:04:526 (8) - oops
01:13:999 (3) - imo would be cool to have this slider be shaped like this so that it "blankets" with 01:15:052 (4) - . also the slidershape seems inconsistent now as the other red anchor sliders had the anchor in the middle and this one doesnt changed
01:35:579 (4,1) - natural movement here doesnt fit. due to (1) needing emphasis, the current movement doesn't give the feeling that it has any. consider making a more unusual angle here or reversing movement (like on 01:52:947 (1) - ) done
01:47:684 (3,4) - can this be a little more different from 01:46:631 (1,2) - to show visually that the song is having a transaction with a special drum rift played here? interesting idea, will consider doing it. I do however like having them look consistent tho
02:04:526 (3,4) - same here as before

hyper
shouldnt this be called a hard? hyper is inconsistent with the rest of the diffnames
check aimod for unsnapped objects oops
00:12:684 (7) - i think you can start making this a 1/8 repeat here. the sound is clearly on 1/8 and to make it somehow different from the rest of the section i think it would be a great option. dont forget to buffer it to blue tick tho! In the set 1/8 isn't really introduced until extra with none in the insane at all. I think it might be best to leave it out in this diff. Imo the under-mapping works nicely
00:16:894 (6) - samegoeshere
00:20:315 (1) - same point as in advanced diff
00:26:368 (8,1) - increase spacing? i feel like (1) deserves way more emphasis than it is given currently Gonna stick to dps here since the entire map is.
00:31:499 (1) - seems like an accidental NC yeep
00:34:789 (8) - 2 circles? extra melody that plays here clearly shows off 2 similar strength beats and it'd be cool to see that emphasised too sure
00:48:868 (4,5) - this looks,,, kinda weird. here i get that it are two different sounds but them being so close together, it makes it look like failed symmetry now. consider upping spacing or changing angle slightly to improve it yeah might change it if I can think of something better
01:03:999 (6,7) - 2 buffered 1/8 reverses here? they are in the song and i think this is a great spot to capitalise off of them
01:13:999 (5) - is different in rhythm from 01:18:210 (5,6,7) - while the same drum patterns are playing. mind lining them up a bit? entire section is pretty inconsistent tbh, I kinda like it that way here
01:36:499 (2,3,4) - feels weird to have these all aligned after (4) breaking the linearity at 01:32:289 (2,3,4) - . try making it more consistent.
01:39:789 (7,8) - 1/8? :3
01:47:684 (5,6) - can these also differ from 01:47:157 (3,4) - ? the drum changes so why doesnt the map? following the melody, plus I'd rather keep them the same since the 4 are in the same pattern
01:48:736 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5) - wew no direction changes here? booring. try to implement some to prevent stale gameplay and perhaps improve emphasis for certain notes I don't get whats so different about this compared to the first half tbh. Honestly I think its fine
02:04:526 (5,6) - to make another point at those, arent the real strong sounds on the blue ticks anyways? prioritizing melody

insane
00:12:421 (5,6) - and 00:16:631 (3,4) - have a major tapping emphasis inconsistency. mind choosing one rhythm for both situations? music is different
00:20:315 (1) - yea u know my point
00:21:894 (1) - why not make the tail clickable here? its a way stronger sound than 00:22:289 (2) - fixed
00:25:842 (6,7,8) - feels weird. having 00:25:842 (6,7) - fully clickable but 00:26:105 (8) - not while it being in the same melody? mixed emphasis here, not too nice. would make 00:26:105 (8) - into stacks too not the same, end of 8 is a much shorter sound which is why I used a slider end
00:33:868 (4) - 1/8 slider to catch the 1/8 here?
00:34:263 (6,7) - only stack in the melody ;w; maybe try something like this to keep the symmetry that was done here (tail is on original spot of stack) stacked to emphasize the increase in pitch here 00:34:526 (8,9) -
00:36:631 (7,8) - imo not very clear that its a 1/2 gap since 00:36:105 (5,6) - have visually the same spacing and are in 1/4, thus causes readability issues. try to make the look a little more different! oh good point
00:55:578 (6,7) - why not circles here? a strong presence of 1/4 starts here but is currently not visible in the map. rather not make it so dense here
01:00:184 (9,1) - no spacing changes for emphasis ;w; used the direction change from the straight line for emphasis
01:17:552 (2) - isnt in the same angle as 01:17:157 (1,3) - (nazi point but :3) fixed
01:21:105 (8) - this felt better when playing when i had this ctrl+g'd. the linear movement from 01:20:842 (7,8) - isnt done really anywhere else so something circular would come less expected ok sure
01:38:473 (1,1) - i really dont like these NCs here. i get that they intensify the reading here quite a bit as the song intensifies a lot too, but i think that this is a bit too much. the movement on them is already really different so it should already give plenty of emphasis buuuut followww poiiinttsss
01:55:315 (1,1) - saem
01:59:263 (1) - wish this note could get some more spacing emphasis. I get you but I kinda like it how it is
02:04:394 (7,8) - this feels really bad after playing 02:03:473 (1,2,3,4,5,6) - as the movement change is so significant with such little reference to the song that it just becomes... very unusual for the very least. try to make the angle a little more like the rest of the section (or try flipping the position of (7,8)) hmmm redid rhythm a bit

extra
jump in od from here to ambients diff is quite big, consider upping the od from ambient a bit. will do some adjusting
quite unsure about the clickable 1/8 in the beginning. compared to the rest of the note density they felt a little too much. would prefer sliders yeah I totally agree
00:20:315 (1) - same points as before
00:26:368 (1,2) - would be fun if you were to make these 1/8 sliders. gives a little more emphasis to the notes as the song changes kinda avoided using 1/8 sliders the entire map, doesn't really fit imo
00:28:605 (9,4) - fix stack thx how do people notice this
00:50:447 (4,5,6) - vs 00:48:210 (3,4,5,6,7) - which rhythm should stay? (also join in 00:52:815 (4) - which should be made more intense by far) they're different as the vocal intensity is different, but the last point I might do something
01:11:762 (1,2,3) - would be cool if this were differentiated from the pattern as the drums here are in a different style (so i mean get them out of the overlapping) hmm I kinda like the pattern as is
01:13:736 (3,4) - not angled the same ;; fixed
01:22:420 (4) - why the sudden major simplification? i dont see the need for it as the song doesnt calm down massively or anything fixed
01:39:394 (1,1) - this being stacked feels wrong. i dont see the reason why all movement has to be killed at 01:39:657 (1) - cause the song intensity doesnt change at all Killing the motion is kinda to indicate the swapping from focus on vocals to focus on drums, A break is kinda nice there as the following pattern is rather different
02:03:868 (4) - i get the aesthetical feeling of this being in the middle and all, but now it has more emphasis than 02:03:605 (2,3) - and thats not something that should happen yeah redid this pattern
02:05:447 (4,1) - no spacing emphasis ;( fixed

got bored of repeating stuff so, i think you can find out some stuff yourself

2/10 unsnapped bookmark ruined the experience same
good luck!
Really appreciate the mod HighTec, Thanks!
Sorry if a lot of my replies weren't that great.
MaridiuS
Heya, mod from my queue.

[Extra]
00:07:815 (4,5) - feeling like the rhythm is suddenly too dense here, I suggest making 00:07:815 (4) - a slider. That way doing 00:08:342 (7,8,9) - should be more fun, and will prepare the players imo.
00:12:289 (6,7) - for its intensity, i think that this spacing is low. At first I thought it was okay, and fits the structure, but when i turned back and saw 00:08:474 (8,9) - I thought that it needs to be a jump.
00:12:947 - Since in the music there's this new sound included on regular timings, I also kinda get a feeling that the rhythm should be a tad bit denser. In fact, it feels like it has even easier rhythm usage in your map.
00:27:026 (2,3) - i'm a bit lost here, I don't understand why is the spacing of this so drastically different than 00:27:684 (5,6) -
Same goes for this 00:22:815 (2,3) - vs 00:24:263 (8,9) - , in fact, the latter should in my opinion have bigger spacing.
00:22:158 (3,1) - since the (1) here is so comfortable to hit, I'd say its wrong to overemphasize it here 00:26:631 (1) - . It has big spacing, and uncomfortable flow after related to its previous jump. So I'd say either reduce spacing, or make flow comfy.
00:32:947 (1) - this is followed by a heavy pitch or something, 00:33:473 (3) - I belive using this as a 1/2 slider should fit more imo in this part.
00:36:631 (8,9) - first time you use this as stacked in the section. 00:32:420 (8,9) - 00:23:999 (7,8,9) - examples, its a nice idea to do it, but I'd say to do it on every such part.
00:47:157 (8,9) - I suggest doing bigger spacing here, the music supports it as the intensity rises right before a downbeat.
01:00:315 (1) - wish that you'd make this a slider or something, feels annoying have 2 clickable objects after the previous pattern, as this is not a continuation of the previous sounding notes.
01:05:447 (5,6,7,8,9,10,11,1) - Thought of a rhythm i seemed to find more interactive, here maybe you like it too. http://i.imgur.com/Pho5DIj.png
01:12:947 (1,2,3,4,5,6,1) - idk but this does not look appealing, I suggest connecting the patterns more, http://i.imgur.com/xbKcC3K.jpg somethin like this idk.
01:20:842 (8,9) - like i mentioned here 00:47:157 (8,9) -
01:38:210 (1,1,1,1) - ugh if you listen to it musically, it kinda sounds like they are connected and part of each other, therefore I suggest keeping them under the same NC, having it nced feels kinda forced.
01:40:710 (2,3,5,6) - I still don't understand why do 5 to 6 have lower spacing.
01:46:631 (1,2,3,4,1,2,3,4,1) - feels a bit cheap to reuse the pattern you did earlier without following at least remotely similar sounds, in fact it feels like this aint following anything.
also 00:49:131 (6,1) - fix blanket xd.

gl
Topic Starter
moph

MaridiuS wrote:

Heya, mod from my queue.

[Extra]
00:07:815 (4,5) - feeling like the rhythm is suddenly too dense here, I suggest making 00:07:815 (4) - a slider. That way doing 00:08:342 (7,8,9) - should be more fun, and will prepare the players imo. imo its fine, the second triple has higher spacing so its emphasized enough
00:12:289 (6,7) - for its intensity, i think that this spacing is low. At first I thought it was okay, and fits the structure, but when i turned back and saw 00:08:474 (8,9) - I thought that it needs to be a jump. they're kinda different tho, I think the current spacing fits
00:12:947 - Since in the music there's this new sound included on regular timings, I also kinda get a feeling that the rhythm should be a tad bit denser. In fact, it feels like it has even easier rhythm usage in your map. I do agree that the song picks up a bit, I think making it more dense would could take away from the calmness of the intro , will however adjust some spacing
00:27:026 (2,3) - i'm a bit lost here, I don't understand why is the spacing of this so drastically different than 00:27:684 (5,6) -
Same goes for this 00:22:815 (2,3) - vs 00:24:263 (8,9) - , in fact, the latter should in my opinion have bigger spacing. yep, redid this area
00:22:158 (3,1) - since the (1) here is so comfortable to hit, I'd say its wrong to overemphasize it here 00:26:631 (1) - . It has big spacing, and uncomfortable flow after related to its previous jump. So I'd say either reduce spacing, or make flow comfy. The large spacing is to emphasize the change in stanza whilst the first one is where the intense part starts from a much calmer section. That is why they're different
00:32:947 (1) - this is followed by a heavy pitch or something, 00:33:473 (3) - I belive using this as a 1/2 slider should fit more imo in this part. could do it that way, but prefer it as it is sorry as it emphasizes the drums better as well
00:36:631 (8,9) - first time you use this as stacked in the section. 00:32:420 (8,9) - 00:23:999 (7,8,9) - examples, its a nice idea to do it, but I'd say to do it on every such part. removed the stack
00:47:157 (8,9) - I suggest doing bigger spacing here, the music supports it as the intensity rises right before a downbeat. I think its ok,
the movement kinda makes up for it

01:00:315 (1) - wish that you'd make this a slider or something, feels annoying have 2 clickable objects after the previous pattern, as this is not a continuation of the previous sounding notes. thats why the spacing is significantly reduced to express the change
01:05:447 (5,6,7,8,9,10,11,1) - Thought of a rhythm i seemed to find more interactive, here maybe you like it too. http://i.imgur.com/Pho5DIj.png changed to something else
01:12:947 (1,2,3,4,5,6,1) - idk but this does not look appealing, I suggest connecting the patterns more, http://i.imgur.com/xbKcC3K.jpg somethin like this idk.
01:20:842 (8,9) - like i mentioned here 00:47:157 (8,9) - changed
01:38:210 (1,1,1,1) - ugh if you listen to it musically, it kinda sounds like they are connected and part of each other, therefore I suggest keeping them under the same NC, having it nced feels kinda forced. mostly for the follow points
01:40:710 (2,3,5,6) - I still don't understand why do 5 to 6 have lower spacing. fixed
01:46:631 (1,2,3,4,1,2,3,4,1) - feels a bit cheap to reuse the pattern you did earlier without following at least remotely similar sounds, in fact it feels like this aint following anything. redid this part
also 00:49:131 (6,1) - fix blanket xd. xd

gl
Thanks MaridiuS!
Chalwa
Hiya from queue!

[Normal]
  1. 00:23:210 (2) - I'm really confused what rhythm you've made here. There's a hi-hat sound on start of slider and strong snare on end of slider. I prefer to change a bit, as you know for make a 00:23:473 snare as clickable object. I don't want to say what you should do, just make it like you feel. Do it on rest of sliders.
  2. 01:06:631 (3) - I think better is NC here to emphasise this 1/1 break, not 3/4 beat break.
  3. 01:08:736 (5) - The same you can do here, then it's good to read, and the player not feel it's NC spam (it's 2 combos in every part)..
[Advanced]
  1. 00:18:605 (5) - Instead this circle i prefer for make rhythm more various but still good, remove this circle and make reverse on 00:18:210 (4), cause it's kinda weird catching a 00:18:605 (5) note tbh. I know it's a bit wrong for consistency, but it's not that hard i think.
  2. 00:47:026 (5) - I think you should put a whistle here, cause now it's a bit hard to catch this sound and this pattern without sound, with only hitsounds sounds weird. Also you've put it at 00:54:920 (3,4,5,6) pattern which is really similliar to this one.
[Hyper]
  1. Hyper feels kinda wierd when you've make a set with "standard" names, so without Hard it's a bit unconsistency :/.
  2. I can't catch anything.
Sorry for shitty mod, but it was kinda fast check, cause i don't like that much the song :/

GL!
Topic Starter
moph

Chalwa wrote:

Hiya from queue!

[Normal]
  1. 00:23:210 (2) - I'm really confused what rhythm you've made here. There's a hi-hat sound on start of slider and strong snare on end of slider. I prefer to change a bit, as you know for make a 00:23:473 snare as clickable object. I don't want to say what you should do, just make it like you feel. Do it on rest of sliders. I sort of do that throughout that verse, its mainly to follow the melody instead of the drums
  2. 01:06:631 (3) - I think better is NC here to emphasise this 1/1 break, not 3/4 beat break. sure
  3. 01:08:736 (5) - The same you can do here, then it's good to read, and the player not feel it's NC spam (it's 2 combos in every part).. yepyep
[Advanced]
  1. 00:18:605 (5) - Instead this circle i prefer for make rhythm more various but still good, remove this circle and make reverse on 00:18:210 (4), cause it's kinda weird catching a 00:18:605 (5) note tbh. I know it's a bit wrong for consistency, but it's not that hard i think. I think the way it is now is fine, the end of the repeat would be mapped to a much weaker sound
  2. 00:47:026 (5) - I think you should put a whistle here, cause now it's a bit hard to catch this sound and this pattern without sound, with only hitsounds sounds weird. Also you've put it at 00:54:920 (3,4,5,6) pattern which is really similliar to this one. sure
[Hyper]
  1. Hyper feels kinda wierd when you've make a set with "standard" names, so without Hard it's a bit unconsistency :/. I use Hyper as a Hard+ kind of difficulty just as Advanced is Normal+. Spacing is pretty low but its dense and the song its rather fast
  2. I can't catch anything.
Sorry for shitty mod, but it was kinda fast check, cause i don't like that much the song :/

GL!
No worries Chalwa, thanks for the mod! :)
Asserin
Extra
  1. 00:20:315 (1) - You ended it in the wrong place cus its 1/6 it should end 00:20:315 (1) - here becouse you add hs for this spin
  2. 00:22:026 (2) - If you will correct spin it should be 1/6 too to keep sense of this rhythm
  3. 00:27:157 (3,4) - This one isnt the same like 00:33:473 (3,4) - becouse it has a bit different rhymic. You should just ctrl+g and put it in good place. Why i said about it? You followed this rhythm as slider like 00:24:526 (1,3,6) - and others one (Care for hs! Most of people forgot about it after changes like that)
  4. Hmm i can dont have right there but you made a bit weird "bigger" spaces for some parts when it doesnt change to louder rhythm or sth like that. I mean 00:26:105 (1,2,1,2) - It work well cus increases bit by bit or you made jump for "wee" (00:25:052 (3) - ) and it has sense but 00:27:157 (3,4,5,6,7,8) - it a more silent and you made same jumps like for lounder sounds. 00:26:631 (1,2,3,4,5,6,7,8,9) - vs 00:35:052 (1,2,3,4,5,6,7,8,9,10) - so its sth wrong. (Damn i said too much about it sorry XD)
  5. 01:16:499 (5) - It should be slider becouse you followed this rhythm as slider like 01:15:052 - 01:15:447 - 01:16:105 - (ctrl+g work well too so it shouldn't be hard to correct :3)
  6. 01:19:657 (2) - ^
  7. 01:22:815 (5,6) - ^ but there you can has problem there so think about it to make it better but you dont have to at all cus its rankable.
  8. 01:24:920 (5,6) - ^
  9. Ugh again there (01:12:947 - to 01:27:684 - ) is problem with spacing becouse you made too much different spaces for the same sound. 01:14:789 (6,1) - vs 01:23:342 (7,1) - and the other ones
  10. 01:48:078 (3,1,2) - I think it can be a bit confused with 01:48:078 (3) - becouse there is no NC after gap and 01:48:210 (1,1) - there is without it :/

Ambient's Insane
  1. 00:21:763 (2) - Its 1/6 :3 00:21:719 - here is place for tail of slider or this circle with i posted
  2. 00:26:105 (7,8) - ctrl+g becouse this is a bit confused with it
  3. 00:32:684 (1) - delete NC
  4. 00:42:157 (5,6) - This space is a bit too high compared to other with similar sound. You should keep spaces like that only for 00:43:078 (1,2,3) - cus it has sense.
  5. 01:08:473 (9) - delete one reverse tbh but if you will keep it just add NC becouse it has different lengh.
  6. 02:09:855 - 02:11:828 - do you really need green points here?

Insane
  1. 00:20:315 (1) - Again 1/6 so i wont talk again about it :3
  2. Damn i can't mod it XD Sorry but it has style which i just can't check ;-;

Hyper
  1. It shouln't has any mistake but spread can be a bit weird cus there is no jumps. I think you should add small jumps for some sounds.

Advanced and Normal
  1. Sugoi Sugoi i want kill myself kek i meant its good :3
RevenKz
DO NOT GIVE KUDOSU TO THIS POST

Lince Cosmico wrote:

Modding extra :) ... Sorry if this turns into an aesthetics mod but i dont see me finding real issues here
Extra
General:
- Seems fine
Objects:
• 00:23:473 (5) - It isn't that relevant, but I suggest you to move this circle a bit to the right so it actually fits the followpoints on 00:23:078 (4,6) -
• 00:23:605 (6) - Add NC for emphasis?
• 00:26:368 (1,2) - Why not to move this a bit to the right so the followpoints actually pass through 00:25:842 (7,8) - ?
• 00:31:368 (3) - Move this a bit (like x:383 y:82), it feels out of place right now (too much to the left)
• 00:32:026 (6) - NC?
• 00:41:236 (7) - The spacing here seems to be really low, I'd recommend you to Ctrl + G this one to avoid weird cursor's movement
• 00:51:631 (2) - Stacking this to 00:50:710 (5) - 's sliderhead wouldnt be a bad idea, afte doing it you could put 00:51:499 (1) - exactly between 00:51:631 (2,3) - (so Circle 1 would be at x:332 y:270)
Also, just saying but the spacing that you used there is such low compared to similar parts like 00:59:920 (1,2,3) -
• 01:03:342 (4) - This should be stacked to 01:02:289 (1) - imo, i mean, you've been doing it through all the map so not doing it here makes no sense
• 01:08:210 (7) - This doesn't sound as a triple, feels overmapped (i guess an 1/4 slider would fit better).. To be sure about the overmap just remove it and hear.
• I know that you're following the voice, but 01:16:236 - this sound is loud enough to not be skipped
01:18:342 - same
01:22:552 -
01:24:657 -
01:26:763 -
• 01:32:815 (5) - This should be placed straight from the slider imo (like x:397 y:118), It would give a better impact in visual terms and also help the player to avoid weird cursor movements
• 01:37:684 (9) - This doesn't really sounds like an 1/8 slider, maybe it would fit better if you remove it and put a circle instead (so there will be a break between the circle and the next slider and it will give it the same emphasis than the 1/8 slider)
• 01:38:210 (1,3) - Fix the stack
• 01:48:605 (2) - This one should be just a bit to the left xd
• 01:58:210 (6) - I think that this should be stacked to 01:56:894 (4) - so it wouldn't overlap with 01:58:210 (6,1) -
• 02:00:052 (4) - What about stacking the sliderend to 01:59:263 (1) - ? Right now you are using such a low spacing for the kiai imo, so moving it to there would give it a better flow (and also it would be consistent since you used that slider+circle with low spacing pattern a lot)
With "slider+circle with low spacing pattern" i mean something like this 01:57:815 (4,5) -
• 02:01:105 (8) - Same here, what about stacking it to 01:59:657 (2) - ?
• 02:02:552 (7) - This sounds kinda undermapped, i feel like there should be a 1/4 slider+circle with low spacing
• 02:13:999 (1) - Idk about this, but what about adding a spinner here?
Sorry for the shitquality mod but the map is actually really good :) keep it up
AnimeStyle
I'm almost certain that one of your modders was so confused that he posted into my map thread instead of yours.

p/6143419#p6143419
Ohwow

Ohwow wrote:

from q

[Normal]
00:18:210 (2,4) - slight off blanket
01:19:263 (3) - ^
01:23:473 (3) - ^
01:39:526 (7,1) - ^
hmm i think you might want to look over your blankets. other than that, looks good

[advanced]
00:10:447 (5,1) - blanket
00:14:789 (7,1) - ^
00:18:737 (6,1) - ^

[Hyper]
01:24:526 (5) - red node would look prettier if it's more in the middle of the slider.

[Ambient's Insane]
00:15:052 (1) - red node would look prettier if it's more in the middle of the slider.

[Extra]
00:50:710 (5,2) - It'd be nice to blanket this one as well
01:48:473 (1,2,1) - hmm not a fan cause the first 2 notes have bigger spacing than the last 2 notes, when it should be the other way around to emphasize the new combo/section of the chorus
01:59:263 (1) - the red node is not exactly in the middle, it would look more pretty if it did (what it looks right now): https://i.gyazo.com/e19df05d8c25fc8522f ... 0caae7.jpg
02:00:447 (6) - ^
02:05:052 (1,2,3,4) - also not liking this cause 2-3 has smallest spacing of those 4 notes, when imo it should have bigger spacing if you want to emphasize the drum on (3).

yehh pretty good mapset despites some small aesthetic nitpicks i pointed out. Kinda lame to point out off blankets, no need kudosus if you don't find helpful.
GL
LOL MY Bad @AnimeStyle
Topic Starter
moph

Asserin wrote:

Extra
  1. 00:20:315 (1) - You ended it in the wrong place cus its 1/6 it should end 00:20:315 (1) - here becouse you add hs for this spin oh it is, nice catch
  2. 00:22:026 (2) - If you will correct spin it should be 1/6 too to keep sense of this rhythm I actually think this is 1/4
  3. 00:27:157 (3,4) - This one isnt the same like 00:33:473 (3,4) - becouse it has a bit different rhymic. You should just ctrl+g and put it in good place. Why i said about it? You followed this rhythm as slider like 00:24:526 (1,3,6) - and others one (Care for hs! Most of people forgot about it after changes like that) oh never noticed that, fixed!
  4. Hmm i can dont have right there but you made a bit weird "bigger" spaces for some parts when it doesnt change to louder rhythm or sth like that. I mean 00:26:105 (1,2,1,2) - It work well cus increases bit by bit or you made jump for "wee" (00:25:052 (3) - ) and it has sense but 00:27:157 (3,4,5,6,7,8) - it a more silent and you made same jumps like for lounder sounds. 00:26:631 (1,2,3,4,5,6,7,8,9) - vs 00:35:052 (1,2,3,4,5,6,7,8,9,10) - so its sth wrong. (Damn i said too much about it sorry XD) I think I get your point here, but honestly I think how it is right now is ok. They're all kinda different as I didn't want it all to be the same but they're all emphasizing the same things.
  5. 01:16:499 (5) - It should be slider becouse you followed this rhythm as slider like 01:15:052 - 01:15:447 - 01:16:105 - (ctrl+g work well too so it shouldn't be hard to correct :3) tbh I think the vocals is more prominent here so I'll prioritize that which is why I mapped it that way.
  6. 01:19:657 (2) - ^ will change this one tho
  7. 01:22:815 (5,6) - ^ but there you can has problem there so think about it to make it better but you dont have to at all cus its rankable.
  8. 01:24:920 (5,6) - ^
  9. Ugh again there (01:12:947 - to 01:27:684 - ) is problem with spacing becouse you made too much different spaces for the same sound. 01:14:789 (6,1) - vs 01:23:342 (7,1) - and the other ones even'd out spacing a bit
  10. 01:48:078 (3,1,2) - I think it can be a bit confused with 01:48:078 (3) - becouse there is no NC after gap and 01:48:210 (1,1) - there is without it :/ redid NC

Insane
  1. 00:20:315 (1) - Again 1/6 so i wont talk again about it :3 done
  2. Damn i can't mod it XD Sorry but it has style which i just can't check ;-;

Hyper
  1. It shouln't has any mistake but spread can be a bit weird cus there is no jumps. I think you should add small jumps for some sounds. yeah might do if its brought up again, tried to keep it jump free as it's pretty dense

Advanced and Normal
  1. Sugoi Sugoi i want kill myself kek i meant its good :3 tyty :3
Thanks Asserin! some great points

Lince Cosmico wrote:

Modding extra :) ... Sorry if this turns into an aesthetics mod but i dont see me finding real issues here
Extra
General:
- Seems fine
Objects:
• 00:23:473 (5) - It isn't that relevant, but I suggest you to move this circle a bit to the right so it actually fits the followpoints on 00:23:078 (4,6) - ruins the blanket tho
• 00:23:605 (6) - Add NC for emphasis? nah
• 00:26:368 (1,2) - Why not to move this a bit to the right so the followpoints actually pass through 00:25:842 (7,8) - ? moved (7,8) instead
• 00:31:368 (3) - Move this a bit (like x:383 y:82), it feels out of place right now (too much to the left) copy pasta of previous pattern
• 00:32:026 (6) - NC? I'm only really NC'ing for jump patterns
• 00:41:236 (7) - The spacing here seems to be really low, I'd recommend you to Ctrl + G this one to avoid weird cursor's movement true, changed to a 1/1 slider instead
• 00:51:631 (2) - Stacking this to 00:50:710 (5) - 's sliderhead wouldnt be a bad idea, afte doing it you could put 00:51:499 (1) - exactly between 00:51:631 (2,3) - (so Circle 1 would be at x:332 y:270)
Also, just saying but the spacing that you used there is such low compared to similar parts like 00:59:920 (1,2,3) - sort of want the 3 to be equidistant so I'll keep the three as is will however make the thing actually blanket so its prettier
• 01:03:342 (4) - This should be stacked to 01:02:289 (1) - imo, i mean, you've been doing it through all the map so not doing it here makes no sense yepyep
• 01:08:210 (7) - This doesn't sound as a triple, feels overmapped (i guess an 1/4 slider would fit better).. To be sure about the overmap just remove it and hear. yes it overmapped but its mapped to the high pitched sound to really emphasize that, so I think its fine
• I know that you're following the voice, but 01:16:236 - this sound is loud enough to not be skipped I'm following the melody and vocals here and avoiding most percussion to really try make this section less dense to contrast the other sections.
01:18:342 - same
01:22:552 -
01:24:657 -
01:26:763 -
• 01:32:815 (5) - This should be placed straight from the slider imo (like x:397 y:118), It would give a better impact in visual terms and also help the player to avoid weird cursor movements The pattern before has upwards momentum so might as well continue it here, this way the jump down to 6 is also a lot more emphasized
• 01:37:684 (9) - This doesn't really sounds like an 1/8 slider, maybe it would fit better if you remove it and put a circle instead (so there will be a break between the circle and the next slider and it will give it the same emphasis than the 1/8 slider) might consider changing but I think the extended slider fits the sound there.
• 01:38:210 (1,3) - Fix the stack yus
• 01:48:605 (2) - This one should be just a bit to the left xd o tru
• 01:58:210 (6) - I think that this should be stacked to 01:56:894 (4) - so it wouldn't overlap with 01:58:210 (6,1) - sure
• 02:00:052 (4) - What about stacking the sliderend to 01:59:263 (1) - ? Right now you are using such a low spacing for the kiai imo, so moving it to there would give it a better flow (and also it would be consistent since you used that slider+circle with low spacing pattern a lot)
With "slider+circle with low spacing pattern" i mean something like this 01:57:815 (4,5) - problem is the circle is on a downbeat so needs more emphasis, I think its ok as is since the slider starts on a weak beat percussion wise
• 02:01:105 (8) - Same here, what about stacking it to 01:59:657 (2) - ?
• 02:02:552 (7) - This sounds kinda undermapped, i feel like there should be a 1/4 slider+circle with low spacing undermapped to kind of follow the vocals really
• 02:13:999 (1) - Idk about this, but what about adding a spinner here? nah I think ending it there is best
Sorry for the shitquality mod but the map is actually really good :) keep it up
Thanks Lince!!

AnimeStyle wrote:

I'm almost certain that one of your modders was so confused that he posted into my map thread instead of yours.

p/6143419#p6143419
LOL

Ohwow wrote:

Ohwow
from q

[Normal]
00:18:210 (2,4) - slight off blanket
01:19:263 (3) - ^
01:23:473 (3) - ^
01:39:526 (7,1) - ^
hmm i think you might want to look over your blankets. other than that, looks good

[advanced]
00:10:447 (5,1) - blanket
00:14:789 (7,1) - ^
00:18:737 (6,1) - ^

[Hyper]
01:24:526 (5) - red node would look prettier if it's more in the middle of the slider.

[Ambient's Insane]
00:15:052 (1) - red node would look prettier if it's more in the middle of the slider.

[Extra]
00:50:710 (5,2) - It'd be nice to blanket this one as well
01:48:473 (1,2,1) - hmm not a fan cause the first 2 notes have bigger spacing than the last 2 notes, when it should be the other way around to emphasize the new combo/section of the chorus might consider changing this but its kinda difficult as theres not a lot of space I can use there LOL, I do think its ok as is due to the wide angle change and slider angle
01:59:263 (1) - the red node is not exactly in the middle, it would look more pretty if it did (what it looks right now): https://i.gyazo.com/e19df05d8c25fc8522f ... 0caae7.jpg
02:00:447 (6) - ^
02:05:052 (1,2,3,4) - also not liking this cause 2-3 has smallest spacing of those 4 notes, when imo it should have bigger spacing if you want to emphasize the drum on (3). made spacing even

yehh pretty good mapset despites some small aesthetic nitpicks i pointed out. Kinda lame to point out off blankets, no need kudosus if you don't find helpful.
GL
Thanks Ohwow! Fixed everything except red
Enkrypton
From my mod queue. Sorry about late reply.

General
Add the title of the source to your tags, this way people who are looking to play songs from pop'n can find this.
I suggest you add: pop'n music 17 THE MOVIE Sana Nekomata Master

Normal

00:04:526 (1,2) - suggestion: maybe bump 00:04:526 (1) - up a little so it looks aligned with 00:05:579 (2) - http://puu.sh/wR92w/3fe29bc828.jpg
00:32:947 (4,6) - parallel off by 1 degrees http://puu.sh/wR99a/59e9035b4e.jpg
00:35:052 (1,2) - this isn't centered in the curve, try to center it
00:42:289 (2,1) - would look better parallel with the second half of the slider, and its almost a parallel, off by a few degrees: http://puu.sh/wR9fj/6d3333810c.jpg
01:04:526 (1,2) - this would look better if u make the distancing between the slider head and tails the same http://puu.sh/wR9nD/92eaf99616.jpg
02:05:578 (1) - move this up a little to get this feeling: http://puu.sh/wR9zn/4b4d101790.jpg

Advanced

00:23:999 (6,1) - maybe put 00:24:526 (1) - in the middle of 00:23:999 (6) - then just DS the stuff after. it would look better in terms of flow if its blanketed with something rather then just being below 00:23:999 (6) - on a angle
00:41:894 (2) - move up so it aligns with 00:42:289 (3) - http://puu.sh/wRd46/ea8b4ae566.jpg this way it matches ur previous design: 00:40:710 (5,6,1) -
00:55:579 (6,2) - make parallel, its off by a few degrees http://puu.sh/wRdef/f566cd8a9c.jpg
01:21:105 (8,1) - try to blanket 01:21:105 (8) - into 01:21:368 (1) - 's curve. it will look really good. 01:21:368 (1,2) - you did it here, why not do it on the other side
01:22:947 (4,1) - i would try to aim for this to be parallel or perpendicular, the angling right now is a little random. I think a curved slider instead 01:22:947 (4) - will work too

Hyper

00:18:737 (6,1) - parallel off by 1 degree: https://puu.sh/wReWG/a1444d19d6.jpg
00:30:842 (1) - hold distance snap and try to center the red anchor on the slider in the middle of 00:30:315 (6,7) - it looks better in my opinion
00:40:447 (4,5) - maybe just use mirror structure here. (flip one of them along the x-axis)
01:31:236 (4) - NC here, emphasis the "one two three" in the lyrics here: 01:29:789 (1,2,3) -
02:13:473 (4,5,1) - maybe make equilateral triangle? same DS, and would look more organized
I'm not too good at modding things higher than 4* so heres the mod.
Good luck with set :)
Topic Starter
moph

Enkrypton wrote:

From my mod queue. Sorry about late reply.

General
Add the title of the source to your tags, this way people who are looking to play songs from pop'n can find this.
I suggest you add: pop'n music 17 THE MOVIE Sana Nekomata Master

Normal

00:04:526 (1,2) - suggestion: maybe bump 00:04:526 (1) - up a little so it looks aligned with 00:05:579 (2) - http://puu.sh/wR92w/3fe29bc828.jpg
00:32:947 (4,6) - parallel off by 1 degrees
00:35:052 (1,2) - this isn't centered in the curve, try to center it
00:42:289 (2,1) - would look better parallel with the second half of the slider, and its almost a parallel, off by a few degrees: http://puu.sh/wR9fj/6d3333810c.jpg
01:04:526 (1,2) - this would look better if u make the distancing between the slider head and tails the same http://puu.sh/wR9nD/92eaf99616.jpg
02:05:578 (1) - move this up a little to get this feeling: http://puu.sh/wR9zn/4b4d101790.jpg kinda like this how it is sorry

Advanced

00:23:999 (6,1) - maybe put 00:24:526 (1) - in the middle of 00:23:999 (6) - then just DS the stuff after. it would look better in terms of flow if its blanketed with something rather then just being below 00:23:999 (6) - on a angle true it could look better, I'll try think of something
00:41:894 (2) - move up so it aligns with 00:42:289 (3) - http://puu.sh/wRd46/ea8b4ae566.jpg this way it matches ur previous design: 00:40:710 (5,6,1) -
00:55:579 (6,2) - make parallel, its off by a few degrees http://puu.sh/wRdef/f566cd8a9c.jpg
01:21:105 (8,1) - try to blanket 01:21:105 (8) - into 01:21:368 (1) - 's curve. it will look really good. 01:21:368 (1,2) - you did it here, why not do it on the other side
01:22:947 (4,1) - i would try to aim for this to be parallel or perpendicular, the angling right now is a little random. I think a curved slider instead 01:22:947 (4) - will work too

Hyper

00:18:737 (6,1) - parallel off by 1 degree: https://puu.sh/wReWG/a1444d19d6.jpg
00:30:842 (1) - hold distance snap and try to center the red anchor on the slider in the middle of 00:30:315 (6,7) - it looks better in my opinion
00:40:447 (4,5) - maybe just use mirror structure here. (flip one of them along the x-axis) nah its fine as is
01:31:236 (4) - NC here, emphasis the "one two three" in the lyrics here: 01:29:789 (1,2,3) -
02:13:473 (4,5,1) - maybe make equilateral triangle? same DS, and would look more organized
I'm not too good at modding things higher than 4* so heres the mod.
Good luck with set :)
thanks Enkrypton! no reply = fixed
Ambient

Asserin wrote:

Ambient's Insane
  1. 00:21:763 (2) - Its 1/6 :3 00:21:719 - here is place for tail of slider or this circle with i posted - O woops,
    fixed!
  2. 00:26:105 (7,8) - ctrl+g becouse this is a bit confused with it - sure
  3. 00:32:684 (1) - delete NC - okie
  4. 00:42:157 (5,6) - This space is a bit too high compared to other with similar sound. You should keep spaces like that only for 00:43:078 (1,2,3) - cus it has sense.- moved it a tiiiiiny bit closer
  5. 01:08:473 (9) - delete one reverse tbh but if you will keep it just add NC becouse it has different lengh. - I used these repeaters earlier on in the map so players should know by now that they're extended when its overlapping.
  6. 02:09:855 - 02:11:828 - do you really need green points here? - nahhh

Ohwow wrote:

[Ambient's Insane]
00:15:052 (1) - red node would look prettier if it's more in the middle of the slider. - Fixed!
thanks for the mods guys! :D
Astarte
Hey! From my queue
Normal
  1. 00:12:947 - I'm not really sure about the intro part before this. It follows the song but with a really unpredictable rhythm. From this point on music is kinda the same but they're mapped differently. Also the intro is less intense but they're more dense, which doesn't really make sense imo. The start of this diff is really questionable. I would make them consistent using rhythm of the simpler one as I don't see a reason to make them inconsistent. This is the lowest diff anyway
  2. 00:41:236 (1) - again since this is the lowest diff I reckon you should keep your rhythm simple and try to place objects on white and red for most of the time.
    I don't think instrument on this blue ticks are more worthy to map than the white beat like 00:41:368 - and more importantly not worth it to create 3/4 gaps.
  3. If you don't agree with me on the blue tick part then you should do it consistently 00:40:184 - 00:48:605 - are examples of where there should be an object on a blue tick.
    This inconsistency makes the diff harder to understand and very questionable
  4. 02:01:368 (1) - other than that, make this more even? idk
Advanced
  1. 00:06:237 (5) - maybe remove 1/4 sliders for this part? it's kinda sudden for the calm music here. I would make (4) a 1/2 slider and skip the red tick so rhythm is more simple which suits a calm intro https://osu.ppy.sh/ss/8680169
  2. 00:10:447 (5) - ^
I don't really think I could find anything other than nitpicking stuff for other diffs and yeah I don't really know how to map this kind of song so sorry for a rly short mod :c
Anyway, for the entire mapset I'd say Normal needs some justifications. Otherwise set's good enough for me at least
GL~
Topic Starter
moph

Astarte wrote:

Hey! From my queue
Normal
  1. 00:12:947 - I'm not really sure about the intro part before this. It follows the song but with a really unpredictable rhythm. From this point on music is kinda the same but they're mapped differently. Also the intro is less intense but they're more dense, which doesn't really make sense imo. The start of this diff is really questionable. I would make them consistent using rhythm of the simpler one as I don't see a reason to make them inconsistent. This is the lowest diff anyway remapped the intro, made it a lot less dense
  2. 00:41:236 (1) - again since this is the lowest diff I reckon you should keep your rhythm simple and try to place objects on white and red for most of the time.
    I don't think instrument on this blue ticks are more worthy to map than the white beat like 00:41:368 - and more importantly not worth it to create 3/4 gaps.
    While I do agree that this rhythm isn't ideal I really don't think there is a better one. Skipping the 3/4 beats honestly just sounds awkward and as a lot of the 3/4 beats are stronger than the downbeats due to the nature of the song.
  3. If you don't agree with me on the blue tick part then you should do it consistently 00:40:184 - 00:48:605 - are examples of where there should be an object on a blue tick.
    This inconsistency makes the diff harder to understand and very questionable sure the section is inconsistent but so is the song, other sections are consistent with this one so it should be fine. These rhythms only involve sliders so its a lot more forgiving.
  4. 02:01:368 (1) - other than that, make this more even? idk sure
Advanced
  1. 00:06:237 (5) - maybe remove 1/4 sliders for this part? it's kinda sudden for the calm music here. I would make (4) a 1/2 slider and skip the red tick so rhythm is more simple which suits a calm intro https://osu.ppy.sh/ss/8680169 if this is mentioned again I'll fix it
  2. 00:10:447 (5) - ^
I don't really think I could find anything other than nitpicking stuff for other diffs and yeah I don't really know how to map this kind of song so sorry for a rly short mod :c
Anyway, for the entire mapset I'd say Normal needs some justifications. Otherwise set's good enough for me at least
GL~
Thanks Astarte! :)
jyu
hi! from queue
hitsounds during kiai in all diffs seems a bit low i think. the whistles would sound better with the song if its louder so umm maybe increase it by 10%-20%? personally i like +20% lmao

[Normal]

  1. 01:31:894 (2) - nc? same like 00:21:894 (1,1) - also it feels better when 01:31:894 (2) - is also a new combo

    starting a rhythm at blue tick 00:05:973 (2) - seems to be a bit difficult for easiest diff. well it fits the song, but beginners might have difficulties following it at first try. if i were you, i'd make the rhythm a bit simpler by deleting the slider and replace it with a single circle at 00:06:105 - yep its boring so yeah, still up to you. same goes with 00:49:657 (1,2) - i'd start those sliders at white tick instead
[Advanced]

  1. 00:04:526 (1,2,3,4,5) - OK IM LEGIT CONFUSED WITH THE RHYTHM IM NOOB maybe its because during this part 00:04:526 (1,2,3,4) - the guitar you're following is really quiet compared to the melodies, and the guitar sound resurfaced at this part 00:06:237 (5) - so uh yea at first try its kinda hard to recognize the rhythm you're following at first try. personally i'd make the rhythm like this https://puu.sh/wUhfH/d11f9f0806.jpg same goes to 00:08:737 (1,2,3,4,5) - this is only suggestion tho, so its up to you
[Ambient's Insane]

  1. 00:06:237 (5) - whistle at slider's tail?
  2. 01:07:157 (3) - ^
    also maybe increase the hitsound during kiai? around 10%-20% should be good
[Extra]

  1. 01:35:052 (6) - gosh nazi mod, turn off grid snap and fix the stack
other diffs is fine, also hella fun to play
damn my mod sucks so no kds if it doesnt help
good luck!!
Topic Starter
moph

jyu wrote:

hi! from queue
hitsounds during kiai in all diffs seems a bit low i think. the whistles would sound better with the song if its louder so umm maybe increase it by 10%-20%? personally i like +20% lmao yeah will do

[Normal]

  1. 01:31:894 (2) - nc? same like 00:21:894 (1,1) - also it feels better when 01:31:894 (2) - is also a new combo whoops fixed

    starting a rhythm at blue tick 00:05:973 (2) - seems to be a bit difficult for easiest diff. well it fits the song, but beginners might have difficulties following it at first try. if i were you, i'd make the rhythm a bit simpler by deleting the slider and replace it with a single circle at 00:06:105 - yep its boring so yeah, still up to you. same goes with 00:49:657 (1,2) - i'd start those sliders at white tick instead Yeah I'm just gonna delete the 3/4 sliders completely haha, however I going to keep the ones later on for now.
[Advanced]

  1. 00:04:526 (1,2,3,4,5) - OK IM LEGIT CONFUSED WITH THE RHYTHM IM NOOB maybe its because during this part 00:04:526 (1,2,3,4) - the guitar you're following is really quiet compared to the melodies, and the guitar sound resurfaced at this part 00:06:237 (5) - so uh yea at first try its kinda hard to recognize the rhythm you're following at first try. personally i'd make the rhythm like this https://puu.sh/wUhfH/d11f9f0806.jpg same goes to 00:08:737 (1,2,3,4,5) - this is only suggestion tho, so its up to you you weren't the only one LOL, did something different as I still wanted the downbeat to be mapped
[Ambient's Insane]

  1. 00:06:237 (5) - whistle at slider's tail? fixed
  2. 01:07:157 (3) - ^ fixed
    also maybe increase the hitsound during kiai? around 10%-20% should be good fixed
[Extra]

  1. 01:35:052 (6) - gosh nazi mod, turn off grid snap and fix the stack fixed
other diffs is fine, also hella fun to play
damn my mod sucks so no kds if it doesnt help
good luck!!
Thanks jyu! appreciate it :D
Kawa
Heya! Super late short NM from my queue~

I'm still very inexperienced so take everything I say from a very subjective point of view.
[Advanced]
  1. 00:28:473 (1,2) - There's a strong beat on 00:28:736 - and using a slider end for it feels a bit lacking since it's always better to emphasize these beats with active clicks.
    It's also not consistent with the rest of this section where all the other similar beats (mainly on big white ticks) always started with a circle or sliderhead.
    I'd change the slider(1) into a circle and move 00:28:999 (2) - 2 ticks back, kind of like how it's done here 00:37:157 (1,2) -
  2. 01:20:052 (6,7) - Very subjective but I think swapping 6 and 7 so the return slider starts on the white tick would better compliment the vocals.
[Hard]
  1. 02:04:790 (6) - Not sure if it's just me but is this unsnapped? (off by 1 ms wow)
    The tick starts at 124,789 ms while the object starts at 124,790 ms. Probably not a big deal...
[Insane]
  1. 00:25:447 (4,5) - There's a kick on 00:25:578 - which you could emphasize with slightly larger spacing, much like you did for 00:25:052 (3) - 00:26:105 (8) - and 00:26:631 (1) - in this pattern.
    You could rotate it slightly clockwise and move it further up to form a simmetry with these notes 00:25:052 (3,6,7) - like this example.
    This also creates a sort of buildup with the increasing spacing on the before mentioned sliders that goes well with the song intensity at this part.
  2. 00:45:447 (7,1) - This is a pretty big jump considering there's no significant sound on 00:45:578 - . I'd lower the spacing here a bit.
  3. 01:38:210 (1,1,1,1,2,1,2,1,2) - I love this pattern, looks great!
[Ambient's Insane]
  1. 00:24:394 (10,1) - This stack feels slightly odd to play since you suddenly stop after the snappy jump 00:23:999 (7,8,9) - before it. It also hides the strong kick sound on the sliderhead.
    The other occurences of these stacks seem fine since the circle before the slider plays the stronger sound.

Great mapset! Everything plays really well and is fun, good luck!
Don't kd if I wasn't at least somewhat helpful please
Topic Starter
moph

Kawa wrote:

Heya! Super late short NM from my queue~

I'm still very inexperienced so take everything I say from a very subjective point of view.
[Advanced]
  1. 00:28:473 (1,2) - There's a strong beat on 00:28:736 - and using a slider end for it feels a bit lacking since it's always better to emphasize these beats with active clicks.
    It's also not consistent with the rest of this section where all the other similar beats (mainly on big white ticks) always started with a circle or sliderhead.
    I'd change the slider(1) into a circle and move 00:28:999 (2) - 2 ticks back, kind of like how it's done here 00:37:157 (1,2) - sure, made it the same as the other section
  2. 01:20:052 (6,7) - Very subjective but I think swapping 6 and 7 so the return slider starts on the white tick would better compliment the vocals. sure
[Hard]
  1. 02:04:790 (6) - Not sure if it's just me but is this unsnapped? (off by 1 ms wow)
    The tick starts at 124,789 ms while the object starts at 124,790 ms. Probably not a big deal... not sure how that happened lol, fixed
[Insane]
  1. 00:25:447 (4,5) - There's a kick on 00:25:578 - which you could emphasize with slightly larger spacing, much like you did for 00:25:052 (3) - 00:26:105 (8) - and 00:26:631 (1) - in this pattern.
    You could rotate it slightly clockwise and move it further up to form a simmetry with these notes 00:25:052 (3,6,7) - like this example. sure, did something a little different
    This also creates a sort of buildup with the increasing spacing on the before mentioned sliders that goes well with the song intensity at this part.
  2. 00:45:447 (7,1) - This is a pretty big jump considering there's no significant sound on 00:45:578 - . I'd lower the spacing here a bit. sure, reworked rhythm here as well
  3. 01:38:210 (1,1,1,1,2,1,2,1,2) - I love this pattern, looks great! thank you!!
Great mapset! Everything plays really well and is fun, good luck!
Don't kd if I wasn't at least somewhat helpful please
Thank you Kawa!! really appreciate it :)
NeonLights
Have a star, great map
Topic Starter
moph
thanks NeonLights! :)
Ambient

Kawa wrote:

[Ambient's Insane]
  1. 00:24:394 (10,1) - This stack feels slightly odd to play since you suddenly stop after the snappy jump 00:23:999 (7,8,9) - before it. It also hides the strong kick sound on the sliderhead.
    The other occurences of these stacks seem fine since the circle before the slider plays the stronger sound. - O good point, added a slider instead.
Thanks for the mod! :)

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91105
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4526,22421,39263,56105,72947,91894,129789,133999
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Infinity of Our Love
TitleUnicode:Infinity of Our Love
Artist:Nekomata Master feat. Sana
ArtistUnicode:猫叉Master feat. Sana
Creator:moph
Version:Ambient's Insane
Source:pop'n music 17 THE MOVIE
Tags:Naoyuki Sato Elebits raindrops ambient
BeatmapID:1348093
BeatmapSetID:629830

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
316,526.315789473684,4,2,2,5,1,0
1368,-100,4,2,2,10,0,0
1894,-100,4,2,2,15,0,0
2421,-100,4,2,2,20,0,0
2947,-100,4,2,2,25,0,0
3473,-100,4,2,2,30,0,0
4000,-100,4,2,2,35,0,0
4263,-100,4,2,2,5,0,0
4526,-200,4,2,2,50,0,0
12947,-133.333333333333,4,2,2,50,0,0
20184,-200,4,2,2,50,0,0
21763,-133.333333333333,4,2,1,50,0,0
22421,526.315789473684,4,2,1,50,1,0
22421,-90.9090909090909,4,2,1,50,0,0
39263,-133.333333333333,4,2,1,50,0,0
56105,-111.111111111111,4,2,1,50,0,0
72947,-133.333333333333,4,2,2,50,0,0
91368,-100,4,2,1,50,0,0
91894,-80,4,2,1,65,0,1
108210,-80,4,2,1,65,0,0
108736,-80,4,2,1,65,0,1
125578,-133.333333333333,4,2,1,50,0,0
129789,-250,4,2,1,20,0,0
131894,-133.333333333333,4,2,1,30,0,0


[Colours]
Combo1 : 183,132,204
Combo2 : 133,152,228
Combo3 : 251,138,89
Combo4 : 205,109,109

[HitObjects]
256,192,842,12,0,4263,0:0:0:0:
84,65,4526,6,0,L|87:128,1,55,4|0,0:0|0:0,0:0:0:0:
118,211,4921,2,0,P|89:218|60:216,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
208,244,5579,2,0,L|210:189,1,55,0|0,0:0|0:0,0:0:0:0:
238,97,5973,2,0,P|209:90|180:92,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
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Einja
we talked!
21:43 Einja: hi
21:43 Einja: you posted nm on my modding queue (sorry it's taking me almost a month to get to you xd)
21:45 moph: ohey no worries
21:45 moph: its a free mod so I have no right to complain :^)
21:45 Einja: can we irc
21:45 Einja: because it's much easier for me
21:46 moph: oh yeah sure
21:48 Einja: okie
21:48 Einja: i start
21:49 moph: kk
21:49 Einja: normal:
21:49 Einja: 00:50:710 (2) - i think this would play better ctrl h'd
21:50 Einja: 00:50:710 (2,1) - cuz the current sharp weird angle bend and the 3/4 gap doesn't feel comfortable
21:50 moph: hmm true, can do
21:50 Einja: also i rly love this song
21:50 Einja: especially the english cover >w<
21:51 moph: yusss english ver best
21:51 Einja: haven't seen any english song covers in a while
21:51 Einja: especially by pop n music and other rhythm games
21:52 moph: yeah :o eng ver was actually on nekomata's album instead of the jap ver
21:52 Einja: wait rly
21:52 Einja: that's neat
21:53 moph: yeah, this is actually a shortened ver of the album version LOL
21:53 Einja: 01:40:315 (1) - i think this would be better ctrl h'd as well
21:53 Einja: 01:39:526 (7,1) - it'll have a good lead in here, but not so much as 01:40:315 (1,2) -
21:54 moph: hmm, might keep this one as is, rather keep it flowing into (2) since (7) is in previous stanza
21:54 Einja: good point
21:54 Einja: that's all i have for normal
21:54 moph: cool
21:55 Einja: jumpin to insane
21:55 moph: lmao
21:55 Einja: because advance/hard diffs are not for me lol
21:55 moph: i dont blame ya haha
21:55 Einja: 00:24:921 (2,4) - touching tips :(
21:56 moph: but slider stack ;;;;;
21:56 moph: it does look gross ill change it
21:56 Einja: blame sliders
21:56 Einja: huehue
21:57 Einja: 00:38:868 (3,4) - sudden large spacing
21:57 Einja: i don't hear any important sound on 4, nor is it a downbeat
21:58 Einja: 01:03:473 (4,6) - slight imperfection
21:58 moph: hmm ok
21:59 Einja: plus that square you'll make will look really nice :^)
21:59 Einja: 01:27:684 (1) - i know that this can't be placed any further down
21:59 moph: jokes on you its a diamond :^)
21:59 Einja: but i think moving it up a little more would be great for emphasizing that finish
22:00 Einja: aaaa
22:00 moph: also yeah haha
22:00 Einja: xd
22:00 Einja: 01:38:210 (1,1,1,1) - this is cool
22:00 Einja: 01:37:289 (6,1) - also imperfect overlap xd
22:01 moph: tyty also gdit
22:01 Einja: :D
22:02 moph: cool fixed errthing
22:02 Einja: this insane is really clean
22:02 Einja: i like it
22:02 Einja: extra:
22:03 moph: thank you :D
22:04 Einja: 00:51:499 (1,2,3) - hmm you usually emphasize synth with a wide angle
22:05 Einja: well in that section
22:06 moph: yeaaaaaaaaah ill stop being lazy and change that
22:06 Einja: xddd
22:06 Einja: 01:11:499 (2,1) - i think this weird spacing can confuse people
22:06 Einja: i was able to read it though
22:08 moph: hmm think it should be fine
22:08 Einja: ya
22:08 Einja: just something minor
22:09 Einja: that's all i have for extra
22:09 Einja: it was really fun to play
22:09 moph: awesome
Mir
hi sorry im a day late orz

[General]
OD 6.5 on Hard is a bit high, try 6 cuz it's so close to the Insane's OD?

[Normal]
- 00:36:105 - I think you can make this clickable? 00:35:842 - doesn't have that much on it imo.
- 00:56:105 - 00:39:263 - NC density in these sections is different?

[Advanced]
- 01:21:368 - What happened to the NCing again x.x
- 01:41:499 - Skipping this could be avoided if you did this or something to increase density cuz atm 00:22:421 - 00:39:263 - is a lot denser than your kiais it seems.

[Hard]
- 02:03:999 (3,4,5,6) - All the stronger snares are on the slider ends. This feels a bit weird to play and might be better having them clickable. I would suggest to use elements of this rhythm but the main thing is the snares are definitely worth clicking.

[Insane]
- 01:08:210 (6,7,8) - I think a rhythm that has the latter two clickable would be more fitting than one where the former are clickable.
- 01:57:157 (3) - NC?
- 02:01:368 (1) - 01:44:526 (1,2,3) - No idea why you suddenly skip all of the drums when before you followed the drums x.x it looks really inconsistent. 02:02:026 (2,3,4,5,6,7) - 01:45:052 (3,4,5,6,7,8) - etc

[Ambient's Insane]
- 00:09:789 (1,2,3,4) - NCing? 00:04:526 (1,2,3,4,1) - referring to this probably you should swap 00:09:789 (1,3) - ?
- 00:23:473 (5,6,7,8) - Not sure why the stronger beats here are on the slider ends. I don't hear much on the head. x.x It's even weirder than now 00:27:684 (5,6,7) - they're on the head so it looks inconsistent. Then 00:36:105 (5,6,7,8) - I don't know anymore lol
- 00:29:920 (2,3) - Ctrl+g this for more representative rhythm (snare)?
- 00:37:157 (1,2,3) - Could be a triangle if you moved 3.
- 00:37:684 (3,4,5) - Overlapping here is kinda inconsistent with how you structured your visuals earlier, you avoid overlaps like this quite a lot.
- 00:39:789 (3) - Silder + circle for vocals? 00:44:131 (2,3) -
- 00:41:631 (3,4,5,6,7,8) - Uhh I don't know what this is following orz // 00:54:526 (2,3,4,5) - all the snares are on slidertails but I don't hear anything on the head of 4 and 5 is just a kick.
- 00:55:315 (1,2,3,4,5) - Nicer star possible.
- 00:56:631 (3,4) - Ctrl+G for better vocal representation and get clickable snares.
- 01:02:815 (3,4) - 4 should be following snares right? The vocals are over?
- 01:03:605 (2,3) - Ctrl+G this too for better snare representation.

I don't really wanna continue modding all these rhythm things but really you should look over it and try to make it more obvious by following one specific layer consistently - either vocals or drums - until one of them isn't present anymore.

[Extra]
- 00:55:052 (1,2,3) - I don't think the 3 is really deserving of the same pattern as 1,2 - it's barely audible but 1,2 have clear sounds on them.
- 01:04:460 (12) - Maybe it's just me but I don't actually hear a drum on this orz and having a stream for a held sound is kinda bleh in the first place
- 01:07:815 (5,6) - Ctrl+G for vocals since you skipped the drum for 01:07:157 (3) - ?
- 01:39:657 (1,2,3,4,5) - These are pretty big difficulty spikes..
- 01:40:315 (1,2,3,4,5,6,7,8,9,10) - Your rhythm here is pretty drum-centric but 01:42:420 (1,2,3,4,5,6,7,8,9) - is kinda mixing vocals in it too for some reason 01:42:947 (3,4) -
- 01:45:184 (4,5) - Is kinda ?? cuz there's a vocal on the 5 head but 01:45:578 (6,7) - the snare is prioritized with the slider?
- 02:03:868 (4) - There's nothing on this note so I don't really get why it's such a high intensity jump?
- 02:05:578 (1,2,3,4) - Making 2,3 similar distance as 1,2 or 3,4 would nice.

The rhythm in the kiai kinda switches from vocals to drums randomly like I mentioned above orz

Good luck!!
Topic Starter
moph

Mir wrote:

hi sorry im a day late orz

[General]
OD 6.5 on Hard is a bit high, try 6 cuz it's so close to the Insane's OD? Done

[Normal]
- 00:36:105 - I think you can make this clickable? 00:35:842 - doesn't have that much on it imo. I kind do that for the entire section, Ill consider changing it if its mentioned again
- 00:56:105 - 00:39:263 - NC density in these sections is different? fixed

[Advanced]
- 01:21:368 - What happened to the NCing again x.x fixed
- 01:41:499 - Skipping this could be avoided if you did this or something to increase density cuz atm 00:22:421 - 00:39:263 - is a lot denser than your kiais it seems. true, redid them all in the kiai

[Hard]
- 02:03:999 (3,4,5,6) - All the stronger snares are on the slider ends. This feels a bit weird to play and might be better having them clickable. I would suggest to use elements of this rhythm but the main thing is the snares are definitely worth clicking.really unsure about this, tried your example but the switching seemed kinda weird. Imo sticking to white ticks work but I'll see if I can make this better

[Insane]
- 01:08:210 (6,7,8) - I think a rhythm that has the latter two clickable would be more fitting than one where the former are clickable. true,
done

- 01:57:157 (3) - NC? ye
- 02:01:368 (1) - 01:44:526 (1,2,3) - No idea why you suddenly skip all of the drums when before you followed the drums x.x it looks really inconsistent. 02:02:026 (2,3,4,5,6,7) - 01:45:052 (3,4,5,6,7,8) - etc making it inconsistent was kinda the point, wanted to follow the held vocals more since its near the end of the kiai, idk i kinda like it. Also the part after seems inconsistent because of the longer note from before, its still the same

[Extra]
- 00:55:052 (1,2,3) - I don't think the 3 is really deserving of the same pattern as 1,2 - it's barely audible but 1,2 have clear sounds on them. removed it
- 01:04:460 (12) - Maybe it's just me but I don't actually hear a drum on this orz and having a stream for a held sound is kinda bleh in the first place I'm following the sound thats increasing in pitch here, pretty sure its not held but 1/4s
- 01:07:815 (5,6) - Ctrl+G for vocals since you skipped the drum for 01:07:157 (3) - ? switched to drums there cuz the vocals are a lot more ambiguous
- 01:39:657 (1,2,3,4,5) - These are pretty big difficulty spikes.. wouldnt say theyre that much harder than the others, it is pretty much the most intense part of the song
- 01:40:315 (1,2,3,4,5,6,7,8,9,10) - Your rhythm here is pretty drum-centric but 01:42:420 (1,2,3,4,5,6,7,8,9) - is kinda mixing vocals in it too for some reason 01:42:947 (3,4) - the first stanza barely has any vocals to follow except the 2 long notes which is why its drum-centric. The second stanza has a lot more vocal wise and I reflected that by incorporating more vocal mapping
- 01:45:184 (4,5) - Is kinda ?? cuz there's a vocal on the 5 head but 01:45:578 (6,7) - the snare is prioritized with the slider? imo mapping the second slider to the vocals would skip 01:45:710 - which is a pretty important note. The second slider is still mapped to the vocals. There is a pitch change there which is sustained so imo it fits pretty well
- 02:03:868 (4) - There's nothing on this note so I don't really get why it's such a high intensity jump? yeah its overdone, I'll do something about it
- 02:05:578 (1,2,3,4) - Making 2,3 similar distance as 1,2 or 3,4 would nice. sure

The rhythm in the kiai kinda switches from vocals to drums randomly like I mentioned above orz

Good luck!!
Thanks Mir!! :)
Ambient

Mir wrote:

[Ambient's Insane]
- 00:09:789 (1,2,3,4) - NCing? 00:04:526 (1,2,3,4,1) - referring to this probably you should swap 00:09:789 (1,3) - ?
- 00:23:473 (5,6,7,8) - Not sure why the stronger beats here are on the slider ends. I don't hear much on the head. x.x It's even weirder than now 00:27:684 (5,6,7) - they're on the head so it looks inconsistent. Then 00:36:105 (5,6,7,8) - I don't know anymore lol
- 00:29:920 (2,3) - Ctrl+g this for more representative rhythm (snare)?
- 00:37:157 (1,2,3) - Could be a triangle if you moved 3.
- 00:37:684 (3,4,5) - Overlapping here is kinda inconsistent with how you structured your visuals earlier, you avoid overlaps like this quite a lot.
- 00:39:789 (3) - Silder + circle for vocals? 00:44:131 (2,3) -
- 00:41:631 (3,4,5,6,7,8) - Uhh I don't know what this is following orz // 00:54:526 (2,3,4,5) - all the snares are on slidertails but I don't hear anything on the head of 4 and 5 is just a kick.
- 00:55:315 (1,2,3,4,5) - Nicer star possible.
- 00:56:631 (3,4) - Ctrl+G for better vocal representation and get clickable snares.
- 01:02:815 (3,4) - 4 should be following snares right? The vocals are over?
- 01:03:605 (2,3) - Ctrl+G this too for better snare representation.

I don't really wanna continue modding all these rhythm things but really you should look over it and try to make it more obvious by following one specific layer consistently - either vocals or drums - until one of them isn't present anymore.
Fixed all thanks Mir ;) Also i'll be going through it and making things more consistent as you suggested.

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91105
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4526,22421,39263,56105,72947,91894,129789,133999
DistanceSpacing: 2.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Infinity of Our Love
TitleUnicode:Infinity of Our Love
Artist:Nekomata Master feat. Sana
ArtistUnicode:猫叉Master feat. Sana
Creator:moph
Version:Ambient's Insane
Source:pop'n music 17 THE MOVIE
Tags:Naoyuki Sato Elebits raindrops ambient
BeatmapID:1348093
BeatmapSetID:629830

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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Chaoslitz
ticket like 4894517849416 months ago

[General]
  1. I doubt if the source is correct. The one pop'n music used is covered by sana instead of joelle strother.

    According to http://www.konamistyle.jp/sp/nekomata_1st/index.html, it seems it is first released in a game called "エレビッツ カイとゼロの不思議な旅" (English version), so this maybe the proper source

    (of course it is better to find someone for confirmation lol)
[Easy]
  1. NCs become messy when vocal starts lol. (eg 00:49:657 (1) - 01:02:420 (4) - etc) I suggest adding ncs every 2 downbeats in lower difficulties
  2. 01:15:052 - Missing whistle?
  3. 01:50:578 (4,5) - I don't think it is a good idea to blanket in this way, beginners may misread and hit 01:50:842 (5)'s tail because the flow is more straight-forward
  4. ok I understand this song is tough to map lower diffs lol
[Normal]
  1. 00:04:526 (1,1) - try repeating the slider? imo leaving a 3/4 gap is really weird and uncomfortable to play
  2. 01:12:947 (1,2) - blanket :V
[Advanced]
  1. 02:13:078 - I think it should be snapped on 1/6 instead, if you listen it in 25%
[Hard]
  1. 02:13:078 (3) - same as advanced
[Insane]
  1. 02:01:237 (8,1) - I don't think players can react well or even read the reverse, especially when players are using the default skin with such bright combo colour
  2. 02:13:144 - same as advanced
[Ambient's Insane]
  1. 00:20:184 (1) - would be better to snap the slider end on drum sound 00:21:719, 00:21:763 - has actually no sound
  2. 01:08:210 (8) - it is actually 1/6 :v so better to use a single note instead
  3. 02:13:144 - same as advanced
[Extra]
  1. 00:33:999 (1,2,3,4,1,2,3,4) - I don't understand why the spacing sudden drops when the pitch is increasing, it is too different when compared to 00:26:105 (1,2,1,2)
  2. 00:44:657 (5,6) - the spacing here is too large imo :v
  3. 00:44:657 (5,6) - Same as Ambient's Insane, should be 1/6
  4. 02:13:144 - same as advanced
Topic Starter
moph

Chaoslitz wrote:

ticket like 4894517849416 months ago

[General]
  1. I doubt if the source is correct. The one pop'n music used is covered by sana instead of joelle strother.

    According to http://www.konamistyle.jp/sp/nekomata_1st/index.html, it seems it is first released in a game called "エレビッツ カイとゼロの不思議な旅" (English version), so this maybe the proper source

    (of course it is better to find someone for confirmation lol)
will see if I can ask someone.The pop'n music ver is actually the Japanese version so I'll change the source. The english ver comes on the raindrops album (where I got the mp3) as well as composers which is where this metadata is from. I think this is probably correct since its the English version

[Easy]
  1. NCs become messy when vocal starts lol. (eg 00:49:657 (1) - 01:02:420 (4) - etc) I suggest adding ncs every 2 downbeats in lower difficulties
  2. 01:15:052 - Missing whistle?
  3. 01:50:578 (4,5) - I don't think it is a good idea to blanket in this way, beginners may misread and hit 01:50:842 (5)'s tail because the flow is more straight-forward
  4. ok I understand this song is tough to map lower diffs lol
[Normal]
  1. 00:04:526 (1,1) - try repeating the slider? imo leaving a 3/4 gap is really weird and uncomfortable to play
  2. 01:12:947 (1,2) - blanket :V
[Advanced]
  1. 02:13:078 - I think it should be snapped on 1/6 instead, if you listen it in 25%
[Hard]
  1. 02:13:078 (3) - same as advanced
[Insane]
  1. 02:01:237 (8,1) - I don't think players can react well or even read the reverse, especially when players are using the default skin with such bright combo colour
  2. 02:13:144 - same as advanced
[Extra]
  1. 00:33:999 (1,2,3,4,1,2,3,4) - I don't understand why the spacing sudden drops when the pitch is increasing, it is too different when compared to 00:26:105 (1,2,1,2) thought it kinda fit but I guess not, changed
  2. 00:44:657 (5,6) - the spacing here is too large imo :v
  3. 00:44:657 (5,6) - Same as Ambient's Insane, should be 1/6 assuming you mean 01:08:210 (8) - im pretty sure its 1/8 as I hear the sound 3 times, later here 01:08:473 (8,9,10,11,1) - 5 times
  4. 02:13:144 - same as advanced
no reply = fixed
thanks Chaoslitz!!
Ambient

Chaoslitz wrote:

[Ambient's Insane]
  1. 00:20:184 (1) - would be better to snap the slider end on drum sound 00:21:719, 00:21:763 - has actually no sound - Ah true,
    fixed!
  2. 01:08:210 (8) - it is actually 1/6 :v so better to use a single note instead - Sure thang.
  3. 02:13:144 - same as advanced - Fixed!
Thanks for the mod Chaoslitz!

Updoot
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 91105
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 4526,22421,39263,56105,72947,91894,129789,133999
DistanceSpacing: 3.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Infinity of Our Love
TitleUnicode:Infinity of Our Love
Artist:Nekomata Master feat.Joelle Strother
ArtistUnicode:猫叉Master feat.Joelle Strother
Creator:moph
Version:Ambient's Insane
Source:エレビッツ カイとゼロの不思議な旅
Tags:佐藤直之 Naoyuki Sato Elebits raindrops pop'n music 17 THE MOVIE ambient
BeatmapID:1348093
BeatmapSetID:629830

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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248,231,129263,2,0,L|222:194,1,41.2500015735627,8|2,0:0|0:0,0:0:0:0:
186,298,129526,2,0,L|156:250,1,41.2500015735627,8|2,0:0|0:0,0:0:0:0:
85,66,129789,6,0,B|48:37|18:69|26:104|48:127|75:117|102:140|113:158|113:158|114:138|129:105|157:102|167:71|159:36|118:21|96:67,1,352,4|4,0:0|0:0,0:0:0:0:
343,70,132815,6,0,L|348:104,2,20.6250007867813,0|0|4,0:0|0:0|0:0,0:0:0:0:
407,145,133122,1,2,0:0:0:0:
252,48,133342,1,0,0:0:0:0:
407,145,133473,1,8,0:0:0:0:
203,276,133736,1,2,0:0:0:0:
281,177,133999,5,4,0:0:0:0:
Chaoslitz
oops sorry for naming diff names wrongly lol

Ambient's Insane: 00:20:184 (1,3) - probably need stack

Extra: 01:08:210 (7) - yea they are three sounds but im pretty sure they are on 1/6 xp, you can listen it in 25%
Topic Starter
moph
ok fixed both points
Chaoslitz
Bubbled!
Topic Starter
moph
thank you!
Natsu
extra

  1. 00:25:842 (7,8) - those beats are part of the next melody 00:26:105 (1,2,1,2) - so add NC to 7
  2. 00:34:263 (3) - same, a NC is needed here.
  3. 00:39:526 (2) - maybe here too, because the combos are based on vocals at this section like 00:41:631 (1) -
  4. 01:38:210 (1,1,1,1) - I understand the NC spam here, but 01:39:263 (1,1) - this is too much and also ruins the nice vocal effect, just remove the NC at 01:39:394 (1) -
  5. 01:56:105 (1,1) - same as above
ambient

  1. 00:04:526 (1,2,3,4) - rip blankets xd
  2. 00:20:184 (1) - missing whistle at the tail of this slider
hard

  1. 00:53:868 (1,2,3) - you can use a better blanket here
  2. 01:27:684 (3) - almost every diff have a nc here, add one here too?
metadata?

really clean map xd
Topic Starter
moph

Natsu wrote:

extra

  1. 00:25:842 (7,8) - those beats are part of the next melody 00:26:105 (1,2,1,2) - so add NC to 7
  2. 00:34:263 (3) - same, a NC is needed here.
  3. 00:39:526 (2) - maybe here too, because the combos are based on vocals at this section like 00:41:631 (1) -
  4. 01:38:210 (1,1,1,1) - I understand the NC spam here, but 01:39:263 (1,1) - this is too much and also ruins the nice vocal effect, just remove the NC at 01:39:394 (1) -
  5. 01:56:105 (1,1) - same as above
ambient

  1. 00:04:526 (1,2,3,4) - rip blankets xd
  2. 00:20:184 (1) - missing whistle at the tail of this slider
hard

  1. 00:53:868 (1,2,3) - you can use a better blanket here
  2. 01:27:684 (3) - almost every diff have a nc here, add one here too?
metadata?

really clean map xd
fixed everything!
as for meta I'm going by these sources
http://www.cdjapan.co.jp/product/GFCA-191
http://www.nanome.jp/sakamoto/wp-content/uploads/raindrops_03.jpg
http://www.konamistyle.jp/sp/composers/index.html
Natsu
Ok :)
Ambient
Woohoo!! :D
Topic Starter
moph
thank you!! :D
Rizen
gratzz! !!
Kaifin
really good map
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