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Yuki Hayashi - You Say Run (Season 2)

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Topic Starter
[ XSpec ]
This beatmap was submitted using in-game submission on Saturday, 24 June 2017 at 11:13:42 PM

Artist: Yuki Hayashi
Title: You Say Run (Season 2)
Source: 僕のヒーローアカデミア
Tags: boku no hero academia you say run yuki hayashi deku
BPM: 180
Filesize: 5438kb
Play Time: 01:27
Difficulties Available:
  1. +Ultra (Please IGNORE It) (7.65 stars, 413 notes)
  2. Another (5.11 stars, 484 notes)
  3. Hard (3.11 stars, 298 notes)
  4. Insane (4.54 stars, 396 notes)
  5. Normal (1.96 stars, 148 notes)
Download: Yuki Hayashi - You Say Run (Season 2)
Information: Scores/Beatmap Listing
---------------
You Say Run (Season 2)

GO BEYOND! PLUS ULTRA!!!

Flowziee
hihi mod from my queue

First Look

Good mapping I will say, not a lot of spacing issues. There are minor issues that may or may not affect gameplay.

Normal
I suggest toning down the slider velocity in both kiai times at the beginning. IMO, slider velocity in this section is way too fast.

Hard
I just want to point out that although it's only about a minute and a half, it's very stamina draining especially for lower-skilled players, since there is so much 1/2 beat spamming.
00:11:857 (2,3) - Distance should be the same as (1,2) since it's 1/2 beat.
01:28:607 (1) - Would suggest put this on next white/red tick to give time for players to get ready for the spinner.

Insane
00:25:690 (7,8,9,10) - I think this stream looks better if it is stacked towards the slider.
00:33:690 (5,6,7,8) - Same for this.
01:26:024 (1,2,3,4,5,6,7,8) - Jumps are very cramped here, might want to space it out horizontally. As for (5,6,7,8), the spacing should be the same as (1,2,3,4)

All Might
First off, the ending has insane jumps which don't really compliments the intensity of the song, but since it's used so much in the ending I figured it would be ok, unless you want to nerf the ending a lot.
00:35:857 (4,5,6,7) - Don't really understand why the spacing is so much here, to me there aren't any important sounds to be mapped here, so it should have lesser spacing.
00:50:024 (1) - Really doesn't affect gameplay at all, but could you match up the slider path with the followpoint so that it looks a tiny bit cleaner?
01:13:190 (4,5,6,7) - Again, don't really understand why the spacing is so much here, the intensity of the song is the same and it doesn't contain important parts here, so it should have lesser spacing.

Other than that, I think it's a very straightforward map. I like it :D
quickman30
Hi ! it's random mod of a random mapper :D.

All Might

the flow of this map is really good for the beginning ....

but they are few mistakes :

0:16:024 (3,4,5,6,7,8) - why the spacing of the stream are uncreased here ? i thinks you can use the spacing that you use for the stream after (00:22:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - )

this slider i00:11:357 (1) - is to far of this 00:11:190 (10) - . try to bring them closer .

there are lot of sound on a blue tick that you did'nt use like here 01:13:190 (4,5) -
01:15:690 (2,3) -
01:23:857 (3) -
focus you on these sounds and that will be ok !

good luck !
Topic Starter
[ XSpec ]

Flowziee wrote:

hihi mod from my queue

First Look

Good mapping I will say, not a lot of spacing issues. There are minor issues that may or may not affect gameplay.

Normal
I suggest toning down the slider velocity in both kiai times at the beginning. IMO, slider velocity in this section is way too fast.
Fixed!

Hard
I just want to point out that although it's only about a minute and a half, it's very stamina draining especially for lower-skilled players, since there is so much 1/2 beat spamming. I'll take note of it
00:11:857 (2,3) - Distance should be the same as (1,2) since it's 1/2 beat. Fixed!
01:28:607 (1) - Would suggest put this on next white/red tick to give time for players to get ready for the spinner. Fixed!

Insane
00:25:690 (7,8,9,10) - I think this stream looks better if it is stacked towards the slider. Fixed!
00:33:690 (5,6,7,8) - Same for this. Fixed!
01:26:024 (1,2,3,4,5,6,7,8) - Jumps are very cramped here, might want to space it out horizontally. As for (5,6,7,8), the spacing should be the same as (1,2,3,4) Fixed

All Might
First off, the ending has insane jumps which don't really compliments the intensity of the song, but since it's used so much in the ending I figured it would be ok, unless you want to nerf the ending a lot. Nerfed by 15% and a slider section
00:35:857 (4,5,6,7) - Don't really understand why the spacing is so much here, to me there aren't any important sounds to be mapped here, so it should have lesser spacing. Thanks for pointing this out
00:50:024 (1) - Really doesn't affect gameplay at all, but could you match up the slider path with the followpoint so that it looks a tiny bit cleaner? Fixed!
01:13:190 (4,5,6,7) - Again, don't really understand why the spacing is so much here, the intensity of the song is the same and it doesn't contain important parts here, so it should have lesser spacing. Fixed!

Other than that, I think it's a very straightforward map. I like it :D Thanks for your feedback! Much appreciated :)
Topic Starter
[ XSpec ]

quickman30 wrote:

Hi ! it's random mod of a random mapper :D. Thanks random modder xP

All Might

the flow of this map is really good for the beginning ....

but they are few mistakes :

0:16:024 (3,4,5,6,7,8) - why the spacing of the stream are uncreased here ? i thinks you can use the spacing that you use for the stream after (00:22:024 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ) Fixed!

this slider i00:11:357 (1) - is to far of this 00:11:190 (10) - . try to bring them closer . Fixed!

there are lot of sound on a blue tick that you did'nt use like here 01:13:190 (4,5) -
01:15:690 (2,3) -
01:23:857 (3) -
focus you on these sounds and that will be ok ! Thanks for pointing out! :)

good luck ! ty for your feedback :)
Kurogami
Hi! Mod from my modding queue.

Insane
Beginning of the map sounds pretty intese. Maybe you should make all these "jumps" a little more spaced?
00:10:690 (1,2,3,4) - When I hear the music in this part this little square really doesnt fit for me.
00:46:690 (2) - Maybe instead of this circle put slider here which will end on blue tick right before burst.

All Might
I think better offset would be 679.
Again I think spacing at the beginning is too small on most of the jumps.
00:13:190 (2) - This is placed too high. Grab these 3 objects and place them lower like on this picture for example.
00:16:024 (3,4,5,6,7,8) - This burst looks bad for me. Maybe just place slider and convert it to stream.
00:40:024 (5) - NC
01:29:857 (5,6,7) - Maybe remove these three. On previous 5 and 6 place small slider and start spinner 1 tick earlier.
Topic Starter
[ XSpec ]

Kurogami wrote:

Hi! Mod from my modding queue.

Insane
Beginning of the map sounds pretty intese. Maybe you should make all these "jumps" a little more spaced? I disagree, as there are some beats i want to emphasis more on spacing and by increasing the spacing for these jumps, im making the emphasis less apparent
00:10:690 (1,2,3,4) - When I hear the music in this part this little square really doesnt fit for me. The spacing for this part acts as a small build up, a square might not be elegant transition, but i believe it fits the role decently as
00:46:690 (2) - Maybe instead of this circle put slider here which will end on blue tick right before burst. I considered, and decided to land it on a red tick instead for contrast, it might not be a smooth transition but it emphasis more on the stream stack

All Might
I think better offset would be 679. I think 679 is abit too early, maybe somewhere in between might be a sweet spot, will consider
Again I think spacing at the beginning is too small on most of the jumps. same as insane
00:13:190 (2) - This is placed too high. Grab these 3 objects and place them lower like on this picture for example. I do agree it is placed too high, but grabbing 3 and pushing it down is a bad idea. I rearranged them to form more of a circular movement into the next slider, which definitely improved flow around this area
00:16:024 (3,4,5,6,7,8) - This burst looks bad for me. Maybe just place slider and convert it to stream. Well, funny as it sounds, it was made using a straight slider and curved slider converted, but ill consider
00:40:024 (5) - NC I'll consider it, but mainly because it doesn't really requires a new combo since the rhythm stayed consistent through this section, but i do feel new comboing might provide emphasis visually
01:29:857 (5,6,7) - Maybe remove these three. On previous 5 and 6 place small slider and start spinner 1 tick earlier. I do not agree with removing the 3 since theres still some beats left, but I think pushing the spinner 1 tick earlier is a neat consideration
Thanks for your feedback
- Akagi -
hi I wanted to learn modding so here I came :)

ALL MIGHT

00:10:857 (8,9,10) - you should try to put these jump in triangle since you did that with 00:10:357 (5,6,7) - I think it'd be better like this https://osu.ppy.sh/ss/8424613 https://osu.ppy.sh/ss/8424618

00:16:024 (3,4,5,6,7,8) - the stream here could be better use a slider and do ctrl+shift+f[/spoilerbox]

00:24:857 (2,3,4,5) - it's not symmetric you can use ctrl+c + ctrl+v and ctrl+shift+r to rotate this with 90 degrees ( https://osu.ppy.sh/ss/8424663 )

00:29:690 (5,6,1) - I don't understand why you put a triple here wouldn't be a double better ?

00:30:357 (3,4) - the circle should be closer ,the jump doens't fit with the song right there I think

00:35:524 (2,3,4,5,6) - interresting :P

00:39:024 (5,6,7,8,1) - I think it'd be better if you curve that stream to fit with the flow and the sliders

00:39:357 (1,2,3,4,5,6,7,8) - there is no flow on these jump try triangle like the 1st jumps I screenshotted :oops:

00:47:024 (6,7,8,9) - why isn't it curved ? it woudl be better I think

01:02:857 (4,5) - jump this like the others :oops:

01:27:357 (1,2,3,4,5,6,7,8) - the flow is wrong here you don't need to change the flow to show that the song is different I think
Topic Starter
[ XSpec ]

- Akagi - wrote:

hi I wanted to learn modding so here I came :)

ALL MIGHT

00:10:857 (8,9,10) - you should try to put these jump in triangle since you did that with 00:10:357 (5,6,7) - I think it'd be better like this https://osu.ppy.sh/ss/8424613 https://osu.ppy.sh/ss/8424618 A triangle is fine but I overused the same pattern over and over again, it'll get repetitive, so I added a different type of jump here for variety

00:16:024 (3,4,5,6,7,8) - the stream here could be better use a slider and do ctrl+shift+f[/spoilerbox] Well, since I already have 2 complaints on the same part. It was made using a straight slider then with a curved slider~ Changed

00:24:857 (2,3,4,5) - it's not symmetric you can use ctrl+c + ctrl+v and ctrl+shift+r to rotate this with 90 degrees ( https://osu.ppy.sh/ss/8424663 )
Okay, not really affects gameplay that much, since its more of aesthetics reason, but sure
00:29:690 (5,6,1) - I don't understand why you put a triple here wouldn't be a double better ? Notice the entire map has 1/2 spacing, it is an okay suggestion but I rather a triple since it corresponds to every beat while making gameplay intuitive

00:30:357 (3,4) - the circle should be closer ,the jump doens't fit with the song right there I think I lowered the distance. It is a strong beat at 4, but I do agree that the distance is abit too large

00:35:524 (2,3,4,5,6) - interresting :P I had a random jump here before :P, it was "tone" down, since theres no significant strong beats until 7

00:39:024 (5,6,7,8,1) - I think it'd be better if you curve that stream to fit with the flow and the sliders
Neat suggestion, I like it!
00:39:357 (1,2,3,4,5,6,7,8) - there is no flow on these jump try triangle like the 1st jumps I screenshotted :oops: Well, firstly, lets clarify that theres no such thing as "no flow", theres flow which either good or bad. As you can see, the jumps are back and forth, but if you were to use circular flow to navigate it, you will notice 1,2,3,4 spins clockwise while 5,6,7,8 spins anti clockwise which is all intended.

00:47:024 (6,7,8,9) - why isn't it curved ? it woudl be better I think The instrument got louder, representing a change in the form of a straight stream that is spaced further than the initial one, think of the initial curved stream as a smooth slow transition into something rigid

01:02:857 (4,5) - jump this like the others :oops: if you take a closer look, those parts where i put the jumps, are parts where you can hear the sound of a loud instrument

01:27:357 (1,2,3,4,5,6,7,8) - the flow is wrong here you don't need to change the flow to show that the song is different I think ^ +
Variety, and back and forth jumps does change the dynamic here

Overall, the mod is not bad, good luck improving your modding skills :)
Einja
hi there

[general]
i don't think (season 2) should be in the title, checked the metadata and it's not part of the song title at all.

[another]
00:01:857 (6) - why is this note so close to the other stack and the upcoming slider? if it was spaced further away from the incoming slider, the slider would be emphasized much greater.
00:03:190 (4) - ^ (continuous patterns through out the diff that i suggest changing)

00:37:524 (4,1) - weird flow break here, normally flow breaks ahead of the slider tail, not behind it

00:39:357 (1,2,3,4,5,6,7,8) - any reason for the zigzag flow instead of counter-clock/clockwise flow that you did for the entire map

00:40:690 (1,2,3,5) - plz don't stack these :v

00:46:024 (1) - hm, this isn't strong enough to emphasize the drums in the back. the drums go in a 3/4 pattern and i think it would be better to emphasize it this way: http://prntscr.com/fp0r3w

00:49:857 (8,1) - yes, that is the spacing i want to see in a downbeat emphasis (you could also do it with triples and streams)

01:11:357 (1,2) - weird flow break again, goes from counter-clockwise to clockwise, and it's not a downbeat

01:13:190 (4,5,6,7,8,9,10,1) - same here, flow gets broken off in this zigzag pattern, which turns motion into a jagged counter clockwise movement

okay, so just check the flowbreaks i mentioned and downbeat emphasis using spacing with the note before the downbeat, that's all

[+ultra]
best diff, nothing to say here. easily rankable



okay that's all,
good luck!
polka


[General:]
  1. Please get someone to check the metadata. I don't believe the title of the song is correct.
[Normal:]
  1. 00:00:691 - Two timing points stacked on top of each other with different sample volumes is unrankable.
  2. 00:00:691 (1) - This slider repeating doesn't really work because it's tail lands on absolute silence, the sound actually happens on 00:01:524 - . You should do something like this: https://osu.ppy.sh/ss/8504581.
    1. 00:11:357 (1) - ^ Here too.
    2. 00:19:357 (1) - ^
  3. 00:07:357 (1) - This slider isn't mapping anything. Scoot this to start at 00:07:190 - .
  4. 00:08:690 (1,2) - This plays better unstacked.
  5. 00:10:690 (1) - Circles map this much better.
  6. 00:15:357 (1,2,3) - This blanket could use work.
  7. 00:19:190 - There should be a note here.
    1. 00:33:690 - ^
    2. 01:00:524 - ^
    3. 01:05:857 - ^
  8. 00:22:024 - Normal players cannot play Slider Velocity changes. Please just keep the speed at 1.0x
  9. 01:22:690 (1,1) - Remove New Combos, as they aren't a start of a new section.
  10. 01:28:690 (1) - Move spinner to white tick to give your target audience enough prep time for a spinner.
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