forum

cYsmix - Breeze [OsuMania]

posted
Total Posts
39
show more
Topic Starter
Soul Evans

riunosk wrote:

mod on request 1 2 3 4
general
01:29:171 - not sure why the kiai starts here when it feels like it should be 01:30:885 -well i like using that place it feels better
yizy
00:40:743 (40743|2,41171|3) - flip for pitchi feel like the last note where i placed it is a higher pitch in a sense lol
00:50:171 (50171|0,50600|2,51028|1,51457|3) - 3 4 1 2 for pitch?i don't like this sort of pliability but the way i placed it is pitch focused already so
00:52:957 (52957|2) - should be at 4 for pitchkinda is pitched, but i guess moving it to 4 would be better for pliability so did that
00:54:671 (54671|2,54885|3) - flip for pitchdid that
00:57:457 (57457|0,57885|1,58314|2) - should be on 2 3 4 instead for pitch as wellok
00:59:171 (59171|3,60028|0) - 3 4 for pitchdid something similar
01:43:743 - pretty awkward to finish heredid something
Minor pitch issues but overall decent chart
nomall
00:52:957 (52957|2,53171|3) - flip for pitchok
00:57:885 (57885|2,57885|1) - can probably switchwill probs keep bcs it makes a bad pattern
01:00:885 (60885|1) - this should definetly be at 4done
Not much to say, pretty decent chart
chronosphere
00:08:385 (8385|1,8600|1,8814|1,9028|1) - anchor
00:09:028 (9028|0,9243|0,9457|0,9671|0,9885|0) - ^
00:10:743 (10743|0,10957|0,11171|0,11385|0,11600|0,11814|0,12028|0) - one bigass anchor
00:12:671 (12671|0,12885|0,13100|0,13314|0) - ^
00:18:885 (18885|0,18993|1) - seems inconsistent with your patterningthis one sounded different in terms of how clear i can hear it so i'll keep it as it is
00:31:314 (31314|1,31528|1,31743|1,31957|1) - anchori think that seems fine as it is
00:37:100 (37100|1,37314|1,37528|1,37743|1) - ^that isn't a big problem since the first is a trill and second is a jumptrillable Js pattern
00:38:171 (38171|1,38385|1,38600|1,38814|1,39028|1) - ^
00:49:743 (49743|3,49850|2,49957|1,50064|0) - though i see why you charted it like this, seems very inconsistent with the following patternsi'll see what i can do about it later
01:06:564 (66564|2,66778|2,66885|0,66993|2,67100|0,67207|2,67314|0,67528|0,67743|0) - are these intentional?i believe so
01:08:385 (68385|1,68385|3,68600|2,68600|0) - you charted these as trills just now, why suddenly turn into doubles?because before it had 1/4 but now it sounds more of an isolated 1/2 so i can see why chrono did it like that
01:20:814 (80814|0,81028|0,81243|0,81457|0) - anchori think he did it like that intentionally
01:22:528 (82528|2,82743|2,82957|2,83171|2,83385|2,83600|2,83814|2,84028|2,84243|2,84457|2,84671|2,84885|2,85207|2,85421|2) - long ass anchori think this is hardly a problem, it plays like a regular handstream so it isn't that deadly
01:36:885 (96885|2,97100|2,97314|2,97528|2) - ^same here
Unusually anchory, try to avoid using too many no reply = applied
macks
00:09:457 (9457|2,9671|2,9885|2,10100|2,10314|2,10528|2,10743|2) - anchor
00:39:350 (39350|1) - i feel like this ln is a ghost notedoesn't sound that way to me
00:50:600 (50600|1,50814|1,51028|1,51243|1,51457|1) - anchor
00:50:171 (50171|2,50171|3,50171|0) - why the usage of triples?because i use it for the main beat, although if it was 1/2 i use doubles
01:07:743 (67743|2,67957|2,68171|2,68385|2) - anchor
01:22:314 (82314|0,82528|0,82743|0,82957|0,83171|0,83385|0,83600|0,83814|0) - ^
Decent chart, not really much to say
gud luk for renk

Lenfried- wrote:

quickie cause pms also modscore
mx
00:31:100 (31100|2,31207|3,31314|2,31421|3,31528|2) - slightly awkward trill to deal with because there isn't really "trilly" in the music. Would like 00:31:100 (31100|2) - to go to 2. Also consider the fact that nowhere else in this section has a trill this longdid something similar
00:59:600 (59600|3) - empty space in 1 bothers me. Though there seems to be some PR, if there aren't any, move to 1k
01:36:885 (96885|2) - reverse shields have been quite common in this section so why not pull one off here. Where this is shortened by 1/4 and add a note at 3 in 01:37:314 -nice suggestion

just a quickie yeah. I'm in a middle of watching my youtube stuff >:d

Grats again, and best of luck! :D

Thank you guys!
Garalulu
insta quick irc ofc
:D
22:44 Soul Evans: hello lului
22:44 Garalulu: hihihi
22:44 Soul Evans: mind if i asked for a very quick irc mod on somethin
22:45 Garalulu: yah sure
22:45 Garalulu: which map?
22:46 *Soul Evans is editing [https://osu.ppy.sh/b/1329109 cYsmix - Breeze [Chrono's A'sifa 'HD']]
22:46 Soul Evans: any diff you want
22:46 Soul Evans: last diff is noodles 4k
22:48 Garalulu: oh
22:48 Garalulu: it's mbc songs huh
22:49 *Garalulu is editing [https://osu.ppy.sh/b/1329110 cYsmix - Breeze [Hayajan 'MX']]
22:50 Soul Evans: i
22:50 Soul Evans: won
22:50 Soul Evans: LOL
22:50 Garalulu: lol
22:50 Garalulu: congratz
22:50 Garalulu: oki start
22:51 Soul Evans: ty <3
22:51 Garalulu: 00:09:135 - this sound is same with 00:02:278 (2278|1) tho
22:53 Soul Evans: k gimma a second let me reply to a mod
22:53 Garalulu: yap
23:03 Soul Evans: ok we can
23:03 Soul Evans: start
23:03 Soul Evans: sorry for delay o.o
23:05 Garalulu: no problem
23:06 Soul Evans: ok so to reply to your first point
23:07 Soul Evans: the sound in 00:02:278 (2278|1) - here is why i added a note
23:07 Soul Evans: however in
23:07 Soul Evans: 00:09:135 -
23:07 Soul Evans: i didn't do it because it was harder with the LN note
23:07 Soul Evans: plus would be a bit cramped with the mini jacks and all
23:07 Garalulu: oki good
23:08 Garalulu: 00:17:100 (17100|2) - I think it's 00:17:091 -
23:10 Soul Evans: ok
23:12 Garalulu: 00:22:100 - 00:22:314 - you can add LNs at here like [http://osu.ppy.sh/ss/8417916 this]
23:18 Soul Evans: shit
23:18 Soul Evans: i forgot you messaged me
23:18 Soul Evans: LOL
23:18 Soul Evans: sorry
23:18 Garalulu: owo
23:20 Soul Evans: did that
23:21 Garalulu: 01:09:457 - 01:10:314 - this part is more quite rather than 01:08:600 - 01:09:457
23:21 Garalulu: so you can delete a rice note to express it
23:22 Soul Evans: how about i turn the note to
23:22 Soul Evans: an LN?
23:22 Soul Evans: like two LNs instead of a note+LN
23:23 Soul Evans: changing the pattern representation
23:23 Garalulu: cool
23:24 Garalulu: 01:11:707 (71707|1) - you can delete this to make a flow
23:25 Garalulu: i think it must be had a short break time before start next drum melody
23:26 Soul Evans: hmm
23:26 Soul Evans: did that
23:27 Garalulu: 01:33:993 (93993|1,94100|0,94207|2,94314|0,94314|1) - i love the structure like this :32
23:27 Soul Evans: same lol
23:28 Garalulu: 01:23:921 - it has a sound tho
23:29 Soul Evans: you mean a 1/4 sound?
23:29 Garalulu: yap
23:29 Soul Evans: k gonna do something
23:30 Garalulu: 01:28:850 - and you miss this sound
23:30 Garalulu: 01:27:135 (87135|2) - like this
23:31 Soul Evans: can you give me example screenshot
23:31 Soul Evans: on what i can do to it?
23:33 Garalulu: [http://osu.ppy.sh/ss/8418085 just like before pattern]
23:37 Soul Evans: did something similar i guess lol
23:37 Garalulu: lol
23:37 Garalulu: gj
23:38 Garalulu: 01:29:814 - you can express this flow like [http://osu.ppy.sh/ss/8418135 this]
23:41 Garalulu: knock knock
23:44 Soul Evans: damn
23:44 Soul Evans: ok gimme a sec
23:47 Soul Evans: post irc so i can give kudo owo
23:48 Garalulu: yah yah
23:48 Garalulu: yammy kudosu
ByeForNow
Small IRC and lazy mod
IRC
22:38 ByeForNow: ok
22:38 *ByeForNow is editing [https://osu.ppy.sh/b/1329110 cYsmix - Breeze [Hayajan 'MX']]
22:40 ByeForNow: lol
22:41 ByeForNow: 00:07:743 (7743|2,7957|1,8064|1,8171|2) - ctrl+H? hand balance
22:43 ByeForNow: 00:22:100 (22100|1,22100|2,22100|0) - ctrl+H? pitch
22:43 ByeForNow: 00:28:635 (28635|3,28635|0) - ?
22:44 ByeForNow: 00:28:528 - probably prefer the double here
22:44 Soul Evans: k sec
22:46 ByeForNow: 01:02:493 (62493|2,62600|0) - Ctrl+H and move to left, hand balance?
22:48 ByeForNow: 01:08:600 (68600|2,68814|0,69028|3,69243|1) - maybe short 1/4 LNs?
22:48 ByeForNow: so that it's different from 01:09:457 (69457|2,69671|1,69671|0,69885|3,69885|2,70100|1,70100|0) -
22:49 Soul Evans: k did that
22:49 ByeForNow: That's all I think lol
22:49 ByeForNow: The LNs are decent
22:50 *ByeForNow is editing [https://osu.ppy.sh/b/1329109 cYsmix - Breeze [Chrono's A'sifa 'HD']]
22:50 Soul Evans: ty
22:50 ByeForNow: 00:01:850 - missing note?
22:52 Soul Evans: ok uhm
22:52 Soul Evans: yeah uhm i have emergency family something came up
22:52 ByeForNow: o
22:52 Soul Evans: can you post the rest in forum ;w;
22:52 ByeForNow: Sure
HD
00:09:778 (9778|3,9885|2) - Ctrl+G? Prevent 00:09:457 (9457|3,9564|2,9778|3,9885|2,10100|3,10207|2,10314|3,10421|2) -
00:29:171 - 00:39:457 - poor left hand, might wanna shift some notes around for hand balance
00:30:243 - vs 00:33:671 - might wanna check jump usage, 00:38:814 - is okay though as it's kinda 'hype' part
00:49:743 (49743|3,49850|2,49957|1,50064|0) - rearrange as [4][2][3][1]? pitch
Either, 00:59:600 (59600|2) - move to 1 and 01:01:314 (61314|0) - move to 3 for hand balance or keep
01:03:457 - 01:07:743 - nice
01:29:171 (89171|1,89171|3,90028|0) - should be jump and
01:44:493 (104493|3) - different snap from MX?
NM
00:15:885 - ,00:17:600 - 00:19:314 - intended?
01:13:314 (73314|3,73314|0) - Make as LN end at 01:13:528 - ?
01:15:885 (75885|1) - as LN end at ?
01:30:885 - This kiai part feels odd compared to 00:29:171 - because of some missing notes like
01:32:064 - ,01:32:278 - ,01:32:493 - ?
EZ - It's fine imo

No kudos cuz lazy mod lolol Oh well
Congratulation~~
Abraxos
alright so

i dont get the diff names, whats the significance of Arabic(i assume it is idk) in relation to the song?

highest diff

OD 8 HP8? seems a bit low idk

two things
1) im not sure about you but 00:05:600 (5600|3,5600|2,5707|0) - 00:06:457 (6457|0,6457|1,6564|2) - etc. these beats seem to have a follow up note on the blue tick but 00:09:028 (9028|2,9028|3) - 00:10:743 (10743|1,10743|2) - do not
while this part is somewhat understandable
2) 00:11:600 (11600|1,11600|2,11707|3,11814|1,11921|2,12028|1) - this kinda just breaks whatever you decided to do in this LN section here, even more so when it is followed up by 00:13:314 (13314|2,13314|1,13528|1,13635|0,13743|2) - this transition

the bursts sections arent consistent either
00:41:225 (41225|1,41278|2,41332|0,41385|1,41439|2) - gonna tell you straight out that this is pretty cancer to play lmao
idk about you but i find it off putting to coordinate holding down one finger and hitting 1/8s with the other three
not only that it doesnt really align with how 00:14:171 (14171|0,14171|3) - 01:15:457 (75457|1,75457|0) - was patterned soooooo

00:13:743 (13743|2,13957|1) - not quite sure why you missed the 1/4 percussion here too

00:16:814 (16814|2,16885|3,16957|1,17010|0,17091|2) - cut the streams 00:16:743 (16743|0,16743|1) - here and just start your LNs there - the snaps are confusing and im pretty sure theyre wrong there lmaoe

00:18:457 (18457|1,18564|1) - do you look out for these things
00:22:100 (22100|2,22207|2) - gonna assume this one is intentional, would rather you emphasize on 00:18:671 (18671|0,18778|2) - things like these with jacks actually, like a [14][4] thing (bolded are the LNs)

00:23:171 (23171|1) - why isnt this LN'd - seeing 00:24:671 (24671|0,24885|3,25100|0) - looking at this here

00:27:350 (27350|0,27457|2,27564|3) - two ends and a start are on 1/3s

00:27:993 (27993|2,28064|3,28135|0,28243|1) - kinda expected these to be trills but i guess its fine
00:27:885 (27885|1,27993|2,28064|3,28135|0,28243|1) - pretty sure the snaps are off too

00:28:341 (28341|2,28394|3,28448|1,28501|0) - these are still 1/8s btw

01:10:528 - youre missing out on emphasizing the percussion by making this section as generic as 00:50:171 -
img
flip the whole pattern for the next section, this should be flexible enough - also added bonus the 121 212 trills follow the synths somewhat i guess idk lmao

01:13:314 (73314|2,73368|1,73421|0,73475|2,73528|1) - if you want to make this feel a bit grittier do something like [24]1341 - the 1/2 stacks it makes gives it a nuttier feel cuz it somewhat makes the player do a 434 but not really

01:18:243 (78243|1,79100|2) - there are similar synth lines as with 01:19:528 (79528|0,79528|2) - here so why arent those doubles

01:23:600 (83600|1,83707|1,83814|2,83921|2) - ssssuppopopose these are intentional too

01:32:171 (92171|2,92278|2) - not sure what this is for
01:33:885 (93885|1,93993|1) - same deal
01:35:385 (95385|1,95600|3,95600|0,95707|1) - keep a lookout for these things that form hidden jacks more

zoom
Raveille
here we goooooooooo

|1|2|3|4|

EZ
00:28:314 (28314|3) - was thinking you could extend this LN to 00:29:171 -
01:10:314 (70314|0,70743|3,71171|1) - make these 3 LNs that extend for one white tick?
01:12:028 (72028|0,72457|2,72885|0) - same for these 3
01:13:743 (73743|0,74171|2,74600|1,75028|3) - same for these 4
01:20:814 (80814|1,81243|2) - 01:22:528 (82528|1,82957|0) - missing hitsounds? (nvm I realized there are more later on...)
01:34:100 - note here? 01:32:385 - you did one here too
01:35:814 - ^
01:44:600 - idk if putting a note here would be appropriate even though it is an Easy difficulty, it's just not mapped to any sound. The final sound of the song starts at 01:44:493 - so maybe put it there instead?

NM
00:02:385 (2385|3,2385|1) - I don't understand these double note usages. They aren't on a strong beat at all. 00:02:600 - this is a stronger beat, and to fuel my point, 00:02:493 (2493|0) - this has the same intensity as 00:02:385 (2385|3,2385|1) -
This applies for 00:04:100 (4100|0,4100|3) - , 00:05:814 (5814|3,5814|1) - , 00:07:528 (7528|1,7528|0) -
00:13:743 (13743|1) - This part of the song does not need a triple, a double LN would work so remove this and switch the snare hitsound to one of the LNs
01:09:028 (69028|2,69243|1) - I suggest ctrl+h this so that 01:09:885 (69885|2,70100|1) - this pattern here has an impact when the tone of the song starts to build up

HD
00:01:314 - double for the emphasis of the pre-intro going into the intro
00:32:064 - this should be a double if 00:30:350 - this is
00:33:778 - same for this ^
00:58:314 (58314|0) - extend this to 00:59:064 -
01:13:528 - a note here for the trancy like sound?
01:42:885 - the LN at 2 starts here btw

I can't judge MX too well atm so I will leave it at this for now. Good luck anyways 8-)
abraker
NM
00:14:600 (14600|3,14921|2) - The sound ends 1/4th earlier

01:11:814 (71814|2) - Lack of beat might justify removing this one (even if you are following something else, why not follow both to some degree?)

01:13:100 (73100|2,73314|0) - Add a note between these two on blue line here 01:13:207 (73207|1) - ?

01:34:528 (94528|0,94635|2) - While this plays, on the styling side it appears different from the pattern this sound seems to be associated with (01:32:814 (92814|2,92921|3) - , 01:36:350 (96350|2,96457|3) - , 01:38:064 (98064|2,98171|3) - , 01:39:671 (99671|2,99778|3) - , etc)
Protastic101
add svs pls
[General]
  1. pls get more audible hitnormal like this or smth similar https://puu.sh/wsKhh.wav or https://puu.sh/wsKhQ.wav . If you use any of those, you might wanna tone down the volume of all timing points to like 40% to 50% or so.
  2. kinda agree with abraxos on why the diff names are in arabic but there's nothing in the rc against it so I guess you do you also think it's cause the song has a middle eastern feel maybe? sorry if that sounds racist, im just trying to figure out the diff names.
  3. since osu! is already in the source field, I dont think you need it in the tags.
  4. Add "MBC" to the tags since it's the abbreviation of the Monthly Beatmapping Contest
  5. mentioned in IRC if you could make the distinction between the blurred and unblurred parts of the BG a bit smoother, but meh, doesn't really matter that much I dont think
  6. might suggest you increase OD/HP of MX to 8.5/8.5 since there's quite a bit of jacking that players will need to try and hit consistently and on time. I'd also suggest shifting the rest of the OD/HP of the other diffs up by 0.5 (with exception to the EZ)
[MX]
SVs
I mentioned what you need to do with the timing point in irc. Also, everything should average out to 1x but feel free to double check my math since Im literally an idiot. Last thing is you can reverse the order the SVs come in if you want, or change their strength. All that's fine, im just throwing out ideas really atm
00:01:314 - Could add a bump here that starts fast then goes slow which helps to emphasize the start of the snare here by itself.
  1. 00:01:314 - 2.2x
  2. 00:01:421 - 0.6x
  3. 00:01:743 - 1x
00:14:600 - 00:14:921 - 00:15:243 - This would be pretty cool with some dragging like SVs where the notes almost seem to pause for the music
  1. 00:14:600 - 00:14:921 - 00:15:243 - 0.5x
  2. 00:14:760 - 00:15:082 - 00:15:403 - 2.5x
  3. 00:14:814 - 00:15:135 - 00:15:457 - 1x
00:21:885 - 00:22:100 - Here, if you were to ignore the synth at 00:22:207 (22207|2) - you could do a stop motion kind of SV to show the repeated snare here. The pattern would look like this if you added SVs (I stacked the hands on top of each other since they're the same sound so I tried using the same chord) https://osu.ppy.sh/ss/8423679
  1. 00:21:885 - 00:22:100 - 2.8x
  2. 00:21:939 - 00:22:153 - 0.4x
  3. 00:22:314 - 1x
01:11:814 (71814|3,71921|2) - I would suggest removing these two notes since it's kind of hard to actually hear a sound for them here, and instead add a bump at 01:11:600 - to represent the sudden 1/1 pause in between the 1/4 streams currently happening. You could probs do 01:11:600 - 2.5x and 01:11:707 - 0.5x if you wanted.

01:13:314 - as for the 1/8 here, a simple 1/16 stutter would work to represent the sudden increase in the speed of the drum build up (from 1/4 to 1/8 suddenly).
Something like an alternation between 0.4x to 1.6x
  1. 01:13:314 - 01:13:368 - 01:13:421 - 01:13:475 - 0.4x
  2. 01:13:341 - 01:13:394 - 01:13:448 - 01:13:501 - 1.6x
  3. 01:13:528 - This is just a bump for the 1/2 beat of pause but 0.6x
  4. 01:13:689 - 2.2x (assuming you first removed 01:13:635 (73635|3) - since SV sequences should always try to avoid crossing over another note).
01:30:028 - Same kind of SVs I mentioned at 00:14:600 - . If you choose to apply them, I would try to be consistent and use the same values as done in th beginning (in the example I gave, it was 2.5x to 0.5x or vice versa, I can't remember lol).

01:37:314 - Same as mentioned in 00:21:885 - , assuming you remove 01:37:635 (97635|3) - to just have clean 1/2 spaces.

Alternatively, if you agreed with every single one of my points, or agree with where I placed them, you can just have the code here and mess around with the values yourself (just delete all current timing points and copy pasta this into the .osu)
1313,428.571428571429,4,2,1,60,1,0
1314,-45.4545454545455,4,2,1,60,0,0
1421,-166.666666666667,4,2,1,60,0,0
1743,428.571428571429,4,2,1,60,1,0
14600,-200,4,2,1,60,0,0
14760,-40,4,2,1,60,0,0
14814,-100,4,2,1,60,0,0
14921,-200,4,2,1,60,0,0
15082,-40,4,2,1,60,0,0
15135,-100,4,2,1,60,0,0
15243,-200,4,2,1,60,0,0
15403,-40,4,2,1,60,0,0
15457,-100,4,2,1,60,0,0
21885,-35.7142857142857,4,2,1,60,0,0
21939,-250,4,2,1,60,0,0
22100,-35.7142857142857,4,2,1,60,0,0
22153,-250,4,2,1,60,0,0
22314,-100,4,2,1,60,0,0
29171,-100,4,2,1,60,0,1
42885,-100,4,2,1,60,0,0
71600,-40,4,2,1,60,0,0
71707,-200,4,2,1,60,0,0
72028,-100,4,2,1,60,0,0
73314,-250,4,2,1,60,0,0
73341,-62.5,4,2,1,60,0,0
73368,-250,4,2,1,60,0,0
73394,-62.5,4,2,1,60,0,0
73421,-250,4,2,1,60,0,0
73448,-62.5,4,2,1,60,0,0
73475,-250,4,2,1,60,0,0
73501,-62.5,4,2,1,60,0,0
73528,-100,4,2,1,60,0,0
89171,-100,4,2,1,60,0,1
90028,-200,4,2,1,60,0,1
90189,-40,4,2,1,60,0,1
90243,-100,4,2,1,60,0,1
90350,-200,4,2,1,60,0,1
90510,-40,4,2,1,60,0,1
90564,-100,4,2,1,60,0,1
90671,-200,4,2,1,60,0,1
90832,-40,4,2,1,60,0,1
90885,-100,4,2,1,60,0,1
97314,-35.7142857142857,4,2,1,60,0,1
97368,-250,4,2,1,60,0,1
97528,-35.7142857142857,4,2,1,60,0,1
97582,-250,4,2,1,60,0,1
97743,-100,4,2,1,60,0,1
102885,-100,4,2,1,60,0,0

Chart
00:02:278 (2278|1,3135|2,3993|3,4850|2,5707|0,6564|2,7421|1,8278|3) - And so on. Anyways, I don't really think there's sound on any of the blue ticks right after the even down beats (2 and 4), and while there are some sounds like at 00:03:135 - 00:04:850 - , they're so quiet that you could argue it's inaudible on 75% - 100% speed. I would suggest removing them in that case. It would also give half a beat of rest for the player to regain some control after the jacks since the pattern generally requires a tighter focus to execute properly.
00:09:135 - 00:10:850 - 00:12:564 - 00:13:421 - If you deny the above, for consistency purposes, you should add notes here to continue the 1/4 jack stream until a clean section break at 00:13:743 -

00:13:528 (13528|1,13635|0) - Might control J this to avoid a 1/2 stack with 00:13:314 (13314|1) - unless intentional. I also think it's smoother to hit since it would essentially just be a simple left -> right triplet with 00:13:528 (13528|1,13635|0,13743|2) -

00:14:385 - The LNs here are cool but they directly skip over the 1/16 buzz. So the player will hear it and expect something in the chart to show for it, but then there's nothing :/ . I would arrange the LNs in a way that at least has the start of a hold on the 1/2, like this for example https://osu.ppy.sh/ss/8439108

00:15:457 - Since the BPM really isn't that high, I think it'd be fine for you to use a 1/8 shield with 00:15:243 (15243|0,15243|1,15510|2) - and add a double on the downbeat, like so https://osu.ppy.sh/ss/8439121 . I'm not too big a fan of the pattern there but that's what you should do if you don't want to rearrange the rest of the 1/8 burst.

00:17:171 - Beginning here, I'm unsure as to why you map the kicks with hands, and then only with jumps when it gets to 00:22:314 - despite the addition of snares which tend to stand out a bit more than kicks imo. To add, there's no real pattern as to when you'll map a kick with a jump or a hand because 00:17:600 (17600|0,17600|1) - 00:19:314 (19314|1,19314|0) - 00:20:171 (20171|1,20171|2) - 00:21:028 (21028|3,21028|0) - , and they tend to happen on any beat. I would just try to keep a consistent chord size here and only use jumps for the kicks.

00:22:207 (22207|2,22314|0) - Might do a control H here so that the overlapping LNs at 00:22:421 (22421|1,22528|0) - are on separate hands which imo,
looks cleaner https://osu.ppy.sh/ss/8439236

00:25:957 (25957|1,26171|3) - Control H for the same reason as above. Especially since the overlap begins in col 1, the release is a bit harder to do since you tend to want to release the index finger first as opposed to the middle (at least from what i've noticed while playing).

00:28:135 (28135|0) - This ends at 00:28:207 - and 00:28:243 (28243|1) - starts in the same place. The burst at 00:28:341 (28341|2,28394|3,28448|1,28501|0,28528|2,28582|1,28635|3,28689|2) - then starts on the downbeat of 00:28:314 -

00:42:885 - Might add another note here for the kick

00:43:743 - Would consider adding another LN here since the original synth has kind of died out by now and is replaced instead with a weirdly snapped static buzz or whatever. I would also extend it to 00:49:743 - since the disconnect at 00:46:314 - to 00:46:635 - feels awkward what with the music still going on.

00:49:743 - Honestly, for the bridge section like this, I think using triples is overkill. It makes the section too dense compared to the music. Instead, I would simply leave all chords as jumps to avoid confusing the player since there are places where you map it with hands (like 00:50:171 (50171|2,50171|3,50171|0) - 00:50:600 (50600|0,50600|1,50600|2) - 00:51:028 (51028|3,51028|0,51028|1,51457|1,51457|2,51457|3) - for example)
and other places where you only use jumps (such as 00:52:528 (52528|1,52528|0,52743|2,52743|1,52957|2,52957|3) - .) Additionally, the LNs here don't really feel like they have a consistent rhythm behind them. You just add them for the longish synth sounds, but at 00:57:457 (57457|0,57885|3) - , you map them with 1/2 LNs despite the similar measure at 00:50:171 - 00:50:600 - 00:51:028 - using no LNs at all.

01:13:475 (73475|2,73528|1) - Might control J this and shift it one column to the left for symmetry. If accepted, I'd rearrange the following notes a bit like this https://osu.ppy.sh/ss/8440381

01:29:814 (89814|3,89814|2) - I dont really think this should be a jump since the LNs here are mostly to emphasize the drawn out synths, and the sound here is like, anything but that. Instead, I'd just use a single like this https://osu.ppy.sh/ss/8440386

01:37:957 (97957|1,98064|0) - Might be better to flip the columns of these LNs so that the short LN is in 2, and the long in 1 since I think it's easier to hit notes going out -> in than the opposite way around, but this does create a stack with 01:37:528 (97528|0,97743|0) -


[Chrono]
00:27:885 - You're gonna need to make your snaps match Soul's in the highest diff since this sound is some weird mixture of 1/4 + 1/6 + 1/8 https://osu.ppy.sh/ss/8440396 . I already mentioned the real snaps above, so I guess you can just copy from that after soul fixes it.

00:31:314 (31314|1,31528|1,31743|1,31957|1) - Kind of a needlessly long stack here. Obviously it plays fine since the BPM is only 140, but you could definitely move the notes about to make it more balanced in col 3 too. Might just move 00:31:528 (31528|1,31957|1) - to 3 instead because the pitches of 00:31:314 (31314|1,31314|0,31743|0,31743|1) - are all different from the pitches of 00:31:528 (31528|3,31528|1,31957|1,31957|3) -

00:40:314 - Since there's no clear break in the music where you could change pattern here, I'd just stick to using trills so that the pattern within this measure is consistent because the snare is all the same anyways. https://osu.ppy.sh/ss/8440415

00:49:850 (49850|1,50064|0) - Since this section is just simple 1/2, I wouldn't begin the very first beat with a 1/4 roll since that first beat is often what sets up the structure for the rest of this bridge. That aside though, I do think the gap between MX and HD is a bit large here since this diff only uses 1/2 singles +
LNs whereas MX goes ham on the 1/4 jumpstream https://osu.ppy.sh/ss/8440419 . To remedy this, I would just suggest using LNs + 1/4 stream in the HD,
like so https://osu.ppy.sh/ss/8440423

01:05:278 (65278|1,65385|0,65493|1,65600|2,65707|1,65814|0) - Patterns like this make me cry because it's so heavy on the left hand and the right hand only has one note :/ . I would try to balance it out by moving 01:05:493 (65493|1) - to 4

01:06:350 - to 01:07:957 - rip column 4 usage. For real though, I don't think the music supports unevenly weighting the columns like this since all that's been added is a heavier kind of synth. I would try an arrangement like this https://osu.ppy.sh/ss/8440435

01:10:314 (70314|3) - Move this to 1 to be consistent with the rest of the jumps in this section.
01:12:028 - I would try to vary the jumps and stuff here by using a different arrangement after the 1/2 spacing, like this https://osu.ppy.sh/ss/8440440
01:13:743 - As for here, you could try this https://osu.ppy.sh/ss/8440445

01:23:385 (83385|2,83493|3,83600|2) - Imo, think it'd be easier to hit if you control H this and shift it two columns to the right because then it'd play more like a right -> left roll

I remember you saying something about nerfing/buffing the NM so Ima let you do that first before I mod it.
Anyways, call me back once you've responded to the above mods and stuff.
Topic Starter
Soul Evans

ByeForNow wrote:

Small IRC and lazy mod
IRC
22:38 ByeForNow: ok
22:38 *ByeForNow is editing [https://osu.ppy.sh/b/1329110 cYsmix - Breeze [Hayajan 'MX']]
22:40 ByeForNow: lol
22:41 ByeForNow: 00:07:743 (7743|2,7957|1,8064|1,8171|2) - ctrl+H? hand balance
22:43 ByeForNow: 00:22:100 (22100|1,22100|2,22100|0) - ctrl+H? pitch
22:43 ByeForNow: 00:28:635 (28635|3,28635|0) - ?
22:44 ByeForNow: 00:28:528 - probably prefer the double here
22:44 Soul Evans: k sec
22:46 ByeForNow: 01:02:493 (62493|2,62600|0) - Ctrl+H and move to left, hand balance?
22:48 ByeForNow: 01:08:600 (68600|2,68814|0,69028|3,69243|1) - maybe short 1/4 LNs?
22:48 ByeForNow: so that it's different from 01:09:457 (69457|2,69671|1,69671|0,69885|3,69885|2,70100|1,70100|0) -
22:49 Soul Evans: k did that
22:49 ByeForNow: That's all I think lol
22:49 ByeForNow: The LNs are decent
22:50 *ByeForNow is editing [https://osu.ppy.sh/b/1329109 cYsmix - Breeze [Chrono's A'sifa 'HD']]
22:50 Soul Evans: ty
22:50 ByeForNow: 00:01:850 - missing note?
22:52 Soul Evans: ok uhm
22:52 Soul Evans: yeah uhm i have emergency family something came up
22:52 ByeForNow: o
22:52 Soul Evans: can you post the rest in forum ;w;
22:52 ByeForNow: Sure
HD
00:09:778 (9778|3,9885|2) - Ctrl+G? Prevent 00:09:457 (9457|3,9564|2,9778|3,9885|2,10100|3,10207|2,10314|3,10421|2) -
00:29:171 - 00:39:457 - poor left hand, might wanna shift some notes around for hand balance
00:30:243 - vs 00:33:671 - might wanna check jump usage, 00:38:814 - is okay though as it's kinda 'hype' partthink that's okay but i'll see what i can do about it later
00:49:743 (49743|3,49850|2,49957|1,50064|0) - rearrange as [4][2][3][1]? pitch
Either, 00:59:600 (59600|2) - move to 1 and 01:01:314 (61314|0) - move to 3 for hand balance or keep
01:03:457 - 01:07:743 - nice
01:29:171 (89171|1,89171|3,90028|0) - should be jump and
01:44:493 (104493|3) - different snap from MX?eh, i mean you can use 1/4 i just used it 1/2 for MX because it would feel more satisfying as an ending lol
NM
00:15:885 - ,00:17:600 - 00:19:314 - intended?yeah wanted to highlight the pitch thing so i just made it like that
01:13:314 (73314|3,73314|0) - Make as LN end at 01:13:528 - ?
01:15:885 (75885|1) - as LN end at ?
01:30:885 - This kiai part feels odd compared to 00:29:171 - because of some missing notes like
01:32:064 - ,01:32:278 - ,01:32:493 - ? i think i intentionally ended mapping it like 1/2 for reason of pliability, although i should nerf the beginning of NM
EZ - It's fine imo

No kudos cuz lazy mod lolol
Congratulation~~ thank you bb




Abraxos wrote:

alright so

i dont get the diff names, whats the significance of Arabic(i assume it is idk) in relation to the song?
The reason why is because this is a sorta special month for me, and i remember about how arabs use to fearlessly sail through the 7 seas (be it a myth from arabian knights or a true story of how they pioneer'd the sea in the ninth the thirteenth century, so about how the name is

so we know the story why i chose the theme arabic, but what do the names hold? it simply means sea currents,
Naseem: Breeze, it is a normal and easy current that is what you will face first thing at sea.
Tayar: Current, you'll have to decide if it's safe to continue against the vast ocean by looking at a compass and study the current to determine the climax.
A'sifa: Be warned! you will face a fearless situation against furious winds and gigantic waves that are not for the weak-hearted, a test to you as a sailor!
Hayajan: (apparentley this had no translation in english) The final enemy against any sailor, this is a most devastating storm in the entire world! you'll have plenty of things to deal with such as big waves, thunder, hurricanes, strong wind that would make the end for any ship! are you ready to take this challenge?

ok you actually gave me a description nice




highest diff

OD 8 HP8? seems a bit low idk this has alot of LNs so i'm trying to keep it simple, it's not in a difficulty persay whereas i use a high OD/HP

two things
1) im not sure about you but 00:05:600 (5600|3,5600|2,5707|0) - 00:06:457 (6457|0,6457|1,6564|2) - etc. these beats seem to have a follow up note on the blue tick but 00:09:028 (9028|2,9028|3) - 00:10:743 (10743|1,10743|2) - do not
while this part is somewhat understandable yeah i somewhat left it like that for the sake of it not being too cramped with the LN
2) 00:11:600 (11600|1,11600|2,11707|3,11814|1,11921|2,12028|1) - this kinda just breaks whatever you decided to do in this LN section here, even more so when it is followed up by 00:13:314 (13314|2,13314|1,13528|1,13635|0,13743|2) - this transition made those as some kind of exception to the pars since it will break flow and i'd be going overboard

the bursts sections arent consistent either
00:41:225 (41225|1,41278|2,41332|0,41385|1,41439|2) - gonna tell you straight out that this is pretty cancer to play lmao
idk about you but i find it off putting to coordinate holding down one finger and hitting 1/8s with the other three
not only that it doesnt really align with how 00:14:171 (14171|0,14171|3) - 01:15:457 (75457|1,75457|0) - was patterned soooooo well these aren't the same type, these don't have 1/8 in sound but i wanted to emphasize it a bit more, i don't think the roll is too bad, it gives more complexity in a way/b]

00:13:743 (13743|2,13957|1) - not quite sure why you missed the 1/4 percussion here too [b]thanks for the inverse advice


00:16:814 (16814|2,16885|3,16957|1,17010|0,17091|2) - cut the streams 00:16:743 (16743|0,16743|1) - here and just start your LNs there - the snaps are confusing and im pretty sure theyre wrong there lmaoe

00:18:457 (18457|1,18564|1) - do you look out for these things
00:22:100 (22100|2,22207|2) - gonna assume this one is intentional, would rather you emphasize on 00:18:671 (18671|0,18778|2) - things like these with jacks actually, like a [14][4] thing (bolded are the LNs)

00:23:171 (23171|1) - why isnt this LN'd - seeing 00:24:671 (24671|0,24885|3,25100|0) - looking at this here

00:27:350 (27350|0,27457|2,27564|3) - two ends and a start are on 1/3s

00:27:993 (27993|2,28064|3,28135|0,28243|1) - kinda expected these to be trills but i guess its fine
00:27:885 (27885|1,27993|2,28064|3,28135|0,28243|1) - pretty sure the snaps are off too

00:28:341 (28341|2,28394|3,28448|1,28501|0) - these are still 1/8s btw

01:10:528 - youre missing out on emphasizing the percussion by making this section as generic as 00:50:171 -
img
flip the whole pattern for the next section, this should be flexible enough - also added bonus the 121 212 trills follow the synths somewhat i guess idk lmao

01:13:314 (73314|2,73368|1,73421|0,73475|2,73528|1) - if you want to make this feel a bit grittier do something like [24]1341 - the 1/2 stacks it makes gives it a nuttier feel cuz it somewhat makes the player do a 434 but not really

01:18:243 (78243|1,79100|2) - there are similar synth lines as with 01:19:528 (79528|0,79528|2) - here so why arent those doubles

01:23:600 (83600|1,83707|1,83814|2,83921|2) - ssssuppopopose these are intentional too yep

01:32:171 (92171|2,92278|2) - not sure what this is for i think 140 stacks are nothing lol they don't play that bad and i keep them for playing a certain way
01:33:885 (93885|1,93993|1) - same deal here too
01:35:385 (95385|1,95600|3,95600|0,95707|1) - keep a lookout for these things that form hidden jacks more i don't think it plays like a jack when you release the first LN on to the second

zoom[boom/quote]

Raveille wrote:

here we goooooooooo

|1|2|3|4|

EZ
00:28:314 (28314|3) - was thinking you could extend this LN to 00:29:171 - Kinda plays out weird for the sound so i just added an separate LN
01:10:314 (70314|0,70743|3,71171|1) - make these 3 LNs that extend for one white tick? Doesn't feel very LNish to me tbh
01:12:028 (72028|0,72457|2,72885|0) - same for these 3 stated as above
01:13:743 (73743|0,74171|2,74600|1,75028|3) - same for these 4 ^
01:20:814 (80814|1,81243|2) - 01:22:528 (82528|1,82957|0) - missing hitsounds? (nvm I realized there are more later on...) lol
01:34:100 - note here? 01:32:385 - you did one here too
01:35:814 - ^
01:44:600 - idk if putting a note here would be appropriate even though it is an Easy difficulty, it's just not mapped to any sound. The final sound of the song starts at 01:44:493 - so maybe put it there instead?

NM
00:02:385 (2385|3,2385|1) - I don't understand these double note usages. They aren't on a strong beat at all. 00:02:600 - this is a stronger beat, and to fuel my point, 00:02:493 (2493|0) - this has the same intensity as 00:02:385 (2385|3,2385|1) -
This applies for 00:04:100 (4100|0,4100|3) - , 00:05:814 (5814|3,5814|1) - , 00:07:528 (7528|1,7528|0) -
00:13:743 (13743|1) - This part of the song does not need a triple, a double LN would work so remove this and switch the snare hitsound to one of the LNs
01:09:028 (69028|2,69243|1) - I suggest ctrl+h this so that 01:09:885 (69885|2,70100|1) - this pattern here has an impact when the tone of the song starts to build up

HD
00:01:314 - double for the emphasis of the pre-intro going into the intro
00:32:064 - this should be a double if 00:30:350 - this is eh, i'll leave it as it is until i get enough clearance from chrono about them
00:33:778 - same for this ^ same thing
00:58:314 (58314|0) - extend this to 00:59:064 -
01:13:528 - a note here for the trancy like sound?
01:42:885 - the LN at 2 starts here btw

I can't judge MX too well atm so I will leave it at this for now. Good luck anyways 8-) Thanks man

abraker wrote:

NM
00:14:600 (14600|3,14921|2) - The sound ends 1/4th earlier yes i'm aware of this, however i decided to keep it as this for it to be easier for the player, it's alright to extend these for pliability wise in anycase

01:11:814 (71814|2) - Lack of beat might justify removing this one (even if you are following something else, why not follow both to some degree?) there's a sound here, that's why i added a note, which even if it's not a beat i leave it there

01:13:100 (73100|2,73314|0) - Add a note between these two on blue line here 01:13:207 (73207|1) - ? wanted to keep this section strictly 1/2

01:34:528 (94528|0,94635|2) - While this plays, on the styling side it appears different from the pattern this sound seems to be associated with (01:32:814 (92814|2,92921|3) - , 01:36:350 (96350|2,96457|3) - , 01:38:064 (98064|2,98171|3) - , 01:39:671 (99671|2,99778|3) - , etc) well i tried doing a mix of both but you made me realize some inconsistencies

Protastic101 wrote:

add svs pls
[General]
  1. pls get more audible hitnormal like this or smth similar https://puu.sh/wsKhh.wav or https://puu.sh/wsKhQ.wav . If you use any of those, you might wanna tone down the volume of all timing points to like 40% to 50% or so. will do that later
  2. kinda agree with abraxos on why the diff names are in arabic but there's nothing in the rc against it so I guess you do you also think it's cause the song has a middle eastern feel maybe? sorry if that sounds racist, im just trying to figure out the diff names.hey it's cool lol and i answered that to abraxos' post up above and that is one of the reasons too
  3. since osu! is already in the source field, I dont think you need it in the tags.
  4. Add "MBC" to the tags since it's the abbreviation of the Monthly Beatmapping Contest
  5. mentioned in IRC if you could make the distinction between the blurred and unblurred parts of the BG a bit smoother, but meh, doesn't really matter that much I dont think if chrono came back i'd tell him to do something about it if not rip i don't have the psd file to edit it
  6. might suggest you increase OD/HP of MX to 8.5/8.5 since there's quite a bit of jacking that players will need to try and hit consistently and on time. I'd also suggest shifting the rest of the OD/HP of the other diffs up by 0.5 (with exception to the EZ) man that's a bit too harsh on players, the map is LN based so higher OD would be a problem, same thing with the others i don't want to make this map have a hard time for a player to acc
[MX]
Chart
00:02:278 (2278|1,3135|2,3993|3,4850|2,5707|0,6564|2,7421|1,8278|3) - And so on. Anyways, I don't really think there's sound on any of the blue ticks right after the even down beats (2 and 4), and while there are some sounds like at 00:03:135 - 00:04:850 - , they're so quiet that you could argue it's inaudible on 75% - 100% speed. I would suggest removing them in that case. It would also give half a beat of rest for the player to regain some control after the jacks since the pattern generally requires a tighter focus to execute properly. i can 100% all of them each time with 100% HS or 0% HS so i don't think it's a problem persay, and as of the beat, i can still hear all the 1/4 here so it's still can be used, and from the point of regaining control i don't think it's too much of a problem to use it there generally of how i experience the chart myself but i did what you mentioned to the lower diffs because i agree with you on those points, just not in a harder difficulty like MX
00:09:135 - 00:10:850 - 00:12:564 - 00:13:421 - If you deny the above, for consistency purposes, you should add notes here to continue the 1/4 jack stream until a clean section break at 00:13:743 - i didn't decide to do that for the reason it would at the time you hold an LN while jacking would prove very hard to do, so i didn't do all 1/4 for that reason except for the minor parts which has a bit higher sound than the rest

00:13:528 (13528|1,13635|0) - Might control J this to avoid a 1/2 stack with 00:13:314 (13314|1) - unless intentional. I also think it's smoother to hit since it would essentially just be a simple left -> right triplet with 00:13:528 (13528|1,13635|0,13743|2) - did something

00:14:385 - The LNs here are cool but they directly skip over the 1/16 buzz. So the player will hear it and expect something in the chart to show for it, but then there's nothing :/ . I would arrange the LNs in a way that at least has the start of a hold on the 1/2, like this for example https://osu.ppy.sh/ss/8439108 Did an inverse

00:15:457 - Since the BPM really isn't that high, I think it'd be fine for you to use a 1/8 shield with 00:15:243 (15243|0,15243|1,15510|2) - and add a double on the downbeat, like so https://osu.ppy.sh/ss/8439121 . I'm not too big a fan of the pattern there but that's what you should do if you don't want to rearrange the rest of the 1/8 burst.

00:17:171 - Beginning here, I'm unsure as to why you map the kicks with hands, and then only with jumps when it gets to 00:22:314 - despite the addition of snares which tend to stand out a bit more than kicks imo. To add, there's no real pattern as to when you'll map a kick with a jump or a hand because 00:17:600 (17600|0,17600|1) - 00:19:314 (19314|1,19314|0) - 00:20:171 (20171|1,20171|2) - 00:21:028 (21028|3,21028|0) - , and they tend to happen on any beat. I would just try to keep a consistent chord size here and only use jumps for the kicks. the reason why i do that is because i map two note chords for the kick beat? you know the one on the white ticks occasionally, however, i remove a note when it's necessary if i decided to add something like an LN for a beat that is different from the rest since the LN mapping there is varied to the woosh sounds, i don't want to add chords since that would hinder it's pliability that way

00:22:207 (22207|2,22314|0) - Might do a control H here so that the overlapping LNs at 00:22:421 (22421|1,22528|0) - are on separate hands which imo,
looks cleaner https://osu.ppy.sh/ss/8439236

00:25:957 (25957|1,26171|3) - Control H for the same reason as above. Especially since the overlap begins in col 1, the release is a bit harder to do since you tend to want to release the index finger first as opposed to the middle (at least from what i've noticed while playing). have no idea what to do there as much as i messed around with it, reverse shield are much easier to do compared to normal shields which doesn't play like a jack

00:28:135 (28135|0) - This ends at 00:28:207 - and 00:28:243 (28243|1) - starts in the same place. The burst at 00:28:341 (28341|2,28394|3,28448|1,28501|0,28528|2,28582|1,28635|3,28689|2) - then starts on the downbeat of 00:28:314 -

00:42:885 - Might add another note here for the kick

00:43:743 - Would consider adding another LN here since the original synth has kind of died out by now and is replaced instead with a weirdly snapped static buzz or whatever. I would also extend it to 00:49:743 - since the disconnect at 00:46:314 - to 00:46:635 - feels awkward what with the music still going on.

00:49:743 - Honestly, for the bridge section like this, I think using triples is overkill. It makes the section too dense compared to the music. Instead, I would simply leave all chords as jumps to avoid confusing the player since there are places where you map it with hands (like 00:50:171 (50171|2,50171|3,50171|0) - 00:50:600 (50600|0,50600|1,50600|2) - 00:51:028 (51028|3,51028|0,51028|1,51457|1,51457|2,51457|3) - for example)
and other places where you only use jumps (such as 00:52:528 (52528|1,52528|0,52743|2,52743|1,52957|2,52957|3) - .) Additionally, the LNs here don't really feel like they have a consistent rhythm behind them. You just add them for the longish synth sounds, but at 00:57:457 (57457|0,57885|3) - , you map them with 1/2 LNs despite the similar measure at 00:50:171 - 00:50:600 - 00:51:028 - using no LNs at all. Added LNs to make it more consistent a bit, but i decided to keep the 3 note chords as a variety thing, because i wanted to include a small handstream section for variety and the likes

01:13:475 (73475|2,73528|1) - Might control J this and shift it one column to the left for symmetry. If accepted, I'd rearrange the following notes a bit like this https://osu.ppy.sh/ss/8440381 already came up with a pattern for this (also the sv you suggested was pretty lit

01:29:814 (89814|3,89814|2) - I dont really think this should be a jump since the LNs here are mostly to emphasize the drawn out synths, and the sound here is like, anything but that. Instead, I'd just use a single like this https://osu.ppy.sh/ss/8440386

01:37:957 (97957|1,98064|0) - Might be better to flip the columns of these LNs so that the short LN is in 2, and the long in 1 since I think it's easier to hit notes going out -> in than the opposite way around, but this does create a stack with 01:37:528 (97528|0,97743|0) -

I remember you saying something about nerfing/buffing the NM so Ima let you do that first before I mod it.
Anyways, call me back once you've responded to the above mods and stuff.

Thank you guys for the mods, will reply to chrono's diff when i have time later tonight
Topic Starter
Soul Evans

Protastic101 wrote:

[Chrono]
00:27:885 - You're gonna need to make your snaps match Soul's in the highest diff since this sound is some weird mixture of 1/4 + 1/6 + 1/8 https://osu.ppy.sh/ss/8440396 . I already mentioned the real snaps above, so I guess you can just copy from that after soul fixes it.

00:31:314 (31314|1,31528|1,31743|1,31957|1) - Kind of a needlessly long stack here. Obviously it plays fine since the BPM is only 140, but you could definitely move the notes about to make it more balanced in col 3 too. Might just move 00:31:528 (31528|1,31957|1) - to 3 instead because the pitches of 00:31:314 (31314|1,31314|0,31743|0,31743|1) - are all different from the pitches of 00:31:528 (31528|3,31528|1,31957|1,31957|3) -

00:40:314 - Since there's no clear break in the music where you could change pattern here, I'd just stick to using trills so that the pattern within this measure is consistent because the snare is all the same anyways. https://osu.ppy.sh/ss/8440415

00:49:850 (49850|1,50064|0) - Since this section is just simple 1/2, I wouldn't begin the very first beat with a 1/4 roll since that first beat is often what sets up the structure for the rest of this bridge. That aside though, I do think the gap between MX and HD is a bit large here since this diff only uses 1/2 singles +
LNs whereas MX goes ham on the 1/4 jumpstream https://osu.ppy.sh/ss/8440419 . To remedy this, I would just suggest using LNs + 1/4 stream in the HD,
like so https://osu.ppy.sh/ss/8440423

01:05:278 (65278|1,65385|0,65493|1,65600|2,65707|1,65814|0) - Patterns like this make me cry because it's so heavy on the left hand and the right hand only has one note :/ . I would try to balance it out by moving 01:05:493 (65493|1) - to 4

01:06:350 - to 01:07:957 - rip column 4 usage. For real though, I don't think the music supports unevenly weighting the columns like this since all that's been added is a heavier kind of synth. I would try an arrangement like this https://osu.ppy.sh/ss/8440435 didn't do what you said but tried doing balancing out the trills and stuff

01:10:314 (70314|3) - Move this to 1 to be consistent with the rest of the jumps in this section. i don't think that's a good idea for that chord stack that would make and the pattern is rigid to the point where that+chord stack would make the player trip up in that caliber
01:12:028 - I would try to vary the jumps and stuff here by using a different arrangement after the 1/2 spacing, like this https://osu.ppy.sh/ss/8440440
01:13:743 - As for here, you could try this https://osu.ppy.sh/ss/8440445

01:23:385 (83385|2,83493|3,83600|2) - Imo, think it'd be easier to hit if you control H this and shift it two columns to the right because then it'd play more like a right -> left roll[/box]

No reply means applied
juankristal
so I never came back
17:56 *Soul Evans is listening to [https://osu.ppy.sh/b/1329110 cYsmix - Breeze]
17:59 *juankristal is listening to [https://osu.ppy.sh/b/1329110 cYsmix - Breeze]
17:59 *juankristal is playing [https://osu.ppy.sh/b/1329110 cYsmix - Breeze [Hayajan 'MX']] <osu!mania> |4K|
18:00 Soul Evans: btw svs need to be adjusted
18:00 Soul Evans: since i added some stuff that contradicted the svs so am still needing to adjust
18:02 juankristal: lol i suck
18:02 juankristal: -11+17
18:05 juankristal: weird offset
18:05 juankristal: seems like a skin issue
18:05 juankristal: anyways
18:06 juankristal: there is like one thing that I instantly think about this
18:06 juankristal: 01:03:457 - and is this part
18:07 Soul Evans: i think i need to make this somewhat more lnish in a sense
18:07 juankristal: yeah
18:07 juankristal: my main concern isnt just low density
18:07 juankristal: is transitioning from low LN density into dense jumpstream
18:08 juankristal: when the sounds used are pretty similar
18:09 juankristal: for example, what could be done is
18:09 juankristal: 01:04:743 (64743|0,65171|2,66028|0) - using doubles on those
18:10 Soul Evans: hold on
18:10 Soul Evans: let me update
18:11 juankristal: oki
18:11 Soul Evans: ok update now and tell me what you think
18:12 juankristal: I was thinking something like that too
18:15 Soul Evans: can you spot inconsistencies with pattern usage for some sections pls
18:15 Soul Evans: trying to know if i skipped something
18:16 Soul Evans: or if a section can be turned into LNs/buffed in a sense to have more emphasis
18:16 juankristal: I am working on your update atm
18:16 juankristal: have something in mind, testing it
18:17 Soul Evans: kk
18:21 juankristal: I thiiink I got it
18:22 Soul Evans: lemme see
18:22 juankristal: so
18:22 juankristal: I will just have to find a way to puush it XD
18:22 juankristal: since it is a long thing
18:22 Soul Evans: just literally give me the entire code as if you submitted the .osu
18:22 juankristal: going to send it on discord
18:22 juankristal: yea
18:23 Soul Evans: as a gd
18:23 Soul Evans: if everything that belongs to me is there shouldn't be a problem lol
18:23 juankristal: 01:01:743 - up from here I changed stuff
18:23 juankristal: just put the .osu on your map folder
18:24 juankristal: 01:03:671 (63671|1) - maybe that one would have to be longer now that i think about it
18:27 Soul Evans: oh that is pretty cool
18:27 Soul Evans: will keep and i extended the one you pointed out
18:27 juankristal: like, just for you to get what I done
18:28 juankristal: I just did some emphasys on the main long note beats
18:28 juankristal: 01:04:743 (64743|0,64743|2,65171|2,65171|0) - those ones
18:28 juankristal: they have like a ding sound on them
18:28 juankristal: so I use them as doubles with LN but I want the player to keep the flow of the stream so when that sound is not present I just do a normal note and a LN
18:28 juankristal: so it is more intuitive to play the whole thing all together
18:29 juankristal: and you have all the 1/2 beats with long LNs following the background movement
18:29 juankristal: and then when it goes to simple notes jumpstream adding long LNs on top of the same sounds pointed in the mark previously
18:29 Soul Evans: i see very interesting
18:30 Soul Evans: what do you think about this section 01:24:028 -
18:31 juankristal: its really funky
18:31 juankristal: I like it
18:31 juankristal: idea wise is really cool and I think it fits the song well
18:32 Soul Evans: hmm i see
18:32 juankristal: 01:27:457 (87457|0) - that one might be too long tho
18:32 juankristal: and then some of the 1/2 LNs might be better to have with doubles for emphasys
18:33 juankristal: 01:24:243 (84243|1,84243|0,84671|1) - for example, check those 2
18:33 Soul Evans: hmm i agree
18:34 Soul Evans: can i ask for a screenshot example of how you would do it? so i can get a better idea of what to do and i'll comply
18:34 juankristal: 01:25:100 (85100|1) - adding a minijack on that one (making it a double) might be a cool fit but overall I think it doesnt really fit the section that well given the previous sections
18:34 juankristal: 01:24:671 - its literally just adding a note here on column numer 3
18:34 juankristal: 01:25:957 - and here on 1
18:35 juankristal: 01:26:921 - and one here on 2 (that is for consistency with 01:25:207 (85207|3) - )
18:36 juankristal: also, a nice fit for the ending of this section would be like
18:36 juankristal: 01:27:457 (87457|0) - considering this long LN using this kind of things for the transition-end
18:36 juankristal: which would be using this 01:27:885 (87885|2) - as a 1/1 lenght LN
18:37 juankristal: something like [https://osu.ppy.sh/ss/8495551 this]
18:41 juankristal: clear? xD
18:43 Soul Evans: check update
18:43 Soul Evans: did some stuff if i missed on doing some LNs lemme know then
18:48 Soul Evans: mapping LN is so frustrating sigh
18:48 juankristal: haha
18:48 juankristal: its easy to miss consistency
18:48 Soul Evans: ikr
18:48 Soul Evans: QAQ
18:48 juankristal: 01:24:671 (84671|2,85957|0) - I think those 2 would be better as simple notes and not LNs
18:48 juankristal: 01:24:243 (84243|1,84243|0,86385|1,86385|3) - due to those
18:49 juankristal: 01:25:528 (85528|1,87243|0) - and its probably better to delete completely those two as well
18:49 juankristal: its your choice to delete those or this 01:25:528 (85528|2,87243|1) -
18:50 juankristal: if you want the short ones to be gone it will be harder to hold and it you want the long ones gone it would be harder to release
18:50 juankristal: so its up to personal preference
18:51 juankristal: (note to self: 01:30:885 - this is probably a better moment to start the kiai)
18:51 Soul Evans: i think it's not too bad having that like that
18:51 Soul Evans: although i reverted the LNs
18:51 juankristal: last thing would be 01:32:171 (92171|2,92278|2) - those minijacks
18:51 juankristal: those minijacks are a bit not intuitive
18:52 juankristal: and overall the usage of those doubles is quite inconsistent I think on the ending
18:52 juankristal: sometimes triples, sometimes doubles
18:52 juankristal: I think its just better to use doubles and try to arrange most of those jacks
18:53 Soul Evans: made them not stack up
18:53 Soul Evans: well thing is
18:53 Soul Evans: uhh
18:53 Soul Evans: i remove some chords because of the sounds of LN mapping i have
18:53 Soul Evans: some have more lns than others for the bzzt sections
18:53 Soul Evans: so i try and compramise by sacrificing the chords sometimes
18:54 juankristal: well, then its good to sacrifice the chords for those minijacks
18:54 juankristal: I think
18:54 juankristal: tho the bpm is not really that fast
18:54 juankristal: so idk
18:55 Soul Evans: i did remove the minijacks
18:55 Soul Evans: like the one you posted
18:55 Soul Evans: i'll take a look more for them
18:55 Soul Evans: in anycase though
18:56 Soul Evans: how is the ending
18:56 Soul Evans: i think i could change it but idk
18:56 juankristal: you can make it more release oriented if you really want to
18:58 juankristal: 01:37:528 (97528|1,97635|3) - gotta be careful with those if you want to keep those SVs
18:58 juankristal: I like the SVs but imo those LNs will make it annoying to play
18:58 juankristal: more luck oriented than challenging
19:00 Soul Evans: actually that's what i'm gonna do
19:00 Soul Evans: like i said i added those LNs after the sv implimintation so i'll do some adjustments
19:01 Soul Evans: other than that lol
19:01 Soul Evans: pls post the irc then
19:01 Soul Evans: haha
19:06 juankristal: yeah
19:06 juankristal: I will brb tho

box is IRC mod
DraciuZ
Honestly, Distracted Goose is way better 4K in any way. (Disappointed)
Well, Gratz, Soon people will discover the truth.
Todestrieb

DraciuZ wrote:

Honestly, Distracted Goose is way better 4K in any way. (Disappointed)
Well, Gratz, Soon people will discover the truth.
Thanks for your opinion.
DDMythical

DraciuZ wrote:

Honestly, Distracted Goose is way better 4K in any way. (Disappointed)
Well, Gratz, Soon people will discover the truth.
obviously not cuz it didnt win xd
Arzenvald
Opinions~

Btw I forgot to save log again.. Twice this time... my Bad
Talked about mostly ln arrangement, snapping

I love the way every ln and double favors / emphasize the synth over the repetitive percussion better than the other entries, congratulations!
Asherz007
Super noodles! Wait, that's something else...

A PM req through Discord that I totally didn't forget about...
Why does the song sound so meh...

What's actually happening with the set? A bit at a loss, given what info I have from Discord and all.

Small mods per diff across the board, nothing critical to point out.

[General]
Undoubtedly checked millions of times already...

Can't hear the hit-normaaaaaaaaaaaaaaaallll

#inefficienthitsounding #hitsoundcopier #whyarethevolumesforhitsoundimportslouderthanthehitnormal

0|1|2|3 (can't remember whether I actually use this at all anyway lol)

EZ
May be outdated since I did this diff about 5 days ago lol
  1. 00:02:171 (2171|1,2385|0,2814|1,3028|0,3885|1,4100|0,4528|1,4743|0) - These four col 10 patterns... Well, could probably do with a little variation here.
  2. 00:13:528 (13528|1) - Going off of the pattern from before, this feels a little inconsistent, as there would be a break here instead.
  3. 00:22:314 (22314|1,22314|2) - These doubles seem to be a little arbitrary, simply because it's a new measure. Say, if they were on this like 00:23:171 (23171|2) you could say doubles = kicks. Though I'd put doubles on claps, or just solely on crash-sounding things.
  4. 00:30:885 (30885|0,30885|3,32600|0,32600|3,34314|0,34314|3) - Double col placement variety?
  5. 00:39:457 (39457|1) - Finish 1/2 earlier + note for cap?
  6. 00:56:600 - note (col 0)?
  7. 01:23:600 (83600|1,83814|2,84028|1,84028|0) - The snares are louder than the kick here, yet the kick receives more notes...
  8. 01:43:528 (103528|1) - Feels a little out of place. Perhaps just reducing the HS volume could be okay...

NM
00:05:171 (5171|3,5385|1,5493|2,5600|0,5814|3,5921|1,6028|0,6135|2,6243|1,6350|3,6457|0) and 00:06:885 (6885|3,7100|1,7207|2,7314|0,7528|3,7635|1,7743|0,7850|2,7957|1,8064|3,8171|0) - nice copy/paste (my guess is the others were like this then ctrl + g h j'd to bits) Okay, I understand these are exactly the same in the audio, but variety, uh, (insert quirky quote here my brain too ded for that)

Can't really think of anything meaningful to say for this diff lol

Nothing really critical for me to flag in HD, so no box for you lol

MX (Majraa... why not give us a cool description of what this means :P)
I get that this is from different mappers, but just flagging patterns are slightly different between HD and MX.

Also perhaps some difficulty spread issues of lacking some minijacks like in the top diff.

  1. 00:08:600 (8600|1,8600|0,8600|3) - Just a layering check since Hayajan has double here.
  2. 00:12:028 (12028|2,12028|3,12028|1) - ^
  3. 00:14:171 (14171|0) - Could start 1/2 later
  4. 00:28:135 (28135|0,28243|1) - Different to Hayajan: intentional?
  5. 00:28:341 (28341|3,28394|2,28448|0,28501|1) - Should these be 1/16 earlier?
  6. 00:42:243 (42243|1) - Double here?
Nothing else structurally wrong since most idea appear to come from Hayajan, but may want to check more for consistencies etc.

Hayajan
SVs are meh, but you know that already sorry prot there's a couple of them in there that make reading the notes impossible. Out of the 6 or so times I played this, I got between 83-91%. (ie I suck xD)

Mostly alright, but near impossible to play accurately lol
Mainly playtest feedback rather than a proper mod for this one, since the ideas behind them are fine.

  1. 00:11:171 (11171|3,11385|3,11493|3) - This felt a little awkward?
  2. 00:15:457 - bleh the burst
  3. 00:22:207 (22207|0) - Couldn't judge this note properly.
  4. 00:56:921 (56921|2,57135|2,57350|2,57564|2,57778|2,57993|2) - Minor concern for stack
  5. 01:11:814 (71814|3) - Couldn't judge
  6. 01:37:635 (97635|3) - ^
  7. 01:44:493 (104493|3) - Check length since it's different to MX.

Hope this helps, and sorry this took forever. :)
Feerum
Special MBC Mod



Column: | 1 | 2 | 3 | 4 |5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Soul and once again grats for winning.
Here's a little mod for you

I leave the "General" Part with Meta etc out because since this is a contest Map there should be everything ok!

Naseem 'EZ'

Nothing le.
The only thing. You could lower the OD/HP to 6.5 both. For a spread to the Normal.

Tayar 'NM'

Ayyy so much 1/4 compared to the Easy..

00:26:814 (26814|0) - This LN is 1/4 too long. And even if you simplified it for the Normal. With so much 1/4 i don't think you need to simplify a LN.

00:42:457 - Add here a Note. Even the Easy has here a Jump.

00:46:635 (46635|3) - LN is 1/4 too short. Letting it end 1/4 earlier i could understand when it would make somehow sence, let's say for a shield note or something.

00:27:885 (27885|3,28028|1,28171|2) - Yeah uh. I'm a bit confused about the snap here. Why is this 1/3 while the other diffs use
While i'm looking longer at it, it makes somehow a bit sense, as simplification because the snap here is fucked up.

00:53:171 (53171|0) - This LN should be 1/4 longer. In All diffs where you mapped it.
(just not easy maybe, as simplification

01:13:528 (73528|0) - Would suggest to remove this one note. To have it consistent with 01:11:814 -

01:19:528 - Any reason for this 1/1 break here? No other 1/1 break in this part to see.
Even the Easy has it Mappen.

That's already all for NM.

Chrono's A'sifa 'HD'

Absolute nothing to say beside of:
Chrono we miss you

Hayajan 'MX'

00:38:439 (38439|3) - What is this single note.
So sad on the 1/8 snap. What do you follow with it? I don't hear it lol

00:46:635 (46635|3,49743|1,49743|0) - You could shield this LN with the next chord to keep the ending. If not i would recommend to drag it up to the main beat.
00:53:171 (53171|2) - And again. This LN should be 1/4 longer.

01:35:278 (95278|0) - What does this LN follow?? o.o

01:42:243 (102243|0) - This LN is 1/4 too long? From 01:42:457 - is no long sound anymore. Only the kick.

That's all for MX!
Topic Starter
Soul Evans

Asherz007 wrote:

Super noodles! Wait, that's something else...

A PM req through Discord that I totally didn't forget about...
Why does the song sound so meh...

What's actually happening with the set? A bit at a loss, given what info I have from Discord and all.

Small mods per diff across the board, nothing critical to point out.

[General]
Undoubtedly checked millions of times already...

Can't hear the hit-normaaaaaaaaaaaaaaaallll

#inefficienthitsounding #hitsoundcopier #whyarethevolumesforhitsoundimportslouderthanthehitnormal

0|1|2|3 (can't remember whether I actually use this at all anyway lol)

EZ
May be outdated since I did this diff about 5 days ago lol
  1. 00:02:171 (2171|1,2385|0,2814|1,3028|0,3885|1,4100|0,4528|1,4743|0) - These four col 10 patterns... Well, could probably do with a little variation here.
  2. 00:13:528 (13528|1) - Going off of the pattern from before, this feels a little inconsistent, as there would be a break here instead. made into an note
  3. 00:22:314 (22314|1,22314|2) - These doubles seem to be a little arbitrary, simply because it's a new measure. Say, if they were on this like 00:23:171 (23171|2) you could say doubles = kicks. Though I'd put doubles on claps, or just solely on crash-sounding things. reason i did that was a pseudo-way of giving a certain place feeling, for this particular place it's the start of a repetitive section/s so that's why i make them for those only.
  4. 00:30:885 (30885|0,30885|3,32600|0,32600|3,34314|0,34314|3) - Double col placement variety?
  5. 00:39:457 (39457|1) - Finish 1/2 earlier + note for cap? would prefer to keep, its fine to simplify the LN that way for pliability's sake and i'd like it to remain consistent LN scheme throughout
  6. 00:56:600 - note (col 0)? don't really want to add any notes when there is an LN and stuff
  7. 01:23:600 (83600|1,83814|2,84028|1,84028|0) - The snares are louder than the kick here, yet the kick receives more notes... like i said; pseudo notes here, i don't wanna use chords twice since i think it's too hard for an EZ, or atleast i haven't used it so i'd stick to consistency at this point
  8. 01:43:528 (103528|1) - Feels a little out of place. Perhaps just reducing the HS volume could be okay... idk dude, feels normal to me

NM
00:05:171 (5171|3,5385|1,5493|2,5600|0,5814|3,5921|1,6028|0,6135|2,6243|1,6350|3,6457|0) and 00:06:885 (6885|3,7100|1,7207|2,7314|0,7528|3,7635|1,7743|0,7850|2,7957|1,8064|3,8171|0) - nice copy/paste (my guess is the others were like this then ctrl + g h j'd to bits) Okay, I understand these are exactly the same in the audio, but variety, uh, (insert quirky quote here my brain too ded for that)
These were done for a reason, the repetitiveness called for me to pattern it this way tbh
Can't really think of anything meaningful to say for this diff lol

Nothing really critical for me to flag in HD, so no box for you lol

MX (Majraa... why not give us a cool description of what this means :P)
I get that this is from different mappers, but just flagging patterns are slightly different between HD and MX. well i removed it now i guess

Also perhaps some difficulty spread issues of lacking some minijacks like in the top diff.

  1. 00:08:600 (8600|1,8600|0,8600|3) - Just a layering check since Hayajan has double here.
  2. 00:12:028 (12028|2,12028|3,12028|1) - ^
  3. 00:14:171 (14171|0) - Could start 1/2 later
  4. 00:28:135 (28135|0,28243|1) - Different to Hayajan: intentional?
  5. 00:28:341 (28341|3,28394|2,28448|0,28501|1) - Should these be 1/16 earlier?
  6. 00:42:243 (42243|1) - Double here? i think all the issues you're mentioning here has been already fixed, but thanks for the suggestions, lol
Nothing else structurally wrong since most idea appear to come from Hayajan, but may want to check more for consistencies etc.

Hayajan
SVs are meh, but you know that already sorry prot there's a couple of them in there that make reading the notes impossible. Out of the 6 or so times I played this, I got between 83-91%. (ie I suck xD)

Mostly alright, but near impossible to play accurately lol
Mainly playtest feedback rather than a proper mod for this one, since the ideas behind them are fine.

  1. 00:11:171 (11171|3,11385|3,11493|3) - This felt a little awkward?
  2. 00:15:457 - bleh the burst
  3. 00:22:207 (22207|0) - Couldn't judge this note properly.
  4. 00:56:921 (56921|2,57135|2,57350|2,57564|2,57778|2,57993|2) - Minor concern for stack
  5. 01:11:814 (71814|3) - Couldn't judge
  6. 01:37:635 (97635|3) - ^
  7. 01:44:493 (104493|3) - Check length since it's different to MX. well rip the new hayajan since it got reverted, but i'll take what you said about this to a later date when i separate upload the diff

Hope this helps, and sorry this took forever. :) nah it's fine thanks for the mod!




Feerum wrote:

Special MBC Mod



Column: | 1 | 2 | 3 | 4 |5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Soul and once again grats for winning. thank you
Here's a little mod for you

I leave the "General" Part with Meta etc out because since this is a contest Map there should be everything ok!

Naseem 'EZ'

Nothing le.
The only thing. You could lower the OD/HP to 6.5 both. For a spread to the Normal.hmm, will do i guess, od/hp being similar to tayar did feel off

Tayar 'NM'

Ayyy so much 1/4 compared to the Easy..

00:26:814 (26814|0) - This LN is 1/4 too long. And even if you simplified it for the Normal. With so much 1/4 i don't think you need to simplify a LN.

00:42:457 - Add here a Note. Even the Easy has here a Jump.

00:46:635 (46635|3) - LN is 1/4 too short. Letting it end 1/4 earlier i could understand when it would make somehow sence, let's say for a shield note or something.wanted it to be the same as the rest i guess

00:27:885 (27885|3,28028|1,28171|2) - Yeah uh. I'm a bit confused about the snap here. Why is this 1/3 while the other diffs use
While i'm looking longer at it, it makes somehow a bit sense, as simplification because the snap here is fucked up.yep

00:53:171 (53171|0) - This LN should be 1/4 longer. In All diffs where you mapped it.
(just not easy maybe, as simplification

01:13:528 (73528|0) - Would suggest to remove this one note. To have it consistent with 01:11:814 -

01:19:528 - Any reason for this 1/1 break here? No other 1/1 break in this part to see.
Even the Easy has it Mappen.

That's already all for NM.

Chrono's A'sifa 'HD'

Absolute nothing to say beside of:
Chrono we miss you

Hayajan 'MX'

00:38:439 (38439|3) - What is this single note.
So sad on the 1/8 snap. What do you follow with it? I don't hear it lol woops, that meant to be 1/2

00:46:635 (46635|3,49743|1,49743|0) - You could shield this LN with the next chord to keep the ending. If not i would recommend to drag it up to the main beat. i have an idea i'll just do what prot originally suggested
00:53:171 (53171|2) - And again. This LN should be 1/4 longer.

01:35:278 (95278|0) - What does this LN follow?? o.o

01:42:243 (102243|0) - This LN is 1/4 too long? From 01:42:457 - is no long sound anymore. Only the kick.

That's all for MX!
As always no reply means applied thanks for the mods
Topic Starter
Soul Evans
woops
AncuL
the thing
[centre][color=#0080FF][url=https://assets.ppy.sh/contests/46/osz/cYsmix%20-%20Breeze%20(Selfish%20Armadillo).osz]Selfish Armadillo[/url] by [url=https://osu.ppy.sh/u/3265023]LordRaika[/url]
[url=https://assets.ppy.sh/contests/46/osz/cYsmix%20-%20Breeze%20(Distracted%20Goose).osz]Distracted Goose[/url] by [url=https://osu.ppy.sh/u/743282]Tidek[/url]
[url=https://osu.ppy.sh/s/632221]Tense Bobcat[/url] by [url=https://osu.ppy.sh/u/5314573]Lenfried-[/url]
[url=https://osu.ppy.sh/s/638012]Cynical Robin[/url] by [url=http://osu.ppy.sh/u/2449400]AncuL[/url]
[url=https://assets.ppy.sh/contests/46/osz/cYsmix%20-%20Breeze%20(Casual%20Nighthawk).osz]Casual Nighthawk[/url] by [url=https://osu.ppy.sh/u/808176]Hydria[/url][/centre][/color]
eyes
No general things check because I see Feerum's mod here and also I'm lazy

|1-4|

[Hayajan]

00:15:457 - the rolls end too suddenly because 1/8 sounds are still playing, maybe extend roll pattern till 00:17:171 - ?

00:22:207 (22207|0) - this LN look really weird and unplayable because it is under 0.40x SV:
fix this pls

00:27:993 (27993|2,28064|3,28135|0,28207|1) - trill will look more good for music

01:13:528 - single ln here, no sound for double, especially while you placed single lns in those moments that need doubles 01:11:385 - 01:12:243 - 01:12:671. Also I've found same music moment and you placed single LN there 01:11:814

01:37:635 (97635|3) - awkward LN again because of the SV

01:44:493 (104493|3) - is there a reason of irregular snap?

01:42:885 - hitsounds in this part?


[A'sifa]

00:01:314 - it's subjective thing but triple or symmetrical double will match music more

00:06:028 - any note of this double should be in the trill pattern, like these 00:06:778 (6778|1,6885|2,6885|3,6993|1,7100|2,7207|1,7314|2)
00:07:743 - ^

00:10:314 - why no trill here?
00:12:028 - ^

00:18:885 (18885|0,18993|1) - actually this is not audible while playing, I could catch the pitch changing only in 25% playing, so you can just make 1 LN instead this

00:27:993 - this pattern looks so easy and boring (imo), you could change this into trill 00:27:993 (27993|0,28064|1,28135|2,28207|3) -

00:52:850 (52850|0,53064|1,54564|1) - why you use shields only on left hand

00:58:314 - looks like right hand is overloaded 00:58:421 (58421|2,58528|3,58743|2,58850|3,58957|2,59064|3,59278|2,59385|3,59600|2,59707|3,59814|2) -

01:13:528 (73528|3,73743|3) - is not necessary, espacially with 01:13:314 (73314|3,73528|3) -

01:18:457 (78457|2,78671|2,78885|2) - this is not intended, yes?

01:24:028 (84028|2,84243|2,84457|2,84671|2,84885|3,84885|2,85100|3,85314|3,85743|2,85957|2,86171|2) - overloading right hand

01:35:707 - missed note

01:42:350 (102350|1,102457|2) - CTRL+H for avoiding this 01:42:457 (102457|2,102671|2,102885|2) -


[Tayar]

00:14:921 (14921|2,15243|1,15671|2,15778|1) - CTRL+H for avoiding 00:13:743 (13743|2,14921|2) -

00:33:457 (33457|2,33457|0,33671|1,33778|3,33993|2,34100|3,34207|1,34314|0,34314|2) - looks unbalanced for right hand

00:53:171 (53171|1) - delete, because you didn't add a note in same moment 00:54:885 -
00:56:385 - ^

[Naseem]

01:38:171 (98171|3,98385|0,98600|2,98814|1,99028|3,99243|2,99457|0,99457|1,99885|3,100100|0,100314|2,100528|1,100743|3,100957|2,101171|0,101171|1) - did you just ctrl+c ctrl+v this?

01:43:314 (103314|2,103528|1,103743|0) - these hitsounds really don't match the music

00:33:885 (33885|0,34314|0,35600|2,36028|2) - why you place jacks here if you didn't do it in previous 2 patterns 00:30:457 (30457|1,30885|0,30885|3) - 00:32:171 (32171|2,32385|1,32600|0,32600|3) - ?
Topic Starter
Soul Evans

eyes wrote:

No general things check because I see Feerum's mod here and also I'm lazy

|1-4|

[Hayajan]

00:15:457 - the rolls end too suddenly because 1/8 sounds are still playing, maybe extend roll pattern till 00:17:171 - ?

00:22:207 (22207|0) - this LN look really weird and unplayable because it is under 0.40x SV:
fix this pls

00:27:993 (27993|2,28064|3,28135|0,28207|1) - trill will look more good for music

01:13:528 - single ln here, no sound for double, especially while you placed single lns in those moments that need doubles 01:11:385 - 01:12:243 - 01:12:671. Also I've found same music moment and you placed single LN there 01:11:814

01:37:635 (97635|3) - awkward LN again because of the SV

01:44:493 (104493|3) - is there a reason of irregular snap?

01:42:885 - hitsounds in this part?
Think this is the wrong version of MX you modded

[A'sifa]

00:01:314 - it's subjective thing but triple or symmetrical double will match music more idk i kinda wanna keep it as it is

00:06:028 - any note of this double should be in the trill pattern, like these 00:06:778 (6778|1,6885|2,6885|3,6993|1,7100|2,7207|1,7314|2)
00:07:743 - ^ this is a combination of inner>outer>inner trills so changing that would ruin the consistency

00:10:314 - why no trill here?
00:12:028 - ^ I think at this part chrono decided to change the scheme for the second part of the section so i'd keep it as that

00:18:885 (18885|0,18993|1) - actually this is not audible while playing, I could catch the pitch changing only in 25% playing, so you can just make 1 LN instead this not really, alot of LNs have unclear audio from the song itself since you can't really be precise with how random the bzzt is

00:27:993 - this pattern looks so easy and boring (imo), you could change this into trill 00:27:993 (27993|0,28064|1,28135|2,28207|3) -

00:52:850 (52850|0,53064|1,54564|1) - why you use shields only on left hand because there isn't any space to place notes

00:58:314 - looks like right hand is overloaded 00:58:421 (58421|2,58528|3,58743|2,58850|3,58957|2,59064|3,59278|2,59385|3,59600|2,59707|3,59814|2) -
not that bad, imo

01:13:528 (73528|3,73743|3) - is not necessary, espacially with 01:13:314 (73314|3,73528|3) - meh, there isn't any place i can put it anyways

01:18:457 (78457|2,78671|2,78885|2) - this is not intended, yes? intended

01:24:028 (84028|2,84243|2,84457|2,84671|2,84885|3,84885|2,85100|3,85314|3,85743|2,85957|2,86171|2) - overloading right hand

01:35:707 - missed note

01:42:350 (102350|1,102457|2) - CTRL+H for avoiding this 01:42:457 (102457|2,102671|2,102885|2) -


[Tayar]

00:14:921 (14921|2,15243|1,15671|2,15778|1) - CTRL+H for avoiding 00:13:743 (13743|2,14921|2) - can't because pitch

00:33:457 (33457|2,33457|0,33671|1,33778|3,33993|2,34100|3,34207|1,34314|0,34314|2) - looks unbalanced for right hand mh, not that much

00:53:171 (53171|1) - delete, because you didn't add a note in same moment 00:54:885 -
00:56:385 - ^

[Naseem]

01:38:171 (98171|3,98385|0,98600|2,98814|1,99028|3,99243|2,99457|0,99457|1,99885|3,100100|0,100314|2,100528|1,100743|3,100957|2,101171|0,101171|1) - did you just ctrl+c ctrl+v this? no but i think i just did the same pattern over, well its not that big of a deal

01:43:314 (103314|2,103528|1,103743|0) - these hitsounds really don't match the music i'll see what i can do later

00:33:885 (33885|0,34314|0,35600|2,36028|2) - why you place jacks here if you didn't do it in previous 2 patterns 00:30:457 (30457|1,30885|0,30885|3) - 00:32:171 (32171|2,32385|1,32600|0,32600|3) - ? these are not jacks, lol
Rivals_7
i should post this like a week ago lol
cant rly find anything more to mod in thread after that chat tbh so i forget to post the log xd
SPOILER
2017-07-06 19:46 Soul Evans: hi rivals
2017-07-06 19:46 Rivals_7: Hi o/
2017-07-06 19:47 Soul Evans: what are the chances
2017-07-06 19:47 Soul Evans: you'd give a small irc
2017-07-06 19:47 Soul Evans: for something
2017-07-06 19:47 Soul Evans: something something mbc
2017-07-06 19:47 Rivals_7: but i'm doing another irc rn xd
2017-07-06 19:48 Rivals_7: i can try in an hour or two i guess
2017-07-06 19:48 Soul Evans: <3 i love you
2017-07-06 20:18 Soul Evans: btw this means that i owe you a mod
2017-07-06 20:18 Soul Evans: even though i'm suppose to get a free rank by contest managers they still didn't bring anyone
2017-07-06 20:23 Rivals_7: uh? i dont think managers will rank map, i tought BN will do it just like raika's one
2017-07-06 20:24 Soul Evans: well they said it would get fast tracked for rank
2017-07-06 20:24 Soul Evans: and he did say he'll get mods for me
2017-07-06 20:24 Soul Evans: so idk lol
2017-07-06 20:54 Rivals_7: oh yea send link lul
2017-07-06 20:55 Soul Evans: ACTION is listening to [https://osu.ppy.sh/b/1329110 cYsmix - Breeze]
2017-07-06 20:56 Rivals_7: whew 5 diffs?
2017-07-06 20:56 Soul Evans: http://puu.sh/wCxg4/379901d7d6.png
2017-07-06 20:57 Rivals_7: hmmh i see
2017-07-06 20:57 Rivals_7: what diff u want me to see btw
2017-07-06 20:57 Soul Evans: because i did changes the managers told me i shouldn't do
2017-07-06 20:58 Soul Evans: uhh majra and hayajan mostly
2017-07-06 21:00 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1329110 cYsmix - Breeze [Hayajan]]
2017-07-06 21:00 Rivals_7: 00:02:278 (2278|1) - uh this is a ghost note i'm sure
2017-07-06 21:00 Rivals_7: 00:03:135 (3135|2) - all those similar
2017-07-06 21:01 Soul Evans: this 00:02:385 - ?
2017-07-06 21:02 Rivals_7: well thats obv not xd.
2017-07-06 21:03 Soul Evans: i can still hear a faint sound tho
2017-07-06 21:04 Rivals_7: if its so but it still too faint to have a note
2017-07-06 21:05 Rivals_7: you didnt do that - 00:09:135 - here tho
2017-07-06 21:05 Soul Evans: because of the LN
2017-07-06 21:05 Soul Evans: that with jacks would be lethal and too dense
2017-07-06 21:05 Soul Evans: unless some exeptions above
2017-07-06 21:06 Rivals_7: well regardless with the LN but the intrument still same imo
2017-07-06 21:08 Soul Evans: hmm
2017-07-06 21:08 Soul Evans: ill see what others thing of it then
2017-07-06 21:08 Rivals_7: hmm oki
2017-07-06 21:08 Rivals_7: 00:18:028 (18028|3) - cut in half? i think the noise didn't last that long
2017-07-06 21:09 Rivals_7: MX as well
2017-07-06 21:09 Soul Evans: hear it in 100% it sounds like 1/2 but in 25% it sounds like double
2017-07-06 21:09 Soul Evans: weird
2017-07-06 21:10 Rivals_7: lel, but imo 1/4 fit more
2017-07-06 21:10 Rivals_7: 00:17:814 (17814|2,17921|1) - you may split the LN to MX into two like this as well
2017-07-06 21:10 Soul Evans: so just one short ln?
2017-07-06 21:10 Rivals_7: in*
2017-07-06 21:10 Rivals_7: yeah
2017-07-06 21:11 Soul Evans: that plays out weirdly to me :c
2017-07-06 21:11 Soul Evans: hmm
2017-07-06 21:11 Rivals_7: blame the song i guess lol
2017-07-06 21:12 Rivals_7: guess that applies to the rest of them that looks similr
2017-07-06 21:13 Soul Evans: well i'll see if i can do something about them later but for now
2017-07-06 21:13 Soul Evans: is there anything else you want to mention? lo
2017-07-06 21:13 Rivals_7: hmm
2017-07-06 21:14 Rivals_7: 00:23:278 (23278|2) - ghost?
2017-07-06 21:14 Rivals_7: both here and MX
2017-07-06 21:14 Soul Evans: removed
2017-07-06 21:15 Rivals_7: 00:28:135 (28135|0,28207|1) - https://puu.sh/wD2WH/e7de2eb38d.jpg :thinking:
2017-07-06 21:17 Rivals_7: 00:42:028 (42028|2,42028|1) - idk why MX got 1/4 stream while this only have 2 LNs
2017-07-06 21:17 Soul Evans: i still have to fix majraa
2017-07-06 21:17 Rivals_7: i mean 1/8 wups
2017-07-06 21:17 Rivals_7: lel
2017-07-06 21:18 Soul Evans: because i made mx's streams more smoother to roll
2017-07-06 21:18 Soul Evans: as in jumptrill
2017-07-06 21:19 Rivals_7: hmm kinda make sense xd
2017-07-06 21:19 Rivals_7: anyway move on
2017-07-06 21:19 Rivals_7: 00:55:635 - intentionally missing a note?
2017-07-06 21:19 Soul Evans: and i'll fix the snapping issues in mx just need to make some stuff
2017-07-06 21:21 Soul Evans: oh damn
2017-07-06 21:21 Soul Evans: well added a note
2017-07-06 21:21 Rivals_7: dem this LN are fun wew
2017-07-06 21:21 Rivals_7: tfw can LN mapping
2017-07-06 21:21 Rivals_7: cant
2017-07-06 21:21 Rivals_7: :v
2017-07-06 21:21 Soul Evans: lol it's pretty fun yeah
2017-07-06 21:22 Rivals_7: yep think thats all. MX looks kinda fine to me overall though
2017-07-06 21:23 Soul Evans: well uhm since it's not much worth noting
2017-07-06 21:23 Soul Evans: how about you take a tiny look at the other diffs?
2017-07-06 21:23 Soul Evans: i don't think they have any problem too
2017-07-06 21:24 Rivals_7: hmm lemme just see for a bit
2017-07-06 21:26 Rivals_7: EZ and NM got pretty big gap right there lel
2017-07-06 21:27 Soul Evans: rip
2017-07-06 21:28 Rivals_7: 00:46:635 (46635|3) - fix snap pls
2017-07-06 21:28 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1329112 cYsmix - Breeze [Tayar 'NM']]
2017-07-06 21:29 Rivals_7: anyway i've been called by my parents. i'm gonna afk
2017-07-06 21:29 Rivals_7: :u
2017-07-06 21:29 Soul Evans: kk
2017-07-06 21:39 Rivals_7: cant rly find anything lel
2017-07-06 21:39 Soul Evans: oh shi
2017-07-06 21:40 Soul Evans: does that mean it's possible for a icon? this could be really easy
2017-07-06 21:41 Rivals_7: yea prolly, besides you won the MBC, so there shouldnt be much fix
2017-07-06 21:42 Soul Evans: then try and see if there is anything else you want to mention
2017-07-06 21:42 Soul Evans: i'll fix the ones you said right away
2017-07-06 21:42 Rivals_7: i'll state the rest in a thread then i guess.

ok real additional modding i guess
edit: July 13th

[EZ]

00:22:100 (22100|0,22314|2) - i'd move this to 1|3 respectively. considering - 00:21:885 (21885|3,22100|0) - is particularly the same snare so using a big gap inbetween those note is kinda unnatural

01:12:885 (72885|0) - would move this to 3 for ptoper flow to the LN above

01:15:028 (75028|3) - move to 4 for proper balance towards next pattern

01:37:314 (97314|3,97528|0,97743|1,97743|2) - could do something like i mention first but mirrored
Topic Starter
Soul Evans

Rivals_7 wrote:

i should post this like a week ago lol
cant rly find anything more to mod in thread after that chat tbh so i forget to post the log xd
SPOILER
2017-07-06 19:46 Soul Evans: hi rivals
2017-07-06 19:46 Rivals_7: Hi o/
2017-07-06 19:47 Soul Evans: what are the chances
2017-07-06 19:47 Soul Evans: you'd give a small irc
2017-07-06 19:47 Soul Evans: for something
2017-07-06 19:47 Soul Evans: something something mbc
2017-07-06 19:47 Rivals_7: but i'm doing another irc rn xd
2017-07-06 19:48 Rivals_7: i can try in an hour or two i guess
2017-07-06 19:48 Soul Evans: <3 i love you
2017-07-06 20:18 Soul Evans: btw this means that i owe you a mod
2017-07-06 20:18 Soul Evans: even though i'm suppose to get a free rank by contest managers they still didn't bring anyone
2017-07-06 20:23 Rivals_7: uh? i dont think managers will rank map, i tought BN will do it just like raika's one
2017-07-06 20:24 Soul Evans: well they said it would get fast tracked for rank
2017-07-06 20:24 Soul Evans: and he did say he'll get mods for me
2017-07-06 20:24 Soul Evans: so idk lol
2017-07-06 20:54 Rivals_7: oh yea send link lul
2017-07-06 20:55 Soul Evans: ACTION is listening to [https://osu.ppy.sh/b/1329110 cYsmix - Breeze]
2017-07-06 20:56 Rivals_7: whew 5 diffs?
2017-07-06 20:56 Soul Evans: http://puu.sh/wCxg4/379901d7d6.png
2017-07-06 20:57 Rivals_7: hmmh i see
2017-07-06 20:57 Rivals_7: what diff u want me to see btw
2017-07-06 20:57 Soul Evans: because i did changes the managers told me i shouldn't do
2017-07-06 20:58 Soul Evans: uhh majra and hayajan mostly
2017-07-06 21:00 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1329110 cYsmix - Breeze [Hayajan]]
2017-07-06 21:00 Rivals_7: 00:02:278 (2278|1) - uh this is a ghost note i'm sure
2017-07-06 21:00 Rivals_7: 00:03:135 (3135|2) - all those similar
2017-07-06 21:01 Soul Evans: this 00:02:385 - ?
2017-07-06 21:02 Rivals_7: well thats obv not xd.
2017-07-06 21:03 Soul Evans: i can still hear a faint sound tho
2017-07-06 21:04 Rivals_7: if its so but it still too faint to have a note
2017-07-06 21:05 Rivals_7: you didnt do that - 00:09:135 - here tho
2017-07-06 21:05 Soul Evans: because of the LN
2017-07-06 21:05 Soul Evans: that with jacks would be lethal and too dense
2017-07-06 21:05 Soul Evans: unless some exeptions above
2017-07-06 21:06 Rivals_7: well regardless with the LN but the intrument still same imo
2017-07-06 21:08 Soul Evans: hmm
2017-07-06 21:08 Soul Evans: ill see what others thing of it then
2017-07-06 21:08 Rivals_7: hmm oki
2017-07-06 21:08 Rivals_7: 00:18:028 (18028|3) - cut in half? i think the noise didn't last that long
2017-07-06 21:09 Rivals_7: MX as well
2017-07-06 21:09 Soul Evans: hear it in 100% it sounds like 1/2 but in 25% it sounds like double
2017-07-06 21:09 Soul Evans: weird
2017-07-06 21:10 Rivals_7: lel, but imo 1/4 fit more
2017-07-06 21:10 Rivals_7: 00:17:814 (17814|2,17921|1) - you may split the LN to MX into two like this as well
2017-07-06 21:10 Soul Evans: so just one short ln?
2017-07-06 21:10 Rivals_7: in*
2017-07-06 21:10 Rivals_7: yeah
2017-07-06 21:11 Soul Evans: that plays out weirdly to me :c
2017-07-06 21:11 Soul Evans: hmm
2017-07-06 21:11 Rivals_7: blame the song i guess lol
2017-07-06 21:12 Rivals_7: guess that applies to the rest of them that looks similr
2017-07-06 21:13 Soul Evans: well i'll see if i can do something about them later but for now
2017-07-06 21:13 Soul Evans: is there anything else you want to mention? lo
2017-07-06 21:13 Rivals_7: hmm
2017-07-06 21:14 Rivals_7: 00:23:278 (23278|2) - ghost?
2017-07-06 21:14 Rivals_7: both here and MX
2017-07-06 21:14 Soul Evans: removed
2017-07-06 21:15 Rivals_7: 00:28:135 (28135|0,28207|1) - https://puu.sh/wD2WH/e7de2eb38d.jpg :thinking:
2017-07-06 21:17 Rivals_7: 00:42:028 (42028|2,42028|1) - idk why MX got 1/4 stream while this only have 2 LNs
2017-07-06 21:17 Soul Evans: i still have to fix majraa
2017-07-06 21:17 Rivals_7: i mean 1/8 wups
2017-07-06 21:17 Rivals_7: lel
2017-07-06 21:18 Soul Evans: because i made mx's streams more smoother to roll
2017-07-06 21:18 Soul Evans: as in jumptrill
2017-07-06 21:19 Rivals_7: hmm kinda make sense xd
2017-07-06 21:19 Rivals_7: anyway move on
2017-07-06 21:19 Rivals_7: 00:55:635 - intentionally missing a note?
2017-07-06 21:19 Soul Evans: and i'll fix the snapping issues in mx just need to make some stuff
2017-07-06 21:21 Soul Evans: oh damn
2017-07-06 21:21 Soul Evans: well added a note
2017-07-06 21:21 Rivals_7: dem this LN are fun wew
2017-07-06 21:21 Rivals_7: tfw can LN mapping
2017-07-06 21:21 Rivals_7: cant
2017-07-06 21:21 Rivals_7: :v
2017-07-06 21:21 Soul Evans: lol it's pretty fun yeah
2017-07-06 21:22 Rivals_7: yep think thats all. MX looks kinda fine to me overall though
2017-07-06 21:23 Soul Evans: well uhm since it's not much worth noting
2017-07-06 21:23 Soul Evans: how about you take a tiny look at the other diffs?
2017-07-06 21:23 Soul Evans: i don't think they have any problem too
2017-07-06 21:24 Rivals_7: hmm lemme just see for a bit
2017-07-06 21:26 Rivals_7: EZ and NM got pretty big gap right there lel
2017-07-06 21:27 Soul Evans: rip
2017-07-06 21:28 Rivals_7: 00:46:635 (46635|3) - fix snap pls
2017-07-06 21:28 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1329112 cYsmix - Breeze [Tayar 'NM']]
2017-07-06 21:29 Rivals_7: anyway i've been called by my parents. i'm gonna afk
2017-07-06 21:29 Rivals_7: :u
2017-07-06 21:29 Soul Evans: kk
2017-07-06 21:39 Rivals_7: cant rly find anything lel
2017-07-06 21:39 Soul Evans: oh shi
2017-07-06 21:40 Soul Evans: does that mean it's possible for a icon? this could be really easy
2017-07-06 21:41 Rivals_7: yea prolly, besides you won the MBC, so there shouldnt be much fix
2017-07-06 21:42 Soul Evans: then try and see if there is anything else you want to mention
2017-07-06 21:42 Soul Evans: i'll fix the ones you said right away
2017-07-06 21:42 Rivals_7: i'll state the rest in a thread then i guess.

ok real additional modding i guess
edit: July 13th

[EZ]

00:22:100 (22100|0,22314|2) - i'd move this to 1|3 respectively. considering - 00:21:885 (21885|3,22100|0) - is particularly the same snare so using a big gap inbetween those note is kinda unnatural made it the same as the second timestamp

01:12:885 (72885|0) - would move this to 3 for ptoper flow to the LN above

01:15:028 (75028|3) - move to 4 for proper balance towards next pattern

01:37:314 (97314|3,97528|0,97743|1,97743|2) - could do something like i mention first but mirrored
No reply means fixed lol
Protastic101
I have got to get my timezone right eventually

24 hour rule UTC 02:17

IRC
2017-07-12 19:36 Protastic101: doot
2017-07-12 19:36 Protastic101: you gotta sleep any time soon or you wanna irc?
2017-07-12 19:37 Soul Evans: sure
2017-07-12 19:37 Soul Evans: it's 3 am although i just woke up
2017-07-12 19:37 Protastic101: wat
2017-07-12 19:37 Protastic101: what time did you sleep?
2017-07-12 19:37 Soul Evans: 4pm
2017-07-12 19:37 Protastic101: wow
2017-07-12 19:37 Soul Evans: lol
2017-07-12 19:37 Protastic101: rip circadian rhythm
2017-07-12 19:38 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1349845 cYsmix - Breeze [Hayajan 'MX']]
2017-07-12 19:38 Protastic101: anyways
2017-07-12 19:38 Protastic101: 00:13:528 (13528|0) - I'd extend this to 00:13:743 - so it's a bit easier to hit cause you can just release it along with 00:13:635 (13635|2) - instead of at different times
2017-07-12 19:39 Soul Evans: done
2017-07-12 19:40 Protastic101: 00:28:582 (28582|1,28635|3,28689|0) - Despite the low BPM, I think this disconnect can be a bit hard to hit. Instead, I'd make it a simple left -> right roll to keep the notes connected like you did with 00:28:314 (28314|2,28368|3,28421|1,28475|2) - . You could even connect them in twos and move 00:28:689 (28689|0) - to 3, then control H 00:28:850 (28850|2,29064|1) -
2017-07-12 19:40 Protastic101: https://osu.ppy.sh/ss/8577278 like this
2017-07-12 19:42 Soul Evans: i wanted to keep it like that because it called for a chaotic pattern
2017-07-12 19:42 Soul Evans: i don't want it that smooth
2017-07-12 19:43 Soul Evans: but i did the LN suggestion
2017-07-12 19:43 Protastic101: ok
2017-07-12 19:44 Protastic101: 01:07:850 (67850|1,68064|1,68278|1,68493|1) - this stack along with the diamond patterns at 01:07:850 (67850|1,67957|0,67957|2,68064|1,68278|1,68385|2,68385|0,68493|1) - make me very sad :c
2017-07-12 19:44 Protastic101: 01:07:743 (67743|2,67850|1,67957|2,68064|1,68171|2,68278|1,68385|2,68493|1) - plus you've got this super long trill
2017-07-12 19:44 Protastic101: https://osu.ppy.sh/ss/8577297 I'd just do this to make the stack a little shorter
2017-07-12 19:45 Soul Evans: that was the intention though lol
2017-07-12 19:45 Protastic101: three notes max on the right hand now
2017-07-12 19:45 Protastic101: o
2017-07-12 19:45 Protastic101: ACTION very sad
2017-07-12 19:45 Soul Evans: i mean
2017-07-12 19:45 Soul Evans: juan gave a really cool LN suggestion for this section
2017-07-12 19:45 Soul Evans: but god damn it
2017-07-12 19:46 Protastic101: rip contest
2017-07-12 19:46 Protastic101: oh well, lemme check the hitsounds of this diff
2017-07-12 19:46 Soul Evans: it's really inconsistent since i deleted stuff
2017-07-12 19:46 Soul Evans: so you'll have to reference other diffs
2017-07-12 19:46 Protastic101: 00:02:600 (2600|3) - did you mean to make this clap_ds or did you mean to make it a kick like the rest of the section?
2017-07-12 19:47 Soul Evans: i guess that was the intent
2017-07-12 19:47 Soul Evans: but it's not consistent lol
2017-07-12 19:48 Protastic101: :veryhardthenk:
2017-07-12 19:48 Protastic101: oh, btw, clap_ds has a lot of silence at the end, so I cut that out https://puu.sh/wI8zw.wav
2017-07-12 19:49 Protastic101: 00:37:314 (37314|3) - I think you should make this LR_Snare Fast instead cause it's the more prominent hitsound within this section
2017-07-12 19:50 Protastic101: 00:39:028 (39028|1,39028|0) - missing snare fast and clap ds
2017-07-12 19:50 Soul Evans: replaced it
2017-07-12 19:51 Protastic101: the clap low sounds so pitifully small lol
2017-07-12 19:51 Protastic101: 01:35:600 (95600|2) - missing kickbassd
2017-07-12 19:51 Protastic101: other than that, MX is good
2017-07-12 19:52 Soul Evans: you sure?
2017-07-12 19:52 Protastic101: it's as close to the original right?
2017-07-12 19:53 Protastic101: Im afraid of making too many suggestions and then getting both our asses nuked by staff later lol
2017-07-12 19:53 Soul Evans: hold on then
2017-07-12 19:53 Protastic101: dont share my words pls
2017-07-12 19:54 Soul Evans: http://puu.sh/wI8Od/7de80dd4c6.osu
2017-07-12 19:54 Soul Evans: original hitsound diff
2017-07-12 19:54 Soul Evans: you can take it as refference
2017-07-12 19:55 Protastic101: o ok
2017-07-12 19:55 Protastic101: hold up, ima use the restroom real quick
2017-07-12 19:55 Soul Evans: kk
2017-07-12 19:58 Protastic101: back
2017-07-12 19:58 Soul Evans: :thinking2:
2017-07-12 19:59 Protastic101: :veryhardthenk;
2017-07-12 19:59 Protastic101: rip colon
2017-07-12 20:01 Protastic101: 01:13:743 (73743|0,74171|3,74600|3,75028|0,75457|1) - I think you should add clap DS here similar to what you did at 01:10:314 (70314|3,70743|2,71171|2,71600|3) -
2017-07-12 20:01 Soul Evans: done
2017-07-12 20:02 Protastic101: 01:43:314 - you don't actually have any hitsounds placed here in the hs diff, so I dunno if you meant to add 01:43:314 (103314|3,103314|0,103528|2,103743|0,103743|1) - ?
2017-07-12 20:03 Soul Evans: yeah kinda meant it
2017-07-12 20:03 Soul Evans: since it felt weird
2017-07-12 20:03 Soul Evans: not having it
2017-07-12 20:03 Soul Evans: and i did that before submitting to the contest btw
2017-07-12 20:03 Protastic101: ah ok
2017-07-12 20:03 Protastic101: k then, that's cool
2017-07-12 20:04 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1329109 cYsmix - Breeze [Chrono's A'sifa 'HD']]
2017-07-12 20:05 Protastic101: 00:28:314 (28314|1,28368|0,28421|2,28475|3,28528|1,28582|0,28635|2,28689|3) - Imo, anti rolls like this are way harder to execute than your normal run of the mill burst, and not cause it's complex or anything, but because it literally flows against the way your fingers would roll
2017-07-12 20:06 Soul Evans: oh
2017-07-12 20:06 Soul Evans: so i +g it?
2017-07-12 20:07 Protastic101: i?
2017-07-12 20:07 Protastic101: never heard of that one
2017-07-12 20:07 Protastic101: but yeah, control G to make it flow from outer columns to inner
2017-07-12 20:07 Soul Evans: ctrl+g
2017-07-12 20:07 Protastic101: like 1-2-4-3
2017-07-12 20:07 Protastic101: then control H after that to avoid a jack with 00:28:207 (28207|3) -
2017-07-12 20:08 Soul Evans: kk
2017-07-12 20:08 Soul Evans: did that
2017-07-12 20:10 Protastic101: 00:56:278 - missing a 1/4 note here for flow?
2017-07-12 20:11 Soul Evans: added one on two and moved 00:56:493 (56493|1) - to 4
2017-07-12 20:11 Protastic101: ok
2017-07-12 20:12 Protastic101: 00:59:921 - 01:00:778 - 01:01:635 - missing here too
2017-07-12 20:13 Soul Evans: did that
2017-07-12 20:14 Protastic101: ok
2017-07-12 20:15 Protastic101: Hitsound time
2017-07-12 20:15 Protastic101: wee
2017-07-12 20:15 Protastic101: 00:02:600 (2600|2) - I'd do here what I suggested in the MX in that you should replace the clap ds with a kick
2017-07-12 20:16 Protastic101: actually, can you just do that for all diffs so I dont have to say it for the other two diffs? Im really lazy
2017-07-12 20:17 Soul Evans: kickbass?
2017-07-12 20:17 Protastic101: 00:09:778 (9778|1,9885|0) - Control J the hitsounds here lol
2017-07-12 20:17 Protastic101: yeah, kickbassd
2017-07-12 20:17 Soul Evans: `done
2017-07-12 20:18 Protastic101: and the hihat on the 1/4 is fixed?
2017-07-12 20:20 Soul Evans: i have no idea what im doing regarding hitsounds so if you want to ask if i did please point it with a timestamp lol
2017-07-12 20:21 Protastic101: 00:09:778 (9778|1,9885|0) -
2017-07-12 20:21 Protastic101: 00:09:778 (9778|1) - the hihat is on the 1/4 but it should be on 00:09:885 - instead
2017-07-12 20:21 Soul Evans: oh that
2017-07-12 20:21 Soul Evans: yeah i spotted it before
2017-07-12 20:21 Protastic101: ok
2017-07-12 20:22 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1329112 cYsmix - Breeze [Tayar 'NM']]
2017-07-12 20:22 Soul Evans: k
2017-07-12 20:23 Protastic101: 00:17:064 - might add a note here for the melody
2017-07-12 20:24 Soul Evans: did that and adjusted the pattern above
2017-07-12 20:24 Protastic101: ok
2017-07-12 20:25 Protastic101: 00:28:028 (28028|1,28171|2) - these are incorrectly snapped, assuming the MX diff is accurate
2017-07-12 20:25 Protastic101: should be moved up to 00:28:064 - instead
2017-07-12 20:27 Protastic101: oh noes, you died
2017-07-12 20:27 Soul Evans: you're the one who said it was 1/3 lol
2017-07-12 20:27 Protastic101: wait was i really
2017-07-12 20:28 Soul Evans: plus in feerums mod he mentioned it does make sense considering simplicity
2017-07-12 20:28 Protastic101: oh well, just make it match the MX diff
2017-07-12 20:28 Soul Evans: for the diff
2017-07-12 20:28 Protastic101: Im not asking you to change the distance between the two notes, Im just asking you to start them in the same place as the MX
2017-07-12 20:28 Protastic101: https://osu.ppy.sh/ss/8577463
2017-07-12 20:31 Protastic101: if they're not in the same place as the other diffs, that's grounds for a disqualification
2017-07-12 20:31 Soul Evans: http://osu.ppy.sh/ss/8577470
2017-07-12 20:31 Soul Evans: also no because it's totally find simplifying snaps for playability
2017-07-12 20:31 Soul Evans: feerum said so
2017-07-12 20:32 Soul Evans: fine*
2017-07-12 20:32 Protastic101: lord
2017-07-12 20:33 Protastic101: dude, the snaps were in the wrong place to start with. That's why I told you to move it up by 1/12, and you never told me that you moved it up so I've been arguing this for no reason then lol
2017-07-12 20:34 Soul Evans: lol
2017-07-12 20:34 Soul Evans: well ok i did the one in my screenshot
2017-07-12 20:34 Soul Evans: so we can move on
2017-07-12 20:34 Protastic101: '_>'
2017-07-12 20:34 Soul Evans: that 1/12 plays like 1/4 so it's ok
2017-07-12 20:34 Protastic101: .........
2017-07-12 20:34 Soul Evans: hmm
2017-07-12 20:34 Soul Evans: what is the problem now?
2017-07-12 20:35 Protastic101: Nothing.
2017-07-12 20:35 Soul Evans: i removed the 1/3 and made it 1/12 snaps to match the MX
2017-07-12 20:35 Protastic101: 00:46:635 (46635|3) - extend this to 00:49:743 - because the sound only cuts off at the start of the new measure
2017-07-12 20:36 Soul Evans: done
2017-07-12 20:36 Protastic101: 00:58:314 (58314|3,59171|1,60028|0,60885|3) - I'd shorten these all by 1/4 because their sounds have a clear disconnect with no overlap
2017-07-12 20:38 Soul Evans: so that players would be able to handle it, i'd decide to keep it on the 1/1 and it shouldn't be a problem for simplfying stuff
2017-07-12 20:38 Protastic101: in that case, I'd end them 1/2 before so that there's still a disconnect between the LNs
2017-07-12 20:38 Protastic101: I mean, you had no problem using a 1/4 space at 00:53:171 (53171|0) - ?
2017-07-12 20:39 Soul Evans: because it sounded very clear that it had no place for it to exten
2017-07-12 20:39 Soul Evans: d
2017-07-12 20:40 Soul Evans: and ending it in 1/2 would make it the same case but vise verse
2017-07-12 20:41 Protastic101: the LN I gave as an example literally has the same cut off as the LNs I mentioned later on
2017-07-12 20:42 Soul Evans: well the last bit had a sort of feel to be LNs connecting to each other and it's ok to keep them for the fact it would go against what the contest diff had when it won
2017-07-12 20:43 Protastic101: but this is like an obvious consistency thing
2017-07-12 20:43 Protastic101: in that case, you should extend 00:53:171 (53171|0) - to 00:53:814 -
2017-07-12 20:45 Soul Evans: 00:59:135 - did you know the LN technically ends here in 1/12
2017-07-12 20:45 Soul Evans: and this LN here lol 00:53:743 -
2017-07-12 20:45 Protastic101: ok you know what, I really dont want to deal with this right now.
2017-07-12 20:46 Protastic101: Find someone else
2017-07-13 12:44 Soul Evans: owo
2017-07-13 12:44 Protastic101: uwu
2017-07-13 12:45 Soul Evans: i feel like you icon'd 5 sets before reaching to mod mine
2017-07-13 12:46 Soul Evans: hope these were old requests so that you don't get flooded
2017-07-13 12:46 Protastic101: lol nah, Im just checking a quick 30 second three diff set rn cause why not
2017-07-13 13:01 Soul Evans: can we continue where we left off? i promise i'll be more open minded
2017-07-13 13:02 Protastic101: yeah sure, just give me like 10 minutes to finish up this irc
2017-07-13 19:55 Soul Evans: hihi
2017-07-13 19:55 Soul Evans: ACTION is editing [https://osu.ppy.sh/b/1329112 cYsmix - Breeze [Tayar 'NM']]
2017-07-13 19:55 Soul Evans: so as you said i did the long thing at 01:00:885 (60885|3) -
2017-07-13 19:55 Soul Evans: cutted it to 1/4
2017-07-13 19:56 Protastic101: ok
2017-07-13 19:57 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1329111 cYsmix - Breeze [Naseem 'EZ']]
2017-07-13 19:57 Protastic101: there's quite a lot of storyboarded samples
2017-07-13 19:57 Protastic101: I think they're kind of misleading since they give feedback even though there's no player input
2017-07-13 19:57 Soul Evans: i used hitsound copier by dudehacker rip
2017-07-13 19:58 Soul Evans: how do i fix it tho
2017-07-13 19:58 Protastic101: he copies over all the samples into the storyboard though which is often time
2017-07-13 19:58 Protastic101: rip my message
2017-07-13 19:58 Protastic101: press tab and control A then delete
2017-07-13 19:58 Soul Evans: i se
2017-07-13 19:59 Protastic101: you'll pretty much have to rehitsound the easy as a lot of these notes are hihats instead of kick beats which I think are more important for the music
2017-07-13 20:00 Soul Evans: what was the kick called
2017-07-13 20:00 Protastic101: kickbeatd
2017-07-13 20:00 Protastic101: or something like that
2017-07-13 20:00 Soul Evans: kick_beat_2?
2017-07-13 20:01 Protastic101: 00:14:171 - and 00:14:385 - might include overlapped LNs here to represent the sudden increase in the speed of the snap
2017-07-13 20:01 Protastic101: yeah, that
2017-07-13 20:01 Protastic101: https://osu.ppy.sh/ss/8585131 for my suggestion, could just do that izipizi
2017-07-13 20:05 Soul Evans: ok gimme a sec
2017-07-13 20:05 Soul Evans: since i'm fixing hitsounds for ez as you said
2017-07-13 20:05 Soul Evans: but first, rivals messaged me LOL
2017-07-13 20:05 Protastic101: rip af
2017-07-13 20:05 Soul Evans: or should i let rivals? :thinking:
2017-07-13 20:05 Soul Evans: i wanna know if you want to bubble it after we finish our mod
2017-07-13 20:06 Protastic101: we're almost done so might as well
2017-07-13 20:06 Soul Evans: ok i'll tell him then
2017-07-13 20:10 Soul Evans: ok about what you said for the suggestion
2017-07-13 20:11 Soul Evans: i'm all fine with it and all but are you sure this isn't a bit too advanced for easy players?
2017-07-13 20:11 Protastic101: nah, it's just a simple LN overlap. They all end at the same place so the timing isn't hard at all
2017-07-13 20:11 Soul Evans: oh ok
2017-07-13 20:12 Soul Evans: ok did that
2017-07-13 20:12 Soul Evans: and lemme update so you can check hitsounds
2017-07-13 20:13 Protastic101: ok, update the map
2017-07-13 20:13 Protastic101: the diffs are fine
2017-07-13 20:14 Protastic101: seems the normal is the same way too
2017-07-13 20:16 Soul Evans: rip
2017-07-13 20:16 Protastic101: poke me when diffs are updated
2017-07-13 20:16 Soul Evans: done
2017-07-13 20:18 Protastic101: 00:02:600 (2600|3) - I'd make this kick beat 2 like you did in the other diffs
2017-07-13 20:18 Protastic101: oh wait, the MX uses the clap DS + hihat
2017-07-13 20:18 Protastic101: oh lord
2017-07-13 20:18 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1349845 cYsmix - Breeze [Hayajan 'MX']]
2017-07-13 20:19 Soul Evans: wait what do i do?
2017-07-13 20:19 Protastic101: 00:02:600 (2600|1) - control + double click to move this into the storyboard, then press tab and move the kick beat into the playing field
2017-07-13 20:19 Protastic101: check the folder to make sure it didn't create a .osb
2017-07-13 20:20 Protastic101: oh nevermind
2017-07-13 20:20 Protastic101: can i just like
2017-07-13 20:20 Protastic101: fix the hitsounds for you
2017-07-13 20:20 Protastic101: and not have to explain stuff
2017-07-13 20:20 Protastic101: ACTION sobs
2017-07-13 20:20 Protastic101: 00:02:493 (2493|2) - this is unsnapped btw
2017-07-13 20:20 Soul Evans: you technically didn't do the hitsounds so i guess it should be fine :^)
2017-07-13 20:20 Protastic101: also, check aimod
2017-07-13 20:21 Protastic101: update all that stuff first and Ill quickly explain what to do
2017-07-13 20:22 Soul Evans: actually like i said, you can fix the hitsounds isntead
2017-07-13 20:22 Soul Evans: instead*
2017-07-13 20:22 Protastic101: ok, but ill still tell you what Ima do
2017-07-13 20:22 Soul Evans: and am updating
2017-07-13 20:22 Soul Evans: updated
2017-07-13 20:23 Protastic101: Basically just remove the storyboarded samples and instead make sure the samples that are in the playing field are the more prominent sounds (so adding a kick and removing the hihat instead)
2017-07-13 20:23 Soul Evans: ah i see
2017-07-13 20:23 Soul Evans: well yeah you can do that lol
2017-07-13 20:24 Protastic101: ok, just update the diffs with the stuff I told you too first so I dont send you an out of date ver lol
2017-07-13 20:25 Soul Evans: i updated but i don't know what you asked me but i seem to have done a storyboard hitsound for the one you told me to do
2017-07-13 20:25 Soul Evans: and have updated after that
2017-07-13 20:26 Protastic101: yeah, remove the osb if that was created in the song folder
2017-07-13 20:27 Protastic101: also, check aimod as I said cause apparently the tags are inconsistent
2017-07-13 20:27 Soul Evans: ok removing it
2017-07-13 20:27 Soul Evans: hmm weird
2017-07-13 20:27 Soul Evans: aimod told me nothing
2017-07-13 20:27 Protastic101: 00:02:493 (2493|2) - this is still unsnapped in the MX diff reeee
2017-07-13 20:28 Protastic101: wait what
2017-07-13 20:28 Protastic101: it's not
2017-07-13 20:28 Protastic101: wtf
2017-07-13 20:28 Protastic101: osu is actually confusing
2017-07-13 20:28 Protastic101: anyways
2017-07-13 20:28 Protastic101: oh, nvm, the aimod is cause of the hitsound diff lol
2017-07-13 20:28 Soul Evans: it looks the same to me at an angle unsapped but i tried redoing it
2017-07-13 20:28 Soul Evans: lmao
2017-07-13 20:28 Protastic101: yeah, and it just puts it there again
2017-07-13 20:28 Protastic101: weird note lol
2017-07-13 20:29 Protastic101: give me like 20 minutes to fix the hitsounds real quick
2017-07-13 20:29 Protastic101: Ill try to keep as true as possible to the hitsound diff
2017-07-13 20:30 Soul Evans: that's fine, lol
2017-07-13 20:50 Protastic101: check your discord PM
2017-07-13 20:51 Protastic101: ACTION is editing [https://osu.ppy.sh/b/1329111 cYsmix - Breeze [Naseem 'EZ']]
2017-07-13 20:51 Protastic101: 00:03:885 (3885|0) - this should be LR2_kickbassd actually
2017-07-13 20:52 Protastic101: but that's pretty much it for the easy diff in terms of hitsounds
2017-07-13 20:52 Protastic101: 00:06:457 (6457|0) - same thing here
2017-07-13 20:52 Soul Evans: k lemme replace them
2017-07-13 20:52 Soul Evans: i've been asked a testplay so sec
2017-07-13 20:52 Protastic101: 00:07:314 (7314|3,8171|0,9028|1,9885|0,10743|2,11600|3,12457|3,13314|3) - actually nvm, replace all of these kickbassd
2017-07-13 20:55 Protastic101: 00:29:600 (29600|3,30885|0,31314|2,32171|2,33028|1,33885|0,34743|1,35600|2,36457|1,37314|0) - should all be snare fast
2017-07-13 20:55 Soul Evans: ok back
2017-07-13 20:56 Protastic101: fix those last two things and it should be good for bubble
2017-07-13 21:00 Soul Evans: you know how much i hate myself right now
2017-07-13 21:00 Soul Evans: when i updated
2017-07-13 21:00 Protastic101: what happened?
2017-07-13 21:00 Soul Evans: i freaking overwrote my discription
2017-07-13 21:00 Soul Evans: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2017-07-13 21:01 Protastic101: oh, im on the page rn
2017-07-13 21:01 Soul Evans: wait no
2017-07-13 21:01 Soul Evans: thank god
2017-07-13 21:01 Soul Evans: it's still there
2017-07-13 21:01 Soul Evans: wew
2017-07-13 21:02 Protastic101: o ok
2017-07-13 21:03 Soul Evans: ok
2017-07-13 21:03 Soul Evans: updating
2017-07-13 21:03 Soul Evans: btw one last thing
2017-07-13 21:04 Protastic101: yeah?
2017-07-13 21:04 Soul Evans: did you think i should remove the breeze aestetic text
2017-07-13 21:04 Soul Evans: in the map discption lol
2017-07-13 21:04 Protastic101: nah, I think it's cool
2017-07-13 21:05 Soul Evans: ok everything done
2017-07-13 21:05 Protastic101: is everything up to date then?
2017-07-13 21:06 Soul Evans: yep i did what you said
2017-07-13 21:07 Protastic101: ok, give me a sec then
2017-07-13 21:08 Soul Evans: mfw she's gonna do it
2017-07-13 21:08 Soul Evans: the madman
2017-07-13 21:09 Protastic101: helping someone with SVs real quick lol
2017-07-13 21:13 Protastic101: you updated with all the hitsounds I sent in discord?
2017-07-13 21:13 Soul Evans: yes
2017-07-13 21:13 Protastic101: alright, bubble incoming then
2017-07-13 21:14 Protastic101: I assume rivals is going to mod it right after so I should probs put 24 hour rule
2017-07-13 21:14 Soul Evans: put?
2017-07-13 21:14 Soul Evans: it's optional?
2017-07-13 21:14 Protastic101: I mean put a reminder
2017-07-13 21:14 Soul Evans: oh right
2017-07-13 21:14 Soul Evans: yeah he is aware
Rivals_7
Gratz for winning the MBC!

some irc
SPOILER
2017-07-15 09:03 Soul Evans: soo, found anything?
2017-07-15 09:03 Rivals_7: hmm so far none yet xd
2017-07-15 09:04 Soul Evans: i wanted to ask your opinion
2017-07-15 09:04 Soul Evans: 00:52:314 - should i change these patterns
2017-07-15 09:04 Soul Evans: to something else
2017-07-15 09:05 Rivals_7: dont really think so, i think its kinda okay-ish for now. although its kinda overkill to put triples in synth noises
2017-07-15 09:09 Soul Evans: i may have did something like https://osu.ppy.sh/ss/8593457
2017-07-15 09:10 Rivals_7: ok umm maybe you can delete this - 01:43:528 (103528|1) - ? since its the last section of the song i think focusing on the electronic noise only is kinda fit to be approached for beginner
2017-07-15 09:10 Rivals_7: ACTION is editing [https://osu.ppy.sh/b/1329111 cYsmix - Breeze [Naseem 'EZ']]
2017-07-15 09:11 Soul Evans: i mean it's 1/2 and it suited it a bit
2017-07-15 09:11 Soul Evans: plus it's not that hard i think
2017-07-15 09:13 Rivals_7: hmm well then maybe move the - 01:43:314 (103314|2,103528|1,103743|0) - to right? its kinda unbalanced in col 1 col 4 looks kinda empty
2017-07-15 09:13 Rivals_7: 01:44:171 (104171|2) - move to 1 if you accept
2017-07-15 09:16 Soul Evans: did that
2017-07-15 09:16 Rivals_7: well thats all i found then xd
2017-07-15 09:16 Rivals_7: 2:16
2017-07-15 09:16 Rivals_7: lel
2017-07-15 09:16 Soul Evans: did you see my screenshot
2017-07-15 09:17 Rivals_7: uh i didnt see you send a screenshot
2017-07-15 09:17 Soul Evans: https://osu.ppy.sh/ss/8593457
2017-07-15 09:17 Soul Evans: it was about the triples thing
2017-07-15 09:17 Rivals_7: oh hmm
2017-07-15 09:18 Rivals_7: well does it means you have to change it everywhere else?
2017-07-15 09:18 Rivals_7: well consistency
2017-07-15 09:18 Soul Evans: yeah i did for al the similar snyths
2017-07-15 09:19 Soul Evans: synths*
2017-07-15 09:19 Rivals_7: can you update first then
2017-07-15 09:20 Soul Evans: done
2017-07-15 09:21 Rivals_7: ook do you have anything to change again?
2017-07-15 09:26 Rivals_7: oh is osu in tags necessary tho. its already written in source xd
2017-07-15 09:27 Soul Evans: i kinda meant osu featured artist heh
2017-07-15 09:27 Soul Evans: i'll remove
2017-07-15 09:27 Rivals_7: oh lel
2017-07-15 09:27 Soul Evans: oook check my updated hayajan
2017-07-15 09:27 Rivals_7: >SR raised
2017-07-15 09:27 Rivals_7: wew
2017-07-15 09:29 Soul Evans: huh weird
2017-07-15 09:29 Rivals_7: k i didnt notice anything being changed so hue
2017-07-15 09:29 Rivals_7: is that all?
2017-07-15 09:30 Soul Evans: wait a moment
2017-07-15 09:31 Soul Evans: can i still edit the map's discription through the forum even after it got qualified?
2017-07-15 09:31 Rivals_7: well yeah
2017-07-15 09:32 Soul Evans: can you hand me a quick code for ''bubbled by: qualified by:''
2017-07-15 09:32 Rivals_7: like uh what specifically. like all my maps desc? lol
2017-07-15 09:32 Rivals_7: you can justuse centre
2017-07-15 09:33 Soul Evans: i meant with the heart bubbled icon too
2017-07-15 09:33 Soul Evans: i can do it but you know,
2017-07-15 09:34 Rivals_7: you cant copy it from irc so uh maybe just copy it from my main post here p/5869611
2017-07-15 09:34 Soul Evans: man i feel like i'm missing something
2017-07-15 09:37 Soul Evans: ok wait
2017-07-15 09:41 Soul Evans: ok uhh i removed the breeze text btw
2017-07-15 09:41 Soul Evans: and just left the quote
2017-07-15 09:42 Rivals_7: ok so i can qualify now or nah?
2017-07-15 09:42 Soul Evans: go ahead
juankristal
ultra sad on those changes on the LNs.
Topic Starter
Soul Evans

juankristal wrote:

ultra sad on those changes on the LNs.
I hope you know why
juankristal
now I do, fair argument but sad ending.
Akasha-
um (?)
Arzenvald
wew i was hyped when i saw this qualified until i saw the top diff ain't the original winning version :C
Topic Starter
Soul Evans

Arzenvald wrote:

wew i was hyped when i saw this qualified until i saw the top diff ain't the original winning version :C
The one right now IS the winning version, but that's how the spirit of the contest goes, right?
Please sign in to reply.

New reply