BTS - Just One Day

posted
Total Posts
29
show more
Affirmation
Q

[one day]
00:13:843 (4,5,6) - this stack makes weird visual with 00:13:528 (3) - ,looks little bit overlapped when I see ingame.
00:45:581 (9,1) - DS?
01:51:106 - adding a beat can be better imo.

Good map. GL
Topic Starter
Lilyanna

[Nemesis] wrote:

M4M

Easy

00:12:897 (3,1) - I think the red anchors there should be in the middle of the sliders, just looks a bit better since they're copypasted not big problem but fixed little
00:17:949 (3) - I think u can bend it a lil more, this shape doesn't really look too distinguishable its just slightly smooth slider
00:24:897 (4) - move it in the place of (1) and move (1) a bit further for better flow fixed
00:43:213 (3,4) - no more copypaste? feels weird compared to what you've established before imo i dont see where that got repearted lo
00:53:318 (3) - same as before
00:58:370 (3) - this song is way too soft for such a wild shape, soften it out accordingly to previous sliders (btw what's that second to last white anchor doing there) its not wild it goes slow tho
01:31:213 (3) - quieter section deserves lower SV this is an easy i dont want sv changes that confuse the new players
02:31:843 - cringy-ass korean engrish strikes again

Normal

00:25:528 (1,2) - bend them a little more, it's unnoticable in gameplay as it is rn they are fine i dont get
01:29:318 (2,3,4) - same shapes there, since the song doesn't change at all. also equal spacing so what this is a normal i just like to simplify shapes same and i dont think the music didnt change since that part still in the chorus
02:13:528 (4,1) - feels weird, use the same angle for a clearer space between them its intentional i like them
03:18:896 (3,4) - blanket is off fixed

One day

00:26:792 (6,7,8) - looks ugly, I know they're spaced equally but three shapes with the same angle would feel smoother, right now 00:26:792 (6,7) - these two seem to be standing out too much fix
00:45:265 (7,8,9) - put these on 00:45:739 (1) - for consistency w/ your previous patterns i never used triples on head of slider so ye
01:00:265 (7) - ugly shape thank you thats really nice
01:21:107 (1) - ^, besides it's copypasted they are not same and copy past is not wrong it keeps the structure holding on
01:51:422 - didn't you forget to map something here? :v no i want break
02:11:002 (7,1) - make these blanket i dont want
02:39:422 (1,2,3,4) - they're not equally spaced, even though they should be not a big difference
03:19:212 (7,1) - don't overlap them, this just looks plain ugly thats clean slider body overlap
03:35:001 - since it's the last diff I think u can map this too

gl

[A L P H A] wrote:

m4m!

[Easy]
  1. 02:07:844 (4) - maybe move this forward for better flow fix
  2. 02:43:212 (2) - make those red points straight like this fix
  3. 02:50:001 - remove this bookmark not really big deal lo


yea, so thats all

sry for short mod, dont give kudos if you want

i didnt saw anything in normal and hard so i didnt show up anything

PandaHero wrote:

M4m from your queue.

[One gday]
Will be cool, if you make some spacing changes, it's low bpm hard diff, so it can be mapped without ds. yeahh but it will change sr i like keep it balanced

00:13:528 (3,4,5,6) - eeeh, too close, make a distance between 3 and 4 similar to distance between 2 and 3 sliders. fixed
00:26:792 (6) - I would like to make it as a two notes because of strong vocal on the blue tick. yes but the pattern that comes after has more intesity so i made that emphasize there
00:47:792 (7,1) - fix blanket kd pls fixed
01:45:106 (5,6,7,8) - 4 same sliders and different vocal, try smth like this. i like how it is rn :c
02:39:422 (1,2,3,4) - same problem here.
01:50:159 (5) - ctrl+g? This movement will cool with this vocal. fixed
01:50:791 (8) - hm, maybe will be better to keep following vocal in this part? This sider feels so strange after fast sliders section. okay
01:51:422 - 02:09:423 - aaaaa, this break is soooo long, why you didn't map it? :c :w:w::w::w:w!w!!w:w:

Hitsounds:
00:13:844 (4) - you forgot to add whistle here.
00:23:633 (3) - add clap on slider's head?
00:26:476 (5) - whistle
00:34:055 (4) - ^
00:35:476 (8) - ^
00:39:423 (5) - whistle on the slider's end?
00:40:371 (8) - ^
00:43:844 (3) - ^
00:45:581 (9) - whistle
00:46:686 (4) - whislte on slider's head
01:39:739 (4) - ^
01:49:843 (4) - ^
02:42:896 (4) -^
02:21:107 (7) - clap on slider's head
03:24:264 (7) - ^

fixed alll hs

[Normal]
00:16:686 (3) - it will looks better, if you rotate this slider 15 degrees anti-clockwise.
02:48:264 (3) - feels strange because of vocal on red tick, I recommend to make it as a 1/2 slider.
03:33:738 (3) - ^
fixed all
Hitsounds:
00:13:528 (2) - whistle on the slider's end.
00:26:160 (2) - ^
01:39:423 (2) - ^
00:23:633 - add clap here.
00:34:055 (2) - whistle
00:44:160 (2) - ^
00:49:213 (2) - ^
01:48:897 (1) - add clap on the slider's end.
01:49:844 (2) - whistle
01:51:423 - 02:07:844 - looks like you forgot to hitsound this part o.o
02:10:055 (2) - whistle
02:21:107 (4) - clap on the slider's head.
03:24:264 (4) - ^
02:42:580 (2) - whistle on the slider's end.

fixed

[Easy]
01:31:213 (3) - put nc?
02:11:634 (3) - ^ but i nc after every 2 downbeats

Hitsounds:
00:29:318 (4) - clap on the slider's end.
01:16:686 (4) - ^
01:48:897 (1) - ^
02:43:213 (2) - ^
02:44:476 (3) - ^
02:50:792 (4) - ^
03:15:423 (2) - ^
03:17:318 (3) - ^
03:20:476 (2) - ^
03:22:371 (3,4) - ^
03:30:581 (2) - ^
03:32:476 (3) - ^
01:51:423 (3) - clap on the reverse arrow.
01:53:949 (1) - ^
01:53:318 (4) - clap
01:53:949 (1) - whistle on the slider's head.
01:55:844 (2) - clap
(looks like you forgot to hitsound this part again)
02:21:107 (2) - clap

yes i forgot LOL thx fixed

Good luck with this set.

Neoskylove wrote:

Q

[one day]
00:13:843 (4,5,6) - this stack makes weird visual with 00:13:528 (3) - ,looks little bit overlapped when I see ingame. fixed
00:45:581 (9,1) - DS? fixed
01:51:106 - adding a beat can be better imo. fixed

Good map. GL
thank you all for mod x)
AnimeStyle
FROM MY QUEUE


[General]

I suggest mapping the last 10% - if not I would cut the rest and letting the song fade out after the map is finished.
The BG scares me. For real xD

[Easy]

00:23:001 (3) - add clap
00:29:318 (4) - add clap
00:43:213 (3,4) - you should try to keep the 0,80 distance at every part of the slider #NITPICKING
00:50:792 (1,2) - that extra slider point makes the sliders go ew - would just make them curvy
00:58:370 (3) - looks nicer with the second sliderpoint being put a bit to the left
01:02:159 (2,3) - keeping the same distance between them improves the looks - so I've heard
01:38:791 (1,3) - put the beginning of (3) perfectly under (1)
02:21:107 (2) - add clap
02:23:002 (4,1) - spacing issues again
02:31:843 - I don't think that pause is neccesary but artistic freedom - if you're fine with it so be it ( I know it's bc of lengh)
02:43:212 (2) - add clap
02:44:476 (3) - add clap
02:50:792 (4) - add clap
03:16:685 (2) - add clap
03:17:948 (2) - add clap
03:21:738 (2) - add clap
03:22:371 (3) - ^
03:23:264 (4) - ^
03:31:843 (2) - ^
03:33:106 (3) - ^
03:35:001 (1) - relocate this to x 100 y 84

Nice and relaxing diff overall c:

[Normal]

00:53:948 (2,3,4) - looks better when they are all the same distance apart
01:58:370 (4,2) - create a perfect overlap
02:47:633 (2,4) - use the same slider for (4) as (2)

Flow and patterns are really pleasing to see playing out like they do

[One day]

01:51:422 - This pause isn't needed - also it's inconsistent throughout the mapset
03:15:422 (3,4) - dunno why, but together, they don't really look appealing

Every 1/16 slider should be proud of you

So fond of your mapset, I dislike the song - but that doesn't keep your map from being A+

I hope I can help you ^^
Topic Starter
Lilyanna

AnimeStyle wrote:

FROM MY QUEUE


[General]

I suggest mapping the last 10% - if not I would cut the rest and letting the song fade out after the map is finished.maybe :eyes:
The BG scares me. For real xD XD

[Easy]

00:23:001 (3) - add clap
00:29:318 (4) - add clap
00:43:213 (3,4) - you should try to keep the 0,80 distance at every part of the slider #NITPICKING
00:50:792 (1,2) - that extra slider point makes the sliders go ew - would just make them curvy
00:58:370 (3) - looks nicer with the second sliderpoint being put a bit to the left
01:02:159 (2,3) - keeping the same distance between them improves the looks - so I've heard
01:38:791 (1,3) - put the beginning of (3) perfectly under (1)
02:21:107 (2) - add clap
02:23:002 (4,1) - spacing issues again no big deal xd
02:31:843 - I don't think that pause is neccesary but artistic freedom - if you're fine with it so be it ( I know it's bc of lengh) i think it should be fine
02:43:212 (2) - add clap
02:44:476 (3) - add clap
02:50:792 (4) - add clap
03:16:685 (2) - add clap
03:17:948 (2) - add clap
03:21:738 (2) - add clap
03:22:371 (3) - ^
03:23:264 (4) - ^
03:31:843 (2) - ^
03:33:106 (3) - ^
03:35:001 (1) - relocate this to x 100 y 84

Nice and relaxing diff overall c:

[Normal]

00:53:948 (2,3,4) - looks better when they are all the same distance apart
01:58:370 (4,2) - create a perfect overlap thats the perfect it can get
02:47:633 (2,4) - use the same slider for (4) as (2) i like the pattern like that


Flow and patterns are really pleasing to see playing out like they do

[One day]

01:51:422 - This pause isn't needed - also it's inconsistent throughout the mapset ill map it i need more opinionns
03:15:422 (3,4) - dunno why, but together, they don't really look appealing

Every 1/16 slider should be proud of you

So fond of your mapset, I dislike the song - but that doesn't keep your map from being A+

I hope I can help you ^^
no reply = fixed
thx for mod x)
CucumberCuc
Hi

[Normal]
00:53:948 (2,3,4) different range
01:48:896 (1,2,3) different range
03:33:738 (3,4) it's very are close, fix it

sorry if a little, but as for me, all diffs look good (good job)
Zero__wind
ok let's do it again, I guess I might have forgot points

General
clear
good that you already made the breaktime more consistent and reasonable

Easy
I think useing HP2 OD2 should fit such an easy better and better for diff spread
01:38:791 (5) - should NC here for consistency

Normal
00:21:739 (3) - flipping it like this would flow better I think?
00:35:634 (1) - add whistle at end for the bassdrum
00:50:792 (1) - ^ to be consistent with 00:55:844 (1) - and later similar sliders
00:51:423 (2) - referring to 01:06:581 (2) - , I think you also missed an important drum sound here, adding a whistle at its end is very necessary, also for 00:56:476 (2) - 01:01:528 (2) - and similar sliders like 02:12:265 (2) - in latter kiais. also, please fill up these hitsounds in Hard diff as well!
01:26:792 (2) - ^
00:51:423 (2,3) - blanket seems kinda off imo, you can make it better like this , similar for 00:56:476 (2,3) - and other symmetrical blankets in later parts

One Day
00:50:160 (1,1,2) - looks a bit messy, try to adjust their placements to make 2 exactly at the middle like this
01:32:002 (2) - the whistle is redundant, please remove it
02:08:475 (7,8,1,2) - what is this spacing??? seriously please stack 8 and 1 together this is the only case you threw triples like this and the spacing is pretty confusing
02:23:634 (7,8,1) - this pattern doesn't look so neat atm as 02:23:634 (7,1) - being too close to each other, try to make the spacing even between each other like this is should be much better!
02:45:106 (3,5) - kinda odd looking, try to make them align better like this ?
03:55:212 (1) - maybe remove the last spinner in order to make this diff end at the same time as Normal, such short spinner doesn't really make much sense imo

good

Bakari wrote:

The spread is my main issue, as I would get more opinions as well as reduce the density for non-kiais in Hard. Let's wait for zero, get a mod or two and get back to me.
I think the spread should be acceptable as Normal already have a light portion of blue tick rhythm being introduced, the Hard seems a bit hard with hard with seperated spaced 1/4 notes though, the BPM is pretty low and they are all triples between sliders which make them easier to play then three circles. so generally I think the spread should be fine.
riffy
henlo!

General
  1. Add Beyond The Scene to the tags, fairly sure we both know why.
  2. Is there a reason for each difficulty to have a different ending time? The difference is just 3-4 seconds, so it could be easily fixed to achieve more consistent rhythm. Is there really a point in mapping a part after the kiai? Isn't it identical to the one before the final kiai? If that's the vcase, wouldn't it be better to either map or ignore both?


Easy
  1. I would use Approach Rate 3 and Overall Difficulty / HP Drain 3 or lower to match the relaxed mood of the song.
    Note: a difficulty setting decrease would apply to Normal as well.
  2. 00:17:949 (3,4) - try to ctrl+g this to highlight the long vocals that start off at 00:18:580?
    Note: 00:28:055 (3,4) - 00:38:160 (3,4) - this would require a 2/1 slider as well to keep consistency.
  3. 00:34:370 - this seem to stand out from the general rapping line so much. Don't you feel like it needs a circle to be emphasized?
  4. 01:36:265 (3,1) - if you could alighn the slidertick and the curve of the sliders, it would match the vocals/drums a lot better. poorly made example
    Note: 02:24:265 (1) - same.

    Pretty neat.


Normal
  1. 01:37:843 - the vocals here are ignored, so I would probably Ctrl+G (2,3) to highlight the 1/2 thing better.
    Note: for a very similar reason, I'd rather use two circles instead of 01:41:318 (1) -01:46:370 (1) - 02:09:106 (1) - as the sliderbody does not seem to follow any sound.
  2. 02:31:844 (1,2,3,4,1,2) - I would use 1/1 or 1/2s instead, the part is a bit of a slow-down, so making it easier would make a lot more sense with the rhythmical context.

    Okay, it's good.


One day
  1. Shouldn't it be called One Day for consistency with the song's name?
  2. My main concern is how ap parts and kiais ar eof almost the same density, whereas in the easier difficulties there was still some contrast between these parts. I personally feel like nerfing the non-kiais would benefit both the spread and the difficulty itself, as this would add a bit more variety and help you represent the song better.

    I am really confused with the way you organize breaks, as they are different in every difficulty. Can you comment on that?


The spread is my main issue, as I would get more opinions as well as reduce the density for non-kiais in Hard. Let's wait for zero, get a mod or two and get back to me.

Metadata: henlo
Topic Starter
Lilyanna

Bakari wrote:

henlo!

General
  1. Add Beyond The Scene to the tags, fairly sure we both know why. fuk fixed
  2. Is there a reason for each difficulty to have a different ending time? The difference is just 3-4 seconds, so it could be easily fixed to achieve more consistent rhythm. Is there really a point in mapping a part after the kiai? Isn't it identical to the one before the final kiai? If that's the vcase, wouldn't it be better to either map or ignore both? so do i make the timing mapped the same for all difficulties? i dont think there is rules for that idk i dont get ur point here


Easy
  1. I would use Approach Rate 3 and Overall Difficulty / HP Drain 3 or lower to match the relaxed mood of the song.
    Note: a difficulty setting decrease would apply to Normal as well. fixed
  2. 00:17:949 (3,4) - try to ctrl+g this to highlight the long vocals that start off at 00:18:580? fixed
    Note: 00:28:055 (3,4) - 00:38:160 (3,4) - this would require a 2/1 slider as well to keep consistency. i know the part of music sound same but the vocal intensity doesnt sound same to me thats why i mapped different
  3. 00:34:370 - this seem to stand out from the general rapping line so much. Don't you feel like it needs a circle to be emphasized? i honestly dont think its needed to be circle i mean it could but its not a must
  4. 01:36:265 (3,1) - if you could alighn the slidertick and the curve of the sliders, it would match the vocals/drums a lot better. poorly made example
    Note: 02:24:265 (1) - same. fixed both !!

    Pretty neat.


Normal
  1. 01:37:843 - the vocals here are ignored, so I would probably Ctrl+G (2,3) to highlight the 1/2 thing better. i rly think the way it is now is better since litteraly there is no offbeat sliders in the whole map
    Note: for a very similar reason, I'd rather use two circles instead of 01:41:318 (1) -01:46:370 (1) - 02:09:106 (1) - as the sliderbody does not seem to follow any sound. well it basically holds on to the vocals between the drum and the clap thats whats the slody body meant for if i just put circles it will feel cut or empty also its normal i want rhythm be as clear as that
  2. 02:31:844 (1,2,3,4,1,2) - I would use 1/1 or 1/2s instead, the part is a bit of a slow-down, so making it easier would make a lot more sense with the rhythmical context. iwanted to follow that clock sound and then felt right to me like for the second 4. 1. 2 object to do same and then i did the 1/1s i really dont think is big deal is choice of rhythm here since both can work fine imo

    Okay, it's good.


One day
  1. Shouldn't it be called One Day for consistency with the song's name? true that
  2. My main concern is how ap parts and kiais ar eof almost the same density, whereas in the easier difficulties there was still some contrast between these parts. I personally feel like nerfing the non-kiais would benefit both the spread and the difficulty itself, as this would add a bit more variety and help you represent the song better. well, its kinda clear that the chorus sound less denser than the other parts since the other parts are rap and the rapping has more tensity and more dense i tried to make the kiai seem more dens by making the sv 1.20 if u notice and kinda has bigger ds i cant force it to be more dense since thats the song is tbh

    I am really confused with the way you organize breaks, as they are different in every difficulty. Can you comment on that? yes u right i think ill map the big break in hard diff ! its just rap monster .. rap so hard XD


The spread is my main issue, as I would get more opinions as well as reduce the density for non-kiais in Hard. Let's wait for zero, get a mod or two and get back to me.

Metadata: henlo
thank uuuuuu aaaaaaaaaaaaaaaa hype lets gooooo !!!!!
elena2705
Hello~
From my queue

One Day

00:48:264 (1,1) - i reccomend you do stack the head of the first one and the tail of the second one, 00:50:792 (1,2) - don't forget to move these two objects
01:14:949 (5,6,7,8) - i think this diff very very good, but...it's too ordinary, especially this pattern.... You use it during all song. And it's boring. 01:47:634 (5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this part..umm, you really can't come up with more beautiful, more extraordinary pattern? You can use red followpoint
02:09:106 (1,2,3,4) - where did you lose DS???
02:11:002 (8,1,2) - what do you think about this: http://imgur.com/8dD38yX 02:11:634 (1) - this slider should have blanket i think
03:16:686 (6,7) - these two change to one slider, it more fits to the music. And head of sliders you shouldn't use on blue ticks. So i recommend you check all places, in which you use it.
00:44:318 (4,5) - ^ use ctrl+g
00:47:792 (7,8) - ^
00:51:897 (4,5) - ^
00:56:949 (4,5) - ^
01:02:002 (4,5) - ^
01:10:528 (6) - this is good and etc.
03:35:001 (1,2) - this... i have no reason to say that it's bad, but when i playd this place, it was a bit confusing, so i advise you do like this: http://imgur.com/kNFPf9o and then the head of next object 03:37:527 (1) - move on previous circle 03:35:948 (2) - And do it with all this part. I think it's more logical, and more understandable
That's all :)
I know, that do beatmap of BTS songs is too hard, i know it... But this map is cool!
Good luck
Topic Starter
Lilyanna

Zero__wind wrote:

ok let's do it again, I guess I might have forgot points fdsfddf hi ♥3

General
clear
good that you already made the breaktime more consistent and reasonable yes yes

Easy
I think useing HP2 OD2 should fit such an easy better and better for diff spread fixed
01:38:791 (5) - should NC here for consistency fixed

Normal
00:21:739 (3) - flipping it like this would flow better I think? yes true fixed
00:35:634 (1) - add whistle at end for the bassdrum fixed and i fixed other rest of spread checked all
00:50:792 (1) - ^ to be consistent with 00:55:844 (1) - and later similar sliders
00:51:423 (2) - referring to 01:06:581 (2) - , I think you also missed an important drum sound here, adding a whistle at its end is very necessary, also for 00:56:476 (2) - 01:01:528 (2) - and similar sliders like 02:12:265 (2) - in latter kiais. also, please fill up these hitsounds in Hard diff as well!
01:26:792 (2) - ^fixed all
00:51:423 (2,3) - blanket seems kinda off imo, you can make it better like this , similar for 00:56:476 (2,3) - and other symmetrical blankets in later parts

One Day
00:50:160 (1,1,2) - looks a bit messy, try to adjust their placements to make 2 exactly at the middle like this fixed
01:32:002 (2) - the whistle is redundant, please remove it oups true fixed
02:08:475 (7,8,1,2) - what is this spacing??? seriously please stack 8 and 1 together this is the only case you threw triples like this and the spacing is pretty confusing omg fixed it was there was break so when i mapped it i tried to connect the patterns that are already mapped i didnt pay attentio ;w;
02:23:634 (7,8,1) - this pattern doesn't look so neat atm as 02:23:634 (7,1) - being too close to each other, try to make the spacing even between each other like this is should be much better! yes fixed
02:45:106 (3,5) - kinda odd looking, try to make them align better like this ? tried fixed
03:55:212 (1) - maybe remove the last spinner in order to make this diff end at the same time as Normal, such short spinner doesn't really make much sense imo true fixed

good

Bakari wrote:

The spread is my main issue, as I would get more opinions as well as reduce the density for non-kiais in Hard. Let's wait for zero, get a mod or two and get back to me.
I think the spread should be acceptable as Normal already have a light portion of blue tick rhythm being introduced, the Hard seems a bit hard with hard with seperated spaced 1/4 notes though, the BPM is pretty low and they are all triples between sliders which make them easier to play then three circles. so generally I think the spread should be fine.
thank you alot so helpful as always !!!

elena2705 wrote:

Hello~ hii
From my queue

One Day

00:48:264 (1,1) - i reccomend you do stack the head of the first one and the tail of the second one, 00:50:792 (1,2) - since the first objects completly vanished its no need don't forget to move these two objects fixed the other objects

01:14:949 (5,6,7,8) - i think this diff very very good, but...it's too ordinary, especially this pattern.... You use it during all song. And it's boring. 01:47:634 (5,6,7,8,9,1,2,3,4,5,6,7,8,9) - this part..umm, you really can't come up with more beautiful, more extraordinary pattern? You can use red followpoint i cant do anything about it its just how i felt the map should be
02:09:106 (1,2,3,4) - where did you lose DS??? fixed
02:11:002 (8,1,2) - what do you think about this: http://imgur.com/8dD38yX 02:11:634 (1) - this slider should have blanket i think i like this flow more
03:16:686 (6,7) - these two change to one slider, it more fits to the music. And head of sliders you shouldn't use on blue ticks. So i recommend you check all places, in which you use it. i want hl the vocal
00:44:318 (4,5) - ^ use ctrl+g i want make the drum clickable if i contr g it wont be anymore
00:47:792 (7,8) - ^
00:51:897 (4,5) - ^
00:56:949 (4,5) - ^
01:02:002 (4,5) - ^
01:10:528 (6) - this is good and etc.
03:35:001 (1,2) - this... i have no reason to say that it's bad, but when i playd this place, it was a bit confusing, so i advise you do like this: http://imgur.com/kNFPf9o and then the head of next object 03:37:527 (1) - move on previous circle 03:35:948 (2) - And do it with all this part. I think it's more logical, and more understandable yes i like it fixed
That's all :)
I know, that do beatmap of BTS songs is too hard, i know it... But this map is cool!
Good luck
thank u for mods!!

edit: i totaly didt see this mod !!

CucumberCuc wrote:

Hi

[Normal]
00:53:948 (2,3,4) different range
01:48:896 (1,2,3) different range
03:33:738 (3,4) it's very are close, fix it

sorry if a little, but as for me, all diffs look good (good job)
thx for mod fixed ds!!!
[ M I N A K O ]
rank when
Topic Starter
Lilyanna

[ M I N A K O ] wrote:

rank when
Waiting for bakari ^^
riffy
Something-something, rhythm in easy, something less 1/1 like. Something something.

Bubbled!
Topic Starter
Lilyanna
thank you something, bakari ♥ ! this is my first solo beatmap something, something and im so excited for it somethingssss i really love this song !! *insert something famous mappers say*
[ M I N A K O ]
WOA IM SO HAPPY FOR YOU MY BBY I FEEL SO PROUD OF YOU
Topic Starter
Lilyanna

[ M I N A K O ] wrote:

WOA IM SO HAPPY FOR YOU MY BBY I FEEL SO PROUD OF YOU
thank you ♥ ily
Smokk
YOU'RE GOING FOR RANK, YOU'RE GOING IN!
Hari
More BTS. *~*
Topic Starter
Lilyanna
lets gooo smokk im going inn !!!!! to ranked !!
and yes more bts owo
Seijiro
God, why do I not like kpop so much.
Just to be fair with the niece in this game about these self proclaimed handsome korean guys you all seem to enjoy

14:54 MrSergio: 01:34:370 (4) - this stuff is better stacked on the next slider for better emphasis
14:54 Lilyanna: so i didnt want bother him with this
14:54 MrSergio: pretty sure there was another one before that somewhere
14:54 MrSergio: on Hard
14:54 MrSergio: you should also realize that "if you don't find anyone call me back" is just an excuse
14:54 MrSergio: like many other ones
14:54 Lilyanna: o
14:54 MrSergio: it's a way to postpone your map to never in the future, sort of
14:55 Lilyanna: but what if i didnt find anyone and i called him back? xD
14:55 MrSergio: who knows
14:55 MrSergio: there is a high chance he will postpone again
14:55 Lilyanna: wait i never stacked triple on slider
14:55 MrSergio: and again
14:55 Lilyanna: :s
14:56 MrSergio: till you give up
14:56 MrSergio: or he gives up
14:56 Lilyanna: rip
14:56 MrSergio: depends n who leaves the game first
14:56 Lilyanna: thats sad
14:56 MrSergio: well, that's a case scenario
14:56 MrSergio: don't take my words as the actual facts
14:56 Lilyanna: yes x)
14:57 MrSergio: that's what "usually" happens
14:57 MrSergio: I even had BNs who waited to retire to actually reply to my PMs
14:57 MrSergio: "I am no longer a BN, is it fine if I mod anyway?"
14:57 MrSergio: "oh ye, obviously, you moron"
14:57 MrSergio: <.<
14:58 MrSergio: people is dumb
14:58 Lilyanna: XDD
15:00 MrSergio: 03:35:001 (1,2) - shorter spacing would fit better with the calm part
15:00 MrSergio: current one is not that bad anyway
15:00 MrSergio: it just seems a bit out of place with the song for me
15:00 MrSergio: the amount of movement doesn't match the music, basically
15:00 MrSergio: same for the next patterns
15:01 MrSergio: 03:52:685 (1,2) - this as the ending pattern kinda sucks
15:01 MrSergio: it doesn't feel like "an ending" at all
15:02 MrSergio: 03:54:580 - add a wild 1/2 repeat slider here, to just not leave the ending as a blank space?
15:02 MrSergio: idk... add something
15:03 Lilyanna: yes i can add slow 1/2 repeat to the vocals
15:04 Lilyanna: not 1/2 but i map the vocals XD
15:04 Lilyanna: i think i should add to all the diffs smth
15:04 MrSergio: ye, i don't really care what you add, as long as it feels like an ending
15:04 Lilyanna: ok
15:08 MrSergio: 03:55:212 - same on Normal
15:08 MrSergio: and probably on Easy too, seeing how things went so far
15:11 Lilyanna: is spinner from 03:55:212 - to 03:56:475 -
15:11 Lilyanna: work?
15:12 MrSergio: too short, and it should end at 03:56:159 -
15:12 MrSergio: even more for Easy
15:12 MrSergio: N and E look fine
15:13 MrSergio: delete one "Entertainment" from tags, you have two of them
15:14 Lilyanna: :s
15:16 Lilyanna: but one for bighit entertainment
15:16 MrSergio: I was darn sure videos should be either .avi or .flv, but I can't find anything in the wiki
15:16 Lilyanna: and one for LOEN Entertainment
15:16 MrSergio: ye, who cares
15:16 MrSergio: they are the same thing
15:16 MrSergio: each single word is recognized individually
15:16 MrSergio: so no need to repeat that
15:16 MrSergio: so "entertainment" is recognized for both productions
15:17 Lilyanna: okay
15:18 MrSergio: unless you link them with an underscore (_) they won't be recognized as one single word, but to begin with there is no need for such a thing
15:18 MrSergio: no one seraches like that
15:18 MrSergio: let me ask about this video stuff
15:23 MrSergio: anyway, I won't be able to qualify anything for a couple hours due to daily qual limit
15:23 MrSergio: once I get a reply and two hours pass I can
15:23 MrSergio: you can update with the things on the Hard and tags
15:24 Lilyanna: okay and the video?
15:24 MrSergio: idk
15:24 MrSergio: it works, so I would say who cares
15:24 Lilyanna: :s
15:24 MrSergio: I might just be imagining things and mp4 was always accepted, idk
15:25 Lilyanna: okay hype
15:25 MrSergio: I didn't find anything in the wiki, that's why I am asking other BNs
15:25 Lilyanna: ill check it more
15:25 Lilyanna: are u going to post irc?
15:26 MrSergio: ah, yes
15:26 MrSergio: I will have to crop large part of it due to our convo tho
show more
Please sign in to reply.

New reply