Valve Studio Orchestra - Rocket Jump Waltz

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Total Posts
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Topic Starter
Saltssaumure
This beatmap was submitted using in-game submission on 04 August 2017 at 19:31:56

Artist: Valve Studio Orchestra
Title: Rocket Jump Waltz
Source: Team Fortress 2
Tags: tf2 soldier soundtrack menu
BPM: 111
Filesize: 849kb
Play Time: 00:37
Difficulties Available:
  1. // Alternative timing? (1.4 stars, 137 notes)
  2. Advanced (2.29 stars, 76 notes)
  3. Easy (1.29 stars, 36 notes)
  4. Lucy Deer 10's Hard (2.73 stars, 103 notes)
  5. Normal (0 stars, 1 notes)


Download: Valve Studio Orchestra - Rocket Jump Waltz
Information: Scores/Beatmap Listing
---------------
>> It's a waltz in 4/4 time <<


UPDATE 04/08/17: Renamed Normal to Easy. Added new Normal diff (WIP). Changed the timing slightly, and updated hitsounds to be more consistent.

Pok0555
Hi, from my NM q

General

-Timing-
Some of your offsets are a bit off, I think your first uninherited time point should be on 263 instead, and your third one should be on 6,751 instead, I suggest you scan through your map again and fix the uninherited time points's offset, remember that you have to be as precise as possible

-Design-
You should disable countdown by going to song_setup/design, your map starts way too early to use countdowns, you should also disable widescreen support in Normal since you don't have any storyboards

-Difficulty-
In Normal your Overall difficulty and Approach Rate should be 5 or less https://osu.ppy.sh/help/wiki/Difficulties/osu!/Normal

K, I'll mod easy first
00:08:357 (6) - I can't hear any beats here, remove this circle
00:00:290 (1,2) - These are long sliders, consider improve their aesthetics
00:17:555 (1) - Same ^

Move on to Normal
00:06:779 (1) - Improve the aesthetic
00:08:888 (1) - Same ^
00:13:231 (1) - Same ^
00:17:014 (7) - Try not to make your combos in Normal over 6
00:30:389 (7) - ^
Yeah, that's all I could cover for u, this map was pretty short and well mapped so there aren't many mistakes I could find
Welp, Good luck! ;)
Topic Starter
Saltssaumure

Pok0555 wrote:

Hi, from my NM q

General

-Timing-
Some of your offsets are a bit off, I think your first uninherited time point should be on 263 instead, and your third one should be on 6,751 instead, I suggest you scan through your map again and fix the uninherited time points's offset, remember that you have to be as precise as possible BPM and offset was done with the help of #modhelp, it sound ok to me at those points.

-Design-
You should disable countdown by going to song_setup/design, your map starts way too early to use countdowns, you should also disable widescreen support in Normal since you don't have any storyboards Done

-Difficulty-
In Normal your Overall difficulty and Approach Rate should be 5 or less https://osu.ppy.sh/help/wiki/Difficulties/osu!/Normal Done

K, I'll mod easy first
00:08:357 (6) - I can't hear any beats here, remove this circle There is a low drum sound, it's repeated throughout the song
00:00:290 (1,2) - These are long sliders, consider improve their aesthetics Done
00:17:555 (1) - Same ^ Done

Move on to Normal
00:06:779 (1) - Improve the aesthetic Done
00:08:888 (1) - Same ^ This shape represents a slow rocket jump, I'm leaving it for now
00:13:231 (1) - Same ^ Changed position of notes around the slider so it fits in better
00:17:014 (7) - Try not to make your combos in Normal over 6 Done
00:30:389 (7) - ^ Done
Yeah, that's all I could cover for u, this map was pretty short and well mapped so there aren't many mistakes I could find
Welp, Good luck! ;)

Thanks for the mod! :)
cjn1508
[easy]
00:08:888 (1) - longer

[normal]
00:00:290 (1,2) - the 2 can move downward little
00:02:432 (6,1) - slider begin with 6
00:07:700 (2,3,4,5) - looks difficult

[hard]
00:00:691 (2) - slider too long
00:07:831 (3,4,5) - dont use same ds, it ll made player confuse
00:09:289 (2) - too far
00:12:155 (3) - move upwards
00:12:837 (5) - move to 6
00:19:464 (5,6,7) - sounds strange
*i think notes like this 00:30:662 (1,2) - need to be fixed

ok
that my mod plz mod mine :)
[ M I N A K O ]
hi, m4m

General

The timing is wrong. I tested few timings and here is the one I got :
BPM : 111
Offset : 268
Please change that, this is important.
Easy

Easy is a diffictulty for beginners, new plays cannot predict the change of slider velocity. Due to that, changing the velocity by inherited points (x1.30 and x0.80) is unrankable.
00:06:213 (3,4) - blanket
00:23:464 (5,1) - ^
00:32:707 (1,2) - keep the distance used before, such as 1.01~0.99
Normal

00:06:779 (1,1) - bad overlap, make 00:08:888 (1) - a bit higher
00:17:555 (1) - the kiai is supposed to be the most entertaining part of the song, if you use a slider like that but circles on the non-kiai part, that makes no sense. Please change it
00:22:383 - to 00:22:924 - you should map something there
00:31:616 - ^
00:33:518 (5) - you should do the pattern below, like you used to

00:34:580 - add a note
Hard

Ok so i was supposed to make a mod for 2 two lower diffs but this one has to be modded as well.
00:00:691 (2) - wrong beat, the beat starts at 00:00:825 -
00:02:298 - add a note
00:02:833 (7) - same as before, the beat starts at 00:02:968 -
00:04:307 (1,2,3) - keep the same distance as before
00:04:977 (3) - on the wrong beat again
00:05:379 - to 00:05:647 - add notes
00:07:173 (2) - wrong beat, please change it to 00:07:305 -
00:07:568 - to 00:07:831 - add notes
00:08:888 (1,2) - keep the same distance again and 00:09:289 (2) - wrong beat again
00:10:495 - has to be a note there
00:11:882 - ^
00:13:366 (7) - wrong beat, starts at 00:13:501 -
00:14:852 - add a note
00:15:798 (2) - wrong beat again
00:17:014 - add a note
00:17:964 (2) - wrong beat
00:19:736 (7) - Add NC and delete NC at 00:19:869 (1) -
00:20:271 (2) - this one is deletable, there's nothing important in this, 00:19:869 (1) - would be enough
00:21:321 - add a note
00:22:248 (7) - wrong beat
I won't do more because it's still wrong beats or add notes to the music. So, as a conclusion, follow the music. It is important.

GL ~
SupersonicSPX
hyello i come here from m4m modding queue
00:10:227 - there could be a slider that ends at 00:10:495 (2) -
00:32:434 - i don't think there's enough of a change of intensity to warrant a slider velocity change
00:13:102 - a note is missing here
00:14:852 (3) - extend this to a 3/4 slider
00:21:843 (4) - extend to at least a 1/1 slider
00:32:162 (3) - also extend to 3/4
this is pretty short so if you don't mind:
overall there's too many sliders that start on nothing, fix those
00:00:691 (2) - this slider should be moved a 1/2 beat later
00:02:833 (7) - ^
00:04:977 (3) - ^
00:07:173 (2) - ^
00:09:289 (2) - ^
00:12:837 (5,6,7,8) - this part should be following the music (i.e. move 5 1/4 note later, 6 should be a 1/4 slider, 7 should either be a 1/4 slider or a circle at 00:13:501
00:15:798 (2) - move 1/2 later
00:19:464 (5,6) - this jump is extremely unexpected and unfitting, move them closer
00:20:271 (2) - move 1/2 later or extend the previous slider by 1/2 and turn this into a circle at where this slider ends
00:22:248 (7) - move 1/2 later
00:23:870 (2) - no reverse arrow is needed
00:24:841 - there should probably be a 1/4 slider here too
00:28:753 (2) - move 1/2 later
00:30:662 (1) - ^
00:31:071 (2) - turn into a circle at where this ends
00:33:116 (2) - move 1/2 later
00:35:117 (2) - imo this could be a 1/2 shorter with a circle where this slider ends
Blizs
placehold

will edit this post with mod after you respond the previous mods
PiWiPi
Here I my mod. You should know that I am not an experienced modder and I am an perfectionist so basically everything I see looks wrong lol


Here is what I would do different (normal diff):
00:02:165 (5) - I would copy paste 00:00:290 (1,2) And paste it instead of 00:01:093 (3,4) and rotate it a bit (like it was supposed to be) because 00:00:290 (1,2) and 00:01:093 (3,4) look like as they would be supposed to be the same pattern but they aren´t

00:02:165 (5,6) - I wouldnt stack those notes. The music doesnt play the same notes there twice. Also the seconds sound that begins with 00:02:432 (6) is a long note so a slider would make sense. But it doesnt fit in there (because of the next notes). You could replace 00:02:165 (5,6) with a slider, that reverses on the blue tick. If you dont want to to that, start a new combo at this note 00:02:432 (6)

00:03:236 (3,4) - The distance should between should be the same as 00:02:165 (5,2)

00:04:307 (1,2) - Move that down a little bit otherwise it overlaps with 00:03:504 (4) when It fades out (aesthetics and that stuff)

00:05:379 (3) - Move it up a little bit so it begins where 00:04:843 (2) shows, so http://prntscr.com/g3itkh instead of http://prntscr.com/g3itv4 (exaggerated example)

00:05:930 - put a something there, otherwise it doesnt fit to the part before, because the break is much longer

00:06:496 - Same as 00:05:930

00:06:779 (1) - Thats slider is not good. Make it more fancy (aesthetics), make some more curves and stuff and try to form the slider that it uses "less space", so it doesnt go a mile in one direction

00:07:700 (2,3) - Make the spacing bigger or do jumps instead, as it sounds jumpy :D

00:08:621 (4,5) - Same as 00:07:700 (2,3)

00:08:888 (1) - Same as 00:06:779 (1)

00:11:039 (1) - Make the spacing larger, because its a highpitched note and therefore a really strong sound + Try to look to make aesthetics better looking at 00:10:495 (2). Make it parallel for example, but you have to change the angle because it doesnt look good + Dont start a new combo there

00:11:882 (2) - Same as 00:05:379 (3) + start new combo here

00:12:155 (3) - Move it closer to 00:11:882 (2) so it overlaps a bit. But that problem should already be fixed when you fixed 00:11:882 (2)

00:12:973 (4,1) - should be one combo so start new combo here 00:12:973 (4) + same as 00:05:379 (3)

00:13:231 (1) - Same as 00:06:779 (1) but I would try to make it somehow shorter instead of more fancy

00:14:582 (2,3,1,2,3,4) - This should be one combo. Start combo here 00:14:582 (2)

00:17:555 (1) - Use kiai mode only while this slider and at the end (where you used). At the other times it makes no sense

00:19:464 (2) - Same as 00:05:379 (3)

00:20:799 (2,3,4) - Remove sliderend-sounds otherwise it sounds too fast compared to the rest of the map

00:23:194 (1,2,1) - Make this one combo

00:24:980 (2,3,4,1) - Make this one combo

00:27:547 (2,3,4,1) - Make this one Combo

00:30:389 (4,1) - Make this one Combo

00:31:889 (2,3,4) - Make this one Combo

00:32:707 (4) - Same as 00:05:379 (3)

00:33:518 (5) - You should start a new combo here and place to 2 notes here 00:33:518 and here 00:33:651 so the slider starts here 00:33:783 and ends here 00:34:314


That was my mod, hope it will help you. Good luck with your map :D
Topic Starter
Saltssaumure
Red = denied
Purple = needs clarification/partially done
Green = done

PiWiPi wrote:

Here I my mod. You should know that I am not an experienced modder and I am an perfectionist so basically everything I see looks wrong lol

Here is what I would do different (normal diff):
00:02:165 (5) - I would copy paste 00:00:290 (1,2) And paste it instead of 00:01:093 (3,4) and rotate it a bit (like it was supposed to be) because 00:00:290 (1,2) and 00:01:093 (3,4) look like as they would be supposed to be the same pattern but they aren´t Done.

00:02:165 (5,6) - I wouldnt stack those notes. The music doesnt play the same notes there twice. I've used a stack here to break the rotation, so that 00:02:432 (6) is emphasised.
Also the seconds sound that begins with 00:02:432 (6) is a long note so a slider would make sense. Here the map follows the trumpet in the background, so no thanks. But it doesnt fit in there (because of the next notes).
You could replace 00:02:165 (5,6) with a slider, that reverses on the blue tick. There's no sound on the blue tick to support a reverse.
If you dont want to to that, start a new combo at this note 00:02:432 (6) Done.

00:03:236 (3,4) - The distance should between should be the same as 00:02:165 (5,2) It is already the same distance.

00:04:307 (1,2) - Move that down a little bit otherwise it overlaps with 00:03:504 (4) when It fades out (aesthetics and that stuff) The pattern now is easier to read than an overlap. However I will change this part to make the current pattern more obvious. Current pattern:


00:05:379 (3) - Move it up a little bit so it begins where 00:04:843 (2) shows, so http://prntscr.com/g3itkh instead of http://prntscr.com/g3itv4 (exaggerated example) Done.

00:05:930 - put a something there, otherwise it doesnt fit to the part before, because the break is much longer The previous reversing sliders are to transition between the intro (which follows background tune) to the rest of the map, which follows the melody. However I will consider making this a 1/2 slider.

00:06:496 - Same as 00:05:930 Same reason as above (following melody), also here the pause gives the player a break from the 1/4 rhythm.

00:06:779 (1) - Thats slider is not good. Make it more fancy (aesthetics), make some more curves and stuff and try to form the slider that it uses "less space", so it doesnt go a mile in one direction The long sliders represent "rocket jumping" where the player travels long distances through the air.
Video example:

I'll consider adding more curves, but won't reduce the distance travelled.

00:07:700 (2,3) - Make the spacing bigger or do jumps instead, as it sounds jumpy :Dm8 it's a normal/advanced diff, jumps are illegal :(

00:08:621 (4,5) - Same as 00:07:700 (2,3) Same as above.

00:08:888 (1) - Same as 00:06:779 (1) Denied for now, this slider is already shaped.

00:11:039 (1) - Make the spacing larger, because its a highpitched note and therefore a really strong sound Can't do that, normal/advanced diff doesn't allow it.+ Try to look to make aesthetics better looking at 00:10:495 (2). Make it parallel for example, but you have to change the angle because it doesnt look good It's not parallel to slightly break rotation, to emphasise the next note. Though I do agree that it needs to be a stronger emphasis, so I'll change this some other way.+ Dont start a new combo there New combo for new bar + emphasis.

00:11:882 (2) - Same as 00:05:379 (3) + start new combo here No new combo, because there are already many new combos in this area.
Will change the alignment a little.


00:12:155 (3) - Move it closer to 00:11:882 (2) so it overlaps a bit. But that problem should already be fixed when you fixed 00:11:882 (2) Distance snap does not allow overlap here.

00:12:973 (4,1) - should be one combo so start new combo here 00:12:973 (4) New combos on white ticks only.+ same as 00:05:379 (3) Done.

00:13:231 (1) - Same as 00:06:779 (1) but I would try to make it somehow shorter instead of more fancy Denied, see above reasoning.

00:14:582 (2,3,1,2,3,4) - This should be one combo. Start combo here 00:14:582 (2) Combo would be too long. Also most combos start on new bars, so it feels better the way it is.

00:17:555 (1) - Use kiai mode only while this slider and at the end (where you used). At the other times it makes no sense Considered,
I'm redoing the kiai time completely anyway.


00:19:464 (2) - Same as 00:05:379 (3) Done.

00:20:799 (2,3,4) - Remove sliderend-sounds otherwise it sounds too fast compared to the rest of the map Will make sounds quieter, but 1/4 rhythm is used in other places throughout the map too, so it shouldn't sound too fast.

00:23:194 (1,2,1) - Make this one combo Why? New combo happens on new bar.

00:24:980 (2,3,4,1) - Make this one combo ^

00:27:547 (2,3,4,1) - Make this one Combo ^

00:30:389 (4,1) - Make this one Combo ^

00:31:889 (2,3,4) - Make this one Combo Done.

00:32:707 (4) - Same as 00:05:379 (3) Done.

00:33:518 (5) - You should start a new combo here and place to 2 notes here 00:33:518 and here 00:33:651 so the slider starts here 00:33:783 and ends here 00:34:314 Done.


That was my mod, hope it will help you. Good luck with your map :D
Thanks!

cjn1508 wrote:

[easy]
00:08:888 (1) - longer Done.

[normal]
00:00:290 (1,2) - the 2 can move downward little 1,2,3 form an equilateral triangle
00:02:432 (6,1) - slider begin with 6 This part has identical rhythm to the previous section.
00:07:700 (2,3,4,5) - looks difficult Good point, this will probably be renamed Advanced instead, as I don't want to simplify it too much.

[hard]
00:00:691 (2) - slider too long
00:07:831 (3,4,5) - dont use same ds, it ll made player confuse
00:09:289 (2) - too far
00:12:155 (3) - move upwards
00:12:837 (5) - move to 6
00:19:464 (5,6,7) - sounds strange
*i think notes like this 00:30:662 (1,2) - need to be fixed
This entire map is going to be reworked, thanks for your suggestions.

ok
that my mod plz mod mine :)
Thanks for the mod, and sorry about the wait. Completely forgot that I even entered the mod queue :oops:

[ M I N A K O ] wrote:

hi, m4m

General

The timing is wrong. I tested few timings and here is the one I got :
BPM : 111
Offset : 268
Please change that, this is important.
Another modder also commented on the timing. However, it is definitely a multi-bpm song, as using your settings are ok at the start, but become noticably off at points throughout the song. I'll get help from the timing queue, thanks for pointing out the problem though.


Easy

Easy is a diffictulty for beginners, new plays cannot predict the change of slider velocity. Due to that, changing the velocity by inherited points (x1.30 and x0.80) is unrankable. Will change.
00:06:213 (3,4) - blanket Done.
00:23:464 (5,1) - ^ It's already blanketed.
00:32:707 (1,2) - keep the distance used before, such as 1.01~0.99 Done.

Normal

00:06:779 (1,1) - bad overlap, make 00:08:888 (1) - a bit higher Done.
00:17:555 (1) - the kiai is supposed to be the most entertaining part of the song, if you use a slider like that but circles on the non-kiai part, that makes no sense. Please change it I'm redoing the entire kiai section.
00:22:383 - to 00:22:924 - you should map something there Will do, I can see how the gap in rhythm is weird.
00:31:616 - ^ The rhythm here is more normal, not entirely sure if it's necessary. I'll see how the previous ^ works out first, and then change this one to match.
00:33:518 (5) - you should do the pattern below, like you used to
Done.
00:34:580 - add a note Done.

Hard

Ok so i was supposed to make a mod for 2 two lower diffs but this one has to be modded as well.
00:00:691 (2) - wrong beat, the beat starts at 00:00:825 -
00:02:298 - add a note
00:02:833 (7) - same as before, the beat starts at 00:02:968 -
00:04:307 (1,2,3) - keep the same distance as before
00:04:977 (3) - on the wrong beat again
00:05:379 - to 00:05:647 - add notes
00:07:173 (2) - wrong beat, please change it to 00:07:305 -
00:07:568 - to 00:07:831 - add notes
00:08:888 (1,2) - keep the same distance again and 00:09:289 (2) - wrong beat again
00:10:495 - has to be a note there
00:11:882 - ^
00:13:366 (7) - wrong beat, starts at 00:13:501 -
00:14:852 - add a note
00:15:798 (2) - wrong beat again
00:17:014 - add a note
00:17:964 (2) - wrong beat
00:19:736 (7) - Add NC and delete NC at 00:19:869 (1) -
00:20:271 (2) - this one is deletable, there's nothing important in this, 00:19:869 (1) - would be enough
00:21:321 - add a note
00:22:248 (7) - wrong beat
I won't do more because it's still wrong beats or add notes to the music. So, as a conclusion, follow the music. It is important.
Yep, this diff is going to be entirely reworked.

GL ~
Thanks for the mod!

SupersonicSPX wrote:

hyello i come here from m4m modding queue
[Easy]
00:10:227 - there could be a slider that ends at 00:10:495 (2) -
00:32:434 - i don't think there's enough of a change of intensity to warrant a slider velocity change
[Normal]00:13:102 - a note is missing here
00:14:852 (3) - extend this to a 3/4 slider
00:21:843 (4) - extend to at least a 1/1 slider
00:32:162 (3) - also extend to 3/4
this is pretty short so if you don't mind:
[Lucy Deer 10's Hard]overall there's too many sliders that start on nothing, fix those
00:00:691 (2) - this slider should be moved a 1/2 beat later
00:02:833 (7) - ^
00:04:977 (3) - ^
00:07:173 (2) - ^
00:09:289 (2) - ^
00:12:837 (5,6,7,8) - this part should be following the music (i.e. move 5 1/4 note later, 6 should be a 1/4 slider, 7 should either be a 1/4 slider or a circle at 00:13:501
00:15:798 (2) - move 1/2 later
00:19:464 (5,6) - this jump is extremely unexpected and unfitting, move them closer
00:20:271 (2) - move 1/2 later or extend the previous slider by 1/2 and turn this into a circle at where this slider ends
00:22:248 (7) - move 1/2 later
00:23:870 (2) - no reverse arrow is needed
00:24:841 - there should probably be a 1/4 slider here too
00:28:753 (2) - move 1/2 later
00:30:662 (1) - ^
00:31:071 (2) - turn into a circle at where this ends
00:33:116 (2) - move 1/2 later
00:35:117 (2) - imo this could be a 1/2 shorter with a circle where this slider ends
Fixed all, thanks for modding!
Topic Starter
Saltssaumure
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Topic Starter
Saltssaumure
.
Topic Starter
Saltssaumure
.
Sandrew
as you req
[general]
diff spread is a bit inappropriate, you can make nm diff a little harder by adding some 1/2 beats
Well I don't understand the hitsound set, actually the music have the same expression in 30 seconds, but you use different hitsounds to fit them, maybe you have your own thought
[normal]
lower ar5 to ar4 pls
00:28:344 (1,2,3) - you can spin 1 slider to 120 degrees to make 2 slider, and use the same way to make 3 slider, that will make a nice shape
[advanced]
00:35:390 (1) - as your rule to follow the track in adv diff, it's not right to make the last rhythm into a spin, make it into other patterns
[hard]
don't understand the way you put beats, you keep follow the 1/2 track and then suddenly follow another track to add 1/4, that will make your rhythm not consistent, I also don't understand the 1/1 stop
patterns don't have any problems I think

this map is short and have similar rhythem in 30 seconds, sorry for less help I did. You don't have to mod my map back if you want
PotatoJet
hi from my queue

Normal
change name to Easy
and that's all

// Alternative Timing
Timing seems good but I assume this will be your Normal diff since you don't have any besides from 'Normal' which should be changed to Easy.

Advanced
00:02:165 (5,1) nc on 5 remove nc on 1
Since this an advanced diff, fix the weird slider shapes like: 00:23:718 and 00:26:248 for example.
00:05:379 (3,4) just make this 1 slider from (3)'s starting tick to (4)'s end tick.
00:17:510 (1) don't do this, just make it a normal slider
00:20:774 (2,3) uncomfortable sliders, needs to be changed.

Lucy10's Hard
nothing to say about this, seems fine to me.

gl with rank! :) also why do you keep posting dots lol
Topic Starter
Saltssaumure
Red = denied
Purple = needs clarification/partially done
Green = done

PotatoJet wrote:

hi from my queue

Normal
change name to Easy
and that's all Done.

// Alternative Timing
Timing seems good but I assume this will be your Normal diff since you don't have any besides from 'Normal' which should be changed to Easy.

Advanced
00:02:165 (5,1) nc on 5 remove nc on 1 New combo on white ticks only.
Since this an advanced diff, fix the weird slider shapes like: 00:23:718 and 00:26:248 for example. Strange slider shapes are to emphasise sounds during Kiai. The sliders remain easy to follow, so it's not a problem.
00:05:379 (3,4) just make this 1 slider from (3)'s starting tick to (4)'s end tick. Would not fit the music at all. 4 starts on a strong beat,
and 3 represents two sounds in the music.

00:17:510 (1) don't do this, just make it a normal slider Denied, see above. Also slider variety makes the map more interesting to play.
00:20:774 (2,3) uncomfortable sliders, needs to be changed. Changed the position of 4. However the sliders are supposed to be slightly uncomfortable, to show the "lilting" sound in the music.

Lucy10's Hard
nothing to say about this, seems fine to me.

gl with rank! :) also why do you keep posting dots lol
Thanks for modding! (the dots are to remove posts that aren't relevant anymore.)

Sandrew wrote:

as you req
[general]
diff spread is a bit inappropriate, you can make nm diff a little harder by adding some 1/2 beats Renamed Normal diff to Easy, added new Normal diff.
Well I don't understand the hitsound set, actually the music have the same expression in 30 seconds, but you use different hitsounds to fit them, maybe you have your own thought Nah, the hitsounds were pretty random. I fixed them now.
[normal]
lower ar5 to ar4 pls Done.
00:28:344 (1,2,3) - you can spin 1 slider to 120 degrees to make 2 slider, and use the same way to make 3 slider, that will make a nice shape Done.
like this way
[advanced]
00:35:390 (1) - as your rule to follow the track in adv diff, it's not right to make the last rhythm into a spin, make it into other patterns Done,
but kept spinner too.

[hard]
don't understand the way you put beats, you keep follow the 1/2 track and then suddenly follow another track to add 1/4, that will make your rhythm not consistent, I also don't understand the 1/1 stop I'll take another look at it.
patterns don't have any problems I think

this map is short and have similar rhythem in 30 seconds, sorry for less help I did. You don't have to mod my map back if you want
Thanks for the mod, even if it's a short song your mod is still very helpful. I'll mod back, because it's good practice for me too.
SenpaiKiseki
Advanced
00:02:165 (5,1) - A slider would be more appropriate and more comfortable to play
00:17:014 (4) - this is a bit hard to read

where did i come from uwu
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