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tomatomerde - Brave Shine

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Total Posts
25
Topic Starter
Azinlen
This map has been deleted on the request of its creator. It is no longer available.
tatatat
You may want to add some tags, such as anime, op, opening, japanese, and maybe the genre of the music in order to help the user search for you map.
I'm not really sure if a pink combo color is fitting for this song. Consider adding custom combo colors, remember that you need at least two custom combo colors in order to have custom combo colors enabled.
You should probably disabled the countdown, there isn't enough time for one.
Overall I think you should try to stop using combos that last for 10-11 hit objects unless they are fast paced streams.
For example, 00:01:863 - could be the start of a new combo.
Don't forget you'll need a full difficulty spread including one difficulty under 2.00* if you want to get this ranked.
00:03:577 (2,3,4,5) - The pattern here is really awkward. Theres a small gap between the end of the second slider and the 3rd circle, then a larger gap between the 3rd circle and the 4th circle, and then an even larger gap backwards between the 4th and 5th circle, yet they are all the same distance apart from each other on the timeline. You may want to move these hit objects around to make a more intuitive pattern.
There wasn't very much of the map done for me to mod, so sorry for the short mod.
TP618
Expert Diff

  1. 00:01:520 (5) - nc. The clap sounds out of place, maybe change it or remove it?
  2. 00:01:691 (1) - I suggest you to continue the combo
  3. 00:04:091 (4) - Change this note to a slider that ends in 00:04:263
  4. 00:04:434 - Slider to white tick
  5. 00:04:777 - Add a note
  6. Change this timing point 00:04:263 to 00:04:949 and don't forget to fix slider of 00:04:434
  7. 00:04:949 - Make a slider (6 ticks) like this
  8. Just my opinion, but you can remove this slider 00:15:920 (4) and use previous one 00:15:920 (3) - here 00:16:177 and here 00:16:434 something like this
And like tatatat said, add the tags anime, op, opening, japanese and search for a new combo color to replace the pink
My first mod. Hopefully you find it helpful ;)
Are you looking someone to make an insane diff? owo
Topic Starter
Azinlen

TP618 wrote:

Expert Diff

  1. 00:01:520 (5) - nc. The clap sounds out of place, maybe change it or remove it?
  2. 00:01:691 (1) - I suggest you to continue the combo
  3. 00:04:091 (4) - Change this note to a slider that ends in 00:04:263
  4. 00:04:434 - Slider to white tick
  5. 00:04:777 - Add a note
  6. Change this timing point 00:04:263 to 00:04:949 and don't forget to fix slider of 00:04:434
  7. 00:04:949 - Make a slider (6 ticks) like this
  8. Just my opinion, but you can remove this slider 00:15:920 (4) and use previous one 00:15:920 (3) - here 00:16:177 and here 00:16:434 something like this
And like tatatat said, add the tags anime, op, opening, japanese and search for a new combo color to replace the pink
My first mod. Hopefully you find it helpful ;)
Are you looking someone to make an insane diff? owo
Thanks,i like your mod :D
DeviousPanda
Expert:

00:01:520 (5,6,7,8,9,1,2,3,4,5,6) - You start out the map with slider heads on white ticks and slider ends on red ticks but here you reverse that, this doesn't emphasise the music properly so you should add a second circle after this one: (00:01:520 (5) ) and then place slider heads on the white ticks

00:10:434 (5) - Try not to use complicated slider designs like this while you're relatively new to mapping, it doesn't work out well

00:11:120 (3) - I suggest making this a slider that extends to the next red tick

00:16:434 (5) - To make this look neater move this up and to the left a bit so the 3 short sliders are equally spaced in a triangle

00:21:063 (2,3,4,5,6,7,8,9,10) - try and keep the map consistent, so far you've had a decent flow and this completely breaks that

00:25:777 (2) - the spacing on this is hard to read, you could move it so its touching the previous slider's end

00:25:863 (3) - this isn't a good rhythm choice try getting rid of the slider and placing a circle on the red tick that this slider ends at

00:26:206 (1,2,3,4,5) - same consistency problem, song doesn't call for a stream here, copy paste the previous pattern (00:25:520 (1,2,3) ) or something

00:28:777 (5,1,2,3) - same as my first point, strong sounds appear on white ticks so slider heads should also start on white ticks

00:31:863 (1) - same ^^

00:35:977 (4,5,6,7) - same ^^ (this happens throughout the map so im not going to point out all places)

00:38:549 (1,2,3,4) - this rhythm here isnt entirely correct, try changing (00:38:891 (2) ) to two notes on the white and red tick instead



not a bad map so far, good luck with moving this forward! :) :)
maybe wait until the maps completed before asking for mods :( :(
Topic Starter
Azinlen

DeviousPanda wrote:

Expert:

00:01:520 (5,6,7,8,9,1,2,3,4,5,6) - You start out the map with slider heads on white ticks and slider ends on red ticks but here you reverse that, this doesn't emphasise the music properly so you should add a second circle after this one: (00:01:520 (5) ) and then place slider heads on the white ticks

00:10:434 (5) - Try not to use complicated slider designs like this while you're relatively new to mapping, it doesn't work out well

00:11:120 (3) - I suggest making this a slider that extends to the next red tick

00:16:434 (5) - To make this look neater move this up and to the left a bit so the 3 short sliders are equally spaced in a triangle

00:21:063 (2,3,4,5,6,7,8,9,10) - try and keep the map consistent, so far you've had a decent flow and this completely breaks that

00:25:777 (2) - the spacing on this is hard to read, you could move it so its touching the previous slider's end

00:25:863 (3) - this isn't a good rhythm choice try getting rid of the slider and placing a circle on the red tick that this slider ends at

00:26:206 (1,2,3,4,5) - same consistency problem, song doesn't call for a stream here, copy paste the previous pattern (00:25:520 (1,2,3) ) or something

00:28:777 (5,1,2,3) - same as my first point, strong sounds appear on white ticks so slider heads should also start on white ticks

00:31:863 (1) - same ^^

00:35:977 (4,5,6,7) - same ^^ (this happens throughout the map so im not going to point out all places)

00:38:549 (1,2,3,4) - this rhythm here isnt entirely correct, try changing (00:38:891 (2) ) to two notes on the white and red tick instead



not a bad map so far, good luck with moving this forward! :) :)
maybe wait until the maps completed before asking for mods :( :(
Thanks for the mod, I know that I'm still bad in the mapping, I'm studying and learning, can you do GD Insane or Normal?
DeviousPanda
Yeah sure, I'll work on an insane ;)
DeviousPanda
Here's the insane :)
http://puu.sh/wsXos/4a038b4033.osu


if this isn't downloadable ill find another way to get it to you
Topic Starter
Azinlen

DeviousPanda wrote:

Here's the insane :)
http://puu.sh/wsXos/4a038b4033.osu


if this isn't downloadable ill find another way to get it to you
Thanks! :)
DeviousPanda
is the difficulty ok?
Yuuya_ke
your slider mapping is exquisite :^) @DeviousPanda
Ward74
Hard

Put every 3 white tick a hitsound clap exemple 00:13:177 (7) - 00:22:777 (3) -
00:31:520 (6,7,8) - Blanked ?
01:16:520 (1,2,3,4,5) - Ok but just don't try to put stream in hard diff :/

Extra


00:10:091 (5) - Try move this circle on the 00:09:234 (2) -
00:18:663 (3) - Try move this circle under this slider 00:17:977 (1) -
00:26:720 (4) - I think this circle should be more spaced with this circle because in the time line we can see a space beetween 3 and 4 00:26:549 (3) -

Good luck ;) And sorry for my bad english :roll:
Topic Starter
Azinlen

Ward74 wrote:

Extra


00:10:091 (5) - Try move this circle on the 00:09:234 (2) -
00:18:663 (3) - Try move this circle under this slider 00:17:977 (1) -
00:26:720 (4) - I think this circle should be more spaced with this circle because in the time line we can see a space beetween 3 and 4 00:26:549 (3) -

Good luck ;) And sorry for my bad english :roll:
Thanks! All Edit!
Topic Starter
Azinlen

DeviousPanda wrote:

is the difficulty ok?
AWESOME DIFF! :)
Topic Starter
Azinlen

rickyrox3 wrote:

your slider mapping is exquisite :^) @DeviousPanda
We just say Thanks! for @DeviousPanda
Yuuya_ke

Ward74 wrote:

Hard

Put every 3 white tick a hitsound clap exemple 00:13:177 (7) - 00:22:777 (3) - there is
00:31:520 (6,7,8) - Blanked ? idk what you meant so I just fixed it up based on spacing patterns I think edit: I will not fix because it messes with my spacing emphasis
01:16:520 (1,2,3,4,5) - Ok but just don't try to put stream in hard diff :/ fixed, however my replacement plays weirdly even though there's slider leniency and that it's not complicated rhythm so I'll have to look into that

Good luck ;) And sorry for my bad english :roll:
nice meme
Yuuya_ke
ok @YashaPlay here is updated ver

Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65291
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5549,15920,16606,25520,27234,27406,27577,27749,28091,28434,28777,29120,29291,29977,30149,30320,30491,30834,31177,31520,31691,31863,32206,32549,32891,33063,33234,33406,34091,34263,34434,35463,36149,49520,60491,70949,74206,75577,76263,82434,83806,98549
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Brave Shine
TitleUnicode:Brave Shine
Artist:tomatomerde
ArtistUnicode:tomatomerde
Creator:YashaPlay
Version:Yuuya_ke's Hard
Source:Fate/stay night [Unlimited Blade Works]
Tags:Yuuya_ke anime op 2 season opening japanese
BeatmapID:1329390
BeatmapSetID:629425

[Difficulty]
HPDrainRate:5.7
CircleSize:3.8
OverallDifficulty:5.7
ApproachRate:7.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"L.O.S.T.jpg",0,0
//Break Periods
2,49720,59120
2,63605,64638
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
149,342.857142857143,4,2,1,30,1,0
2891,-100,4,2,1,10,0,0
3234,-100,4,2,1,20,0,0
3577,-100,4,2,1,30,0,0
3920,-100,4,2,1,40,0,0
4263,-100,4,2,1,50,0,0
16520,-100,4,2,1,5,0,0
16606,-100,4,2,1,50,0,0
26120,-100,4,2,1,5,0,0
26206,-100,4,2,1,50,0,0
26806,-100,4,2,1,5,0,0
26891,-100,4,2,1,50,0,0
29891,-100,4,2,1,5,0,0
29977,-100,4,2,1,50,0,0
65977,-100,4,2,1,50,0,1
76863,-100,4,2,1,50,0,0
76949,-100,4,2,1,50,0,1
87920,-100,4,2,1,50,0,0
97520,-100,4,2,1,10,0,0
97863,-100,4,2,1,20,0,0
97949,-100,4,2,1,25,0,0
98034,-100,4,2,1,30,0,0
98120,-100,4,2,1,35,0,0
98206,-100,4,2,1,40,0,0
98291,-100,4,2,1,45,0,0
98377,-100,4,2,1,50,0,0


[Colours]
Combo1 : 126,224,29
Combo2 : 119,184,249
Combo3 : 196,98,0
Combo4 : 107,0,215

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DeviousPanda
Wow thanks guys
DeviousPanda
Now the experts done ill give this a full mod now:

This map cant get ranked if you only have one difficulty made by yourself compared to the 3 GD's you have, i suggest making a normal or something

Easy:
looks ok :)

Hard:
i really like these patterns (00:15:920 (1,1,1) - ) but (00:25:520 (1,1,1,1,1,1) -) might be a bit excessive especially with this pattern afterwards (00:26:891 (1,2,3,4) - ) its quite hard to hit

00:28:263 (3,4) - can you pit a note in between these two on the white tick, not having a note here breaks the flow

00:29:977 (8) - would make a lot more sense if it was two circles

00:34:777 (8) - this also breaks the flow, maybe change it to a slider

00:39:749 (5,6) - this gap here is completely fine

00:40:263 (7,8) - this gap here isn't fine

00:41:977 (5) - maybe extend this out to the next white tick

that's it for the hard, really interesting and fun to play :)

Insane:
i was almost about to mod my own map there lmao

Expert:
wow this map has gotten so much better :)

00:07:863 (1,2,3,4,5) - spacing here is a bit off, try something like this:


00:10:091 (5) - changing this to a slider helps the map flow better

this is quite hard to read, maybe space it like this? (Edit: Don't have access to a computer right now, the bit I'm talking about here is the 3 1/4 sliders that you overlapped)



00:16:777 (2) -dont NC here

00:19:349 (1) - this slider looks a bit weird, try using softer angles like:


00:20:720 (1) - with sliders like this use softer angles and put the red node in the middle of the slider to make it look nicer like this:


00:21:920 (5,6,1,2,3,4,5) - the problem here is the same as my first point, spacing makes it hard to read

00:23:463 (1) - 00:24:834 (1) - softer angles like this makes it look better:


00:25:691 (4,5,6) - no dont space the tripples like this its completely unreadable, maybe just stack 4 onto 5

00:27:577 (1,2) - softer angles like this works better:


00:32:377 (3) - make this two notes instead of a slider

00:32:720 (4,5,6) - get rid of the middle note here, triple doesn't work

00:37:177 (1,2,3,4,5,6) - the flow on this is a bit weird, idk what you can do but maybe make it circular flow

00:39:234 (3) - this has been blanketed wrong, it should look like this:


00:40:263 (2) - same blanketing problem

00:40:949 (4) - rotate this to make it look like this:


00:50:891 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just circles here doesn't fit the song well, you should add a few sliders

01:03:234 (1,2) - space this out a bit more for emphasis

01:05:463 (1) - change this to two circles or something, as a slider its a bit anticlimactic

01:19:349 (6,7,8) - these are too spaced, lower the spacing a bit

01:26:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -this stream looks a bit odd, maybe change it to something like this:


01:38:377 (2) - maybe change this to something like this:


01:37:520 (1) - don't NC here

NC here (01:38:377 (2) - ) and here (01:38:891 (4) - )
Yuuya_ke

DeviousPanda wrote:

Now the experts done ill give this a full mod now:

This map cant get ranked if you only have one difficulty made by yourself compared to the 3 GD's you have, i suggest making a normal or something yeah he plans on making a Normal

Easy:
looks ok :) bless

Hard:
i really like these patterns (00:15:920 (1,1,1) - ) but (00:25:520 (1,1,1,1,1,1) -) might be a bit excessive especially with this pattern afterwards (00:26:891 (1,2,3,4) - ) its quite hard to hit I'm keeping the special rhythm since I already introduced it earlier but I nerfed the half-octagon pattern to something less difficult (referring to 00:15:920 (1,1,1) - )

00:28:263 (3,4) - can you pit a note in between these two on the white tick, not having a note here breaks the flow well I was necessarily focusing on mapping those small percussion sounds and it still goes in the same direction

00:29:977 (8) - would make a lot more sense if it was two circles well it would contradict areas such as 00:37:863 (6,7,8,9) - where I mapped double-stacks of circles based on percussion 01:28:263 (2,3,4,5) - this is a similar concept that I had but it maps the same instrument, nevertheless 01:02:549 (6,7,8,9) - oh yeah this is like based on the drums to lead into the guitar uh

00:34:777 (8) - this also breaks the flow, maybe change it to a slider it still follows the same clockwise flow, but setting playback to 25%
doesn't give me any sort of reason to do so


00:39:749 (5,6) - this gap here is completely fine meme

00:40:263 (7,8) - this gap here isn't fine aww not meme no sound on the beat that I skipped

00:41:977 (5) - maybe extend this out to the next white tick doing so would ruin my attempt in mapping the vocals while emphasizing almost all percussion

that's it for the hard, really interesting and fun to play :)
Yuuya_ke
update
Hord
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Artist:tomatomerde
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Creator:YashaPlay
Version:Yuuya_ke's Hard
Source:Fate/stay night [Unlimited Blade Works]
Tags:Yuuya_ke DeviousPanda anime op 2 season opening japanese
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Topic Starter
Azinlen

DeviousPanda wrote:

Now the experts done ill give this a full mod now:

This map cant get ranked if you only have one difficulty made by yourself compared to the 3 GD's you have, i suggest making a normal or something

Expert:
wow this map has gotten so much better :)

00:07:863 (1,2,3,4,5) - spacing here is a bit off, try something like this:


00:10:091 (5) - changing this to a slider helps the map flow better

this is quite hard to read, maybe space it like this? (Edit: Don't have access to a computer right now, the bit I'm talking about here is the 3 1/4 sliders that you overlapped)



00:16:777 (2) -dont NC here

00:19:349 (1) - this slider looks a bit weird, try using softer angles like:


00:20:720 (1) - with sliders like this use softer angles and put the red node in the middle of the slider to make it look nicer like this:


00:21:920 (5,6,1,2,3,4,5) - the problem here is the same as my first point, spacing makes it hard to read

00:23:463 (1) - 00:24:834 (1) - softer angles like this makes it look better:


00:25:691 (4,5,6) - no dont space the tripples like this its completely unreadable, maybe just stack 4 onto 5

00:27:577 (1,2) - softer angles like this works better:


00:32:377 (3) - make this two notes instead of a slider

00:32:720 (4,5,6) - get rid of the middle note here, triple doesn't work

00:37:177 (1,2,3,4,5,6) - the flow on this is a bit weird, idk what you can do but maybe make it circular flow

00:39:234 (3) - this has been blanketed wrong, it should look like this:


00:40:263 (2) - same blanketing problem

00:40:949 (4) - rotate this to make it look like this:


00:50:891 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - just circles here doesn't fit the song well, you should add a few sliders

01:03:234 (1,2) - space this out a bit more for emphasis

01:05:463 (1) - change this to two circles or something, as a slider its a bit anticlimactic

01:19:349 (6,7,8) - these are too spaced, lower the spacing a bit

01:26:548 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -this stream looks a bit odd, maybe change it to something like this:


01:38:377 (2) - maybe change this to something like this:


01:37:520 (1) - don't NC here

NC here (01:38:377 (2) - ) and here (01:38:891 (4) - )
Thanks!
Underdogs
what a coincidence we're making the same song xd
https://osu.ppy.sh/s/587733

Easy
-Let me start off with how some rhythms are inconsistent. Being the easiest diff, having a variety of rhythms would not help the players feel the music as how they are forced to only click the circles from the mapper's perspective. Without proper visual presentation and a clever, consistent choice of rhythm, this diff might need a few tweaks, or probably lots of tweak, but let's get onto modding

  1. 00:11:120 (1) - Add a finish hitsound here.
  2. 00:13:863 (4) - ^
  3. 00:15:920 (1) - This rhythm is somehow not recommended. The sound on 00:16:177 - is somehow ignored by making this slider's end a passive, which is close to the offbeat I mentioned before ( 00:16:177 -). I recommend making this slider a circle again, probably one or two circles (two would be better to emphasize the snare even though the sound is hitting not on 1/1 rhythm
  4. 00:17:977 (2,3,4) - Not sure about this flow. It looked kind of forced, and visually not good.
  5. 00:31:691 (4,5) - This as well. But this is visually good. Just the flow is kind of cranky as to how sharp it is.
  6. 00:38:549 (1) - Add a finisher here
  7. 00:41:291 (3,4,5) - One of the flow that I before mentioned as sharp. I guess this could be a bit for newbies to follow, given the fact that it's almost 90 degrees in flow. The part is calm and I don't see the reason to make the flow as harsh as that
  8. 00:48:149 (4) - By making this extended slider, you are missing out the important sound on 00:48:834 - and 00:49:177 - . I cannot allow something like this pass by because strong beats are priority to be clicked, and ignoring it might make the map worse.
  9. 01:07:006 (2,3) - Stacking on Easy is not recommended, unless reason stated by the mapper itself
  10. 01:08:377 - missed a snare here
  11. 01:12:492 (2,3) - Also one of the stacks i mentioned in easy
  12. 01:25:177 (1,1) - This looks too repetitive (its slider reverse after all xd). It would be better if you remake this section and not use reverse slider, as the kiai reach the peak of the music.

good luck :d
Yuuya_ke

Winter Story wrote:

what a coincidence we're making the same song xd
https://osu.ppy.sh/s/587733

Easy
-Let me start off with how some rhythms are inconsistent. Being the easiest diff, having a variety of rhythms would not help the players feel the music as how they are forced to only click the circles from the mapper's perspective. Without proper visual presentation and a clever, consistent choice of rhythm, this diff might need a few tweaks, or probably lots of tweak, but let's get onto modding cheese

  1. 00:11:120 (1) - Add a finish hitsound here. the hitsound for soft-hitfinish right now is the default and it's pretty loud compared to what the song has, so I might just find a custom hitsound and tell mapper to add it in
  2. 00:13:863 (4) - ^
  3. 00:15:920 (1) - This rhythm is somehow not recommended. The sound on 00:16:177 - is somehow ignored by making this slider's end a passive, which is close to the offbeat I mentioned before ( 00:16:177 -). I recommend making this slider a circle again, probably one or two circles (two would be better to emphasize the snare even though the sound is hitting not on 1/1 rhythm yeah I understand it's passive but I'm conflicted because using a single circle to convey this filler rhythm shit is kinda eh and using two could confuse players since it doesn't align with what the song presents
  4. 00:17:977 (2,3,4) - Not sure about this flow. It looked kind of forced, and visually not good. I adjust it
  5. 00:31:691 (4,5) - This as well. But this is visually good. Just the flow is kind of cranky as to how sharp it is.I also adjust it ever so slightly
  6. 00:38:549 (1) - Add a finisher here o
  7. 00:41:291 (3,4,5) - One of the flow that I before mentioned as sharp. I guess this could be a bit for newbies to follow, given the fact that it's almost 90 degrees in flow. The part is calm and I don't see the reason to make the flow as harsh as that it follows the slider tail in a straight line and goes back at a relatively sharp angle?
  8. 00:48:149 (4) - By making this extended slider, you are missing out the important sound on 00:48:834 - and 00:49:177 - . I cannot allow something like this pass by because strong beats are priority to be clicked, and ignoring it might make the map worse.
  9. 01:07:006 (2,3) - Stacking on Easy is not recommended, unless reason stated by the mapper itself if I could get like a source that explicitly states that easy diffs do not include stacks, then ok. I've seen something that relates to stacking in the same way throughout the whole song, so like no rhythm differences in stacking, but for me, I use this like 4 times and only 4 times during kiai (I... think) but anyways yeah the song doesn't have any strong beats on the second slider of the set so I decided to make it so the player doesn't have to move, although there are prominent sounds on like the slider ticks but eh
  10. 01:08:377 - missed a snare here wait but there's nothing here xd
  11. 01:12:492 (2,3) - Also one of the stacks i mentioned in easy
  12. 01:25:177 (1,1) - This looks too repetitive (its slider reverse after all xd). It would be better if you remake this section and not use reverse slider, as the kiai reach the peak of the music. idk I used a set of slider shapes to represent the different groupings of percussion and kept it like simple as fuc and this diff doesn't really allow me to use rhythms denser than 1/1 'cause that's like the only way I can remap imo


    good luck :d

I'm so pissed off the color coding is such a pain in the ass agh you'll get it

@YashaPlay here's my update for Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65291
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5549,15920,16606,25520,27234,27406,27577,27749,28091,28434,28777,29120,29291,29977,30149,30320,30491,30834,31177,31520,31691,31863,32206,32549,32891,33063,33234,33406,34091,34263,34434,35463,36149,49520,60491,70949,74206,75577,76263,82434,83806,98549
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Brave Shine
TitleUnicode:Brave Shine
Artist:tomatomerde
ArtistUnicode:tomatomerde
Creator:YashaPlay
Version:Yuuya_ke's Easy
Source:Fate/stay night [Unlimited Blade Works]
Tags:Yuuya_ke DeviousPanda anime op 2 season opening japanese
BeatmapID:1337323
BeatmapSetID:629425

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.900000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"L.O.S.T.jpg",0,0
//Break Periods
2,49720,61794
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
149,342.857142857143,4,2,1,50,1,0
3234,-100,4,2,1,60,0,0
3577,-100,4,2,1,70,0,0
3920,-100,4,2,1,80,0,0
4263,-100,4,2,1,90,0,0
65977,-100,4,2,1,90,0,1
76863,-100,4,2,1,90,0,0
76949,-100,4,2,1,90,0,1
87920,-100,4,2,1,90,0,0
97520,-100,4,2,1,50,0,0
97863,-100,4,2,1,60,0,0
97949,-100,4,2,1,65,0,0
98034,-100,4,2,1,70,0,0
98120,-100,4,2,1,75,0,0
98206,-100,4,2,1,80,0,0
98291,-100,4,2,1,85,0,0
98377,-100,4,2,1,90,0,0


[Colours]
Combo1 : 126,224,29
Combo2 : 119,184,249
Combo3 : 196,98,0
Combo4 : 107,0,215

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Topic Starter
Azinlen

Winter Story wrote:

what a coincidence we're making the same song xd
https://osu.ppy.sh/s/587733

Easy
-Let me start off with how some rhythms are inconsistent. Being the easiest diff, having a variety of rhythms would not help the players feel the music as how they are forced to only click the circles from the mapper's perspective. Without proper visual presentation and a clever, consistent choice of rhythm, this diff might need a few tweaks, or probably lots of tweak, but let's get onto modding

  1. 00:11:120 (1) - Add a finish hitsound here.
  2. 00:13:863 (4) - ^
  3. 00:15:920 (1) - This rhythm is somehow not recommended. The sound on 00:16:177 - is somehow ignored by making this slider's end a passive, which is close to the offbeat I mentioned before ( 00:16:177 -). I recommend making this slider a circle again, probably one or two circles (two would be better to emphasize the snare even though the sound is hitting not on 1/1 rhythm
  4. 00:17:977 (2,3,4) - Not sure about this flow. It looked kind of forced, and visually not good.
  5. 00:31:691 (4,5) - This as well. But this is visually good. Just the flow is kind of cranky as to how sharp it is.
  6. 00:38:549 (1) - Add a finisher here
  7. 00:41:291 (3,4,5) - One of the flow that I before mentioned as sharp. I guess this could be a bit for newbies to follow, given the fact that it's almost 90 degrees in flow. The part is calm and I don't see the reason to make the flow as harsh as that
  8. 00:48:149 (4) - By making this extended slider, you are missing out the important sound on 00:48:834 - and 00:49:177 - . I cannot allow something like this pass by because strong beats are priority to be clicked, and ignoring it might make the map worse.
  9. 01:07:006 (2,3) - Stacking on Easy is not recommended, unless reason stated by the mapper itself
  10. 01:08:377 - missed a snare here
  11. 01:12:492 (2,3) - Also one of the stacks i mentioned in easy
  12. 01:25:177 (1,1) - This looks too repetitive (its slider reverse after all xd). It would be better if you remake this section and not use reverse slider, as the kiai reach the peak of the music.

good luck :d
Thanks! GOOD LUCK TO YOU TOO! :)
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