Feint - Vagrant (feat. Veela)

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Epicsteve2
3 mods in an hour wtf

Yugu wrote:

00:56:888 (2,3,1) - too crowded :oAdjusted a little
01:10:602 (2,1) - also just a suggestion,how about try to don t touch the note Ehh it's barely visible if you turn hit animations on. Plus, adjusting that slider would ruin the triangular spacing thing

Enkrypton wrote:

Modding for my boy Epicsteve2 <3 i love you <3

Epicsteve's Hard

remember when we both farmed the heck outta this song when we were 6 digits lol Nah dude i farmed the top diff at 5 digits :^)

suggestion: 00:24:145 (2) - maybe make this with just ctrl+j of 00:23:459 (1) - I think my current one looks better
suggestion: 00:28:945 (1,2) - https://osu.ppy.sh/ss/8602184 maybe try this to form like a "straight line" feel instead of the "bump up" or you can blanket too Yep, adjusted
00:36:145 (4) - curve this and blanket to 00:35:117 (2) - , that would looks real juicy Yep
00:56:374 (1,1) - stack the slider tails, common and accepted design. Partial overlaps can look random and re-using positions is always good for low SR Yep
01:24:831 (4,1) - maybe like 1 degrees CW to make these 100% parallel: http://puu.sh/wKJsF/b0cf7b04f3.jpg fuggin nitpickerSure
01:29:288 (1,1) - stack slider tail and head, same logic as 2 mods up Nudged
01:50:888 (5,6,1) - try to form some shape this this instead of a random angle lmao I don't really think it's necessary to make everything have a shape

Get that first GD ranked for me dood, VERY good luck! i mean it! Thanks man <3

Naoya wrote:

00:57:745 (1,2,3) - There isn't a sound in the 2 so I think just remove that I think that would be very awkward to play since there will be a break in the rhythm.
Thx for mods!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]] epicsteve yamicchi
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
2,45602,54177
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1517,342.857142857143,4,2,1,60,1,0
23459,-142.857142857143,4,2,1,60,0,0
55002,-100,4,2,1,60,0,0
64602,-100,4,2,1,65,0,0
65288,-100,4,2,1,72,0,0
65974,-100,4,2,3,60,0,0
67345,-90.9090909090909,4,2,1,80,0,1
89202,-90.9090909090909,4,2,1,30,0,1
89288,-90.9090909090909,4,2,1,75,0,1
111231,-100,4,2,1,30,0,0


[Colours]
Combo1 : 45,255,255
Combo2 : 5,97,250
Combo3 : 3,165,252

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bob80905
M4M
  1. 00:22:774 (1,2) - These notes aren't bad, I'm just saying you should consider deleting these, since every other difficulty in the set ignores these first 2 sounds. If you want to be consistent, just fyi.
  2. Maybe stack 00:27:917 (2) - with 00:26:888 (4) - tail end?
  3. 00:32:374 (4,1) - This slider does not lead directly to the following circle, that's adjustable.
  4. For 00:37:174 (1) - I think you've already established a pattern of offsetting the circle on top of sliders so that they don't stack, but are relatively nearby. So here, I don't think you should directly put a circle on top of the next slider. Maybe stack it, or maybe move the slider a bit to the left. Like this of course.
  5. 00:38:545 (3,4,5,6) - This is... weird? maybe hard to read, maybe not, idk. I recommend changing this pattern up a bit. I changed it to this.
  6. Just confused why 00:57:231 (5) - doesn't have a hitsound. Maybe there's a good reason for it, but I don't know why it's silent, because the sounds in the music aren't changing intensity. Like for 00:57:745 (1) - it's ok for it to be silent, since the music isn't introducing any new pitch, it's a held out sound, but for the previous circle there is actually a new pitch on that note, so I don't think you should silence it.
  7. For 01:08:202 (3) - the level at which you normally offset a circle from a slider head/tail is much less than how you placed this particular note. Basically, I think to be consistent with your style, you should move this circle closer, to coords x=328 and y=104.
  8. Same thing as above with 01:10:431 (2) - and 01:10:774 (4) -, although maybe you're adding more distance cause this is the intense part of the song.
  9. Your second anchor on 01:12:831 (1) - makes virtually no difference to the appearance of the slider in my eyes. Not a super important issue, but you can delete that, or emphasize the curve there a little more. 01:18:317 (1) - is a good example of a slider with an emphasized beginning curve.
  10. Consider dropping 01:31:517 (2) - to a lower position. This makes the next slider smoother to hit and breaks the repetitive pattern that you have. Also, the vocalist starts a sound at 2, so I think 2 should stand out more from the pattern by being separated from the circles. Consider x=240 and y=304.
  11. 01:37:003 (2) - Same with this one, but maybe extend this one a bit farther away? for more emphasis?
  12. Same with this one as above. 01:42:488 (2) -, also you break your pattern of 3 back and forths and then a slider afterwards here. 01:42:659 (1,2) - I'm saying if you mean to be consistent, a slider should be here. The vocalist doesn't seem to be doing much different anyways, so I think a slider here would be safe.
  13. Also the difficulty gap between you and the lower difficulty is relatively big, and I like big circles fyi. Maybe make cs 3.2 so that the difficulty gap is equal on both sides?
    Welp, good luck with the song, I tried modding my best.
  1. 00:42:145 (1) - This slider is not blanketed correctly (it almost is.) Move the bottom anchor 1 grid square to the right.
  2. I also think it would be more aesthetically pleasing for 00:43:345 (2,3)- to be moved up 1 grid entirely, it "fits in" with the preceding slider.
  3. move the bottom anchor of 00:55:345 (3) - to x=112 y=168 for a blasting blanket!
  4. 00:57:402 (1) - Top anchor move to x=288 y=224. Also, might want to adjust 00:56:374 (1) - now that the tail end isn't getting stacked with the reverse slider arrow. And if you adjust it, 00:58:259 (2) - looks a little weird, might want to move that up a bit.
  5. 01:32:031 (1) - this is almost a blanket too. Here are the three coordinates of the anchors you should move your anchors to, from top to bottom. X=96 y=128, x=48 y=168, and x=40 y=264.
  6. 01:34:774 (1) - Move the right-most anchor to coords x=272 y=192 for that beneficial blanket.
  7. Also, sometimes you like to stack directly over objects, and sometimes you like to stack with a little position difference. Like is the case with 01:40:259 (1) - and 01:40:945 (3) -, as opposed to 01:40:945 (3) - and 01:41:631 (1) -. Basically what I'm saying is, I hope you're aware that sometimes you decide to directly perfectly stack on top of other objects, and sometimes you do a normal stack, and I don't see the reasoning. FYI. In the previous case, would recommend moving 01:41:631 (1) - one grid square to the right, instead of keeping it perfectly stacked.

    So yeah, mostly very minute blanket problems, a little bit of consistency problems, but you've got good structure. Good luck
Topic Starter
Einja
i thought we agreed to do a total of 5 minutes of drain time :(
[[Pika]]

TheKoala wrote:

yo m4m
insane
00:58:259 (3) - it'd be a nice touch if u moved this under 00:57:745 (1) - so the pattern would be similar to 00:58:431 (4,5,6) - cause u know consistency is nice and stuff eh no blame vocals
01:04:259 (1,2) - the spacing between these is smaller than 01:03:917 (1,2) - which doesn't make sense since its a build up so the spacing should be getting bigger like 01:01:859 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - are progressively getting more spaced out and it doesn't make sense to not continue the build up with 01:04:259 (1,2) - fixed
01:05:288 (1) - move this a little down since its a bit too close to the stream atm eh adjusted
01:08:717 (1,2,1,2,1,2,1,2) - ok so in the first half of the chorus all these patterns are split into 2 groups 01:08:717 (1,2,1,2) - and 01:09:402 (1,2,1,2) - with bigger spacing. you do this consistently until the 2nd half of the chorus 01:30:659 (1,2,1,2,1,2,1) - here u group up the first three pairs and turn the last pair into a 1/2 slider. this feels kinda inconsistent since nothing really changes between the two parts of the chorus other than the addition of vocals. 01:31:688 (1) - i get that the aim of this slider is to follow the vocal but i still feel itd be better if u used the first pattern here too since its quite weird to switch to following vocals one beat before the downbeat and overall it feels more consistent and polished (if u do this make sure u change it everywhere else in the 2nd part of the chorus too) blame vocals :^)
01:41:288 (5) - move this up a bit, theres a slight overlap with 01:40:774 (2)
damn i really like this diff, good job koolio

good luck with the set! :)
[[Pika]]

Yugu wrote:

hi!
from m4m
your map have 20+SP so maybe i will mod it from my subjective opinion and can t give you objective opinion :?

01:13:517 (3,2) - stack? 01:13:859 (5,2,2) - no
01:16:088 (3,5) - your map use a lot of regularity like 01:14:888 (1,1,1,3) - why 01:16:088 (3,5) - don t keep follow it.....
how about this :)dunno what that means but adjusted i suppose

01:18:659 (1,2,4) - how about make 1 to 4's ds the same as 4 to 2 uh sure

can t mod it more too :o

I tried my best.... :?
It is a good map!

gl!
[[Pika]]

bob80905 wrote:

M4M
  1. 00:22:774 (1,2) - These notes aren't bad, I'm just saying you should consider deleting these, since every other difficulty in the set ignores these first 2 sounds. If you want to be consistent, just fyi. meh no
  2. Maybe stack 00:27:917 (2) - with 00:26:888 (4) - tail end? too much movement
  3. 00:32:374 (4,1) - This slider does not lead directly to the following circle, that's adjustable. ye
  4. For 00:37:174 (1) - I think you've already established a pattern of offsetting the circle on top of sliders so that they don't stack, but are relatively nearby. So here, I don't think you should directly put a circle on top of the next slider. Maybe stack it, or maybe move the slider a bit to the left. Like this of course. 00:33:059 (1,1) - no lol
  5. 00:38:545 (3,4,5,6) - This is... weird? maybe hard to read, maybe not, idk. I recommend changing this pattern up a bit. I changed it to this. meh no
  6. Just confused why 00:57:231 (5) - doesn't have a hitsound. Maybe there's a good reason for it, but I don't know why it's silent, because the sounds in the music aren't changing intensity. Like for 00:57:745 (1) - it's ok for it to be silent, since the music isn't introducing any new pitch, it's a held out sound, but for the previous circle there is actually a new pitch on that note, so I don't think you should silence it. i dunno didn't do hitsounding
  7. For 01:08:202 (3) - the level at which you normally offset a circle from a slider head/tail is much less than how you placed this particular note. Basically, I think to be consistent with your style, you should move this circle closer, to coords x=328 and y=104. adjusted
  8. Same thing as above with 01:10:431 (2) - and 01:10:774 (4) -, although maybe you're adding more distance cause this is the intense part of the song. :^)
  9. Your second anchor on 01:12:831 (1) - makes virtually no difference to the appearance of the slider in my eyes. Not a super important issue, but you can delete that, or emphasize the curve there a little more. 01:18:317 (1) - is a good example of a slider with an emphasized beginning curve. fixed
  10. Consider dropping 01:31:517 (2) - to a lower position. This makes the next slider smoother to hit and breaks the repetitive pattern that you have. Also, the vocalist starts a sound at 2, so I think 2 should stand out more from the pattern by being separated from the circles. Consider x=240 and y=304. the slider emphasizes the vocal downbeat better
  11. 01:37:003 (2) - Same with this one, but maybe extend this one a bit farther away? for more emphasis? eh no aesthetics
  12. Same with this one as above. 01:42:488 (2) -, also you break your pattern of 3 back and forths and then a slider afterwards here. 01:42:659 (1,2) - I'm saying if you mean to be consistent, a slider should be here. The vocalist doesn't seem to be doing much different anyways, so I think a slider here would be safe. 01:42:488 (2) - vocal starts here so i emphasize the downbeat 01:42:659 (1) - here by differentiating
  13. Also the difficulty gap between you and the lower difficulty is relatively big, and I like big circles fyi. Maybe make cs 3.2 so that the difficulty gap is equal on both sides? 3.2 jesus fuck no lol
    Welp, good luck with the song, I tried modding my best.
https://puu.sh/wLpVd/7668bf1eab.osu
Epicsteve2

bob80905 wrote:

  1. 00:42:145 (1) - This slider is not blanketed correctly (it almost is.) Move the bottom anchor 1 grid square to the right. Nudged
  2. I also think it would be more aesthetically pleasing for 00:43:345 (2,3)- to be moved up 1 grid entirely, it "fits in" with the preceding slider. Sure why not
  3. move the bottom anchor of 00:55:345 (3) - to x=112 y=168 for a blasting blanket! Ye
  4. 00:57:402 (1) - Top anchor move to x=288 y=224. Also, might want to adjust 00:56:374 (1) - now that the tail end isn't getting stacked with the reverse slider arrow. And if you adjust it, 00:58:259 (2) - looks a little weird, might want to move that up a bit. Changed a bit differently
  5. 01:32:031 (1) - this is almost a blanket too. Here are the three coordinates of the anchors you should move your anchors to, from top to bottom. X=96 y=128, x=48 y=168, and x=40 y=264.
  6. 01:34:774 (1) - Move the right-most anchor to coords x=272 y=192 for that beneficial blanket. yes
  7. Also, sometimes you like to stack directly over objects, and sometimes you like to stack with a little position difference. Like is the case with 01:40:259 (1) - and 01:40:945 (3) -, as opposed to 01:40:945 (3) - and 01:41:631 (1) -. Basically what I'm saying is, I hope you're aware that sometimes you decide to directly perfectly stack on top of other objects, and sometimes you do a normal stack, and I don't see the reasoning. FYI. In the previous case, would recommend moving 01:41:631 (1) - one grid square to the right, instead of keeping it perfectly stacked. For the direct stacks, I only do them if there's more than a full beat gap between the last note and the stacked one. Otherwise, It'll cause reading difficulties so I manually stack them. In the case of 01:40:259 (1,2,3) - The slider end of 1 and the head of 3 has only a full beat gap, so direct stacks will make it hard to read. In the case of 01:40:945 (3,4,1) - However, the head of 3 and 1 has a 2 beat gap, so I used a direct stack. I think it'll look weird if I manually stacked 1.

    So yeah, mostly very minute blanket problems, a little bit of consistency problems, but you've got good structure. Good luck Aye <3
Blanket mod lol
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]] epicsteve yamicchi
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Doug China
ster w
Epicsteve2

Doug China wrote:

ster w
wot
Yamicchi

Doug China wrote:

ster w
wot
Zexous
randomly dropping by unannounced because I just wanted to say a few things I noticed

[Yamicchi's Dreamless Wanderer]

  • I didn't re-dl and bg was broken so I looked at the .osu to see if it had a different bg and
    0,0,"stop peaking through the beatmap files.jpg",0,0
    am I being bamboozled here

  1. 00:22:774 - You map the beginning to vocals so why not start here?
  2. 00:44:888 (5,6) - Spacing is bad, can you move 6 farther away?
  3. 01:01:859 (1,2) - These two being spaced as anti-jumps makes no sense musically, makes no sense playability-wise, and makes no sense in your pattern either, there's nothing pairing these two together, so you should space them normally like the rest of the pattern.


[Pika's Insane]
  1. 01:01:859 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Your motion in this pattern is inconsistent. 01:01:859 (1,2,1,2,1,2) - Has a spacing progression, I get that, it makes sense. Then 01:02:888 (1,2) - is the same spacing? And then 01:03:231 (1,2,1,2,1,2,1,2) - are all in the same area, there's no overall movement happening, and it feels stale to play.
  2. 01:08:031 (2,3,4,1,2,1,2,1,2,1,2) - smh why do people do this, like 01:14:202 (1,2,1,2,1,2,1,2) - too, I feel like this is just the 2017 version of "I'm not creative enough to come up with a real solution to how I should map this, so here's a filler pattern that I saw other mappers doing", with the added flavor of copious amounts of overlaps, and you literally do it every phrase. smh


dab
Yamicchi

Zexous wrote:

randomly dropping by unannounced because I just wanted to say a few things I noticed

[Yamicchi's Dreamless Wanderer]

  • I didn't re-dl and bg was broken so I looked at the .osu to see if it had a different bg and
    0,0,"stop peaking through the beatmap files.jpg",0,0
    am I being bamboozled here Einja did this

  1. 00:22:774 - You map the beginning to vocals so why not start here? in order for players to stay on the beat before playing I believe.
  2. 00:44:888 (5,6) - Spacing is bad, can you move 6 farther away? ooo accidentally found an inconsistent pattern, fixed it but not this thanks owo
  3. 01:01:859 (1,2) - These two being spaced as anti-jumps makes no sense musically, makes no sense playability-wise, and makes no sense in your pattern either, there's nothing pairing these two together, so you should space them normally like the rest of the pattern. well clearly this is a build-up, so why not?


dab
thanks :3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Yamicchi's Dreamless Wanderer
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]] epicsteve yamicchi
BeatmapID:1358044
BeatmapSetID:629277

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"stop peaking through the beatmap files.jpg",0,0
//Break Periods
2,45602,54448
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1517,342.857142857143,4,2,1,60,1,0
23459,-133.333333333333,4,2,1,60,0,0
55002,-133.333333333333,4,2,1,60,0,0
56374,-100,4,2,1,60,0,0
64602,-100,4,2,1,65,0,0
65288,-100,4,2,1,72,0,0
65974,-100,4,2,3,60,0,0
67345,-100,4,2,1,80,0,1
89202,-100,4,2,1,30,0,0
89288,-100,4,2,1,75,0,1
111231,-100,4,2,1,30,0,0


[Colours]
Combo1 : 132,117,151
Combo2 : 255,117,186
Combo3 : 146,168,184
Combo4 : 216,200,1

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380,60,104031,2,0,P|340:40|280:48,1,90,10|0,0:1|0:0,0:0:0:0:
144,132,104374,21,2,0:1:0:0:
320,128,104545,1,0,3:0:0:0:
152,296,104717,2,0,P|128:256|128:200,1,90,10|0,0:1|0:0,0:0:0:0:
320,128,105059,1,2,0:1:0:0:
396,308,105231,1,0,3:0:0:0:
396,308,105317,1,0,3:0:0:0:
396,308,105402,2,0,L|300:304,1,90,10|0,0:1|0:0,0:0:0:0:
48,180,105745,22,0,P|43:269|79:350,1,180,0|10,3:0|0:1,0:0:0:0:
159,136,106259,1,0,0:0:0:0:
306,311,106431,1,2,0:1:0:0:
80,351,106602,1,0,3:0:0:0:
272,167,106774,2,0,L|388:175,1,90,10|0,0:1|0:0,0:0:0:0:
148,231,107117,21,0,3:0:0:0:
170,41,107288,1,0,0:0:0:0:
240,255,107459,1,8,0:1:0:0:
83,79,107631,1,0,0:0:0:0:
328,87,107802,1,2,0:1:0:0:
56,207,107974,1,0,3:0:0:0:
257,3,108145,1,8,0:1:0:0:
174,323,108317,1,0,0:0:0:0:
160,136,108488,21,0,3:0:0:0:
160,136,108659,1,0,3:0:0:0:
240,255,108831,1,0,3:0:0:0:
240,255,109002,1,0,3:0:0:0:
300,88,109174,21,0,3:0:0:0:
300,88,109345,1,0,3:0:0:0:
380,303,109517,1,0,3:0:0:0:
380,303,109688,1,0,3:0:0:0:
445,116,109859,21,0,3:0:0:0:
256,240,110031,1,0,3:0:0:0:
256,240,110117,1,0,3:0:0:0:
256,240,110202,1,10,0:1:0:0:
492,352,110374,21,0,3:0:0:0:
447,349,110460,1,0,3:0:0:0:
402,345,110546,1,0,3:0:0:0:
357,342,110631,1,0,3:0:0:0:
312,339,110717,1,0,3:0:0:0:
267,336,110803,1,0,3:0:0:0:
222,333,110888,1,10,0:1:0:0:
215,151,111059,1,0,3:0:0:0:
472,268,111231,5,4,0:1:0:0:
Topic Starter
Einja
bg name is intentional no change
pls make no change ;w;
Xiaolin
Q

nice BG name

[Easy]

  1. 00:35:802 (3) - The middle tick has a strong vocal to be skipped to be honest, a reverse slider would emphasise it better.
  2. 01:12:831 (1) - When I tried this in testplay, this slider shape felt quite odd. How about trying something like this?


[Normal]

  1. 00:42:659 (5,1,2) - The movement could feel uncomfortable for normal players, especially because there's a stack after (5). Consider moving (5) a bit up for a more comfortable movement.


[Epicsteve's Hard]

  1. 00:28:259 (5) - 00:33:402 (4,5) - Same sound but different rhythms. Well, in the first time swap, you made it a 1/1 slider because of vocals? To be honest, since the two of them have the same sound, would be better if you made them similar for consistency. And about the second time swap, why not add a note at 00:34:088 - to complete vocals? The first time swap which has the same sound as this one ends at the white tick instead of red tick, so this could be a bit confusing.
  2. 00:39:231 (5) - Same here.


[Pika's Insane]

  1. 00:22:774 (1,2,3,4,5,6) - I don't understand why (3) isn't spaced out from (1,2) when there's clearly a very strong sound, yet they're close. Would be better to space them out since (3) is where a new section start, and where vocals also start, keeping it close with (1,2) doesn't really emphasise anything.
  2. 00:33:402 - Why skip a note here? There's a clear vocal here, skipping it is really questionable IMO. Also, 00:27:917 - this one is quite similar to the first time swap I mentioned, this has a note here, but the first time swap I mentioned doesn't, and also this part of the map is mainly emphasised by vocals, so it'd be better to add a note.


Good luck!
Topic Starter
Einja

Xiaolin wrote:

Q

nice BG name thanks!

[Easy]

  1. 00:35:802 (3) - The middle tick has a strong vocal to be skipped to be honest, a reverse slider would emphasise it better. consistency will be gone if i use that pattern since i've been using 2/1 sliders for the same pattern
  2. 01:12:831 (1) - When I tried this in testplay, this slider shape felt quite odd. How about trying something like this?ok


[Normal]

  1. 00:42:659 (5,1,2) - The movement could feel uncomfortable for normal players, especially because there's a stack after (5). Consider moving (5) a bit up for a more comfortable movement. i curved 5 instead



Good luck!
thank you for modding!
PandaHero
M4m from my queue, sorry for delay.

[Easy]
00:44:031 (1,2) - this pause confusing me a bit, I guess you can make 1/1 slider instead of 00:44:031 (1), you did 1/1 slider on similar sound here - 00:44:717 (2).
00:57:402 (2,3) - you can make flow smoother, if you move it a bit right.
01:07:345 (1) - I don't really like this kind of sliders in kiai, because you missed some important sounds on white ticks, for example here - 01:07:688. Also I would like to make this sound clickable - 01:08:374. I think you can make 1/1 reverse slider and note here (or smth like this), imo it will be rhythmically better.
01:19:688 (2,3,4) - will be better, if you make here smth like you did before on similar moment in music - 01:08:717 (2,3,4).
01:22:431 (2,3,4) - same, but reference will be 01:11:459 (2,3,4) .
01:24:831 (2,3,4) - and 01:14:202 (2,3).
01:27:917 (2,3,4) - and 01:16:945 (2,3).

Try to keep structure, even in easy diff. Yeah, you free to make a variations, change your concept in second part of kiai, but it need to be consistent too.

01:23:802 (1) - hm, this slider is shorter than similar sliders before, and I can't see any reason for it. You can make all of them shorter, if you want to make these sounds - 01:24:831 (2) clickable or all of them with the same length.
01:46:088 (1) - ewww, spinner in kiai time, it's not fun at all. I would like to map this place with some sliders and circles.

[Normal]
00:33:402 (4,5,1) - too intensive for a normal diff, I would recommend you to remove 5 note.
00:36:317 (4,5) - same here.
Aah, also I advice you to make rhythm in the beginning easier for making contract between kiai and non-kiai parts.

01:48:488 (1) - as I say in easy diff, it's so strange to see spinner in kiai.

[Epicsteve's Hard]
This diff is fine, only one aesthetic suggestion:
01:09:402 (3,5) - this kind of overlaps look dirty for me, try to avoid it (make it as a fullstuck will be nice).

Sorry for such lazy mod, I can't find anything in insane and top diff :(
Good luck.
Ringer
hi, M4M from your queue

Yamicchi's Dreamless Wanderer

00:55:345 (3) - a bit too much on the top of the screen nuh?
01:01:859 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a bit messy imo, I know it's intended to be difficult to read but some jumps seems randoms like 01:02:888 (7,8) - that could be on the 01:01:859 (1,2,4,6) - line
01:04:088 (6) - move to 405/287 ?
01:06:317 (2,5) - same
01:29:202 - This timing point ?_? The kiai could be not cut it would be better imo

Pika's Insane

00:22:774 (1) - Move it so it looks like 00:28:259 (3,4) - for circles placement (and so on, or stack all of the circle + slider one)
00:33:745 (1) - Remove NC
01:12:402 (4) - This note is somehow unclear for players tho
01:17:888 (4) - ^
(and all the notes like that)
01:28:859 - An empty space like that seems akward
01:50:802 - ^

Epicsteve's Hard

00:33:745 (5) - 2 circles instead of that slider ?
00:37:859 (2) - stack with ^
00:40:602 (2) - move to 192/160?
00:45:402 (6) - NC
01:09:402 (3,4,5) - Hard to read for hard diff?
01:28:431 (4,5) - the reverse end at the opposite of the circle, may be confusing
01:50:374 (4,5) - same

Normal

01:32:545 (2,3) - 2 shorts sliders like at 01:26:545 (1,2) -

Easy

01:46:088 (1) - start the spinner at 01:48:488 instead and map before it

short mod, not much to say, clean map, wp :)
Topic Starter
Einja

PandaHero wrote:

M4m from my queue, sorry for delay.

[Easy]
00:44:031 (1,2) - this pause confusing me a bit, I guess you can make 1/1 slider instead of 00:44:031 (1), you did 1/1 slider on similar sound here - 00:44:717 (2). it's for finish effect
00:57:402 (2,3) - you can make flow smoother, if you move it a bit right. ok
01:07:345 (1) - I don't really like this kind of sliders in kiai, because you missed some important sounds on white ticks, for example here - 01:07:688. Also I would like to make this sound clickable - 01:08:374. I think you can make 1/1 reverse slider and note here (or smth like this), imo it will be rhythmically better.
01:19:688 (2,3,4) - will be better, if you make here smth like you did before on similar moment in music - 01:08:717 (2,3,4). the 3/1 sliders are fine the way they are. don't want to miss out on downbeat emphasis. also regarding the patterns, if 01:08:717 (2,3) - was a slider, it won't lead into the next note as well as it currently is doing.
01:22:431 (2,3,4) - same, but reference will be 01:11:459 (2,3,4) . ok here it works much better.
01:24:831 (2,3,4) - and 01:14:202 (2,3). nah
01:27:917 (2,3,4) - and 01:16:945 (2,3). this is different because there are drums playing as well

Try to keep structure, even in easy diff. Yeah, you free to make a variations, change your concept in second part of kiai, but it need to be consistent too.current rhythm in second kiai is fine the way it is. also if i make stuff too consistent, it can be really boring for the player.

01:23:802 (1) - hm, this slider is shorter than similar sliders before, and I can't see any reason for it. You can make all of them shorter, if you want to make these sounds - 01:24:831 (2) clickable or all of them with the same length. reason why slider is shorter is because buildup effect comes right after it
01:46:088 (1) - ewww, spinner in kiai time, it's not fun at all. I would like to map this place with some sliders and circles. finish effect at the end

[Normal]
00:33:402 (4,5,1) - too intensive for a normal diff, I would recommend you to remove 5 note. it's fits here imo, drum and finish effect comes with great emphasis
00:36:317 (4,5) - same here. ^
Aah, also I advice you to make rhythm in the beginning easier for making contract between kiai and non-kiai parts. the rhythm choice is fine the way it is

01:48:488 (1) - as I say in easy diff, it's so strange to see spinner in kiai. it fits ; :


Sorry for such lazy mod, I can't find anything in insane and top diff :(
Good luck.

Ringer wrote:

hi, M4M from your queue

Normal

01:32:545 (2,3) - 2 shorts sliders like at 01:26:545 (1,2) - why tho, the parts aren't similar at all

Easy

01:46:088 (1) - start the spinner at 01:48:488 instead and map before it emphasizes vocals here, so no ty

short mod, not much to say, clean map, wp :)
thank you for modding!
Yamicchi

Ringer wrote:

hi, M4M from your queue

Yamicchi's Dreamless Wanderer

00:55:345 (3) - a bit too much on the top of the screen nuh? oh my bad, fixed
01:01:859 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a bit messy imo, I know it's intended to be difficult to read but some jumps seems randoms like 01:02:888 (7,8) - that could be on the 01:01:859 (1,2,4,6) - line uh I explained this in the previous mods, no change

Yugu wrote:

01:02:888 (7,8) - why they are not the same as 01:01:859 (1,2,3,4,5,6) - 's jump mode :thinking: to warn players about the changing jump patterns, also I like it that way :3

01:04:088 (6) - move to 405/287 ? not really affect anything so ya no
01:06:317 (2,5) - same
01:29:202 - This timing point ?_? The kiai could be not cut it would be better imo cut is better \o/

short mod, not much to say, clean map, wp :)
thanks :3
Jemzuu
halo from M4M queue



[Yamicchi's Dreamless Wanderer]

  1. i would suggest to increase hp to 7
  2. 00:39:745 (7) - maybe move this note to x220 y332? cus placing above (5.6) is like redundant u know what i mean? xd
  3. 01:38:202 (3) - i think this spacing is too high? try lowering em maybe above this slider 01:37:517 (1) -
  4. 01:51:059 (8) - just move this a bit to the left increase a bit


[Pika's Insane]
Didn't find anything, great diff~

[Epicsteve's Hard]

  • remove kiai time in 01:29:202 - just like other diffs
  1. 00:34:259 (6,1) - swap NC?
  2. 00:39:745 (6,1) - ^
  3. 01:26:202 (4) - overlap this to 01:24:831 (4) - and move 3 as well to be aligned with 4
  4. 01:28:431 (4) - overlap to 01:27:059 (4) - and move 5 like i said above
  5. 01:50:374 (4) - ^ to 01:48:659 (2) -
  6. 01:51:059 (6) - move farther increase space


[Normal]

none

[Easy]
none

i guess this mapset is ready for rank~ gj :)
hope i did help
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