Feint - Vagrant (feat. Veela)

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[[Pika]]

Bubblun wrote:

From my queue doing m4m

General

Add Epicsteve to the tags.

You don't need 'pika' in the tags as their username is already in there.

Pika's Insane

00:28:431 (4) - The finish is obnoxious lol. Turn the volume down on it a bit. i didn't do ihitsound

00:33:745 (1) - You don't need the nc here as it's part of the same section as the previous color and it doesn't appear quick enough for the player to miss-read it. clarifying different rhythms no

00:33:917 (2) -00:44:889 (4) - Turn the volume down a bit i didn't do hitsounding

00:56:717 (2,3,4,5) - Aesthetically this would look better if the triangle formed by 2-4 was perfect. 00:56:717 (2,4,5) - but line

00:58:774 (5,6) - This is a new idea so the player will miss-read this. A partial overlap would still work, just not that hidden under the slider. I'd say rule of thumb would be half way for anti jumps like this. it's 4.5* lol the people that are gonna be successfully playing this will almost certainly be able to read half-overlaps

01:29:288 (1) - The red nodes are slightly off-center. How I create slider shapes like these is I enable the grid snapping and set it to the smallest setting. I create my slider on there then I rotate accordingly. That might help for creating these in the future. tweaked

01:49:517 (1,2) - In order to support your idea this needs to expand with the pattern. Since this is a separate section to the first kiai you can use a variation of the first pattern, which were expanding jumps like this. You can maybe make the patterns dip instead of expand for variation or you can keep the same idea. Both ways would work here. did some copy pasting

gl
[[Pika]]

Yamicchi wrote:

Gonna work on the set

[Pika]
• 00:22:774 (1,2) - these should be placed somewhere midscreen tho. Overlapping 3 objects like that didn't represent the 3rd beat at all repositioned
• 00:34:431 (1,2,3) - why not balancing the spacing? visual spacing
• 00:45:402 (1) - Should have more spacing, to emphasize the beat? put it somewhere else
• 01:23:802 (1) - I believe you can draw a better slider shape xd im pretty sure that's the best design i can do that follows flow and uses the end of the slider to blanket xd
• 01:28:431 (4) - NC here instead k
• 01:50:374 (4) - same k
• 01:31:345 (1,2) - lately you didn't keep the spacing like this. Any specific reason? it's to emphasize when the lyrics kick in
• 01:48:488 (1,2,1,2,1,2,1,2) - Idk, same intensity, same instrument, but why are these different from 01:26:545 (1,2,1,2,1,2,1,2) - these? literally just changed that

That's quick check yamicchi give me my gd u cuk ♥
https://puu.sh/wD70K/e020d2997f.osu
Epicsteve2

Yamicchi wrote:

[Hard]
• 00:24:145 (2,3) - 00:29:631 (2,3) - 00:40:602 (2,3) - Ctrl+g this I think. It fits the rhythm more I think it's fine Still I think you should, because that way you made the pattern clickable on stronger beat, which is 00:24:831 - for example. 00:24:488 - doesn't support the instrument, just vocal, that's why I suggest making it unclickable at least. Yeah I see. Remapped beginning
• 00:56:031 - this should be clickable I don't feel like 3 circles/circle+slider would make it any better
• 01:00:488 (1,2,3,4) - Going in a 1/2 object train, and suddenly this is 1/1 feels super weird. Consider reducing the 1/2 or making these 4 circles something else tho I don't find it weird. The circles are mapped to the vocal and since this part is right before the buildup, It gives emphasis to the actual buildup Yes the 4 circles weren't weird, it just that the 00:56:374 (1,2,3,4,1,2,3,4,1,2,3,4) - is all 1/2 gaps, which is a bit dense for such a not-even-buildup pattern. As imo simply removing 00:57:574 - 00:58:945 - 01:00:317 - would fix the problem, and it won't make the builup pattern (4 circles) become lack of density.Yes you're right. Removed stuff there
• I can't find any emphasis on strong beats during kiai tho. The spacing is literally consistent without any emphasis makes the diff look bad.I think the full beat sliders on the strong beats would already be emphasis. I'm really trying to keep spacing consistent in the kiai ok that's up to you.
It's not bad, it just feels empty not to have any spacing increase in Hard diff xd
DX

CucumberCuc wrote:

[Epicsteve's Hard]
00:44:888 (5) start slider move left for better flow No thanks
00:55:345 (3) ctrl+g and next white tick put circle on x:256 y:64? I considered that, but I like the symmetry of the pattern currently
00:57:402 (4,1) do slightly far Changed
01:09:402 (3,5) maybe do slightly far? it seems to me that so players do not normally see a circle I'm pretty sure anyone would see that circle
01:31:345 (3,5) ^
Thank you thank you.
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
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131,280,90317,2,0,P|124:236|135:203,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
124,110,90659,6,0,B|149:69|149:69|247:47,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
341,58,91173,1,0,0:0:0:0:
276,135,91345,2,0,B|206:153,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
136,223,91687,1,8,0:1:0:0:
199,156,91859,1,0,0:0:0:0:
101,130,92031,6,0,P|53:170|40:258,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
136,223,92545,1,0,0:0:0:0:
215,285,92717,2,0,B|254:286|254:286|293:272,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
299,176,93060,2,0,B|260:175|260:175|221:189,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
136,223,93402,6,0,L|119:153,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
36,207,93917,1,0,0:0:0:0:
45,108,94088,2,0,P|89:73|126:70,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
123,66,94345,1,0,3:0:0:0:
143,65,94431,1,10,0:1:0:0:
240,89,94602,1,0,0:0:0:0:
266,185,94774,6,0,B|231:200|197:185|197:185|162:171|128:185,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
65,265,95288,1,0,0:0:0:0:
165,275,95460,2,0,L|170:351,1,71.5000021820069,2|0,0:1|0:0,0:0:0:0:
268,359,95802,2,0,L|263:288,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
227,195,96145,6,0,P|296:191|352:233,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
411,151,96660,1,0,0:0:0:0:
334,87,96831,2,0,L|258:76,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
177,25,97174,2,0,L|106:36,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
32,104,97517,6,0,L|-2:261,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
47,333,98031,1,0,0:3:0:0:
140,298,98203,2,0,P|184:291|217:302,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
248,206,98546,2,0,P|204:213|171:202,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
98,147,98888,6,0,B|142:83,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
46,61,99402,1,0,0:0:0:0:
124,1,99573,2,0,P|179:9|207:33,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
208,25,99830,1,0,3:0:0:0:
223,39,99916,1,10,0:1:0:0:
273,125,100087,1,0,3:0:0:0:
356,180,100259,6,0,B|331:221|331:221|233:243,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
156,184,100774,1,0,0:0:0:0:
238,241,100945,2,0,P|269:271|277:312,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
216,373,101288,2,0,P|185:343|177:302,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
238,241,101631,6,0,L|378:211,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
448,137,102145,1,0,0:0:0:0:
372,72,102317,2,0,L|302:58,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
208,95,102660,2,0,L|138:110,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
94,199,103002,6,0,P|64:263|84:331,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
164,270,103517,1,0,0:0:0:0:
244,212,103688,2,0,P|278:207|314:213,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
404,256,104031,2,0,P|438:263|473:257,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
441,162,104374,2,0,L|439:86,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
341,177,104888,1,0,0:0:0:0:
251,133,105060,6,0,P|207:98|170:95,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
173,91,105317,1,0,3:0:0:0:
153,90,105403,1,10,0:1:0:0:
56,114,105574,1,0,0:0:0:0:
130,181,105745,6,0,L|153:332,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
246,353,106259,1,0,0:0:0:0:
314,279,106431,2,0,L|387:295,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
415,199,106774,2,0,L|345:183,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
246,204,107117,6,0,B|212:217|176:203|176:203|143:188|107:204,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
144,297,107631,1,0,0:0:0:0:
243,293,107802,2,0,P|284:282|311:264,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
336,170,108145,2,0,P|366:151|401:143,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
406,243,108488,5,0,3:0:0:0:
406,243,108659,1,0,3:0:0:0:
323,300,108831,1,0,3:0:0:0:
323,300,109002,1,0,3:0:0:0:
241,240,109174,2,0,P|198:240|167:251,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
120,162,109517,2,0,P|163:162|194:151,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
263,85,109859,5,0,3:0:0:0:
342,146,110031,1,0,3:0:0:0:
342,146,110117,1,0,3:0:0:0:
342,146,110202,2,0,L|350:233,1,71.5000021820069,10|0,0:1|3:0,0:0:0:0:
413,293,110545,2,0,L|469:306,3,35.7500010910034,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
397,290,110888,1,10,0:1:0:0:
299,312,111059,1,0,3:0:0:0:
200,225,111231,5,4,0:1:0:0:
Topic Starter
Einja

CucumberCuc wrote:

Hi, M4M

[Easy]
This complexity goes as "Normal", I advise to change a couple of points in kiai (circles) on the sliders to reduce the complexity it doesn't matter

[Normal]
00:38:717 (4) do slightly far for 0,98x or 0,99x does such a small ds difference matter?
00:41:288 (5) end slider move down for flow it would ruin aesthetics that i currently have, and i think it flows okay


[Hitsounds-Let me go]
it seems to me that you should only leave one of these difficulties and one of them is to remove i will remove the hitsounds diff once i think im ready for bns
00:37:859 (3) end slider on previous white tick why? i think it's okay the way it is, since lyrics extend out more than usual here
00:43:688 (4,1) do far? for example you can move to x:418 y:71 i don't see a reason why i need to, song is still the same and spacing emphasis is already great enough.
thank for mod
JeZag
Hello hello, modding on request

Easy
01:17:288 (3,1) - this flow is awk cause coming from 01:17:288 (3) - into 01:18:317 (1) - and taking in account both slider bodies makes it complex. smooth this out if possible
01:45:402 (4) - consider making this into 2 hitcircles such that 01:45:745 is clickable

Normal
00:25:517 (4) - i think this would be better as a hit circle because there doesnt seem to be a reason to have this "sustained" as a slider. The sustained sound (imo) is the vocals, which means that if anything 00:24:831 (3) - should be a slider like this and not 00:25:517 (4).
00:28:431 (6) - i think this rhythm is debatable because over at 00:33:402 (4) - theres a cymbal on the red tick similar to here. I get that there, you want to do vocals, but similarly, i would argue that the white tick on 00:28:602 is also a significant vocal beat (change in tone and pronunciation)
tldr: scrap this off beat and just use simple on beat
00:31:002 (4) - same as before, seems better like a single hit circle
00:39:402 (6) - i know that at this offbeat, there is even extra oomph here from the bass(?) drum, but I would map rhythm consistently with 00:33:402 (4) - because right now you are ignoring the vocals here whereas not there.
looking back, i think using offbeat is a good choice because of 00:44:031 (1,2,3,4), so try to give 00:33:402 (4) - the same treatment so you can keep the other offbeats.
01:36:831 (6,7) - i would advise against pulling out a new rhythm like this when youve been using the same rhythm before (no off-beat sliders with repeats)

Hard
00:44:717 (4,5) - i heavily recommend stacking these because thats how all the previous 1/2 stuff is treated
01:05:974 (1,2,3,4,5,6) - i think this would be both musically and playably better if the first 4 beats were sliders and the last 4 beats were hitcircles (reverse of what you currently have). play-wise, 01:05:631 (4) - and stuff like this are "intense" so going into a slider is easier to do (rather than hitcircle). musically, not only does it build up more naturally by ending with clicks, but having 01:06:659 (5,6) - be hitcircles better distinguishes the two downbeats imo.
01:28:945 (5,6) - try using a single slider here, it would work better imo cause 01:29:117 (6) - is a relatively weaker beat, good for tail, and also better to play coming from 01:28:431 (4) -
01:50:545 (5,6,7) - this isnt as egregious and hard as the last one, but i still recommend that 01:50:888 (6,7) - is either stacked or a slider for ease of play.

insane
00:38:545 (3,4) - just like the previous stuff like this, you should not "stack" but instead artificially stack so it looks like it but its in the direction you want it.
00:43:174 (4,6) - this plays nice and well, but imo you should only overlap heavy if these sounds have a clear relation or similarity to each other (i.e. repeated sounds, or shifted tones). that is not the case here. certainly both are vocal beats but the words are pronounced pretty differently.
00:44:031 (1,2) - do your not-stack stack thing
00:44:717 (3,4) - this stack looks especially off cause you never actually stack before this when doing hitcircle into slider like this
01:08:717 (1,2,1,2,1,2,1,2) - this is fun to play but does not actually go with the music or emphasize anything. there is no clear reason why to do this back and forth pair or group of 4, and you are missing the emphasis on both the kick and the claps due to even spacing throughout these jumps.
01:10:774 (4) - for every single time the rhythm like this, you should consider using 2 hitcircles instead (not only to spice up rhythm, but also because it goes better with clicking synth beats.) this includes 01:16:259 (4) - 01:21:745 (4) -
01:14:202 (1,2,1,2,1,2,1,2) - same with this, and all the other things mapped like this.
01:29:117 (7) - i know you want this to be a kickslider for the motion, but i think this would be better as just a plain hitcircle because the beat this represents isnt too powerful and there isnt too much kick to the next beat anyway.
01:30:659 (1,2,1,2,1,2) - i like the emphasis of this better than the previous group of jumps cause of the emphasis on 01:31:517 (2,1) - but i still dont like how 01:31:002 (1) - is treated.
01:51:059 (7) - same with the last time this was pasted, i think this is better as a single hit circle.
ngl, this is pretty clean overall, just several things i disagree with.

extra
00:37:859 (3) - this really feels like it should be 1/1 and not 3/2
00:55:859 (5,6) - this flow is awkward simply because the curve of 00:56:031 (6) - suggests that the mouse is supposed to be coming from further up instead of down from 00:55:859 (5). 00:57:402 (5) - is not as bad because if you draw a straight line tangent backwards from 00:57:402 (5) - , it hits 00:57:231 (4) -
01:06:659 (5,6) - would recommend making these into hitcircles
01:13:688 (5,6) - this kills flow and is awkward especially since 01:13:860 (6) - is a slider
01:50:202 (4,1,2,3,4,5,6) - this flow is awkward because 01:50:202 (4) - overshoots the curve formed by 01:50:459 (1,2,3,4,5) - .

Good luck!
Mentai
19:05 Einja: for the record
19:05 Einja: od7 is really low
19:05 Mentai: yep
19:05 Mentai: because of how i mapped it
19:05 Einja: also
19:05 Einja: you should map the whole thing pls
19:06 Mentai: i think mapping past the last kiai is anti climactic ;\
19:06 Mentai: nino did though
19:06 Mentai: so play that diff
19:06 Einja: huh
19:06 Mentai: ?
19:06 Mentai: redl
19:06 Einja: his diff reminds me of the distance by handsome
19:06 Mentai: lol
19:07 Mentai: alternator mapping
19:08 Einja: how'd you get nino to do it though ;a;
19:08 Mentai: i asked
19:09 Mentai: ;\
19:10 Einja: so hard to ask people these days for me
19:11 Mentai: i mean id just ask multiple people
19:11 Mentai: i dont really care if they say no lol
20:21 Einja: http://prntscr.com/fsleyx
20:21 Einja: i hope this slider art meets up to your standards
21:38 Mentai: lmfao
21:39 Einja: ?
21:39 Mentai: the slider
21:39 Einja: oh
21:48 Einja: hey
21:48 Einja: could you take a look at something
21:48 Einja: nvm you're afk
21:55 Mentai: huh
21:56 *Einja is listening to [https://osu.ppy.sh/b/1328459 Feint - Vagrant (feat. Veela)]
21:56 Einja: this
21:56 Mentai: hold on in dungeon
21:56 Einja: oo
22:20 Mentai: 00:37:859 (3) -
22:20 Mentai: why this rhythm
22:20 Einja: ?
22:20 Einja: oh
22:20 Einja: oh my god
22:20 Einja: for fucks sake
22:20 Einja: so many people have already complained about that
22:20 Einja: that i'm gonna change it
22:21 Mentai: its just out of place
22:21 Mentai: lol
22:21 Einja: but it's longer because of vocals
22:21 Mentai: 01:10:774 (3,4) - not understanding the flow reset here
22:22 Mentai: 01:18:317 (1) - this and 01:19:345 (5) - can be the same angle
22:22 Mentai: brb pvp lol
22:22 Einja: k
22:24 Einja: alsoo
22:34 Mentai: k
22:35 Mentai: 01:23:802 (1) - could be stacked on this
22:35 Mentai: 01:23:117 (5) -
22:35 Einja: if you try to play this 01:10:774 (3,4) -
22:35 Einja: it's not really that much of a flow break
22:36 Mentai: well
22:36 Einja: 01:19:345 (5) - if this was the same angle as 01:18:317 (1) -
22:36 Mentai: it is literally changing the direction of flow
22:36 Einja: rip the blanket
22:36 Einja: ok
22:36 Einja: i ctrl+g'd it
22:36 Mentai: https://puu.sh/wDuYA.jpg
22:36 Mentai: ??
22:37 Einja: wait
22:37 Einja: wdym it could be the same angle
22:37 Mentai: like
22:37 Mentai: they are the
22:37 Mentai: same slider
22:37 Mentai: lol
22:37 Einja: they are
22:37 Einja: well they just became the same slider lol
22:37 Mentai: thats what i wanted lol
22:38 Einja: it's all good
22:38 Einja: btw
22:38 Mentai: 01:37:002 (6,2) -
22:38 Mentai: this is a bit off
22:38 Einja: do you think this could be rankable with a few more adjustments
22:38 Einja: or does it need a lot of work
22:38 Einja: whoops
22:38 Mentai: 01:50:030 (2,3,4) - why is this stacked when the other one wasnt? seems weird
22:39 Einja: i don't think it really matters
22:39 Mentai: also seems like its good to me, its not really my style of mapping so i cant be the ultimatum of that
22:39 Mentai: idk, i noticed it immediatel;y
22:40 Einja: oh
22:40 Einja: because someone said this map needs a lot of a work regarding ds emphasis
22:40 Mentai: who
22:40 Einja: jezag
22:40 Einja: he's a friend of mine
22:40 Einja: we just had a talk about the map
22:40 Einja: and we might go over it through the weekend
22:41 Mentai: is he a better mapper than me?
22:41 Einja: uh
22:41 Einja: never played his ranked map
22:41 Einja: but the one that's going for loved is really fucking fun
22:41 Mentai: he could know more than me so you could listen to him
22:41 Mentai: but
22:41 Mentai: the other vagrant
22:41 Einja: aia's?
22:41 Mentai: doesnt really use spacing emphasis in its jumps
22:41 Einja: good point
22:41 Mentai: itz just all big
22:42 Einja: still rankable :^)
22:42 Mentai: and people think thats fine so idk lol
22:42 Einja: get pp
22:42 Einja: make your own pp
22:42 Mentai: b
22:42 Einja: dammit
22:42 Einja: only 307 for hdhr ss
22:43 Einja: and a 201pp ss no mod
22:43 Mentai: my insane is 120pp nomod SS
22:43 Mentai: <3
22:43 Einja: free pp
22:43 Einja: get it now!
22:43 Einja: :^)
22:43 Einja: also
22:43 Einja: what's your personal opinion of the other diffs
22:43 Mentai: pvp pt 2 hold on
22:43 Einja: k
22:58 Mentai: want me to post this?
22:59 Einja: i don't mind
22:59 Mentai: wait lemme look at other diffs
22:59 Mentai: i actually did an irc with steve the other day on his diff
23:00 Mentai: we fixed some things
23:00 Einja: oh
23:00 Einja: god dammit
23:00 Einja: you made me fail on mania
23:01 Einja: yup
23:01 Mentai: this asshole needs to fix some of his blankets lol
23:01 Einja: oml
23:01 Mentai: oh pika
23:02 Einja: HIM
23:02 Mentai: 00:43:174 (4,5,6) - patented mentai pattern (tm)
23:03 Mentai: i hate how he does overlaps
23:03 Mentai: but its consistent
23:03 Mentai: so whatever
23:03 Einja: if it's consistent it works :^)
23:05 Mentai: im pretty anti stack in normal diffs at higher boms
23:05 Mentai: bps*
23:05 Mentai: but since u have an easy its fine i guess
23:06 Einja: samed
23:06 Mentai: 00:59:631 (2) - can u balance this anchor lol
23:06 Einja: same
23:06 Einja: which diff
23:06 Mentai: normaLA
23:06 Einja: normaLA
23:06 Einja: wait
23:06 Einja: how to blanket anchor
23:07 Mentai: i said balance
23:07 Mentai: like
23:07 Mentai: equalize
23:07 Mentai: lol
23:07 Einja: oh
23:07 Einja: i thought you said blanket lmao
23:07 Mentai: 01:33:402 (4,5,1) - also rip triangle
23:07 Einja: you know what fuck that triangle
23:08 Einja: im not spending 1 hour fixing that
23:08 Einja: but i already did so
23:08 Mentai: not how i aesthetically design my normals but it works
23:08 Einja: ¯\_(ツ)_/¯
23:09 Einja: aesthetics:
23:09 Einja: if it's rankable, it's not stupid
23:09 Mentai: nice easy
23:10 Mentai: thats actually the nicest looking diff to me
23:10 Einja: thank
23:10 Einja: i did it in 15 minutes ll
23:10 Einja: lol
23:10 Mentai: i like simple diffs
23:10 Mentai: well if it flows
23:10 Mentai: and no bad overlaps
23:10 Mentai: good easy
23:10 Mentai: done
23:10 Einja: i mean
23:10 Einja: you're a normal god
23:10 Einja: like
23:10 *Mentai is editing [https://osu.ppy.sh/b/1304339 KOAN Sound & Asa - fuego (sakuraburst remix) [Mentai's Easy]]
23:10 Einja: the god of making "normal diffs"
23:10 Mentai: ty
23:10 *Einja is playing [https://osu.ppy.sh/b/1304339 KOAN Sound & Asa - fuego (sakuraburst remix) [Mentai's Easy]] <osu!mania> |4K|
23:11 Mentai: oh god lol
23:12 Einja: holy shit
23:12 Einja: that's the nicest storyboard i've ever seen
23:12 Mentai: lol
23:12 Einja: better than shiirn's set???
23:12 Mentai: : )
23:14 Einja: oh man
23:14 Einja: also
23:14 Einja: the sb looks weird
23:14 Mentai: its fucked rn
23:14 Einja: when you aren't playing std mode
23:14 Mentai: its messed up in std to because of spipe
23:14 Einja: what did he do
23:14 Mentai: not sure lol
23:15 Einja: plls spec me :(
23:15 Mentai: they need to redo the sb on my easy
23:15 Mentai: y i have stuff to do ;\
[[Pika]]

JeZag wrote:

Hello hello, modding on request

insane
00:38:545 (3,4) - just like the previous stuff like this, you should not "stack" but instead artificially stack so it looks like it but its in the direction you want it. eh no, one stack has vocals, the other doesnt
00:43:174 (4,6) - this plays nice and well, but imo you should only overlap heavy if these sounds have a clear relation or similarity to each other (i.e. repeated sounds, or shifted tones). that is not the case here. certainly both are vocal beats but the words are pronounced pretty differently. patterning w no
00:44:031 (1,2) - do your not-stack stack thing i only do that for doubles with vocals in it
00:44:717 (3,4) - this stack looks especially off cause you never actually stack before this when doing hitcircle into slider like this ree fxied
01:08:717 (1,2,1,2,1,2,1,2) - this is fun to play but does not actually go with the music or emphasize anything. there is no clear reason why to do this back and forth pair or group of 4, and you are missing the emphasis on both the kick and the claps due to even spacing throughout these jumps. the extra doesn't emphasize it either lol
01:10:774 (4) - for every single time the rhythm like this, you should consider using 2 hitcircles instead (not only to spice up rhythm, but also because it goes better with clicking synth beats.) this includes 01:16:259 (4) - 01:21:745 (4) - noted for future use
01:14:202 (1,2,1,2,1,2,1,2) - same with this, and all the other things mapped like this. reeeee
01:29:117 (7) - i know you want this to be a kickslider for the motion, but i think this would be better as just a plain hitcircle because the beat this represents isnt too powerful and there isnt too much kick to the next beat anyway. but then its really bland reeee
01:30:659 (1,2,1,2,1,2) - i like the emphasis of this better than the previous group of jumps cause of the emphasis on 01:31:517 (2,1) - but i still dont like how 01:31:002 (1) - is treated. woo
01:51:059 (7) - same with the last time this was pasted, i think this is better as a single hit circle. blegh no it makes it really underwhelming
ngl, this is pretty clean overall, just several things i disagree with. :ok_hand::skin_tone-1:

Good luck! ay
Topic Starter
Einja

JeZag wrote:

Hello hello, modding on request

Easy
01:17:288 (3,1) - this flow is awk cause coming from 01:17:288 (3) - into 01:18:317 (1) - and taking in account both slider bodies makes it complex. smooth this out if possible nudged a little bit
01:45:402 (4) - consider making this into 2 hitcircles such that 01:45:745 is clickable dunno about this one tbh, because the slider end doesn't really have to be clickable since the drum is not as intense and long vocals come right after it, and then the song ends ;-;

Normal
00:25:517 (4) - i think this would be better as a hit circle because there doesnt seem to be a reason to have this "sustained" as a slider. The sustained sound (imo) is the vocals, which means that if anything 00:24:831 (3) - should be a slider like this and not 00:25:517 (4). reason i extended this slider is because i can catch the 1/2 vocals inbetween 00:25:517 (4,1) - because if i replaced 4's slider tail with a circle, it would be too intense since this part of the song's pretty chill.
00:28:431 (6) - i think this rhythm is debatable because over at 00:33:402 (4) - theres a cymbal on the red tick similar to here. I get that there, you want to do vocals, but similarly, i would argue that the white tick on 00:28:602 is also a significant vocal beat (change in tone and pronunciation) the change in pronounciation is so vague and hard to notice that i wouldn't bother trying to emphasize it. i think just a slider would do fine
tldr: scrap this off beat and just use simple on beat with the current pattern i have, i don't want to ;-;
00:31:002 (4) - same as before, seems better like a single hit circle same reason as stated previously
00:39:402 (6) - i know that at this offbeat, there is even extra oomph here from the bass(?) drum, but I would map rhythm consistently with 00:33:402 (4) - because right now you are ignoring the vocals here whereas not there. there's a cymbal and drum sound that stands out more than vocals,
and i definitely agree with you, but i really can't do much about this, if i tried to emphasize both vocals and drums at the same time, it would become too intense for such a calm part of the song.

looking back, i think using offbeat is a good choice because of 00:44:031 (1,2,3,4), so try to give 00:33:402 (4) - the same treatment so you can keep the other offbeats.
01:36:831 (6,7) - i would advise against pulling out a new rhythm like this when youve been using the same rhythm before (no off-beat sliders with repeats) yup, looking back, this part was kinda weird to play and a bit overmapped since circle 6 wasn't needed.

extra
00:37:859 (3) - this really feels like it should be 1/1 and not 3/2
00:55:859 (5,6) - this flow is awkward simply because the curve of 00:56:031 (6) - suggests that the mouse is supposed to be coming from further up instead of down from 00:55:859 (5). 00:57:402 (5) - is not as bad because if you draw a straight line tangent backwards from 00:57:402 (5) - , it hits 00:57:231 (4) -
01:06:659 (5,6) - would recommend making these into hitcircles
01:13:688 (5,6) - this kills flow and is awkward especially since 01:13:860 (6) - is a slider
01:50:202 (4,1,2,3,4,5,6) - this flow is awkward because 01:50:202 (4) - overshoots the curve formed by 01:50:459 (1,2,3,4,5) - .
will discuss this diff this weekend


Good luck!
thanks for modding all diffs! <<<
Epicsteve2

JeZag wrote:

Hard
00:44:717 (4,5) - i heavily recommend stacking these because thats how all the previous 1/2 stuff is treated
01:05:974 (1,2,3,4,5,6) - i think this would be both musically and playably better if the first 4 beats were sliders and the last 4 beats were hitcircles (reverse of what you currently have). play-wise, 01:05:631 (4) - and stuff like this are "intense" so going into a slider is easier to do (rather than hitcircle). musically, not only does it build up more naturally by ending with clicks, but having 01:06:659 (5,6) - be hitcircles better distinguishes the two downbeats imo. Yes you're right. Also I changed the end of the build up so that the circles are spaced unlike the doubles
01:28:945 (5,6) - try using a single slider here, it would work better imo cause 01:29:117 (6) - is a relatively weaker beat, good for tail, and also better to play coming from 01:28:431 (4) - I used a circle after every triple so it's fine. also this is one of the most intense parts of the song so I don't think it needs to be easier
01:50:545 (5,6,7) - this isnt as egregious and hard as the last one, but i still recommend that 01:50:888 (6,7) - is either stacked or a slider for ease of play. Same as above
No comment = fixed. Thanks for the mod!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Yuuya_ke
oh look the map that gave me ptsd back in my 30k days
wait a minute... wrong set

I think I'm doing this out of order or something
00:58:774 (5,6) - the way 6 is layered beneath the slider... stacking 5 and 6 could easily fix this (and since 6 is like a weak-ass sound xd) but I soon realize that you use this kind of layering in the song later as well so idk you could nudge 6 over to make it look like it's not just randomly placed there
01:04:602 (1,2,3,4,5,1,2,3,4,5) - idk but I feel the way you executed this stream section is kinda eh.. repeating sliders are usually separated completely from the actual circle streams, rather than this sandwich of repeating sliders. I suggest T H I S as an example (just focus on the timeline don't actually look at what's on the play field)
01:19:688 (1,2,1,2,1,2,1,2) - ah idk about this you got different rhythm structures for each set of back-and-forths... is it rhythm structure? idk ignore that but the hitsounding is obviously different since you can tell the difference between the kicks and snares
01:30:659 (1,2,1,2,1,2) - and then 01:31:345 (1,2) - the vocals that start on 1 seem to be undermined by the repetition you presented earlier as well... you could like probably increase spacing slightly and rotate it n° or something fancy
01:48:488 (1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,7,1) - and I notice that this is mostly a copy+paste from 01:26:888 (1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,7) - but like the sections are almost identical so the shifting of objects to make different patterns seems to be unnecessary and it's much better to simply see the same thing twice






big box
00:44:888 (1,1) - oh hey that's kinda like the ranked version's https://osu.ppy.sh/ss/8546013
ok so I'm seeing that 01:01:859 (1,2) - has a "ds" of approximately 2.6 ok.. 01:02:031 (2,3) - 2.7 01:02:202 (3,4) - 2.7 01:02:374 (4,5) - 2.4 etc. basically implying that they're kinda randomly scattered with flow, which would kinda be ok if like 01:02:374 (4,5) - had higher spacing since vocals are reintroduced, and the whole section has the percussion so mapping to emphasize that wouldn't really work imo I think I think I think I think I th ok moving on because
01:12:831 (1,2) - this looks really unnatural, seeing as 01:12:831 (1,2,3) - pretty much almost makes a straight line, but even then due to slider leniency a player could easily just snap from the head of 1 to 2, which reduces the effect of emphasis altogether

smaller box
00:24:831 (3,4,1,2) - ah somewhere in the guidelines it says not to stack things of different rhythm the same way so...
01:09:745 (4,5,1) - eh this looks kinda iffy aesthetically; could fix with 5 being stacked completely beneath the slider tail and adjust the curvature of 01:10:088 (1) -
01:26:545 (1,2,3,4,5,6) - why not put two stacks next to each other on the timeline? makes much more sense; you can put the circle stacks after the sliders to add emphasis to the percussion
^ 01:48:488 (1,2,3,4,5,6) - something like this works well imo
even smaller box
00:56:374 (1) - nc? new measure and new section of music: the hyping(;´∀`)
01:21:059 (1) - hmm I think I've seen this from somewhere t h i n k i n g . . .














the biggest box of them all


(・∀・) welcome to flavortown
Hytex

rickyrox3 wrote:

(・∀・) welcome to flavortown
slider design stuff
[Colours]
Combo1 : 45,255,255
Combo2 : 5,97,250
Combo3 : 3,165,252
SliderBorder: 214,234,248
SliderTrackOverride: 28,40,51
Topic Starter
Einja

Hytex wrote:

rickyrox3 wrote:

(・∀・) welcome to flavortown
slider design stuff
[Colours]
Combo1 : 45,255,255
Combo2 : 5,97,250
Combo3 : 3,165,252
SliderBorder: 214,234,248 :?
SliderTrackOverride: 28,40,51
owo what's this
Epicsteve2

rickyrox3 wrote:

00:24:831 (3,4,1,2) - ah somewhere in the guidelines it says not to stack things of different rhythm the same way so... I've taken a look at the guidelines and I didn't find anything like that. Yes, they are different rhythm, but since this is the easiest part of the song, I really don't think a jump would fit well
01:09:745 (4,5,1) - eh this looks kinda iffy aesthetically; could fix with 5 being stacked completely beneath the slider tail and adjust the curvature of 01:10:088 (1) - I think it looks fine. I manually put 5 there so it'll be easier to read.
01:26:545 (1,2,3,4,5,6) - why not put two stacks next to each other on the timeline? makes much more sense; you can put the circle stacks after the sliders to add emphasis to the percussion Yep you're right. Also you made me realize that my ending is off rhythm as well so i changed that too
^ 01:48:488 (1,2,3,4,5,6) - something like this works well imo <3
Thanks for mod!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
2,45602,54177
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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FiddleBlue
Hi from your queue.
I'm gonna assume hitsound diff isn't a real diff.

General
  1. Tags are conflicted in the difficulties.
Normal
  1. 00:29:974 (3) - Not really perfectly placed between the two sliders. The correct coordinate would be 265|166.
  2. 01:01:859 (1) - Instead of this stretching for 12 beats, how about start the spinner on 01:02:545 - when the vocal strikes instead? And you can place two 1/2 sliders or whatever on the two beat in the beginning. I think it's better since the vocal there isn't synchronize with the spinner. I think this way you'll emphasize both vocal and instrument.
EpicSteve's Hard
  1. 00:41:288 (3,4,5,1) - Perhaps align these in a straight line? The wide angle is a bit odd.
  2. 00:55:859 (4) - I think a circle and 1/2 slider here instead is better as 00:55:859 - has the same drum sound as 00:55:002 (1,2) - so it's a bit weird for it to be handled as a slider head. Also, a 1/2 slider on 00:56:031 - would fit since it's the same as 00:55:345 (3) - .
Pika's Insane
  1. 00:44:717 (3,4) - Why not space these two as what you did previously?
  2. 00:56:717 (2,3,4) - Perhaps shape this into an equilateral triangle instead so that circle 3 placing won't look random.
  3. 01:35:459 (1) - This circle is placed in a weird spot as it to the slider, the stacking goes to the left, but then it goes to right on 01:35:802 (3,2,2,2) - . I think it's better if this part follows one stack movement(?).
  4. 01:40:774 (2) - Why not overlap this with 01:39:574 (3) - tail instead since it's a bit odd for the stacking to go two direction instead of one.
Let Me Go
  1. 00:59:117 (1,2) - Perhaps makes the flow here smoother by making the flow directly to the next slider since it's the same combo.
  2. 01:07:859 (3,5,6) - Perhaps make align these to be a straight line to make it neater.
  3. 01:30:317 (4,5) - Perhaps make these as 1/2 slider or shortening their spacing to make 01:30:659 (1,2,3,4,5,6) - stand out.
Good luck!
Epicsteve2

FiddleBlue wrote:

EpicSteve's Hard
  1. 00:41:288 (3,4,5,1) - Perhaps align these in a straight line? The wide angle is a bit odd. I think it's fine
  2. 00:55:859 (4) - I think a circle and 1/2 slider here instead is better as 00:55:859 - has the same drum sound as 00:55:002 (1,2) - so it's a bit weird for it to be handled as a slider head. Also, a 1/2 slider on 00:56:031 - would fit since it's the same as 00:55:345 (3) Yes. (I was actually suggested this before but i declined LOL)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
2,45602,54177
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1517,342.857142857143,4,2,1,60,1,0
23459,-142.857142857143,4,2,1,60,0,0
55002,-100,4,2,1,60,0,0
64602,-100,4,2,1,65,0,0
65288,-100,4,2,1,72,0,0
65974,-100,4,2,3,60,0,0
67345,-90.9090909090909,4,2,1,80,0,1
89202,-90.9090909090909,4,2,1,30,0,1
89288,-90.9090909090909,4,2,1,75,0,1
111231,-100,4,2,1,30,0,0


[Colours]
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Combo2 : 5,97,250
Combo3 : 3,165,252

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272,312,38202,2,0,B|364:326,1,90.9999972229005,0|2,0:0|3:0,0:0:0:0:
361,325,38717,1,0,3:0:0:0:
282,181,39231,2,0,P|279:209|285:239,1,45.4999986114502,10|4,0:0|0:0,0:0:0:0:
367,109,39745,1,0,3:0:0:0:
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21,260,41288,1,2,3:0:0:0:
21,260,41974,1,8,0:0:0:0:
136,286,42317,1,2,0:0:0:0:
253,273,42659,6,0,P|237:220|163:171,1,136.499995834351,2|2,3:0|0:0,0:0:0:0:
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96,150,44202,1,0,3:0:0:0:
276,267,44717,1,8,0:0:0:0:
276,267,44888,2,0,B|291:331|291:331|309:310,1,90.9999972229005,4|0,0:0|3:0,0:0:0:0:
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100,85,55002,5,0,3:0:0:0:
100,85,55174,1,0,3:0:0:0:
176,120,55345,2,0,P|157:146|131:165,1,65,8|0,0:0|3:0,0:0:0:0:
373,166,55859,1,0,3:0:0:0:
373,166,56031,2,0,P|347:147|329:121,1,65,8|0,0:0|3:0,0:0:0:0:
259,158,56374,6,0,P|241:211|251:295,1,130,4|8,0:1|0:3,0:0:0:0:
278,355,56888,1,0,0:0:0:0:
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461,263,57402,1,8,0:3:0:0:
293,236,57745,6,0,P|267:260|257:288,2,65,0|0|8,3:0|0:0|0:3,0:0:0:0:
285,160,58259,1,0,0:0:0:0:
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103,72,58774,1,8,0:3:0:0:
301,79,59117,6,0,P|302:124|339:220,1,130,0|8,3:0|0:3,0:0:0:0:
379,263,59631,1,0,0:0:0:0:
310,299,59802,2,0,P|274:308|238:302,1,65,0|0,0:0|3:0,0:0:0:0:
184,262,60145,1,8,0:3:0:0:
259,384,60488,5,0,3:0:0:0:
273,232,60831,1,8,0:3:0:0:
112,173,61174,5,0,3:0:0:0:
99,18,61517,1,8,0:3:0:0:
253,85,61859,6,0,L|260:158,1,65,0|0,3:0|3:0,0:0:0:0:
292,234,62202,2,0,L|285:307,1,65,0|0,3:0|3:0,0:0:0:0:
219,361,62545,1,0,3:0:0:0:
219,361,62717,1,0,3:0:0:0:
130,338,62888,1,0,3:0:0:0:
130,338,63059,1,0,3:0:0:0:
74,265,63231,6,0,L|9:258,1,65,0|0,3:0|3:0,0:0:0:0:
6,166,63574,2,0,L|70:172,1,65,0|0,3:0|3:0,0:0:0:0:
156,141,63917,1,0,3:0:0:0:
156,141,64088,1,0,3:0:0:0:
236,182,64259,1,0,3:0:0:0:
236,182,64431,1,0,3:0:0:0:
328,133,64602,6,0,L|282:116,3,32.5,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
316,79,64945,2,0,L|267:79,3,32.5,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
282,33,65288,2,0,L|236:49,3,32.5,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
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199,232,66317,2,0,P|201:279|211:304,1,65,8|0,0:1|0:1,0:1:0:0:
288,251,66659,1,8,0:1:0:0:
331,173,66831,1,0,0:0:0:0:
272,107,67002,1,8,0:1:0:0:
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199,232,67345,6,0,L|233:75,1,143.000004364014,4|10,3:1|0:1,0:0:0:0:
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324,161,69402,2,0,B|254:145|254:145,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
184,73,69745,1,8,0:1:0:0:
245,144,69917,1,0,0:0:0:0:
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205,138,71459,6,0,L|188:208,2,71.5000021820069,2|0|10,0:1|0:0|0:1,0:0:0:0:
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114,253,72145,2,0,P|158:288|195:291,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
192,295,72402,1,0,3:0:0:0:
212,296,72488,1,10,0:1:0:0:
309,272,72659,1,0,0:0:0:0:
336,176,72831,6,0,B|301:161|267:176|267:176|232:190|198:176,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
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121,32,76088,1,0,0:0:0:0:
214,67,76260,2,0,P|258:74|291:63,1,71.5000021820069,2|0,0:1|0:0,0:0:0:0:
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172,218,76945,6,0,B|216:282,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
120,304,77459,1,0,0:0:0:0:
198,367,77630,2,0,P|253:359|281:335,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
282,340,77887,1,0,3:0:0:0:
297,326,77973,1,10,0:1:0:0:
347,240,78144,1,0,3:0:0:0:
392,157,78317,6,0,B|359:137|323:147|323:147|286:156|255:137,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
214,45,78831,1,0,0:0:0:0:
157,127,79002,2,0,P|127:158|86:166,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
25,105,79345,2,0,P|55:74|96:66,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
157,127,79688,6,0,L|187:267,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
261,337,80202,1,0,0:0:0:0:
326,261,80374,2,0,L|340:191,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
303,97,80717,2,0,L|288:27,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
199,73,81059,6,0,P|135:43|67:63,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
127,144,81574,1,0,0:0:0:0:
207,202,81745,2,0,P|241:207|277:201,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
367,158,82088,2,0,P|401:151|436:157,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
404,252,82431,6,0,L|402:328,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
304,237,82945,1,0,0:0:0:0:
214,281,83117,2,0,P|170:316|133:319,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
136,323,83374,1,0,3:0:0:0:
116,324,83460,1,10,0:1:0:0:
19,300,83631,1,0,0:0:0:0:
93,233,83802,6,0,L|116:82,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
199,37,84317,1,0,0:0:0:0:
276,100,84488,2,0,B|315:99|315:99|354:113,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
360,209,84831,2,0,B|321:210|321:210|282:196,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
194,228,85174,6,0,B|211:272|211:272|304:311,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
399,317,85688,1,0,0:0:0:0:
451,232,85859,2,0,L|458:141,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
356,152,86202,2,0,L|350:223,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
272,286,86545,5,0,3:0:0:0:
272,286,86717,1,0,3:0:0:0:
173,301,86888,1,0,3:0:0:0:
173,301,87059,1,0,3:0:0:0:
206,206,87231,2,0,P|208:170|194:137,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
308,144,87574,2,0,P|305:179|319:212,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
380,279,87917,6,0,P|329:304|292:299,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
294,303,88174,1,0,3:0:0:0:
275,300,88259,1,10,0:1:0:0:
179,268,88431,2,0,L|155:295,5,35.7500010910034,0|0|0|0|0|0,3:0|3:0|3:0|3:0|3:0|3:0,0:0:0:0:
189,253,88945,1,10,0:1:0:0:
245,171,89117,1,0,3:0:0:0:
249,80,89288,6,0,B|211:73|182:96|182:96|148:120|115:113,1,143.000004364014,4|10,3:1|0:1,0:0:0:0:
21,74,89802,1,0,0:0:0:0:
39,172,89974,2,0,P|46:216|35:249,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
131,280,90317,2,0,P|124:236|135:203,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
124,110,90659,6,0,B|149:69|149:69|247:47,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
341,58,91173,1,0,0:0:0:0:
276,135,91345,2,0,B|206:153,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
136,223,91687,1,8,0:1:0:0:
199,156,91859,1,0,0:0:0:0:
101,130,92031,6,0,P|53:170|40:258,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
136,223,92545,1,0,0:0:0:0:
215,285,92717,2,0,B|254:286|254:286|293:272,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
299,176,93060,2,0,B|260:175|260:175|221:189,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
136,223,93402,6,0,L|119:153,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
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45,108,94088,2,0,P|89:73|126:70,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
123,66,94345,1,0,3:0:0:0:
143,65,94431,1,10,0:1:0:0:
240,89,94602,1,0,0:0:0:0:
266,185,94774,6,0,B|231:200|197:185|197:185|162:171|128:185,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
65,265,95288,1,0,0:0:0:0:
165,275,95460,2,0,L|170:351,1,71.5000021820069,2|0,0:1|0:0,0:0:0:0:
268,359,95802,2,0,L|263:288,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
227,195,96145,6,0,P|296:191|352:233,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
411,151,96660,1,0,0:0:0:0:
334,87,96831,2,0,L|258:76,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
177,25,97174,2,0,L|106:36,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
32,104,97517,6,0,L|-2:261,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
47,333,98031,1,0,0:3:0:0:
140,298,98203,2,0,P|184:291|217:302,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
248,206,98546,2,0,P|204:213|171:202,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
98,147,98888,6,0,B|142:83,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
46,61,99402,1,0,0:0:0:0:
124,1,99573,2,0,P|179:9|207:33,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
208,25,99830,1,0,3:0:0:0:
223,39,99916,1,10,0:1:0:0:
273,125,100087,1,0,3:0:0:0:
356,180,100259,6,0,B|331:221|331:221|233:243,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
156,184,100774,1,0,0:0:0:0:
238,241,100945,2,0,P|269:271|277:312,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
216,373,101288,2,0,P|185:343|177:302,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
238,241,101631,6,0,L|378:211,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
448,137,102145,1,0,0:0:0:0:
372,72,102317,2,0,L|302:58,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
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164,270,103517,1,0,0:0:0:0:
244,212,103688,2,0,P|278:207|314:213,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
404,256,104031,2,0,P|438:263|473:257,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
441,162,104374,2,0,L|439:86,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
341,177,104888,1,0,0:0:0:0:
251,133,105060,6,0,P|207:98|170:95,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
173,91,105317,1,0,3:0:0:0:
153,90,105403,1,10,0:1:0:0:
56,114,105574,1,0,0:0:0:0:
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246,353,106259,1,0,0:0:0:0:
314,279,106431,2,0,L|387:295,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
415,199,106774,2,0,L|345:183,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
246,204,107117,6,0,B|212:217|176:203|176:203|143:188|107:204,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
144,297,107631,1,0,0:0:0:0:
243,293,107802,2,0,P|284:282|311:264,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
336,170,108145,2,0,P|366:151|401:143,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
406,243,108488,5,0,3:0:0:0:
406,243,108659,1,0,3:0:0:0:
323,300,108831,1,0,3:0:0:0:
323,300,109002,1,0,3:0:0:0:
241,240,109174,2,0,P|198:240|167:251,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
120,162,109517,2,0,P|163:162|194:151,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
278,107,109859,6,0,L|357:118,1,71.5000021820069,0|0,3:0|3:0,3:0:0:0:
361,135,110117,1,0,3:0:0:0:
372,151,110202,1,10,0:1:0:0:
416,254,110374,2,0,L|472:267,5,35.7500010910034,0|0|0|0|0|0,3:0|3:0|3:0|3:0|0:0|0:0,0:0:0:0:
400,251,110888,1,10,0:1:0:0:
302,273,111059,1,0,3:0:0:0:
203,186,111231,5,4,0:1:0:0:
Topic Starter
Einja

FiddleBlue wrote:

Hi from your queue.
I'm gonna assume hitsound diff isn't a real diff.

General
  1. Tags are conflicted in the difficulties. steve pls
Normal
  1. 00:29:974 (3) - Not really perfectly placed between the two sliders. The correct coordinate would be 265|166. ok
  2. 01:01:859 (1) - Instead of this stretching for 12 beats, how about start the spinner on 01:02:545 - when the vocal strikes instead? And you can place two 1/2 sliders or whatever on the two beat in the beginning. I think it's better since the vocal there isn't synchronize with the spinner. I think this way you'll emphasize both vocal and instrument. i'd rather start my spinners on strong downbeats

Let Me Go
  1. 00:59:117 (1,2) - Perhaps makes the flow here smoother by making the flow directly to the next slider since it's the same combo. the flow is fine right here
  2. 01:07:859 (3,5,6) - Perhaps make align these to be a straight line to make it neater. ok
  3. 01:30:317 (4,5) - Perhaps make these as 1/2 slider or shortening their spacing to make 01:30:659 (1,2,3,4,5,6) - stand out. i like it the way it is currently
Good luck!

rickyrox3 wrote:

oh look the map that gave me ptsd back in my 30k days
wait a minute... wrong set


00:44:888 (1,1) - oh hey that's kinda like the ranked version's https://osu.ppy.sh/ss/8546013 cool
ok so I'm seeing that 01:01:859 (1,2) - has a "ds" of approximately 2.6 ok.. 01:02:031 (2,3) - 2.7 01:02:202 (3,4) - 2.7 01:02:374 (4,5) - 2.4 etc. basically implying that they're kinda randomly scattered with flow, which would kinda be ok if like 01:02:374 (4,5) - had higher spacing since vocals are reintroduced, and the whole section has the percussion so mapping to emphasize that wouldn't really work imo I think I think I think I think I th ok moving on because
i don't really think ds snapping between jumps is that big of emphasis (and besides, some jumps are widened because of drum emphasis, not just the vocals.)
01:12:831 (1,2) - this looks really unnatural, seeing as 01:12:831 (1,2,3) - pretty much almost makes a straight line, but even then due to slider leniency a player could easily just snap from the head of 1 to 2, which reduces the effect of emphasis altogether yup, fixed around a little

smaller box
00:56:374 (1) - nc? new measure and new section of music: the hyping(;´∀`) no stop leave me alone you guys, not changing this no matter how many of you guys point it out >:V
01:21:059 (1) - hmm I think I've seen this from somewhere t h i n k i n g . . . cool


the biggest box of them all


(・∀・) welcome to flavortown
thanks for modding guys!
[[Pika]]

rickyrox3 wrote:

oh look the map that gave me ptsd back in my 30k days
wait a minute... wrong set

I think I'm doing this out of order or something
00:58:774 (5,6) - the way 6 is layered beneath the slider... stacking 5 and 6 could easily fix this (and since 6 is like a weak-ass sound xd) but I soon realize that you use this kind of layering in the song later as well so idk you could nudge 6 over to make it look like it's not just randomly placed there nudged
01:04:602 (1,2,3,4,5,1,2,3,4,5) - idk but I feel the way you executed this stream section is kinda eh.. repeating sliders are usually separated completely from the actual circle streams, rather than this sandwich of repeating sliders. I suggest T H I S as an example (just focus on the timeline don't actually look at what's on the play field) beginning and end more important, gets more clicking time
01:19:688 (1,2,1,2,1,2,1,2) - ah idk about this you got different rhythm structures for each set of back-and-forths... is it rhythm structure? idk ignore that but the hitsounding is obviously different since you can tell the difference between the kicks and snares it's two shorter pairs and then two longer pairs lol that's it (and then it changes later to reflect lyrics)
01:30:659 (1,2,1,2,1,2) - and then 01:31:345 (1,2) - the vocals that start on 1 seem to be undermined by the repetition you presented earlier as well... you could like probably increase spacing slightly and rotate it n° or something fancy it's already more emphasized as the stack longer and consists of shorter-spaced notes
01:48:488 (1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,7,1) - and I notice that this is mostly a copy+paste from 01:26:888 (1,2,1,2,1,2,1,2,3,1,2,3,4,5,6,7) - but like the sections are almost identical so the shifting of objects to make different patterns seems to be unnecessary and it's much better to simply see the same thing twice no that's boring quit w





big box

(・∀・) welcome to flavortown
[[Pika]]

FiddleBlue wrote:

Hi from your queue.
I'm gonna assume hitsound diff isn't a real diff.


Pika's Insane
  1. 00:44:717 (3,4) - Why not space these two as what you did previously? oops
  2. 00:56:717 (2,3,4) - Perhaps shape this into an equilateral triangle instead so that circle 3 placing won't look random. revamp
  3. 01:35:459 (1) - This circle is placed in a weird spot as it to the slider, the stacking goes to the left, but then it goes to right on 01:35:802 (3,2,2,2) - . I think it's better if this part follows one stack movement(?). different section different stacking
  4. 01:40:774 (2) - Why not overlap this with 01:39:574 (3) - tail instead since it's a bit odd for the stacking to go two direction instead of one.fine
Good luck!
[[Pika]]
Hishiro Chizuru
NM

Easy:

01:43:002 (1) - I would change this so that the spacing from 01:42:659 (4) - is linear-ish to 01:41:631 (3,4) - and that the rotation is anti-clockwise. The repeating slider calls for a rotation change

Normal:

00:24:831 (3) - make two circles on the ends of 00:23:459 (1,2) - , rotate 60 degrees, make a triangle and place the note there
01:28:602 (5) - just wondering why you used a red anchor

Hard:

00:27:231 (3) - follow this pattern 00:27:231 (3) - you did here (you're gonna have to change 00:27:231 (3) - as well)
00:32:717 (3) - same deal here
01:10:774 (3) - I can't seem to find a pattern for this rhythm in the song as sometimes you use red anchors and sometimes you use white anchors for the same two sliders
I also noticed you alternated flow on the same sounding patterns mentioned on the line above. On a hard difficulty I would suggest staying consistent.
01:40:259 (1,3) - you stack here but overlap here 01:31:345 (3,5) -

Insane:

00:58:945 (6) - overlap here is fairly hard to read especially with slider end circles and this not being all that exciting of a part of the song. Overlap like this 00:59:631 (2,4) - is much easier to read
01:03:231 (1,2) - unexpected, and music doesn't change much
01:30:659 (1,2,1,2,1,2) - a lot of back and forth in this diff in general, not just this pattern specifically. Imo a bit boring when it gets too repetitive from a gameplay perspective
You use a lot of overlaps, but the spacing of overlaps (between one circle/sliderhead/sliderend and the next) isn't consistent. Just a personal nitpick of mine, it's still completely playable

Let Me Go:

00:26:888 (2,3) - ctrl+g or something. Keeping a clockwise flow seems good here
00:29:631 (2) - Same thing about flow
00:59:117 (1) - change rotation of this so that it's anti-clockwise and accomodate the notes after to fit the same flow
01:07:002 (6,1) - so much momentum but so little spacing >.< threw me off on sightread when I tested it
01:19:002 (4) - too distince from other curved sliders, just copy paste the same slider throughout your map for consistency
01:47:117 (1,2) - I would repeat this pattern 01:47:459 (3,4) - here and so on forward as the movement of going from 01:46:774 (5) - to 01:47:117 (1,2) - then to 01:47:459 (3) - is awkward on the hand
Sometimes I found your jumps to suddenly switch rotation without much change in the music, so that threw me off a bit while playing. Otherwise, fun especially for my rank level



GL on rank >w<)b
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