Feint - Vagrant (feat. Veela)

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Topic Starter
Einja

-AsrieLx- wrote:

I find nothing wrong. Here. have a star :D
ty! owo
Stack
@[[Pika]] finished mod on the insane a bit higher up so check that one
also put the code in a box so it does not take up the entire page
[[Pika]]

gottagof4ast wrote:

General

Unsapped objects on Pika's Insane

Tags conflict with Pika's Insane

Fix widescreen support being on on some diffs and off on others
Pika's Insane

00:33:745 (1,2) - space this the same as 00:28:259 (3,4) - beacause it's the same sound and also consistency fixed

00:39:231 (5,6) - ^, c o n s i s t e n c y f i x e d

00:43:174 (4,5) - the sound between these 2 on the red tick seems pretty important for me so map it (instrumental + vocal) fine

00:58:431 (4,6) - overlaps like this look pretty bad imo, but opinions between people may vary they're all 8 pixel overlaps :^)

01:05:973 (1,1,1,1) - those sounds on the red ticks are pretty loud and even the hard diff mapped those so it would be weird not to map them here ok

In the kiai, you nc way too much, 01:13:517 (1) - like this, I kinda get the repeating overlapping jumps but this nc is really not needed
01:17:631 (1) - also this one, 01:12:145 (3) - you did not give this one although 01:17:631 (1) - has one
You nc so much it loses its importance updated ncs

01:26:545 (1,2,1,2,1,2,1,2) - I get you want it to be less than like 4.7 but this is just too little spacing for like almost the loudest 12 sounds in the entire song can't fix this part without killing flow and/or breaking the part after it :/

01:28:945 (4,5) - just normal circle work better as there is no sound on the blue tick to emphasize with 1/4 but then it looks really weird with two circles :/
patterning


01:48:488 (1,2,1,2,1,2,1,2) - same as the other section about this pattern updated i guess

This map is consistent in it's patterns but actually even a bit too consistent as jumps like 01:30:659 (1,2,1,2,1,2) - are really boring if you have to play 10 sets of them in the kiai. So change up some of those as it's always just the same thing and thats not that fun to play
This diff gives me flashbacks to the ranked version
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,34431,63231,81059
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Pika's Insane
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1343437
BeatmapSetID:629277

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:7.8
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
2,45602,54373
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1517,342.857142857143,4,2,0,30,1,0
23459,-181.818181818182,4,2,0,30,0,0
55002,-100,4,2,0,40,0,0
56374,-90.9090909090909,4,2,0,50,0,0
67345,-60.6060606060606,4,2,0,75,0,1
67688,-90.9090909090909,4,2,0,75,0,1
72831,-60.6060606060606,4,2,0,75,0,1
73174,-90.9090909090909,4,2,0,75,0,1
78317,-60.6060606060606,4,2,0,75,0,1
78659,-90.9090909090909,4,2,0,75,0,1
83802,-60.6060606060606,4,2,0,75,0,1
84145,-90.9090909090909,4,2,0,75,0,1
89288,-60.6060606060606,4,2,0,75,0,1
89631,-90.9090909090909,4,2,0,75,0,1
94774,-60.6060606060606,4,2,0,75,0,1
95117,-90.9090909090909,4,2,0,75,0,1
100259,-60.6060606060606,4,2,0,75,0,1
100602,-90.9090909090909,4,2,0,75,0,1
105745,-60.6060606060606,4,2,0,75,0,1
106088,-76.9230769230769,4,2,0,75,0,1
111231,-100,4,2,0,30,0,0


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Combo1 : 45,255,255
Combo2 : 5,97,250
Combo3 : 3,165,252

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Hytex
wow great map couldn't mod it
so a few suggestions i guess..

00:33:059 (3) - maybe kinda improve this slider?

00:55:517 (4,6) - make them the same or something like that, so it looks neat
like this one 01:50:202 (5,6) -

edit: p.s this is the let me go something diff
Dashing
Hey love the song :)

Let Me Go diff
01:20:717 (7,1) - try to blanket here

other than that looks great jumps seem well calculated sliders look nice just look out for more spots to blanket the jumps. :)

Epicsteve's hard
01:50:888 (6,7,1) - why the little jump
great use of blankets looks so nice

im sorry only find 2 things but wow is this a great map pray for rank :):)
Topic Starter
Einja

Hytex wrote:

wow great map couldn't mod it
so a few suggestions i guess..

00:33:059 (3) - maybe kinda improve this slider? please give an example on how to "improve" this slider

00:55:517 (4,6) - make them the same or something like that, so it looks neat
like this one 01:50:202 (5,6) - why not

edit: p.s this is the let me go something diff

Dashing wrote:

Hey love the song :)

Let Me Go diff
01:20:717 (7,1) - try to blanket here it would be nice if this was a blanket, but if i ended up doing that, flow with the next set of jumps would break easily and i don't want that.

other than that looks great jumps seem well calculated sliders look nice just look out for more spots to blanket the jumps. :)
^
im sorry only find 2 things but wow is this a great map pray for rank :):)
thanks guys
Epicsteve2

Dashing wrote:

Hey love the song :)Same

Epicsteve's hard
01:50:888 (6,7,1) - why the little jump Yeah made bigger and slightly changed angle
great use of blankets looks so nice<3

im sorry only find 2 things but wow is this a great map pray for rank :):)
Thanks man

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
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CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
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SliderTickRate:1

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//Break Periods
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Hollow Delta
From my queue doing m4m

General

Add Epicsteve to the tags.

You don't need 'pika' in the tags as their username is already in there.


Let Me Go

00:23:459 (1,2,3) - In general this feels unstructured. 3 could form a triangle with the sliders and the blanket could be fixed.

00:28:945 (1,2,3) - This is the same section of the song, so this movement's unexpected. Try to map a variation of your first pattern.

01:14:202 (1,2,3,4,5,6,7,8) - In general jump spams for this section are overmap. I'll explain why.
While yes there are distinct beats there, they're not all the same intensity, so some sliders could fit in there.

01:28:945 - The gap between the 2 kiais can be bigger. I suggest toggling it off here instead of the 1/4 tick.

01:29:802 (2,3) - The emphasis is on 2 so the slider fits better here.

01:49:859 (1,2,3,4,5) - You want your hitsounding to compliment not only the song, but your rhythm as well. Silencing half of the stream is unintuitive to play, so I suggest hitsounding the whole thing.


Pika's Insane

00:28:431 (4) - The finish is obnoxious lol. Turn the volume down on it a bit.

00:33:745 (1) - You don't need the nc here as it's part of the same section as the previous color and it doesn't appear quick enough for the player to miss-read it.

00:33:917 (2) -00:44:889 (4) - Turn the volume down a bit

00:56:717 (2,3,4,5) - Aesthetically this would look better if the triangle formed by 2-4 was perfect.

00:58:774 (5,6) - This is a new idea so the player will miss-read this. A partial overlap would still work, just not that hidden under the slider. I'd say rule of thumb would be half way for anti jumps like this.

01:29:288 (1) - The red nodes are slightly off-center. How I create slider shapes like these is I enable the grid snapping and set it to the smallest setting. I create my slider on there then I rotate accordingly. That might help for creating these in the future.

01:49:517 (1,2) - In order to support your idea this needs to expand with the pattern. Since this is a separate section to the first kiai you can use a variation of the first pattern, which were expanding jumps like this. You can maybe make the patterns dip instead of expand for variation or you can keep the same idea. Both ways would work here.


Epicsteve's Hard

00:23:459 (1,3,1) - For the same section of the song, idk why these sliders are slightly off. While using different curves is okay, these are too similar to be separate ideas, so I suggest copying 1 and rotating accordingly.

00:26:031 (5,1) - These are grouped, so the nc should be on 5 instead of 1.

01:09:745 (4,5) - The automatic stacking nearly entirely hides 5. You'll need to custom stack it so the player can see it.

01:31:687 (4,5) - ^


Normal

00:31:002 (4) - We're still in the same section so this variation doesn't fit here. Try copying the rhythm from 00:25:517 (4) -


gl
Topic Starter
Einja

Bubblun wrote:

From my queue doing m4m

General

Add Epicsteve to the tags. yes

You don't need 'pika' in the tags as their username is already in there. people will look up pika and [[pika]] so i want to put both names in it.


Let Me Go

00:23:459 (1,2,3) - In general this feels unstructured. 3 could form a triangle with the sliders and the blanket could be fixed. sure

00:28:945 (1,2,3) - This is the same section of the song, so this movement's unexpected. Try to map a variation of your first pattern. this part is so slow that not many people will get surprised by this movement, and the ar makes it readable.

01:14:202 (1,2,3,4,5,6,7,8) - In general jump spams for this section are overmap. I'll explain why.
While yes there are distinct beats there, they're not all the same intensity, so some sliders could fit in there. i think the jumps are perfectly fine the way they are, they represent the 2nd part after the major downbeat, which starts at 01:07:345 (1) - the synth is also not played often during the jumps, so the jumps are to represent both intense and non-intense drums sounds.

01:28:945 - The gap between the 2 kiais can be bigger. I suggest toggling it off here instead of the 1/4 tick. we'll see about this one

01:29:802 (2,3) - The emphasis is on 2 so the slider fits better here. don't circles give more emphasis than sliders though? :thinking:

01:49:859 (1,2,3,4,5) - You want your hitsounding to compliment not only the song, but your rhythm as well. Silencing half of the stream is unintuitive to play, so I suggest hitsounding the whole thing. will discuss with yamicchi


Normal

00:31:002 (4) - We're still in the same section so this variation doesn't fit here. Try copying the rhythm from 00:25:517 (4) - agree


gl
will discuss hitsounds with yamicchi, thanks for your mod!
Plaudible
quick discussion over the easy and things to work on

17:03 Plaudible: hi xD
17:03 Einja: hi
17:03 Einja: fahnzen's diff is a bad joke taken too far :v
17:05 Plaudible: yeah tbh
17:05 Plaudible: there was a lot of symbolism behind his mapping but
17:05 Plaudible: it just was a little too much
17:05 Einja: 2nd kiai
17:05 Einja: let's go
17:05 Plaudible: im surprised other bn's were willing to push it forward
17:05 Plaudible: hold up one more retry >:v
17:05 Plaudible: i saw your comment btw
17:05 Plaudible: ready for that undeermap
17:05 Einja: :^
17:07 Einja: undermapping better than overmapping :^)
17:07 Plaudible: lmao
17:07 Plaudible: btw idk if you read this comment
17:07 Plaudible: pretty accurate about this diff
17:08 Plaudible: i just wish the 2nd kiai was more than fuck all
17:08 Einja: which one
17:08 Plaudible: https://osu.ppy.sh/forum/t/592897/start=75
17:08 Plaudible: at the bottom
17:08 Einja: i saw
17:08 Einja: symbolism is great
17:08 Einja: but aesthetics and mapping style aren't
17:08 Einja: and that's like the top 2 things a map needs
17:08 Plaudible: yep
17:08 Einja: symbolism goes like last, and sometimes not used xd
17:10 Plaudible: ugh
17:10 Plaudible: i remember this was initially just the master
17:10 Einja: at least you played the diff
17:10 Einja: same
17:10 Plaudible: i checked back later and saw fanzhen + regou's diffs and i thought fanzhen's was incomplete lmao
17:10 Einja: master was so fun
17:10 Einja: LOL
17:10 Plaudible: yeah the master ia amazing
17:10 Plaudible: i was like "dude i could be a part of a handsome set"
17:11 Plaudible: made a basic ass normal and he took it but
17:11 Einja: and you did
17:11 Plaudible: god damn
17:11 Einja: wow
17:11 Plaudible: fucking fanzhen
17:11 Plaudible: no one wanted to bubble/qualify because of it
17:11 Einja: wanna bet this is gonna get dp'd
17:11 Einja: dq'd*
17:11 Einja: :/
17:11 Plaudible: oh yeah if it doesnt there's gonna be angery
17:11 Plaudible: im pretty sure the offset is wrong too
17:11 Einja: did you check it in audacity?
17:12 Plaudible: nop
17:12 Einja: oh
17:12 Einja: regou's diff seemed good
17:12 Plaudible: yee
17:13 Plaudible: regou's a good mapper too for the most part
17:13 Plaudible: less playable but very pretty
17:13 Einja: hard and your normals were great as well
17:13 Einja: normal*
17:13 Plaudible: handsome pls b00t fanzhen thx
17:13 Einja: offtopic but, yamicchi mentioned you that you were good with dnb maps
17:13 Plaudible: HNNGH
17:14 Einja: LOL
17:14 Plaudible: oh
17:14 Plaudible: debatable
17:14 Plaudible: i like making them
17:14 *Einja is listening to [https://osu.ppy.sh/b/1328459 Feint - Vagrant (feat. Veela)]
17:14 Plaudible: not good at them LOL
17:14 Einja: is it okay if you check this out
17:14 Plaudible: ahh saw him modding this
17:14 Plaudible: sure i'll take a look
17:14 Einja: 8 sp so no bubble yet
17:14 Einja: perferred on the easy cuz that got no mods yet
17:17 Plaudible: i'd avoid 2 circle rhythms early in the map
17:18 Plaudible: they diff spike an easy and are a bit too strong for intor
17:18 Plaudible: intro*
17:19 Einja: 00:23:459 (1,2) - so would this do better as a 2/1 slider?
17:19 Plaudible: nono
17:19 Plaudible: i meant hings like 00:26:888 (2,3) -
17:19 Einja: o
17:19 Einja: 00:26:888 (2,3) - i mean these lyrics emphasized here stand out more
17:19 Einja: but the star rating went down by a lot when i removed them
17:21 Plaudible: tbh without the 2 circle combos early on
17:21 Plaudible: you could get below 1.5
17:21 Plaudible: for that sweet green E on the beatmap info page :^)
17:21 Einja: agree
17:22 Einja: i changed it
17:22 Einja: :v
17:22 Plaudible: 00:28:945 (1,2,3,4) - should match 00:23:459 (1,2,3) -
17:23 Einja: decreases the sr as well
17:23 Einja: sure
17:25 Plaudible: mm yeah, make the whole intro rhythm less dense
17:25 Plaudible: it'll be spicier
17:26 Plaudible: also there's not a single break between 01:07:345 (1) - and the end, even just one or two 2/1 gaps would be lovely
17:27 Einja: 01:27:917 (2,1) - how about between here
17:27 Einja: i could shorten 01:27:917 (2) -
17:27 Einja: and make it 2/1 instead
17:27 Plaudible: if anything
17:27 Plaudible: 01:27:917 (2) - should be strong
17:27 Plaudible: like
17:27 Plaudible: circles and slider stuff
17:28 Plaudible: it has all the drums kickin in and stuff
17:28 Einja: i don't think so
17:28 Plaudible: all the 1/4 drums?
17:28 Einja: it's an easy difficulty, and emphasizing all those drums with 1/1 circles and sliders would just be weird
17:28 Plaudible: not necessarily
17:28 Plaudible: conceptually
17:28 Plaudible: in relation to the song
17:28 Plaudible: those parts are the most intense
17:28 Einja: because i follow kiai with a ton of 1/1 notes
17:29 Plaudible: yeah they're 1/4 drums, so you dont need to map them as such
17:29 Einja: you're right but
17:29 Plaudible: here let me offer an alternative
17:29 Einja: i can't find another way to emphasize 1/4 drums other than long sliders
17:29 Plaudible: those two circle rhythms would be perfect here http://puu.sh/wAUG3/068d41d6f9.jpg
17:29 Plaudible: nah dude
17:29 Plaudible: think of it relatively
17:29 Plaudible: if in the intro you'd use long sliders
17:29 Plaudible: then here you would use more dense rhythms
17:29 Plaudible: as the song's more intense
17:29 Plaudible: long sliders are too easy to play for such an intense rhythm
17:30 Plaudible: even in the easy here, over simplifying it like that makes it feel weak
17:30 Plaudible: and doesn't fit the song
17:30 Einja: long sliders could be used for buildup effect as well
17:30 Einja: though
17:30 Einja: 01:29:288 (1) - so upon clicking this gives more effect
17:31 Plaudible: well transfer that logic to your extra then
17:31 Plaudible: because similar should apply
17:31 Plaudible: 01:27:917 (1,2,3,4,5,1,2,3,4,5,6,7) -
17:31 Plaudible: you have jumps
17:31 Plaudible: leading into a stream
17:31 Plaudible: into the repeating chorus
17:31 Plaudible: it grows in intensity rhythmically
17:31 Plaudible: until you get to where it goes back to being simple
17:31 Plaudible: conceptually rhythm should intensify with the song as should your rhythm choice, sliders can be used for buildup yes, but arent appropriate for this context
17:32 Einja: i guess you're right at that point
17:33 Einja: rip that green "e" though
17:33 Einja: :L
17:33 Plaudible: nah
17:33 Plaudible: just dont use too many double circles
17:33 Plaudible: if you just use them at the intense part before chorus, there, and at the end
17:33 Plaudible: you should be a-ok
17:34 Einja: still rankable though :^)
17:34 Plaudible: XD
17:35 Plaudible: aa srry gotta dip out a bit early, the way you mapped it looks fine but just improve some rhythm choices and emphasis choices and make sure that the intense parts in terms of gameplay are where you want them to be
17:35 Plaudible: and then you should be good to go o7
17:35 Einja: it's okay o/
17:35 Einja: also wanna post this for kds
17:35 Plaudible: sure
17:35 Einja: ye
17:35 Einja: thanks for that quick check mod!
aigoh
Your mod had some good points and made me wonder about your maps. Some stuff to point out on your Let Me Go difficulty:

  • Rhythm:
  1. 01:13:688 (5,6) - I suggest ctrl+G the rhythm, since there is a much louder sound at 01:13:859 - . It seems like you've been starting sliders at similar parts, like in 01:21:917 (4,5) - .
  2. 01:16:088 (2,3) - and 01:38:031 (2,3) - ^, like you did in 01:35:288 (2,3) - . You want to make sure to go through and fix these rhythms! Veela starts big sounds on white ticks in this song.
  3. 01:48:488 (1,2,3,4,5,6) - The music climaxes here, so I would just take out the sliders. And make 01:48:145 (7,8) - into a slider instead.

    Stacking:
  4. 00:24:831 (3,4) - unstack? This is a 1/1 rhythm...and you've stacked the same as 1/2 rhthms like 00:26:031 (5,1) - 00:28:259 (5,6) - . It can be confusing to players.

    Distance snapping/spacing:
  5. 00:43:688 (4,1,2) - there needs to be bigger distance snapping at 00:44:031 (1,2) - , not 00:43:345 (3,4) - . The sound there is louder.
  6. 00:45:402 (1) - here too.
  7. 00:56:374 (1) - here as well...if spacing emphasis is confusing (like I am right now lol), at least try to add jump to whenever there is a huge hitfinish sound!


Consistency is key here! You want to represent the same sound as same as possible, and maybe change things around where music is calmer/faster than before.
Epicsteve2

Bubblun wrote:

Epicsteve's Hard

00:23:459 (1,3,1) - For the same section of the song, idk why these sliders are slightly off. While using different curves is okay, these are too similar to be separate ideas, so I suggest copying 1 and rotating accordingly. I would do this, but I used the exact same slider shape for the next repeat slider to mirrored slider. I wanted to keep that consistent. Also I think it would look bad if the curve was straighter

00:26:031 (5,1) - These are grouped, so the nc should be on 5 instead of 1.

01:09:745 (4,5) - The automatic stacking nearly entirely hides 5. You'll need to custom stack it so the player can see it.

01:31:687 (4,5) - ^
Thanks for mod. Fixed everything else!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

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135,96,73345,1,0,0:0:0:0:
235,86,73517,2,0,L|240:10,1,71.5000021820069
338,2,73859,2,0,L|333:73,1,71.5000021820069
297,166,74202,6,0,P|366:170|422:128,1,143.000004364014
481,210,74717,1,0,0:0:0:0:
404,274,74888,2,0,L|328:285,1,71.5000021820069
247,336,75231,2,0,L|176:325,1,71.5000021820069
102,257,75574,6,0,L|68:100,1,143.000004364014
121,32,76088,1,0,0:0:0:0:
214,67,76260,2,0,P|258:74|291:63,1,71.5000021820069
322,159,76603,2,0,P|278:152|245:163,1,71.5000021820069
172,218,76945,6,0,B|216:282,2,71.5000021820069
120,304,77459,1,0,0:0:0:0:
198,367,77630,2,0,P|253:359|281:335,1,71.5000021820069
282,340,77887,1,0,0:0:0:0:
297,326,77973,1,0,0:0:0:0:
347,240,78144,1,0,0:0:0:0:
392,157,78317,6,0,B|359:137|323:147|323:147|286:156|255:137,1,143.000004364014
214,45,78831,1,0,0:0:0:0:
157,127,79002,2,0,P|127:158|86:166,1,71.5000021820069
25,105,79345,2,0,P|55:74|96:66,1,71.5000021820069
159,128,79688,6,0,L|189:268,1,143.000004364014
261,337,80202,1,0,0:0:0:0:
326,261,80374,2,0,L|340:191,1,71.5000021820069
303,97,80717,2,0,L|288:27,1,71.5000021820069
199,73,81059,6,0,P|135:43|67:63,1,143.000004364014
127,144,81574,1,0,0:0:0:0:
207,202,81745,2,0,P|241:207|277:201,1,71.5000021820069
367,158,82088,2,0,P|401:151|436:157,1,71.5000021820069
404,252,82431,6,0,L|402:328,2,71.5000021820069
304,237,82945,1,0,0:0:0:0:
214,281,83117,2,0,P|170:316|133:319,1,71.5000021820069
136,323,83374,1,0,0:0:0:0:
116,324,83460,1,0,0:0:0:0:
19,300,83631,1,0,0:0:0:0:
93,233,83802,6,0,L|116:82,1,143.000004364014
199,37,84317,1,0,0:0:0:0:
276,100,84488,2,0,B|315:99|315:99|354:113,1,71.5000021820069
360,209,84831,2,0,B|321:210|321:210|282:196,1,71.5000021820069
194,228,85174,6,0,B|211:272|211:272|304:311,1,143.000004364014
399,317,85688,1,0,0:0:0:0:
451,232,85859,2,0,L|458:141,1,71.5000021820069
356,152,86202,2,0,L|350:223,1,71.5000021820069
272,286,86545,5,0,0:0:0:0:
272,286,86717,1,0,0:0:0:0:
174,264,86888,2,0,P|145:245|126:211,1,71.5000021820069
174,125,87231,2,0,P|203:144|222:178,1,71.5000021820069
317,202,87574,1,0,0:0:0:0:
317,202,87745,1,0,0:0:0:0:
380,279,87917,6,0,P|329:304|292:299,1,71.5000021820069
294,303,88174,1,0,0:0:0:0:
275,300,88259,1,0,0:0:0:0:
179,268,88431,2,0,L|151:301,5,35.7500010910034
189,253,88945,1,0,0:0:0:0:
245,171,89117,1,0,0:0:0:0:
249,80,89288,6,0,B|211:73|182:96|182:96|151:118|115:113,1,143.000004364014
21,74,89802,1,0,0:0:0:0:
39,172,89974,2,0,P|46:216|35:249,1,71.5000021820069
131,280,90317,2,0,P|124:236|135:203,1,71.5000021820069
124,110,90659,6,0,B|149:69|149:69|247:47,1,143.000004364014
341,58,91173,1,0,0:0:0:0:
276,135,91345,2,0,B|206:153,1,71.5000021820069
136,223,91687,1,0,0:0:0:0:
199,156,91859,1,0,0:0:0:0:
101,130,92031,6,0,P|53:170|40:258,1,143.000004364014
136,223,92545,1,0,0:0:0:0:
215,285,92717,2,0,B|254:286|254:286|293:272,1,71.5000021820069
299,176,93060,2,0,B|260:175|260:175|221:189,1,71.5000021820069
136,223,93402,6,0,L|119:153,2,71.5000021820069
36,207,93917,1,0,0:0:0:0:
45,108,94088,2,0,P|89:73|126:70,1,71.5000021820069
123,66,94345,1,0,0:0:0:0:
143,65,94431,1,0,0:0:0:0:
240,89,94602,1,0,0:0:0:0:
266,185,94774,6,0,B|231:200|197:185|197:185|162:171|128:185,1,143.000004364014
65,265,95288,1,0,0:0:0:0:
165,275,95460,2,0,L|170:351,1,71.5000021820069
268,359,95802,2,0,L|263:288,1,71.5000021820069
227,195,96145,6,0,P|296:191|352:233,1,143.000004364014
411,151,96660,1,0,0:0:0:0:
334,87,96831,2,0,L|258:76,1,71.5000021820069
177,25,97174,2,0,L|106:36,1,71.5000021820069
32,104,97517,6,0,L|-2:261,1,143.000004364014
47,333,98031,1,0,0:0:0:0:
140,298,98203,2,0,P|184:291|217:302,1,71.5000021820069
248,206,98546,2,0,P|204:213|171:202,1,71.5000021820069
98,147,98888,6,0,B|142:83,2,71.5000021820069
46,61,99402,1,0,0:0:0:0:
124,1,99573,2,0,P|179:9|207:33,1,71.5000021820069
208,25,99830,1,0,0:0:0:0:
223,39,99916,1,0,0:0:0:0:
273,125,100087,1,0,0:0:0:0:
356,180,100259,6,0,B|331:221|331:221|233:243,1,143.000004364014
156,184,100774,1,0,0:0:0:0:
238,241,100945,2,0,P|269:271|277:312,1,71.5000021820069
216,373,101288,2,0,P|185:343|177:302,1,71.5000021820069
239,239,101631,6,0,L|379:209,1,143.000004364014
448,137,102145,1,0,0:0:0:0:
372,72,102317,2,0,L|302:58,1,71.5000021820069
208,95,102660,2,0,L|138:110,1,71.5000021820069
94,199,103002,6,0,P|64:263|84:331,1,143.000004364014
164,270,103517,1,0,0:0:0:0:
244,212,103688,2,0,P|278:207|314:213,1,71.5000021820069
404,256,104031,2,0,P|438:263|473:257,1,71.5000021820069
441,162,104374,2,0,L|439:86,2,71.5000021820069
341,177,104888,1,0,0:0:0:0:
251,133,105060,6,0,P|207:98|170:95,1,71.5000021820069
173,91,105317,1,0,0:0:0:0:
153,90,105403,1,0,0:0:0:0:
56,114,105574,1,0,0:0:0:0:
130,181,105745,6,0,L|153:332,1,143.000004364014
246,353,106259,1,0,0:0:0:0:
314,279,106431,2,0,L|387:295,1,71.5000021820069
415,199,106774,2,0,L|345:183,1,71.5000021820069
246,204,107117,6,0,B|212:217|176:203|176:203|143:188|107:204,1,143.000004364014
144,297,107631,1,0,0:0:0:0:
243,293,107802,2,0,P|284:282|311:264,1,71.5000021820069
336,170,108145,2,0,P|366:151|401:143,1,71.5000021820069
406,243,108488,5,0,0:0:0:0:
406,243,108659,1,0,0:0:0:0:
323,300,108831,1,0,0:0:0:0:
323,300,109002,1,0,0:0:0:0:
241,240,109174,2,0,P|198:240|167:251,1,71.5000021820069
120,162,109517,2,0,P|163:162|194:151,1,71.5000021820069
263,85,109859,5,0,0:0:0:0:
342,146,110031,1,0,0:0:0:0:
342,146,110117,1,0,0:0:0:0:
342,146,110202,2,0,L|350:233,1,71.5000021820069
413,293,110545,2,0,L|469:306,3,35.7500010910034
397,290,110888,1,0,0:0:0:0:
299,312,111059,1,0,0:0:0:0:
200,225,111231,5,0,0:0:0:0:
Topic Starter
Einja

aigoh wrote:

Your mod had some good points and made me wonder about your maps. Some stuff to point out on your Let Me Go difficulty:

  • Rhythm:
  1. 01:13:688 (5,6) - I suggest ctrl+G the rhythm, since there is a much louder sound at 01:13:859 - . It seems like you've been starting sliders at similar parts, like in 01:21:917 (4,5) - . whoops
  2. 01:16:088 (2,3) - and 01:38:031 (2,3) - ^, like you did in 01:35:288 (2,3) - . You want to make sure to go through and fix these rhythms! Veela starts big sounds on white ticks in this song. i don't have to fix all of them, i think the 1/1 sliders justify the rhythm fine, while it doesn't emphasize drums,
    it adds a lot of emphasis to the synths playing.
  3. 01:48:488 (1,2,3,4,5,6) - The music climaxes here, so I would just take out the sliders. And make 01:48:145 (7,8) - into a slider instead. i don't want to do this, because the drums played on 01:48:488 (1,2,3) - and 01:49:174 (4,5,6) - stand out more than the drums on 01:49:002 -

    Stacking:
  4. 00:24:831 (3,4) - unstack? This is a 1/1 rhythm...and you've stacked the same as 1/2 rhthms like 00:26:031 (5,1) - 00:28:259 (5,6) - . It can be confusing to players. can't really do much about a 2/1 space. if i spaced them away, i'd have to space them really far and it won't look neat :/. also how are the 1/2 stacks confusing? they are read perfectly fine by most people i asked to testplay

    Distance snapping/spacing:
  5. 00:43:688 (4,1,2) - there needs to be bigger distance snapping at 00:44:031 (1,2) - , not 00:43:345 (3,4) - . The sound there is louder. no the music is still calm, so spacing has to be calm, i only added 1/2 notes when more drums came up
  6. 00:45:402 (1) - here too. spaced it here more because it was a finish
  7. 00:56:374 (1) - here as well...if spacing emphasis is confusing (like I am right now lol), at least try to add jump to whenever there is a huge hitfinish sound! nudged it away a little


Consistency is key here! You want to represent the same sound as same as possible, and maybe change things around where music is calmer/faster than before. i disagree, using the same patterns and sounds for emphasis over and over can get quite boring for the player. i normally make up a few patterns and use them when it comes to sounds that sound similar. you need consistency in maps, but don't make it too consistent to the point it becomes boring.
thank you!

oh and @Bubblun yami and i discussed the hitsounds, and turns out i just overmapped the stream lol. also the finish sound was changed to another sample. the volume at 00:33:917 (2) -00:44:889 (4) seems okay to the both of us.
Yamicchi
Gonna work on the set
[General]
• Tag conflict in Steve's diff
[Easy]
• 00:26:202 (1,3) - imo making these slider the same shape seems to work better aesthetically. Same goes for 00:28:945 (1,2) - 00:23:459 (1,2) -
• 00:40:602 (2,3) - I believe this pattern works better, also for consistency with 00:24:831 (3) - http://puu.sh/wB5y1/7acab4d852.jpg
• 00:44:717 (2) - Pointing this towards 00:45:402 (1) - is not a bad idea tho
• 00:55:002 (1) - As you're following the vocal, but seems that vocal belongs to the previous part, which is in the break time. How about following the drum, so it looks like a pedal to go to the next section? http://puu.sh/wB5Db/0e8034feb5.jpg
• 01:14:202 (2,3) - 01:16:945 (2,3) - Why are you changing the pattern here? I was thinking, how about the same pattern for every 2 section, if you do want to change the pattern. Like 01:14:202 (2,3,2,3) - same, 01:19:688 (2,3,4,2,3,4) - same tho, that way your map can be at least consistent and better. Then maybe 01:25:174 (3,4) - return to the first pattern, or making it 4 circles to emphasize the incoming drum chain?
• Same goes for the second kiai
• 01:45:745 - why did you skip a beat here?
[Normal]
• 00:28:259 (5) - 0.87x Spacing?
• 00:31:517 - either adding a circle here or extending 00:31:002 (4) - please, I don't think skipping the beat is a good idea
• 00:32:374 (2,1) - Slight overlap, get rid of it ; ;
• 00:34:431 (1,2) - I would make these parallel
• 01:34:088 (5,1) - Same
• 01:47:117 (4,5,6,7) - linear pattern makes the section weak tho. Better try something curving rather than it
[Hard]
• 00:24:145 (2,3) - 00:29:631 (2,3) - 00:40:602 (2,3) - Ctrl+g this I think. It fits the rhythm more
• 00:28:945 (1) - Spacing is a bit too smal tho. Might wanna increase it a bit
• 00:44:717 (4,5) - http://puu.sh/wB7b8/87d1fb3900.jpg this pattern works better don't you think?
• 00:56:031 - this should be clickable
• 01:00:488 (1,2,3,4) - Going in a 1/2 object train, and suddenly this is 1/1 feels super weird. Consider reducing the 1/2 or making these 4 circles something else tho
• 01:06:317 (3,4) - These should be stacked too. I can't find any reason for not stacking them
• 01:19:688 (1) - 01:41:631 (1) - stack is off
• I can't find any emphasis on strong beats during kiai tho. The spacing is literally consistent without any emphasis makes the diff look bad.
[Pika]
• 00:22:774 (1,2) - these should be placed somewhere midscreen tho. Overlapping 3 objects like that didn't represent the 3rd beat at all
• 00:34:431 (1,2,3) - why not balancing the spacing?
• 00:45:402 (1) - Should have more spacing, to emphasize the beat?
• 01:23:802 (1) - I believe you can draw a better slider shape xd
• 01:28:431 (4) - NC here instead
• 01:50:374 (4) - same
• 01:31:345 (1,2) - lately you didn't keep the spacing like this. Any specific reason?
• 01:48:488 (1,2,1,2,1,2,1,2) - Idk, same intensity, same instrument, but why are these different from 01:26:545 (1,2,1,2,1,2,1,2) - these?
[Let me go]
• 00:27:231 (3) - You should break the flow of 00:26:888 (2,3) - to represent the different pitch in vocal?
• 00:37:859 (3) - Why isn't this a 1/1 slider tho
• 00:39:574 (8) - this circle should be on 00:39:745 - instead, it fits the music more, I can also hitsound there too
• 00:40:259 (2,3) - ctrl+g these?
• 01:01:859 (1,2,3,4,5,6,7,8) - these should be ctrl+g with 01:03:231 (1,2,3,4,5,6) - since the build up needs more intensity, that's why having 8 circles after is better
• 01:05:288 (1,2,3,4,5,6,7,8,1) - I wouldn't recommend a vertical stream it might be really hard, harder than horizontal stream. Besides I think you can draw a rounded stream too, the current stream shape is not really nice
• 01:06:659 (5) - http://puu.sh/wB7Qf/60775ee4d6.jpg I would recommend this pattern tho
• 01:16:259 - clearly this beat is stronger, so making it a sliderend is not such a good idea imo
• 01:27:574 (7,8) - Why didn't you stack these too?
• 01:35:288 (2,3,4) - Linear pattern as mentioned before, is not enough too emphasize snares like in 01:35:802 (4) - . Breaking the flow is recommended
• 01:48:831 (3,6) - 2 pairs of stacking circles please :'(
• 01:51:231 (1) - This should be around X200 Y328, the spacing is not enough the way you're doing

That's quick check
My Angel Kitten
hello from my queue~

- 00:36:488 (5) - 00:36:145 - im not agree this pattern since you ignore clap sound here 00:43:345 -
as suggestion you can make 2 sliders https://puu.sh/wBdKG/00cbf6826f.png
- here 01:38:888 - make reverse slider way better
- 01:44:374 (4) - and here too, or you can make it just slider
- 00:57:059 (3,4) - different space?
- 01:09:917 (5) - not stack
- 01:31:345 (3,5) - ^
- 00:39:231 (5,6) - place it in another place/distance is better
- 01:12:145 (3,5) - overlap owo
- 01:15:917 (2,4) - this pattern not stack, idk maybe you can fix it

thats all for me, good luck!
Topic Starter
Einja

Yamicchi wrote:

Gonna work on the set
[General]
• Tag conflict in Steve's diff ok
[Easy]
• 00:26:202 (1,3) - imo making these slider the same shape seems to work better aesthetically. Same goes for 00:28:945 (1,2) - 00:23:459 (1,2) - i fixed the first suggestion, but the other 2 i left alone, looks okay to me
• 00:40:602 (2,3) - I believe this pattern works better, also for consistency with 00:24:831 (3) - http://puu.sh/wB5y1/7acab4d852.jpg yup
• 00:44:717 (2) - Pointing this towards 00:45:402 (1) - is not a bad idea tho
• 00:55:002 (1) - As you're following the vocal, but seems that vocal belongs to the previous part, which is in the break time. How about following the drum, so it looks like a pedal to go to the next section? http://puu.sh/wB5Db/0e8034feb5.jpg if i put a 3/2 sliders, vocal emphasis will still remain,
but since drums are quite active in that part, i want to keep that.

• 01:14:202 (2,3) - 01:16:945 (2,3) - Why are you changing the pattern here? I was thinking, how about the same pattern for every 2 section, if you do want to change the pattern. Like 01:14:202 (2,3,2,3) - same, 01:19:688 (2,3,4,2,3,4) - same tho, that way your map can be at least consistent and better. Then maybe 01:25:174 (3,4) - return to the first pattern, or making it 4 circles to emphasize the incoming drum chain? alright, i reworked a few patterns to make it more consistent because i put a little too much variety into it. also, for 01:25:174 (3,4) - i'm keeping this pattern because it's right next to the buildup of the drums and the 2nd kiai, so something different is coming up which is to alert the player of the change in rhythm.
• Same goes for the second kiai ^
• 01:45:745 - why did you skip a beat here? oops
[Normal]
• 00:28:259 (5) - 0.87x Spacing? wobbbbbbbb)))
• 00:31:517 - either adding a circle here or extending 00:31:002 (4) - please, I don't think skipping the beat is a good idea thought i fixed this... okay slider extended
• 00:32:374 (2,1) - Slight overlap, get rid of it ; ; ;-;
• 00:34:431 (1,2) - I would make these parallel parallel here doesn't look as "natural" to me, and it won't look nice imo
• 01:34:088 (5,1) - Same this is different tho, so yeah made this one parallel
• 01:47:117 (4,5,6,7) - linear pattern makes the section weak tho. Better try something curving rather than it why not
[Let me go]
• 00:27:231 (3) - You should break the flow of 00:26:888 (2,3) - to represent the different pitch in vocal? aaa nudged a few notes around,
it's not that big of a flow break and since the part is so slow, flow break doesn't matter as much

• 00:37:859 (3) - Why isn't this a 1/1 slider tho vocals extend out more
• 00:39:574 (8) - this circle should be on 00:39:745 - instead, it fits the music more, I can also hitsound there too done, and i hitsounded it myself, so it's all good owo
• 00:40:259 (2,3) - ctrl+g these? it's okay to me imo
• 01:01:859 (1,2,3,4,5,6,7,8) - these should be ctrl+g with 01:03:231 (1,2,3,4,5,6) - since the build up needs more intensity, that's why having 8 circles after is better i don't think it really matters, because 01:03:231 (1,2) - aren't as intense in drums, and can start a buildup effect within the current jumps and the stream after it.
• 01:05:288 (1,2,3,4,5,6,7,8,1) - I wouldn't recommend a vertical stream it might be really hard, harder than horizontal stream. Besides I think you can draw a rounded stream too, the current stream shape is not really nice oml, a lot of people already complained about this that im gonna change this, but my reason that this stream is vertical and more spaced is because it becomes more emphasized since it's one of the intense parts of the song and a buildup to the kiai. i shortened the stream so it looks nicer and feels more comfortable to play ;w;
• 01:06:659 (5) - http://puu.sh/wB7Qf/60775ee4d6.jpg I would recommend this pattern tho i don't like the way that looks, sorry ;-;
• 01:16:259 - clearly this beat is stronger, so making it a sliderend is not such a good idea imo you're right
• 01:27:574 (7,8) - Why didn't you stack these too? these jumps lead into the stream
• 01:35:288 (2,3,4) - Linear pattern as mentioned before, is not enough too emphasize snares like in 01:35:802 (4) - . Breaking the flow is recommended didn't break the flow, but remove the weird linear flow
• 01:48:831 (3,6) - 2 pairs of stacking circles please :'( sure why not
• 01:51:231 (1) - This should be around X200 Y328, the spacing is not enough the way you're doing ye

That's quick check
thank you!
polka


[General:]
  1. The saga of people standing in the middle of nowhere for drum and bass backgrounds continues!!
  2. Your spread isn't showing up correctly idk why https://osu.ppy.sh/ss/8511702


[Easy:]
  1. 00:55:002 (1,2) - Circles would do a lot better here to give a better build up.


[Normal:]
  1. 00:28:259 (5) - A 1/2 repeat slider would be so cool because it would catch that little noise in the back and add some cool variation to a slower part, plus you mapped it 00:39:230 (5,6) - here.
  2. 00:33:402 (4) - Remove the repeat and put a circle on the red tick next to the new slider tail. I think ignoring that is kind of uncalled for, especially when you map it 00:39:230 (5,6) - here.
  3. 00:33:402 (4) - It makes no sense to skip this sound. Why not shorten the slider to at least end on it.


[Hard:]
  1. Where are your hitsounds? This isn't rankable without them
  2. 00:23:459 - Soft samples make a lot more sense for this part.
  3. 00:42:659 (1,2) - Don't switch what your mapping literally halfway through a pattern. Pick a rhythm and stick to it so your audience knows what to listen to. Extend (1) to repeat. It makes sense to be less dense here, as this is a quiet part in the song.
  4. 00:43:345 (2,3) - Stack these to remain consistent with how you mapped this gaps prior.
  5. 00:45:231 (5) - This lands on something that should really be clickable, as it is such an important sound. As it is now, it looks extremely unpolished.
  6. 01:03:917 (3,4,5,6) - These kind of double stacks are annoying to play. It was fine the first time, but since this is the build up, things should get increasingly more difficult. So split these up.
  7. 01:19:002 (3,1) - Nitpicky, but perfect your stack here.
  8. 01:28:431 (4) - These amount of repeats will not be able to be read by your target audience, instead, start your kick slider on the white tick ahead of it and put a triplet on its old start point.

[Afteword:]
  1. Good luck with this! Nice hitsounds.
tatatat
Your easy difficulty is 1.51*, counting as a normal difficulty. I'll assume that it is meant to be an easy difficulty for the rest of the mod though. Consider reasonably decreasing spacing or removing objects to decrease the star rating. This is probably why AIMod is giving errors.
Your mapset has unused files as far as I can tell: drum-hitclap.wav and drum-hitnormal.wav
I don't think you need to include [[pika]] twice in the tags in different forms, but you do you.
Easy:
00:27:574 (3) - Consider extending this slider to 00:28:259 - and removing the circle there for consistency. Another slider at 00:33:059 - in a similar pattern (3 beat reverse slider, with a circle 1/2 beat in between the two sliders) doesn't end the slider early.
Whats the timing point at 00:55:002 - for? Decrease the hitsound volume at 00:23:459 - and 00:01:517 - to have the objects at 00:55:002 - noticeably louder to reflect the change in mood in the music.
Normal:
01:09:574 (6,7) - These two circles here should probably be stacked. There is instances of two circles right after a slider with only 1/2 a beat gap between them that are stacked at 00:36:317 (4,5) - , while this one isn't. Either that or the example of them being stacked should be unstacked for consistency.
01:23:288 (6,7) - Same as above.
01:36:831 - This circle should probably be stacked onto the slider, theres instances of a circle 1/2 beat before a slider being stacked at 00:39:231 - , while this one isn't. Stay consistent.
Hard:
00:44:202 - Stack this circle with the end of the slider before it? Theres another instance of the same sound, with the circle being stacked at 00:38:717 (4) -
Topic Starter
Einja

PolkaMocha wrote:



[General:]
  1. The saga of people standing in the middle of nowhere for drum and bass backgrounds continues!! :v
  2. Your spread isn't showing up correctly idk why https://osu.ppy.sh/ss/8511702 wot, try redownloading it now, should be fixed


[Easy:]
  1. 00:55:002 (1,2) - Circles would do a lot better here to give a better build up. if i used circles for build up, it would be really harsh since i haven't used more than 2 circles in a row for a pattern at all, even if i did space the circles away by a 2/1 gap, it would cause polarity issues since i haven't used that pattern either at all.


[Normal:]
  1. 00:28:259 (5) - A 1/2 repeat slider would be so cool because it would catch that little noise in the back and add some cool variation to a slower part, plus you mapped it 00:39:230 (5,6) - here. yes
  2. 00:33:402 (4) - Remove the repeat and put a circle on the red tick next to the new slider tail. I think ignoring that is kind of uncalled for, especially when you map it 00:39:230 (5,6) - here. I'm keeping the reverse arrow here because the lyrics continue on after that and they don't pause like 00:39:231 (5,6) -
  3. 00:33:402 (4) - It makes no sense to skip this sound. Why not shorten the slider to at least end on it. lyrics overpower the clap/finish sounds in this case (lyrics are much louder and continue), it makes sense in this case.


[Hard:]
  1. Where are your hitsounds? This isn't rankable without themwhat? how did the hitsounds disappear, i added them back again ;w;

[Afteword:]
  1. Good luck with this! Nice hitsounds. thank yamicchi, he's good at them!

tatatat wrote:

Your easy difficulty is 1.51*, counting as a normal difficulty. I'll assume that it is meant to be an easy difficulty for the rest of the mod though. Consider reasonably decreasing spacing or removing objects to decrease the star rating. This is probably why AIMod is giving errors. it's still rankable the way it is, but i guess it would look nice if i had that green star on that diff spread :^)
Your mapset has unused files as far as I can tell: drum-hitclap.wav and drum-hitnormal.wav no these are definitely used right between the break and first kiai
I don't think you need to include [[pika]] twice in the tags in different forms, but you do you. i need to include them
Easy:
00:27:574 (3) - Consider extending this slider to 00:28:259 - and removing the circle there for consistency. Another slider at 00:33:059 - in a similar pattern (3 beat reverse slider, with a circle 1/2 beat in between the two sliders) doesn't end the slider early. yup, after looking at my current pattern usage, i made that slider into a 2/1 slider.
Whats the timing point at 00:55:002 - for? Decrease the hitsound volume at 00:23:459 - and 00:01:517 - to have the objects at 00:55:002 - noticeably louder to reflect the change in mood in the music. will discuss with yamicchi
Normal:
01:09:574 (6,7) - These two circles here should probably be stacked. There is instances of two circles right after a slider with only 1/2 a beat gap between them that are stacked at 00:36:317 (4,5) - , while this one isn't. Either that or the example of them being stacked should be unstacked for consistency.
01:23:288 (6,7) - Same as above.
01:36:831 - This circle should probably be stacked onto the slider, theres instances of a circle 1/2 beat before a slider being stacked at 00:39:231 - , while this one isn't. Stay consistent. the stacked notes you are comparing are the notes during the calm parts of the song. I stopped stacking during the kiai because it gives more spacing emphasis to the notes.
thanks for modding guys!
Epicsteve2

Yamicchi wrote:

[Hard]
• 00:24:145 (2,3) - 00:29:631 (2,3) - 00:40:602 (2,3) - Ctrl+g this I think. It fits the rhythm more I think it's fine
• 00:28:945 (1) - Spacing is a bit too smal tho. Might wanna increase it a bit
• 00:44:717 (4,5) - http://puu.sh/wB7b8/87d1fb3900.jpg this pattern works better don't you think?
• 00:56:031 - this should be clickable I don't feel like 3 circles/circle+slider would make it any better
• 01:00:488 (1,2,3,4) - Going in a 1/2 object train, and suddenly this is 1/1 feels super weird. Consider reducing the 1/2 or making these 4 circles something else tho I don't find it weird. The circles are mapped to the vocal and since this part is right before the buildup, It gives emphasis to the actual buildup
• 01:06:317 (3,4) - These should be stacked too. I can't find any reason for not stacking them
• 01:19:688 (1) - 01:41:631 (1) - stack is off
• I can't find any emphasis on strong beats during kiai tho. The spacing is literally consistent without any emphasis makes the diff look bad.I think the full beat sliders on the strong beats would already be emphasis. I'm really trying to keep spacing consistent in the kiai

My Angel Kitten wrote:

hello from my queue~
- 00:57:059 (3,4) - different space?
- 01:09:917 (5) - not stack Manually stacked to make circle 5 visible
- 01:31:345 (3,5) - ^

PolkaMocha wrote:

[Hard:]
  1. Where are your hitsounds? This isn't rankable without them Shit i forgot to update LOL
  2. 00:23:459 - Soft samples make a lot more sense for this part.
  3. 00:42:659 (1,2) - Don't switch what your mapping literally halfway through a pattern. Pick a rhythm and stick to it so your audience knows what to listen to. Extend (1) to repeat. It makes sense to be less dense here, as this is a quiet part in the song. Mapping the clap sound
  4. 00:43:345 (2,3) - Stack these to remain consistent with how you mapped this gaps prior.
  5. 00:45:231 (5) - This lands on something that should really be clickable, as it is such an important sound. As it is now, it looks extremely unpolished.
  6. 01:03:917 (3,4,5,6) - These kind of double stacks are annoying to play. It was fine the first time, but since this is the build up, things should get increasingly more difficult. So split these up. It would make the build up really inconsistent. Both by flow and aesthetics
  7. 01:19:002 (3,1) - Nitpicky, but perfect your stack here.
  8. 01:28:431 (4) - These amount of repeats will not be able to be read by your target audience, instead, start your kick slider on the white tick ahead of it and put a triplet on its old start point.I feel like a triple after a triple would be harsh. Also seeing the overlapped circle right after the repeat, the audience would know that it's a 1/4 beat gap so they'll know how long to hold

tatatat wrote:

Hard:
00:44:202 - Stack this circle with the end of the slider before it? Theres another instance of the same sound, with the circle being stacked at 00:38:717 (4) -
No comment = fixed
Thank you for mods!!

@Einja I just realized that I keep forgetting to update before doing mods, so that's how the hitsounds disappear. Sorry, but you'll have to hitsound one more time LOL
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
2,45602,54177
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1517,342.857142857143,4,1,0,30,1,0
23459,-142.857142857143,4,1,0,30,0,0
55002,-100,4,1,0,30,0,0
67345,-90.9090909090909,4,1,0,75,0,1
89288,-90.9090909090909,4,1,0,75,0,1
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Combo2 : 5,97,250
Combo3 : 3,165,252

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98,147,98888,6,0,B|142:83,2,71.5000021820069
46,61,99402,1,0,0:0:0:0:
124,1,99573,2,0,P|179:9|207:33,1,71.5000021820069
208,25,99830,1,0,0:0:0:0:
223,39,99916,1,0,0:0:0:0:
273,125,100087,1,0,0:0:0:0:
356,180,100259,6,0,B|331:221|331:221|233:243,1,143.000004364014
156,184,100774,1,0,0:0:0:0:
238,241,100945,2,0,P|269:271|277:312,1,71.5000021820069
216,373,101288,2,0,P|185:343|177:302,1,71.5000021820069
238,241,101631,6,0,L|378:211,1,143.000004364014
448,137,102145,1,0,0:0:0:0:
372,72,102317,2,0,L|302:58,1,71.5000021820069
208,95,102660,2,0,L|138:110,1,71.5000021820069
94,199,103002,6,0,P|64:263|84:331,1,143.000004364014
164,270,103517,1,0,0:0:0:0:
244,212,103688,2,0,P|278:207|314:213,1,71.5000021820069
404,256,104031,2,0,P|438:263|473:257,1,71.5000021820069
441,162,104374,2,0,L|439:86,2,71.5000021820069
341,177,104888,1,0,0:0:0:0:
251,133,105060,6,0,P|207:98|170:95,1,71.5000021820069
173,91,105317,1,0,0:0:0:0:
153,90,105403,1,0,0:0:0:0:
56,114,105574,1,0,0:0:0:0:
130,181,105745,6,0,L|153:332,1,143.000004364014
246,353,106259,1,0,0:0:0:0:
314,279,106431,2,0,L|387:295,1,71.5000021820069
415,199,106774,2,0,L|345:183,1,71.5000021820069
246,204,107117,6,0,B|212:217|176:203|176:203|143:188|107:204,1,143.000004364014
144,297,107631,1,0,0:0:0:0:
243,293,107802,2,0,P|284:282|311:264,1,71.5000021820069
336,170,108145,2,0,P|366:151|401:143,1,71.5000021820069
406,243,108488,5,0,0:0:0:0:
406,243,108659,1,0,0:0:0:0:
323,300,108831,1,0,0:0:0:0:
323,300,109002,1,0,0:0:0:0:
241,240,109174,2,0,P|198:240|167:251,1,71.5000021820069
120,162,109517,2,0,P|163:162|194:151,1,71.5000021820069
263,85,109859,5,0,0:0:0:0:
342,146,110031,1,0,0:0:0:0:
342,146,110117,1,0,0:0:0:0:
342,146,110202,2,0,L|350:233,1,71.5000021820069
413,293,110545,2,0,L|469:306,3,35.7500010910034
397,290,110888,1,0,0:0:0:0:
299,312,111059,1,0,0:0:0:0:
200,225,111231,5,0,0:0:0:0:
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