Feint - Vagrant (feat. Veela)

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Topic Starter
Einja

aigoh wrote:

Your mod had some good points and made me wonder about your maps. Some stuff to point out on your Let Me Go difficulty:

  • Rhythm:
  1. 01:13:688 (5,6) - I suggest ctrl+G the rhythm, since there is a much louder sound at 01:13:859 - . It seems like you've been starting sliders at similar parts, like in 01:21:917 (4,5) - . whoops
  2. 01:16:088 (2,3) - and 01:38:031 (2,3) - ^, like you did in 01:35:288 (2,3) - . You want to make sure to go through and fix these rhythms! Veela starts big sounds on white ticks in this song. i don't have to fix all of them, i think the 1/1 sliders justify the rhythm fine, while it doesn't emphasize drums,
    it adds a lot of emphasis to the synths playing.
  3. 01:48:488 (1,2,3,4,5,6) - The music climaxes here, so I would just take out the sliders. And make 01:48:145 (7,8) - into a slider instead. i don't want to do this, because the drums played on 01:48:488 (1,2,3) - and 01:49:174 (4,5,6) - stand out more than the drums on 01:49:002 -

    Stacking:
  4. 00:24:831 (3,4) - unstack? This is a 1/1 rhythm...and you've stacked the same as 1/2 rhthms like 00:26:031 (5,1) - 00:28:259 (5,6) - . It can be confusing to players. can't really do much about a 2/1 space. if i spaced them away, i'd have to space them really far and it won't look neat :/. also how are the 1/2 stacks confusing? they are read perfectly fine by most people i asked to testplay

    Distance snapping/spacing:
  5. 00:43:688 (4,1,2) - there needs to be bigger distance snapping at 00:44:031 (1,2) - , not 00:43:345 (3,4) - . The sound there is louder. no the music is still calm, so spacing has to be calm, i only added 1/2 notes when more drums came up
  6. 00:45:402 (1) - here too. spaced it here more because it was a finish
  7. 00:56:374 (1) - here as well...if spacing emphasis is confusing (like I am right now lol), at least try to add jump to whenever there is a huge hitfinish sound! nudged it away a little


Consistency is key here! You want to represent the same sound as same as possible, and maybe change things around where music is calmer/faster than before. i disagree, using the same patterns and sounds for emphasis over and over can get quite boring for the player. i normally make up a few patterns and use them when it comes to sounds that sound similar. you need consistency in maps, but don't make it too consistent to the point it becomes boring.
thank you!

oh and @Bubblun yami and i discussed the hitsounds, and turns out i just overmapped the stream lol. also the finish sound was changed to another sample. the volume at 00:33:917 (2) -00:44:889 (4) seems okay to the both of us.
Yamicchi
Gonna work on the set
[General]
• Tag conflict in Steve's diff
[Easy]
• 00:26:202 (1,3) - imo making these slider the same shape seems to work better aesthetically. Same goes for 00:28:945 (1,2) - 00:23:459 (1,2) -
• 00:40:602 (2,3) - I believe this pattern works better, also for consistency with 00:24:831 (3) - http://puu.sh/wB5y1/7acab4d852.jpg
• 00:44:717 (2) - Pointing this towards 00:45:402 (1) - is not a bad idea tho
• 00:55:002 (1) - As you're following the vocal, but seems that vocal belongs to the previous part, which is in the break time. How about following the drum, so it looks like a pedal to go to the next section? http://puu.sh/wB5Db/0e8034feb5.jpg
• 01:14:202 (2,3) - 01:16:945 (2,3) - Why are you changing the pattern here? I was thinking, how about the same pattern for every 2 section, if you do want to change the pattern. Like 01:14:202 (2,3,2,3) - same, 01:19:688 (2,3,4,2,3,4) - same tho, that way your map can be at least consistent and better. Then maybe 01:25:174 (3,4) - return to the first pattern, or making it 4 circles to emphasize the incoming drum chain?
• Same goes for the second kiai
• 01:45:745 - why did you skip a beat here?
[Normal]
• 00:28:259 (5) - 0.87x Spacing?
• 00:31:517 - either adding a circle here or extending 00:31:002 (4) - please, I don't think skipping the beat is a good idea
• 00:32:374 (2,1) - Slight overlap, get rid of it ; ;
• 00:34:431 (1,2) - I would make these parallel
• 01:34:088 (5,1) - Same
• 01:47:117 (4,5,6,7) - linear pattern makes the section weak tho. Better try something curving rather than it
[Hard]
• 00:24:145 (2,3) - 00:29:631 (2,3) - 00:40:602 (2,3) - Ctrl+g this I think. It fits the rhythm more
• 00:28:945 (1) - Spacing is a bit too smal tho. Might wanna increase it a bit
• 00:44:717 (4,5) - http://puu.sh/wB7b8/87d1fb3900.jpg this pattern works better don't you think?
• 00:56:031 - this should be clickable
• 01:00:488 (1,2,3,4) - Going in a 1/2 object train, and suddenly this is 1/1 feels super weird. Consider reducing the 1/2 or making these 4 circles something else tho
• 01:06:317 (3,4) - These should be stacked too. I can't find any reason for not stacking them
• 01:19:688 (1) - 01:41:631 (1) - stack is off
• I can't find any emphasis on strong beats during kiai tho. The spacing is literally consistent without any emphasis makes the diff look bad.
[Pika]
• 00:22:774 (1,2) - these should be placed somewhere midscreen tho. Overlapping 3 objects like that didn't represent the 3rd beat at all
• 00:34:431 (1,2,3) - why not balancing the spacing?
• 00:45:402 (1) - Should have more spacing, to emphasize the beat?
• 01:23:802 (1) - I believe you can draw a better slider shape xd
• 01:28:431 (4) - NC here instead
• 01:50:374 (4) - same
• 01:31:345 (1,2) - lately you didn't keep the spacing like this. Any specific reason?
• 01:48:488 (1,2,1,2,1,2,1,2) - Idk, same intensity, same instrument, but why are these different from 01:26:545 (1,2,1,2,1,2,1,2) - these?
[Let me go]
• 00:27:231 (3) - You should break the flow of 00:26:888 (2,3) - to represent the different pitch in vocal?
• 00:37:859 (3) - Why isn't this a 1/1 slider tho
• 00:39:574 (8) - this circle should be on 00:39:745 - instead, it fits the music more, I can also hitsound there too
• 00:40:259 (2,3) - ctrl+g these?
• 01:01:859 (1,2,3,4,5,6,7,8) - these should be ctrl+g with 01:03:231 (1,2,3,4,5,6) - since the build up needs more intensity, that's why having 8 circles after is better
• 01:05:288 (1,2,3,4,5,6,7,8,1) - I wouldn't recommend a vertical stream it might be really hard, harder than horizontal stream. Besides I think you can draw a rounded stream too, the current stream shape is not really nice
• 01:06:659 (5) - http://puu.sh/wB7Qf/60775ee4d6.jpg I would recommend this pattern tho
• 01:16:259 - clearly this beat is stronger, so making it a sliderend is not such a good idea imo
• 01:27:574 (7,8) - Why didn't you stack these too?
• 01:35:288 (2,3,4) - Linear pattern as mentioned before, is not enough too emphasize snares like in 01:35:802 (4) - . Breaking the flow is recommended
• 01:48:831 (3,6) - 2 pairs of stacking circles please :'(
• 01:51:231 (1) - This should be around X200 Y328, the spacing is not enough the way you're doing

That's quick check
My Angel Kitten
hello from my queue~

- 00:36:488 (5) - 00:36:145 - im not agree this pattern since you ignore clap sound here 00:43:345 -
as suggestion you can make 2 sliders https://puu.sh/wBdKG/00cbf6826f.png
- here 01:38:888 - make reverse slider way better
- 01:44:374 (4) - and here too, or you can make it just slider
- 00:57:059 (3,4) - different space?
- 01:09:917 (5) - not stack
- 01:31:345 (3,5) - ^
- 00:39:231 (5,6) - place it in another place/distance is better
- 01:12:145 (3,5) - overlap owo
- 01:15:917 (2,4) - this pattern not stack, idk maybe you can fix it

thats all for me, good luck!
Topic Starter
Einja

Yamicchi wrote:

Gonna work on the set
[General]
• Tag conflict in Steve's diff ok
[Easy]
• 00:26:202 (1,3) - imo making these slider the same shape seems to work better aesthetically. Same goes for 00:28:945 (1,2) - 00:23:459 (1,2) - i fixed the first suggestion, but the other 2 i left alone, looks okay to me
• 00:40:602 (2,3) - I believe this pattern works better, also for consistency with 00:24:831 (3) - http://puu.sh/wB5y1/7acab4d852.jpg yup
• 00:44:717 (2) - Pointing this towards 00:45:402 (1) - is not a bad idea tho
• 00:55:002 (1) - As you're following the vocal, but seems that vocal belongs to the previous part, which is in the break time. How about following the drum, so it looks like a pedal to go to the next section? http://puu.sh/wB5Db/0e8034feb5.jpg if i put a 3/2 sliders, vocal emphasis will still remain,
but since drums are quite active in that part, i want to keep that.

• 01:14:202 (2,3) - 01:16:945 (2,3) - Why are you changing the pattern here? I was thinking, how about the same pattern for every 2 section, if you do want to change the pattern. Like 01:14:202 (2,3,2,3) - same, 01:19:688 (2,3,4,2,3,4) - same tho, that way your map can be at least consistent and better. Then maybe 01:25:174 (3,4) - return to the first pattern, or making it 4 circles to emphasize the incoming drum chain? alright, i reworked a few patterns to make it more consistent because i put a little too much variety into it. also, for 01:25:174 (3,4) - i'm keeping this pattern because it's right next to the buildup of the drums and the 2nd kiai, so something different is coming up which is to alert the player of the change in rhythm.
• Same goes for the second kiai ^
• 01:45:745 - why did you skip a beat here? oops
[Normal]
• 00:28:259 (5) - 0.87x Spacing? wobbbbbbbb)))
• 00:31:517 - either adding a circle here or extending 00:31:002 (4) - please, I don't think skipping the beat is a good idea thought i fixed this... okay slider extended
• 00:32:374 (2,1) - Slight overlap, get rid of it ; ; ;-;
• 00:34:431 (1,2) - I would make these parallel parallel here doesn't look as "natural" to me, and it won't look nice imo
• 01:34:088 (5,1) - Same this is different tho, so yeah made this one parallel
• 01:47:117 (4,5,6,7) - linear pattern makes the section weak tho. Better try something curving rather than it why not
[Let me go]
• 00:27:231 (3) - You should break the flow of 00:26:888 (2,3) - to represent the different pitch in vocal? aaa nudged a few notes around,
it's not that big of a flow break and since the part is so slow, flow break doesn't matter as much

• 00:37:859 (3) - Why isn't this a 1/1 slider tho vocals extend out more
• 00:39:574 (8) - this circle should be on 00:39:745 - instead, it fits the music more, I can also hitsound there too done, and i hitsounded it myself, so it's all good owo
• 00:40:259 (2,3) - ctrl+g these? it's okay to me imo
• 01:01:859 (1,2,3,4,5,6,7,8) - these should be ctrl+g with 01:03:231 (1,2,3,4,5,6) - since the build up needs more intensity, that's why having 8 circles after is better i don't think it really matters, because 01:03:231 (1,2) - aren't as intense in drums, and can start a buildup effect within the current jumps and the stream after it.
• 01:05:288 (1,2,3,4,5,6,7,8,1) - I wouldn't recommend a vertical stream it might be really hard, harder than horizontal stream. Besides I think you can draw a rounded stream too, the current stream shape is not really nice oml, a lot of people already complained about this that im gonna change this, but my reason that this stream is vertical and more spaced is because it becomes more emphasized since it's one of the intense parts of the song and a buildup to the kiai. i shortened the stream so it looks nicer and feels more comfortable to play ;w;
• 01:06:659 (5) - http://puu.sh/wB7Qf/60775ee4d6.jpg I would recommend this pattern tho i don't like the way that looks, sorry ;-;
• 01:16:259 - clearly this beat is stronger, so making it a sliderend is not such a good idea imo you're right
• 01:27:574 (7,8) - Why didn't you stack these too? these jumps lead into the stream
• 01:35:288 (2,3,4) - Linear pattern as mentioned before, is not enough too emphasize snares like in 01:35:802 (4) - . Breaking the flow is recommended didn't break the flow, but remove the weird linear flow
• 01:48:831 (3,6) - 2 pairs of stacking circles please :'( sure why not
• 01:51:231 (1) - This should be around X200 Y328, the spacing is not enough the way you're doing ye

That's quick check
thank you!
polka


[General:]
  1. The saga of people standing in the middle of nowhere for drum and bass backgrounds continues!!
  2. Your spread isn't showing up correctly idk why https://osu.ppy.sh/ss/8511702


[Easy:]
  1. 00:55:002 (1,2) - Circles would do a lot better here to give a better build up.


[Normal:]
  1. 00:28:259 (5) - A 1/2 repeat slider would be so cool because it would catch that little noise in the back and add some cool variation to a slower part, plus you mapped it 00:39:230 (5,6) - here.
  2. 00:33:402 (4) - Remove the repeat and put a circle on the red tick next to the new slider tail. I think ignoring that is kind of uncalled for, especially when you map it 00:39:230 (5,6) - here.
  3. 00:33:402 (4) - It makes no sense to skip this sound. Why not shorten the slider to at least end on it.


[Hard:]
  1. Where are your hitsounds? This isn't rankable without them
  2. 00:23:459 - Soft samples make a lot more sense for this part.
  3. 00:42:659 (1,2) - Don't switch what your mapping literally halfway through a pattern. Pick a rhythm and stick to it so your audience knows what to listen to. Extend (1) to repeat. It makes sense to be less dense here, as this is a quiet part in the song.
  4. 00:43:345 (2,3) - Stack these to remain consistent with how you mapped this gaps prior.
  5. 00:45:231 (5) - This lands on something that should really be clickable, as it is such an important sound. As it is now, it looks extremely unpolished.
  6. 01:03:917 (3,4,5,6) - These kind of double stacks are annoying to play. It was fine the first time, but since this is the build up, things should get increasingly more difficult. So split these up.
  7. 01:19:002 (3,1) - Nitpicky, but perfect your stack here.
  8. 01:28:431 (4) - These amount of repeats will not be able to be read by your target audience, instead, start your kick slider on the white tick ahead of it and put a triplet on its old start point.

[Afteword:]
  1. Good luck with this! Nice hitsounds.
tatatat
Your easy difficulty is 1.51*, counting as a normal difficulty. I'll assume that it is meant to be an easy difficulty for the rest of the mod though. Consider reasonably decreasing spacing or removing objects to decrease the star rating. This is probably why AIMod is giving errors.
Your mapset has unused files as far as I can tell: drum-hitclap.wav and drum-hitnormal.wav
I don't think you need to include [[pika]] twice in the tags in different forms, but you do you.
Easy:
00:27:574 (3) - Consider extending this slider to 00:28:259 - and removing the circle there for consistency. Another slider at 00:33:059 - in a similar pattern (3 beat reverse slider, with a circle 1/2 beat in between the two sliders) doesn't end the slider early.
Whats the timing point at 00:55:002 - for? Decrease the hitsound volume at 00:23:459 - and 00:01:517 - to have the objects at 00:55:002 - noticeably louder to reflect the change in mood in the music.
Normal:
01:09:574 (6,7) - These two circles here should probably be stacked. There is instances of two circles right after a slider with only 1/2 a beat gap between them that are stacked at 00:36:317 (4,5) - , while this one isn't. Either that or the example of them being stacked should be unstacked for consistency.
01:23:288 (6,7) - Same as above.
01:36:831 - This circle should probably be stacked onto the slider, theres instances of a circle 1/2 beat before a slider being stacked at 00:39:231 - , while this one isn't. Stay consistent.
Hard:
00:44:202 - Stack this circle with the end of the slider before it? Theres another instance of the same sound, with the circle being stacked at 00:38:717 (4) -
Topic Starter
Einja

PolkaMocha wrote:



[General:]
  1. The saga of people standing in the middle of nowhere for drum and bass backgrounds continues!! :v
  2. Your spread isn't showing up correctly idk why https://osu.ppy.sh/ss/8511702 wot, try redownloading it now, should be fixed


[Easy:]
  1. 00:55:002 (1,2) - Circles would do a lot better here to give a better build up. if i used circles for build up, it would be really harsh since i haven't used more than 2 circles in a row for a pattern at all, even if i did space the circles away by a 2/1 gap, it would cause polarity issues since i haven't used that pattern either at all.


[Normal:]
  1. 00:28:259 (5) - A 1/2 repeat slider would be so cool because it would catch that little noise in the back and add some cool variation to a slower part, plus you mapped it 00:39:230 (5,6) - here. yes
  2. 00:33:402 (4) - Remove the repeat and put a circle on the red tick next to the new slider tail. I think ignoring that is kind of uncalled for, especially when you map it 00:39:230 (5,6) - here. I'm keeping the reverse arrow here because the lyrics continue on after that and they don't pause like 00:39:231 (5,6) -
  3. 00:33:402 (4) - It makes no sense to skip this sound. Why not shorten the slider to at least end on it. lyrics overpower the clap/finish sounds in this case (lyrics are much louder and continue), it makes sense in this case.


[Hard:]
  1. Where are your hitsounds? This isn't rankable without themwhat? how did the hitsounds disappear, i added them back again ;w;

[Afteword:]
  1. Good luck with this! Nice hitsounds. thank yamicchi, he's good at them!

tatatat wrote:

Your easy difficulty is 1.51*, counting as a normal difficulty. I'll assume that it is meant to be an easy difficulty for the rest of the mod though. Consider reasonably decreasing spacing or removing objects to decrease the star rating. This is probably why AIMod is giving errors. it's still rankable the way it is, but i guess it would look nice if i had that green star on that diff spread :^)
Your mapset has unused files as far as I can tell: drum-hitclap.wav and drum-hitnormal.wav no these are definitely used right between the break and first kiai
I don't think you need to include [[pika]] twice in the tags in different forms, but you do you. i need to include them
Easy:
00:27:574 (3) - Consider extending this slider to 00:28:259 - and removing the circle there for consistency. Another slider at 00:33:059 - in a similar pattern (3 beat reverse slider, with a circle 1/2 beat in between the two sliders) doesn't end the slider early. yup, after looking at my current pattern usage, i made that slider into a 2/1 slider.
Whats the timing point at 00:55:002 - for? Decrease the hitsound volume at 00:23:459 - and 00:01:517 - to have the objects at 00:55:002 - noticeably louder to reflect the change in mood in the music. will discuss with yamicchi
Normal:
01:09:574 (6,7) - These two circles here should probably be stacked. There is instances of two circles right after a slider with only 1/2 a beat gap between them that are stacked at 00:36:317 (4,5) - , while this one isn't. Either that or the example of them being stacked should be unstacked for consistency.
01:23:288 (6,7) - Same as above.
01:36:831 - This circle should probably be stacked onto the slider, theres instances of a circle 1/2 beat before a slider being stacked at 00:39:231 - , while this one isn't. Stay consistent. the stacked notes you are comparing are the notes during the calm parts of the song. I stopped stacking during the kiai because it gives more spacing emphasis to the notes.
thanks for modding guys!
Epicsteve2

Yamicchi wrote:

[Hard]
• 00:24:145 (2,3) - 00:29:631 (2,3) - 00:40:602 (2,3) - Ctrl+g this I think. It fits the rhythm more I think it's fine
• 00:28:945 (1) - Spacing is a bit too smal tho. Might wanna increase it a bit
• 00:44:717 (4,5) - http://puu.sh/wB7b8/87d1fb3900.jpg this pattern works better don't you think?
• 00:56:031 - this should be clickable I don't feel like 3 circles/circle+slider would make it any better
• 01:00:488 (1,2,3,4) - Going in a 1/2 object train, and suddenly this is 1/1 feels super weird. Consider reducing the 1/2 or making these 4 circles something else tho I don't find it weird. The circles are mapped to the vocal and since this part is right before the buildup, It gives emphasis to the actual buildup
• 01:06:317 (3,4) - These should be stacked too. I can't find any reason for not stacking them
• 01:19:688 (1) - 01:41:631 (1) - stack is off
• I can't find any emphasis on strong beats during kiai tho. The spacing is literally consistent without any emphasis makes the diff look bad.I think the full beat sliders on the strong beats would already be emphasis. I'm really trying to keep spacing consistent in the kiai

My Angel Kitten wrote:

hello from my queue~
- 00:57:059 (3,4) - different space?
- 01:09:917 (5) - not stack Manually stacked to make circle 5 visible
- 01:31:345 (3,5) - ^

PolkaMocha wrote:

[Hard:]
  1. Where are your hitsounds? This isn't rankable without them Shit i forgot to update LOL
  2. 00:23:459 - Soft samples make a lot more sense for this part.
  3. 00:42:659 (1,2) - Don't switch what your mapping literally halfway through a pattern. Pick a rhythm and stick to it so your audience knows what to listen to. Extend (1) to repeat. It makes sense to be less dense here, as this is a quiet part in the song. Mapping the clap sound
  4. 00:43:345 (2,3) - Stack these to remain consistent with how you mapped this gaps prior.
  5. 00:45:231 (5) - This lands on something that should really be clickable, as it is such an important sound. As it is now, it looks extremely unpolished.
  6. 01:03:917 (3,4,5,6) - These kind of double stacks are annoying to play. It was fine the first time, but since this is the build up, things should get increasingly more difficult. So split these up. It would make the build up really inconsistent. Both by flow and aesthetics
  7. 01:19:002 (3,1) - Nitpicky, but perfect your stack here.
  8. 01:28:431 (4) - These amount of repeats will not be able to be read by your target audience, instead, start your kick slider on the white tick ahead of it and put a triplet on its old start point.I feel like a triple after a triple would be harsh. Also seeing the overlapped circle right after the repeat, the audience would know that it's a 1/4 beat gap so they'll know how long to hold

tatatat wrote:

Hard:
00:44:202 - Stack this circle with the end of the slider before it? Theres another instance of the same sound, with the circle being stacked at 00:38:717 (4) -
No comment = fixed
Thank you for mods!!

@Einja I just realized that I keep forgetting to update before doing mods, so that's how the hitsounds disappear. Sorry, but you'll have to hitsound one more time LOL
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
2,45602,54177
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1517,342.857142857143,4,1,0,30,1,0
23459,-142.857142857143,4,1,0,30,0,0
55002,-100,4,1,0,30,0,0
67345,-90.9090909090909,4,1,0,75,0,1
89288,-90.9090909090909,4,1,0,75,0,1
111231,-100,4,1,0,30,0,0


[Colours]
Combo1 : 45,255,255
Combo2 : 5,97,250
Combo3 : 3,165,252

[HitObjects]
88,64,23459,6,0,P|100:130|95:164,1,90.9999972229005
46,270,24145,1,0,0:0:0:0:
172,251,24488,2,0,P|217:251|260:264,1,90.9999972229005
260,264,25517,1,0,0:0:0:0:
177,91,26031,5,0,0:0:0:0:
177,91,26202,2,0,P|174:131|202:178,2,90.9999972229005
301,63,27231,2,0,P|320:102|315:147,1,90.9999972229005
258,255,27917,1,0,0:0:0:0:
194,145,28259,2,0,B|170:150|150:145|150:145|127:138|104:145,1,90.9999972229005
55,263,28945,6,0,P|101:291|129:335,1,90.9999972229005
250,323,29631,1,0,0:0:0:0:
185,212,29974,2,0,P|213:176|253:153,1,90.9999972229005
251,153,31002,1,0,0:0:0:0:
398,274,31517,5,0,0:0:0:0:
398,274,31688,2,0,P|361:290|307:280,2,90.9999972229005
380,147,32717,2,0,P|336:142|296:162,1,90.9999972229005
214,256,33402,1,0,0:0:0:0:
153,143,33745,2,0,L|168:89,1,45.4999986114502
81,248,34259,1,0,0:0:0:0:
81,248,34431,6,0,P|142:273|189:264,1,90.9999972229005
288,236,35117,2,0,P|333:237|372:259,1,90.9999972229005
303,366,35802,1,0,0:0:0:0:
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272,312,38202,2,0,B|364:326,1,90.9999972229005
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135,109,40602,1,0,0:0:0:0:
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221,286,41974,1,0,0:0:0:0:
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262,158,43345,2,0,P|218:141|190:105,2,90.9999972229005
262,158,44202,1,0,0:0:0:0:
94,216,44717,1,0,0:0:0:0:
115,287,44888,2,0,B|130:351|130:351|148:330,1,90.9999972229005
208,250,45402,1,0,0:0:0:0:
100,85,55002,5,0,0:0:0:0:
100,85,55174,1,0,0:0:0:0:
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278,355,56888,1,0,0:0:0:0:
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257,230,57745,6,0,P|237:264|233:299,2,65
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301,79,59117,6,0,P|302:124|339:220,1,130
379,263,59631,1,0,0:0:0:0:
310,299,59802,2,0,P|274:308|238:302,1,65
173,275,60145,2,0,P|140:272|109:280,1,65
150,352,60488,5,0,0:0:0:0:
272,229,60831,1,0,0:0:0:0:
105,185,61174,1,0,0:0:0:0:
227,62,61517,1,0,0:0:0:0:
384,44,61859,6,0,L|377:117,1,65
345,193,62202,2,0,L|352:266,1,65
362,348,62545,1,0,0:0:0:0:
362,348,62717,1,0,0:0:0:0:
277,315,62888,1,0,0:0:0:0:
277,315,63059,1,0,0:0:0:0:
188,335,63231,6,0,L|123:328,1,65
115,237,63574,2,0,L|179:243,1,65
264,210,63917,1,0,0:0:0:0:
264,210,64088,1,0,0:0:0:0:
327,275,64259,1,0,0:0:0:0:
327,275,64431,1,0,0:0:0:0:
381,202,64602,6,0,L|335:185,3,32.5
369,148,64945,2,0,L|320:148,3,32.5
335,102,65288,2,0,L|289:118,3,32.5
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201,144,65974,5,0,0:0:0:0:
201,144,66145,1,0,0:0:0:0:
217,230,66317,1,0,0:0:0:0:
217,230,66488,1,0,0:0:0:0:
305,264,66659,2,0,P|352:254|376:230,1,65,0|0,0:3|0:3,0:3:0:0:
339,157,67002,2,0,P|288:163|264:188,1,65,0|0,0:3|0:3,0:3:0:0:
230,246,67345,6,0,L|264:89,1,143.000004364014
211,18,67859,1,0,0:0:0:0:
118,56,68031,2,0,P|74:63|41:52,1,71.5000021820069
10,148,68374,2,0,P|54:141|87:152,1,71.5000021820069
172,186,68717,6,0,B|197:227|197:227|295:249,1,143.000004364014
389,238,69231,1,0,0:0:0:0:
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184,73,69745,1,0,0:0:0:0:
245,144,69917,1,0,0:0:0:0:
148,167,70088,6,0,P|100:132|84:47,1,143.000004364014
184,73,70602,1,0,0:0:0:0:
284,76,70774,2,0,B|323:75|323:75|362:89,1,71.5000021820069
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192,295,72402,1,0,0:0:0:0:
212,296,72488,1,0,0:0:0:0:
309,272,72659,1,0,0:0:0:0:
336,176,72831,6,0,B|301:161|267:176|267:176|232:190|198:176,1,143.000004364014
135,96,73345,1,0,0:0:0:0:
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297,166,74202,6,0,P|366:170|422:128,1,143.000004364014
481,210,74717,1,0,0:0:0:0:
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247,336,75231,2,0,L|176:325,1,71.5000021820069
102,257,75574,6,0,L|68:100,1,143.000004364014
121,32,76088,1,0,0:0:0:0:
214,67,76260,2,0,P|258:74|291:63,1,71.5000021820069
322,159,76603,2,0,P|278:152|245:163,1,71.5000021820069
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120,304,77459,1,0,0:0:0:0:
198,367,77630,2,0,P|253:359|281:335,1,71.5000021820069
282,340,77887,1,0,0:0:0:0:
297,326,77973,1,0,0:0:0:0:
347,240,78144,1,0,0:0:0:0:
392,157,78317,6,0,B|359:137|323:147|323:147|286:156|255:137,1,143.000004364014
214,45,78831,1,0,0:0:0:0:
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303,97,80717,2,0,L|288:27,1,71.5000021820069
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127,144,81574,1,0,0:0:0:0:
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367,158,82088,2,0,P|401:151|436:157,1,71.5000021820069
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136,323,83374,1,0,0:0:0:0:
116,324,83460,1,0,0:0:0:0:
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93,233,83802,6,0,L|116:82,1,143.000004364014
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276,100,84488,2,0,B|315:99|315:99|354:113,1,71.5000021820069
360,209,84831,2,0,B|321:210|321:210|282:196,1,71.5000021820069
194,228,85174,6,0,B|211:272|211:272|304:311,1,143.000004364014
399,317,85688,1,0,0:0:0:0:
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356,152,86202,2,0,L|350:223,1,71.5000021820069
272,286,86545,5,0,0:0:0:0:
272,286,86717,1,0,0:0:0:0:
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317,202,87574,1,0,0:0:0:0:
317,202,87745,1,0,0:0:0:0:
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275,300,88259,1,0,0:0:0:0:
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21,74,89802,1,0,0:0:0:0:
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131,280,90317,2,0,P|124:236|135:203,1,71.5000021820069
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341,58,91173,1,0,0:0:0:0:
276,135,91345,2,0,B|206:153,1,71.5000021820069
136,223,91687,1,0,0:0:0:0:
199,156,91859,1,0,0:0:0:0:
101,130,92031,6,0,P|53:170|40:258,1,143.000004364014
136,223,92545,1,0,0:0:0:0:
215,285,92717,2,0,B|254:286|254:286|293:272,1,71.5000021820069
299,176,93060,2,0,B|260:175|260:175|221:189,1,71.5000021820069
136,223,93402,6,0,L|119:153,2,71.5000021820069
36,207,93917,1,0,0:0:0:0:
45,108,94088,2,0,P|89:73|126:70,1,71.5000021820069
123,66,94345,1,0,0:0:0:0:
143,65,94431,1,0,0:0:0:0:
240,89,94602,1,0,0:0:0:0:
266,185,94774,6,0,B|231:200|197:185|197:185|162:171|128:185,1,143.000004364014
65,265,95288,1,0,0:0:0:0:
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268,359,95802,2,0,L|263:288,1,71.5000021820069
227,195,96145,6,0,P|296:191|352:233,1,143.000004364014
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334,87,96831,2,0,L|258:76,1,71.5000021820069
177,25,97174,2,0,L|106:36,1,71.5000021820069
32,104,97517,6,0,L|-2:261,1,143.000004364014
47,333,98031,1,0,0:0:0:0:
140,298,98203,2,0,P|184:291|217:302,1,71.5000021820069
248,206,98546,2,0,P|204:213|171:202,1,71.5000021820069
98,147,98888,6,0,B|142:83,2,71.5000021820069
46,61,99402,1,0,0:0:0:0:
124,1,99573,2,0,P|179:9|207:33,1,71.5000021820069
208,25,99830,1,0,0:0:0:0:
223,39,99916,1,0,0:0:0:0:
273,125,100087,1,0,0:0:0:0:
356,180,100259,6,0,B|331:221|331:221|233:243,1,143.000004364014
156,184,100774,1,0,0:0:0:0:
238,241,100945,2,0,P|269:271|277:312,1,71.5000021820069
216,373,101288,2,0,P|185:343|177:302,1,71.5000021820069
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448,137,102145,1,0,0:0:0:0:
372,72,102317,2,0,L|302:58,1,71.5000021820069
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94,199,103002,6,0,P|64:263|84:331,1,143.000004364014
164,270,103517,1,0,0:0:0:0:
244,212,103688,2,0,P|278:207|314:213,1,71.5000021820069
404,256,104031,2,0,P|438:263|473:257,1,71.5000021820069
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341,177,104888,1,0,0:0:0:0:
251,133,105060,6,0,P|207:98|170:95,1,71.5000021820069
173,91,105317,1,0,0:0:0:0:
153,90,105403,1,0,0:0:0:0:
56,114,105574,1,0,0:0:0:0:
130,181,105745,6,0,L|153:332,1,143.000004364014
246,353,106259,1,0,0:0:0:0:
314,279,106431,2,0,L|387:295,1,71.5000021820069
415,199,106774,2,0,L|345:183,1,71.5000021820069
246,204,107117,6,0,B|212:217|176:203|176:203|143:188|107:204,1,143.000004364014
144,297,107631,1,0,0:0:0:0:
243,293,107802,2,0,P|284:282|311:264,1,71.5000021820069
336,170,108145,2,0,P|366:151|401:143,1,71.5000021820069
406,243,108488,5,0,0:0:0:0:
406,243,108659,1,0,0:0:0:0:
323,300,108831,1,0,0:0:0:0:
323,300,109002,1,0,0:0:0:0:
241,240,109174,2,0,P|198:240|167:251,1,71.5000021820069
120,162,109517,2,0,P|163:162|194:151,1,71.5000021820069
263,85,109859,5,0,0:0:0:0:
342,146,110031,1,0,0:0:0:0:
342,146,110117,1,0,0:0:0:0:
342,146,110202,2,0,L|350:233,1,71.5000021820069
413,293,110545,2,0,L|469:306,3,35.7500010910034
397,290,110888,1,0,0:0:0:0:
299,312,111059,1,0,0:0:0:0:
200,225,111231,5,0,0:0:0:0:
Topic Starter
Einja
thank god I had the hitsounds copier
Yamicchi
Quick check again as per mapper's request this should be more quick-check-alike orz

Epicsteve2 wrote:

Yamicchi wrote:

[Hard]
• 00:24:145 (2,3) - 00:29:631 (2,3) - 00:40:602 (2,3) - Ctrl+g this I think. It fits the rhythm more I think it's fine Still I think you should, because that way you made the pattern clickable on stronger beat, which is 00:24:831 - for example. 00:24:488 - doesn't support the instrument, just vocal, that's why I suggest making it unclickable at least.
• 00:56:031 - this should be clickable I don't feel like 3 circles/circle+slider would make it any better
• 01:00:488 (1,2,3,4) - Going in a 1/2 object train, and suddenly this is 1/1 feels super weird. Consider reducing the 1/2 or making these 4 circles something else tho I don't find it weird. The circles are mapped to the vocal and since this part is right before the buildup, It gives emphasis to the actual buildup Yes the 4 circles weren't weird, it just that the 00:56:374 (1,2,3,4,1,2,3,4,1,2,3,4) - is all 1/2 gaps, which is a bit dense for such a not-even-buildup pattern. As imo simply removing 00:57:574 - 00:58:945 - 01:00:317 - would fix the problem, and it won't make the builup pattern (4 circles) become lack of density.
• I can't find any emphasis on strong beats during kiai tho. The spacing is literally consistent without any emphasis makes the diff look bad.I think the full beat sliders on the strong beats would already be emphasis. I'm really trying to keep spacing consistent in the kiai ok that's up to you.
It's not bad, it just feels empty not to have any spacing increase in Hard diff xd
[Easy]
• 01:00:488 (5,6) - 2 sliders might work better than a reverse + circle tho. 01:01:174 - is not a weak beat at all :c
• 01:39:574 (4,5,1) - Flow is kinda awkward from 5 to 1. You might wanna rotate the slider a bit maybe? So they could go like a perfect rounded flow
• 01:44:031 (2,3,4) - obviously I think this is better tho. 01:44:374 - is the start of the new vocal section so I think making it clickable is better http://puu.sh/wCHRv/abdc92b228.jpg
[Normal]
• 00:39:917 (1) - urghhh blanket please... ;w;

Ok sorry I'm too tired to check the last diff. I might continue in a couple of hours by edit this post. Till then, I think I'm gonna lay down listen to some music aaaa.
No kudos
CucumberCuc
Hi, M4M

[Easy]
This complexity goes as "Normal", I advise to change a couple of points in kiai (circles) on the sliders to reduce the complexity

[Normal]
00:38:717 (4) do slightly far for 0,98x or 0,99x
00:41:288 (5) end slider move down for flow

[Epicsteve's Hard]
00:44:888 (5) start slider move left for better flow
00:55:345 (3) ctrl+g and next white tick put circle on x:256 y:64?
00:57:402 (4,1) do slightly far
01:09:402 (3,5) maybe do slightly far? it seems to me that so players do not normally see a circle
01:31:345 (3,5) ^

[Hitsounds-Let me go]
it seems to me that you should only leave one of these difficulties and one of them is to remove
00:37:859 (3) end slider on previous white tick
00:43:688 (4,1) do far? for example you can move to x:418 y:71
[[Pika]]

Bubblun wrote:

From my queue doing m4m

General

Add Epicsteve to the tags.

You don't need 'pika' in the tags as their username is already in there.

Pika's Insane

00:28:431 (4) - The finish is obnoxious lol. Turn the volume down on it a bit. i didn't do ihitsound

00:33:745 (1) - You don't need the nc here as it's part of the same section as the previous color and it doesn't appear quick enough for the player to miss-read it. clarifying different rhythms no

00:33:917 (2) -00:44:889 (4) - Turn the volume down a bit i didn't do hitsounding

00:56:717 (2,3,4,5) - Aesthetically this would look better if the triangle formed by 2-4 was perfect. 00:56:717 (2,4,5) - but line

00:58:774 (5,6) - This is a new idea so the player will miss-read this. A partial overlap would still work, just not that hidden under the slider. I'd say rule of thumb would be half way for anti jumps like this. it's 4.5* lol the people that are gonna be successfully playing this will almost certainly be able to read half-overlaps

01:29:288 (1) - The red nodes are slightly off-center. How I create slider shapes like these is I enable the grid snapping and set it to the smallest setting. I create my slider on there then I rotate accordingly. That might help for creating these in the future. tweaked

01:49:517 (1,2) - In order to support your idea this needs to expand with the pattern. Since this is a separate section to the first kiai you can use a variation of the first pattern, which were expanding jumps like this. You can maybe make the patterns dip instead of expand for variation or you can keep the same idea. Both ways would work here. did some copy pasting

gl
[[Pika]]

Yamicchi wrote:

Gonna work on the set

[Pika]
• 00:22:774 (1,2) - these should be placed somewhere midscreen tho. Overlapping 3 objects like that didn't represent the 3rd beat at all repositioned
• 00:34:431 (1,2,3) - why not balancing the spacing? visual spacing
• 00:45:402 (1) - Should have more spacing, to emphasize the beat? put it somewhere else
• 01:23:802 (1) - I believe you can draw a better slider shape xd im pretty sure that's the best design i can do that follows flow and uses the end of the slider to blanket xd
• 01:28:431 (4) - NC here instead k
• 01:50:374 (4) - same k
• 01:31:345 (1,2) - lately you didn't keep the spacing like this. Any specific reason? it's to emphasize when the lyrics kick in
• 01:48:488 (1,2,1,2,1,2,1,2) - Idk, same intensity, same instrument, but why are these different from 01:26:545 (1,2,1,2,1,2,1,2) - these? literally just changed that

That's quick check yamicchi give me my gd u cuk ♥
https://puu.sh/wD70K/e020d2997f.osu
Epicsteve2

Yamicchi wrote:

[Hard]
• 00:24:145 (2,3) - 00:29:631 (2,3) - 00:40:602 (2,3) - Ctrl+g this I think. It fits the rhythm more I think it's fine Still I think you should, because that way you made the pattern clickable on stronger beat, which is 00:24:831 - for example. 00:24:488 - doesn't support the instrument, just vocal, that's why I suggest making it unclickable at least. Yeah I see. Remapped beginning
• 00:56:031 - this should be clickable I don't feel like 3 circles/circle+slider would make it any better
• 01:00:488 (1,2,3,4) - Going in a 1/2 object train, and suddenly this is 1/1 feels super weird. Consider reducing the 1/2 or making these 4 circles something else tho I don't find it weird. The circles are mapped to the vocal and since this part is right before the buildup, It gives emphasis to the actual buildup Yes the 4 circles weren't weird, it just that the 00:56:374 (1,2,3,4,1,2,3,4,1,2,3,4) - is all 1/2 gaps, which is a bit dense for such a not-even-buildup pattern. As imo simply removing 00:57:574 - 00:58:945 - 01:00:317 - would fix the problem, and it won't make the builup pattern (4 circles) become lack of density.Yes you're right. Removed stuff there
• I can't find any emphasis on strong beats during kiai tho. The spacing is literally consistent without any emphasis makes the diff look bad.I think the full beat sliders on the strong beats would already be emphasis. I'm really trying to keep spacing consistent in the kiai ok that's up to you.
It's not bad, it just feels empty not to have any spacing increase in Hard diff xd
DX

CucumberCuc wrote:

[Epicsteve's Hard]
00:44:888 (5) start slider move left for better flow No thanks
00:55:345 (3) ctrl+g and next white tick put circle on x:256 y:64? I considered that, but I like the symmetry of the pattern currently
00:57:402 (4,1) do slightly far Changed
01:09:402 (3,5) maybe do slightly far? it seems to me that so players do not normally see a circle I'm pretty sure anyone would see that circle
01:31:345 (3,5) ^
Thank you thank you.
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
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238,241,100945,2,0,P|269:271|277:312,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
216,373,101288,2,0,P|185:343|177:302,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
238,241,101631,6,0,L|378:211,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
448,137,102145,1,0,0:0:0:0:
372,72,102317,2,0,L|302:58,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
208,95,102660,2,0,L|138:110,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
94,199,103002,6,0,P|64:263|84:331,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
164,270,103517,1,0,0:0:0:0:
244,212,103688,2,0,P|278:207|314:213,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
404,256,104031,2,0,P|438:263|473:257,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
441,162,104374,2,0,L|439:86,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
341,177,104888,1,0,0:0:0:0:
251,133,105060,6,0,P|207:98|170:95,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
173,91,105317,1,0,3:0:0:0:
153,90,105403,1,10,0:1:0:0:
56,114,105574,1,0,0:0:0:0:
130,181,105745,6,0,L|153:332,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
246,353,106259,1,0,0:0:0:0:
314,279,106431,2,0,L|387:295,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
415,199,106774,2,0,L|345:183,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
246,204,107117,6,0,B|212:217|176:203|176:203|143:188|107:204,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
144,297,107631,1,0,0:0:0:0:
243,293,107802,2,0,P|284:282|311:264,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
336,170,108145,2,0,P|366:151|401:143,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
406,243,108488,5,0,3:0:0:0:
406,243,108659,1,0,3:0:0:0:
323,300,108831,1,0,3:0:0:0:
323,300,109002,1,0,3:0:0:0:
241,240,109174,2,0,P|198:240|167:251,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
120,162,109517,2,0,P|163:162|194:151,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
263,85,109859,5,0,3:0:0:0:
342,146,110031,1,0,3:0:0:0:
342,146,110117,1,0,3:0:0:0:
342,146,110202,2,0,L|350:233,1,71.5000021820069,10|0,0:1|3:0,0:0:0:0:
413,293,110545,2,0,L|469:306,3,35.7500010910034,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
397,290,110888,1,10,0:1:0:0:
299,312,111059,1,0,3:0:0:0:
200,225,111231,5,4,0:1:0:0:
Topic Starter
Einja

CucumberCuc wrote:

Hi, M4M

[Easy]
This complexity goes as "Normal", I advise to change a couple of points in kiai (circles) on the sliders to reduce the complexity it doesn't matter

[Normal]
00:38:717 (4) do slightly far for 0,98x or 0,99x does such a small ds difference matter?
00:41:288 (5) end slider move down for flow it would ruin aesthetics that i currently have, and i think it flows okay


[Hitsounds-Let me go]
it seems to me that you should only leave one of these difficulties and one of them is to remove i will remove the hitsounds diff once i think im ready for bns
00:37:859 (3) end slider on previous white tick why? i think it's okay the way it is, since lyrics extend out more than usual here
00:43:688 (4,1) do far? for example you can move to x:418 y:71 i don't see a reason why i need to, song is still the same and spacing emphasis is already great enough.
thank for mod
JeZag
Hello hello, modding on request

Easy
01:17:288 (3,1) - this flow is awk cause coming from 01:17:288 (3) - into 01:18:317 (1) - and taking in account both slider bodies makes it complex. smooth this out if possible
01:45:402 (4) - consider making this into 2 hitcircles such that 01:45:745 is clickable

Normal
00:25:517 (4) - i think this would be better as a hit circle because there doesnt seem to be a reason to have this "sustained" as a slider. The sustained sound (imo) is the vocals, which means that if anything 00:24:831 (3) - should be a slider like this and not 00:25:517 (4).
00:28:431 (6) - i think this rhythm is debatable because over at 00:33:402 (4) - theres a cymbal on the red tick similar to here. I get that there, you want to do vocals, but similarly, i would argue that the white tick on 00:28:602 is also a significant vocal beat (change in tone and pronunciation)
tldr: scrap this off beat and just use simple on beat
00:31:002 (4) - same as before, seems better like a single hit circle
00:39:402 (6) - i know that at this offbeat, there is even extra oomph here from the bass(?) drum, but I would map rhythm consistently with 00:33:402 (4) - because right now you are ignoring the vocals here whereas not there.
looking back, i think using offbeat is a good choice because of 00:44:031 (1,2,3,4), so try to give 00:33:402 (4) - the same treatment so you can keep the other offbeats.
01:36:831 (6,7) - i would advise against pulling out a new rhythm like this when youve been using the same rhythm before (no off-beat sliders with repeats)

Hard
00:44:717 (4,5) - i heavily recommend stacking these because thats how all the previous 1/2 stuff is treated
01:05:974 (1,2,3,4,5,6) - i think this would be both musically and playably better if the first 4 beats were sliders and the last 4 beats were hitcircles (reverse of what you currently have). play-wise, 01:05:631 (4) - and stuff like this are "intense" so going into a slider is easier to do (rather than hitcircle). musically, not only does it build up more naturally by ending with clicks, but having 01:06:659 (5,6) - be hitcircles better distinguishes the two downbeats imo.
01:28:945 (5,6) - try using a single slider here, it would work better imo cause 01:29:117 (6) - is a relatively weaker beat, good for tail, and also better to play coming from 01:28:431 (4) -
01:50:545 (5,6,7) - this isnt as egregious and hard as the last one, but i still recommend that 01:50:888 (6,7) - is either stacked or a slider for ease of play.

insane
00:38:545 (3,4) - just like the previous stuff like this, you should not "stack" but instead artificially stack so it looks like it but its in the direction you want it.
00:43:174 (4,6) - this plays nice and well, but imo you should only overlap heavy if these sounds have a clear relation or similarity to each other (i.e. repeated sounds, or shifted tones). that is not the case here. certainly both are vocal beats but the words are pronounced pretty differently.
00:44:031 (1,2) - do your not-stack stack thing
00:44:717 (3,4) - this stack looks especially off cause you never actually stack before this when doing hitcircle into slider like this
01:08:717 (1,2,1,2,1,2,1,2) - this is fun to play but does not actually go with the music or emphasize anything. there is no clear reason why to do this back and forth pair or group of 4, and you are missing the emphasis on both the kick and the claps due to even spacing throughout these jumps.
01:10:774 (4) - for every single time the rhythm like this, you should consider using 2 hitcircles instead (not only to spice up rhythm, but also because it goes better with clicking synth beats.) this includes 01:16:259 (4) - 01:21:745 (4) -
01:14:202 (1,2,1,2,1,2,1,2) - same with this, and all the other things mapped like this.
01:29:117 (7) - i know you want this to be a kickslider for the motion, but i think this would be better as just a plain hitcircle because the beat this represents isnt too powerful and there isnt too much kick to the next beat anyway.
01:30:659 (1,2,1,2,1,2) - i like the emphasis of this better than the previous group of jumps cause of the emphasis on 01:31:517 (2,1) - but i still dont like how 01:31:002 (1) - is treated.
01:51:059 (7) - same with the last time this was pasted, i think this is better as a single hit circle.
ngl, this is pretty clean overall, just several things i disagree with.

extra
00:37:859 (3) - this really feels like it should be 1/1 and not 3/2
00:55:859 (5,6) - this flow is awkward simply because the curve of 00:56:031 (6) - suggests that the mouse is supposed to be coming from further up instead of down from 00:55:859 (5). 00:57:402 (5) - is not as bad because if you draw a straight line tangent backwards from 00:57:402 (5) - , it hits 00:57:231 (4) -
01:06:659 (5,6) - would recommend making these into hitcircles
01:13:688 (5,6) - this kills flow and is awkward especially since 01:13:860 (6) - is a slider
01:50:202 (4,1,2,3,4,5,6) - this flow is awkward because 01:50:202 (4) - overshoots the curve formed by 01:50:459 (1,2,3,4,5) - .

Good luck!
Mentai
19:05 Einja: for the record
19:05 Einja: od7 is really low
19:05 Mentai: yep
19:05 Mentai: because of how i mapped it
19:05 Einja: also
19:05 Einja: you should map the whole thing pls
19:06 Mentai: i think mapping past the last kiai is anti climactic ;\
19:06 Mentai: nino did though
19:06 Mentai: so play that diff
19:06 Einja: huh
19:06 Mentai: ?
19:06 Mentai: redl
19:06 Einja: his diff reminds me of the distance by handsome
19:06 Mentai: lol
19:07 Mentai: alternator mapping
19:08 Einja: how'd you get nino to do it though ;a;
19:08 Mentai: i asked
19:09 Mentai: ;\
19:10 Einja: so hard to ask people these days for me
19:11 Mentai: i mean id just ask multiple people
19:11 Mentai: i dont really care if they say no lol
20:21 Einja: http://prntscr.com/fsleyx
20:21 Einja: i hope this slider art meets up to your standards
21:38 Mentai: lmfao
21:39 Einja: ?
21:39 Mentai: the slider
21:39 Einja: oh
21:48 Einja: hey
21:48 Einja: could you take a look at something
21:48 Einja: nvm you're afk
21:55 Mentai: huh
21:56 *Einja is listening to [https://osu.ppy.sh/b/1328459 Feint - Vagrant (feat. Veela)]
21:56 Einja: this
21:56 Mentai: hold on in dungeon
21:56 Einja: oo
22:20 Mentai: 00:37:859 (3) -
22:20 Mentai: why this rhythm
22:20 Einja: ?
22:20 Einja: oh
22:20 Einja: oh my god
22:20 Einja: for fucks sake
22:20 Einja: so many people have already complained about that
22:20 Einja: that i'm gonna change it
22:21 Mentai: its just out of place
22:21 Mentai: lol
22:21 Einja: but it's longer because of vocals
22:21 Mentai: 01:10:774 (3,4) - not understanding the flow reset here
22:22 Mentai: 01:18:317 (1) - this and 01:19:345 (5) - can be the same angle
22:22 Mentai: brb pvp lol
22:22 Einja: k
22:24 Einja: alsoo
22:34 Mentai: k
22:35 Mentai: 01:23:802 (1) - could be stacked on this
22:35 Mentai: 01:23:117 (5) -
22:35 Einja: if you try to play this 01:10:774 (3,4) -
22:35 Einja: it's not really that much of a flow break
22:36 Mentai: well
22:36 Einja: 01:19:345 (5) - if this was the same angle as 01:18:317 (1) -
22:36 Mentai: it is literally changing the direction of flow
22:36 Einja: rip the blanket
22:36 Einja: ok
22:36 Einja: i ctrl+g'd it
22:36 Mentai: https://puu.sh/wDuYA.jpg
22:36 Mentai: ??
22:37 Einja: wait
22:37 Einja: wdym it could be the same angle
22:37 Mentai: like
22:37 Mentai: they are the
22:37 Mentai: same slider
22:37 Mentai: lol
22:37 Einja: they are
22:37 Einja: well they just became the same slider lol
22:37 Mentai: thats what i wanted lol
22:38 Einja: it's all good
22:38 Einja: btw
22:38 Mentai: 01:37:002 (6,2) -
22:38 Mentai: this is a bit off
22:38 Einja: do you think this could be rankable with a few more adjustments
22:38 Einja: or does it need a lot of work
22:38 Einja: whoops
22:38 Mentai: 01:50:030 (2,3,4) - why is this stacked when the other one wasnt? seems weird
22:39 Einja: i don't think it really matters
22:39 Mentai: also seems like its good to me, its not really my style of mapping so i cant be the ultimatum of that
22:39 Mentai: idk, i noticed it immediatel;y
22:40 Einja: oh
22:40 Einja: because someone said this map needs a lot of a work regarding ds emphasis
22:40 Mentai: who
22:40 Einja: jezag
22:40 Einja: he's a friend of mine
22:40 Einja: we just had a talk about the map
22:40 Einja: and we might go over it through the weekend
22:41 Mentai: is he a better mapper than me?
22:41 Einja: uh
22:41 Einja: never played his ranked map
22:41 Einja: but the one that's going for loved is really fucking fun
22:41 Mentai: he could know more than me so you could listen to him
22:41 Mentai: but
22:41 Mentai: the other vagrant
22:41 Einja: aia's?
22:41 Mentai: doesnt really use spacing emphasis in its jumps
22:41 Einja: good point
22:41 Mentai: itz just all big
22:42 Einja: still rankable :^)
22:42 Mentai: and people think thats fine so idk lol
22:42 Einja: get pp
22:42 Einja: make your own pp
22:42 Mentai: b
22:42 Einja: dammit
22:42 Einja: only 307 for hdhr ss
22:43 Einja: and a 201pp ss no mod
22:43 Mentai: my insane is 120pp nomod SS
22:43 Mentai: <3
22:43 Einja: free pp
22:43 Einja: get it now!
22:43 Einja: :^)
22:43 Einja: also
22:43 Einja: what's your personal opinion of the other diffs
22:43 Mentai: pvp pt 2 hold on
22:43 Einja: k
22:58 Mentai: want me to post this?
22:59 Einja: i don't mind
22:59 Mentai: wait lemme look at other diffs
22:59 Mentai: i actually did an irc with steve the other day on his diff
23:00 Mentai: we fixed some things
23:00 Einja: oh
23:00 Einja: god dammit
23:00 Einja: you made me fail on mania
23:01 Einja: yup
23:01 Mentai: this asshole needs to fix some of his blankets lol
23:01 Einja: oml
23:01 Mentai: oh pika
23:02 Einja: HIM
23:02 Mentai: 00:43:174 (4,5,6) - patented mentai pattern (tm)
23:03 Mentai: i hate how he does overlaps
23:03 Mentai: but its consistent
23:03 Mentai: so whatever
23:03 Einja: if it's consistent it works :^)
23:05 Mentai: im pretty anti stack in normal diffs at higher boms
23:05 Mentai: bps*
23:05 Mentai: but since u have an easy its fine i guess
23:06 Einja: samed
23:06 Mentai: 00:59:631 (2) - can u balance this anchor lol
23:06 Einja: same
23:06 Einja: which diff
23:06 Mentai: normaLA
23:06 Einja: normaLA
23:06 Einja: wait
23:06 Einja: how to blanket anchor
23:07 Mentai: i said balance
23:07 Mentai: like
23:07 Mentai: equalize
23:07 Mentai: lol
23:07 Einja: oh
23:07 Einja: i thought you said blanket lmao
23:07 Mentai: 01:33:402 (4,5,1) - also rip triangle
23:07 Einja: you know what fuck that triangle
23:08 Einja: im not spending 1 hour fixing that
23:08 Einja: but i already did so
23:08 Mentai: not how i aesthetically design my normals but it works
23:08 Einja: ¯\_(ツ)_/¯
23:09 Einja: aesthetics:
23:09 Einja: if it's rankable, it's not stupid
23:09 Mentai: nice easy
23:10 Mentai: thats actually the nicest looking diff to me
23:10 Einja: thank
23:10 Einja: i did it in 15 minutes ll
23:10 Einja: lol
23:10 Mentai: i like simple diffs
23:10 Mentai: well if it flows
23:10 Mentai: and no bad overlaps
23:10 Mentai: good easy
23:10 Mentai: done
23:10 Einja: i mean
23:10 Einja: you're a normal god
23:10 Einja: like
23:10 *Mentai is editing [https://osu.ppy.sh/b/1304339 KOAN Sound & Asa - fuego (sakuraburst remix) [Mentai's Easy]]
23:10 Einja: the god of making "normal diffs"
23:10 Mentai: ty
23:10 *Einja is playing [https://osu.ppy.sh/b/1304339 KOAN Sound & Asa - fuego (sakuraburst remix) [Mentai's Easy]] <osu!mania> |4K|
23:11 Mentai: oh god lol
23:12 Einja: holy shit
23:12 Einja: that's the nicest storyboard i've ever seen
23:12 Mentai: lol
23:12 Einja: better than shiirn's set???
23:12 Mentai: : )
23:14 Einja: oh man
23:14 Einja: also
23:14 Einja: the sb looks weird
23:14 Mentai: its fucked rn
23:14 Einja: when you aren't playing std mode
23:14 Mentai: its messed up in std to because of spipe
23:14 Einja: what did he do
23:14 Mentai: not sure lol
23:15 Einja: plls spec me :(
23:15 Mentai: they need to redo the sb on my easy
23:15 Mentai: y i have stuff to do ;\
[[Pika]]

JeZag wrote:

Hello hello, modding on request

insane
00:38:545 (3,4) - just like the previous stuff like this, you should not "stack" but instead artificially stack so it looks like it but its in the direction you want it. eh no, one stack has vocals, the other doesnt
00:43:174 (4,6) - this plays nice and well, but imo you should only overlap heavy if these sounds have a clear relation or similarity to each other (i.e. repeated sounds, or shifted tones). that is not the case here. certainly both are vocal beats but the words are pronounced pretty differently. patterning w no
00:44:031 (1,2) - do your not-stack stack thing i only do that for doubles with vocals in it
00:44:717 (3,4) - this stack looks especially off cause you never actually stack before this when doing hitcircle into slider like this ree fxied
01:08:717 (1,2,1,2,1,2,1,2) - this is fun to play but does not actually go with the music or emphasize anything. there is no clear reason why to do this back and forth pair or group of 4, and you are missing the emphasis on both the kick and the claps due to even spacing throughout these jumps. the extra doesn't emphasize it either lol
01:10:774 (4) - for every single time the rhythm like this, you should consider using 2 hitcircles instead (not only to spice up rhythm, but also because it goes better with clicking synth beats.) this includes 01:16:259 (4) - 01:21:745 (4) - noted for future use
01:14:202 (1,2,1,2,1,2,1,2) - same with this, and all the other things mapped like this. reeeee
01:29:117 (7) - i know you want this to be a kickslider for the motion, but i think this would be better as just a plain hitcircle because the beat this represents isnt too powerful and there isnt too much kick to the next beat anyway. but then its really bland reeee
01:30:659 (1,2,1,2,1,2) - i like the emphasis of this better than the previous group of jumps cause of the emphasis on 01:31:517 (2,1) - but i still dont like how 01:31:002 (1) - is treated. woo
01:51:059 (7) - same with the last time this was pasted, i think this is better as a single hit circle. blegh no it makes it really underwhelming
ngl, this is pretty clean overall, just several things i disagree with. :ok_hand::skin_tone-1:

Good luck! ay
Topic Starter
Einja

JeZag wrote:

Hello hello, modding on request

Easy
01:17:288 (3,1) - this flow is awk cause coming from 01:17:288 (3) - into 01:18:317 (1) - and taking in account both slider bodies makes it complex. smooth this out if possible nudged a little bit
01:45:402 (4) - consider making this into 2 hitcircles such that 01:45:745 is clickable dunno about this one tbh, because the slider end doesn't really have to be clickable since the drum is not as intense and long vocals come right after it, and then the song ends ;-;

Normal
00:25:517 (4) - i think this would be better as a hit circle because there doesnt seem to be a reason to have this "sustained" as a slider. The sustained sound (imo) is the vocals, which means that if anything 00:24:831 (3) - should be a slider like this and not 00:25:517 (4). reason i extended this slider is because i can catch the 1/2 vocals inbetween 00:25:517 (4,1) - because if i replaced 4's slider tail with a circle, it would be too intense since this part of the song's pretty chill.
00:28:431 (6) - i think this rhythm is debatable because over at 00:33:402 (4) - theres a cymbal on the red tick similar to here. I get that there, you want to do vocals, but similarly, i would argue that the white tick on 00:28:602 is also a significant vocal beat (change in tone and pronunciation) the change in pronounciation is so vague and hard to notice that i wouldn't bother trying to emphasize it. i think just a slider would do fine
tldr: scrap this off beat and just use simple on beat with the current pattern i have, i don't want to ;-;
00:31:002 (4) - same as before, seems better like a single hit circle same reason as stated previously
00:39:402 (6) - i know that at this offbeat, there is even extra oomph here from the bass(?) drum, but I would map rhythm consistently with 00:33:402 (4) - because right now you are ignoring the vocals here whereas not there. there's a cymbal and drum sound that stands out more than vocals,
and i definitely agree with you, but i really can't do much about this, if i tried to emphasize both vocals and drums at the same time, it would become too intense for such a calm part of the song.

looking back, i think using offbeat is a good choice because of 00:44:031 (1,2,3,4), so try to give 00:33:402 (4) - the same treatment so you can keep the other offbeats.
01:36:831 (6,7) - i would advise against pulling out a new rhythm like this when youve been using the same rhythm before (no off-beat sliders with repeats) yup, looking back, this part was kinda weird to play and a bit overmapped since circle 6 wasn't needed.

extra
00:37:859 (3) - this really feels like it should be 1/1 and not 3/2
00:55:859 (5,6) - this flow is awkward simply because the curve of 00:56:031 (6) - suggests that the mouse is supposed to be coming from further up instead of down from 00:55:859 (5). 00:57:402 (5) - is not as bad because if you draw a straight line tangent backwards from 00:57:402 (5) - , it hits 00:57:231 (4) -
01:06:659 (5,6) - would recommend making these into hitcircles
01:13:688 (5,6) - this kills flow and is awkward especially since 01:13:860 (6) - is a slider
01:50:202 (4,1,2,3,4,5,6) - this flow is awkward because 01:50:202 (4) - overshoots the curve formed by 01:50:459 (1,2,3,4,5) - .
will discuss this diff this weekend


Good luck!
thanks for modding all diffs! <<<
Epicsteve2

JeZag wrote:

Hard
00:44:717 (4,5) - i heavily recommend stacking these because thats how all the previous 1/2 stuff is treated
01:05:974 (1,2,3,4,5,6) - i think this would be both musically and playably better if the first 4 beats were sliders and the last 4 beats were hitcircles (reverse of what you currently have). play-wise, 01:05:631 (4) - and stuff like this are "intense" so going into a slider is easier to do (rather than hitcircle). musically, not only does it build up more naturally by ending with clicks, but having 01:06:659 (5,6) - be hitcircles better distinguishes the two downbeats imo. Yes you're right. Also I changed the end of the build up so that the circles are spaced unlike the doubles
01:28:945 (5,6) - try using a single slider here, it would work better imo cause 01:29:117 (6) - is a relatively weaker beat, good for tail, and also better to play coming from 01:28:431 (4) - I used a circle after every triple so it's fine. also this is one of the most intense parts of the song so I don't think it needs to be easier
01:50:545 (5,6,7) - this isnt as egregious and hard as the last one, but i still recommend that 01:50:888 (6,7) - is either stacked or a slider for ease of play. Same as above
No comment = fixed. Thanks for the mod!
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 67345
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23459,63231,81059
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Vagrant (feat. Veela)
TitleUnicode:Vagrant (feat. Veela)
Artist:Feint
ArtistUnicode:Feint
Creator:Einja
Version:Epicsteve's Hard
Source:
Tags:dnb liquicity alchemy drum and bass cut version epicsteve2 pika [[pika]]
BeatmapID:1332058
BeatmapSetID:629277

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taiko.jpg",0,0
//Break Periods
2,45602,54177
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1517,342.857142857143,4,2,1,60,1,0
23459,-142.857142857143,4,2,1,60,0,0
55002,-100,4,2,1,60,0,0
64602,-100,4,2,1,65,0,0
65288,-100,4,2,1,72,0,0
65974,-100,4,2,3,60,0,0
67345,-90.9090909090909,4,2,1,80,0,1
89202,-90.9090909090909,4,2,1,30,0,1
89288,-90.9090909090909,4,2,1,75,0,1
111231,-100,4,2,1,30,0,0


[Colours]
Combo1 : 45,255,255
Combo2 : 5,97,250
Combo3 : 3,165,252

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448,137,102145,1,0,0:0:0:0:
372,72,102317,2,0,L|302:58,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
208,95,102660,2,0,L|138:110,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
94,199,103002,6,0,P|64:263|84:331,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
164,270,103517,1,0,0:0:0:0:
244,212,103688,2,0,P|278:207|314:213,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
404,256,104031,2,0,P|438:263|473:257,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
441,162,104374,2,0,L|439:86,2,71.5000021820069,2|0|10,0:1|3:0|0:1,0:0:0:0:
341,177,104888,1,0,0:0:0:0:
251,133,105060,6,0,P|207:98|170:95,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
173,91,105317,1,0,3:0:0:0:
153,90,105403,1,10,0:1:0:0:
56,114,105574,1,0,0:0:0:0:
130,181,105745,6,0,L|153:332,1,143.000004364014,0|10,3:0|0:1,0:0:0:0:
246,353,106259,1,0,0:0:0:0:
314,279,106431,2,0,L|387:295,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
415,199,106774,2,0,L|345:183,1,71.5000021820069,10|0,0:1|0:0,0:0:0:0:
246,204,107117,6,0,B|212:217|176:203|176:203|143:188|107:204,1,143.000004364014,0|8,3:0|0:1,0:0:0:0:
144,297,107631,1,0,0:0:0:0:
243,293,107802,2,0,P|284:282|311:264,1,71.5000021820069,2|0,0:1|3:0,0:0:0:0:
336,170,108145,2,0,P|366:151|401:143,1,71.5000021820069,8|0,0:1|0:0,0:0:0:0:
406,243,108488,5,0,3:0:0:0:
406,243,108659,1,0,3:0:0:0:
323,300,108831,1,0,3:0:0:0:
323,300,109002,1,0,3:0:0:0:
241,240,109174,2,0,P|198:240|167:251,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
120,162,109517,2,0,P|163:162|194:151,1,71.5000021820069,0|0,3:0|3:0,0:0:0:0:
263,85,109859,5,0,3:0:0:0:
342,146,110031,1,0,3:0:0:0:
342,146,110117,1,0,3:0:0:0:
342,146,110202,2,0,L|350:233,1,71.5000021820069,10|0,0:1|3:0,0:0:0:0:
413,293,110545,2,0,L|469:306,3,35.7500010910034,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
397,290,110888,1,10,0:1:0:0:
299,312,111059,1,0,3:0:0:0:
200,225,111231,5,4,0:1:0:0:
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