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tomppabeats - the girl next door

posted
Total Posts
17
Topic Starter
defiance
This beatmap was submitted using in-game submission on Monday, August 07, 2017 at 4:18:26 AM

Artist: tomppabeats
Title: the girl next door
Tags: chill cool violin finland helsinki tyttö ep amore mio aiutami piero piccioni
BPM: 75
Filesize: 4947kb
Play Time: 00:49
Difficulties Available:
  1. easy (1.05 stars, 40 notes)
  2. falling in love (2.32 stars, 71 notes)
  3. normal (1.6 stars, 56 notes)
Download: tomppabeats - the girl next door
Information: Scores/Beatmap Listing
---------------
now with roblox death hitsounds

cover your ears, seriously

sb by Cheesecake

thanks:
Cheesecake
Jenn
Togetic
Nokashi
Frostings
Gabe
celerih

meta: https://tomppabeats.bandcamp.com/album/tytt-ep
Jennifer
owo
celerih
HeyyYYY :3c um I made a gd 4 u >///< and it's my first map (haha pretty good for a first one hahahaha luuuull)
so um yeah if u wanna yiff after the gd is ranked just call me ^-^
k toodles~~~~

my diff uwu >///<
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12795
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:the girl next door
TitleUnicode:the girl next door
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:osuskrub
Version:celerih's Q U A L I T Y A E S T H E T I C S
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:0
CircleSize:2
OverallDifficulty:0
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"girl next door.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1595,-100,5,2,0,15,0,0
2395,-100,5,2,0,20,0,0
3195,-100,5,2,0,25,0,0
3995,-100,5,2,0,30,0,0
4795,-125,5,2,0,30,0,0
5195,-111.111111111111,5,2,0,30,0,0
5595,-200,5,2,0,30,0,0
6395,-100,5,2,0,30,0,0
11195,-125,5,2,0,30,0,0
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30795,-111.111111111111,5,2,0,30,0,0
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49595,-125,5,2,0,5,0,0
49995,-111.111111111111,5,2,0,5,0,0
50395,-200,5,2,0,5,0,0


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Aurele
Topic Starter
defiance
Please refrain from posting useless comments and irrelevant copypasted mods from other mapthreads. Further off-topic replies from this point will be deleted.

Helpful suggestions and constructive criticism are of course, still welcome.
OzzyOzrock
of all the edgy diff names
Topic Starter
defiance
i changed it because you are the best of 2016 winner. so you must have the greatest opinion.
Mir
delete this
celerih

Mir wrote:

delete this
Nokashi
Hello There!
Noah with another lo-fi song. Oh wait ive mapped this too

General
  1. https://tomppabeats.bandcamp.com/album/tytt-ep metadata
  2. "chill cool violin finland helsinki tyttö ep amore mio aiutami piero piccioni" tags ( you could probably skip helsinki cause its too specific )
  3. lights off. has a period at the end of the diff name, would be cool if all the others diffs retained that period

easy
  1. 00:03:995 (4,5) - Movement is a bit more linear than i would have hoped and the reverse kinda prolongs the vertical movement. Making the reverse horizontal would encourage a more diverse movement
  2. 00:07:995 (2) - Would have been better if these were the 2 circles instead. Im basing this on the fact that this 1/1 gap has 2 distinct sounds instead of a held echo on 00:09:595 - . So it would be more logical to have the 1/1 here 00:09:595 - . Something like what you did here 00:14:395 (2,3,4) -
  3. 00:20:795 (2,3,4) - Same^^ . I know you want diversity but imo its better to be more musically correct
  4. 00:23:195 (4,5) - Again linear movement isnt something that should be encouraged. Id give 00:23:995 (5) - a 90 degree rotation placing it comfortably on a 60 degree angle with 00:23:195 (4) - . DS might be an issue, but if you change up 00:25:595 (1,2) - this which has the same issue as 00:07:995 (2) - with the clickable emphasis you could rework the DS values
  5. 00:39:995 (2,3,4) - Same here about the clickability

normal
  1. 00:01:595 (2) - I'd probably opt out for a 2 1/2 slider rhythm for the emphasis on the instrument on the white ticks. Will also make the transition less awkward cause the angle created between 00:01:595 (2,3) - is a tad bit offputting
  2. 00:07:195 - Clap missing
  3. 00:10:395 - Clap missing
  4. 00:13:595 - Clap missing
  5. 00:23:195 - Clap missing
  6. 00:31:195 - You are basically offering clickable feedback on no sound here i would strongly recommend changing this by placing the silenced tick on a sliderend ( fyi i got bubble popped for this on my map so you better change)
Placements are mostly fine, some hitsounds are missing, but what worries me the most is the 1/6 spaced circles, it might be too much for a normal diff, personally i wouldnt let this roll cause it pretty strainful, but you should gather more opinions on this, so i can realize if this is a subjective or an intersubjective issue

lights off.
  1. 00:02:395 - Clap here
  2. 00:04:795 (1) - Colorhax this, having this being the same colour as 00:05:595 (1) - kills the whole purpose of having the lower SV slider colohaxed as is :D
  3. 00:04:795 (1,1,1) - Also wewlads this is too much of a spacing. Making it consistently spaced would work well by placing 00:05:195 (1) - on x:280|y:232
  4. 00:05:595 (1,1) - Yeah this angle is a bit too much, the snap doesnt compliment the song at all imo
  5. 00:08:795 (5,6,7) - Should probably use a consistent rhythm with other similar ones like 00:20:661 (2,3,4) -
  6. 00:11:595 (1,1) - Definitely nerf this
  7. 00:15:195 - missing clap
  8. 00:23:195 - missing clap
  9. 00:27:995 - missing clap
  10. 00:31:195 (2,3) - Again clicking on 5% is hellish for feedback, up the volume here or totally rework this pattern. While you are at it id suggest u moved 00:31:595 (3) - a bit to somewhere like x:108|y:276
  11. 00:37:195 (1,1) - Nerf here, color change here 00:36:795 (1) -
  12. 00:43:595 (1,1) - nerf here as well, to something more equalized, like 00:49:595 (1,1,1) -
Double check your hitsounds, as well as some really snappy 1/6 rhythms

Best of Luck~!
If you have any questions, you know where to find me
Topic Starter
defiance

Nokashi wrote:

Hello There!
Noah with another lo-fi song. Oh wait ive mapped this too

General
  1. https://tomppabeats.bandcamp.com/album/tytt-ep metadata why did i forget this
  2. "chill cool violin finland helsinki tyttö ep amore mio aiutami piero piccioni" tags ( you could probably skip helsinki cause its too specific ) yea
  3. lights off. has a period at the end of the diff name, would be cool if all the others diffs retained that period i'll just take the period off of lights off

easy
  1. 00:03:995 (4,5) - Movement is a bit more linear than i would have hoped and the reverse kinda prolongs the vertical movement. Making the reverse horizontal would encourage a more diverse movement yea
  2. 00:07:995 (2) - Would have been better if these were the 2 circles instead. Im basing this on the fact that this 1/1 gap has 2 distinct sounds instead of a held echo on 00:09:595 - . So it would be more logical to have the 1/1 here 00:09:595 - . Something like what you did here 00:14:395 (2,3,4) -
  3. 00:20:795 (2,3,4) - Same^^ . I know you want diversity but imo its better to be more musically correct 00:07:995 (2,3,4) - i ctrl +
    g'd this & 00:20:795 (2,3,4) - rhythm
  4. 00:23:195 (4,5) - Again linear movement isnt something that should be encouraged. Id give 00:23:995 (5) - a 90 degree rotation placing it comfortably on a 60 degree angle with 00:23:195 (4) - . DS might be an issue, but if you change up 00:25:595 (1,2) - this which has the same issue as 00:07:995 (2) - with the clickable emphasis you could rework the DS values d,
  5. 00:39:995 (2,3,4) - Same here about the clickabilityye

normal
  1. 00:01:595 (2) - I'd probably opt out for a 2 1/2 slider rhythm for the emphasis on the instrument on the white ticks. Will also make the transition less awkward cause the angle created between 00:01:595 (2,3) - is a tad bit offputting i want to use this to ease the player into the rhythm. though i did some magic on the angles.
  2. 00:07:195 - Clap missing
  3. 00:10:395 - Clap missing
  4. 00:13:595 - Clap missing
  5. 00:23:195 - Clap missing im gay
  6. 00:31:195 - You are basically offering clickable feedback on no sound here i would strongly recommend changing this by placing the silenced tick on a sliderend ( fyi i got bubble popped for this on my map so you better change)HECK
Placements are mostly fine, some hitsounds are missing, but what worries me the most is the 1/6 spaced circles, it might be too much for a normal diff, personally i wouldnt let this roll cause it pretty strainful, but you should gather more opinions on this, so i can realize if this is a subjective or an intersubjective issuei would argue that some normals have players tap faster rhythms on 1/2 though im actually more concerned on readability. i'm fairly certain a player wouldn't know if the rhythm is 1/6th, though i will ask for more opinions on this.

lights off.
  1. 00:02:395 - Clap here asdasd
  2. 00:04:795 (1) - Colorhax this, having this being the same colour as 00:05:595 (1) - kills the whole purpose of having the lower SV slider colohaxed as is :D im retarde,d,
  3. 00:04:795 (1,1,1) - Also wewlads this is too much of a spacing. Making it consistently spaced would work well by placing 00:05:195 (1) - on x:280|y:232 consistent spacing isn't at all what i intend to do with this diff 00:05:595 (1) - is a fairly strong sound and i put more distance for emphasis
  4. 00:05:595 (1,1) - Yeah this angle is a bit too much, the snap doesnt compliment the song at all imo again for emphasis, and i personally believe it does compliment the song
  5. 00:08:795 (5,6,7) - Should probably use a consistent rhythm with other similar ones like 00:20:661 (2,3,4) - sure
  6. 00:11:595 (1,1) - Definitely nerf this maybe a little
  7. 00:15:195 - missing clap
  8. 00:23:195 - missing clap
  9. 00:27:995 - missing clap im gay
  10. 00:31:195 (2,3) - Again clicking on 5% is hellish for feedback, up the volume here or totally rework this pattern. While you are at it id suggest u moved 00:31:595 (3) - a bit to somewhere like x:108|y:276 i made the volume 10%
  11. 00:37:195 (1,1) - Nerf here, color change here 00:36:795 (1) - did both
  12. 00:43:595 (1,1) - nerf here as well, to something more equalized, like 00:49:595 (1,1,1) - this one is fine, the ending pattern is to fade out the song since there isn't any strong beats
Double check your hitsounds, as well as some really snappy 1/6 rhythms

Best of Luck~!
If you have any questions, you know where to find me
thank you for modding as always nokashi!!
Aurele
hello there

easy
  1. 00:04:795 (5,1) - the fact that these objects are so close that they might touch is tilting me. can you move the slider (1)
    further away to stahp the illusion?
  2. 00:09:595 (4,1) - that was not a mistake for these sliders to not be stacked, eh?
thats good (y)

normal
  1. 00:06:395 (1) - I'd suggest you to consider the spacing here to make it consistent with a spacing of 1,20x, like you've used with your previous objects.
nothing to say here, pretty easy and consistent rhythm. you might just want to double-check your spacing a little bit to make sure it is all consistent.

lights off
  1. 00:01:461 (1) - as I might understand the reason why you've put a new combo here, I believe there should not be one, since the previous object should be into this combo as well. so, I'm suggesting you to delete the new combo.
  2. 00:05:195 (1) - as for this combo that you've used many times in the map, I understand that you did it to 'emphasize' the slider velocity change. however, the velocity change is so little there compared to the next object (00:05:595 (1) - ) that there is no need to add a new combo to emphasize it. my suggestion would be to reconsider all of these new combos and maybe, delete them.
  3. 00:11:995 (1,1) - the flow of these kind of objects are not consistent with the previous one you used, 00:05:595 (1,1) - . I believe it would be better if you had more consistency with these kind of flows instead with every patterns like this.
  4. 00:31:195 (1,2) - if you take a moment to listen to this part, it is more calm than the part with the two previous sliders. after that, I can see that the distance from the two first sliders (00:30:395 (1,1) - ) are closer than the next two ones (00:31:195 (1,2) - ). You should consider doing the change here where the flow and the spacing of the first two sliders are larger than the next two ones.
  5. 00:33:461 (2) - for this circle, you should increase the distance as it's not consistent with most of your other patterns you've previously used. (The spacing should be around 1,23x or 1,30x instead of 0,53x)
  6. 00:44:795 (1) - this slider is a great example of inconsistency with your previous patterns. like I said on 00:11:995 (1,1) - .
    In this case, you should consider doing a ctrl+h and move it to x:304 y:356
  7. 00:49:595 (1,1,1) - right here, there is also an inconsistency with the spacing. however, I feel like you've placed it in this emplacement because the song is getting softer with its fade-out. but, I believe you should still move it somewhere else to kinda follow what you've done previously. in this case, I'm suggesting you to move these objects to x:496 y:292.
Topic Starter
defiance

Gabe wrote:

hello there

easy
  1. 00:04:795 (5,1) - the fact that these objects are so close that they might touch is tilting me. can you move the slider (1)
    further away to stahp the illusion? i moved it down
  2. 00:09:595 (4,1) - that was not a mistake for these sliders to not be stacked, eh? asdfasdlgjbslfngk;l
thats good (y)

normal
  1. 00:06:395 (1) - I'd suggest you to consider the spacing here to make it consistent with a spacing of 1,20x, like you've used with your previous objects.o0PS
nothing to say here, pretty easy and consistent rhythm. you might just want to double-check your spacing a little bit to make sure it is all consistent.

lights off
  1. 00:01:461 (1) - as I might understand the reason why you've put a new combo here, I believe there should not be one, since the previous object should be into this combo as well. so, I'm suggesting you to delete the new combo. yheja
  2. 00:05:195 (1) - as for this combo that you've used many times in the map, I understand that you did it to 'emphasize' the slider velocity change. however, the velocity change is so little there compared to the next object (00:05:595 (1) - ) that there is no need to add a new combo to emphasize it. my suggestion would be to reconsider all of these new combos and maybe, delete them. i guess
  3. 00:11:995 (1,1) - the flow of these kind of objects are not consistent with the previous one you used, 00:05:595 (1,1) - . I believe it would be better if you had more consistency with these kind of flows instead with every patterns like this. mhm
  4. 00:31:195 (1,2) - if you take a moment to listen to this part, it is more calm than the part with the two previous sliders. after that, I can see that the distance from the two first sliders (00:30:395 (1,1) - ) are closer than the next two ones (00:31:195 (1,2) - ). You should consider doing the change here where the flow and the spacing of the first two sliders are larger than the next two ones. buffed the first two sliders and reworked the black combo sliders distances
  5. 00:33:461 (2) - for this circle, you should increase the distance as it's not consistent with most of your other patterns you've previously used. (The spacing should be around 1,23x or 1,30x instead of 0,53x) this is mainly due to how sv changes deal with distance snapping
  6. 00:44:795 (1) - this slider is a great example of inconsistency with your previous patterns. like I said on 00:11:995 (1,1) - .
    In this case, you should consider doing a ctrl+h and move it to x:304 y:356 changed how you proposed it
  7. 00:49:595 (1,1,1) - right here, there is also an inconsistency with the spacing. however, I feel like you've placed it in this emplacement because the song is getting softer with its fade-out. but, I believe you should still move it somewhere else to kinda follow what you've done previously. in this case, I'm suggesting you to move these objects to x:496 y:292.personally prefer this kind of flow to try and nicely fade out the song

Thank you for modding Gabe!
Renumi

celerih wrote:

Mir wrote:

delete this
Topic Starter
defiance
sb updated, time 2 rank
Foxy Grandpa

Renumi wrote:

Mir wrote:

delete this
Topic Starter
defiance
the hitsounds are a lot better now
BanchoBot
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