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Camellia - Chirality

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Total Posts
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Topic Starter
Sylas
This beatmap was submitted using in-game submission on Sunday, August 27, 2017 at 2:26:54 PM

Artist: Camellia
Title: Chirality
Source: REFLEC BEAT groovin'!!
Tags: drumstep
BPM: 201
Filesize: 3051kb
Play Time: 01:32
Difficulties Available:
  1. Advanced (2.51 stars, 158 notes)
  2. Easy (1.48 stars, 87 notes)
  3. Extra (5.41 stars, 372 notes)
  4. Hard (3.37 stars, 232 notes)
  5. Insane (4.37 stars, 290 notes)
  6. Inversion (6.25 stars, 401 notes)
  7. Normal (2.24 stars, 136 notes)
Download: Camellia - Chirality
Information: Scores/Beatmap Listing
---------------
map✔️
hitsounds✔️
ranked👎
lialoveskench
Hello!
Your map is really cool and thats why i took a look at it to mod it.

Now i also just wanna say, that your map is also just flawless for me. There aren't any wrong notes or anything else, which i find extremely bad to play.
Except one thing as a general.

TURN OFF THE COUNTDOWN!!!

You should definitely turn off the countdown in the category design, by just deactivating it with a click.

I think this map is very good for ranking :)
Topic Starter
Sylas
sure lol I never think about that thanks
lialoveskench
Is it worth it for a kudosu? :3
Topic Starter
Sylas
if u want to get denied sure
Einja
mod

[general]
add drumstep to tags

you have green lines in the lower diffs that don't do anything, you could remove them to increase download speed :3

REFLEC BEAT groovin'!! is the source

[easy]
00:26:007 (3) - please match red anchor with slider tick for better aesthetics

01:32:873 (3) - nc here please (you do it in some diffs and you don't do it in some, i don't get it)

[normal]
00:50:485 (5) - i'd rather emphasize this with a reverse arrow instead of a slider with a red anchor, it's a loud sound

00:55:261 (5) - red anchor please, sound doesn't have 1/2 or 1/4 beats, so just a 1/1 slider with red anchor is good

01:17:649 (1,2,3,4,5) - make consistent with 01:07:798 (1,2,3,4,5,6) -

01:14:365 (6) - make consistent with 01:23:918 (6,7) -

01:32:873 (2) - nc

[insane]
01:03:768 (3) - this would play much better if this was flipped 180 degree

01:14:365 (3,4,5,6) - the 1/4 sound is between circles 5 and 6, not where you placed it

01:17:350 (1) - this would play better if this was extended to become a 3/4 slider


[extra]
00:48:395 (1) - the weird wub sound begins on 00:48:321 -


[inversion]
00:29:440 (1) - i would just make this the same as the kickslider after it, because it doesn't look neat currently, and causes some small reading issue

00:34:738 (1,2,3,1,2,3,1,2,3,4,1,2,3) - holy shit this is so confusing to read, especially with all the 1/8 kicksliders. just make the 1/8 kicksliders normal 1/4 circles for the sake of simple reading and simplicity. i get it's one of the most intense parts of the song, but to the point to make it unreadable isn't right.

00:48:321 (1) - weird wub begins on blue tick before it

01:26:827 (4) - this is one pixel too far to the point a follow point shows up http://prntscr.com/fw387f



okay, that's all
good luck, this is a fun map
MetaBee
Extra
00:48:321 - the static-like noice starts here, so maybe it's better to make the slider start there
00:48:656 - Make the same slider end on this tick, that's when the static noice seems to end
01:31:679 (1,2,1,2,3,1) - make the spacing of these almost the same since the tune has the same effect in this part and same tone


inversion
01:24:515 (1) - 01:25:634 (4) : Don't see why this part shouldn't be kiai, still a pretty epic part of the song with the only thing different being the wubs.
01:31:977 (1,2) - uses the same melody as the previous 2 sliders so close the distance between them a bit until it's almost similar to the previous combo.
00:14:515 - this tick's open for a circle if you follow the same melody as the stream coming right after it.
MetaBee
Lovely mapset though, i'll definitly try to fc the hardest difficulty because that's just how i play this game ;)
Topic Starter
Sylas
will reply to mods soon
Topic Starter
Sylas

Einja wrote:

mod

[general]
add drumstep to tags

you have green lines in the lower diffs that don't do anything, you could remove them to increase download speed :3 will do that after im done with hitsounding

REFLEC BEAT groovin'!! is the source

[easy]
00:26:007 (3) - please match red anchor with slider tick for better aesthetics prefer this shape

01:32:873 (3) - nc here please (you do it in some diffs and you don't do it in some, i don't get it) didn't add nc in lower diffs bc it'd be too spammy, on higher diffs its fine

[normal]
00:50:485 (5) - i'd rather emphasize this with a reverse arrow instead of a slider with a red anchor, it's a loud sound sure

00:55:261 (5) - red anchor please, sound doesn't have 1/2 or 1/4 beats, so just a 1/1 slider with red anchor is good ok

01:17:649 (1,2,3,4,5) - make consistent with 01:07:798 (1,2,3,4,5,6) - well they're mostly consistent but the beginnings are different in the song

01:14:365 (6) - make consistent with 01:23:918 (6,7) - 01:23:918 (6,7) - is mapped with 2 1/2s bc of the drums which aren't present anywhere else so it stands out

01:32:873 (2) - nc in lower diffs i keep ncs consistent on every other downbeat so i don't have one here

[insane]
01:03:768 (3) - this would play much better if this was flipped 180 degreesure

01:14:365 (3,4,5,6) - the 1/4 sound is between circles 5 and 6, not where you placed it true

01:17:350 (1) - this would play better if this was extended to become a 3/4 slider ok


[extra]
00:48:395 (1) - the weird wub sound begins on 00:48:321 -its quite subjective where it starts, i put it on the white tick since that plays best and thats when the sounds starts getting strong


[inversion]
00:29:440 (1) - i would just make this the same as the kickslider after it, because it doesn't look neat currently, and causes some small reading issue i think its fine and its easy to read as 1/8 with the reverse all the gaps between objects are 1/4

00:34:738 (1,2,3,1,2,3,1,2,3,4,1,2,3) - holy shit this is so confusing to read, especially with all the 1/8 kicksliders. just make the 1/8 kicksliders normal 1/4 circles for the sake of simple reading and simplicity. i get it's one of the most intense parts of the song, but to the point to make it unreadable isn't right. think it represents the song quite well, made it more intuitive on which sliders are 1/8 tho
00:48:321 (1) - weird wub begins on blue tick before it its quite weak on the blue tick so id rather just start it on the white tick, during gameplay you cant really tell anyway so its fine

01:26:827 (4) - this is one pixel too far to the point a follow point shows up http://prntscr.com/fw387f oops



okay, that's all
good luck, this is a fun map

Ulygold wrote:

Extra
00:48:321 - the static-like noice starts here, so maybe it's better to make the slider start there actually it kinda starts between the blue and white tick so i chose to put it on the white tick since it plays better
00:48:656 - Make the same slider end on this tick, that's when the static noice seems to end removed last repeat to make it more playable and reduce the chance of sliderbreaking, its a quideline in the ranking criteria to do this
01:31:679 (1,2,1,2,3,1) - make the spacing of these almost the same since the tune has the same effect in this part and same tonethe sounds get stronger at 01:31:977 (1,2,3) -

inversion
01:24:515 (1) - 01:25:634 (4) : Don't see why this part shouldn't be kiai, still a pretty epic part of the song with the only thing different being the wubs. it sounds weaker and it makes the build up at 01:25:709 (1) - seem stronger since the kiai restarts
01:31:977 (1,2) - uses the same melody as the previous 2 sliders so close the distance between them a bit until it's almost similar to the previous combo.its stronger here than it was before and 01:32:127 (2) - has a new instrument on it
00:14:515 - this tick's open for a circle if you follow the same melody as the stream coming right after it.true
thanks for the mods!
Cheri
Hard

00:48:395 - to me as a person who plays nothing but hards/light insanes, I feel that it sounds empty - A repeating slider wouldn't hurt

same for here 00:55:410 -

- Advanced

the only thing I have to say is that I feel this should 01:17:798 (2) - start a nc combo like the other difficulties


- the map played pretty cool so I can't find nothing else so ya can ignore this if u want -
ItashaS13
o/ sorry for long wait tho

  • Inversion
    00:17:649 (1,2) - too much spacing compared to these 00:11:082 (2) - 00:13:470 (2) - they all are around 3.10x (max is 3.25x) but 00:18:246 (2) - is 4.36x, imo if you use more spacing on each of these to buildup this spacing, that would be better
    00:20:335 (1) - same for this, which uses 4.43 from prev slider, which is... too much
    00:20:783 (2,3,4,5) - why do both of these have different spacing? should be equal because they're on the same sound
    00:22:425 (1,1,2) - flow here is kinda awkward, because the movement you have to make from 00:22:425 (1,1) - yea, kicksliders plays as circles, but their body also makes you do some different movements, easy fix should be ctrl+g on 00:22:724 (1) - also being wide angles makes it plays weird
    00:23:171 (2,3) - flow here is also awkward for the same reason as above, you come from 00:23:022 (1) - to make awkward movement to catch 00:23:171 (2,3) - , not a problem with 00:23:395 (4,5) - because you used the same kind of flow before
    00:23:619 (1,1) - too much spacing too, since 00:23:619 (1) - ends on blue tick
    00:26:903 (3,1) - I'd say this have too much spacing too, but this is the last time I mention issues in spacing, from sliders that ends on blue ticks, sliderleniency helps, but this is too much tho
    00:29:291 (1,1) - imo a faster slider would play better here instead of these 2 sliders, the sound it's like more linear why did you split it with those sliders?
    00:32:724 (2,3,4,5) - I've seen this a lot of times but Im not sure if their spacing is being equal so take care of it if they're not
    00:33:171 (1,1) - this one is very uncomfortable to play
    00:34:962 (1,1) - should use the same spacing as the rest of the stream because using more, makes it looks like a 1/4 kickslider instead of a 1/8
    00:37:574 (1,2) - imo should not be stacked, instead, make something similar to 00:30:559 (4,5) - and so
    00:37:947 (1,1,2) - rearrange this to make circular flow like 00:37:350 (5,1,2) - so it feels better since both sounds are too similar
    00:42:425 - missed a beat uh I see that this is on purpose, but I'd recommend adding that circle, while playing you hear that and it's like.. yeah something's missing
    00:42:574 (2,1) - too much spacing, I'd recommend to start the stream on the white tick, delete that first circle on blue tick, is unnecesary imo
    00:47:201 - 00:47:350 (2) - this also seems undermapped
    01:02:724 (5,6,1) - hmm why is this so different than 00:14:962 (1,2,3,4,1) - even I can clearly hear a stream on 01:02:127 -
    01:08:246 (4,2) - avoid overlap, I saw a few more overlaps like this before, idk if the overlap is on porpuse or not, but it looks like it is not, so fix it and take care with the rest before -
    01:08:246 (4,1) - 01:10:634 (4,1) - 01:13:022 (4,1) - spacing between these seems kinda random and overall the spacing on kiai section looks like that
    thats it I guess, take care with spacing on kiai which seems a bit random and some ugly overlaps, the rest is fine tho, fun map


    Extra
    00:20:037 (1,1) - too much spacing, if 00:20:037 (1) - were faster, the spacing would play better
    00:22:127 - a slider should start here since this sound its way more louder than 00:21:828 - si it doesnt make sense to me why it isnt clickable but 00:21:828 - is
    00:23:246 (6,7) - blankt
    00:28:544 - this should be clickable, 00:28:395 - isnt an important sound even tho its on a downbeat, 00:28:246 (4) - make this a slider instead and make that red tick clickable
    00:28:694 - this one too
    00:56:306 (1,2,1,2,1,2) - decrease spacing on each of these, just like music does changes like decreasing it's intensity, so the map should owo
    01:15:186 (2,2) - stack owo
    the structure of this diff is quite better than the hardest diff, yeah, very clean diff
    I'd just complain about some spacing like 01:13:918 (1,2) - which I think it's TOO much and even the higher diff dont have such large spacing

    Insane
    00:18:470 (3,4,5,1) - sems kinda overmapped for this diff, why not use a reverse instead? or a triplet
    00:45:858 (1,1) - stack
    01:12:574 (1,2,1,2,1) - whould keep the same rhythm as before and avoid landing sliders on white ticks
    01:13:470 (1,2) - stack em properly

    good mapping, the hardest diff looks messy compared to the rest, GL on it
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