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Miyazaki Shinji - Touka City

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Total Posts
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Topic Starter
DropTimes
This beatmap was submitted using in-game submission on 2017년 9월 17일 일요일 at 오후 11:00:30

Artist: Miyazaki Shinji
Title: Touka City
Source: ポケットモンスターアドバンスジェネレーション
Tags: poket monsters ag Pokémon: Advanced Generation anime ost pokemon Petalburg City touka shithi
BPM: 124
Filesize: 3097kb
Play Time: 01:13
Difficulties Available:
  1. Easy (1.39 stars, 67 notes)
  2. Hard (2.45 stars, 150 notes)
  3. Normal (1.58 stars, 94 notes)
Download: Miyazaki Shinji - Touka City
Information: Scores/Beatmap Listing
---------------


宮崎信二 - トウカシティ

Easy - me
Normal - me
Hard - me
Civil oath
하앍하앍 슥-고이한 포켓몬 노래잖아!!
모딩 ㄱ다.
Civil oath
허접한 스탠 모딩이지만 그 점을 염려하여 봐주시길 바랍니다.
Hard Difficulty
00:09:571 (2,4) - 잘 보시면 어중간하게 겹쳐있어서 제가 보기에는 깔끔하다고 보기엔 그렇네요.
00:34:248 (2,3,4) - 노트 2번이 3,4 번 노트위치랑 비교해서 어중간해요. 확실하게 오버랩을 쓰던가 노트 겹침으로 써주시면 깔끔하게 보일거 같아요
00:48:522 (2) - 이부분 리버스 애로우 2번 들어가있던데 한번으로 바꾸거나 슬라 헤드 앞에 노트 4개로 대체하는 편이 괜찮다고 봐요. (예를 들어서 00:27:232 (1,2,3,4,5) - 이런 패턴처럼..?)
Topic Starter
DropTimes

Civil oath wrote:

하앍하앍 슥-고이한 포켓몬 노래잖아!!
모딩 ㄱ다.
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

님 저 업로드 안돼요ㅠㅠ
흑흑
tutuhaha
M4M

[Easy]
This diff has different tag with Normal and Hard
HP+1 OD+1 AR+1
00:03:522 (2,1) - I feel you can just use one slider to instead of those two, now it maybe too hard to easy


and you need add some hitsound, I feel whistle is a good choose, so you may add whistle at some part like 00:09:813 (2) - 00:11:748 (4) - 00:15:619 (2) - 00:17:555 (4) - etc....
hope you can get regular_(:зゝ∠)_...........

00:21:426 (3,4) - I feel this is litter bit hard for easy diff, maybe just do this

00:52:877 (3) - end at 00:53:845 may be better
00:54:329 (4) -

00:57:716 (2,3) - hmmmm....I still feel is too hard for easy, try to use one slider to instead them...
01:06:426 (x) - hmmm....try this?

01:08:845 (1) - end at 01:13:079 ?

[Normal]
00:04:490 (1,2) - make blanket better?
00:09:087 (3) - delete and then add note on 00:10:054 (x) -
01:08:845 (1) - end at 01:13:079 ?
still, you need add some hitsound, just like what I talk on Easy _(:зゝ∠)_

[Hard]
00:03:522 (3) - end at 00:03:885
00:11:022 (5,6,1) - use same distance?
00:13:684 (3) - rhythm↓

00:17:917 (7) - delete
00:18:038 (1) - rhythm↓

00:19:006 (3,4,1,2) - use same distance?
00:21:184 (3,4,5,1,2) - same^
00:23:119 (3,4,5,1) - hmmm....same^
00:29:409 (4,5,6) - same distance _(:зゝ∠)_?
00:34:490 (3) - end at 00:34:853
00:36:063 (x) - add note?
00:39:934 (x) - add note?
00:43:804 (x) - ^
00:48:522 (2) - move to x488 y132 then it may look better..

01:08:845 (1) - end at 01:13:079 ?
try to unified your distance, it will make this diff looks clearly _(:зゝ∠)_
GL then_(:зゝ∠)_!
[ Lilu ]
hiya!

i modded ingame c:
mod chat
17:07 DropTimes: hello?
17:07 [ Lilu ]: Hi
17:08 DropTimes: ummm can you mod my map?!
17:08 DropTimes: .
17:08 [ Lilu ]: can i see it first?
17:08 *DropTimes is listening to [https://osu.ppy.sh/b/1325782 Miyazaki Shinji - Touka City]
17:08 DropTimes: here
17:09 [ Lilu ]: im not very good at modding low difficulty
17:10 DropTimes: that's ok
17:10 [ Lilu ]: 00:26:989 -
17:10 DropTimes: ><
17:10 DropTimes: what diff?
17:10 [ Lilu ]: hard
17:10 DropTimes: ah yes
17:10 [ Lilu ]: is there a reason to leave that unmapped?
17:12 DropTimes: umm..
17:12 DropTimes: http://puu.sh/wqcTN.jpg
17:12 [ Lilu ]: thats good
17:12 DropTimes: or x:180 y:112?
17:13 [ Lilu ]: hm
17:13 [ Lilu ]: yeah
17:13 DropTimes: ok
17:13 [ Lilu ]: 00:34:490 (3,4,1) -
17:13 [ Lilu ]: i feel like this could be emphasised more
17:13 DropTimes: ahh
17:15 DropTimes: umm
17:15 DropTimes: yes
17:16 [ Lilu ]: not sure how though sorry, not good at mapping hard > <
17:18 DropTimes: ><
17:18 DropTimes: i gave kudos
17:18 DropTimes: a
17:18 DropTimes: give..
17:18 [ Lilu ]: no no im not done :P
17:18 DropTimes: write to forum
17:18 DropTimes: oh
17:19 [ Lilu ]: 00:35:942 (2,3,4) -
17:19 [ Lilu ]: the sound that these are mapped to
17:19 [ Lilu ]: is inconsistently mapped
17:19 [ Lilu ]: for example
17:19 [ Lilu ]: 00:36:425 (5,6) -
17:19 [ Lilu ]: is mapped differently to
17:19 [ Lilu ]: 00:39:813 (2,3,4) -
17:19 [ Lilu ]: 00:43:200 (1,2) -
17:20 [ Lilu ]: mapped differently to
17:20 [ Lilu ]: 00:44:651 (4) -
17:20 [ Lilu ]: is that too confusing? ;-;
17:20 DropTimes: ㅠ.ㅠ oh..
17:20 [ Lilu ]: uu its just not consistent
17:20 DropTimes: yes
17:22 DropTimes: i fix that
17:22 [ Lilu ]: ok c:
17:22 [ Lilu ]: 00:53:844 -
17:22 DropTimes: :D
17:22 [ Lilu ]: 00:55:780 -
17:22 [ Lilu ]: drumbeats not mapped
17:23 DropTimes: oh
17:23 [ Lilu ]: rest is good c:
17:25 DropTimes: ~.~ ㅎ.ㅎ
17:26 [ Lilu ]: owo
17:26 [ Lilu ]: would you be interested in doing a gd? :3
17:26 DropTimes: Owo
17:26 DropTimes: your..?
17:26 [ Lilu ]: yeah > <
17:26 DropTimes: ?!
17:26 DropTimes: oh
17:26 DropTimes: what diff??
17:27 [ Lilu ]: uhh normal or hard
17:27 *[ Lilu ] is listening to [https://osu.ppy.sh/b/1327119 Nhato - Fallin' Deep]
17:30 DropTimes: oh
17:30 DropTimes: so long T_T
17:30 [ Lilu ]: uwu
17:30 [ Lilu ]: its oke
17:31 DropTimes: sorry
17:31 [ Lilu ]: i was just asking
17:31 DropTimes: !.!
Beomsan
irc mod
16:02 DropTimes: 저기
16:02 Beomsan: 네
16:03 DropTimes: 혹시 모딩해주실수
16:03 DropTimes: 있으신지
16:03 Beomsan: 어떤거요?
16:04 *DropTimes is listening to [https://osu.ppy.sh/b/1325782 Miyazaki Shinji - Touka City]
16:05 DropTimes: 이거요!
16:09 Beomsan: 하드 디스턴스 왜이렇게 들쑥날쑥하죠
16:09 Beomsan: 일부러하신건가
16:09 DropTimes: 네
16:10 *Beomsan is editing [https://osu.ppy.sh/b/1325783 Miyazaki Shinji - Touka City [Normal]]
16:10 Beomsan: 00:40:296 (3,4,5) -
16:10 Beomsan: 일자맞추시고요
16:10 Beomsan: 적어도 바깥으로 빼는게 나아요 안쪽으로 굽는거보다
16:10 DropTimes: 넹
16:11 Beomsan: 01:06:909 -
16:12 DropTimes: ?
16:12 Beomsan: https://osu.ppy.sh/ss/8407759 이렇게 놓으면 대충 맞는데 타이밍 좀 이상함
16:12 Beomsan: 체크받거나 선세우세요
16:12 *Beomsan is editing [https://osu.ppy.sh/b/1325782 Miyazaki Shinji - Touka City [Hard]]
16:12 Beomsan: 01:06:909 -
16:12 Beomsan: 이것도안맞아요
16:12 Beomsan: 01:07:998 - 여기도아니고
16:12 Beomsan: 저쪽 타이밍 멀티브픔같은데
16:13 *Beomsan is editing [https://osu.ppy.sh/b/1325781 Miyazaki Shinji - Touka City [Easy]]
16:13 Beomsan: 00:12:231 (1,2) -
16:13 Beomsan: 이지에서 리듬 사이 간격 이렇게 넓게 하면 어렵습니다
16:13 Beomsan: 채워주셔야할거같음
16:14 Beomsan: 00:26:748 (5) - 슬라이더00:26:989 - 여기서끊고 00:27:715 - 시작을 클릭커블로 해서 파트의 변화를 강조할 필요가 있겠네요
16:14 Beomsan: 심지어 키아이 설정해두신곳입니다
16:14 Beomsan: 00:46:103 (4) - 애매한블랭킷
16:15 Beomsan: 너무티남
16:15 Beomsan: 00:54:329 (4,5) - 이 두개만 놓고 봤을때 흐름이 자연스럽지 않아요 대충 예시드릴게요
16:16 Beomsan: https://osu.ppy.sh/ss/8407782 2점쓸때 https://osu.ppy.sh/ss/8407785 3점쓸때
16:16 Beomsan: 말로하면 그냥 정교하게 만들라는것
16:16 Beomsan: 00:59:651 - 무시하면 좋지 않은 음이라고 보는데 리버스로 대체하시는건
16:16 Beomsan: 끝부분 타이밍 체크 무조건 받으시고요
16:17 Beomsan: 끝이요
Affirmation
As you requested

[이지]
00:26:748 (5) - 강한 음이긴 한데 1/2가 있으니 뭔가 어색해보이네요.
00:51:304 - 비트 지워주세요. 이지에서 3/4는 별로 권장하지 않습니다
00:54:812 (1) - ^마찬가지.
00:59:650 (2,4) - 앞뒤로 꺾슬라인데 01:00:619 (3) - 만 곡선이니 뭔가 어색하네요
01:07:514 (4) - 이렇게 표현하실거면 01:07:030 - 도 추가하심이?

[노말]
00:13:684 (2,3,4) - 여기 3연타가 어색할 것 같습니다.
00:17:796 - 다른데랑 다르게 여기에만 비트가 없네요

[하드]
00:05:094 - 뒤에랑 다르게 여긴 비트가 없네요, 00:05:942 (4) - 참고
00:14:046 (4) - 조금 오버인듯 합니다
00:21:425 (4,5) - 오버랩 피해주세요

GL
Xiaolin
[Easy]

  1. There's something I'm confused about.. did you use 0.9x DS or 1.0x? When I first checked it, it was 0.9x, I also tried 1.0x, and it seemed like you were using 1.0x instead of 0.9x.
  2. 00:02:554 (1,2) - These two have the same sound, yet they have different shapes. Not really a big issue, but I would make these two identical so beginners could know that sliders with this shapes mainly follow this violin sound. Besides, the music doesn't really change here, so making these two identical would fit and would look visually better IMO. How about you try this?
  3. 00:09:812 (2,3) - Why I asked you about the snap you were using is because these two seemed too close for a 1.0x snap. But again, when I was checking the snap you were using, it turned out to be 0.9x instead of 1.0x even the DS between all the objects here uses 1.0x. Change your snapping to 1.0x and fix the DS here since they're a bit close.
  4. 00:19:973 (2,3) - Here too, a slight DS issue.
  5. 00:25:296 (3,4) - ^
  6. 00:50:941 (1) - This could be a bit unpredictable for beginners. Remember when you used a used a curvey slider at the beginning? I think a curvey slider here woukd fit much better than a straight line, since the violin sound here is high>a bit low>high. Maybe try this?
  7. 00:54:812 (1) - ^
  8. 00:59:651 (1,2,3) - (1) and (2) have different shapes but same sound, (1) and (3) have the same shape but different sounds. Like I said, would be better to emphasise two similar sounds with the same slider shape so it could be easy for beginners to recognize. Consider making (1) and (2) with the same slider shape and (3) with a different slider shape.
  9. 01:06:969 - There's a strong finish sound at 1/8 snapping, and I guess I know why you didn't add a circle here even though the sound is pretty strong. You could add a red line here around this timing to emphasise the strong finish sound.
[Normal]

  1. 00:04:489 (1,2) - Blanket between the two could be improved.
[Hard]

  1. 00:21:183 (3,4,5) - (5) is a bit too close with (4).
Other than that, 01:06:425 - There's a circle here in Easy to emphasise the sound, yet Normal and Hard don't. Would put a circle here since the sound here sounds too strong.

Good luck!
Kurai
Small IRC mod

SPOILER
19:08 Kurai: You should add +22 to your offset
19:08 *DropTimes is away: 하암
19:08 DropTimes: ohhh ok
19:08 Kurai: also, this is how you should map the last pattern in Hard http://up.kuraip.net/0913q6P57Z2651.png
19:08 Kurai: 01:06:995 (1,2,3,4) -
19:08 Kurai: this one
19:09 DropTimes: yeah
19:10 Kurai: http://up.kuraip.net/0913J8g85f2652.png in Normal
19:10 Kurai: same in Easy
19:15 Kurai: In Easy: 00:03:522 (2) - this slider should be like this: http://up.kuraip.net/091350e61I2653.png
19:16 DropTimes: ok!
Frey
from in-game request

  • Easy
  1. 00:25:316 (3) - unify the spacing please
  2. 00:26:768 (5) - to me, it could be extended to 00:27:251 - as well, because the sound at 00:27:251 - is louder than 00:27:009 -
  3. 01:07:534 (4) - I feel it like 1/6... or it was multiple bpm? I can't ensure, please have a check

    Normal
  4. 01:07:534 (2,3) - it feels like 1/6
  5. 00:49:751 (5,6) - unify the spacing

    hard
  6. 01:06:929 (1,2,3,4) - 1/6?

Good luck :)
schoolboy
mod4mod

01:07:506 - add a redpoint with 112 bpm
01:08:711 - add a redpoint with 96 bpm

easy
00:03:542 (2) - i think its better to use this rhythm here https://puu.sh/xBSMF/42a6c1b01b.png , the current one is a bit weird for the easy diff
00:08:380 (1) - maybe use 1/1 slider + circle? 00:08:864 - this sound is too strong to be undermapped
00:19:509 (1,2) - swap ncs
00:35:477 - should be clickable imo, sound is too strong
00:39:348 (1) - 1/1 slider + circle?
00:47:090 (5) - nc
00:50:961 (1) - guess its better to do this https://puu.sh/xBSMF/42a6c1b01b.png here too, current rhythm may be confusing for the new players
00:54:832 (1) - ^
00:57:735 (4) - should be https://puu.sh/xBSWG/010f5309de.png or as i told you, u can do a 3/2 slider here
01:06:929 - map this?

normal
00:07:897 (1,2) - swap ncs
00:13:703 (2,3,4) - i dont think that 3 note stack is good for a normal diff
00:23:864 (5,1) - swap ncs
00:50:477 (1,2) - ^
00:54:348 (1,2) - ^
01:02:574 (1,2) - this blanket can be improved i think
01:05:961 (5) - id do smth like this https://puu.sh/xBT5P/cc013dbd2b.png here , rn 01:06:445 - feels undermapped

hard
00:03:542 (3,4) - kinda confusing, better add a repeat to 00:03:542 (3) -
00:06:445 (5) - nc?
00:07:896 (1,3) - swap ncs
00:12:977 (1) - delete nc
00:14:187 (5) - nc
00:14:065 (4) - no sound here, pls delete
00:19:993 - maybe lower sv here? song is calmer so its gonna work i think
00:28:461 (1) - delete nc?
00:29:671 (5) - nc
00:37:050 - looks strange that you skipped this sound, pls map it
00:34:509 (3,4) - again, 3/4 slider with a repeat should be better
00:34:509 (3,4) - again undermapped
00:50:961 - lower sv again?
00:56:283 (4,5,1) - this blanket is bigger than your usual ones
01:01:122 (5) - rhythm like this https://puu.sh/xBTnE/59825b3aaf.png is better since the current one feels a bit undermapped

gl!!
Ametrin
irc
21:43 DropTimes: hellp?
21:43 DropTimes: *hello
21:43 Ametrin: ?
21:43 DropTimes: are you mapper?
21:44 Ametrin: maybe i can say i am xd
21:44 Ametrin: will rank a map in a few days
21:44 DropTimes: haha
21:44 DropTimes: umm!
21:44 DropTimes: ohhh
21:45 DropTimes: ..can you help me?
21:45 Ametrin: im willing to lol
21:45 DropTimes: :o
21:45 DropTimes: well
21:45 DropTimes: can you modding my map?
21:45 Ametrin: usually i wont reject people who find me in game
21:46 DropTimes: oh
21:46 DropTimes: ;_;
21:46 Ametrin: will be a short mod, but i will :3
21:46 DropTimes: ok
21:46 Ametrin: just np me your map
21:46 *DropTimes is listening to [https://osu.ppy.sh/b/1325782 Miyazaki Shinji - Touka City]
21:50 Ametrin: can we do irc?
21:50 Ametrin: or u want me a pot
21:50 Ametrin: post*
21:51 DropTimes: ok
21:52 Ametrin: 00:02:574 (1,2) - u can make a better blanket
21:52 DropTimes: ~
21:54 Ametrin: 00:24:832 (2) - can remove this
21:54 Ametrin: leave some blank at lower diff, cuz it's for newbees xd
21:55 DropTimes: :D
21:55 Ametrin: 00:30:155 - here should be clickable imo, but it's up to you~
21:56 Ametrin: 00:32:574 (2) - don't have to be a slider, just put two notes here and leave the middle blank
21:56 Ametrin: 00:34:509 (4) - 1/2 repeat
21:57 Ametrin: 00:56:768 (3,4) - blanket :(
21:57 Ametrin: 00:56:768 (3,1) - stack :(
21:58 DropTimes: :D
21:58 Ametrin: 01:01:607 (4) - put at x: 502 y: 262 to make symmetrical
21:58 Ametrin: (im a nazi mapper
21:59 DropTimes: :o?
22:00 Ametrin: which means i'd like to focus on some really detail things xd
22:00 DropTimes: ~.~ ㅎ.ㅎ
22:00 Ametrin: 01:07:534 (4) - unsnap, maybe you need to find someone chenk the timming here
22:01 Ametrin: 01:07:534 (4) - green line unsnap?
22:01 Ametrin: 01:12:614 - sorry this one
22:02 Ametrin: 01:08:622 (1) - ends at 01:13:219 -
22:02 Ametrin: then normal
22:03 Ametrin: 00:04:509 (1,2) - plz check all the blanket >.>
22:03 DropTimes: <.<
22:04 Ametrin: 00:23:864 (5) - nc here, not 00:25:074 (1) -
22:05 Ametrin: 00:29:671 - usually long white tick should be clickable
22:05 Ametrin: 00:34:509 (5,6) - 3/4 repeat?
22:05 DropTimes: >.>
22:07 Ametrin: overall i think there are too many sliders... which migt be a bit hard to newbee
22:07 DropTimes: T_T
22:07 Ametrin: try to make some 1/1 slider into note :)
22:08 DropTimes: :D ok~
22:08 Ametrin: then hard
22:09 Ametrin: did you actually open ds when you were mapping this diff?
22:10 Ametrin: i see a lot of ds uneven >.>
22:10 DropTimes: umm well
22:10 Ametrin: like this 00:09:347 (1) -
22:10 DropTimes: june!
22:11 Ametrin: 00:14:065 (4) - remove this, no sound here
22:11 DropTimes: ok
22:11 Ametrin: lower the stack leniency, maybe to 5
22:12 Ametrin: 00:15:396 (6,7) - you can see this, a bit crowded ;w;
22:12 DropTimes: ;w;
22:13 Ametrin: 00:23:864 (1,2) - symmetry!
22:14 Ametrin: 00:34:267 (2) - remove this
22:14 Ametrin: 00:41:647 - add a whistle here
22:16 Ametrin: 00:56:042 - there should have a note imo
22:17 Ametrin: i think that's all as a quick look lol
gameon123321
from in-game request

All diffs:
"poket" is spelled "pocket"
01:06:929 (1,2,3,4) - the music slows down here, put new timing sections

Easy:
00:52:897 (3) - make this like 00:50:961 (1) for consistency
00:57:735 (4) - make this like 00:34:509 (4) because the repeat focuses on the beat where it shouldn't
01:07:534 (4) - you could probably delete this

Normal:
01:02:574 (1,2) - awkward rhythm

Hard:
00:14:065 (4) - there's no melody here, maybe delete this?
00:23:622 (5,1) - reduce jump size? it looks like it should be a 1/1 gap instead of 1/2 gap (like 00:20:477 (2,3) or 00:24:348 (2,3))
01:06:929 (1,2,3,4) - this is a slowdown
Shocola
EASY
firstly : for an easy this have quite awkward play style

00:04:268 - Try placing a note here since it sounded like something is missing
00:35:961 (1) - don't make it sharp slider like that :v just make it a normal bent slider
00:39:349 (1,2) - why not make this part like the one you did one this 00:35:961 (1,2) - part you can change it a bit by adding a note here 00:39:348 -
00:45:155 (3) - try to keep the flow by making it something like v v v

00:43:219 (1,4) - also stack these two if you want
00:49:509 - don't be afraid to put a note here ;)

NORMAL
00:15:880 (6,1) - try stacking these two :?
00:35:235 (6,1) - ^
00:46:364 (5,6) - ^
00:30:639 (5,1) - the blanket aren't beautiful :cry:
01:08:743 (3) - this is actualy 1/3 (if you don't know what that is here you go https://puu.sh/xBVlu/03ff1fbc00.jpg&#41;

HARD
this is the hardest dif right? why not make the name a bit different, something like Tragic Love Hard :P

00:07:171 (6) - make this slider start at 00:07:413 - and delete this 00:07:896 (1) - idk why just sound better
01:08:743 (4) - this is 1/3
00:36:929 - a triplet here?
00:40:800 - ^ you get what i mean
01:08:864 (1) - make this spinner end at the red tick which is 01:12:967 - here
milr_
안녕하세요 모딩하러왔습니다

[General]

Tags에서 City, touka를 지워주면 되겠습니다 (Title과 중복됨)

BTW, Source가 생각보다 너무 기네요 lol

[Kiai Time]
모든 난이도 Kiai 타임에서 00:35:477 ~ 00:43:219 부분을 지우는게 자연스럽다고 생각해요

[Timing]
거의 끝나는 부분에서 타이밍이 잘 안 맞네요

66445,521.739130434783,4,2,1,85,1,0
67488,545.454545454546,4,2,1,85,1,0
68033,666.666666666667,4,2,1,85,1,0
68699,666.666666666667,4,2,1,85,1,0

이 코드를 타이밍 포인트에 넣어주시면 됩니다


[Easy]

  1. 00:03:542 (2) - 슬라이더가 딱딱한 느낌이 드네요 둥글게 해주면 좋겠어요
  2. 00:08:380 (1) - 슬라이더를 10 º 회전하면 예쁠거(?) 같네요
  3. 00:39:349 (1) - 슬라이더를 둥글게 해주면 좋겠어요
  4. 00:50:961 (1) - ^
  5. 00:54:832 (1) - 슬라이더를 -100 º 회전하면 노트 배치가 자연스러울거 같네요

    위에 쓴 타이밍 코드를 넣으시고
  6. 01:07:488 (4) - 슬라이더를 알맞게 배치해주세요
  7. 01:08:699 (1) - 스핀을 01:08:669 부터 01:13:032 까지 해주세요

    70800,-100,4,2,1,70,0,0 -> 71032,-100,4,2,1,70,0,0
    71768,-100,4,2,1,40,0,0 -> 71699,-100,4,2,1,40,0,0
    72594,-100,4,2,1,20,0,0 -> 72365,-100,4,2,1,20,0,0

    위와 같이 왼쪽 그린 바 코드를 오른쪽 그린 바 코드로 변경 해 주세요
[Normal]

  1. 00:03:542 (3) - 슬라이더를 둥글게 해주세요
  2. 00:11:284 (6) - ^
  3. 00:15:155 (5) - ^
  4. 00:42:251 (6) - ^

    위에 쓴 타이밍 코드를 넣으시고
  5. 01:06:966 (1,2,3) - 이 노트들을 알맞게 배치해주세요
  6. 01:09:032 (1) - 스핀을 처음부분은 01:09:032에 배치하시면 되고, 끝 부분은 Easy 난이도 처럼 해주시면 됩니다

    그린 바도 마찬가지로 Easy 난이도 처럼 해주시면 됩니다
[Hard]

  • CS를 3.5로 바꾸는게 어떠신가요?

    위에 쓴 타이밍 코드를 넣으시고
  1. 01:06:966 (1,2,3,4) - 이 노트들을 알맞게 배치해주세요
  2. 01:08:865 (1) - 스핀 처음부분은 01:08:865에 배치하시면 되고, 끝 부분은 Easy, Normal 난이도 처럼 해주시면 됩니다

    그린 바도 마찬가지로 Easy, Normal 난이도 처럼 해주시면 됩니다
나쁘지 않은 맵이네요 좀 더 보완 하면 아주 좋은 맵이 될 수 있는거 같네요
이 비트맵이 퀄파, 랭크 되길 바랍니다
Good Luck :)
BanchoBot
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