1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
show more
posted
<< Did I sing there ? But I'm peeking right now desu~!

here my candy uhh... mod!

General

  1. Rather than deleting the red line on 00:16:998 , it should be moved to 00:16:664 - instead like CraEZy said. As the rules says :

    Ranking Criteria wrote:

    Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see Setting the Offset on the Correct Beat for more information on downbeats.
    That means we should put the big white tick (main beat) on the right position in the timing point.
  2. Related to the rules above, you should add a red line on 01:28:086 - too.

Easy

  1. 00:32:664 (1,2,3,4,5) - It feels really strange when you suddenly change the pattern to follow the vocal without any transition. Generally you follow the snare drum before and you ignore it on 00:32:997 - And this point has a bit big effect too since this point has snare and the vocal "warai" starts here. So ignoring it seems not a good idea. And also since this is an Easy diff, keeping things consistent and easy to read is more important. I suggest to keep following the snares here like the other points. It also applied for 00:43:331 (1,2,3,4,5) -
  2. 00:53:947 (1,2,3) - It seems empty without clap on their tails since the song have snares there (or maybe you just forgot to put it xd).
  3. 01:37:897 (1) - You sure you need this nc ? it seems a bit weird to put a single combo here.

Normal

  1. 00:47:164 (3,4,5) - It seems like you want to keep it consistent with 00:36:497 (3,4,5) - , but I think you don't really need to do that since they seems a bit different, both in vocal and instrument. Personally I like what you did on 00:36:497 (3,4,5) - since they follow the vocal and instrument nicely, but not on 00:47:164 (3,4,5) - . Since the main vocal is only heard on 00:47:497 - and 00:47:831 - , I think putting 00:47:164 (3) - 's tail on 00:47:497 - would be good. followed by a 1/2 slider and 1/1 slider after it for the following vocal on 00:47:997 - like this. It would follow both instrument and vocal nicely.

Hard

  1. 00:56:585 - It seems a bit waste to ignore the cymbal here imo since it's really audible. How about do it like 00:53:618 (2,3,1,2) - on 00:56:420 (1,2) - ?

Insane

  1. 00:32:997 (2,3) - How about ctrl+g them to give a click to the vocal on 00:33:164 - ? And also it seems there's nothing audible at 00:33:331 (3) - that deserve a click so put a slider tail here seems fair. If you do this don't forget to ctrl+g back the slider. And also if you ctrl+g 00:33:497 (4,5) - too it would be a nice flow >< but it's up to you since the current flow seems fine too.
  2. 00:56:585 - Just like I said on Hard diff.

Insanity

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:31:253 (1) - How about add a backpoint to tell the player that the next slider head was on it's head too. Like this maybe ?

Extra

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:01:839 (1) - This slider is touching the HP bar in game play and that is really not recommended. You can make it a bit tilted to avoid this problem. Something like this might be work fine.

Rapsodi Para Pedo :V

  1. 00:32:998 (2,3) - Also the same too Insane diff. (I've said it 3 times xd).

Nothing much I could mod here ;w; the set is too good.
personally, I like your style on mapping. Keep going with it ;) .
Anyway take some stars for this amazing set and lolis :3 o/**
GL!~~
posted
hihihihihihihihihihihihihihihihi from my qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

EAsy

01:02:822 - 01:03:478 - 01:05:445 - 01:06:101 - 01:09:379 - 01:13:314 - 01:13:970 - 01:15:937 - 01:16:593 - 01:19:871 - add circle?
would be better if 01:11:675 (5) - was changed to 1/2 slider and start at 01:11:511 -
01:12:002 - add circle here! u did it for 01:22:494 (5) - so why not here?
01:40:847 (2,3) - replace with spinner?


Normal

00:20:497 (4) - you skip over some important sounds here. try mapping them? maybe make 4 slider tail end 00:20:831 - and add a circle at 00:20:997 -
00:23:164 (4) - ^
00:28:497 (3) - the 'shi' sound ends here at 00:28:831 - maybe shorten slider tail to here and add circle at 00:28:997 - where the 'ii' sound is
00:31:164 (3) - ^
00:36:497 (3) - ^
00:39:164 (3) - ^
00:41:831 (3) - ^
00:47:164 (3) - ^
01:32:586 (4) - ^
01:35:252 (4) - ^
00:43:997 (2) - how about changing this into circles?
00:49:332 (2) - ^
00:50:486 - add circle here?
00:53:453 - ^
01:40:847 (1) - spinner?


Hard

01:40:847 (1,2,3) - spinner?
tf this diff is su gud


Insane

00:10:854 (3) - maybe don't overlap the tail end of slider? might confuse players thinking its just a circle (including me xD)
00:20:497 (1) - slider tail end on tail. replace with circles or some other pattern instead
00:23:164 (1) - ^
00:24:164 (4) - ^
00:39:831 (4) - ^
01:32:586 (1) - ^
01:35:253 (1) - ^
01:36:253 (4) - ^
01:40:847 (1,2,3) - spinner?
why all the harder diff so gud


ACTUALLY i'll end it here cause i can't find anymore flaws. just remember to add spinners at the end! you don't want cluttered scores now do you?
posted

CraEZy wrote:

from q

no haitai, im disappointed :(

gen

you need a bpm reset at Offset: 16,664 | BPM: 180.00

also with this much timing, you need a precieved set sllider velocity. to find this, you take the bpm you want to be the set bpm and divide it by the current bpm that is straddling the bpm you want it to be. for this sake, lets use 180 bpm, as it's a pretty normal bpm for this map, you have your 186 bpm, which is faster than 180, so we have to compramise, so you do 180/186, and you get .968 (rounded) and you take that value, and put it on the same bpm as 186, and that sv is pretty close to the sv at 180 bpm.

for bpm 182, its .989

for bpm 185, its .972

for bpm 183, its .984

Edit: a perceived sv is only necessary on low level diffs

easy

there are too many sv changes

00:03:757 (2,1) - avoid overlap

00:06:338 (1,2) - maybe make these sliders a differnt shape so 00:11:499 (1) - is more special as it is calmer i've alternative

00:26:997 (6,1) - could line up better

normal

00:37:164 (4,5) - could line up beter

01:22:494 (5,1,2) - blanket better

hard

00:43:331 (1,2) - space these out a bit farther to keep spacing consistent

01:40:355 (3,1) - im pretty sure most people would read this as 1/2 not 1/1

insane

00:08:273 (7) - nc to show that youre changing from guitar to vocals? nope, because the vocal has a more intense sound from 00:08:918 - here

00:43:331 (1) - emphasise more this is a low voice that dont need more emphasise

insanity

I dont really think "Insanity" is a good name, more like "another" would be better, as it's usually associated with a light extra sort of diff how bout this diff?
Besides, this diff is still far from extra

hp 6 plz x)

I cant mod extras +

nice mapset, gl!
no reply = fixed

thank you craEZy :)
posted

Blizs wrote:

<< Did I sing there ? But I'm peeking right now desu~!

here my candy uhh... mod!

General

  1. Rather than deleting the red line on 00:16:998 , it should be moved to 00:16:664 - instead like CraEZy said. As the rules says :

    Ranking Criteria wrote:

    Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see Setting the Offset on the Correct Beat for more information on downbeats.
    That means we should put the big white tick (main beat) on the right position in the timing point.
  2. Related to the rules above, you should add a red line on 01:28:086 - too.
bwt apa? lagu yg 180bpm emg mulai 01:27:420 - disini
[notice]

Easy

  1. 00:32:664 (1,2,3,4,5) - It feels really strange when you suddenly change the pattern to follow the vocal without any transition. Generally you follow the snare drum before and you ignore it on 00:32:997 - And this point has a bit big effect too since this point has snare and the vocal "warai" starts here. So ignoring it seems not a good idea. And also since this is an Easy diff, keeping things consistent and easy to read is more important. I suggest to keep following the snares here like the other points. It also applied for 00:43:331 (1,2,3,4,5) -
  2. 00:53:947 (1,2,3) - It seems empty without clap on their tails since the song have snares there (or maybe you just forgot to put it xd).
  3. 01:37:897 (1) - You sure you need this nc ? it seems a bit weird to put a single combo here.

Normal

  1. 00:47:164 (3,4,5) - It seems like you want to keep it consistent with 00:36:497 (3,4,5) - , but I think you don't really need to do that since they seems a bit different, both in vocal and instrument. Personally I like what you did on 00:36:497 (3,4,5) - since they follow the vocal and instrument nicely, but not on 00:47:164 (3,4,5) - . Since the main vocal is only heard on 00:47:497 - and 00:47:831 - , I think putting 00:47:164 (3) - 's tail on 00:47:497 - would be good.desu ne~ followed by a 1/2 slider and 1/1 slider after it for the following vocal on 00:47:997 - like this. It would follow both instrument and vocal nicely.

Hard

  1. 00:56:585 - It seems a bit waste to ignore the cymbal here imo since it's really audible. How about do it like 00:53:618 (2,3,1,2) - on 00:56:420 (1,2) - ?

Insane

  1. 00:32:997 (2,3) - How about ctrl+g them to give a click to the vocal on 00:33:164 - ? And also it seems there's nothing audible at 00:33:331 (3) - that deserve a click so put a slider tail here seems fair. If you do this don't forget to ctrl+g back the slider. And also if you ctrl+g 00:33:497 (4,5) - too it would be a nice flow >< but it's up to you since the current flow seems fine too.
  2. 00:56:585 - Just like I said on Hard diff.

Insanity

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:31:253 (1) - How about add a backpoint to tell the player that the next slider head was on it's head too. Like this maybe ? agree

Extra

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:01:839 (1) - This slider is touching the HP bar in game play and that is really not recommended. You can make it a bit tilted to avoid this problem. Something like this might be work fine.

Rapsodi Para Pedo :V

  1. 00:32:998 (2,3) - Also the same too Insane diff. (I've said it 3 times xd).

Nothing much I could mod here ;w; the set is too good.
personally, I like your style on mapping. Keep going with it ;) .
Anyway take some stars for this amazing set and lolis :3 o/**
GL!~~
blue/no reply = fixed

thank you Blizs :)
posted

Reynolduh wrote:

hihihihihihihihihihihihihihihihi from my qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

EAsy

01:02:822 - 01:03:478 - 01:05:445 - 01:06:101 - 01:09:379 - 01:13:314 - 01:13:970 - 01:15:937 - 01:16:593 - 01:19:871 - add circle? it'll hard to play, sice this is easy diff
would be better if 01:11:675 (5) - was changed to 1/2 slider and start at 01:11:511 - i've alternative
01:12:002 - add circle here! u did it for 01:22:494 (5) - so why not here? fixed
01:40:847 (2,3) - replace with spinner? looks weird


Normal

00:20:497 (4) - you skip over some important sounds here. try mapping them? maybe make 4 slider tail end 00:20:831 - and add a circle at 00:20:997 -
00:23:164 (4) - ^
00:28:497 (3) - the 'shi' sound ends here at 00:28:831 - maybe shorten slider tail to here and add circle at 00:28:997 - where the 'ii' sound is
00:31:164 (3) - ^
00:36:497 (3) - ^
00:39:164 (3) - ^
00:41:831 (3) - ^
00:47:164 (3) - ^
01:32:586 (4) - ^
01:35:252 (4) - ^
00:43:997 (2) - how about changing this into circles?
00:49:332 (2) - ^
00:50:486 - add circle here?
00:53:453 - ^
if i add circle on each point above, maybe this diff will be ''hard'' diff, even though it'll looks good
01:40:847 (1) - spinner? same as easy


Hard

01:40:847 (1,2,3) - spinner? same as easy
tf this diff is su gud


Insane

00:10:854 (3) - maybe don't overlap the tail end of slider? might confuse players thinking its just a circle (including me xD) fixed
00:20:497 (1) - slider tail end on tail. replace with circles or some other pattern instead
00:23:164 (1) - ^
00:24:164 (4) - ^
00:39:831 (4) - ^
01:32:586 (1) - ^
01:35:253 (1) - ^
01:36:253 (4) - ^
01:40:847 (1,2,3) - spinner?
1/1 slider to make it slightly varied so as not to seem monotonous when too many 1/2 rhythm
why all the harder diff so gud


ACTUALLY i'll end it here cause i can't find anymore flaws. just remember to add spinners at the end! on every 01:40:847 (1,2,3) - there's important sound, it'll looks weird if replace it with spinner you don't want cluttered scores now do you?
thank you Reynolduh :)
posted

YashaPlay wrote:

Hello from my Modding Queue!
Very Good!
Dark sliders!
01:01:839 (1,2,3,4) - I think it so hard for Normal the vocal on reff has intense sound, i think this already gud
Sliders very dark!
I like this Hard!
Slider very dark!
Very simple jump's (i don't like it)
Dark sliders
01:21:347 (1,2,3,4,5) - I don't like jumps there
Dark sliders)
Dark Sliders

I LIKE YOUR MAP! HF!
the dark slider only on Normal diff tbh

thank you YashaPlay :)
posted

Nevertary wrote:

Blizs wrote:

<< Did I sing there ? But I'm peeking right now desu~!

here my candy uhh... mod!

General

  1. Related to the rules above, you should add a red line on 01:28:086 - too.
bwt apa? lagu yg 180bpm emg mulai 01:27:420 - disini
oh iya bener..
sori aku rada kurang minum aq*a kayaknya xd
posted
Its time to call some BN...

yes 500 post hype yey
posted

AchsanLovers wrote:

yes 500 post hype yey
ayey
posted
Hello

Lolicon
00:05:370 (1,1) - i see no reason of NC these, at least the first one.
00:07:951 (1) - same for this.
00:23:665 (3,1) - probably stack these for better aesthetics?
00:24:332 (6,1) - this is a really bad placement. You should put a bigger spacing between these two if you compare 00:24:332 (6,1) - with 00:23:832 (4,5,6) - .Also the overlap is very confusing
00:24:998 (2,3,4,5,6,1) - i would say the distance here is a bit overdone because music isnt that intense. Maybe use a slider 00:25:332 (4,5) - ?
00:47:498 (2,3,4) - this doesnt look really good imo, and the blunt angle plays awful. Try another pattern?
01:00:321 (6,7) - this is extremely confusing.01:00:101 (5,6,7) - objects are also crushed together. You need to rearrange 01:00:541 (7,8,9) - because rn the flow is bad. Just try sth like http://puu.sh/wLLGH/930afb36f3.jpg where 01:00:865 (3,5) - are stacked.
01:16:265 (1,1,2,1,2,1,2,1,2,3,4,5,6) - hmm you are just flipping the previous pattern here, dont be lazy while mapping xd
01:35:253 (1) - ctrl+G for better flow?
The map is ok but a bit messy from my point of view. Try improve aesthetics and object placement.

Extra
00:47:498 (2,5) - stack?
00:47:165 (1,2) - distance is too small
01:00:541 (7) - NC,same for top diff
01:01:839 (1,2,4) - etc are they all mis stacks?
01:29:586 (4,1) - this looks bad because of random overlapping.
01:38:389 (2,3) - better use a slider since music is relatively calm
Same as top diff, i think you should improve on aesthetics for jumps. They are sometimes too randomly overlapped.

Insanity
00:29:498 (5,2) - etc should stack them, not gonna mention similar stuff later on
00:39:832 (4,5) - distance is really inconsistent with 00:40:165 (5,6,7,1) -
00:51:310 (1,2) - 00:50:651 (4,5) - bad mapping here. You are putting sliders too casual and they have different spacings and not even parallel
00:52:958 (1) - why nc
01:04:461 (1,2) - for this kind of patterns you often ignore aesthetics
01:36:253 (5) - change to 2 circles because of different music

Insane
00:39:164 (1,2,3,4) - use same spacing pls
01:13:970 (2,3,4,5) - similar spacing issue
01:33:586 (4) - ctrl+g?
tbh your two insane diffs have very similar design and patterns, so i think using one of them is more than enough.

For lower diffs, there are many many structure issues which cannot be ranked at all. You should follow some basic rules when mapping easier difficulties.

Hard
while you are not required to use same spacing, you should keep your spacing rather consistent.
00:01:014 (1,2,3,4,5,1,2,3) - etc the first part you are using various distances casually.
00:39:164 (4,5,6,7,1,2) - etc they are supposed to have a similar spacing
01:06:101 (2,3,4) - music is similar so i expect a similar spacing here.

Normal
you should also check ds again and make them the same
00:52:629 (3,4) - change the rhythm here because you want to emphasis 00:53:123 - .maybe make 3 a reverse slider and add a circle?
00:57:738 (1) - make a circular angle would be much better than this kind of straight ones
http://puu.sh/wLMgS/5bb5927e9a.jpg
01:22:822 (1,2) - blanket
01:28:586 (2) - i think you should nc here

Easy
00:16:499 (1,2,3,4,5,1,2,3,4,5,6) - you are not following the main instrument here...the drum you are following will play very awkward
00:27:331 (1,2,3,4,5,6,1,2,3,4,5,6,7) - etc you totally messed up the rhythm lol...please try to follow vocal in this case rather than the meaningless background drum beats.
00:42:997 (6,1,2) - dont do this in easy.
01:03:806 (3,4) - hmm try not to use this ds because it's somewhere between overlap and separate and looks very bad.
Easy diff lacks quality imo. You should reconstruct your map with a new rhythm and new placements. 01:02:822 - 01:03:478 - 01:09:379 - etc you missed main vocals. 00:28:497 - etc vocals are here but you simply ignored them.

Good luck on this, i think there's lots of space to improve!
posted
NM


Easy:

00:32:664 (1,2,3,4,5) - reconsider rhythm. Pretty hard to tell what you're following (also any other time you use this rhythm in the song)
00:28:331 (2,5) - I would curve both or straighten both for consistency's sake
00:45:164 (4,2) - would somehow stack these
01:05:773 (5) - no real reason to stop following the straight linear flow that you've been using
01:16:265 (5,6) - I would move 6 up and left of 5 to keep this motion you used here 01:12:330 (1,2) -


Normal:

00:06:983 (2) - curve this to keep consistent with 00:03:757 (1,2) -
00:10:854 (5) - ^ (but then again, it's a repeating slider so it doesn't have to follow the pattern. up to you.
00:21:831 (1,2) - I would rather curve 1 instead of 2. the flow break from 00:21:831 (1,2) - isn't as justified as would a flow break from 00:21:164 (5,1) - would be. (to clarify, curve 1 so that it is clockwise flow, while keeping the slider head in the same place)
00:24:497 (1) - curve this as well to emphasise the finish sound
00:25:831 (4) - ^ but you don't have to as it's not as distince and neither is it a nc
00:27:331 (1) - I would emphasise this somehow (spacing, curve, break of flow)


Hard:

00:10:209 (5,6,1) - perhaps make an equilateral triangle out of these for structure
00:15:047 (1) - you can afford to curve this upwards to emphasise the nc and for variation
00:20:497 (4) - curve this or space it more since the finish is very distinct
00:52:299 (4) - this curve looks out of place, as well as the sudden turn of direction. if you want variation make a pattern out of all the straight sliders used prior to this. The one random curved slider feels off.
00:52:629 (5) - make the previous slider keep the direction it had and have this one break direction instead because of the distinct fast words


Insane:

00:03:757 (1) - ctrl-g?
00:18:164 (2) - I would ctrl-g as 00:17:499 (4,1,2) - would create: up, down, up. as it is, the up, down, down feels off. furthermore, 00:18:498 (3) - could use a bit of spacing, so inverting the head and tail wouldn't be too bad imo
00:20:164 (4) - I would do the same for this
00:34:497 (3,4,5) - not a perfect triangle
00:36:164 (4,1,2) - ^ ok I'll stop nitpicking these
01:35:919 (3,4) - ctrl-g each individual slider
01:40:847 (1,2,3) - I personally wouldn't stack 01:40:355 (5,3) - and rather make a wider angle triangle with the pattern here.


Insanity:

00:10:854 (3) - ctrl-g to follow the same patterns before (eg. 00:07:628 (5,6) - 00:05:370 (2,3,4) - 00:02:306 (1,2) - )
00:26:832 (4,6) - overlap feels awkward since you stack so much in the map. stack or make a different pattern imo
01:05:117 (3,4,5,6) - veeeeery hard to hit sight read as the previous triangle 01:02:494 (3,4,5,6) - follows the flow of the previous slider 01:02:166 (2) - but this one breaks flow.
01:07:740 (3,4,5) - same here, why break rotational flow from counter-clockwise to clockwise?
01:17:576 (1,2,3,4,5) - this one is the one you should make ^ as since 01:17:576 (1) - follows flow of the triangle.


Extra:

00:19:998 (3,4) - awkward coming out from 00:19:665 (2) -
00:22:832 (4,5) - this flow is needlessly distinct from the flow coming from this slider 00:22:332 (2) -
no other issues


I didn't mod the final map since I'm not very good at modding (or playing) star ratings that high ;~; (even extra was a bit out of my knowledge a bit)
Sorry! >.<


Good luck on the map! >w<//
posted
from my q

  1. 00:32:664 (1) - hmm, delete repeat will better. i don't think skipping 00:33:164 - this vocal sound is good idea cause 00:33:497 (2,3,4) - these patterns are perfectly expressing vocal
  2. 00:43:331 (1) - ^
  3. 01:25:445 (1) - put kiai end to 01:28:086 (1) - here will better imo
  4. from 00:27:331 (1) - here to 00:48:331 (7) - here. i dont understand ur distance using. literally can't understand like 00:35:331 (1,2,3,4,5,6,7,8) - this part.
    u used 1.3, 1.4, 1.5, 1.7, 1.8 right? it seems very randomly. in the lower diff like Easy, Normal, and Hard, that random ds using looks very weird and not fun to play. ofc it doesnt mean to use only one ds in hard diff. using various ds consistently. there seems no reason to use different ds at 00:40:331 (7,1) - here and 00:42:997 (7,1) - here cause these two parts has same sound. anyway, that ds using looks not good for me.


GL :)
posted
The diffs that need to be improved the most right now are the lower ones.

Easy
00:01:177 (1) - There's nothing wrong with raising the rhythm density a little. Using just a 2/1 rhythm would be fine.
In general the density is too low to really follow the song
00:33:331 (2,3) - Avoid using rhythm gaps of 1.5/1 in general because it's hard to read. Stick to 2/1, 1/1 and 1/2.
I won't mod this further since sahuang pretty much said ctrl-a remap already. Take a look at some of the easy diffs in the other ranked sets for these songs to get an idea of what an easy diff's rhythm should be
Alternately you could potentially simplify some of the rhythms on Normal so that Easy isn't needed.

Normal
Please turn on distance snap for everything
00:09:564 (2) - why not use the same 1.5/1 sliders as this section, fits better imo
00:17:499 (3) - Rhythm is inconsistent here, just use similar rhythm to other sections https://puu.sh/wW7E1/2039c90c19.png
00:24:497 (1,2,3,4) - This is a bit messy since 4 overlaps 1 and doesn't blanket 2. Rotate 3 clockwise 20 degrees, move 3,4 to the right.
00:53:947 (1) - Increase density here, identical to easy + hard is much higher.
Longer sliders are kinda overused. Eg. 01:01:839 (1) - 01:04:461 (1) - 01:12:330 (1) - Shorten to 1/1. That rhythm is fine for normal that follows vocal. Maps snares so hitsounds are better.
01:25:445 (1) - Just use 1/2 sliders, the stronger sounds are on slider ends and sound weird.

Hard
00:05:047 (3,4,5,1) - distance snap
00:42:997 (7,1) - This isn't fine because this is the only time backwards flow is used at all
00:53:618 (2,3,1) - Just remove the 1/4, way too confusing since there's been none so far + there's a 1/2 stack before.
01:03:478 (1,2) - There's really nothing on the tail that would justify using a 3/4 slider instead of 1/1
^ same issues in second kiai since it's copy paste
01:25:445 (1,2) - nonono please do not have highest density in the set be on a hard here. Just use same rhythm as higher diffs, but stack instead of jumps for better spread.
01:28:086 (1,2) - Not a fan of identical slider shapes since they're different sounds

Can I suggest to not use the Insanity diff, the Insane diff is a lot better. Spread is still fine + it's easier to rank s with fewer diffs. If keeping it then:
Insanity
00:02:306 (1) - Can you just make all of these 1/2 10 degree sliders the same copy paste angle, rn most from different sections are different angles. Just would look neater
00:04:241 (3) - Try moving middle slider node up to curve other way, it's easier to follow broken flow at 3,1 compared to 2,3 because it's 1/1
I can't really tell what you're trying to follow with your spacing in general
00:29:998 (1,2,3) - Really wide angle here to follow, compare to 00:27:332 (1,2,3) - . Try moving 2 to y=250
Genera thing, putting 1/1 sliders as 100% straight isn't that great for flow (00:20:498 (1) - eg). It would require the cursor to move in 100% straight lines, but that's not how players move their cursor in real life. It's why a lot of people use "very slightly curved sliders", they're more natural to play.


Redo some of the things on the lower two diffs and try and follow similar rhythms to the other ranked maps would be the main thing here.
posted
Is this still being worked on? It's a nice mapset, really want to see it ranked after all this work.
posted
TERBANGKITKAN

21/0/8/2017 UPDATED
  1. remap all difficulties for better flow
  2. insanity & extra've been deleted


sry i can't reply mods above, but i keep applying some good advice from it

thanks to sahuang, [ amb1d3x ], Kawashiro and Sinnoh <3
posted

Saltssaumure wrote:

Is this still being worked on? yes
posted

Nevertary wrote:

TERBANGKITKAN
BN pls notice this good map
posted
Hi, from my queue

[Hard]
00:15:693 - Give a click
00:17:164 - Fill
00:19:830 - ^
00:23:830 (3,4) - Start on white tick
00:34:497 (3) - Rotate
00:41:497 (3) - Breaking flow
00:54:761 - Give a click and nc there instead of 00:55:091 (1) -
00:56:080 (3) - Nc
00:57:234 (3) - ^^
01:23:795 (4) - Snap more

[Insane]
00:01:660 (2,3,1,2) - Don't start sliders on red tick. Basically it's better here to focus on music not vocals and fill it all with simple 1/2 sliders and circles (from 00:01:177 (1) - to 00:06:015 (4) - )
00:13:435 - and 00:13:596 - fill
00:15:693 - Give a click here
00:16:664 - Remove red line
00:23:163 (1) - Like this https://osu.ppy.sh/ss/8900927
00:35:330 (1) - This and 00:35:830 (2,3) - are the same so map in same way
00:45:497 (4) - Rotate
01:22:483 (3) - Nc here instead of 01:22:811 (1) -

Good luck with mapset :)
posted

Milar001 wrote:

[Hard]
00:15:693 - Give a click i snap a circle for drum sound/vocal+drum, not vocal only
00:17:164 - Fill what sound're here
00:19:830 - ^ ^
00:23:830 (3,4) - Start on white tick i think the voice is on the red thick
00:34:497 (3) - Rotate nope, this gud enough for emphasise the sound
00:41:497 (3) - Breaking flow I know, but I do not think this causes any discomfort when aiming
00:54:761 - Give a click and nc there instead of 00:55:091 (1) - i snap circle for drum only on this section even though the vocal has more intense sound i think nc already good
00:56:080 (3) - Nc ^
00:57:234 (3) - ^^
01:23:795 (4) - Snap more i dont get it

[Insane]
00:01:660 (2,3,1,2) - Don't start sliders on red tick. Basically it's better here to focus on music not vocals and fill it all with simple 1/2 sliders and circles (from 00:01:177 (1) - to 00:06:015 (4) - ) i took a reference from here
00:13:435 - and 00:13:596 - fill like what a say on hard diff
00:15:693 - Give a click here ^
00:16:664 - Remove red line it'll looks weird even though the same bpm
00:23:163 (1) - Like this https://osu.ppy.sh/ss/8900927 this good enough because 00:23:163 (1,3) - can be made a blanket
00:35:330 (1) - This and 00:35:830 (2,3) - are the same so map in same waywhut's wrong with this? slider shape? flow? :/
00:45:497 (4) - Rotate because 00:45:997 (1) - this object is facing downwards the sliderend should face upwards

01:22:483 (3) - Nc here instead of 01:22:811 (1) -I just adjust to the prefix of the stream even though the vocal starts here

Good luck with mapset :)
thank you Millar ~
posted
Hi, I'm here for NM.

00:32:663 (1) , 00:43:330 (1) - Are you following the vocals or the instrumentals?
01:25:434 (1,2,3,4) - I think here should be Kiai.
00:29:663 (6) , 00:32:330 (6) , 00:40:330 (6) , 00:42:997 (6) - The circles seems a bit unneeded.
00:32:663 (1) - Are you following the vocals or the instrumentals?
00:05:047 (1,2) , 00:07:628 (1,2) - If you want to follow the instrumentals here, you should use new comble.


I'm not an expert, so I may be completely wrong.
show more
Please sign in to reply.