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Various Artists - Lolis Short Medley

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Topic Starter
Nevertary

- Rain - wrote:

NM from my queue

mod

Rapsody of a Lolicon

  1. AR 9.5 i feel is a little too high considering this is below 200 bpm, perhaps something like 9.2 would be better this diff contained high jump, i think it might be more hard to read if i decrease the AR
  2. 00:08:918 (1,2,3,4) - Not really a fan of this pattern, i feel its flow is a little off as well as the blankets are basically non existant and look a little weird fixed
  3. 00:16:015 (1) - in my opinon doesnt need to be new combo'd fixed
  4. 00:17:999 - Is this red line really needed? it changes the offset by 1 ms fixed
  5. 00:23:497 (2,5) - I feel these notes are a little too close to each other fixed
  6. 00:27:164 (6) - Should use a sharp angle here to continue the flow http://puu.sh/wBWO3/0063515165.png keeping similar angles while maintaining emphasis in the reducing tone fixed
  7. 00:28:164 (4) - and 00:28:997 (3) - not a very nice looking overlap imo fixed
  8. 00:37:997 (1) - Tilt this a few degrees, right now it looks a little off as a perfect horizontal slider fixed
  9. You use these wide angles for example at 00:27:164 (6) - 00:47:497 (2,3,4) - 00:49:002 (2,3,4) - 00:50:156 (2,3,4) - Here too the same pattern but comfortable enough when I play it. and while i was playing it, it was a little awkward, using sharper angles imo would play a lot better, this is throughout the whole map, not just this section.
  10. 00:37:164 (4) - You are mapping to the vocals so why not make this a 1/1 slider, there isnt a strong sound on the white tick that would be lost if you did so and you could still keep 00:37:664 (6) - placement as the flow would be very similar but the strong sound But a strong sound is on the red tick, so if I make a 1/1 slider it will skip it
  11. 00:56:914 (2,5) - Another overlap, keep an eye out for these, while they might not be noticable in editor, they are a little more noticable ingame fixed
  12. 00:59:469 (2) - Going over the stream with the slider body isnt something i'd do as it doesnt look very good imo, perhaps tilt a few degrees and it might still be fine But it will make its slide shape doesn't match the next curve slider
  13. 00:59:222 (1,2,3,4,5,6) - Feels Very cramped in my opinion
  14. 01:11:876 (6,7,8,9,10) - Stream shape seems a little off, could be a little more refinedfixed

    Pretty solid

Extra

  1. 00:14:886 (6) - Might just look better if you stacked this on the end of the burst due to your currently overlap feels like its trying to decide if it wants to overlap or not fixed
  2. 00:15:047 (7) - place this on 00:16:015 (1) - to play better due to the player not needing to move his hand for no reason fixed
  3. 00:47:997 (5,6,7,8,1) - These are a little close, could space them out to look a little less cramped fixed
  4. 00:59:222 (1,2,3,4,5,6) - This looks much less cramped than the rapsody, much better fixed
    Some angles could be looked at too, pretty solid as well

Insanity

  1. 00:01:177 (1,3,4) - Not sure why these are straight when nearly everything else in the section have an angle tilt i think this isn't a problem
  2. 00:39:831 (4,5,6) - Maybe use a sharp angle, since you are trying to create a traiangle, wide angles into triangles generally dont play very well and i would advise against it, this occurs a few times in this section fixed
  3. 00:47:997 (5,6) - these ignore the snares and the hitsounding + this rhythm choice sounds weird to me
  4. 01:11:631 (4,1,2,3,4,5,1) - To me this looks really odd, I would suggest perhaps not having a slider into it but it still works as is
    Seems good. fixed

Insane

  1. 00:26:497 (3) - While playing, this felt a little too close to 00:25:831 (1) - and looked awkward fixed
  2. 00:52:299 (4,1,2) - Since the angles before this are all sharp, using a wide angle flowing into a sharp triangle is really awkward so i would suggest continuing using the sharp angles to make it feel less awkward. fixed
  3. 01:27:368 (1,2,3) - Since everything before is sharp angles, this feels uncomfortable due having a suddent change from what was before.fixed
thank you Rain :)
CucumberCuc
Hi :3

[Easy]
Ctrl+a and 2 times "Q" and you can check Distance Snap
00:01:177 (1,2) do slightly are close
00:11:499 (2,1) make them a little further, they are close
00:25:664 to 00:36:997 due to the fact that you decided to diversify here, you get a bunch of errors with a range between sliders and circles, for example: 00:26:997 (6,1) you overlapped this very are close + 00:27:331 (1,2,3) you have the difference in range between the circles and sliders as I wrote above
00:40:331 (3,1) - 00:42:997 (3,1) the same error range overlap
00:45:497 (3,1) it's far
00:47:664 (3) start slider move left for better flow
00:47:664 (3,1,2) it's are close
00:52:629 (5,1) you might think that such a distance is normal, but they are too far because the beginner will have to quickly move the cursor to the next slider + 00:53:947 (1,1,1,1) not matched for range sliders
00:57:738 (1,2,1,2) this do be far
01:03:806 (3,4) - 01:05:773 (5,6) - 01:07:084 (1,2) do far
01:12:330 (1,2,3) like above - do far
01:14:298 (3,4) do are close + 4,5,6 do far
01:16:920 (6,1) far, do are close
01:22:494 (5) move slightly down for distance
01:25:445 (3,4,5) slightly different range

[Normal]
like for Easy (Distance Snap)
00:05:693 (4,1) i think flow this sliders can be good
00:10:854 (5) you can remove this slider and his start put circle and on 00:11:176 put slider to 00:11:499
00:23:831 (5,6) i think you can change on this (but can leave)
00:39:164 (3) - 00:41:831 (3) you can shortened this sliders to prev red tick and on white tick put circle to better fit to the words
00:47:831 (4,5) can ctrl+g i think better fit
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them?

[Hard]
00:13:435 put circle for start voice?
00:20:164 (3) i think end slider can move right so distance between this and the next slider because of the loud sound was visible
00:32:664 (1) maybe remove reverse and on next white and red ticks put circle + 00:33:497 (2,3) remove and change on slider?
00:36:331 (3,4) you can do far and 4,5 do are close to celebrate loud sounds
00:46:997 (3,4) do slightly far
00:47:831 (6) I think that this slider is not very well suited for vocals, maybe a bit change?
01:15:445 (2,3) it seems to me that they can ctrl+g to better fit to the words
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them?

[Insane]
00:10:693 (2) it's not good flow and place for circle, maybe move to x 259 y:83?
00:19:997 (3) move to x:86 y:168 for flow?

[Insanity]
00:25:331 (4) may be further from the next and previous circles, so it was more like *when i do not know as it correctly is called, but I think that is correct* tick the "correct action"?

Good luck :)
Aeril
easy

this is definitely a thing...
one thing i definitely notice right off the bat is that distance snap doesnt seemed to be used very well like
00:25:664 (5,6,1) - here it you shouldnt have such a difference in distance. easy players need that time distance equality given by distance snapping everything to understand the rhythm better. also changing the slider velocity is highly discouraged
i would also suggest raising the distance snap distance as all of these overlaps are kinda ehh and make reading harder
also 00:25:664 (5,6,1) - having variable spacing like this should only really be used on spacings higher than 2 white beats
t/517731 read up on this for more in depth things

other things about rhythm mostly is like 00:17:665 (2,3,4,5) - what is this following
you should probably try to follow a specific instrument other than the drum. the constant every other beat rhythm doesnt make sense to the rest of the music.
something like this https://puu.sh/wDTHv/b10f51e602.png imo makes more sense as it just follows the horn in the song

the rhythm in the kiai is good though

normal

00:14:080 (1,2) - you shouldnt vary slider velocity this much on a normal. around .2x of variation is like the max id say is good for a normal
00:58:563 (2,1,2,3) - you need to follow time distance equality in this lower difficulty. having such differences in spacing is confusing for lower level players.
01:00:541 (3,1,1) - i also really do not agree with nc usage like this, it just feels excessive in a lower difficulty. Personally i would just stick to ncing every big white tick or every other big white tick.
rhythm is good

hard

00:01:177 (1) - can u like remove the nc here lo
00:05:047 (3,4) - this stack feels unnecessary
00:20:497 (4,5,6,7) - things like this look messy as the slider shapes dont have any relation to eachother as the straights have different angles even though they look to be trying to be parallel
00:34:497 (6,7) - why is there a jump here?
00:45:997 (1,2,3,4,5,6,7) - this looks especially messy since in one combo the distance snap changes so much. too much variation looks like lazy mapping rather than following the music if executed badly. i would suggest keeping 2 values of ds, one for normal spacing and one for bigger spacing and jumps of the such on the emphasized parts.

these lower diffs all seem to have the same problems.
for now just going to check the top difficulty.

rhapsody of the lolicon

00:05:047 (1,2,1,2) - why are these ncd like this? if you're following the guitar, these are all the same note.
also 00:10:209 (1,2,3,4) - these visuals are quite messy just using random angles like this
00:33:332 (3,4,5,1) - why do you use such large spacing for a calmer part of the song?
spacing emphasis just doesnt really work using large spacing and even larger spacing.
01:09:707 (1,2,3,4,5) - you also switch flow halfway through here for seemingly no reason as in the first 3 notes it looks like it all follows clockwise rotation but since the 1/4 slider is so shorts, its more of a (forward through the slider, back to the next slider, forward again to the next slider, up the body, down to the bottom of the screen, and then clockwise jumps) its just, messy and hard to play with seemingly no reason for the song to call for it.

this needs alot of work to be up to ranking standards, the ideas are there they just arent executed well in the top diff and in the lower diffs, you just dont really know how it seems. look at the proposed ranking criteria page i sent you as it sets guidelines to make good lower difficulties.
aigoh
Hi, from my modding queue :D

  • [General]
  1. The vivid combo colors like the ones I circled don’t fit with the rest.
  2. Good mapset, but the easy difficulty needs most improvement in rhythm
  3. 00:17:998 –white tick should start from here, so consider adding another red line.

    [Easy]
  4. 1.0x DS and 0.9 or 1.0 SV seems to work better for readability and organization
  5. SV needs to be consistent, and you need to calculate what SV it is whenever the bpm changes
    For example…(SV1)(BPM1) = (SV2)(BPM2) Then solve for whichever SV it is
  6. 00:11:499 (3,4) – swap NC
  7. 00:29:997 (1,3) - swap NC
  8. Ahh you need to do NC every 16 white beats! Fixing the rhythm should help too.
  9. 00:18:998 (4) –feels awkward to hit because there is a stronger sound at 00:19:164 –
  10. 00:16:499 –to 00:26:664 -: I think you should follow trumpet sounds. For example, start slider at 00:16:499 – and end at 00:17:331 -; start slider 00:17:831 – and end at 00:18:498 -.
  11. 00:55:101 (1) - 00:57:738 (1) - take out NC

    [Normal]
  12. 01:00:541 (3) – move to 436,216?

    [Hard]
  13. 01:18:068 (2,3) –too close

    [Extra]
  14. 00:56:420 (1,2) – ctrl G for rhythm? You did use a slider at 00:56:585 - in the next difficulty. It doesn’t really sound good to hear a cymbal at slider tail.
  15. 01:12:658 (2) – Bring down the slider tail a little? Angle-wise, it looks unfitting with 01:12:330 (1) – I noticed it during testplay.
  16. 01:15:937 (6,1,2) – stack doesn’t look good. Move 01:16:265 (1,2) – to 235,183?

    [Rhapsody of the Lolicon]
  17. 00:15:047 (7,1) – too close compared to the rest of the 1/1 spacing
  18. 00:56:585 (1,2,3,4,5) – I think 00:56:585 (1) – needs more spacing emphasis than 00:57:244 (4) –. I see you made an emphasis at 00:57:738 (1) –
  19. 01:08:232 (1) – You could make this slider neater, imo. It doesn’t fit with the rest of your neat sliders.

Good luck!
Topic Starter
Nevertary

CucumberCuc wrote:

Hi :3

[Easy]
Ctrl+a and 2 times "Q" and you can check Distance Snap
00:01:177 (1,2) do slightly are close
00:11:499 (2,1) make them a little further, they are close when i check the distance map, there's no problem with it..
00:25:664 to 00:36:997 due to the fact that you decided to diversify here, you get a bunch of errors with a range between sliders and circles, for example: 00:26:997 (6,1) you overlapped this very are close + 00:27:331 (1,2,3) you have the difference in range between the circles and sliders as I wrote above Because 6 and 1 are 1/1 snap, while 1, 2, and 3 are 2/1 snap
00:40:331 (3,1) - 00:42:997 (3,1) the same error range overlap Please check the distance map on the aimod and see if there is a problem here
00:45:497 (3,1) it's far ^
00:47:664 (3) start slider move left for better flow fixed
00:47:664 (3,1,2) it's are close same as 40:331
00:52:629 (5,1) you might think that such a distance is normal, but they are too far because the beginner will have to quickly move the cursor to the next slider fixed + 00:53:947 (1,1,1,1) not matched for range sliders same as 40:331
00:57:738 (1,2,1,2) this do be far fixed
01:03:806 (3,4) - 01:05:773 (5,6) - 01:07:084 (1,2) do far same as 40:331
01:12:330 (1,2,3) like above - do far same as 40:331
01:14:298 (3,4) do are close + 4,5,6 do far same as 40:331
01:16:920 (6,1) far, do are close fixed
01:22:494 (5) move slightly down for distance fixed
01:25:445 (3,4,5) slightly different range ....

[Normal]
like for Easy (Distance Snap)
00:05:693 (4,1) i think flow this sliders can be good fixed
00:10:854 (5) you can remove this slider and his start put circle and on 00:11:176 put slider to 00:11:499 I think this matches with the proportion of the song
00:23:831 (5,6) i think you can change on this (but can leave) fixed
00:39:164 (3) - 00:41:831 (3) you can shortened this sliders to prev red tick and on white tick put circle to better fit to the words
00:47:831 (4,5) can ctrl+g i think better fit wth.. *god left
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them? what doesn't fit?

[Hard]
00:13:435 put circle for start voice? ???
00:20:164 (3) i think end slider can move right so distance between this and the next slider because of the loud sound was visible fixed
00:32:664 (1) maybe remove reverse and on next white and red ticks put circle + 00:33:497 (2,3) remove and change on slider?
00:36:331 (3,4) you can do far and 4,5 do are close to celebrate loud sounds but the sound on 3,4 is more lower than 4,5
00:46:997 (3,4) do slightly far fixed
00:47:831 (6) I think that this slider is not very well suited for vocals, maybe a bit change? should i replace it with 1/2?
01:15:445 (2,3) it seems to me that they can ctrl+g to better fit to the words it will hard to read, since this isn't insane
01:27:420 to 01:36:586 it seems to me that the sounds for this section don't fit very well, can change them? i think this gud enough

[Insane]
00:10:693 (2) it's not good flow and place for circle, maybe move to x 259 y:83? fixed
00:19:997 (3) move to x:86 y:168 for flow? fixed

[Insanity]
00:25:331 (4) may be further from the next and previous circles, so it was more like *when i do not know as it correctly is called, but I think that is correct* tick the "correct action"? hmm gud idea

Good luck :)
thank you CucumberCuc :)
Topic Starter
Nevertary

Aeril wrote:

easy

this is definitely a thing...
one thing i definitely notice right off the bat is that distance snap doesnt seemed to be used very well like
00:25:664 (5,6,1) - here it you shouldnt have such a difference in distance. easy players need that time distance equality given by distance snapping everything to understand the rhythm better. also changing the slider velocity is highly discouraged
i would also suggest raising the distance snap distance as all of these overlaps are kinda ehh and make reading harder
also 00:25:664 (5,6,1) - having variable spacing like this should only really be used on spacings higher than 2 white beats
t/517731 read up on this for more in depth things all distance problem fixed

other things about rhythm mostly is like 00:17:665 (2,3,4,5) - what is this following
you should probably try to follow a specific instrument other than the drum. the constant every other beat rhythm doesnt make sense to the rest of the music.
something like this https://puu.sh/wDTHv/b10f51e602.png imo makes more sense as it just follows the horn in the song

the rhythm in the kiai is good though

normal

00:14:080 (1,2) - you shouldnt vary slider velocity this much on a normal. around .2x of variation is like the max id say is good for a normal fixed
00:58:563 (2,1,2,3) - you need to follow time distance equality in this lower difficulty. having such differences in spacing is confusing for lower level players. fixed
01:00:541 (3,1,1) - i also really do not agree with nc usage like this, it just feels excessive in a lower difficulty. Personally i would just stick to ncing every big white tick or every other big white tick.
rhythm is good

hard

00:01:177 (1) - can u like remove the nc here lo fixed
00:05:047 (3,4) - this stack feels unnecessary fixed
00:20:497 (4,5,6,7) - things like this look messy as the slider shapes dont have any relation to eachother as the straights have different angles even though they look to be trying to be parallel
00:34:497 (6,7) - why is there a jump here? fixed
00:45:997 (1,2,3,4,5,6,7) - this looks especially messy since in one combo the distance snap changes so much. too much variation looks like lazy mapping rather than following the music if executed badly. i would suggest keeping 2 values of ds, one for normal spacing and one for bigger spacing and jumps of the such on the emphasized parts. fixed

these lower diffs all seem to have the same problems.
for now just going to check the top difficulty.

rhapsody of the lolicon

00:05:047 (1,2,1,2) - why are these ncd like this? if you're following the guitar, these are all the same note. I'll use circle for guitar sound and slider for vocal
also 00:10:209 (1,2,3,4) - these visuals are quite messy just using random angles like this
00:33:332 (3,4,5,1) - why do you use such large spacing for a calmer part of the song?
spacing emphasis just doesnt really work using large spacing and even larger spacing.
01:09:707 (1,2,3,4,5) - you also switch flow halfway through here for seemingly no reason as in the first 3 notes it looks like it all follows clockwise rotation but since the 1/4 slider is so shorts, its more of a (forward through the slider, back to the next slider, forward again to the next slider, up the body, down to the bottom of the screen, and then clockwise jumps) its just, messy and hard to play with seemingly no reason for the song to call for it.

this needs alot of work to be up to ranking standards, the ideas are there they just arent executed well in the top diff and in the lower diffs, you just dont really know how it seems. look at the proposed ranking criteria page i sent you as it sets guidelines to make good lower difficulties.
thank you Aeril :)
Topic Starter
Nevertary

aigoh wrote:

Hi, from my modding queue :D

  • [General]
  1. The vivid combo colors like the ones I circled don’t fit with the rest.
  2. Good mapset, but the easy difficulty needs most improvement in rhythm
  3. 00:17:998 –white tick should start from here, so consider adding another red line. wut difficult is this?

    [Easy]
  4. 1.0x DS and 0.9 or 1.0 SV seems to work better for readability and organization fixed
  5. SV needs to be consistent, and you need to calculate what SV it is whenever the bpm changes
    For example…(SV1)(BPM1) = (SV2)(BPM2) Then solve for whichever SV it is
  6. 00:11:499 (3,4) – swap NC fixed
  7. 00:29:997 (1,3) - swap NC fixed
  8. Ahh you need to do NC every 16 white beats! Fixing the rhythm should help too. fixed
  9. 00:18:998 (4) –feels awkward to hit because there is a stronger sound at 00:19:164 –
  10. 00:16:499 –to 00:26:664 -: I think you should follow trumpet sounds. For example, start slider at 00:16:499 – and end at 00:17:331 -; start slider 00:17:831 – and end at 00:18:498 -.
  11. 00:55:101 (1) - 00:57:738 (1) - take out NC fixed

    [Normal]
  12. 01:00:541 (3) – move to 436,216? already fixed b4 your mod

    [Hard]
  13. 01:18:068 (2,3) –too close hmm i don't think so

    [Extra]
  14. 00:56:420 (1,2) – ctrl G for rhythm? You did use a slider at 00:56:585 - in the next difficulty. It doesn’t really sound good to hear a cymbal at slider tail. fixed
  15. 01:12:658 (2) – Bring down the slider tail a little? Angle-wise, it looks unfitting with 01:12:330 (1) – I noticed it during testplay. fixed
  16. 01:15:937 (6,1,2) – stack doesn’t look good. fixed Move 01:16:265 (1,2) – to 235,183? no...

    [Rhapsody of the Lolicon]
  17. 00:15:047 (7,1) – too close compared to the rest of the 1/1 spacing fixed
  18. 00:56:585 (1,2,3,4,5) – I think 00:56:585 (1) – needs more spacing emphasis than 00:57:244 (4) –. I see you made an emphasis at 00:57:738 (1) – how about ctrl+g ?
  19. 01:08:232 (1) – You could make this slider neater, imo. It doesn’t fit with the rest of your neat sliders.

Good luck!
thank you aigoh :)
Affirmation
Q

[lolicon]
00:07:951 (1,1) - delete NC
00:33:164 - can be clickable since this part has strong vocal.
00:39:165 (1,4) - this overlap looks messy, could you avoid it?
00:41:832 (1,2,3) - flow looks little bit weird
01:08:232 (1,2) - looks hard to read,

GL
Saltssaumure
Hi from Salt's mod queue :)


Turns out I can pass 5.7* now, so I'll mod all diffs, though with less detail on Extra and Rhapsody.


[Easy]
00:11:499 (1) - This slider shape will be confusing for new players, best to not use any overlap.
00:15:370 - Changing slider speed on Easy difficulty is not advised, especially here where you introduce a new slider type (reversing slider). Either don't change slider speed, or put the change at an easier slider.
00:24:331 (4,5) - Would look better if it was symmetrical.
00:26:997 (6) - Move this to the right so it is offset from the next slider.
00:57:738 (4) - Get this slider to bend right in the middle.
01:12:330 (1,2) - Blanket here.
01:24:134 (2) - Get this slider to bend on a slider tick.
01:36:586 - Spinner here.
01:40:847 (2) - Using a slider reduces the number of active notes. It would be better to just to have two circles.

[Normal]
The background has a lot of red and splatter patterns, kinda looks like blood imo...
Normal diff must be distance snapped for the most part, and no spacing changes for no reason. Please check the spacing because it seems to vary a lot even in the same combo.
00:25:331 (3) - Rotate this slider counter-clockwise some, it feels very rigid.
00:26:997 (6) - Move this slider down so it is offset from the previous slider
00:51:310 (1,2) - These are two strong notes, put them not in a straight line to add emphasis.
00:52:629 (3,4,5) - Confusing for new players to read.
01:13:642 (4) - Move this up so it follows the pattern made by 2 and 3.
01:14:298 (1,1) - Blanketing?
01:16:265 (4) - Move this up so it follows the pattern made by 2 and 3.
01:22:494 (5,1,2) - Blanketing?
01:25:609 (2,3,4) - These are mapping similar sounds, use the same shape and put them in a pattern.
01:36:586 - Spinner here.
01:40:847 (1) - This would feel better as circles, as each note has equal emphasis.

[Hard]
00:06:338 (1,2,3) - Spacing here feels too small. Smaller spacing is ok, but this looks like 1/4 spacing.
00:08:918 (1,2,3,4,5,6,7) - Angles in this section are a bit random.
00:21:831 (1,2) - Is there a reason for these sliders to overlap?
00:37:997 (1,2) - Blanket shape isn't quite right.
00:47:164 (4,5,6,7) - Spacing here is uneven.
01:36:586 - Why not put some spinner here instead? It will help to prevent a stagnant leaderboard.

[Insane]
The dark purple combo colour is too dark to read on high background dim.
00:01:499 (2,3) - Not quite in a straight line
00:07:951 (6,7,8) - Move 6 down a little so it is the same distance away from 7 and 8.
00:18:498 (3,4,1) - Jump distance and angle seems too much for the music, place 4 so it is blanketed by 3.
00:24:997 (2,3,1,2,3) - Could make these into a pattern for easier reading.
00:39:164 (1,2,3,4) - Make these into a square shape.
00:43:997 (3,4,5) - Make these into an equilateral triangle.
00:55:925 (3,4,5,1) - Square.
01:01:189 (1,2,3,4,5) - 5 isn't stacked properly, place it underneath 1-4.
01:07:084 (1,2,3,4,5) - Many changes in direction in this section emphasises notes that don't need emphasis.

[Insanity]
The dark blue and dark purple combo colours are hard to read with 100% background dim, because the other combo colours are light colours.
00:04:080 (2,3,1) - 2 and head of 1 are too close together, looks strange.
00:25:164 (3,4,5) - Large distance between 3 and 4 makes sense, but having the same distance between 4 and 5 doesn't work because 5 is a weak note.
00:30:497 (3,4,1) - The pattern of increasing angle is cool, make 3 point upwards though so it flows better.
00:38:331 (2,3) - Not quite in a straight line.
00:39:497 (2,3,4,5) - Would look neater in as an equilateral triangle.
00:43:997 (3,4,5,1) - ^
00:45:164 (3,4,5,1) - Put 5 on the head of 1 instead, it would read better.
00:55:925 (3,4,5,1) - Would look neater as a square.
00:56:749 (2,3,4,5) - Triangle, and put 5 in line with 2 and 4
01:02:166 (2,3) - This angle is neither narrow nor wide, it feels strange to play.
01:06:101 (2,3,4) - Make these exactly the same curve.
01:07:412 (2,3,4) - Tiny angle here looks untidy, either increase it or remove it.
01:16:593 (2,3,4) - Make these exactly the same curve.
01:21:675 (2,3,4,5) - Make into triangle.
01:25:445 (1,2,1,2,1,2,1,2) - Try to keep the angle and distance of jumps here the same, or have a specific pattern.
01:27:084 (2,1,2,3) - Make into triangle.
01:29:586 (2,3,4) - Make the distance between sliders here the same, it will show the pattern more clearly.
01:40:191 (4,5,6) - Triangle
01:40:847 (1,2,3) - ^

[Extra]
The dark blue combo colour problem, same as in Insanity diff.
00:36:498 (1,2,3,4) - It would look neater as an equilateral triangle, and wouldn't make much difference to gameplay to change it.
01:01:027 (3) - No sound here.
01:04:461 (1,2,3,4,5,6,7) - Would look neater as a perfect star shape.
01:07:412 (2,3,4,5,6) - ^
01:12:330 (1,2) - Blanketing here?
01:12:658 (2,3,4,5,6) - Jump angles here are unintuitive, especially going from 3 to 4. I think having 4 closer to the centre of the map would make more sense, as then the angles would slowly increase between jumps instead of being random.
01:17:576 (1,2) - Would look and read better if stacked.
01:21:838 (3) - Move to the right a little to make it line up with 1 and 2.
01:27:753 (3,4) - There's no overlap between slider end and start on a 1/4 rhythm. You've used overlap for every other 1/4 rhythm, change this.
01:29:086 (2,3,4,5) - these jump angles are way too small
01:29:920 (1,2,3) - These sliders would be more logical in a triangle shape.
01:37:569 (5,6,1) - Spacing change here places far too much emphasis on 1.
01:38:389 (2,3,4) - Would be more comfortable if these were curved.
01:40:519 (2,1) - Although having a stack matches the pattern earlier in the song, it doesn't fit the song here as the notes following 1 are not stronger than 1. Make a jump between these two notes to give equal emphasis to all notes.

[Rhapsody]
00:26:832 (4,5,6) - Should be longer distance between 5 and 6, shorter distance between 4 and 5. 6 is an important note while 5 is less important.
00:31:165 (1,2,3) - Tiny angle here looks untidy, either increase it or remove it.
00:34:498 (3,4,5) - ^
01:01:027 (4) - There's no sound here
01:01:513 (9,1) - Uncomfortable flow for no reason?
01:04:953 (3,4,5,6,7) - Would look better as a perfect star shape
01:06:101 (1,2,1,2,1,2) - Gap between 1 and 2 should increase for every combo to match song.
01:15:445 (3,4,5,6,7,1) - Star shape, same as above. 3 and start of 1 can also be in the same place.
01:16:593 (1,2,1,2,1,2) - Increasing jump distance for every combo, same as above.
01:31:753 (2,3,4) - Tiny angle, same as above.
01:35:919 (4,5,6) - ^
01:37:897 (1,2,3,4) - 4 could be moved up to follow the rotation more smoothly.
Topic Starter
Nevertary

Saltssaumure wrote:

Hi from Salt's mod queue :)


Turns out I can pass 5.7* now, so I'll mod all diffs, though with less detail on Extra and Rhapsody.


[Easy]
00:11:499 (1) - This slider shape will be confusing for new players, best to not use any overlap.
00:15:370 - Changing slider speed on Easy difficulty is not advised, especially here where you introduce a new slider type (reversing slider). Either don't change slider speed, or put the change at an easier slider.
00:24:331 (4,5) - Would look better if it was symmetrical.
00:26:997 (6) - Move this to the right so it is offset from the next slider. i can't cuz i use distance snap
00:57:738 (4) - Get this slider to bend right in the middle
01:12:330 (1,2) - Blanket here.
01:24:134 (2) - Get this slider to bend on a slider tick.
01:36:586 - Spinner here. . next to 01: 39: 372 - here's another object, so I guess it's too hard spinner for a beginner since this isn't song's end
01:40:847 (2) - Using a slider reduces the number of active notes. It would be better to just to have two circles. i've alternative

[Normal]
The background has a lot of red and splatter patterns, kinda looks like blood imo...
Normal diff must be distance snapped for the most part, and no spacing changes for no reason. Please check the spacing because it seems to vary a lot even in the same combo.
00:25:331 (3) - Rotate this slider counter-clockwise some, it feels very rigid.
00:26:997 (6) - Move this slider down so it is offset from the previous slider
00:51:310 (1,2) - These are two strong notes, put them not in a straight line to add emphasis.
00:52:629 (3,4,5) - Confusing for new players to read.
01:13:642 (4) - Move this up so it follows the pattern made by 2 and 3.
01:14:298 (1,1) - Blanketing? i use distance snap, i can't move it to make blanket
01:16:265 (4) - Move this up so it follows the pattern made by 2 and 3. it'll be overlap with the next 1
01:22:494 (5,1,2) - Blanketing? i use distance snap, i can't move it to make blanket
01:25:609 (2,3,4) - These are mapping similar sounds, use the same shape and put them in a pattern. it'll look a little weird if i change 4 into curved slider like 2 and 3
01:36:586 - Spinner here. same as easy
01:40:847 (1) - This would feel better as circles, as each note has equal emphasis.

[Hard]
00:06:338 (1,2,3) - Spacing here feels too small. Smaller spacing is ok, but this looks like 1/4 spacing. rly? but the 1/4 spacing look like 00:53:618 (2,3,1) -
00:08:918 (1,2,3,4,5,6,7) - Angles in this section are a bit random.
00:21:831 (1,2) - Is there a reason for these sliders to overlap? If it'sn't overlap then the spaces will be too far
00:37:997 (1,2) - Blanket shape isn't quite right.
00:47:164 (4,5,6,7) - Spacing here is uneven.
01:36:586 - Why not put some spinner here instead? It will help to prevent a stagnant leaderboard. uncomfortable to make an spinner

[Insane]
The dark purple combo colour is too dark to read on high background dim. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
the combo colors aren't <50 luminosity or >220 luminosity

00:01:499 (2,3) - Not quite in a straight line
00:07:951 (6,7,8) - Move 6 down a little so it is the same distance away from 7 and 8. nope, for emphasize
00:18:498 (3,4,1) - Jump distance and angle seems too much for the music, place 4 so it is blanketed by 3.
00:24:997 (2,3,1,2,3) - Could make these into a pattern for easier reading.
00:39:164 (1,2,3,4) - Make these into a square shape.
00:43:997 (3,4,5) - Make these into an equilateral triangle.
00:55:925 (3,4,5,1) - Square.
01:01:189 (1,2,3,4,5) - 5 isn't stacked properly, place it underneath 1-4.
01:07:084 (1,2,3,4,5) - Many changes in direction in this section emphasises notes that don't need emphasis. ....

[Insanity]
The dark blue and dark purple combo colours are hard to read with 100% background dim, because the other combo colours are light colours. same as insane
00:04:080 (2,3,1) - 2 and head of 1 are too close together, looks strange.
00:25:164 (3,4,5) - Large distance between 3 and 4 makes sense, but having the same distance between 4 and 5 doesn't work because 5 is a weak note.
00:30:497 (3,4,1) - The pattern of increasing angle is cool, make 3 point upwards though so it flows better.
00:38:331 (2,3) - Not quite in a straight line.
00:39:497 (2,3,4,5) - Would look neater in as an equilateral triangle.
00:43:997 (3,4,5,1) - ^
00:45:164 (3,4,5,1) - Put 5 on the head of 1 instead, it would read better. But that will make it overlap, while overall the song is not like that
00:55:925 (3,4,5,1) - Would look neater as a square.
00:56:749 (2,3,4,5) - Triangle, and put 5 in line with 2 and 4
01:02:166 (2,3) - This angle is neither narrow nor wide, it feels strange to play.
01:06:101 (2,3,4) - Make these exactly the same curve.
01:07:412 (2,3,4) - Tiny angle here looks untidy, either increase it or remove it.
01:16:593 (2,3,4) - Make these exactly the same curve.
01:21:675 (2,3,4,5) - Make into triangle.
01:25:445 (1,2,1,2,1,2,1,2) - Try to keep the angle and distance of jumps here the same, or have a specific pattern.
01:27:084 (2,1,2,3) - Make into triangle.
01:29:586 (2,3,4) - Make the distance between sliders here the same, it will show the pattern more clearly.
01:40:191 (4,5,6) - Triangle
01:40:847 (1,2,3) - ^

[Extra]
The dark blue combo colour problem, same as in Insanity diff. same as insanity
00:36:498 (1,2,3,4) - It would look neater as an equilateral triangle, and wouldn't make much difference to gameplay to change it.
01:01:027 (3) - No sound here.
01:04:461 (1,2,3,4,5,6,7) - Would look neater as a perfect star shape.
01:07:412 (2,3,4,5,6) - ^
01:12:330 (1,2) - Blanketing here?
01:12:658 (2,3,4,5,6) - Jump angles here are unintuitive, especially going from 3 to 4. I think having 4 closer to the centre of the map would make more sense, as then the angles would slowly increase between jumps instead of being random.
01:17:576 (1,2) - Would look and read better if stacked. this is a 1/4 snap, i think it will hard to read if stacked

01:21:838 (3) - Move to the right a little to make it line up with 1 and 2.
01:27:753 (3,4) - There's no overlap between slider end and start on a 1/4 rhythm. You've used overlap for every other 1/4 rhythm, change this. But if this doesn't overlap it will be more hard to play
01:29:086 (2,3,4,5) - these jump angles are way too small
01:29:920 (1,2,3) - These sliders would be more logical in a triangle shape.
01:37:569 (5,6,1) - Spacing change here places far too much emphasis on 1.
01:38:389 (2,3,4) - Would be more comfortable if these were curved. i've alternative
01:40:519 (2,1) - Although having a stack matches the pattern earlier in the song, it doesn't fit the song here as the notes following 1 are not stronger than 1. Make a jump between these two notes to give equal emphasis to all notes.

[Rhapsody]
00:26:832 (4,5,6) - Should be longer distance between 5 and 6, shorter distance between 4 and 5. 6 is an important note while 5 is less important.
00:31:165 (1,2,3) - Tiny angle here looks untidy, either increase it or remove it.
00:34:498 (3,4,5) - ^
01:01:027 (4) - There's no sound here
01:01:513 (9,1) - Uncomfortable flow for no reason? this is in accordance with the form of stream
01:04:953 (3,4,5,6,7) - Would look better as a perfect star shape
01:06:101 (1,2,1,2,1,2) - Gap between 1 and 2 should increase for every combo to match song. but the vocal has a same sound
01:15:445 (3,4,5,6,7,1) - Star shape, same as above. 3 and start of 1 can also be in the same place.
01:16:593 (1,2,1,2,1,2) - Increasing jump distance for every combo, same as above. same as above
01:31:753 (2,3,4) - Tiny angle, same as above.
01:35:919 (4,5,6) - ^ i don't think so..
01:37:897 (1,2,3,4) - 4 could be moved up to follow the rotation more smoothly.
no reply = fixed

thanks salts :)
Topic Starter
Nevertary

Neoskylove wrote:

Q

[lolicon]
00:07:951 (1,1) - delete NC i'll use nc for every guitar sound
00:33:164 - can be clickable since this part has strong vocal. uncomfortable to play compared with the rest of song
00:39:165 (1,4) - this overlap looks messy, could you avoid it? fixed
00:41:832 (1,2,3) - flow looks little bit weird fixed
01:08:232 (1,2) - looks hard to read, ....

GL
thank you Neoskylove :)
Saltssaumure

Nevertary wrote:

Saltssaumure wrote:

SPOILER
Hi from Salt's mod queue :)


Turns out I can pass 5.7* now, so I'll mod all diffs, though with less detail on Extra and Rhapsody.
[Easy]
SPOILER
00:11:499 (1) - This slider shape will be confusing for new players, best to not use any overlap.
00:15:370 - Changing slider speed on Easy difficulty is not advised, especially here where you introduce a new slider type (reversing slider). Either don't change slider speed, or put the change at an easier slider.
00:24:331 (4,5) - Would look better if it was symmetrical.
00:26:997 (6) - Move this to the right so it is offset from the next slider. i can't cuz i use distance snap
00:57:738 (4) - Get this slider to bend right in the middle
01:12:330 (1,2) - Blanket here.
01:24:134 (2) - Get this slider to bend on a slider tick.
01:36:586 - Spinner here. . next to 01: 39: 372 - here's another object, so I guess it's too hard spinner for a beginner since this isn't song's end
At Easy diff, minimum spinner length is 4 beats, and minimum time after spinner is 4 beats. There's enough time for a spinner here.
SPOILER
01:40:847 (2) - Using a slider reduces the number of active notes. It would be better to just to have two circles. i've alternative

[Normal]
SPOILER
The background has a lot of red and splatter patterns, kinda looks like blood imo...
Normal diff must be distance snapped for the most part, and no spacing changes for no reason. Please check the spacing because it seems to vary a lot even in the same combo.
00:25:331 (3) - Rotate this slider counter-clockwise some, it feels very rigid.
00:26:997 (6) - Move this slider down so it is offset from the previous slider
00:51:310 (1,2) - These are two strong notes, put them not in a straight line to add emphasis.
00:52:629 (3,4,5) - Confusing for new players to read.
01:13:642 (4) - Move this up so it follows the pattern made by 2 and 3.
01:14:298 (1,1) - Blanketing? i use distance snap, i can't move it to make blanket
It's still possible, if you rotate repeating slider 1, like this:

01:16:265 (4) - Move this up so it follows the pattern made by 2 and 3. it'll be overlap with the next 1
Like this, there is no overlap:

01:22:494 (5,1,2) - Blanketing? i use distance snap, i can't move it to make blanket
Same again here, you don't need to move the slider head at all, just change the curve on the slider body:

SPOILER
01:25:609 (2,3,4) - These are mapping similar sounds, use the same shape and put them in a pattern. it'll look a little weird if i change 4 into curved slider like 2 and 3
01:36:586 - Spinner here. same as easy
At Normal diff, a spinner only needs to last 3 beats and have 2 beats afterwards, so there is definitely enough time to spin here.
SPOILER
01:40:847 (1) - This would feel better as circles, as each note has equal emphasis.

[Hard]
00:06:338 (1,2,3) - Spacing here feels too small. Smaller spacing is ok, but this looks like 1/4 spacing. rly? but the 1/4 spacing look like 00:53:618 (2,3,1) -
Sorry, I was looking at the previous 1/2 spaced object before this one. Correct mod:
00:04:241 (2,3) - Spacing here is too large, compared to other 1/2 beat spacing.

SPOILER
00:08:918 (1,2,3,4,5,6,7) - Angles in this section are a bit random.
00:21:831 (1,2) - Is there a reason for these sliders to overlap? If it'sn't overlap then the spaces will be too far
Makes sense, it would be good to make sure the overlap doesn't look accidental. Change to something like this, with better aesthetics and flow:

SPOILER
00:37:997 (1,2) - Blanket shape isn't quite right.
00:47:164 (4,5,6,7) - Spacing here is uneven.
01:36:586 - Why not put some spinner here instead? It will help to prevent a stagnant leaderboard. uncomfortable to make an spinner

[Insane]
The dark purple combo colour is too dark to read on high background dim. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
the combo colors aren't <50 luminosity or >220 luminosity

If all of the combo colours were quite dark, this would not be a problem, as your eyes would adjust. However, the blue combo colour before purple is 120 luminosity, making it hard to see the 64 luminosity purple afterwards as the eyes are used to seeing brighter colours.
SPOILER
00:01:499 (2,3) - Not quite in a straight line
00:07:951 (6,7,8) - Move 6 down a little so it is the same distance away from 7 and 8. nope, for emphasize
00:18:498 (3,4,1) - Jump distance and angle seems too much for the music, place 4 so it is blanketed by 3.
00:24:997 (2,3,1,2,3) - Could make these into a pattern for easier reading.
00:39:164 (1,2,3,4) - Make these into a square shape.
00:43:997 (3,4,5) - Make these into an equilateral triangle.
00:55:925 (3,4,5,1) - Square.
01:01:189 (1,2,3,4,5) - 5 isn't stacked properly, place it underneath 1-4.
01:07:084 (1,2,3,4,5) - Many changes in direction in this section emphasises notes that don't need emphasis. ....

[Insanity]
The dark blue and dark purple combo colours are hard to read with 100% background dim, because the other combo colours are light colours. same as insane
See above comment about too much contrast between combo colour luminosity.
SPOILER
00:04:080 (2,3,1) - 2 and head of 1 are too close together, looks strange.
00:25:164 (3,4,5) - Large distance between 3 and 4 makes sense, but having the same distance between 4 and 5 doesn't work because 5 is a weak note.
00:30:497 (3,4,1) - The pattern of increasing angle is cool, make 3 point upwards though so it flows better.
00:38:331 (2,3) - Not quite in a straight line.
00:39:497 (2,3,4,5) - Would look neater in as an equilateral triangle.
00:43:997 (3,4,5,1) - ^
00:45:164 (3,4,5,1) - Put 5 on the head of 1 instead, it would read better. But that will make it overlap, while overall the song is not like that
The position of 5 right now isn't good for reading. What you said about overlap makes sense, so maybe this design will be more effective:
(Yellow 1 is parallel with yellow 3.)

SPOILER
00:55:925 (3,4,5,1) - Would look neater as a square.
00:56:749 (2,3,4,5) - Triangle, and put 5 in line with 2 and 4
01:02:166 (2,3) - This angle is neither narrow nor wide, it feels strange to play.
01:06:101 (2,3,4) - Make these exactly the same curve.
01:07:412 (2,3,4) - Tiny angle here looks untidy, either increase it or remove it.
01:16:593 (2,3,4) - Make these exactly the same curve.
01:21:675 (2,3,4,5) - Make into triangle.
01:25:445 (1,2,1,2,1,2,1,2) - Try to keep the angle and distance of jumps here the same, or have a specific pattern.
01:27:084 (2,1,2,3) - Make into triangle.
01:29:586 (2,3,4) - Make the distance between sliders here the same, it will show the pattern more clearly.
01:40:191 (4,5,6) - Triangle
01:40:847 (1,2,3) - ^

[Extra]
The dark blue combo colour problem, same as in Insanity diff. same as insanity
See above comment about too much contrast between combo colour luminosity.
SPOILER
00:36:498 (1,2,3,4) - It would look neater as an equilateral triangle, and wouldn't make much difference to gameplay to change it.
01:01:027 (3) - No sound here.
01:04:461 (1,2,3,4,5,6,7) - Would look neater as a perfect star shape.
01:07:412 (2,3,4,5,6) - ^
01:12:330 (1,2) - Blanketing here?
01:12:658 (2,3,4,5,6) - Jump angles here are unintuitive, especially going from 3 to 4. I think having 4 closer to the centre of the map would make more sense, as then the angles would slowly increase between jumps instead of being random.
01:17:576 (1,2) - Would look and read better if stacked. this is a 1/4 snap, i think it will hard to read if stacked

01:21:838 (3) - Move to the right a little to make it line up with 1 and 2.
01:27:753 (3,4) - There's no overlap between slider end and start on a 1/4 rhythm. You've used overlap for every other 1/4 rhythm, change this. But if this doesn't overlap it will be more hard to play
I'm saying there needs to be more overlap here, so that the slider end of 3 and the slider start of 4 are overlapping.
01:20:199 (1,2) - A good example here, you have a small overlap between slider end of 1 and circle 2, because it is 1/4 rhythm.

SPOILER
01:29:086 (2,3,4,5) - these jump angles are way too small
01:29:920 (1,2,3) - These sliders would be more logical in a triangle shape.
01:37:569 (5,6,1) - Spacing change here places far too much emphasis on 1.
01:38:389 (2,3,4) - Would be more comfortable if these were curved. i've alternative
01:40:519 (2,1) - Although having a stack matches the pattern earlier in the song, it doesn't fit the song here as the notes following 1 are not stronger than 1. Make a jump between these two notes to give equal emphasis to all notes.

[Rhapsody]
SPOILER
00:26:832 (4,5,6) - Should be longer distance between 5 and 6, shorter distance between 4 and 5. 6 is an important note while 5 is less important.
00:31:165 (1,2,3) - Tiny angle here looks untidy, either increase it or remove it.
00:34:498 (3,4,5) - ^
01:01:027 (4) - There's no sound here
01:01:513 (8,1) - Uncomfortable flow for no reason? this is in accordance with the form of stream
Right now, moving from 8 to 1 isn't a smooth curve, and is two separate movements which feels uncomfortable.
It would be more comfortable like this:

SPOILER
01:04:953 (3,4,5,6,7) - Would look better as a perfect star shape.
01:06:101 (1,2,1,2,1,2) - Gap between 1 and 2 should increase for every combo to match song. but the vocal has a same sound
01:15:445 (3,4,5,6,7,1) - Star shape, same as above. 3 and start of 1 can also be in the same place.
01:16:593 (1,2,1,2,1,2) - Increasing jump distance for every combo, same as above. same as above
01:31:753 (2,3,4) - Tiny angle, same as above.
01:35:919 (4,5,6) - ^ i don't think so..
01:37:897 (1,2,3,4) - 4 could be moved up to follow the rotation more smoothly.
no reply = fixed

thanks salts :)
np!
Yuuya_ke
someone played this map in a multiplayer session once and I choked near the end

easy


  • 00:18:998 (4,5,1) - these long, extended sliders seemingly don't map anything well. sure, they have the snare hitsounds but that doesn't mean that you can connect them all with long sliders, albeit this is an easy difficulty. the main melody of the trumpet (or whatever instrument it is I'm deaf) seems to be the most prominent sounds of this section, and I feel that using these long extended sliders to map over them undermines it and ultimately makes this weak as fuc- but anyways, since you used 1/2 rhythms in the difficulty already (pointing at 01:40:847 (2,3) - ) I don't suppose you could use it to map the trumpet's high-pitched notes like on 00:19:155 using, for example, 00:16:499 (1) - this slider's length? tl;dr lack of support xd

    00:32:331 (6,1) - this is super minor but aligning these two in a straight line makes it look more pleasing since they're so close to that point of being in a straight line already

    00:36:997 (6) - I feel as if you could use that 1/2 rhythm stuff again here, seeing as vocals are strong on 00:37:164 - and the guitar also has a noticeable change in chord; I mean tbh you could just use a single circle and it'll work fine but this extended slider stuff feels clashy

    01:41:175 (3) - the song ends on 01:41:831 - but the slider ends up extending to the white tick; I noticed this in some other difficulties, if not all, when I took a quick glance at them in the past

normal


  • 00:08:596 (5,1) - blanket to improve aesthetics or something like that

    00:59:222 (1) - this seems more like 1/3 rhythm than what you have now... especially the hitsound on the end of the reverse slider is off so that's a thing

    01:25:445 (1) - aww I thought the white color combo was only for when the lolis say "TANOSHII" :^( 'cause it's a special pattern just for this song section, right?

hard

  • 00:52:299 (4) - I think you should replace with slider and circle, so that you can map the vocals nicely on 00:52:629

    00:59:222 (1,2) - 1/3 rhythm stuff I mentioned in the normal difficulty mod

    and yeah that's about it I think

insane

  • 00:59:222 (1,2) - 1/3... you get it

insane...ity

  • wait...w tf is "insanity" allowed to be a diff name in this kind of spread

    01:11:838 (1,2,3,4,5,6) - ok so I see that it stacks fine when stacking is enabled but when stacking is disabled, circle 1 is way off... but you could argue that "oh it's fine 'cause players won't notice" so I saw what happened with Hard Rock enabled and 1 is off so... fix please

    01:22:330 (1,2,3,4,5,6) - this, too

    01:38:717 (4,5,6,7,8,9) - this, too (to be completely honest 2/3 of these stacking issues I didn't even bother checking with HR I just assumed that based on the first one with HR the rest would be the same xd)

extra

  • 00:14:080 (1,2,3,4,5,6,7) - what's with the spacing of 1 and 2 being so different from spacing of 3 and 4; I can understand that the spacing is larger at 3 to 4 but then the spacing from 4 to 5 is even larger... here's my perspective of this: 1, 2, and 3 is "separate" from 4, 5, etc. because the guitarist in the background strums harder on the circles 1 and 4, hence you could get away with spacing of 3 to 4, but it's pretty lacking in support of the music since it seems slightly random, for ex. compare spacing of 4→5 vs 5→6

    01:38:881 (1,2,3,4,5,6,1) - something about this stream's shape is odd... or at least to me it looks odd...

the diff that I choked on last time

  • 01:01:513 (8,1) - hmm... if you made them flow linearly, that'd be nice... or go with the circular option since slider leniency lets players not follow that circle-shaped slider completely and skip on to the next object → https://osu.ppy.sh/ss/8554705

    01:37:077 (2,3,4,5,6) - oooo did you adjust the angles into the angles of congruent geometric shapes according to pitch? but I more wanted to mention that 01:36:586 (1,2,3) - could be adjust to something like... → 01:36:586 (1,2,3) - 'cause the angle you have now doesn't look nice imo

tetris
victorfernando
lol nice
victorfernando

victorfernando wrote:

General

You Hard, Insane And Extra Slider Color are making the diff more hard to play, try to put another color on that, Play than you see what I talking about
Whistles on start 00:01:177 until 00:14:080
Easy

  1. 00:21:664 Out of border (out of line )
  2. 00:32:997 Missed Clap
  3. 00:33:664 Missed Note and clap
  4. 00:34:331 ^
  5. 00:43:664 ^
  6. 00:44:331 ^
  7. 00:44:997 ^
Normal

  1. 00:01:177 Whistle
  2. 00:01:499 Whistle
  3. 00:01:660 Whistle
    Keep the whistles Until 00:14:080 on all ticks (Do this for all diffs, miss hitsounds is very bad )
  4. 00:28:331 You missed a White tick with CLAP sound
  5. 00:30:997 the same ^
  6. 00:36:331 same ^
  7. 00:38:997 same ^
  8. 00:41:664 same ^
  9. 00:45:664 Same ^
  10. 00:46:997 same ^

Insanity

  1. 00:09:402 (2) Move this note to X:132 Y:112 , I think is better
  2. 00:25:164 (3)(4)(5)(6) to much repetitive try another sequence :P
  3. 00:56:749 (2)(3)(4) change 3 for 4 position i think is better , or change the sequence
  4. 01:11:838 If you wanna flood circles at least do a little stream , this way is ugly for me (my opinion)
  5. 01:22:330 ^
  6. 01:24:789 To much confuse this part (3)(4)(5)
aigoh

Nevertary wrote:

[*] 00:17:998 –white tick should start from here, so consider adding another red line. wut difficult is this?
I meant all difficulties x)
Topic Starter
Nevertary

rickyrox3 wrote:

someone played this map in a multiplayer session once and I choked near the end

easy


  • 00:18:998 (4,5,1) - these long, extended sliders seemingly don't map anything well. sure, they have the snare hitsounds but that doesn't mean that you can connect them all with long sliders, albeit this is an easy difficulty. the main melody of the trumpet (or whatever instrument it is I'm deaf) seems to be the most prominent sounds of this section, and I feel that using these long extended sliders to map over them undermines it and ultimately makes this weak as fuc- but anyways, since you used 1/2 rhythms in the difficulty already (pointing at 01:40:847 (2,3) - ) I don't suppose you could use it to map the trumpet's high-pitched notes like on 00:19:155 using, for example, 00:16:499 (1) - this slider's length? tl;dr lack of support xd I follow the drum sound in almost all parts of the song, I think it would look strange if I follow the trumpet sound in the part you mentioned

    00:32:331 (6,1) - this is super minor but aligning these two in a straight line makes it look more pleasing since they're so close to that point of being in a straight line already

    00:36:997 (6) - I feel as if you could use that 1/2 rhythm stuff again here, seeing as vocals are strong on 00:37:164 - and the guitar also has a noticeable change in chord; I mean tbh you could just use a single circle and it'll work fine but this extended slider stuff feels clashy but i guess the easy diff shouldn't use 1/2 rhythm
    rank criteria : " Note density should consist of mostly 1/1, 2/1, or slower rhythms. "


    01:41:175 (3) - the song ends on 01:41:831 - but the slider ends up extending to the white tick; I noticed this in some other difficulties, if not all, when I took a quick glance at them in the past fixed

normal


  • 00:08:596 (5,1) - blanket to improve aesthetics or something like that fixed

    00:59:222 (1) - this seems more like 1/3 rhythm than what you have now... especially the hitsound on the end of the reverse slider is off so that's a thing fixed

    01:25:445 (1) - aww I thought the white color combo was only for when the lolis say "TANOSHII" :^( 'cause it's a special pattern just for this song section, right? hmm okay

hard

  • 00:52:299 (4) - I think you should replace with slider and circle, so that you can map the vocals nicely on 00:52:629 fixed

    00:59:222 (1,2) - 1/3 rhythm stuff I mentioned in the normal difficulty mod fixed

    and yeah that's about it I think

insane

  • 00:59:222 (1,2) - 1/3... you get it fixed

insane...ity

  • wait...w tf is "insanity" allowed to be a diff name in this kind of spread wtf's wrong with insanity

    01:11:838 (1,2,3,4,5,6) - ok so I see that it stacks fine when stacking is enabled but when stacking is disabled, circle 1 is way off... but you could argue that "oh it's fine 'cause players won't notice" so I saw what happened with Hard Rock enabled and 1 is off so... fix please fixed

    01:22:330 (1,2,3,4,5,6) - this, too fixed

    01:38:717 (4,5,6,7,8,9) - this, too (to be completely honest 2/3 of these stacking issues I didn't even bother checking with HR I just assumed that based on the first one with HR the rest would be the same xd) fixed

extra

  • 00:14:080 (1,2,3,4,5,6,7) - what's with the spacing of 1 and 2 being so different from spacing of 3 and 4; I can understand that the spacing is larger at 3 to 4 but then the spacing from 4 to 5 is even larger... here's my perspective of this: 1, 2, and 3 is "separate" from 4, 5, etc. because the guitarist in the background strums harder on the circles 1 and 4, hence you could get away with spacing of 3 to 4, but it's pretty lacking in support of the music since it seems slightly random, for ex. compare spacing of 4→5 vs 5→6 how about star pattern?

    01:38:881 (1,2,3,4,5,6,1) - something about this stream's shape is odd... or at least to me it looks odd... fixed

the diff that I choked on last time

  • 01:01:513 (8,1) - hmm... if you made them flow linearly, that'd be nice... or go with the circular option since slider leniency lets players not follow that circle-shaped slider completely and skip on to the next object → https://osu.ppy.sh/ss/8554705 fixed

    01:37:077 (2,3,4,5,6) - oooo did you adjust the angles into the angles of congruent geometric shapes according to pitch? but I more wanted to mention that 01:36:586 (1,2,3) - could be adjust to something like... → 01:36:586 (1,2,3) - 'cause the angle you have now doesn't look nice imo

tetris
thank you rickyrox3 :)
Yuuya_ke
one of the mods I posted I misplaced a copy + paste and I forgot what I wanted to say... sht if I remember I'll be sure to make an edit
Topic Starter
Nevertary

victorfernando wrote:

victorfernando wrote:

General

You Hard, Insane And Extra Slider Color are making the diff more hard to play, try to put another color on that, Play than you see what I talking about
Whistles on start 00:01:177 until 00:14:080 for what? there's no drum sound
Easy

  1. 00:21:664 Out of border (out of line ) fixed
  2. 00:32:997 Missed Clap the clap is on circle 6 before
  3. 00:33:664 Missed Note and clap 1/2 rhythm is not allowed for easy diff
  4. 00:34:331 ^ ^
  5. 00:43:664 ^ ^
  6. 00:44:331 ^ ^
  7. 00:44:997 ^ ^
Normal

  1. 00:01:177 Whistle
  2. 00:01:499 Whistle
  3. 00:01:660 Whistle
    Keep the whistles Until 00:14:080 on all ticks (Do this for all diffs, miss hitsounds is very bad )
  4. 00:28:331 You missed a White tick with CLAP sound
  5. 00:30:997 the same ^
  6. 00:36:331 same ^
  7. 00:38:997 same ^
  8. 00:41:664 same ^
  9. 00:45:664 Same ^
  10. 00:46:997 same ^
    if i add 1 circle in every point that you mentioned , maybe it'll be hard difficulties

Insanity

  1. 00:09:402 (2) Move this note to X:132 Y:112 , I think is better fixed
  2. 00:25:164 (3)(4)(5)(6) to much repetitive try another sequence :P i think it's comfort enough to play
  3. 00:56:749 (2)(3)(4) change 3 for 4 position i think is better , or change the sequence uncomfort to play
  4. 01:11:838 If you wanna flood circles at least do a little stream , this way is ugly for me (my opinion)
  5. 01:22:330 ^
  6. 01:24:789 To much confuse this part (3)(4)(5)
thank you victor :)
Topic Starter
Nevertary

rickyrox3 wrote:

one of the mods I posted I misplaced a copy + paste and I forgot what I wanted to say... sht if I remember I'll be sure to make an edit
haha xD
NACO969
From my queue :
Hi there ! I´ve mod the top three diffs and in general they are very nice to play. However ( instead of the mod ) i realised that you could find repetitive some sections or too overmaped sections . Being this song a "farmer song" and being these three diffs very similar in general ; you could change more things in the same sections in addition to increasing the jumps distance ( more long sliders , less circles , more stacks ) depending on the diff of course.Some of these ideas could be found in the "Insanity" mod but them can be implemented in the Extra and the Rhapsody of the Lolicon (Not to repeat myself in the mod).Then i found some weird distances but you would decide what to do with them .
Thats all :D . I ´ll say if my mod wasn´t useful i´m apologise . I´m very new in this section of Osu! and i have to check a lots of maps before i get experience . Good luck with your map !!
Insanity
00:11:176 (4,1) I think a longer (4) slider instead of 4 and 1 would be better to represent the last voice/sound.
00:18:498 (3,4) Same. In my opinion a (3) longer slider would represent better the sustained note.
00:21:164 (3,4) Same. A (3) longer slider and using the (4) as a circle (Instead of repeat too much the same pattern.)
00:27:331 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) -Here i felt there was too much notes without spaces so :
00:29:831 (7) / 00:32:497 (7) / 00:40:497 (7) / 00:43:164 (7) Maybe deleting these notes you can get a better section , more organized.
00:53:865 (4) I don´t know why is this here ...
00:56:585 (1,2,1,2) Extending both sliders a red tick (deleting the (2) circles) fits better in my opinion.
01:01:839 (1,2) The (1) slider could be a red tick longer and the (2) a circle , increasing the jumps and showing better the lyrics.
01:04:134 (5) You can copy the length of this one : 01:01:513 (9) it fits good with this section.
01:04:461 (1,2) Same as 01:01:839 (1,2)
01:10:855 (1) Try a blue tick longer one ....
01:14:625 (5,1,2) Same as previous sections . Increasing the length of (5) a blue tick and the (1) a red tick. Make the (2) a circle.
01:23:150 (2,2) Try a blue tick longer ones ....
01:30:586 (1,2) It`s very similar to 00:18:498 (3,4) . For sustained notes and less repititive patterns.
01:35:253 (1) Increase the length a red tick removing 01:35:586 (2)
Extra
00:11:176 (8,1) I think a longer (8) slider instead of 8 and 1 would be better to represent the last voice/sound.
00:40:498 (7,1) Here (and the same sections like this ) (being an extra difficulty ) you can add an 8th circle between 7 and 1 making an stack (like in 00:37:831 (7,8,1) ), adding more diff and variety.
00:48:673 (1) Remove NC ?¿
01:07:412 (2) / 01:14:298 (3) / 01:17:904 (2) These circles are too far away from the last slider end , it is hard to read and follow ( Better here 01:20:527 (2) )
01:21:347 (1) Try a blue tick longer one
01:22:822 (1) The direction of this slider makes a very sharp angle with the last stream . Just rotate it a bit to fix the odd movement.
Rhapsody of the Lolicon
00:14:241 (2,3) I would increase the distance between them . The next jump between (3) and (4) scales too long in distance .Just separate them a bit to scale better the difficulty of the jumps
00:58:563 (1,2,3,4,5,6,7,8) Mmm this is personal but you could extend the distance between the notes in the stream . I think is too easy for a 5,7* diff map.But it´s just an opinion.
00:59:222 (1,2) / 00:59:716 (3,4) too far from each other ¿? (maybe you want it )
01:04:461 (1) Too far from the last one ¿?
01:08:068 (6,1) Thats a huge jump ...
01:08:560 (2) This circle is too far from the last slider ... as before . Hard to read and follow
01:10:035 (2) If you could move it a bit to the left ( grid size tiny )it would fit perfect
01:14:953 (1) Same as 01:04:461 (1) but more serious ( more distance ) .
01:19:052 (2) Same as 01:08:560 (2)
Topic Starter
Nevertary

NACO969 wrote:

From my queue :
Hi there ! I´ve mod the top three diffs and in general they are very nice to play. However ( instead of the mod ) i realised that you could find repetitive some sections or too overmaped sections . Being this song a "farmer song" and being these three diffs very similar in general ; you could change more things in the same sections in addition to increasing the jumps distance ( more long sliders , less circles , more stacks ) depending on the diff of course.Some of these ideas could be found in the "Insanity" mod but them can be implemented in the Extra and the Rhapsody of the Lolicon (Not to repeat myself in the mod).Then i found some weird distances but you would decide what to do with them .
Thats all :D . I ´ll say if my mod wasn´t useful i´m apologise . I´m very new in this section of Osu! and i have to check a lots of maps before i get experience . Good luck with your map !!
Insanity
00:11:176 (4,1) I think a longer (4) slider instead of 4 and 1 would be better to represent the last voice/sound. there's a guitar sound on 00:11:338 - so i think i can't ignore it and longer the slider :/
00:18:498 (3,4) Same. In my opinion a (3) longer slider would represent better the sustained note. drum sound on 00:18:831 -
00:21:164 (3,4) Same. A (3) longer slider and using the (4) as a circle (Instead of repeat too much the same pattern.) there's a trumpet sound on 00:21:497 - it'll a little weird if i replace with slider end
00:27:331 (1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4) -Here i felt there was too much notes without spaces so :
00:29:831 (7) / 00:32:497 (7) / 00:40:497 (7) / 00:43:164 (7) Maybe deleting these notes you can get a better section , more organized.
00:53:865 (4) I don´t know why is this here ... this drum sound can make to be a triple
00:56:585 (1,2,1,2) Extending both sliders a red tick (deleting the (2) circles) fits better in my opinion. these drum sound are more important
01:01:839 (1,2) The (1) slider could be a red tick longer and the (2) a circle , increasing the jumps and showing better the lyrics. there's no important sound that can make more circle
01:04:134 (5) You can copy the length of this one : 01:01:513 (9) it fits good with this section. only the 5 that has more intense sound
01:04:461 (1,2) Same as 01:01:839 (1,2)
01:10:855 (1) Try a blue tick longer one .... why?

01:14:625 (5,1,2) Same as previous sections . Increasing the length of (5) a blue tick and the (1) a red tick. Make the (2) a circle. same as previous that i replied
01:23:150 (2,2) Try a blue tick longer ones .... same as previous that i replied
01:30:586 (1,2) It`s very similar to 00:18:498 (3,4) . For sustained notes and less repititive patterns.
01:35:253 (1) Increase the length a red tick removing 01:35:586 (2) same as previous that i replied
Extra
00:11:176 (8,1) I think a longer (8) slider instead of 8 and 1 would be better to represent the last voice/sound. same as insanity
00:40:498 (7,1) Here (and the same sections like this ) (being an extra difficulty ) you can add an 8th circle between 7 and 1 making an stack triple? no pls there's not a sound can be triple (like in 00:37:831 (7,8,1) ), adding more diff and variety.
00:48:673 (1) Remove NC ?¿
01:07:412 (2) / 01:14:298 (3) / 01:17:904 (2) These circles are too far away from the last slider end , it is hard to read and follow cause it's an extra diff & there's a more intens sound than > ( Better here 01:20:527 (2) )
01:21:347 (1) Try a blue tick longer one same as previous that i replied
01:22:822 (1) The direction of this slider makes a very sharp angle with the last stream . Just rotate it a bit to fix the odd movement.
Rhapsody of the Lolicon
00:14:241 (2,3) I would increase the distance between them . The next jump between (3) and (4) scales too long in distance .Just separate them a bit to scale better the difficulty of the jumps 1, 4, and 7 are important sound that can make an emphasize
00:58:563 (1,2,3,4,5,6,7,8) Mmm this is personal but you could extend the distance between the notes in the stream . I think is too easy for a 5,7* diff map.But it´s just an opinion. i'll increase the stream if it's a snare sound
00:59:222 (1,2) / 00:59:716 (3,4) too far from each other ¿? (maybe you want it )
01:04:461 (1) Too far from the last one ¿? same with 01:14:625 (5,1,2) - for consistency
01:08:068 (6,1) Thats a huge jump ... ofc, i follow the star pattern and since this is a extra diff
01:08:560 (2) This circle is too far from the last slider ... as before . Hard to read and follow
01:10:035 (2) If you could move it a bit to the left ( grid size tiny )it would fit perfect
01:14:953 (1) Same as 01:04:461 (1) but more serious ( more distance ) . ...
01:19:052 (2) Same as 01:08:560 (2)
no reply = fixed

thank you naco :)
Ward74
Rhapsody of the Lolicon


-For me it's better when you delete this 00:14:241 (2) - and this one 00:14:725 (4) -

-00:35:165 (5) - You can space a little more because the distance beetween 00:34:832 (4,5) - Because the distance are really short

-01:38:717 (4) - The stream begin here no ?

Really good diff ! 8-)

Extra


-No perfectly blanked 00:02:628 (6,7) -

-00:04:241 (3,4,5) - Better sound no ? https://osu.ppy.sh/ss/8573358

-Nc ? 01:01:189 (3) -

-Try to move this circle 01:15:937 (6) - a bit higher

Good luck for the ranking 8-) It's a beautiful map

For insanety diff i don't fine something wrong sorry
Topic Starter
Nevertary

Ward74 wrote:

Rhapsody of the Lolicon


-For me it's better when you delete this 00:14:241 (2) - and this one 00:14:725 (4) - there's a little drum sound. Actually i want to replace it with a slider, but since this is extra difficulty then i just put circle

-00:35:165 (5) - You can space a little more because the distance beetween 00:34:832 (4,5) - Because the distance are really short i'll decrease another next object

-01:38:717 (4) - The stream begin here no ? no, because the drum sound starts 01:38:881 - here

Really good diff ! 8-)

Extra


-No perfectly blanked 00:02:628 (6,7) - fixed

-00:04:241 (3,4,5) - Better sound no ? i follow the vocal (3,4) and follow the guitar on (5) https://osu.ppy.sh/ss/8573358

-Nc ? 01:01:189 (3) - fixed

-Try to move this circle 01:15:937 (6) - a bit higher fixed

Good luck for the ranking 8-) It's a beautiful map

For insanety diff i don't fine something wrong sorry
thank you Ward :)
Sidetail
[easy]
this diff seems decent for ranking but would be nice if some rhythms were simplified
00:44:497 (2) - remove snare at sliderend cuz 00:33:831 (2) - is using whistle. basically same sounding parts with different hs sound
00:43:331 (1,2) - use the rhythm as before (00:40:664 (4,5) - ) since you should strive consistency over variety for easy diffs
I generally don't recommend SV changes on easy diffs (current 0.8x 180bpm -> 0.9x 182bpm -> 1.0x 182bpm) but I think this diff handled pretty well.

[normal]
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
- those white colour is very bright in kiai
00:53:947 (1) - in the song there is snare in sliderend of this.
00:55:101 (1,1) - ^

[hard]
00:10:854 (7) - delete reverse, add circle where it originally ended. Same emphasis as 00:12:789 (1) - and generally clickable feels better for single note things in the song
00:40:331 (7) - this should've have equal distance as before note and large spacing for next note for emphasis. Current one seems weird since it tries to give same distance for prev|next object but now that breaks distance quality from before. And providing another example of large spacing emphasis at NC is 00:42:997 (7) - . tldr: make current spacing smaller for prev object and large for next object instead of making it equally big
00:52:629 (5,6,7) - would've been fine with single slider with single reverse. those circles do not emphasize the song well and sudden usage of chain of circles makes it feel out of place as it is not even part of kiai at all. save click-heavy things for kiai so that there is more emphasis
01:40:847 (1,2,3) - add more characteristic to it. placement of these look very meh..

[insane]
Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.
- Please use different colour for combo cuz this colour blends in the bg which doesnt comply with rules. (It's really hard to see those slider body borders since I am colourblind and my weakest colour is blue.)
Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
- Also with sliderborders, avoid 50, 50, 50. It is really really hard to see.
01:00:865 (4,1) - too close for my liking. basically intro do kiai and current doesn't do a good job on showing that
01:03:806 (3,4) - add kick drum (whistle)

[insanity]
01:03:806 (3,4) - add kick drum

[extra]
01:09:707 (1) - kick on sliderhead
01:14:298 (3) - ^ add kick
01:22:822 (1) - ^

[rhapsody]
00:21:165 (3,4) - i would ctrl+g each slider
00:32:998 (2,3) - not sure about this distance here. other diffs used nice distance that fits but except this
01:41:175 (3) - maybe added bonus to polished-ness of map, use slider that resembles guitar roll off? that would be nice touch

GL
Topic Starter
Nevertary

Sidetail wrote:

[easy]
this diff seems decent for ranking but would be nice if some rhythms were simplified
00:44:497 (2) - remove snare at sliderend cuz 00:33:831 (2) - is using whistle. basically same sounding parts with different hs sound
00:43:331 (1,2) - use the rhythm as before (00:40:664 (4,5) - ) since you should strive consistency over variety for easy diffs but this part has a different vocal sound than others '-'
I generally don't recommend SV changes on easy diffs (current 0.8x 180bpm -> 0.9x 182bpm -> 1.0x 182bpm) but I think this diff handled pretty well.

[normal]
Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
- those white colour is very bright in kiai but there's no color with >220 luminosity
00:53:947 (1) - in the song there is snare in sliderend of this.
00:55:101 (1,1) - ^

[hard]
00:10:854 (7) - delete reverse, add circle where it originally ended. Same emphasis as 00:12:789 (1) - and generally clickable feels better for single note things in the song
00:40:331 (7) - this should've have equal distance as before note and large spacing for next note for emphasis. Current one seems weird since it tries to give same distance for prev|next object but now that breaks distance quality from before. And providing another example of large spacing emphasis at NC is 00:42:997 (7) - . tldr: make current spacing smaller for prev object and large for next object instead of making it equally big
00:52:629 (5,6,7) - would've been fine with single slider with single reverse. those circles do not emphasize the song well and sudden usage of chain of circles makes it feel out of place as it is not even part of kiai at all. save click-heavy things for kiai so that there is more emphasis i've alternative
01:40:847 (1,2,3) - add more characteristic to it. placement of these look very meh.. i dont get it

[insane]
Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.
- Please use different colour for combo cuz this colour blends in the bg which doesnt comply with rules. (It's really hard to see those slider body borders since I am colourblind and my weakest colour is blue.)
Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.
but the rule only says ''luminosity'', not ''saturation or hue
- Also with sliderborders, avoid 50, 50, 50. It is really really hard to see.
01:00:865 (4,1) - too close for my liking. basically intro do kiai and current doesn't do a good job on showing that i think it's comfortable enough to play
01:03:806 (3,4) - add kick drum (whistle) i cant hear a kick drum sound in the song

[insanity]
01:03:806 (3,4) - add kick drum ^

[extra]
01:09:707 (1) - kick on sliderhead
01:14:298 (3) - ^ add kick same as insanity
01:22:822 (1) - ^

[rhapsody]
00:21:165 (3,4) - i would ctrl+g each slider
00:32:998 (2,3) - not sure about this distance here. other diffs used nice distance that fits but except this
01:41:175 (3) - maybe added bonus to polished-ness of map, use slider that resembles guitar roll off? that would be nice touch it'll looks not aesthetic in my opinion

GL
no reply = fixed

thank you sidetail :)
Xiaolin
Sorry for the delay ><

[General]

  1. 00:16:998 - Do you think this timing point is important? This timing point resets every downbeat to the clap sound instead of the finish sound (for example, to me it sounds like as if downbeat should be on 00:27:331 instead of 00:27:664 because the song becomes calmer from the first timing swap not the second). Besides, I don't think that timing point changes anything other than the fact that downbeat starts at clap sounds..
[Easy]

  1. 00:33:831 (2) - I personally think that this would confuse beginners the most as there's a strong drum on the downbeat. I'm guessing that you skipped that drum sound to emphasise the other drum sound which is at the red tick. How about you try this rhythm? Or you can try anything more simpler than that (e.g. a 1/2 slider could work I guess). Or you can just ignore the red tick and emphasise the drum on downbeat instead, since I personally think that it sounds a bit stronger than the one on the red tick.
  2. 00:44:497 (2) - Same here. I also want to point out that 00:41:664 (5) - is pretty much the same as these two except that you skipped the red tick and emphasised the drum on the downbeat instead. And pretty much what I said on the first point that I think that the drum on downbeat should be emphasised instead of the one the red tick.
  3. 01:04:461 (4,5,6) - For aesthetics, how about you try this?
[Hard]

  1. 00:21:831 (1,2) - Personally I think that overlaps like these are a bit random since it barley overlaps. I guess you could go with something like this to avoid overlap.
  2. 00:27:331 (1,2) - Same here. Also, I don't see why you should space them out, unless you want to emphasise vocals, but personally I don't think they need to be spaced out since vocals don't really sound strong, same goes for 00:29:997 (1,2) -.
  3. 00:28:497 (4,6) - Both of them are the same except that (6) is a bit lower than (4) is. Consider moving (6) a bit up to make it cleaner, around x:92 y:331 should be fine.
  4. Spacing is kinda of.. random I'd say? What I mean is, at 00:6:449 (1,2,3,4,5,6) - (1) (2) and (3) are a bit close even though there's a sexaphone sound, but (3) (4) (5) and (6) are a bit spaced out and they also have the same sexaphone sound, so it made tilt why they have different spacing even though they all have the same sound. Here at 00:19:164 (1,2) - (1) and (2) are spaced out because there's a clap sound at (2)? But at the first timing swap I mentioned, (1) and (2) are pretty much the same as the second timing swap, yet they weren't spaced out unlike the second timing swap. You should look through the diff again and make your jumps more consistent, especially since this is a hard diff.
[Insane]

  1. 01:01:189 - I'd space these from (4) since this sounds like a new section.
I suck at modding expert diffs otl

Good luck!
Topic Starter
Nevertary

Xiaolin wrote:

Sorry for the delay ><

[General]

  1. 00:16:998 - Do you think this timing point is important? This timing point resets every downbeat to the clap sound instead of the finish sound (for example, to me it sounds like as if downbeat should be on 00:27:331 instead of 00:27:664 because the song becomes calmer from the first timing swap not the second). Besides, I don't think that timing point changes anything other than the fact that downbeat starts at clap sounds..


[Easy]

  1. 00:33:831 (2) - I personally think that this would confuse beginners the most as there's a strong drum on the downbeat. I'm guessing that you skipped that drum sound to emphasise the other drum sound which is at the red tick. How about you try this rhythm? Or you can try anything more simpler than that (e.g. a 1/2 slider could work I guess). Or you can just ignore the red tick and emphasise the drum on downbeat instead, since I personally think that it sounds a bit stronger than the one on the red tick.
  2. 00:44:497 (2) - Same here. I also want to point out that 00:41:664 (5) - is pretty much the same as these two except that you skipped the red tick and emphasised the drum on the downbeat instead. And pretty much what I said on the first point that I think that the drum on downbeat should be emphasised instead of the one the red tick.
  3. 01:04:461 (4,5,6) - For aesthetics, how about you try this? but how about the next object (1) ?
[Hard]

  1. 00:21:831 (1,2) - Personally I think that overlaps like these are a bit random since it barley overlaps. I guess you could go with something like this to avoid overlap.
  2. 00:27:331 (1,2) - Same here. Also, I don't see why you should space them out, unless you want to emphasise vocals, but personally I don't think they need to be spaced out since vocals don't really sound strong, same goes for 00:29:997 (1,2) -.
  3. 00:28:497 (4,6) - Both of them are the same except that (6) is a bit lower than (4) is. Consider moving (6) a bit up to make it cleaner, around x:92 y:331 should be fine.
  4. Spacing is kinda of.. random I'd say? What I mean is, at 00:6:449 (1,2,3,4,5,6) - (1) (2) and (3) are a bit close even though there's a sexaphone sound, but (3) (4) (5) and (6) are a bit spaced out and they also have the same sexaphone sound, so it made tilt why they have different spacing even though they all have the same sound. i don't hear a saxophone sound '-' Here at 00:19:164 (1,2) - (1) and (2) are spaced out because there's a clap sound at (2)? But at the first timing swap I mentioned, (1) and (2) are pretty much the same as the second timing swap, yet they weren't spaced out unlike the second timing swap. You should look through the diff again and make your jumps more consistent, especially since this is a hard diff. hmm
[Insane]

  1. 01:01:189 - I'd space these from (4) since this sounds like a new section.
I suck at modding expert diffs otl

Good luck!
no reply = fixed

thank you xiaolin :)
Azinlen
Hello from my Modding Queue!
Easy
Very Good!
Normal
Dark sliders!
01:01:839 (1,2,3,4) - I think it so hard for Normal
Hard
Sliders very dark!
I like this Hard!
Insane
Slider very dark!
Very simple jump's (i don't like it)
Insanity
Dark sliders
01:21:347 (1,2,3,4,5) - I don't like jumps there
Extra
Dark sliders)
I LIKE YOUR MAP! HF!
jas
from q

no haitai, im disappointed :(

gen

you need a bpm reset at Offset: 16,664 | BPM: 180.00

also with this much timing, you need a precieved set sllider velocity. to find this, you take the bpm you want to be the set bpm and divide it by the current bpm that is straddling the bpm you want it to be. for this sake, lets use 180 bpm, as it's a pretty normal bpm for this map, you have your 186 bpm, which is faster than 180, so we have to compramise, so you do 180/186, and you get .968 (rounded) and you take that value, and put it on the same bpm as 186, and that sv is pretty close to the sv at 180 bpm.

for bpm 182, its .989

for bpm 185, its .972

for bpm 183, its .984

Edit: a perceived sv is only necessary on low level diffs

easy

there are too many sv changes

00:03:757 (2,1) - avoid overlap

00:06:338 (1,2) - maybe make these sliders a differnt shape so 00:11:499 (1) - is more special as it is calmer

00:26:997 (6,1) - could line up better

normal

00:37:164 (4,5) - could line up beter

01:22:494 (5,1,2) - blanket better

hard

00:43:331 (1,2) - space these out a bit farther to keep spacing consistent

01:40:355 (3,1) - im pretty sure most people would read this as 1/2 not 1/1

insane

00:08:273 (7) - nc to show that youre changing from guitar to vocals?

00:43:331 (1) - emphasise more

insanity

I dont really think "Insanity" is a good name, more like "another" would be better, as it's usually associated with a light extra sort of diff

hp 6 plz x)

I cant mod extras +

nice mapset, gl!
Blizs
<< Did I sing there ? But I'm peeking right now desu~!

here my candy uhh... mod!

General

  1. Rather than deleting the red line on 00:16:998 , it should be moved to 00:16:664 - instead like CraEZy said. As the rules says :

    Ranking Criteria wrote:

    Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see Setting the Offset on the Correct Beat for more information on downbeats.
    That means we should put the big white tick (main beat) on the right position in the timing point.
  2. Related to the rules above, you should add a red line on 01:28:086 - too.

Easy

  1. 00:32:664 (1,2,3,4,5) - It feels really strange when you suddenly change the pattern to follow the vocal without any transition. Generally you follow the snare drum before and you ignore it on 00:32:997 - And this point has a bit big effect too since this point has snare and the vocal "warai" starts here. So ignoring it seems not a good idea. And also since this is an Easy diff, keeping things consistent and easy to read is more important. I suggest to keep following the snares here like the other points. It also applied for 00:43:331 (1,2,3,4,5) -
  2. 00:53:947 (1,2,3) - It seems empty without clap on their tails since the song have snares there (or maybe you just forgot to put it xd).
  3. 01:37:897 (1) - You sure you need this nc ? it seems a bit weird to put a single combo here.

Normal

  1. 00:47:164 (3,4,5) - It seems like you want to keep it consistent with 00:36:497 (3,4,5) - , but I think you don't really need to do that since they seems a bit different, both in vocal and instrument. Personally I like what you did on 00:36:497 (3,4,5) - since they follow the vocal and instrument nicely, but not on 00:47:164 (3,4,5) - . Since the main vocal is only heard on 00:47:497 - and 00:47:831 - , I think putting 00:47:164 (3) - 's tail on 00:47:497 - would be good. followed by a 1/2 slider and 1/1 slider after it for the following vocal on 00:47:997 - like this. It would follow both instrument and vocal nicely.

Hard

  1. 00:56:585 - It seems a bit waste to ignore the cymbal here imo since it's really audible. How about do it like 00:53:618 (2,3,1,2) - on 00:56:420 (1,2) - ?

Insane

  1. 00:32:997 (2,3) - How about ctrl+g them to give a click to the vocal on 00:33:164 - ? And also it seems there's nothing audible at 00:33:331 (3) - that deserve a click so put a slider tail here seems fair. If you do this don't forget to ctrl+g back the slider. And also if you ctrl+g 00:33:497 (4,5) - too it would be a nice flow >< but it's up to you since the current flow seems fine too.
  2. 00:56:585 - Just like I said on Hard diff.

Insanity

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:31:253 (1) - How about add a backpoint to tell the player that the next slider head was on it's head too. Like this maybe ?

Extra

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:01:839 (1) - This slider is touching the HP bar in game play and that is really not recommended. You can make it a bit tilted to avoid this problem. Something like this might be work fine.

Rapsodi Para Pedo :V

  1. 00:32:998 (2,3) - Also the same too Insane diff. (I've said it 3 times xd).

Nothing much I could mod here ;w; the set is too good.
personally, I like your style on mapping. Keep going with it ;) .
Anyway take some stars for this amazing set and lolis :3 o/**
GL!~~
coke bottle
hihihihihihihihihihihihihihihihi from my qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

EAsy

SPOILER
01:02:822 - 01:03:478 - 01:05:445 - 01:06:101 - 01:09:379 - 01:13:314 - 01:13:970 - 01:15:937 - 01:16:593 - 01:19:871 - add circle?
would be better if 01:11:675 (5) - was changed to 1/2 slider and start at 01:11:511 -
01:12:002 - add circle here! u did it for 01:22:494 (5) - so why not here?
01:40:847 (2,3) - replace with spinner?

Normal

SPOILER
00:20:497 (4) - you skip over some important sounds here. try mapping them? maybe make 4 slider tail end 00:20:831 - and add a circle at 00:20:997 -
00:23:164 (4) - ^
00:28:497 (3) - the 'shi' sound ends here at 00:28:831 - maybe shorten slider tail to here and add circle at 00:28:997 - where the 'ii' sound is
00:31:164 (3) - ^
00:36:497 (3) - ^
00:39:164 (3) - ^
00:41:831 (3) - ^
00:47:164 (3) - ^
01:32:586 (4) - ^
01:35:252 (4) - ^
00:43:997 (2) - how about changing this into circles?
00:49:332 (2) - ^
00:50:486 - add circle here?
00:53:453 - ^
01:40:847 (1) - spinner?

Hard

SPOILER
01:40:847 (1,2,3) - spinner?
tf this diff is su gud

Insane

SPOILER
00:10:854 (3) - maybe don't overlap the tail end of slider? might confuse players thinking its just a circle (including me xD)
00:20:497 (1) - slider tail end on tail. replace with circles or some other pattern instead
00:23:164 (1) - ^
00:24:164 (4) - ^
00:39:831 (4) - ^
01:32:586 (1) - ^
01:35:253 (1) - ^
01:36:253 (4) - ^
01:40:847 (1,2,3) - spinner?
why all the harder diff so gud

ACTUALLY i'll end it here cause i can't find anymore flaws. just remember to add spinners at the end! you don't want cluttered scores now do you?
Topic Starter
Nevertary

CraEZy wrote:

from q

no haitai, im disappointed :(

gen

you need a bpm reset at Offset: 16,664 | BPM: 180.00

also with this much timing, you need a precieved set sllider velocity. to find this, you take the bpm you want to be the set bpm and divide it by the current bpm that is straddling the bpm you want it to be. for this sake, lets use 180 bpm, as it's a pretty normal bpm for this map, you have your 186 bpm, which is faster than 180, so we have to compramise, so you do 180/186, and you get .968 (rounded) and you take that value, and put it on the same bpm as 186, and that sv is pretty close to the sv at 180 bpm.

for bpm 182, its .989

for bpm 185, its .972

for bpm 183, its .984

Edit: a perceived sv is only necessary on low level diffs

easy

there are too many sv changes

00:03:757 (2,1) - avoid overlap

00:06:338 (1,2) - maybe make these sliders a differnt shape so 00:11:499 (1) - is more special as it is calmer i've alternative

00:26:997 (6,1) - could line up better

normal

00:37:164 (4,5) - could line up beter

01:22:494 (5,1,2) - blanket better

hard

00:43:331 (1,2) - space these out a bit farther to keep spacing consistent

01:40:355 (3,1) - im pretty sure most people would read this as 1/2 not 1/1

insane

00:08:273 (7) - nc to show that youre changing from guitar to vocals? nope, because the vocal has a more intense sound from 00:08:918 - here

00:43:331 (1) - emphasise more this is a low voice that dont need more emphasise

insanity

I dont really think "Insanity" is a good name, more like "another" would be better, as it's usually associated with a light extra sort of diff how bout this diff?
Besides, this diff is still far from extra

hp 6 plz x)

I cant mod extras +

nice mapset, gl!
no reply = fixed

thank you craEZy :)
Topic Starter
Nevertary

Blizs wrote:

<< Did I sing there ? But I'm peeking right now desu~!

here my candy uhh... mod!

General

  1. Rather than deleting the red line on 00:16:998 , it should be moved to 00:16:664 - instead like CraEZy said. As the rules says :

    Ranking Criteria wrote:

    Uninherited (red) Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see Setting the Offset on the Correct Beat for more information on downbeats.
    That means we should put the big white tick (main beat) on the right position in the timing point.
  2. Related to the rules above, you should add a red line on 01:28:086 - too.
bwt apa? lagu yg 180bpm emg mulai 01:27:420 - disini
[notice]

Easy

  1. 00:32:664 (1,2,3,4,5) - It feels really strange when you suddenly change the pattern to follow the vocal without any transition. Generally you follow the snare drum before and you ignore it on 00:32:997 - And this point has a bit big effect too since this point has snare and the vocal "warai" starts here. So ignoring it seems not a good idea. And also since this is an Easy diff, keeping things consistent and easy to read is more important. I suggest to keep following the snares here like the other points. It also applied for 00:43:331 (1,2,3,4,5) -
  2. 00:53:947 (1,2,3) - It seems empty without clap on their tails since the song have snares there (or maybe you just forgot to put it xd).
  3. 01:37:897 (1) - You sure you need this nc ? it seems a bit weird to put a single combo here.

Normal

  1. 00:47:164 (3,4,5) - It seems like you want to keep it consistent with 00:36:497 (3,4,5) - , but I think you don't really need to do that since they seems a bit different, both in vocal and instrument. Personally I like what you did on 00:36:497 (3,4,5) - since they follow the vocal and instrument nicely, but not on 00:47:164 (3,4,5) - . Since the main vocal is only heard on 00:47:497 - and 00:47:831 - , I think putting 00:47:164 (3) - 's tail on 00:47:497 - would be good.desu ne~ followed by a 1/2 slider and 1/1 slider after it for the following vocal on 00:47:997 - like this. It would follow both instrument and vocal nicely.

Hard

  1. 00:56:585 - It seems a bit waste to ignore the cymbal here imo since it's really audible. How about do it like 00:53:618 (2,3,1,2) - on 00:56:420 (1,2) - ?

Insane

  1. 00:32:997 (2,3) - How about ctrl+g them to give a click to the vocal on 00:33:164 - ? And also it seems there's nothing audible at 00:33:331 (3) - that deserve a click so put a slider tail here seems fair. If you do this don't forget to ctrl+g back the slider. And also if you ctrl+g 00:33:497 (4,5) - too it would be a nice flow >< but it's up to you since the current flow seems fine too.
  2. 00:56:585 - Just like I said on Hard diff.

Insanity

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:31:253 (1) - How about add a backpoint to tell the player that the next slider head was on it's head too. Like this maybe ? agree

Extra

  1. 00:32:997 (2,3) - Also the same too Insane diff.
  2. 01:01:839 (1) - This slider is touching the HP bar in game play and that is really not recommended. You can make it a bit tilted to avoid this problem. Something like this might be work fine.

Rapsodi Para Pedo :V

  1. 00:32:998 (2,3) - Also the same too Insane diff. (I've said it 3 times xd).

Nothing much I could mod here ;w; the set is too good.
personally, I like your style on mapping. Keep going with it ;) .
Anyway take some stars for this amazing set and lolis :3 o/**
GL!~~
blue/no reply = fixed

thank you Blizs :)
Topic Starter
Nevertary

Reynolduh wrote:

hihihihihihihihihihihihihihihihi from my qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq

EAsy

SPOILER
01:02:822 - 01:03:478 - 01:05:445 - 01:06:101 - 01:09:379 - 01:13:314 - 01:13:970 - 01:15:937 - 01:16:593 - 01:19:871 - add circle? it'll hard to play, sice this is easy diff
would be better if 01:11:675 (5) - was changed to 1/2 slider and start at 01:11:511 - i've alternative
01:12:002 - add circle here! u did it for 01:22:494 (5) - so why not here? fixed
01:40:847 (2,3) - replace with spinner? looks weird

Normal

SPOILER
00:20:497 (4) - you skip over some important sounds here. try mapping them? maybe make 4 slider tail end 00:20:831 - and add a circle at 00:20:997 -
00:23:164 (4) - ^
00:28:497 (3) - the 'shi' sound ends here at 00:28:831 - maybe shorten slider tail to here and add circle at 00:28:997 - where the 'ii' sound is
00:31:164 (3) - ^
00:36:497 (3) - ^
00:39:164 (3) - ^
00:41:831 (3) - ^
00:47:164 (3) - ^
01:32:586 (4) - ^
01:35:252 (4) - ^
00:43:997 (2) - how about changing this into circles?
00:49:332 (2) - ^
00:50:486 - add circle here?
00:53:453 - ^
if i add circle on each point above, maybe this diff will be ''hard'' diff, even though it'll looks good
01:40:847 (1) - spinner? same as easy

Hard

SPOILER
01:40:847 (1,2,3) - spinner? same as easy
tf this diff is su gud

Insane

SPOILER
00:10:854 (3) - maybe don't overlap the tail end of slider? might confuse players thinking its just a circle (including me xD) fixed
00:20:497 (1) - slider tail end on tail. replace with circles or some other pattern instead
00:23:164 (1) - ^
00:24:164 (4) - ^
00:39:831 (4) - ^
01:32:586 (1) - ^
01:35:253 (1) - ^
01:36:253 (4) - ^
01:40:847 (1,2,3) - spinner?
1/1 slider to make it slightly varied so as not to seem monotonous when too many 1/2 rhythm
why all the harder diff so gud

ACTUALLY i'll end it here cause i can't find anymore flaws. just remember to add spinners at the end! on every 01:40:847 (1,2,3) - there's important sound, it'll looks weird if replace it with spinner you don't want cluttered scores now do you?
thank you Reynolduh :)
Topic Starter
Nevertary

YashaPlay wrote:

Hello from my Modding Queue!
Easy
Very Good!
Normal
Dark sliders!
01:01:839 (1,2,3,4) - I think it so hard for Normal the vocal on reff has intense sound, i think this already gud
Hard
Sliders very dark!
I like this Hard!
Insane
Slider very dark!
Very simple jump's (i don't like it)
Insanity
Dark sliders
01:21:347 (1,2,3,4,5) - I don't like jumps there
Extra
Dark sliders)
I LIKE YOUR MAP! HF!
the dark slider only on Normal diff tbh

thank you YashaPlay :)
Blizs

Nevertary wrote:

Blizs wrote:

<< Did I sing there ? But I'm peeking right now desu~!

here my candy uhh... mod!

General

  1. Related to the rules above, you should add a red line on 01:28:086 - too.
bwt apa? lagu yg 180bpm emg mulai 01:27:420 - disini
oh iya bener..
sori aku rada kurang minum aq*a kayaknya xd
AchsanLovers
Its time to call some BN...

yes 500 post hype yey
Topic Starter
Nevertary

AchsanLovers wrote:

yes 500 post hype yey
ayey
sahuang
Hello

Lolicon
00:05:370 (1,1) - i see no reason of NC these, at least the first one.
00:07:951 (1) - same for this.
00:23:665 (3,1) - probably stack these for better aesthetics?
00:24:332 (6,1) - this is a really bad placement. You should put a bigger spacing between these two if you compare 00:24:332 (6,1) - with 00:23:832 (4,5,6) - .Also the overlap is very confusing
00:24:998 (2,3,4,5,6,1) - i would say the distance here is a bit overdone because music isnt that intense. Maybe use a slider 00:25:332 (4,5) - ?
00:47:498 (2,3,4) - this doesnt look really good imo, and the blunt angle plays awful. Try another pattern?
01:00:321 (6,7) - this is extremely confusing.01:00:101 (5,6,7) - objects are also crushed together. You need to rearrange 01:00:541 (7,8,9) - because rn the flow is bad. Just try sth like http://puu.sh/wLLGH/930afb36f3.jpg where 01:00:865 (3,5) - are stacked.
01:16:265 (1,1,2,1,2,1,2,1,2,3,4,5,6) - hmm you are just flipping the previous pattern here, dont be lazy while mapping xd
01:35:253 (1) - ctrl+G for better flow?
The map is ok but a bit messy from my point of view. Try improve aesthetics and object placement.

Extra
00:47:498 (2,5) - stack?
00:47:165 (1,2) - distance is too small
01:00:541 (7) - NC,same for top diff
01:01:839 (1,2,4) - etc are they all mis stacks?
01:29:586 (4,1) - this looks bad because of random overlapping.
01:38:389 (2,3) - better use a slider since music is relatively calm
Same as top diff, i think you should improve on aesthetics for jumps. They are sometimes too randomly overlapped.

Insanity
00:29:498 (5,2) - etc should stack them, not gonna mention similar stuff later on
00:39:832 (4,5) - distance is really inconsistent with 00:40:165 (5,6,7,1) -
00:51:310 (1,2) - 00:50:651 (4,5) - bad mapping here. You are putting sliders too casual and they have different spacings and not even parallel
00:52:958 (1) - why nc
01:04:461 (1,2) - for this kind of patterns you often ignore aesthetics
01:36:253 (5) - change to 2 circles because of different music

Insane
00:39:164 (1,2,3,4) - use same spacing pls
01:13:970 (2,3,4,5) - similar spacing issue
01:33:586 (4) - ctrl+g?
tbh your two insane diffs have very similar design and patterns, so i think using one of them is more than enough.

For lower diffs, there are many many structure issues which cannot be ranked at all. You should follow some basic rules when mapping easier difficulties.

Hard
while you are not required to use same spacing, you should keep your spacing rather consistent.
00:01:014 (1,2,3,4,5,1,2,3) - etc the first part you are using various distances casually.
00:39:164 (4,5,6,7,1,2) - etc they are supposed to have a similar spacing
01:06:101 (2,3,4) - music is similar so i expect a similar spacing here.

Normal
you should also check ds again and make them the same
00:52:629 (3,4) - change the rhythm here because you want to emphasis 00:53:123 - .maybe make 3 a reverse slider and add a circle?
00:57:738 (1) - make a circular angle would be much better than this kind of straight ones
http://puu.sh/wLMgS/5bb5927e9a.jpg
01:22:822 (1,2) - blanket
01:28:586 (2) - i think you should nc here

Easy
00:16:499 (1,2,3,4,5,1,2,3,4,5,6) - you are not following the main instrument here...the drum you are following will play very awkward
00:27:331 (1,2,3,4,5,6,1,2,3,4,5,6,7) - etc you totally messed up the rhythm lol...please try to follow vocal in this case rather than the meaningless background drum beats.
00:42:997 (6,1,2) - dont do this in easy.
01:03:806 (3,4) - hmm try not to use this ds because it's somewhere between overlap and separate and looks very bad.
Easy diff lacks quality imo. You should reconstruct your map with a new rhythm and new placements. 01:02:822 - 01:03:478 - 01:09:379 - etc you missed main vocals. 00:28:497 - etc vocals are here but you simply ignored them.

Good luck on this, i think there's lots of space to improve!
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