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Various Artists - Lolis Short Medley

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Topic Starter
Nevertary

AlphaDude95 wrote:

Hello! NM from my q:

Rhapsody of the Lolicon:
00:01:177 (1,2,3) - You could make the two sliderends and the circle equilateral fixed
00:02:306 (5,6) - Make these copypasted fixed
00:04:241 (3,4) - ^ fixed
00:05:693 (3,4) - ^ fixed
00:14:241 (2,7) - These two barely touch; either overlap them or distance them fixed
00:17:832 (1,4) - Overlap off fixed
00:18:831 (4,1) - Try to form the blanket around the approach circle .....
00:21:164 (3,4) - Make these copypasted fixed
00:25:497 (5,1) - Overlap´s slightly off fixed
00:26:831 (4,5,6,1) - Why does the downbeat get low spacing compared to the jumps before? fixed
00:29:164 (4,2) - Overlap´s off wat
00:39:164 (1,4) - ^ fixed
00:41:164 (3,4) - Make these copypasted fixed
00:42:164 (2,5) - Overlap´s off fixed
00:43:164 (7,2) - ^ ^
00:45:997 (1,3,5) - ^ ^
00:48:331 (7,8) - The gap feels like 1/2 for me not for me :<
00:50:633 (5,1) - Nice pattern but these two aren´t parallel why?
00:53:435 (1,2,3,4,1) - The geometry here´s not exact why?
00:55:578 (2,3) - The blanket can be improved; check the approach circle fixed
00:55:907 (3,4,5,6) - Why isn´t this a perfect square? fixed
00:56:567 (1,2,3,4,5) - I´m afraid this might not be clearly readable fixed
00:59:204 (1,2,3,4,5,6) - The hitsounding here´s too frequent and loud; it feels obnoxious fixed
01:04:417 (1,2) - Improve the blanket fixed
01:05:237 (5,6,7) - Make these equilateral fixed
01:12:286 (1,2) - This gap´s larger than the other, it may confuse players about the timing (you don´t have to change this as sliders don ´t really have accuracy measured) fixed
01:14:909 (1,2) - Improve blanket fixed
01:21:794 (3,4,5) - Make these equilateral fixed
01:23:762 (1,2) - Make these copypasted fixed

I´m taking a break now, PM me if you want more diffs modded and I´ll check them out when I can!

OVERALL: The map looks very nice, had nice flow, hoping to see it ranked soon!
thank you AlphaDude95 :)
AchsanLovers
ditinggal bentar udh banyak aja nyari modnya :v
btw im back for helping search metadata

Artist: Takahashi Rie, Ozawa Ari, Rhodanthe☆, Nanamori-chu☆Goraku-bu & Petit Rabbit
Romanised Artist: Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit
Title: about this, i think you're free to make a title, since you was mix 4 lolis song, "Lolis Short Medley" is fine

btw shoot 1 star again :>

note: "so why you changed miki and kurumi for they're real name?"
well, they're just name character in Gakkou gurashi, and i think its not good, so real name is fine ._.

well, it just my opinion right now ~

no kudosu
Topic Starter
Nevertary

AchsanLovers wrote:

ditinggal bentar udh banyak aja nyari modnya :v
btw im back for helping search metadata

Artist: Takahashi Rie, Ozawa Ari, Rhodanthe☆, Nanamori-chu☆Goraku-bu & Petit Rabbit
Romanised Artist: Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Goraku-bu & Petit Rabbit
Title: about this, i think you're free to make a title, since you was mix 4 lolis song, "Lolis Short Medley" is fine

btw shoot 1 star again :>

note: "so why you changed miki and kurumi for they're real name?"
well, they're just name character in Gakkou gurashi, and i think its not good, so real name is fine ._.

well, it just my opinion right now ~

no kudosu
makasih lagi bwt star & metadata nya, bang :'>
updated~
AchsanLovers
o wait last


then add to tag "unhappy end world yumeiro parade yes! yuyu*yuruyuri Honjitsu wa Makoto ni Rarirurein"

also i think you need to make some part in creator word where part is unhappy end world, yumeiro parade, etc, and tell too if you mix them in 1 songs
just for make them not confused with the metadata

call me back for bubble, its already good to go :v lol jk xD
Topic Starter
Nevertary

AchsanLovers wrote:

o wait last


then add to tag "unhappy end world yumeiro parade yes! yuyu*yuruyuri Honjitsu wa Makoto ni Rarirurein"

also i think you need to make some part in creator word where part is unhappy end world, yumeiro parade, etc, and tell too if you mix them in 1 songs
just for make them not confused with the metadata

call me back for bubble, its already good to go :v lol jk xD
sip bang
UPDATED~
timemon
From my queue

[Rhapsody of the Lolicon]
00:34:831 (4) - I think this slider has too wide of an angle. It looks a bit weird. Why not just copy paste the previous slider and ctrl J
00:50:633 (5,6,1,2) - could use some slider shape variety, why not make some of them a bit curved?

[Extra]
00:57:226 (4) - angle a bit too wide. they don't look so good just tilt them 5 degree or something.
01:17:204 (5) - stack
01:33:034 (2) - ^

01:38:829 (1,2,3,4,5,6,1) - the last few circles on the stream look so weird, it looks like as if you convert a slider to a stream then add a few circles later lol.

[Insanity]
00:38:497 (3) - why is the sliderend pointed away from the next slider?
00:47:997 (5,6,1) - I mean a big gap between 1/4 repeat sliders isn't too bad, but I would still tone it down a bit.

01:04:090 (5) - stackerino

01:05:729 (1,2,3,4,1,2) - too many sliders in a row can make your map bland. I suggest change these 2 sliders at 01:07:040 (1,2) - to a one long slider and a circle, or as you like to do on harder diff, make the long slider ends a tick earlier and add a circle on the 2nd white tick

good luck
Topic Starter
Nevertary

timemon wrote:

From my queue

[Rhapsody of the Lolicon]
00:34:831 (4) - I think this slider has too wide of an angle. It looks a bit weird. Why not just copy paste the previous slider and ctrl J fixed
00:50:633 (5,6,1,2) - could use some slider shape variety, why not make some of them a bit curved? no thx

[Extra]
00:57:226 (4) - angle a bit too wide. they don't look so good just tilt them 5 degree or something.
01:17:204 (5) - stack stack with which slider?
01:33:034 (2) - ^ this is already stacked

01:38:829 (1,2,3,4,5,6,1) - the last few circles on the stream look so weird, it looks like as if you convert a slider to a stream then add a few circles later lol.
i don't think so .-.

[Insanity]
00:38:497 (3) - why is the sliderend pointed away from the next slider?
00:47:997 (5,6,1) - I mean a big gap between 1/4 repeat sliders isn't too bad, but I would still tone it down a bit. okay

01:04:090 (5) - stackerino stacked

01:05:729 (1,2,3,4,1,2) - too many sliders in a row can make your map bland. I suggest change these 2 sliders at 01:07:040 (1,2) - to a one long slider and a circle, or as you like to do on harder diff, make the long slider ends a tick earlier and add a circle on the 2nd white tick No, thanks. I'll follow the vocal voice and use it to every insane diff

good luck
thank you, timemon :)
Phuck
Sorry for being 12 hours late, got blasted and couldn't stop laughing at osu.

This is for normal

The timing is really good, like, pretty flawless. The only thing I found that I didn't really enjoy is all the over lapping slides. They're not a big gripe but I did find a way they could work unstacked (atleast in my noob head). I'll time stamp the section that really made me wonder and also attach a modified .osz so you can see what can be done about it if you want to look into it as well.

I find it fun when my mouse has somewhere to jump. oppose to kind of just flicking it a few centimeters over. As far as I could tell, this didn't really add any difficulty to it.

00:16:499 (1) -
to
00:26:997 (6) -

I found that everything else seemed to feel just fine layered and even fitting, however the stamped section really feels nice when it has jumps to amplify the perceived energy of this section with all the orchestral elements going on.

also,

00:48:655 (1) -
to
00:50:633 (5) -

would be nice to have more spacing between sliders (not much, just so there is just a little bit of space between each) as the energy of the song changes here as well.

The only thing I feel is definitely too close are these two:

00:52:611 (3) -
00:53:105 (4) -

I understand why they're so close, because of how quickly the vocal happens again, and i get it. However, it can also benefit from being moved further away for 2 reasons: the intensity of the voice when it comes back from the near millisecond gap and keeping a nice jump flow going. The map has all these layers where you simply move the mouse slightly and wait, which can and does work for a lot of stuff, but can get boring after awhile, adding a few good jumps where needed (where velocity [perceived volume] changes up, even for a split second) is a good way to keep the user intrigued and add replay ability to your map, which helps tons with ranking I'd imagine.



tl;dr: I find there are a few moments like the ones above where the spacing could use some work based on velocity/energy/intensity but other than that, the timing doesn't hinder the experience and over all is still a very fun and well mapped song.

.osz link:
[box=.osz]http://www.mediafire.com/file/qkybfr54bo1mwcz/Miki%2C_Kurumi%2C_Rhodanthe%2C_Nanamori-chuGoraku-bu_%26_Petit_Rabbit_-_Lolis_Short_Medley.osz
Topic Starter
Nevertary

Dstroya wrote:

Sorry for being 12 hours late, got blasted and couldn't stop laughing at osu.

This is for normal

The timing is really good, like, pretty flawless. The only thing I found that I didn't really enjoy is all the over lapping slides. They're not a big gripe but I did find a way they could work unstacked (atleast in my noob head). I'll time stamp the section that really made me wonder and also attach a modified .osz so you can see what can be done about it if you want to look into it as well.

I find it fun when my mouse has somewhere to jump. oppose to kind of just flicking it a few centimeters over. As far as I could tell, this didn't really add any difficulty to it.

00:16:499 (1) -
to
00:26:997 (6) -
fixed some overlap

I found that everything else seemed to feel just fine layered and even fitting, however the stamped section really feels nice when it has jumps to amplify the perceived energy of this section with all the orchestral elements going on.

also,

00:48:655 (1) -
to
00:50:633 (5) -
okay

would be nice to have more spacing between sliders (not much, just so there is just a little bit of space between each) as the energy of the song changes here as well.

The only thing I feel is definitely too close are these two:

00:52:611 (3) -
00:53:105 (4) -
fixed

I understand why they're so close, because of how quickly the vocal happens again, and i get it. However, it can also benefit from being moved further away for 2 reasons: the intensity of the voice when it comes back from the near millisecond gap and keeping a nice jump flow going. The map has all these layers where you simply move the mouse slightly and wait, which can and does work for a lot of stuff, but can get boring after awhile, adding a few good jumps where needed (where velocity [perceived volume] changes up, even for a split second) is a good way to keep the user intrigued and add replay ability to your map, which helps tons with ranking I'd imagine.



tl;dr: I find there are a few moments like the ones above where the spacing could use some work based on velocity/energy/intensity but other than that, the timing doesn't hinder the experience and over all is still a very fun and well mapped song.

.osz link:
[box=.osz]http://www.mediafire.com/file/qkybfr54bo1mwcz/Miki%2C_Kurumi%2C_Rhodanthe%2C_Nanamori-chuGoraku-bu_%26_Petit_Rabbit_-_Lolis_Short_Medley.osz
thank you, Dstroya :)
Kuro Fuyusaki
Uh.......just a quick word

Did you rarely make lower diff (easy, normal, and hard in this case)?

looking at the higher difficulty, it seems you're more used to make high star rate map than the low one

P.S. I forgot we're fellow countrymen, out of habit using English
Topic Starter
Nevertary

Kuro Fuyusaki wrote:

Uh.......just a quick word

Did you rarely make lower diff (easy, normal, and hard in this case)?

looking at the higher difficulty, it seems you're more used to make high star rate map than the low one
i think so 😞
Kuro Fuyusaki

Nevertary wrote:

i think so 😞
Then your first works is to fix this on Easy and Normal diff


poke me again later
AchsanLovers

Kuro Fuyusaki wrote:

Then your first works is to fix this on Easy and Normal diff


poke me again later
nah, i saw so much ranked beatmap with that distance snap, it doenst matter and there's no effect to your map, you can see another ranked beatmap for example.
Kuro Fuyusaki

AchsanLovers wrote:

nah, i saw so much ranked beatmap with that distance snap, it doenst matter and there's no effect to your map, you can see another ranked beatmap for example.
Is that so? Well, link me an example just in case.......and don't bring old map cause some of them had had the margin slightly error~

It doesn't effect the map because there's reason behind it, and I mostly understand the case

Oh, if the error consisted at stack or drain section, it doesn't count~

P.S. Send the link from the PM if you found the sample
AchsanLovers

Kuro Fuyusaki wrote:

It doesn't effect the map because there's reason behind it, and I mostly understand the case

Oh, if the error consisted at stack or drain section, it doesn't count~

P.S. Send the link from the PM if you found the sample
oh, i understand it now, maybe what i see a distance snap before, it just a stacj or drain section o something like that, yea did't know much about it because im just a bad mania mapper, lol :p
Topic Starter
Nevertary

Kuro Fuyusaki wrote:

Then your first works is to fix this on Easy and Normal diff


poke me again later
only fixed for Normal diff, Easy diff has been deleted

cause i can't make Easy diff if i use 'Distance Snap', the result always be Normal diff 😞
Ali-
from queue, feel free to deny

extra
[extra]
00:02:306 (5,6) - a bit too close on the vertical plane. maybe lower the blanket and bring 00:03:435 (8) - down a touch?
00:04:886 (5) - it seems the 1/1 slider should start here, not the next note
00:07:467 (4,5) - spacing's a bit off
00:14:080 (1,2,3,4,5,6,7) - this jump is a bit messy. when creating a jump pattern you should notice that everything has a shape and certain ratios. EG, 00:14:402 (3) - should be more inbetween 00:14:725 (5,6) - and 00:14:241 (2) - should be more inbetween 00:14:725 (5,7). do with that what you will, but if you have nice ratios its hard to go wrong
00:16:176 (2,3) - this blanket is way too wide.
00:17:332 (5,6) - rather big spacing change
00:24:997 (2,3,4,5,6) - same jump pattern philosophy applies here too, and just about everywhere
00:26:831 (4) - perhaps move this more infront of the slider instead of to the diagonal?
00:42:497 (4) - i personally think this would look better if you would rotate it about -15 degrees and shove it right a bit
00:47:664 (3) - gigantic jump for seemingly no reason
00:48:655 (1) - shouldnt this be a 1/1 slider? itd fix your problems with the NC there too
00:50:633 (4) - ctrl+g ctrl+h, repeat for next slider
01:04:745 (2) - i dont like that this jump starts from this position. if you somehow got 01:05:073 (4) - to be the first note, itd look a lot smoother
01:29:368 (4) - is this a blanket?
01:29:701 (6) - if this was to the left of the previous note instead, itd better reflect your flow
01:36:534 - adrupt, i like
other than 01:38:829 (1,3) being a messy overlap, the ending looks good

insanity
[insanity]
00:06:338 (1,3) - this blanket needs correcting
00:07:628 (5,6) - these two sliders look funny, you should copy and paste them instead
00:14:564 (3) - the followpoints are messy here, you should correct the angle on the slider
00:18:831 (4,5) - ctrl+g?
00:28:164 (4) - kinda messy imo. what if you ctrl+h?
00:40:164 (5,6,7) - messy spacing, doesnt look good
00:41:164 (3) - should be lower so the followpoint doesnt overlap with the previous sliderend
00:56:072 (4) - this spacing isnt perfect
01:11:631 (4) - i dont like having bursts directly under a sliderhead. move the slider up a tad so you dont abruptly stop movement
01:22:122 (1) - ^
01:38:665 (4) - ^
ending looks good!
gary00737
From my Q

[i think you need easy diff ~1.5* or normal ~2* ]

Normal
00:43:997 (2,3) - i think it too hard for noob
00:56:567 (1,2) - ^



I think you need BN Check,

GL!~ :)
Topic Starter
Nevertary

Okinami wrote:

from queue, feel free to deny

extra
[extra]
00:02:306 (5,6) - a bit too close on the vertical plane. maybe lower the blanket and bring 00:03:435 (8) - down a touch? the 5,6 distance is enough, i'll make blanket between 6 & 8 only
00:04:886 (5) - it seems the 1/1 slider should start here, not the next note fixed
00:07:467 (4,5) - spacing's a bit off I think the distance is appropriate
00:14:080 (1,2,3,4,5,6,7) - this jump is a bit messy. when creating a jump pattern you should notice that everything has a shape and certain ratios. EG, 00:14:402 (3) - should be more inbetween 00:14:725 (5,6) - and 00:14:241 (2) - should be more inbetween 00:14:725 (5,7). do with that what you will, but if you have nice ratios its hard to go wrong I just give more distance to each drum sound
00:16:176 (2,3) - this blanket is way too wide. I've adjusted it
00:17:332 (5,6) - rather big spacing change fixed
00:24:997 (2,3,4,5,6) - same jump pattern philosophy applies here too, and just about everywhere hmmm
00:26:831 (4) - perhaps move this more infront of the slider instead of to the diagonal?
00:42:497 (4) - i personally think this would look better if you would rotate it about -15 degrees and shove it right a bit fixed
00:47:664 (3) - gigantic jump for seemingly no reason for snare drum sound
00:48:655 (1) - shouldnt this be a 1/1 slider? itd fix your problems with the NC there too If I replace it with 1/1 slider then here: 00: 49: 149 - will not be able to snap by any object
00:50:633 (4) - ctrl+g ctrl+h, repeat for next slider i'll only reduce the distance a bit
01:04:745 (2) - i dont like that this jump starts from this position. if you somehow got 01:05:073 (4) - to be the first note, itd look a lot smoother fixed
01:29:368 (4) - is this a blanket? yes
01:29:701 (6) - if this was to the left of the previous note instead, itd better reflect your flow .....
01:36:534 - adrupt, i like nani
other than 01:38:829 (1,3) being a messy overlap, the ending looks good

insanity
[insanity]
00:06:338 (1,3) - this blanket needs correcting idg it

00:07:628 (5,6) - these two sliders look funny, you should copy and paste them instead fixed
00:14:564 (3) - the followpoints are messy here, you should correct the angle on the slider fixed
00:18:831 (4,5) - ctrl+g? okay
00:28:164 (4) - kinda messy imo. what if you ctrl+h? okay
00:40:164 (5,6,7) - messy spacing, doesnt look good fixed
00:41:164 (3) - should be lower so the followpoint doesnt overlap with the previous sliderend fixed
00:56:072 (4) - this spacing isnt perfect fixed
01:11:631 (4) - i dont like having bursts directly under a sliderhead. move the slider up a tad so you dont abruptly stop movement
01:22:122 (1) - ^
01:38:665 (4) - ^
^ just for a little bit
ending looks good!
thank you, Okinami :)
Topic Starter
Nevertary

gary00737 wrote:

From my Q

[i think you need easy diff ~1.5* or normal ~2* ] soon x'D

Normal
00:43:997 (2,3) - i think it too hard for noob fixed
00:56:567 (1,2) - ^ fixed



I think you need BN Check, :'<

GL!~ :)
thank you, gary :)
SUPER HYPER AYA
Hi from my ModQueue ! o/

[Normal]

00:18:164 (4) - Distance is quite huge here compared with the rest of the song
00:53:600 (1) - same
01:01:795 (1,1,1) - I think you should add snare sound at the end of those sliders

[Hard]
00:15:047 (1,1,2,1) - Those four objects share a same stacking spot, but i think it's a bad thing since there is a huge change in the song's rythm. you should try to add some space to warn the player of this change
00:53:105 (7,1,2) - There is a pause but no spacing, it just stacks, this is hard to read/play
01:39:320 (1,2,3,4,5,6,1,2,3) - This is purely subjective, but i totally disagree with that. this is what i could call a combo breaking pattern, you put here a pattern that is new to the player, if it was present in the song before it would be ok. but an unnessecary triangle jump at the very end of the song, new for the player is very frustrating. chances to miss are high and people will just rage and delete the mapset for the most angriest ones x)

[Insane and Insanity]
First 4 objects - it looks like you are trying to follow the guitar , but right after you follow the voice. i found it quite disturbing, you should try to follow the voice directly

[Insanity]
01:01:140 (5,6,7,8) - This is purely subjective too but here i think a more spaced stream would fit more, showing a real transition to the chorus. 01:11:876 (1,2,3,4,5) - Here it's ok because we are already in the chorus and the flow is good

Really really good mapset !
I hope it gets ranked !
I have to shoot a star to this !
Topic Starter
Nevertary

Ayato_k wrote:

Hi from my ModQueue ! o/

[Normal] changed to Medium

00:18:164 (4) - Distance is quite huge here compared with the rest of the song i check the distance map on AiMod and no problem found on it :/
00:53:600 (1) - same same^
01:01:795 (1,1,1) - I think you should add snare sound at the end of those sliders why?

[Hard]
00:15:047 (1,1,2,1) - Those four objects share a same stacking spot, but i think it's a bad thing since there is a huge change in the song's rythm. you should try to add some space to warn the player of this change fixed
00:53:105 (7,1,2) - There is a pause but no spacing, it just stacks, this is hard to read/play If I move it to another place it will be even more hard to read than it
01:39:320 (1,2,3,4,5,6,1,2,3) - This is purely subjective, but i totally disagree with that. this is what i could call a combo breaking pattern, you put here a pattern that is new to the player, if it was present in the song before it would be ok. but an unnessecary triangle jump at the very end of the song, new for the player is very frustrating. chances to miss are high and people will just rage and delete the mapset for the most angriest ones x) fixed

[Insane and Insanity]
First 4 objects - it looks like you are trying to follow the guitar , but right after you follow the voice. i found it quite disturbing, you should try to follow the voice directly the vocal is more dominant here

[Insanity]
01:01:140 (5,6,7,8) - This is purely subjective too but here i think a more spaced stream would fit more, showing a real transition to the chorus. s p a c e d stream? wat
01:11:876 (1,2,3,4,5) - Here it's ok because we are already in the chorus and the flow is good

Really really good mapset !
I hope it gets ranked !
I have to shoot a star to this ! thank you :*
thank you Ayato :)
Enkrypton
From my queue. This song sounds familiar in many ways :thinking:

Normal
00:36:331 (6,2) - these 2 sliders follow the same rhythm, maybe make one a copy paste of other for consistency?
00:49:808 (2) - i think angling the slider tail of this more down will have better aesthetics than the current 2 "almost parallel" sliders.
00:53:929 (1,2,3,4,5) - most low SR Normals don't have SV changes
make 01:13:926 (3) - parallel to 01:12:286 (1) - and blanket 01:13:926 (3) - into 01:14:909 (4) -
make 01:31:034 (4) - a copy paste of 00:18:998 (4) - cause its basically mapping the same rhythm
I recommend copy pasting some sliders instead of creating new ones to keep consistency in your map.
Medium
since 00:21:831 (1,2) - are parallel, you should make 00:20:497 (4,5) - parallel too but keep the 00:21:164 (5,2) - overlap
00:25:331 (3,4) - blanket this better
from 00:27:331 - to 00:48:664 - theres a lot of note-able beats on red ticks, listen to the song at 25% speed. Don't just spam 1/4 sliders. It gets really apparent here 00:45:997 - to here 00:47:664 -
blanket 01:14:254 (6) - into 01:14:909 (1) - for better aesthetics
01:28:534 (2,4) - make one a copy paste of the other
01:35:201 (4,5) - this design is really inconsistent with the rest of the map. try changing it
Hard
maybe make 00:59:204 (1) - parallel to 00:58:874 (4) - for aesthetics
01:14:254 (2) - NC here since 01:13:926 (1) - is mapped to the "yay" and 01:14:254 (2) - is mapped to vocals
01:16:549 (2,3,4) - have more consistent rotation here
This one is mapped pretty good.
I'm not exactly the best at modding high SR so don't take the mod if it seems wrong
Insane
00:16:999 (2,4) - blanket this
00:35:831 (3) - change this slider to a ctrl + h version of this 00:35:331 (1) - for aesthetics
make 00:59:863 (2) - a copy paste of 00:59:204 (1) -
Insanity
00:20:497 (1) - remove the curve here since we have 00:24:497 (1) - w/o a curve at basically a reflecting location of the first
00:57:226 (4,1) - blanket
idk how to mod 5*+ properly lol. thats about it.
Justysuwu
It's me :D
Normal
1. 00:18:998 (4) - A little higher
2. 00:34:664 (3) - Delete this and make longer next slider
3. 01:03:106 (2,3) - slider with arrow would sound better
4. 01:21:794 (6) - Same as 2
5. 00:29:164 (3,7) - 1/2 beat after
6. 00:37:164 (6) - Same as 5
Note about 5 and 6: All times when is it 00:38:997 (2,3) - do same as 5 (or sometimes same as 2 when you no have empty space)
7. 01:28:034 (6) - Shorter by 1/2 beat
8. 01:40:795 (2) - 2 arrows more?
Medium
1. 00:01:177 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) - A little unnecessary
I think Advanced is better name for this difficulty
Hard
1. 00:01:177 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - I usually do not like maping "under the voice", but I like it very much :D
2. 00:51:292 (1,2,3) - Maybe some pattern from these sliders lay?
That looks a bit boring, maybe this?
Insane
1. 00:22:331 (2) - This is a bit weird
2. 00:11:499 (1) - Sllider instead circle
3. 00:39:497 (2,3) - First upper circle, after lower circle
Instanty
I think nothing ¯\_(ツ)_/¯
Extra
1. 00:04:886 (1) - You can do this slider better :)
2.01:25:401 (1,2,1,2,1,2,1,2) - Don't start new jump in same place when earlier is ended there
Rhapsody of the Lolicon
1. The best name for diff XD loli<3
2.Look on tips ( 01:07:040 (1,1) - this and more)

Tips from me

Try to make more sliders like this
[normal sliders]And Try to move away from this

[bad sliders]
I think it is all :D

[lucky:1337]Good luck :D[/lucky:1337]
I think i make good this images
Topic Starter
Nevertary

Enkrypton wrote:

From my queue. This song sounds familiar in many ways :thinking:

Normal
00:36:331 (6,2) - these 2 sliders follow the same rhythm, maybe make one a copy paste of other for consistency? fixed
00:49:808 (2) - i think angling the slider tail of this more down will have better aesthetics than the current 2 "almost parallel" sliders. fixed
00:53:929 (1,2,3,4,5) - most low SR Normals don't have SV changes
make 01:13:926 (3) - parallel to 01:12:286 (1) - and blanket 01:13:926 (3) - into 01:14:909 (4) - fixed
make 01:31:034 (4) - a copy paste of 00:18:998 (4) - cause its basically mapping the same rhythm fixed
I recommend copy pasting some sliders instead of creating new ones to keep consistency in your map.
Medium
since 00:21:831 (1,2) - are parallel, you should make 00:20:497 (4,5) - parallel too but keep the 00:21:164 (5,2) - overlap fixed
00:25:331 (3,4) - blanket this better fixed
from 00:27:331 - to 00:48:664 - theres a lot of note-able beats on red ticks, listen to the song at 25% speed. Don't just spam 1/4 sliders. It gets really apparent here 00:45:997 - to here 00:47:664 -
blanket 01:14:254 (6) - into 01:14:909 (1) - for better aesthetics
01:28:534 (2,4) - make one a copy paste of the other fixed
01:35:201 (4,5) - this design is really inconsistent with the rest of the map. try changing it fixed
Hard
maybe make 00:59:204 (1) - parallel to 00:58:874 (4) - for aesthetics fixed
01:14:254 (2) - NC here since 01:13:926 (1) - is mapped to the "yay" and 01:14:254 (2) - is mapped to vocals i've alternative
01:16:549 (2,3,4) - have more consistent rotation here fixed
This one is mapped pretty good.
I'm not exactly the best at modding high SR so don't take the mod if it seems wrong
Insane
00:16:999 (2,4) - blanket this i've alternative
00:35:831 (3) - change this slider to a ctrl + h version of this 00:35:331 (1) - for aesthetics fixed
make 00:59:863 (2) - a copy paste of 00:59:204 (1) - fixed
Insanity
00:20:497 (1) - remove the curve here since we have 00:24:497 (1) - w/o a curve at basically a reflecting location of the first fixed
00:57:226 (4,1) - blanket fixed
idk how to mod 5*+ properly lol. thats about it.
thank you Enkrypton :)
Topic Starter
Nevertary

MyAngelMeinter wrote:

It's me :D
Normal
1. 00:18:998 (4) - A little higher ok
2. 00:34:664 (3) - Delete this and make longer next slider it would look unsuitable
3. 01:03:106 (2,3) - slider with arrow would sound better nope, this is better because there's a dominant '' yay '' sound on 3
4. 01:21:794 (6) - Same as 2 Same as 2
5. 00:29:164 (3,7) - 1/2 beat after fixed
6. 00:37:164 (6) - Same as 5 fixed
Note about 5 and 6: All times when is it 00:38:997 (2,3) - do same as 5 (or sometimes same as 2 when you no have empty space) fixed
7. 01:28:034 (6) - Shorter by 1/2 beat i follow the saxophone sound
8. 01:40:795 (2) - 2 arrows more? for what?
Medium
1. 00:01:177 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,1) - A little unnecessary heee.. why?
I think Advanced is better name for this difficulty advanced means ''light hard'' and have a orange icon
Hard
1. 00:01:177 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7) - I usually do not like maping "under the voice", but I like it very much :D
2. 00:51:292 (1,2,3) - Maybe some pattern from these sliders lay?
That looks a bit boring, maybe this? no, thx
Insane
1. 00:22:331 (2) - This is a bit weird i don't think so :/

2. 00:11:499 (1) - Sllider instead circle why
3. 00:39:497 (2,3) - First upper circle, after lower circle i've alternative
Instanty
I think nothing ¯\_(ツ)_/¯
Extra
1. 00:04:886 (1) - You can do this slider better :) fixed
2.01:25:401 (1,2,1,2,1,2,1,2) - Don't start new jump in same place when earlier is ended there but why? another diff has it
Rhapsody of the Lolicon
1. The best name for diff XD loli<3 x'D
2.Look on tips ( 01:07:040 (1,1) - this and more) fixed

Tips from me

Try to make more sliders like this
[normal sliders]And Try to move away from this

[bad sliders]
I think it is all :D

[lucky:1337]Good luck :D[/lucky:1337]
I think i make good this images
thank you MyAngelMeinter :)
Kuro Fuyusaki
Quick word #2

Hmm...
[Normal]
  1. Ini Easy? kalau dilihat dari setup diffnya jadi "Easy"
  2. you're devil, pure devil, genuine devil
  3. inb4, quote dari guidelines, buat Easy buat Normal
  4. hidupin selalu DS kecuali di situasi terntentu, lengkapnya (Juga berlaku untuk diff Easy)
  5. Itu kalo DS diturunin bisa jadi diff "Easy" (tinggal sesuaiin yang masih banyak beat 1/2 nya). Kalau masih mau netep di "Normal" ramein lagi beatnya kalo dah diperbaiki DS nya sama saran naikin SV jadi 1 - 1.2
[Medium]
  1. Naikin CS jadi 3 - 4 (atau sekitar itu), soalnya pola map rame kalau CS rada besar readingnya jadi lumayan susah
  2. Untuk yang lain kurang lebih sarannya sama kayak Normal
Itu dulu dan.....no kds yet
Topic Starter
Nevertary

Kuro Fuyusaki wrote:

Quick word #2

Hmm...
[Normal]
  1. Ini Easy? kalau dilihat dari setup diffnya jadi "Easy"
  2. you're devil, pure devil, genuine devil
  3. inb4, quote dari guidelines, buat Easy buat Normal
  4. hidupin selalu DS kecuali di situasi terntentu, lengkapnya (Juga berlaku untuk diff Easy)
  5. Itu kalo DS diturunin bisa jadi diff "Easy" (tinggal sesuaiin yang masih banyak beat 1/2 nya). Kalau masih mau netep di "Normal" ramein lagi beatnya kalo dah diperbaiki DS nya sama saran naikin SV jadi 1 - 1.2
[Medium]
  1. Naikin CS jadi 3 - 4 (atau sekitar itu), soalnya pola map rame kalau CS rada besar readingnya jadi lumayan susah
  2. Untuk yang lain kurang lebih sarannya sama kayak Normal
Itu dulu dan.....no kds yet
thank u

remake ez : 0.8 distance, nm : 1.3 distance~
Firebool
Ok, hello from my queue
I just mod 3 diff, cauze after watching Easy Normal and Hard there s too much little mistakes.


Easy
00:01:177 (1,2) - not the same sliders but sound is the same
00:06:338 (3) - NC
00:08:918 (4) - NC
00:14:080 (6) - NC
00:19:331 - lost beat here and NC start from this beat. Some moments like that in the beginning
00:34:831 (3,1) - why overlap here, cause prev overlap is understable
00:27:331 (1) - try not to lose the beats https://yadi.sk/i/9EoQRWQN3KdANo
00:45:497 (3,1) - same overlap
00:58:874 - lost beat
00:53:929 (1,2,3,4) - NC on each
00:59:204 (5) - NC
01:04:417 (4) - NC
ok, so i think u understand me

Normal
00:53:929 (1,2,3,4) - NC on each
00:58:545 (5,2) - bad overlap
01:01:140 (4,1) - why not blanket with the end of (4) slider
01:01:140 (4) - NC from this moment. and in the next moment like this too
01:16:221 (4,1) - overlap, why not stack?
01:29:534 (4,5) - make this triolet with reverse slider plz. it wiil be more readable
01:33:201 (5) - end of this slider here, on red tick. So u have some moment like this

Hard
00:43:331 (1,2,3,4) - not the same space here
00:37:914 (8) - i think u should stack (8) with the next slider. I know that all your diff is very smooth but that would be more readable
00:53:847 (3) - ^
00:53:600 (2,3,1) - here u use triple, its ok, BUT here 00:55:578 (2,3) - u dont. why? sound is the same
00:56:896 (2,3) - ^
Some combo u pull so lonk time. So mb divide some long combo on 2 short

Well, next diffs is pretty nice, so trhe most problems in the first three diffs
GL with your set~~~
Toumoko
Dear Player ,
[Normal]
  1. 00:57:720 (4) - Not properly stacked , or are you purposely ?
  2. 00:19:164 (1) - spacing at here is good or you can just Ctrl+G since it's have a loud sound
[Insane]
  1. 01:02:450 (3,4,5,6) - why this pattern have a big spacing than this 01:05:073 (3,4,5,6) - , it have a same sound
  2. 00:51:292 (1) - Bad flow i think , you can ctrl+g this 00:51:292 (1,2) - imo
  3. 01:05:565 (6) - seem like this circle have a big space than this circle 01:02:942 (6) - which it have a same sound
  4. 01:03:926 (4,5) - this spacing is kinda different with this 01:14:417 (4,5) -
  5. 01:15:893 (5,6) - i don't see why this need to big space at here
[Extra]
  1. 00:16:015 (1,2) - the space at here should be fine with a little spacing only , then you can make a big space at here 00:16:499 (3) - since it have a loud sound or you can just stack this 00:16:015 (1) - on the slider one and make this 00:16:499 (3) - a big space , you can make it like this 00:18:998 (5,1) -
  2. 01:17:204 (5) - not properly stacked ? or purpose ? with this 01:16:221 (1,2) -
[Rhapsody of the Lolicon]
  1. 00:18:998 (5,1) - this have a big space but this 00:16:176 (2,1) -
That's all from me :)
Good luck with the map set . I don't dare to say anything more in top diff ><
FiddleBlue
Hi from queue.

General
  1. Can't you make the Artist column in Japanese characters instead, as most of them are Romanized so they should be put in the Romanized artist.
Easy
  1. 00:50:633 (2) - Perhaps instead of this you can add a 1 and 1/2 slider from 00:50:468 - to emphasize the vocal rather than a circle emphasizing a random sound.
  2. 01:14:254 (3) - I think a full beat slider suits this better to differentiate between 01:14:254 (3) - and 01:13:598 (2) - . Plus, the vocal is kinda strong here.
  3. 01:16:876 (3) - Instead of just a circle, how about putting a full beat circle on 01:16:549 - and a circle on 01:17:204 - to emphasize those "hai".
  4. 01:22:450 - A circle here perhaps, as you emphasize the same sound on 01:23:762 (2) - so it's a bit weird to ignore this.
  5. 01:29:701 (2,3) - Instead of this, how about a circle on 01:29:868 - and 01:30:201 - , and a full beat slider on 01:30:534 - to emphasize the particular instrument (idk what it's called).
Hard
  1. 00:53:600 (2,3,1) - Perhaps align the first slider, circle, and the slider head of the third in a straight line instead.
  2. 00:58:215 (2) - Why don't you make this the same as 00:58:874 (4) - instead?
  3. 01:27:701 (2) - Perhaps reverse this slider to make 01:27:368 (1,2) - more different than 01:25:401 (1,2,3,4,5,6,7,8) - .
Insane
  1. 00:01:015 - Why don't you add a circle here.
  2. 00:47:497 (2,3,4) - I think this triangle pattern should be the same spacing.
  3. 01:00:852 (4) - A change in slider velocity here, maybe slower, as it has different sound than 01:00:523 (3) - . Since both are quite similar with being the same slider shape.
  4. 01:01:140 (1) - I think making this part as a stream is better as in this part it's like a build-up for the upcoming intense section/kiai part. So by putting a stream here it's like giving the players hint of the upcoming part. Also because it's an insane difficulty. Xd
  5. 01:03:926 (4) - Space this from the circle before as they are not similar so it's weird to stack them, and since you spaced 1/2 circles especially when the vocals are strong.
  6. 01:14:417 (4) - ^
  7. 01:11:876 (5,6) - Same as before. But since it's a bit different, perhaps the spacing can be closer.
  8. 01:13:926 (2) - Perhaps you can place this on the middle of 01:13:270 (5,6) - which is on 212|262.
  9. 01:14:909 (1,2,3,4,5,6,7) - For this part, maybe change it to this: https://i.gyazo.com/ff5e026a245a557878c ... 0960fc.png, as then you can use the spaced 1/2 snapped circles to emphasize the sounds with the vocals.
  10. 01:34:368 (2) - You could underlap the slider head on 01:33:034 (2) - .
  11. 01:37:845 (1) - Perhaps make this slider similar to 01:36:534 (1) - as it's the same sound.
Insanity
  1. 00:01:015 - A circle here.
  2. 00:17:832 (1) - Since this is an NC and different sound than 00:17:499 (4) - , I think it should be spaced more from the last one.
  3. 00:52:775 (2,2) - Fix stack
  4. 00:56:402 (1) - Make this as a 1/2 slider instead, move 00:56:896 (2,3,4) - behind by half a beat, and add a circle here. I think it suits this part better.
  5. 01:03:434 (2) - Make the flow of this slider to the circle in a straight line.
  6. 01:03:762 (3) - Just me being picky, but perhaps place this circle in the middle of 01:02:778 (5,6) - . Which is 184|276.
  7. 01:15:729 (4,6,1) - I think it's better if the slider joins the line made by the two circles. Coordinates is 224|152.
  8. 01:18:680 (1,2) - Fix circular shape-ish (idk) as it's more to an oval than a circle.
  9. 01:24:417 (3,4,5,6) - I think these should be 1/2 sliders instead to emphasize the vocals that the next one has.
Extra
  1. 00:01:015 - Circle here.
  2. 00:39:164 (1,2) - I think the flow here should be straight.
  3. 00:48:331 (7,8) - I think these should be closer as the spacing is similar to 00:47:997 (5,6) - . Players might think this is a 1/2 gap instead of 1/4.
  4. 00:56:402 (1) - Make this as a 1/2 slider instead, move 00:56:896 (2,3,4) - behind by half a beat, and add a circle here. I think it suits this part better.
  5. 01:00:852 (2) - I think a 1/4 slider here emphasize this better.
  6. 01:06:057 (3,4,5) - I think these should be spaced the same as it's the same sound.
  7. 01:07:532 (3) - I think it's better if this is placed in the middle of the line made by 01:07:860 (5,6) - .
  8. 01:16:221 (1,2,5) - Fix stack
Rhapsody of the Lolicon
  1. Nice diff name.
  2. 00:01:015 - Circle here
  3. 00:15:047 (7) - Align this with 00:14:241 (2,3,5) - . It looks weird since it's near them but not with them.
  4. 00:17:832 (1,4) - Fix stack
  5. 00:28:997 (3,5,7) - I think you can apply a straight placement here.
  6. 00:41:831 (1,2,3,4) - I think it's better if the spacing increase from each circle/slider.
  7. 00:46:331 (2,1,3) - Fix stack
Overall, it's an enjoyable mapset. Hoping to see this rank.
Selamat Berjuang!
Topic Starter
Nevertary

DarkFire wrote:

Ok, hello from my queue
I just mod 3 diff, cauze after watching Easy Normal and Hard there s too much little mistakes.


Easy
00:01:177 (1,2) - not the same sliders but sound is the same i think it's the same slider
00:06:338 (3) - NC fixed
00:08:918 (4) - NC the 2 previous slider have a 2 combo

00:14:080 (6) - NC fixed
00:19:331 - lost beat here and NC start from this beat. Some moments like that in the beginning
00:34:831 (3,1) - why overlap here, cause prev overlap is understable fixed
00:27:331 (1) - try not to lose the beats https://yadi.sk/i/9EoQRWQN3KdANo if i add more note will looks like normal diff
00:45:497 (3,1) - same overlap fixed
00:58:874 - lost beat fixed
00:53:929 (1,2,3,4) - NC on each fixed
00:59:204 (5) - NC fixed
01:04:417 (4) - NC
ok, so i think u understand me

Normal
00:53:929 (1,2,3,4) - NC on each
00:58:545 (5,2) - bad overlap fixed for 2 only
01:01:140 (4,1) - why not blanket with the end of (4) slider fixed
01:01:140 (4) - NC from this moment. and in the next moment like this too fixed
01:16:221 (4,1) - overlap, why not stack? fixed
01:29:534 (4,5) - make this triolet with reverse slider plz. it wiil be more readable
01:33:201 (5) - end of this slider here, on red tick. So u have some moment like this fixed

Hard
00:43:331 (1,2,3,4) - not the same space here
00:37:914 (8) - i think u should stack (8) with the next slider. I know that all your diff is very smooth but that would be more readable hard af
00:53:847 (3) - ^
00:53:600 (2,3,1) - here u use triple, its ok, BUT here 00:55:578 (2,3) - u dont. why? sound is the same the sound isn't same, even i don't hear any
00:56:896 (2,3) - ^

Some combo u pull so lonk time. So mb divide some long combo on 2 short

Well, next diffs is pretty nice, so trhe most problems in the first three diffs
GL with your set~~~
thank you DarkFire :)
Topic Starter
Nevertary

Toumoko wrote:

Dear Player ,
[Normal]
  1. 00:57:720 (4) - Not properly stacked , or are you purposely ? yes
  2. 00:19:164 (1) - spacing at here is good or you can just Ctrl+G since it's have a loud sound it would more hard for new player
[Insane]
  1. 01:02:450 (3,4,5,6) - why this pattern have a big spacing than this 01:05:073 (3,4,5,6) - , it have a same sound fixed
  2. 00:51:292 (1) - Bad flow i think , you can ctrl+g this 00:51:292 (1,2) - imo fixed
  3. 01:05:565 (6) - seem like this circle have a big space than this circle 01:02:942 (6) - which it have a same sound fixed
  4. 01:03:926 (4,5) - this spacing is kinda different with this 01:14:417 (4,5) -
  5. 01:15:893 (5,6) - i don't see why this need to big space at here fixed
[Extra]
  1. 00:16:015 (1,2) - the space at here should be fine with a little spacing only , then you can make a big space at here 00:16:499 (3) - since it have a loud sound or you can just stack this 00:16:015 (1) - on the slider one and make this 00:16:499 (3) - a big space , you can make it like this 00:18:998 (5,1) - fixed
  2. 01:17:204 (5) - not properly stacked ? or purpose ? with this 01:16:221 (1,2) - fixed
[Rhapsody of the Lolicon]
  1. 00:18:998 (5,1) - this have a big space but this 00:16:176 (2,1) - it's 1/4 beat, it will be hard if i make a big space
That's all from me :)
Good luck with the map set . I don't dare to say anything more in top diff ><
thank you, Toumoko :)
Topic Starter
Nevertary

FiddleBlue wrote:

Hi from queue.

General
  1. Can't you make the Artist column in Japanese characters instead, as most of them are Romanized so they should be put in the Romanized artist. okay
Easy
  1. 00:50:633 (2) - Perhaps instead of this you can add a 1 and 1/2 slider from 00:50:468 - to emphasize the vocal rather than a circle emphasizing a random sound. ''Note density should consist of mostly 1/1, 2/1, or slower rhythms.'' -std mapping guidelines-
  2. 01:14:254 (3) - I think a full beat slider suits this better to differentiate between 01:14:254 (3) - and 01:13:598 (2) - . Plus, the vocal is kinda strong here.fixed
  3. 01:16:876 (3) - Instead of just a circle, how about putting a full beat circle on 01:16:549 - and a circle on 01:17:204 - to emphasize those "hai". it will be hard to play
  4. 01:22:450 - A circle here perhaps, as you emphasize the same sound on 01:23:762 (2) - so it's a bit weird to ignore this. fixed
  5. 01:29:701 (2,3) - Instead of this, how about a circle on 01:29:868 - and 01:30:201 - , and a full beat slider on 01:30:534 - to emphasize the particular instrument (idk what it's called).i'll not put any 1/2 beat on easy diff, thx
Hard
  1. 00:53:600 (2,3,1) - Perhaps align the first slider, circle, and the slider head of the third in a straight line instead. fixed
  2. 00:58:215 (2) - Why don't you make this the same as 00:58:874 (4) - instead? fixed
  3. 01:27:701 (2) - Perhaps reverse this slider to make 01:27:368 (1,2) - more different than 01:25:401 (1,2,3,4,5,6,7,8) - If I change it to reverse, it will contradict with next slider 1
Insane
  1. 00:01:015 - Why don't you add a circle here. fixed
  2. 00:47:497 (2,3,4) - I think this triangle pattern should be the same spacing. fixed
  3. 01:00:852 (4) - A change in slider velocity here, maybe slower, as it has different sound than 01:00:523 (3) - . Since both are quite similar with being the same slider shape. ok, change to x0.8
  4. 01:01:140 (1) - I think making this part as a stream is better as in this part it's like a build-up for the upcoming intense section/kiai part. So by putting a stream here it's like giving the players hint of the upcoming part. Also because it's an insane difficulty. Xd fixed
  5. 01:03:926 (4) - Space this from the circle before as they are not similar so it's weird to stack them, and since you spaced 1/2 circles especially when the vocals are strong. fixed
  6. 01:14:417 (4) - ^ ^
  7. 01:11:876 (5,6) - Same as before. But since it's a bit different, perhaps the spacing can be closer. fixed
  8. 01:13:926 (2) - Perhaps you can place this on the middle of 01:13:270 (5,6) - which is on 212|262. fixed
  9. 01:14:909 (1,2,3,4,5,6,7) - For this part, maybe change it to this: https://i.gyazo.com/ff5e026a245a557878c ... 0960fc.png, as then you can use the spaced 1/2 snapped circles to emphasize the sounds with the vocals. feel weird to play
  10. 01:34:368 (2) - You could underlap the slider head on 01:33:034 (2) - . but why?
  11. 01:37:845 (1) - Perhaps make this slider similar to 01:36:534 (1) - as it's the same sound. fixed
Insanity
  1. 00:01:015 - A circle here. fixed
  2. 00:17:832 (1) - Since this is an NC and different sound than 00:17:499 (4) - , I think it should be spaced more from the last one. fixed
  3. 00:52:775 (2,2) - Fix stack ok
  4. 00:56:402 (1) - Make this as a 1/2 slider instead fixed, move 00:56:896 (2,3,4) - behind by half a beat, and add a circle here. I think it suits this part better. why..
  5. 01:03:434 (2) - Make the flow of this slider to the circle in a straight line. fixed
  6. 01:03:762 (3) - Just me being picky, but perhaps place this circle in the middle of 01:02:778 (5,6) - . Which is 184|276. but the distance will...
  7. 01:15:729 (4,6,1) - I think it's better if the slider joins the line made by the two circles. Coordinates is 224|152. fixed
  8. 01:18:680 (1,2) - Fix circular shape-ish (idk) as it's more to an oval than a circle. fixed
  9. 01:24:417 (3,4,5,6) - I think these should be 1/2 sliders instead to emphasize the vocals that the next one has. i can't, cause 01:23:106 (2,3,4,5) - snapped by 1/2 circle
Extra
  1. 00:01:015 - Circle here. fixed
  2. 00:39:164 (1,2) - I think the flow here should be straight. fixed
  3. 00:48:331 (7,8) - I think these should be closer as the spacing is similar to 00:47:997 (5,6) - . Players might think this is a 1/2 gap instead of 1/4. fixed
  4. 00:56:402 (1) - Make this as a 1/2 slider instead, move 00:56:896 (2,3,4) - behind by half a beat, and add a circle here. I think it suits this part better. fixed
  5. 01:00:852 (2) - I think a 1/4 slider here emphasize this better. agree
  6. 01:06:057 (3,4,5) - I think these should be spaced the same as it's the same sound. fixed
  7. 01:07:532 (3) - I think it's better if this is placed in the middle of the line made by 01:07:860 (5,6) - . fixed
  8. 01:16:221 (1,2,5) - Fix stack fixed
Rhapsody of the Lolicon
  1. Nice diff name. *laugh in pedophile*
  2. 00:01:015 - Circle here fixed
  3. 00:15:047 (7) - Align this with 00:14:241 (2,3,5) - . It looks weird since it's near them but not with them. fixed
  4. 00:17:832 (1,4) - Fix stack fixed
  5. 00:28:997 (3,5,7) - I think you can apply a straight placement here. fixed
  6. 00:41:831 (1,2,3,4) - I think it's better if the spacing increase from each circle/slider. spaced is already gud
  7. 00:46:331 (2,1,3) - Fix stack i can't stack 3 directly hory shet
Overall, it's an enjoyable mapset. Hoping to see this rank.
Selamat Berjuang!
thank you, FiddleBlue :)
AchsanLovers

FiddleBlue wrote:

  1. Can't you make the Artist column in Japanese characters instead, as most of them are Romanized so they should be put in the Romanized artist.

so maybe the metadata should be...

Artist : 高橋李依, 小澤亜李, Rhodanthe☆, 七森中☆ごらく部 & Petit Rabbit's
Romanised Artist : Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Gorakubu & Petit Rabbit's


just fix that artist, romanised already good..
Topic Starter
Nevertary

AchsanLovers wrote:

FiddleBlue wrote:

  1. Can't you make the Artist column in Japanese characters instead, as most of them are Romanized so they should be put in the Romanized artist.

so maybe the metadata should be...

Artist : 高橋李依, 小澤亜李, Rhodanthe☆, 七森中☆ごらく部 & Petit Rabbit's
Romanised Artist : Takahashi Rie, Ozawa Ari, Rhodanthe*, Nanamori-chu*Gorakubu & Petit Rabbit's


just fix that artist, romanised already good..
done
Celektus
[Overal]

  1. the new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones

  2. osu! Ranking Criteria wrote:

    1. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.

    osu! Ranking Criteria wrote:

    1. Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
    Some of your colors might be too bright or too dark. You can easily change this by adjusting this number

[Easy]

  1. I would cut down your NC usage here by half 00:32:664 - so you don't get 3 note combos constantly

  2. you might wanna add finishes here 00:55:101 (1,1) - cause it seems like they're missing. This repeats in other diffs in this part, so look out for it

  3. really nitpicky but this might be hard to read for Easy players 00:59:222 (1) - and also a curve out of a straight line like this isn't really appealing. I would suggest something more like this I placed a circle at the end so it's still in the right position for DS... also the slider kinda looks like a gardening tool... like the shovel from the grill in the back. >.<

  4. the Clap sound here seems unintentional 01:12:286 (1) -

[Normal]

  1. I would change this to 2 sliders 00:04:241 (2,3) - then move 3 one red tick back. That way 3 is still a clicked Vocal

  2. the reverse here is kinda blocked 00:57:738 (1,1) - it's not unrankable I think, but if you can try and make it not overlapped at all, might make it just a tad more readable.

  3. this rhythm is actually wrong... or at least over/undermapped 00:59:222 (1,2,3) - it's more like this imo. It seems like you did this in every diff so I'm pointing it out in case you don't intend to actually over/undermap that... I also think it works on a Normal as players effectively only click the downbeats.

  4. this is the first 1/2 stack in the map 01:21:631 (3,4) - which is inconsistent with how you previously represented 1/2 and also a possible reading difficulty for players of this level.

    osu! Ranking Criteria wrote:

    1. Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same.
    this quote doesn't really go into detail and it only mentioned switching between 1/1 and 1/2 though if you do this stuff make sure it's not 2/3 into the map. The same goes for every following 1/2 stack.

[Hard]

  1. same as mentioned in he normal at this point 00:04:241 (2,3) -

  2. the stacking here like I talked about in the Normal might be ok here 00:01:014 (1,1) - s it's literally the start of the song though If you don't use it as consistent concept try and only make weird stuff with it on Insanes or switch around all the time on Hard maps. In this diff you seems to have a concept for your 1/2 stacking, but just be aware of it in future maps as the way you stack kinda makes 1/4 hard to read here for example 00:37:664 (7,8,1) -

  3. you might wanna only use only 1 reverse here 01:01:140 (5,6) - especially since you have not really any extended sliders in the map. Same here 01:11:958 (6) - and in other places too from here onward

[Insane]

  1. you skipped the Guitar here for the Vocals 00:03:112 - yet you didn't make this just a single slider 00:04:886 (5,1) - I think choosing either and not both would be better. Or at least using the same rhythm as 00:02:951 (3) - and then mapping the guitar afterwards. All just a bunch of suggestions

  2. why is this jump bigger than the rest? 00:07:951 (6,7) - I assume someone told you to ctrl + G it since you have probably very uncomfortable straining movement here in and out of the slider. Consider ctrl +Ging it for more comfortable movement and "correct" spacing emphasis... if you want that jump size tho maybe make still less uncomfortable.

  3. like in the previous diff add some buffer here 00:13:757 (1,2) - especially since the jump into 2 is the same spacing as you 1/2 that comes up even though 1 into 2 is a 1/4th jump.

  4. blanket could be better 00:16:499 (1,2) - like this the distance between Head, end and slider body should all be consistently the same... might wanna re check your blankets I won't point any more out.

  5. I think this jump 00:20:164 (4,1) - should be as big if not bigger than these 00:18:164 (2,3) - 00:18:998 (4,1) - because of the finish hitsound on it.

    like this one 00:21:497 (4,1) - if not you should nerf all the other jumps

  6. this jump should be bigger because of the "yay" 01:03:106 (1,2) - and slider leniency from 1

  7. the song kinda has less intensity here 01:28:534 (2,3) - so you might wanna quickly lower the rhythm density by making this into a stack or removing 3. I also can barely hear the sound on 3 so I wouldn't map it. You might wanna extend 3 and overlap it's slider end with the slider end from 01:27:701 (3) -

might finish the other diffs tomorrow, but I kinda don't have time right now. In case I just don't mod the just wanna say gl with the set.
Topic Starter
Nevertary

Celektus wrote:

[Overal]

  1. the new standard for BG size is 1920x1080px so you might wanna get some more high res pictures or up scale your current ones

  2. osu! Ranking Criteria wrote:

    1. Avoid using combo colors, slider borders or hitcircleoverlays with ~50 luminosity or lower. Dark colors like these impact readability of approach circles with low background dim and the other elements partially give up their functions as borders.

    osu! Ranking Criteria wrote:

    1. Avoid using combo colors with ~220 luminosity or higher during kiai times. They create bright pulses which can be unpleasant to the eyes.
    Some of your colors might be too bright or too dark. You can easily change this by adjusting this number

fixed

[Easy]

  1. I would cut down your NC usage here by half 00:32:664 - so you don't get 3 note combos constantly fixed

  2. you might wanna add finishes here 00:55:101 (1,1) - cause it seems like they're missing. This repeats in other diffs in this part, so look out for it fixed

  3. really nitpicky but this might be hard to read for Easy players 00:59:222 (1) - and also a curve out of a straight line like this isn't really appealing. I would suggest something more like this I placed a circle at the end so it's still in the right position for DS... also the slider kinda looks like a gardening tool... like the shovel from the grill in the back. >.< fixed

  4. the Clap sound here seems unintentional 01:12:286 (1) - fixed

[Normal]

  1. I would change this to 2 sliders 00:04:241 (2,3) - then move 3 one red tick back. That way 3 is still a clicked Vocal agree

  2. the reverse here is kinda blocked 00:57:738 (1,1) - it's not unrankable I think, but if you can try and make it not overlapped at all, might make it just a tad more readable. fixed

  3. this rhythm is actually wrong... or at least over/undermapped 00:59:222 (1,2,3) - it's more like this imo. It seems like you did this in every diff so I'm pointing it out in case you don't intend to actually over/undermap that... I also think it works on a Normal as players effectively only click the downbeats. fixed

  4. this is the first 1/2 stack in the map 01:21:631 (3,4) - which is inconsistent with how you previously represented 1/2 and also a possible reading difficulty for players of this level. fixed

    osu! Ranking Criteria wrote:

    1. Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same.
    this quote doesn't really go into detail and it only mentioned switching between 1/1 and 1/2 though if you do this stuff make sure it's not 2/3 into the map. The same goes for every following 1/2 stack.

[Hard]

  1. same as mentioned in he normal at this point 00:04:241 (2,3) - but not for hard

  2. the stacking here like I talked about in the Normal might be ok here 00:01:014 (1,1) - s it's literally the start of the song though If you don't use it as consistent concept try and only make weird stuff with it on Insanes or switch around all the time on Hard maps. In this diff you seems to have a concept for your 1/2 stacking, but just be aware of it in future maps as the way you stack kinda makes 1/4 hard to read here for example 00:37:664 (7,8,1) -

  3. you might wanna only use only 1 reverse here 01:01:140 (5,6) - especially since you have not really any extended sliders in the map. Same here 01:11:958 (6) - and in other places too from here onward If I only use 1 reverse slider it will be less uncomfortable to play

[Insane]

  1. you skipped the Guitar here for the Vocals 00:03:112 - yet you didn't make this just a single slider 00:04:886 (5,1) - I think choosing either and not both would be better. Or at least using the same rhythm as 00:02:951 (3) - and then mapping the guitar afterwards. All just a bunch of suggestions fixed for alll higher diff

  2. why is this jump bigger than the rest? 00:07:951 (6,7) - I assume someone told you to ctrl + G it since you have probably very uncomfortable straining movement here in and out of the slider. Consider ctrl +Ging it for more comfortable movement and "correct" spacing emphasis... if you want that jump size tho maybe make still less uncomfortable. fixed

  3. like in the previous diff add some buffer here 00:13:757 (1,2) - especially since the jump into 2 is the same spacing as you 1/2 that comes up even though 1 into 2 is a 1/4th jump. i've alternative

  4. blanket could be better 00:16:499 (1,2) - like this the distance between Head, end and slider body should all be consistently the same... might wanna re check your blankets I won't point any more out. fixed

  5. I think this jump 00:20:164 (4,1) - should be as big if not bigger than these 00:18:164 (2,3) - 00:18:998 (4,1) - because of the finish hitsound on it.

    like this one 00:21:497 (4,1) - if not you should nerf all the other jumps fixed

  6. this jump should be bigger because of the "yay" 01:03:106 (1,2) - and slider leniency from 1 fixed

  7. the song kinda has less intensity here 01:28:534 (2,3) - so you might wanna quickly lower the rhythm density by making this into a stack or removing 3. I also can barely hear the sound on 3 so I wouldn't map it. You might wanna extend 3 and overlap it's slider end with the slider end from 01:27:701 (3) - fixed

might finish the other diffs tomorrow, but I kinda don't have time right now. In case I just don't mod the just wanna say gl with the set.
thank you Celektus :)
Blan_C
Hello, NM from queue
Insanity

  1. Fix blankets 00:21:831 (1,2) - and 00:22:331 (2,4) -
  2. Spacing between 00:47:997 (5,6) - is higher than 00:48:331 (6,1) - but the gap is the same - 1/4. If you fix this you can avoid making 00:49:332 (3) - this circle that close to 00:48:673 (1) -
  3. 00:58:892 (5,1) - the same thing here.
  4. 00:59:881 (1,2) - You can make blanket here (from sliderend 01:00:541 (2) - and 00:59:881 (1) - )
  5. 01:06:057 (3,4) - Improve blanket here as you did 01:06:057 (2,3) -
  6. 01:11:631 (4) - I suggest you to convert it to 2 circles - there is important sound on sliderend - imo shall be clickable. Try placing circle on 01:11:631 - where 01:12:614 (2) - this slider ends and add circle 01:11:794 - on stacked notes
  7. 01:16:877 (3,4) - Blanket
  8. 01:22:122 (1,2,3,4,5,6) - The same thing as above
  9. I would make sliders on 01:23:106 - 01:24:417 - and replace 01:24:090 (2) - with circles to follow this vocal 'ha-ha-ha'
Insane

  1. 00:16:499 (1,2) - Fix blanket here
  2. 00:21:831 (1,3) - I guess you wanted to make it round-shaped. If you place circle 00:22:247 - like this

    (not permamently ofc!) blanketing this circle with 00:21:831 (1) - you can fix slider 00:22:331 (3) - to make it more round and then delete extra circle
  3. 01:26:057 (2,2,2) - Why you decrase spacing on ma-da ma-da? Make it the same :P
GL!
RevenKz
Posting for Lince:
DO NOT GIVE KDS TO THIS POST

Lince Cosmico wrote:

Hallo, i'll be modding Rhapsody of the Lolicon (wtf edgy diffname l0l)
Rhapsody of the Lolicon
Is it actually allowed to use different combo colours on each diff?
anyway let's start:
• 00:02:306 (5) - What do you think about moving this to x:224 y:11? It would be exactly between 00:01:660 (3,4) - so the visual impact would be a lot better
Also i would add NC here (since the pattern itself sounds different than 00:01:177 (1,2,3,4) - , and not differencing them would be dissapointing)
• 00:03:435 (8,2) - Move the 8 a bit to the bottomleft so the blanket with the 2 will be fiixed.. OR move this whole pattern 00:03:757 (1,2) - a bit to the top-right (i feel like this second one is the best option because 00:03:435 (8,1) - this patern wouldnt be that closed)
• 00:05:370 (1) - Is the NC really neccesary?
If you wanna do it cuz the differences on their rhythms at least add one more here 00:05:693 (3) -
• 00:07:628 (1,2,1,2,3) - Same
• 00:10:209 (5) - Adding NC for the same reason than 00:02:306 (5) -
• 00:15:047 (7,1) - Switch NC's? Having a new combo on 00:15:693 (1) - feels kinda dissapointing
• 00:17:499 (4,1) - I think that you should separate this two a bit since i guess you dont want an overlap there xD
• 00:24:164 (5) - Move this to x:213 y:298, again, the visual impact would be a lot better imo
00:24:331 (6) - This one is a bit different, you could actually move it to x:424 y:259 but the spacing would be a lot on 00:24:331 (6,1) - , but i think that you should care too much about that spacing, since the sound on that slider1 is actually pretty high enough to space it a lot
• 00:25:331 (4) - Adding NC for emphasis wouldnt be really bad
• 00:28:997 (3) - Moving this to x:277 y:340 would make a cool overlap with 00:28:164 (4) - with also avoiding a too high spacing
• 00:29:497 (5) - x:271 y:242 a e s t h e t i c s
• 00:31:497 (2) - You have two options here: moving it a bit to the topleft to make a clear overlap, or stack it with 00:30:331 (2) - , Right now that circle is in a weird position, not enough to call it overlap but nor stack, so look at it
• 00:35:664 (2) - You could move this circle a bit to the left so it would fit the followpoint between 00:35:331 (1,2) - (basically being linear)
• 00:37:497 (5) - What about moving this to x:196 y:315 to make a cool overlap with 00:36:331 (5) - ?
• 00:41:831 (1,2,3) - The spacing on this pattern is just..... huh not really good, maybe because the second circle feels that it have to be more spaced instead of the third one
• 00:44:164 (4) - Again, move this to x:312 y:97 so it would be exactly between slider2 and slider1's sliderend
• 00:47:164 (1,3) - I'd prefer a stack here instead of an overlap this time, it feels pretty good for a stack, dont it?
• 00:49:826 (1) - This note position is clearly the weirdest i saw on this map (it doesnt mean its bad but the cursor movement is .. weird)
Try this
( without NC so you can see the followpoint )
• 00:57:574 (5) - Reduce the spacing ghere just a bit so it can overlap correctly with 00:56:914 (2) -
• 00:58:068 (2) - Move this a bit to down, its actually not fitting the slider shape
• 00:59:222 (1,2,3,4,5,6,1) - HOLY DIDNT EXPECT THIS LMAO
• 01:00:129 (5,6,1) - Fix the stack on the middle of this 3 sliders
• 01:00:870 (2) - Move this a bit to the left, its actually too close to the slider1
• 01:01:035 (3,4,5,6,7) - this is just not right... you know why
01:01:221 - Try deleting this one and stacking this two 01:01:035 (3,4) - (like if it were a double) ... its the only suggestion that's on my mind right now to fix that since this 01:01:140 - and this 01:01:221 - aren't really hearable at all enough to makee a stream there
• 01:21:139 (5) - Move this to x:295 y:357 , same thing about visual impact, right now its too close to 01:20:483 (2) - and its weird to see
• 01:21:631 (2) - Same here, You can do an overlap with 01:20:647 (3) - here by moving it to x:334 y:202
• 01:40:303 (1) - This one isnt that relevant, but moving it to x:339 y:38 would make it be exactly between 01:39:074 (7,8) -

Im not trying to being nazi but its just that i want to improve this map's aesthetics and visuals so dont take me wrong xD

Since it took me a lot and the mod is actually good enough, i wont mod the other one (or at least not today) call me back or poke me in discord if you still have any concern about my mod: Lince#8723
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