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Hatsuki Yura - Gentou Yuukaku

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Suissie
This beatmap was submitted using in-game submission on Samstag, 8. Juli 2017 at 18:31:23

Artist: Hatsuki Yura
Title: Gentou Yuukaku
Tags: hatsuki yura xenok deramok 宵闇恋想奇譚
BPM: 181
Filesize: 7720kb
Play Time: 03:23
Difficulties Available:
  1. Collab (4.53 stars, 742 notes)
  2. Easy (1.93 stars, 37 notes)
  3. Hard (0 stars, 0 notes)
Download: Hatsuki Yura - Gentou Yuukaku
Information: Scores/Beatmap Listing
---------------
Collab of Xenok, Deramok and me.
Deramok hitsounded. redl
Chris Jasorka
Collab
-00:00:042 (1,2,3) - this is a 1/6th stream :D
-00:03:191 (4,5,6,7,8,9) - you could have turned this one so 9 is under the 3 way sliderend, also, the spacing on this is not the same as in 00:11:147 (4,5,6,7,8,9) -
-00:04:185 (1) - and 00:05:180 (3) - are different shaped from the 1/1 repeat sliders, also they look ugly with their imperfect slider curve shape
-00:05:926 (1,2,3) - is this a 1/6th stream with the background sound? unsure about this one
-00:20:760 (5,6) - these are not perfectly aligned
-00:30:042 (1,2,3,4,5) - is 1/6th
-00:31:036 (1) - so is this?
-00:34:517 (2,3,4) - why is 3 not perfectly stacked with, when its done here 00:38:495 (2,3,4) - ?
-00:43:633 (8) - shouldnt have the same angle as 00:42:970 (6) - , rotate by 15°
-00:47:114 (2,3,4,5,6) - why is spacing so low suddenly in these, when 00:45:953 (1,2,3,4) - are the same sounds but building up towards the main jump in this pattern? use declining DS here ( 01:52:086 (2,3,4,1,2,3,4,5,6) - here its made better )
-00:49:600 (1,2,3,4) - 1/6th stream
-00:55:567 (3) - you should make this a slider, on protracted vowels you use sliders in this pattern before, you should do this on this one aswell, would give more strength to her voice aswell, therefore emphasizing better with the singer
-00:57:556 (5) - NC because 02:03:191 (1)
-00:59:545 (6) - ^
-01:09:489 (1,2) - these are off, i would copy paste 01:08:826 (1,2) - and place them so 2 is under 01:09:158 (1) -
-01:13:467 (1,2) - i would place 2 further apart because its an increase in sound so you should use an increase in DS aswell, place 2 around x=326 y=58
-01:16:782 (1,2,1,2,1,2) - muuuch less spacing in this pattern compared to 01:08:826 (1,2,1,2,1,2) - and even if you keep it this small, use decreasing DS from 1-2 to 1-2 to 1-2 or same spacing, but not use spacing like this ( once increasing, once decreasing, even tho the sound is decreasing on every new combo ) i would do it as 01:08:826 (1,2,1,2,1,2) -
-01:19:434 (3,4,5,6) - this is 1/6th aswell? im getting more and more unsure about my 1/6th complaints qq, but also, it flows weird, either make it more straght making it work together with 01:19:268 (2) - or rotate it more ( around 15° )
-01:22:417 (3,1) - is this the part where a new mapper began? because earlier you used perfectly stacks for such short slider and now you dont
-01:23:743 (1,2,3) - ^
-01:28:716 (2) - no sound change (except that its longer), so you shouldnt change the direction the aim movement is onto the slider ( going upwards instead of downwards as in the 2 previous movements )
-01:32:031 (2,3,1) - see 01:22:417 (3,1) -
-01:35:677 (1,2,3,4) - in the previous part ( 00:30:042 (1,2,3,4,5) - ) you focused on a different part of the map, would change for consistency sake
-01:36:672 (1,2,3,4,5) - ^
-01:36:340 (5,1,2) - if you keep it, overlap of the slider
-01:55:235 (2,3,4,5) - 1/6th stream
-02:08:495 (1,2,3) - why such a huge gap in DS between 1 and 2 compared to 2 and 3
-02:09:324 (4) - is not perfectly centered with the slider before
-02:11:312 (1,2,1) - 1/6th burst
-02:14:462 (1,2,3) - this looks rather ugly compared to the rest of the map
-02:18:771 (3,4,5) - why is DS on 3 to 4 compared to 4 to 5 smaller? its the same sound. And if you argue with the whistle in the BG, then you have to do the whole pattern decreasing
-02:19:103 (5) - you could make this a slider
-02:22:417 (1,2,3) - same as 02:14:462 (1,2,3) -
-02:23:909 (2,3,4) - this is weird flow wise, place 2 on 3 , 3 on 4 and 4 on 02:24:904 (4) - and adjust 3 so you have a perfect triangle https://osu.ppy.sh/ss/8541660, you might wanna adjust the next circle so its not a linear movement
-02:39:324 (1,2,3) - 1 and 3 are not perfectly aligned
-02:50:926 (2) - we found the mapper who did it right! I bet its Deramok?
-02:54:738 (2,3,4) - why is this differently spaced compared to 02:46:782 (2,3,4) - ?
-02:58:882 (2,3,4,5) - 1/6th stream
-03:06:837 (5) - NC because 02:03:191 (1)
-03:09:821 (3) - make it a slider? :c
-03:15:042 (3) - i would decide if you wanna keep it like this or change it to something like 01:05:843 (1) - or 02:11:312 (1,2,1) -
-03:18:440 (3) - NC
-03:18:771 (5) - NC
-03:18:440 (3,4) - spacing on this is too high since its a decreasing sound ( i explained it here -01:16:782 (1,2,1,2,1,2) - ), different problem, but please do the same execution
-03:20:843 (4,5,6) - 1/6th stream
-03:23:080 (7) - please redo the mp3 because of this, you should fade out on this specific sound and not later, sounds like you havent finished the map
DISCLAIMER: Your BG is too big. Its max size has to be 1366x768 ( see here "Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen)." ) https://osu.ppy.sh/wiki/Ranking_Criteria under skinning 3rd point
Deramok

Chriz wrote:

Collab
-02:11:312 (1,2,1) - 1/6th burst i assume suissie wants to simplify them since it's a fairly easy map, so i just went along with it. so that call is on him, obviously applies to all instances through the map
-02:14:462 (1,2,3) - this looks rather ugly compared to the rest of the map i had them stacked before, but following xenok's concepts and to make amends to the demand of making it more readable it's how it is now. by which i don't even find it ugly myself, so agian, i'll leave that call to the others
-02:18:771 (3,4,5) - why is DS on 3 to 4 compared to 4 to 5 smaller? its the same sound. And if you argue with the whistle in the BG, then you have to do the whole pattern decreasing dont' know what the whistle would even have to do with decreases. but well, the argument could rather be the cymbal on teh last one, but in this case, it's just a slip up, so it's fixed now
-02:19:103 (5) - you could make this a slider i certainly could, but i see no reason to do so. especially with the map not working with extended sliders, which would be necessary
-02:23:909 (2,3,4) - this is weird flow wise, place 2 on 3 , 3 on 4 and 4 on 02:24:904 (4) - and adjust 3 so you have a perfect triangle https://osu.ppy.sh/ss/8541660, you might wanna adjust the next circle so its not a linear movement "weird flow wise", can't say i see why that would be i have to say. the suggestion doesn't seem to work with the same hitburst and drop off concepts as the rest of the part either except i'm misinterpreting it
-02:39:324 (1,2,3) - 1 and 3 are not perfectly aligned they're aligned enough from what i can tell with a slider linear.. redid it anyway since it takes like 3 clicks just in case
-02:50:926 (2) - we found the mapper who did it right! I bet its Deramok? you just lost your bet!
-02:54:738 (2,3,4) - why is this differently spaced compared to 02:46:782 (2,3,4) - ? i wonder too, i'm pretty sure i copied that concept from another part, guess he changed his in the meantime? either way, i think it still works with the string instrument in the back that makes for the repeat slider
-03:06:837 (5) - NC because 02:03:191 (1) left ncing in my parts to the other participants, so no comment from me on those
-03:09:821 (3) - make it a slider? :c i don't like it but filler rhythm sliders seem to be common use in this part of the other choruses, so i guess i will
-03:15:042 (3) - i would decide if you wanna keep it like this or change it to something like 01:05:843 (1) - or 02:11:312 (1,2,1) - yeah..
everyone kinda has something different there, whatever suissie sais.
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