16:22 MaridiuS: hey
16:22 MaridiuS: if you would
16:22 MaridiuS: irc would be nice.
16:38 sonic8889: ya im here
16:38 sonic8889: i can irc :9
16:38 MaridiuS: just a sec
16:43 MaridiuS: okay lets go
16:43 *MaridiuS is editing [https://osu.ppy.sh/b/1324900 Hanatan - If [Sixth]]
16:43 sonic8889: okok
16:43 MaridiuS: so first thing
16:43 MaridiuS: the wave sliders
16:43 MaridiuS: look ugly, imma be blunt
16:43 MaridiuS: and that's easy to fix.
16:44 MaridiuS: lemme find where i did 3 types of wave sliders
16:44 sonic8889: ya
16:44 MaridiuS:
http://i.imgur.com/kKMA6P5.jpg16:44 MaridiuS: see
16:44 sonic8889: tbh idk how to make them xd
16:44 MaridiuS: i will now picture
16:44 sonic8889: oo
16:44 MaridiuS: how each individually was made
16:45 MaridiuS:
http://i.imgur.com/uWvTnL3.jpg16:45 MaridiuS:
http://i.imgur.com/30Lw11f.jpg16:45 MaridiuS:
http://i.imgur.com/rzjkpW4.jpg16:45 MaridiuS: usually you'd want to go with 3
16:45 MaridiuS: as its the easiest to make
16:45 MaridiuS: and looks really good
16:45 MaridiuS: problem with your wave sliders is that they cant blanket anything
16:45 MaridiuS: so they will always feel out of place
16:46 sonic8889: yeah
16:47 MaridiuS: now another general issue
16:47 MaridiuS: the timing on start is a bit messed up
16:47 MaridiuS: but the rest is on point
16:48 MaridiuS: so add a red point here
16:48 MaridiuS: 00:13:957 -
16:48 MaridiuS: and fix offset on start
16:48 MaridiuS: it is late compared to song going on start.
16:48 sonic8889: i never noticed that o
16:49 MaridiuS: watched my friend playing your map
16:49 MaridiuS: he wanted to kill himself
16:49 MaridiuS: ;d
16:49 MaridiuS: bcs on start
16:49 sonic8889: xd
16:49 MaridiuS: and then he changed offset
16:49 MaridiuS: and the rest of map felt weird
16:50 MaridiuS: and now some structural tips
16:50 MaridiuS: 00:13:957 (1,1,2) - what you did here, is semi uncomfortable flow from slider to the circle
16:50 MaridiuS: on relatively long distance
16:51 MaridiuS: 00:15:687 (1,1,2) - on same sounds you gave a low spacing and comfy flow, which is a complete contrast
16:51 MaridiuS: on sounds that sound basically the same
16:52 sonic8889: yeah
16:52 MaridiuS: that should be made consistant
16:52 MaridiuS: consistent*
16:52 MaridiuS: 00:17:851 (1,2) - and here there's basically no spacing
16:53 sonic8889: ya all 3 should be consistent
16:53 sonic8889: hmm
16:54 MaridiuS: and wait before you decide on remapping
16:54 MaridiuS: some more tips on the sectio
16:54 MaridiuS: n
16:54 sonic8889: ok
16:54 MaridiuS: you have one pattern and its made weirdly
16:54 MaridiuS: objects of the pattern don't make fully sense
16:54 MaridiuS: proceedin to explain :d
16:54 MaridiuS: 00:14:534 (2,3,4,5) -
16:55 MaridiuS: jsut a sec here's the video from pishifat about aesthetics
16:55 MaridiuS:
https://www.youtube.com/watch?v=FCB5rLXqWKY&t=169s16:55 MaridiuS: mm you can start from 0s
16:55 MaridiuS: but really useful.
16:56 sonic8889: oof ive seen it before
16:57 sonic8889: i'll keep it in mind & look thru my map :9
16:57 MaridiuS: so here i'll give some tips
16:57 MaridiuS: on how you can exactly implement it into the map
16:58 sonic8889: ya
16:58 MaridiuS: 00:14:534 (2,3,4,5) - lets take this pattern for example
16:58 MaridiuS: 00:14:534 (2,3) - we have these two sliders
16:58 MaridiuS: located visually really closely
16:58 MaridiuS: 00:14:534 (2,4) - these 2 are a bit further away
16:58 MaridiuS: 00:15:110 (4,5) - these 2 which are even more far away
16:58 MaridiuS: but 00:14:822 (3,5) - are really close together
16:59 MaridiuS: other than that
16:59 MaridiuS: the four sliders
16:59 MaridiuS: have different angles, slightly different
16:59 MaridiuS: that feels all over the place, and as pishifat suggested
16:59 MaridiuS: should be same angle, tilted
16:59 MaridiuS: doesn't have to be really 5 degrees
16:59 MaridiuS: but up to 30 is viable
17:00 MaridiuS: from 30 to 45 degrees, you usually include them to emphasize things, or as a rotating pattern.
17:00 sonic8889: yeah
17:00 sonic8889: ok
17:00 sonic8889: got it :9
17:00 MaridiuS: so now back to their placement.
17:02 MaridiuS: ugh let me try to make the pattern
17:05 MaridiuS: ugh patterning is hard
17:05 MaridiuS:
http://i.imgur.com/qrWvGQu.jpg17:05 MaridiuS: but lets say something like this
17:05 MaridiuS: bascially there is some balance between visual spacings on the circles
17:05 MaridiuS: sliders
17:05 MaridiuS: each is located on X distance from the closest sliders
17:06 MaridiuS: probably not the movement that you want
17:06 MaridiuS: but that's how you should visually build you patterns on.
17:06 MaridiuS: at least i feel like you should
17:07 MaridiuS: 00:17:996 (2,3,4,5) - this for example, you should take (2) and (4) and inverse the pattern
17:07 sonic8889: yeah i see what you mean
17:08 MaridiuS: for huge spacings it gets a bit problematic since you cant do much with the playfield, so you should improvse by minor spacing adjustments, rotation etc.
17:09 MaridiuS: okay now an interesting addition to your map
17:09 MaridiuS: 00:21:312 (2,3,4,5) - this pattern
17:09 MaridiuS: 00:21:745 (3) - since this sounds stronger than 00:22:034 (4,5) -
17:09 MaridiuS: my idea is to CTRL+G the pattern, giving it a bit more spacing and changing the direction with it
17:09 MaridiuS: it will give more impact
17:11 sonic8889: hmm
17:12 MaridiuS: and now overall structuring of this kiai section
17:12 MaridiuS: 00:20:880 -
17:12 MaridiuS: 00:24:341 (1,2) - you shouldn't stop overlapping the sliderends
17:13 MaridiuS: ocassionaly
17:13 MaridiuS: 00:27:226 (1,2) - blanketing this with 00:27:803 (1) - is a big bonus to aesthetics
17:14 sonic8889: oo
17:14 sonic8889: i didnt even notice i could do that
17:14 MaridiuS: 00:24:341 (1,2) - also no reason to add wave sliders
17:14 MaridiuS: as they don't feel a part of the section
17:15 MaridiuS: y0u started the section with curved sliders
17:15 MaridiuS: without any pattern ideas to change the patterning
17:15 sonic8889: well imo wave sliders are basically like curved sliders? idk
17:16 MaridiuS: if you make the second pattern the wave sliders
17:16 MaridiuS: you can switch first pattern curved
17:16 sonic8889: oh
17:16 MaridiuS: second curved
17:16 MaridiuS: second waves*
17:16 MaridiuS: and then third curved, fourth waves
17:16 sonic8889: yeah ur right, better consistency
17:16 sonic8889: hmm
17:17 MaridiuS: 00:26:505 (2,1) - dunno if you're aware how to make perfect blankets
17:17 MaridiuS: but here's a way
17:17 MaridiuS:
http://i.imgur.com/GiVJ6xq.jpg by using the approach circle
17:17 sonic8889: ya i just blanket by eye & approach circle
17:17 sonic8889: and im bad at it xd
17:17 MaridiuS: you can see that the slider is really not blanketing it in a right way xd
17:17 MaridiuS:
http://i.imgur.com/lVMcHkY.jpg17:17 MaridiuS: much better
17:17 sonic8889: wait lol im boosted ya i see
17:18 MaridiuS: 00:27:803 (1,2) - you can make the pattern look pretty, by blanketing (1) start on the sliders
17:18 MaridiuS: while also overlap the middles of both sliders
17:18 MaridiuS: thats aesthetics heaven
17:19 sonic8889: wait wat
17:19 sonic8889: im confused
17:19 sonic8889: oh
17:19 sonic8889: nvm i see
17:20 MaridiuS: and if you manage to also put (2)'s head here while also blanketing (1) and overlap middles
17:20 MaridiuS: you're a god
17:20 MaridiuS: here comes the pic
17:22 MaridiuS: like this is
http://i.imgur.com/TQaplLZ.jpg impossible
17:22 MaridiuS: but you should look to do things with planned overlaps
17:22 sonic8889: ya that's a rlly hard combo to make xd
17:22 MaridiuS: and blankets
17:22 MaridiuS: will make stuff look really tidy and make you feel happy when you do it xd
17:22 sonic8889: ya i'll keep that in mind
17:23 MaridiuS: relating aesthetis
17:23 sonic8889: usually what i do is just map it then look thru it a bunch of time to see what i can blanket and overlap :9
17:23 MaridiuS: usually i plan while mapping
17:23 MaridiuS: what kind of flow i want
17:23 MaridiuS: what kind of angle/spacing
17:23 MaridiuS: once i decide after some experimenting
17:24 MaridiuS: i want to have everything spaced equally visually
17:24 MaridiuS: and blankets where possible
17:24 MaridiuS: 00:32:995 (1,2,1,2) - and now this is a bit problematic
17:24 MaridiuS: reason being, 00:33:428 (1) - this is 1/1 from previous circle
17:24 sonic8889: oo
17:24 MaridiuS: but it feels like a pattern thats supposed to be 1/2
17:25 MaridiuS: since its on a distance similar to previous 1/2.
17:25 MaridiuS: a way to show that its 1/1 and not feel weird is to play it
17:25 MaridiuS: 00:33:428 (1) - next to 00:33:139 (2) -
17:26 sonic8889: yeah i had that before but it wasn't the feeling i was going for
17:26 sonic8889: i wanted it to feel more sudden
17:26 MaridiuS: its way too sudden
17:26 MaridiuS: since the song shows no reason of it happening
17:27 MaridiuS: ahm let me reword
17:27 MaridiuS: it doesnt feel intuitive in the song
17:27 MaridiuS: if it doesnt in the map
17:27 MaridiuS: the player will break
17:27 MaridiuS: (testplayed and really broke me)
17:27 sonic8889: hmm
17:28 sonic8889: ur right it is too sudden actually cause basically every time i testplay it catches me off guard
17:28 sonic8889: but
17:28 MaridiuS: rofl
17:28 sonic8889: at the same time the other pattern isnt what i want lol
17:28 MaridiuS: or give idk bigger spacing to it
17:28 MaridiuS: lemme see
17:29 MaridiuS: ah if its here its clearly recognizable
17:29 MaridiuS:
http://i.imgur.com/BeQDS2I.jpg17:30 sonic8889: so basically give bigger spacing to the 1/1 gap so that it doesn't look the same as 1/2
17:30 sonic8889: o
17:31 MaridiuS: yes
17:32 MaridiuS: 00:45:976 (1) - now this here
17:32 MaridiuS: this should be a slider not the beat after
17:32 MaridiuS: reason being it is stronger
17:32 MaridiuS: stronger beats should be sliders
17:32 MaridiuS: 00:46:264 - there's also here ideally for slider
17:32 MaridiuS: which is also guitar
17:32 MaridiuS: but a slider ends on that beat and its meh
17:35 sonic8889: pretty sure the reason i did that is because like
17:35 sonic8889: 00:45:976 (1,2,3) -
17:35 sonic8889: the circle and the sliderheads are
17:35 sonic8889: the stronger parts of the guitar
17:35 sonic8889: and the sliderends are weaker cause lower pitch
17:36 MaridiuS: 00:46:120 -
17:36 MaridiuS: how is this a strong part
17:36 MaridiuS: its even on red tick :v
17:38 MaridiuS: 00:46:120 -
17:38 MaridiuS: ah wah
17:38 MaridiuS: 00:48:572 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
17:38 MaridiuS: this part
17:38 MaridiuS: if you would considering blanketing stuff
17:38 MaridiuS: it would make the pattern look really gorgeous
17:38 MaridiuS: using curved sliders without having a single correct blanket is really unappealing imo
17:38 MaridiuS: but you'd have to reduce the curving a bit for ideally pattern look.
17:39 sonic8889: thats rlly hard to answer actually cause it's actually lower pitch asldjasjd, it's just in gameplay it feels like it matches the song more than having the sliders on white
17:39 sonic8889: &
17:39 sonic8889: hmm
17:39 sonic8889: blankets would be better ya
17:40 MaridiuS: okay i will just go over streams and
17:40 MaridiuS: ugh some parts related to flow
17:40 MaridiuS: but i really like the map for the contrast you put it between intensities
17:41 MaridiuS: 01:47:130 (2,3,1) - found this,
17:41 MaridiuS: 2 is way too close to (1) and blankets please
17:42 MaridiuS: revisit the map
17:42 MaridiuS: ah found the flow part
17:42 MaridiuS: 01:55:062 (2,1) -
17:42 MaridiuS: this jump
17:42 MaridiuS: reduced spacing for emphasis is really out dated
17:43 MaridiuS: airman uses it and no other maps in the future ;d
17:43 sonic8889: oo ok
17:43 MaridiuS: basically here's how a basic pattern would look
17:43 MaridiuS: 01:54:341 (1,2,1,2,1,2) - use rotation to make the 1-2's
17:44 MaridiuS: and then on 01:55:207 (1) - add bigger spacing and change rotation direction
17:45 MaridiuS: 01:55:207 (1) - here the patterning gets a bit messy, no clearly recognizable patterns, no filler rhythm everything is everywhere
17:45 MaridiuS: you can choose to switch between two styles of sliders or idk.
17:46 MaridiuS: 02:22:610 (2,3) - ain't this jump casually a bit random cross screen
17:46 MaridiuS: 02:22:899 (1) - you should naturally want to make this bigger spaced
17:47 MaridiuS: placing 02:22:755 (3) - on 02:22:033 (1) - should make more sense tbh
17:47 sonic8889: hmm
17:47 sonic8889: i think i might actually put it on 02:22:178 (2) -
17:48 sonic8889: i think it'd make a smoother transition into 02:22:899 (1,2) -
17:48 MaridiuS: it would
17:48 MaridiuS: but i still think it doesnt deserve emphasis
17:48 MaridiuS: don't know why you insist on giving it bigger spacing.
17:49 sonic8889: well it's the 2nd highest pitched note out of the whole piano section before the drums kick in
17:50 sonic8889: 02:22:466 (1) - is the highest pitched which is why i give it so much more emphasis
17:52 MaridiuS: okay now streams
17:52 MaridiuS: 02:29:245 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - biggest problem is giving same spacing
17:52 MaridiuS: to 1/3 streams
17:53 MaridiuS: as 1/4 streams
17:53 MaridiuS: i couldn't recognize what timing was on the stream
17:53 sonic8889: i tried like making it recognizable by using curved sliders before 1/3 streams and straight sliders before 1/4 streams
17:54 sonic8889: i thought it was working but lol i have no testplayers xd so i was biased in play
17:54 MaridiuS: oh wow no one 1/3 slider
17:54 MaridiuS: won't show the point that samely spaced stream appearing right now
17:54 MaridiuS: is in fact 1/3
17:54 sonic8889: yeah ur right
17:54 MaridiuS: i like realized it after overstreaming 5 notes ;d
17:55 MaridiuS: 02:29:245 (1,2,3,1) -
17:55 MaridiuS: next
17:55 MaridiuS: is this actually made with a slider transfored into a circle
17:55 MaridiuS: doesnt look like a perfect curve to me
17:56 sonic8889: it was but
17:56 sonic8889: i did it wrong lol
17:56 sonic8889: every slider started on each new combo instead of ending on it
17:56 MaridiuS: make it with a slider
17:56 MaridiuS: and keep rotating
17:58 sonic8889: ok
17:59 MaridiuS: and also don't really know how to help you with jump aesthetics and patterning
17:59 MaridiuS: take a look at other maps
17:59 MaridiuS: and put something in
17:59 MaridiuS: experiment with visual spacing
17:59 MaridiuS: a bit
17:59 MaridiuS: it takes experience to get good with em
18:01 sonic8889: ya
18:04 MaridiuS: but yea thats about it
18:04 MaridiuS: let me see if the song is rankable on 5min mapping
18:04 MaridiuS: ugh
18:04 MaridiuS: think not
18:04 MaridiuS: there's a ranked version of 4:15 mins
18:06 MaridiuS: nvm it maybe is
18:06 MaridiuS: so bassically what i wanted to say is you can map it tilll ike 4:55
18:06 MaridiuS: and add a spinner
18:06 MaridiuS: 04:42:169 - long slider
18:07 sonic8889: i wanted to actually have slider art for the whole spinner but im bad at it xd
18:07 MaridiuS: sec
18:09 MaridiuS: ah looks like i didnt upload really the version where i did the rhythm on end
18:09 sonic8889: ya
18:11 MaridiuS: ah i give up
18:12 MaridiuS: i cant think of rhythm
18:13 sonic8889: i see what you mean tho, 20 sec spinner is annoying
18:13 sonic8889: i'll see if i can think of anything to replace it with :9
18:14 MaridiuS: but rhythm was perfect with what i came up with
18:14 MaridiuS: ahhh
18:14 MaridiuS: the pain
18:16 sonic8889: sucks ;p