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Hanatan - If

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Topic Starter
cisphobia
This beatmap was submitted using in-game submission on Saturday, July 1, 2017 at 12:10:22 AM

Artist: Hanatan
Title: If
Tags: vocaloid muryokup flower
BPM: 208
Filesize: 16208kb
Play Time: 05:00
Difficulties Available:
  1. Sixth (6.71 stars, 1111 notes)
Download: Hanatan - If
Information: Scores/Beatmap Listing
---------------
haven't given up on the map, just quit osu for a while cause input lag xd, didnt wanna map. will come back to it soon


***be wary, storyboard flashes a lot***
bg & storyboard by me
objects: 100%
storyboard: 99% (lol i need to fix the ending, cuz mods are gonna make the sliders move. will fix every like 4 mods or smth idk)
hitsounds: 100%
DONE! AND! READY! FOR! MODDING!
(pixel/hard edges of font in storyboard is intentional. to me, the pixel-esque text feels more fitting to the lyrics/theme/meaning of the song rather than regular looking font. just the way it feels lol)
for approval
spinner makes map 5 min, website time is not correct owo
Froskya
Pretty good sb tbh
MaridiuS
mm nice map, not in the mood for modding so i'll just give you these, instead of a 20 sec spinner i did some mapping and later a spinner to show you the rhythm. 20 sec spinners are a huge chore and people will surely complain.
https://www.dropbox.com/s/mrs5lc1zb2oll ... D.osu?dl=0
SnowNiNo_
im sorry but did u got another map to mod
i dont think i have the ability to mod this map lol
or u fine for a ticket
Topic Starter
cisphobia

SnowNiNo_ wrote:

im sorry but did u got another map to mod
i dont think i have the ability to mod this map lol
or u fine for a ticket
sorry about that! lol :9
i'm fine with a ticket, ya, cause i don't have another map going for rank atm
MaridiuS
da mod
16:22 MaridiuS: hey
16:22 MaridiuS: if you would
16:22 MaridiuS: irc would be nice.
16:38 sonic8889: ya im here
16:38 sonic8889: i can irc :9
16:38 MaridiuS: just a sec
16:43 MaridiuS: okay lets go
16:43 *MaridiuS is editing [https://osu.ppy.sh/b/1324900 Hanatan - If [Sixth]]
16:43 sonic8889: okok
16:43 MaridiuS: so first thing
16:43 MaridiuS: the wave sliders
16:43 MaridiuS: look ugly, imma be blunt
16:43 MaridiuS: and that's easy to fix.
16:44 MaridiuS: lemme find where i did 3 types of wave sliders
16:44 sonic8889: ya
16:44 MaridiuS: http://i.imgur.com/kKMA6P5.jpg
16:44 MaridiuS: see
16:44 sonic8889: tbh idk how to make them xd
16:44 MaridiuS: i will now picture
16:44 sonic8889: oo
16:44 MaridiuS: how each individually was made
16:45 MaridiuS: http://i.imgur.com/uWvTnL3.jpg
16:45 MaridiuS: http://i.imgur.com/30Lw11f.jpg
16:45 MaridiuS: http://i.imgur.com/rzjkpW4.jpg
16:45 MaridiuS: usually you'd want to go with 3
16:45 MaridiuS: as its the easiest to make
16:45 MaridiuS: and looks really good
16:45 MaridiuS: problem with your wave sliders is that they cant blanket anything
16:45 MaridiuS: so they will always feel out of place
16:46 sonic8889: yeah
16:47 MaridiuS: now another general issue
16:47 MaridiuS: the timing on start is a bit messed up
16:47 MaridiuS: but the rest is on point
16:48 MaridiuS: so add a red point here
16:48 MaridiuS: 00:13:957 -
16:48 MaridiuS: and fix offset on start
16:48 MaridiuS: it is late compared to song going on start.
16:48 sonic8889: i never noticed that o
16:49 MaridiuS: watched my friend playing your map
16:49 MaridiuS: he wanted to kill himself
16:49 MaridiuS: ;d
16:49 MaridiuS: bcs on start
16:49 sonic8889: xd
16:49 MaridiuS: and then he changed offset
16:49 MaridiuS: and the rest of map felt weird
16:50 MaridiuS: and now some structural tips
16:50 MaridiuS: 00:13:957 (1,1,2) - what you did here, is semi uncomfortable flow from slider to the circle
16:50 MaridiuS: on relatively long distance
16:51 MaridiuS: 00:15:687 (1,1,2) - on same sounds you gave a low spacing and comfy flow, which is a complete contrast
16:51 MaridiuS: on sounds that sound basically the same
16:52 sonic8889: yeah
16:52 MaridiuS: that should be made consistant
16:52 MaridiuS: consistent*
16:52 MaridiuS: 00:17:851 (1,2) - and here there's basically no spacing
16:53 sonic8889: ya all 3 should be consistent
16:53 sonic8889: hmm
16:54 MaridiuS: and wait before you decide on remapping
16:54 MaridiuS: some more tips on the sectio
16:54 MaridiuS: n
16:54 sonic8889: ok
16:54 MaridiuS: you have one pattern and its made weirdly
16:54 MaridiuS: objects of the pattern don't make fully sense
16:54 MaridiuS: proceedin to explain :d
16:54 MaridiuS: 00:14:534 (2,3,4,5) -
16:55 MaridiuS: jsut a sec here's the video from pishifat about aesthetics
16:55 MaridiuS: https://www.youtube.com/watch?v=FCB5rLXqWKY&t=169s
16:55 MaridiuS: mm you can start from 0s
16:55 MaridiuS: but really useful.
16:56 sonic8889: oof ive seen it before
16:57 sonic8889: i'll keep it in mind & look thru my map :9
16:57 MaridiuS: so here i'll give some tips
16:57 MaridiuS: on how you can exactly implement it into the map
16:58 sonic8889: ya
16:58 MaridiuS: 00:14:534 (2,3,4,5) - lets take this pattern for example
16:58 MaridiuS: 00:14:534 (2,3) - we have these two sliders
16:58 MaridiuS: located visually really closely
16:58 MaridiuS: 00:14:534 (2,4) - these 2 are a bit further away
16:58 MaridiuS: 00:15:110 (4,5) - these 2 which are even more far away
16:58 MaridiuS: but 00:14:822 (3,5) - are really close together
16:59 MaridiuS: other than that
16:59 MaridiuS: the four sliders
16:59 MaridiuS: have different angles, slightly different
16:59 MaridiuS: that feels all over the place, and as pishifat suggested
16:59 MaridiuS: should be same angle, tilted
16:59 MaridiuS: doesn't have to be really 5 degrees
16:59 MaridiuS: but up to 30 is viable
17:00 MaridiuS: from 30 to 45 degrees, you usually include them to emphasize things, or as a rotating pattern.
17:00 sonic8889: yeah
17:00 sonic8889: ok
17:00 sonic8889: got it :9
17:00 MaridiuS: so now back to their placement.
17:02 MaridiuS: ugh let me try to make the pattern
17:05 MaridiuS: ugh patterning is hard
17:05 MaridiuS: http://i.imgur.com/qrWvGQu.jpg
17:05 MaridiuS: but lets say something like this
17:05 MaridiuS: bascially there is some balance between visual spacings on the circles
17:05 MaridiuS: sliders
17:05 MaridiuS: each is located on X distance from the closest sliders
17:06 MaridiuS: probably not the movement that you want
17:06 MaridiuS: but that's how you should visually build you patterns on.
17:06 MaridiuS: at least i feel like you should
17:07 MaridiuS: 00:17:996 (2,3,4,5) - this for example, you should take (2) and (4) and inverse the pattern
17:07 sonic8889: yeah i see what you mean
17:08 MaridiuS: for huge spacings it gets a bit problematic since you cant do much with the playfield, so you should improvse by minor spacing adjustments, rotation etc.
17:09 MaridiuS: okay now an interesting addition to your map
17:09 MaridiuS: 00:21:312 (2,3,4,5) - this pattern
17:09 MaridiuS: 00:21:745 (3) - since this sounds stronger than 00:22:034 (4,5) -
17:09 MaridiuS: my idea is to CTRL+G the pattern, giving it a bit more spacing and changing the direction with it
17:09 MaridiuS: it will give more impact
17:11 sonic8889: hmm
17:12 MaridiuS: and now overall structuring of this kiai section
17:12 MaridiuS: 00:20:880 -
17:12 MaridiuS: 00:24:341 (1,2) - you shouldn't stop overlapping the sliderends
17:13 MaridiuS: ocassionaly
17:13 MaridiuS: 00:27:226 (1,2) - blanketing this with 00:27:803 (1) - is a big bonus to aesthetics
17:14 sonic8889: oo
17:14 sonic8889: i didnt even notice i could do that
17:14 MaridiuS: 00:24:341 (1,2) - also no reason to add wave sliders
17:14 MaridiuS: as they don't feel a part of the section
17:15 MaridiuS: y0u started the section with curved sliders
17:15 MaridiuS: without any pattern ideas to change the patterning
17:15 sonic8889: well imo wave sliders are basically like curved sliders? idk
17:16 MaridiuS: if you make the second pattern the wave sliders
17:16 MaridiuS: you can switch first pattern curved
17:16 sonic8889: oh
17:16 MaridiuS: second curved
17:16 MaridiuS: second waves*
17:16 MaridiuS: and then third curved, fourth waves
17:16 sonic8889: yeah ur right, better consistency
17:16 sonic8889: hmm
17:17 MaridiuS: 00:26:505 (2,1) - dunno if you're aware how to make perfect blankets
17:17 MaridiuS: but here's a way
17:17 MaridiuS: http://i.imgur.com/GiVJ6xq.jpg by using the approach circle
17:17 sonic8889: ya i just blanket by eye & approach circle
17:17 sonic8889: and im bad at it xd
17:17 MaridiuS: you can see that the slider is really not blanketing it in a right way xd
17:17 MaridiuS: http://i.imgur.com/lVMcHkY.jpg
17:17 MaridiuS: much better
17:17 sonic8889: wait lol im boosted ya i see
17:18 MaridiuS: 00:27:803 (1,2) - you can make the pattern look pretty, by blanketing (1) start on the sliders
17:18 MaridiuS: while also overlap the middles of both sliders
17:18 MaridiuS: thats aesthetics heaven
17:19 sonic8889: wait wat
17:19 sonic8889: im confused
17:19 sonic8889: oh
17:19 sonic8889: nvm i see
17:20 MaridiuS: and if you manage to also put (2)'s head here while also blanketing (1) and overlap middles
17:20 MaridiuS: you're a god
17:20 MaridiuS: here comes the pic
17:22 MaridiuS: like this is http://i.imgur.com/TQaplLZ.jpg impossible
17:22 MaridiuS: but you should look to do things with planned overlaps
17:22 sonic8889: ya that's a rlly hard combo to make xd
17:22 MaridiuS: and blankets
17:22 MaridiuS: will make stuff look really tidy and make you feel happy when you do it xd
17:22 sonic8889: ya i'll keep that in mind
17:23 MaridiuS: relating aesthetis
17:23 sonic8889: usually what i do is just map it then look thru it a bunch of time to see what i can blanket and overlap :9
17:23 MaridiuS: usually i plan while mapping
17:23 MaridiuS: what kind of flow i want
17:23 MaridiuS: what kind of angle/spacing
17:23 MaridiuS: once i decide after some experimenting
17:24 MaridiuS: i want to have everything spaced equally visually
17:24 MaridiuS: and blankets where possible
17:24 MaridiuS: 00:32:995 (1,2,1,2) - and now this is a bit problematic
17:24 MaridiuS: reason being, 00:33:428 (1) - this is 1/1 from previous circle
17:24 sonic8889: oo
17:24 MaridiuS: but it feels like a pattern thats supposed to be 1/2
17:25 MaridiuS: since its on a distance similar to previous 1/2.
17:25 MaridiuS: a way to show that its 1/1 and not feel weird is to play it
17:25 MaridiuS: 00:33:428 (1) - next to 00:33:139 (2) -
17:26 sonic8889: yeah i had that before but it wasn't the feeling i was going for
17:26 sonic8889: i wanted it to feel more sudden
17:26 MaridiuS: its way too sudden
17:26 MaridiuS: since the song shows no reason of it happening
17:27 MaridiuS: ahm let me reword
17:27 MaridiuS: it doesnt feel intuitive in the song
17:27 MaridiuS: if it doesnt in the map
17:27 MaridiuS: the player will break
17:27 MaridiuS: (testplayed and really broke me)
17:27 sonic8889: hmm
17:28 sonic8889: ur right it is too sudden actually cause basically every time i testplay it catches me off guard
17:28 sonic8889: but
17:28 MaridiuS: rofl
17:28 sonic8889: at the same time the other pattern isnt what i want lol
17:28 MaridiuS: or give idk bigger spacing to it
17:28 MaridiuS: lemme see
17:29 MaridiuS: ah if its here its clearly recognizable
17:29 MaridiuS: http://i.imgur.com/BeQDS2I.jpg
17:30 sonic8889: so basically give bigger spacing to the 1/1 gap so that it doesn't look the same as 1/2
17:30 sonic8889: o
17:31 MaridiuS: yes
17:32 MaridiuS: 00:45:976 (1) - now this here
17:32 MaridiuS: this should be a slider not the beat after
17:32 MaridiuS: reason being it is stronger
17:32 MaridiuS: stronger beats should be sliders
17:32 MaridiuS: 00:46:264 - there's also here ideally for slider
17:32 MaridiuS: which is also guitar
17:32 MaridiuS: but a slider ends on that beat and its meh
17:35 sonic8889: pretty sure the reason i did that is because like
17:35 sonic8889: 00:45:976 (1,2,3) -
17:35 sonic8889: the circle and the sliderheads are
17:35 sonic8889: the stronger parts of the guitar
17:35 sonic8889: and the sliderends are weaker cause lower pitch
17:36 MaridiuS: 00:46:120 -
17:36 MaridiuS: how is this a strong part
17:36 MaridiuS: its even on red tick :v
17:38 MaridiuS: 00:46:120 -
17:38 MaridiuS: ah wah
17:38 MaridiuS: 00:48:572 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
17:38 MaridiuS: this part
17:38 MaridiuS: if you would considering blanketing stuff
17:38 MaridiuS: it would make the pattern look really gorgeous
17:38 MaridiuS: using curved sliders without having a single correct blanket is really unappealing imo
17:38 MaridiuS: but you'd have to reduce the curving a bit for ideally pattern look.
17:39 sonic8889: thats rlly hard to answer actually cause it's actually lower pitch asldjasjd, it's just in gameplay it feels like it matches the song more than having the sliders on white
17:39 sonic8889: &
17:39 sonic8889: hmm
17:39 sonic8889: blankets would be better ya
17:40 MaridiuS: okay i will just go over streams and
17:40 MaridiuS: ugh some parts related to flow
17:40 MaridiuS: but i really like the map for the contrast you put it between intensities
17:41 MaridiuS: 01:47:130 (2,3,1) - found this,
17:41 MaridiuS: 2 is way too close to (1) and blankets please
17:42 MaridiuS: revisit the map
17:42 MaridiuS: ah found the flow part
17:42 MaridiuS: 01:55:062 (2,1) -
17:42 MaridiuS: this jump
17:42 MaridiuS: reduced spacing for emphasis is really out dated
17:43 MaridiuS: airman uses it and no other maps in the future ;d
17:43 sonic8889: oo ok
17:43 MaridiuS: basically here's how a basic pattern would look
17:43 MaridiuS: 01:54:341 (1,2,1,2,1,2) - use rotation to make the 1-2's
17:44 MaridiuS: and then on 01:55:207 (1) - add bigger spacing and change rotation direction
17:45 MaridiuS: 01:55:207 (1) - here the patterning gets a bit messy, no clearly recognizable patterns, no filler rhythm everything is everywhere
17:45 MaridiuS: you can choose to switch between two styles of sliders or idk.
17:46 MaridiuS: 02:22:610 (2,3) - ain't this jump casually a bit random cross screen
17:46 MaridiuS: 02:22:899 (1) - you should naturally want to make this bigger spaced
17:47 MaridiuS: placing 02:22:755 (3) - on 02:22:033 (1) - should make more sense tbh
17:47 sonic8889: hmm
17:47 sonic8889: i think i might actually put it on 02:22:178 (2) -
17:48 sonic8889: i think it'd make a smoother transition into 02:22:899 (1,2) -
17:48 MaridiuS: it would
17:48 MaridiuS: but i still think it doesnt deserve emphasis
17:48 MaridiuS: don't know why you insist on giving it bigger spacing.
17:49 sonic8889: well it's the 2nd highest pitched note out of the whole piano section before the drums kick in
17:50 sonic8889: 02:22:466 (1) - is the highest pitched which is why i give it so much more emphasis
17:52 MaridiuS: okay now streams
17:52 MaridiuS: 02:29:245 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - biggest problem is giving same spacing
17:52 MaridiuS: to 1/3 streams
17:53 MaridiuS: as 1/4 streams
17:53 MaridiuS: i couldn't recognize what timing was on the stream
17:53 sonic8889: i tried like making it recognizable by using curved sliders before 1/3 streams and straight sliders before 1/4 streams
17:54 sonic8889: i thought it was working but lol i have no testplayers xd so i was biased in play
17:54 MaridiuS: oh wow no one 1/3 slider
17:54 MaridiuS: won't show the point that samely spaced stream appearing right now
17:54 MaridiuS: is in fact 1/3
17:54 sonic8889: yeah ur right
17:54 MaridiuS: i like realized it after overstreaming 5 notes ;d
17:55 MaridiuS: 02:29:245 (1,2,3,1) -
17:55 MaridiuS: next
17:55 MaridiuS: is this actually made with a slider transfored into a circle
17:55 MaridiuS: doesnt look like a perfect curve to me
17:56 sonic8889: it was but
17:56 sonic8889: i did it wrong lol
17:56 sonic8889: every slider started on each new combo instead of ending on it
17:56 MaridiuS: make it with a slider
17:56 MaridiuS: and keep rotating
17:58 sonic8889: ok
17:59 MaridiuS: and also don't really know how to help you with jump aesthetics and patterning
17:59 MaridiuS: take a look at other maps
17:59 MaridiuS: and put something in
17:59 MaridiuS: experiment with visual spacing
17:59 MaridiuS: a bit
17:59 MaridiuS: it takes experience to get good with em
18:01 sonic8889: ya
18:04 MaridiuS: but yea thats about it
18:04 MaridiuS: let me see if the song is rankable on 5min mapping
18:04 MaridiuS: ugh
18:04 MaridiuS: think not
18:04 MaridiuS: there's a ranked version of 4:15 mins
18:06 MaridiuS: nvm it maybe is
18:06 MaridiuS: so bassically what i wanted to say is you can map it tilll ike 4:55
18:06 MaridiuS: and add a spinner
18:06 MaridiuS: 04:42:169 - long slider
18:07 sonic8889: i wanted to actually have slider art for the whole spinner but im bad at it xd
18:07 MaridiuS: sec
18:09 MaridiuS: ah looks like i didnt upload really the version where i did the rhythm on end
18:09 sonic8889: ya
18:11 MaridiuS: ah i give up
18:12 MaridiuS: i cant think of rhythm
18:13 sonic8889: i see what you mean tho, 20 sec spinner is annoying
18:13 sonic8889: i'll see if i can think of anything to replace it with :9
18:14 MaridiuS: but rhythm was perfect with what i came up with
18:14 MaridiuS: ahhh
18:14 MaridiuS: the pain
18:16 sonic8889: sucks ;p
Kyuukai
I can't mod ur map if your timing is wrong lo
Topic Starter
cisphobia

Kyuukai wrote:

I can't mod ur map if your timing is wrong lo
sorry about that xd, last mod fixed it so ye
TheKingHenry
Hello M4M from my queue~
Sixth
  1. There's a lot to improve on the timing. First of all, all of the short piano sections in-between are completely (almost 1/4) off (for example 00:58:956 - and 02:08:187 - tho the first example here is actually mapped with long slider. Still would be better timed properly). Then there's a lot of unconnected ends, which by itself isn't really problem, and can just be metronome resets supercell style, but since this is vocaloid, and thus instrumentals aren't played by humans there's also the possibility of just slightly wrong bpms used or smth similar.
  2. Other than that the biggest thing bothering me is your rhythmical choices. At places you are ignoring clear, distinct and even pretty important sounds. (see many of the quiet sections, such as 03:03:555 - or just on about any section, like 02:49:726 - or 04:38:708 - and so on. Then aside from ignoring there are occasional places with wrong rhythms, such as 02:39:630 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - where 1/3 guitar is mapped as 1/4 (drums are 1/2 too so no going with that classic "guitar solo" either)
  3. 00:04:411 (1,2,1,2) - spacing difference for the difference in rhythm, okay, but what about 00:07:008 (1,2) - which breaks it or then 00:11:334 (1,2) - which after the last one isn't clearly either anymore because of the conflicting usage
  4. 00:14:389 (1) - why NC red tick? same for following
  5. 00:25:495 (4,5) - speaking of ignoring rhythms
  6. 00:26:072 (1,2) - fix stack? There were actually hella lot of these around, keep your eyes open. I'll prob mention couple others myself too
  7. 00:32:995 (1,2,1,2) - better emphasis with anti-jumps instead. Will also remove the possible confusion of 00:33:139 (2,1) - perhaps being 1/2 instead of 1/1 (since it's spaced out like it would be ordinary jump pattern). Also why is 00:33:860 (1,2,1,2,1,2) - suddenly so much lower spacing
  8. 00:55:062 (3,4,5,6,7,8) - make this smoother, looks chaotic
  9. 00:58:957 (7) - definitely NC
  10. 01:15:832 (3,1) - curves need to be smoother if you want them to double blanket each other
  11. 01:21:457 (1,1,3) - another fucked up stack pattern, slightly more tricky tho since multiple objects connected
  12. 01:31:553 (5,1) - stack
  13. 01:58:668 (1,2,3) - now just realized, why is this chorus mapped like this, when the last one was with stuff like 00:35:591 (3,4,5) - "progression" aside, the jump in intensity and difficulty and just the plain amount of difference between these makes it seem kinda random. As in, basically with this you have 2 different interpretations of exactly same section of the music. Why?
  14. 02:27:226 (1,2,3,1,2,3,1,2,3) - kinda lacking spacing for 1/3 compared to the intensity of the section. Even the following 1/4 has more spacing lol
  15. 03:03:284 (1,2,3,4,1) - make this slightly more curved, doesn't look good with the curves before
  16. 04:34:381 (1,2,3,1,2,3,1,2,3,1) - lol more spacing please
Good luck!
Topic Starter
cisphobia
my response is green cause i can't color code for the life of me

TheKingHenry wrote:

Hello M4M from my queue~
Sixth
  1. There's a lot to improve on the timing. First of all, all of the short piano sections in-between are completely (almost 1/4) off (for example 00:58:956 - and 02:08:187 - tho the first example here is actually mapped with long slider. Still would be better timed properly). Then there's a lot of unconnected ends, which by itself isn't really problem, and can just be metronome resets supercell style, but since this is vocaloid, and thus instrumentals aren't played by humans there's also the possibility of just slightly wrong bpms used or smth similar. i don't think it would be a good idea to change timing while theres a slider going on, esp. when i'm not going to be mapping the piano :9, but the other short piano sections are fixed! also idk what you mean by unconnected ends xd, but i think the timing issues in the piano sections are probably due to the samples used in the song; everything except the piano sections play perfectly with only 1 red tick (i stole the timing/mp3 from a ranked map and it didn't map any of the piano sections, except the last one, yet has perfect timing)
  2. Other than that the biggest thing bothering me is your rhythmical choices. At places you are ignoring clear, distinct and even pretty important sounds. (see many of the quiet sections, such as 03:03:555 - or just on about any section, like 02:49:726 - or 04:38:708 - and so on. for the quiet sections, you're right, but it would be awkward to play and i wanted these sections to have almost only circles. i'll consider adding circles/sliders to account for the unmapped sounds & see if it works or not :9. however, for example the other sections you mentioned, i'm usually mapping to the piano, cause i feel mapping the drums in the background would be overmapping, since having streams while there's a distinct piano playing simply wouldn't fit; i'm mapping the piano when they overpower the drums, and vise-versa.
    Then aside from ignoring there are occasional places with wrong rhythms, such as 02:39:630 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - where 1/3 guitar is mapped as 1/4 (drums are 1/2 too so no going with that classic "guitar solo" either) lol that's actually 100% my fault, tbh it sounded like 1/4 while mapping but it really isn't. fix'd
  3. 00:04:411 (1,2,1,2) - spacing difference for the difference in rhythm, okay, but what about 00:07:008 (1,2) - which breaks it or then 00:11:334 (1,2) - which after the last one isn't clearly either anymore because of the conflicting usage u right, i made it consistent.
  4. 00:14:389 (1) - why NC red tick? same for following followpoint ruins the feel from the slider to the circle, i don't think it's that big of an issue :9
  5. 00:25:495 (4,5) - speaking of ignoring rhythms for this i felt it was a better option to ignore the extra drum, cause there's really no way to map it without ruining the extremely low intensity feeling i'm going for, it'll contrast too much with the other sections like this, when it's not the feel i'm going for. i don't think it's too much of an issue to not map it because it's a small difference in the drums that, although isn't present in other sections like this, is not present enough to increase the intensity, thus ruining the feeling i'm going for.
  6. 00:26:072 (1,2) - fix stack? There were actually hella lot of these around, keep your eyes open. I'll prob mention couple others myself too i didn't even notice lol, i'm gonna have to manually stack them tho cause the editor keeps stacking them like you see ;'\
  7. 00:32:995 (1,2,1,2) - better emphasis with anti-jumps instead. Will also remove the possible confusion of 00:33:139 (2,1) - perhaps being 1/2 instead of 1/1 (since it's spaced out like it would be ordinary jump pattern). Also why is 00:33:860 (1,2,1,2,1,2) - suddenly so much lower spacing idk what an anti-jump is, and the wiki isn't helping since the updated one has no pictures >:L, but googling i think i got the idea? maybe. changed tho. also, it has lower spacing cause the intensity isn't as much as the sudden piano & drums, it's made that way to directly contrast the previous jumps.
  8. 00:55:062 (3,4,5,6,7,8) - make this smoother, looks chaotic fix'd
  9. 00:58:957 (7) - definitely NC fix'd
  10. 01:15:832 (3,1) - curves need to be smoother if you want them to double blanket each other not for blanket, it's for the "x" look. can't rlly get the same look if i use a smoother slider.
  11. 01:21:457 (1,1,3) - another fucked up stack pattern, slightly more tricky tho since multiple objects connected
  12. 01:31:553 (5,1) - stack
    ^fix'd
  13. 01:58:668 (1,2,3) - now just realized, why is this chorus mapped like this, when the last one was with stuff like 00:35:591 (3,4,5) - "progression" aside, the jump in intensity and difficulty and just the plain amount of difference between these makes it seem kinda random. As in, basically with this you have 2 different interpretations of exactly same section of the music. Why? vocals sound much more intense imo, instead of every syllable being sung clearly and the vocals having an overall softer sound, in-between every syllable there's noticeably more empty space giving a more intense feel imo, also the vocalist sounds more like she's weeping a bit at the end of each phrase, most noticeable on 01:50:014 (1) - (not the breathing in xd, just the actual way she ends the phrase), and just general more intense vocals. same thing for the last kiai if it didn't have more intense instruments; in the last kiai she also sounds like she's in pain, probably due to varying pitches & high pitches, and just general more intense emphasis of every syllable and phrase. the intensity change not only accounts for vocal intensity (the way the vocals sound), but also the actual lyrics being said. although irrelavent to anyone that doesn't understand japanese, the tone of the lyrics change drastically. (english translations stolen from here and here, cause idk which translation to trust the most, but they both give basically the same idea; however i trust the website more cause the person who runs it translates tons and tons of stuff, compared to a youtube channel that has translated only 4/5 things over the course of 3/4 years :9). by reading the lyrics, it's easy to tell that the first chorus is about regular things that most people can do, yet she can't cause she's hospitalized. the second chorus is her expressing her emotions on being on the verge of death; "it hurts/im suffering", yet still wanting to live, the "hurting/suffering" being the first line of the second chorus, emphasizing and giving the tone to the whole second chorus. obviously, expressing one's emotional distraught on the fact that their death is coming as suffering/hurting is much more powerful than explaining the fact that they can't do anything a regular person can due to being hospitalized, especially with the contrasting intensities the vocalist sings them with. the last chorus combines both of these ideas, stating regular things that happen in life, then questioning what happens after death. of course, the "countless ifs" emphasize this even more, as if you think about it, can be things the vocalist may have wanted to do but never did, and can now never do, due to their upcoming death, or many other things under the same idea, etc etc. the last 3 lines are pretty much the strongest in the song, thus reason why the map gets so hard for these 3 lines, as she waits for her death, which is the act of her suffering, as she explains in the second chorus. and that is my explanation for the varying intensities in the map for the chorus! thank you for bringing it up cause i had to explain it eventually xd, i can explain more in-depth but i'll save it for later, cause i know this mod is gonna get lost in the ranking process xwx.
  14. 02:27:226 (1,2,3,1,2,3,1,2,3) - kinda lacking spacing for 1/3 compared to the intensity of the section. Even the following 1/4 has more spacing lol before my first mod on this map, it had spacing that fit the intensity of the section. however, it was deemed unreadable; rlly hard to tell the difference between the 1/3 and 1/4 streams. i'll up the spacing more, but i can't get it to the perfect intensity without it being unreadable ;\
  15. 03:03:284 (1,2,3,4,1) - make this slightly more curved, doesn't look good with the curves before fix'd
  16. 04:34:381 (1,2,3,1,2,3,1,2,3,1) - lol more spacing please fix'd
Good luck!
ty for the mod !
Kyuukai
super ultra hyper late mod, I forgot to do it LMAO

00:04:988 (1,2) - copy paste 00:03:546 (2,3) - and CTRL+H them instead, 00:04:988 (1,2) - and 00:03:546 (2,3) - doesn't have the same distance
00:05:854 (1,2,1,2) - why is the distance so high compared to 00:03:546 (2,3,1,1) -
00:11:911 (1,2) - same as above
00:21:745 (3,4,5) - move them so it follows 00:21:312 (2) - curve
00:23:043 (2,3) - move the 3 a bit further away, it's overlapped with 2 atm
00:24:774 (2,3) - ^
00:26:072 (1,2) - stack
00:26:505 (2,1) - that transition with the other jumps doesn't flow really well imo, the way you break the circular movement makes it uncomfortable to play
00:31:264 (1,2,1,2,1,2,1,2,1,2,1,2) - really overmapped lol
00:36:889 (2,3) - again overlap, I'll stop pointing them out from now xd
00:40:351 (2,1) - same thing as the thing I said about transition above
00:45:832 (3,1,2) - that antijump flowbreak is really uncomfortable to play D:
00:47:707 (1,2) - ^
00:48:572 (1,2,1,2,1,2,1,2,1,2,1,2) - I think something likethis would fit the rhythm better, sliders will follow the strongest sounds of the piano
00:51:168 (1,2,1,2,1,2,1,2) - overdone
01:46:120 (2,1) - that transition flows really bad, too linear
01:54:341 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - overdone and overmapped
02:21:673 (4,1,2,3,4,1) - Maybe you can fix that shape, it doesn't look good atm D:
02:22:033 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3) - overdone again
03:02:707 (1,2,3,4,1,2,3,4,1,2,3,4,1) - what is dis shape D:

well the same problems repeats themselves through the whole map xdd
gl !
BanchoBot
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