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Tanimoto Takayoshi (Dragon Soul) - Yeah! Break! Care! Break!

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Topic Starter
Crumpey

[ L u k a s ] wrote:

Easy

  1. 00:19:113 (19113|3,19299|2,19486|1,19672|0,19858|2,20045|1) - Isn't this too dense for an Easy? Even though it is low BPM you can delete some of the notes here to reduce the density (and make the more intense parts stand out)

    its 1/4, not that bad and it plays fine

  2. 00:20:231 (20231|3) - Snap this LN to 00:20:976 - ? I am pretty sure it wasn't meant to end on 1/4 and if it was intended then I recommend you snap it cause it's confusing

    very much intended, as thats when the sound ends
  3. 00:23:212 (23212|1) - This too

    same as above
  4. 00:24:703 (24703|1,24889|0,25076|2,25262|3,25448|1,25635|0,25821|2,26007|3) - Same as the first point

    same as first answer

  5. 00:45:573 - Add a note bc strong sound

for consistancies sake, no but ill keep that in mind for the time being


Normal

  1. 00:20:231 (20231|3) - Same as in Easy
  2. 00:23:212 (23212|1) - ^
  3. 00:30:666 (30666|0) - ^

    same answer as in easy
  4. 00:39:424 (39424|1) - I don't see why you put this note here, delete it since there's no noticeable sound on there as far as I could tell. Also it makes it harder for players to play so might as well give them a little break
  5. 00:51:349 (51349|3) - ^

    i assume you modded this before you updated the song as its not giving me the correct timestamp
  6. 00:57:219 (57219|2,57312|0,57405|3) - Why didn't you put these as 1/4 like in the rest of the map? Doesn't make much sense to me...

    again timestamps broken before you updated
thanks for the mod, but no updates from me today
Murasame
Hi
NM request from my modding quene

Let's begin
Hard
|1|2|3|4|
00:29:641 (29641|3) - move to column 3 for better flow
00:30:666 (30666|0) - I'd suggest this LN to end at 00:31:411 -
00:34:299 (34299|3) - move to column 2 for better flow
00:35:324 (35324|0) - move to column 3, and move 00:35:511 (35511|2) - to column 1 for better flow
00:35:790 (35790|2,35883|1) - ctrl+G for better flow
00:37:933 (37933|0) - move to column 3 for better flow
00:38:678 (38678|0) - move to column 3, 00:38:771 (38771|3) - move to column 2, 00:38:865 (38865|1) - move to column 1 for better flow
00:45:759 (45759|3,45945|2) - ctrl+G, 00:46:132 (46132|3) - move to column 3 for better flow
00:46:504 (46504|3) - move to column 2
00:47:716 (47716|2,47809|1) - ctrl+H for better flow

That's it
Good luck :)
Topic Starter
Crumpey

Murasame wrote:

Hi
NM request from my modding quene

Let's begin
Hard
|1|2|3|4|
00:29:641 (29641|3) - move to column 3 for better flow
i disagree

00:30:666 (30666|0) - I'd suggest this LN to end at 00:31:411 -
its playable and more fun as it is imo

00:34:299 (34299|3) - move to column 2 for better flow
00:35:324 (35324|0) - move to column 3, and move 00:35:511 (35511|2) - to column 1 for better flow
00:35:790 (35790|2,35883|1) - ctrl+G for better flow
modified this whole littlle section, as it didnt flow as well as it could of, nice catch


00:37:933 (37933|0) - move to column 3 for better flow
i can get behind that

00:38:678 (38678|0) - move to column 3, 00:38:771 (38771|3) - move to column 2, 00:38:865 (38865|1) - move to column 1 for better flow
i dont think this made it flow any better than it did, but i changed it

00:45:759 (45759|3,45945|2) - ctrl+G, 00:46:132 (46132|3) - move to column 3 for better flow
i think it plays better as it is

00:46:504 (46504|3) - move to column 2
why? it plays better where it is

00:47:716 (47716|2,47809|1) - ctrl+H for better flow
im a big fan of this change

That's it
Good luck :)
thanks for the mod <3 its appreciated
Mirea
as requested in game
1|2|3|4


Hard
00:03:275 - add another LN here? there's a sound is getting louder from here

00:07:001 (7001|1) - move to col 1? more balance, and to avoid this 00:06:629 (6629|1,7001|1,7374|1) -

00:19:299 - isnt it the same kick with 00:19:393 (19393|2,19393|3,19486|0,19486|1) - should be 2 notes as well

00:19:206 (19206|2) - i prefer to delete this one to give a little space between the double notes above

00:21:722 - at this part, u can actually map the 1/8 as u did at 00:24:703 - so it will be more consistent with the sounds u mapped

00:39:051 - suggestion > https://osu.ppy.sh/ss/9649631

00:36:070 (36070|0) - move to col 3? i dont think its a good idea to arrange them double 3 stacks like this 00:35:883 (35883|1,35883|0,36070|0,36070|1,36256|0,36256|1) -
because 00:35:883 - and 00:36:070 - has different sounds

00:47:995 (47995|3) - move to col 2, same reason as above ^

00:52:653 (52653|3,52840|3) - move to col 3? its weird for me to put them like 00:52:653 (52653|3,52840|3,53026|3) -
like it doesnt match with the sounds

00:58:243 - suggestion > https://osu.ppy.sh/ss/9649694
the sound is getting fade away at 00:58:616 - and more lower at 00:58:802 -

Lith's Insane
00:26:566 - 00:27:312 - 00:28:057 - i prefer to map that kicks to follow the entire sounds there since this is the hardest diff

00:26:473 - 00:26:753 - 00:28:243 - 00:29:455 - unsure with this triple, its not a loud sounds for sample like 00:32:157 -
and there's no cymbal as followed at other triples like 00:26:194 -
so i suggest to put 2 notes only right there

00:58:243 - suggestion > https://osu.ppy.sh/ss/9649771
the sound is getting fade away at 00:58:616 - and more lower at 00:58:802 -

i have nothing to say anymore on this diff cause its already good and the istruments are confusing me lol

goodluck <3
Topic Starter
Crumpey

chouyaa wrote:

as requested in game
1|2|3|4


Hard
00:03:275 - add another LN here? there's a sound is getting louder from here
i think its fine how it is

00:07:001 (7001|1) - move to col 1? more balance, and to avoid this 00:06:629 (6629|1,7001|1,7374|1) -
Kinda, reformatted the patterns to avoid the consecutive notes

00:19:299 - isnt it the same kick with 00:19:393 (19393|2,19393|3,19486|0,19486|1) - should be 2 notes as well
wanted to avoid making a double so its less awkward to play, but it makes sense, moved notes before out of the way and made it a double

00:19:206 (19206|2) - i prefer to delete this one to give a little space between the double notes above
no because its a clear beat, also i reformatted the patter so that feels better to play now

00:21:722 - at this part, u can actually map the 1/8 as u did at 00:24:703 - so it will be more consistent with the sounds u mapped
Yes i could, and i considered it, but i decided not to as 1/8 + lns i wouldnt really consider in a hard diff.

00:39:051 - suggestion > https://osu.ppy.sh/ss/9649631
i can see why that makes sense, but it honestly doesnt feel fun to play at all

00:36:070 (36070|0) - move to col 3? i dont think its a good idea to arrange them double 3 stacks like this 00:35:883 (35883|1,35883|0,36070|0,36070|1,36256|0,36256|1) -
because 00:35:883 - and 00:36:070 - has different sounds
the 3 stack like that shouldn't be a problem, it feels fine to play, the different sound is expressed with another note, and it keeps consistant with the other pattern like this later in the song

00:47:995 (47995|3) - move to col 2, same reason as above ^
Same reason as above, having doubles in the same col feels better than having a random trill

00:52:653 (52653|3,52840|3) - move to col 3? its weird for me to put them like 00:52:653 (52653|3,52840|3,53026|3) -
like it doesnt match with the sounds
i understand what your saying here, and for the time being im gunna say no, but ill certainly revisit this one

00:58:243 - suggestion > https://osu.ppy.sh/ss/9649694
the sound is getting fade away at 00:58:616 - and more lower at 00:58:802 -
i disagree, yeah the sound is 'fading' but the beats are the same, i think its fine

goodluck <3
Thanks alot for the mod, Appreciated <3 now to nag lith to do his mod ;)
Furryy
Map looks good overall, I like it and very great on them hitsounds too, but just needs a bit fixin' to do

[Easy]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)


    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there and precise for an easy. also feels like it needs a note next to it for the crash(hit-finish). It helps.
    00:23:212 (23212|1) - same as the other slider, tune it down the same.
    00:26:194 (26194|0) - I'd add another note for the crash
    00:30:666 (30666|0) - I'd add another note for the crash
    00:33:647 (33647|0) - I'd add another note for the crash and timing
    00:39:610 (39610|0) - I'd add another note for the crash and timing
    00:45:573 (45573|0) - I'd add another note for the crash and timing
    00:51:535 (51535|0) - I'd add another note for the crash and timing
    00:58:243 (58243|1,58243|2) - Looks short compared to other diffs. Would leave them as notes honestly.
[Normal]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)


    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there for a normal.
    00:23:212 (23212|1) - Same i guess
    00:26:194 (26194|0) - I'd add another note for the crash and timing
    00:30:666 (30666|0) - I'd reduce that slider to that other note there, looks too out there for a normal.
    00:57:219 (57219|2,57312|0,57405|3) - the lines look unnecessary on a normal like that, just as notes would be fine.
[Hard]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)


    00:00:480 (480|0,573|1,666|3,759|2) - the lines look unnecessary on a normal like that, just as notes would be fine.
[Insane]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    00:01:225 (1225|3,1225|0) - Sounded unrelated to the song, so considered unnecessary..
    00:12:778 (12778|0,12778|1,12778|3) - to 00:13:896 (13896|0,13896|1) - looks weird with the note change from 1/4 to 1/2
    00:16:877 (16877|0,16877|3) - to 00:18:740 (18740|2,18740|3) - looks weird with the note change from 1/4 to 1/2
    00:26:194 (26194|3,26194|2,26194|0) - to 00:30:666 (30666|3,30666|1,30666|0) - more focused on the singing i see, but completely weird to rhythm and looked over mapped.
Overall looks pretty good and rankable :) :) would change the stuff though..
Topic Starter
Crumpey

Daniel Segura wrote:

Map looks good overall, I like it and very great on them hitsounds too, but just needs a bit fixin' to do

[Easy]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    i dont get why this matters so im not changing it.


    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there and precise for an easy. also feels like it needs a note next to it for the crash(hit-finish). It helps.
    00:23:212 (23212|1) - same as the other slider, tune it down the same.

    no, it currently follows the beat, i intend to keep it that way

    00:26:194 (26194|0) - I'd add another note for the crash
    00:30:666 (30666|0) - I'd add another note for the crash
    00:33:647 (33647|0) - I'd add another note for the crash and timing
    00:39:610 (39610|0) - I'd add another note for the crash and timing
    00:45:573 (45573|0) - I'd add another note for the crash and timing
    00:51:535 (51535|0) - I'd add another note for the crash and timing

    the songs an easy diff, so ill not add any, but ill take note of this because its rather opinionated

    00:58:243 (58243|1,58243|2) - Looks short compared to other diffs. Would leave them as notes honestly.

    huh, your right its not the same. I've fixed them to end at the consistant length
[Normal]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    (same)

    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there for a normal.
    00:23:212 (23212|1) - Same i guess

    Same deal

    00:26:194 (26194|0) - I'd add another note for the crash and timing

    i can get behind the extra note

    00:30:666 (30666|0) - I'd reduce that slider to that other note there, looks too out there for a normal.

    this doesnt add difficulty, and the sound continues

    00:57:219 (57219|2,57312|0,57405|3) - the lines look unnecessary on a normal like that, just as notes would be fine.

    the lns represent what would be a 1/8 stream, and they fit fine
[Hard]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    same


    00:00:480 (480|0,573|1,666|3,759|2) - the lines look unnecessary on a normal like that, just as notes would be fine.

    they are fine as lns, and it should be harder because its a harder diff
Overall looks pretty good and rankable :) :) would change the stuff though..
thanks for the mod
Xinnoh
not good enuf 4 bn lol
00:32:157 (32157|1) - 00:36:070 (36070|3) - 00:47:995 (47995|2) - Lots of potential for SVs with sounds like this, probably only applies to the top diff.

Easy
00:16:877 (16877|0,17250|3,17622|0,17995|3) - Would be nice to ctrl-h for pr
00:19:299 (19299|2) - Since there's no kick until the 3/4 would be best to just delete. 5 note long 1/2 is easier to understand than 7.
00:20:231 (20231|3) - Extending LNs 1/4 beyond the next note is quite complicated for new players. It's much simpler to just end on 1/1.
This + the next vocal that ends the LN is on the 1/2 but nothing is mapped for that.
00:24:703 (24703|1) - Rather than increasing density, try using LNs instead. For some reason it sounds like the sdvx wub or whatever it is, those are usually done with LNs.
00:39:237 (39237|1,39610|0) - Linking LNs on the same hand is hard for new players, move the first to lane 3 or 4.
00:44:827 (44827|0,45386|3) - Deleting these would make it much clearer you're following the synth.
00:57:312 (57312|1) - Vocals were unmapped for rest of the song, don't map here.
00:58:243 (58243|2,58243|1) - Opinion, should be notes because the other sounds before it are the same. The extra synth at the end is a different instrument and doesn't start till later

Normal
00:17:809 (17809|3,17995|1,18181|2) - Why not do lane 2,4,3? That would give the feeling vocals are quite similar and unique to rest of the song
00:20:231 (20231|3) - Same issue with 9/8 LNs :x
00:24:703 (24703|2) - Start of triples section plays odd because 4 has been empty for a while. Maybe move 00:24:517 (24517|1) - to 4?
00:26:007 (26007|3) - This could be moved to lane 1 to emphasise the new kick
00:33:834 (33834|2) - Don't really agree with how this was mapped in general, using more organised triples would be easier to read in general, rather than having jumps everywhere. + The triples aren't nearly as strong as they were in 00:20:231 (20231|3) - . Just going with 1/2 rhythm would be much safer.
00:51:349 (51349|3) - Same as easy with not mapping this

Hard
00:11:287 (11287|1) - It wouldn't be a bad idea to not map the 1/4 for this section, before bringing back the 1/4 at 00:14:268 (14268|3) - . Song intensity dies down a bit, so having a break would make this section much more playable.
00:16:877 (16877|1,17250|2,17622|1,17995|2) - The 1/4 pattern in general didn't feel like it was following the music too much. Points that should be emphasised are just parts of streams, no jumps are being used to emphasise them. Notes in the timestamp should ideally have emphasis, but aren't really emphasised. Putting them at the start of rolls / jumps would help in regard to that. Eg 00:18:368 (18368|2,18740|0) - do this.
00:20:231 (20231|1,20604|0,20790|0) - LNs + Jacks on the same hand are pretty difficult, moving this to another lane would be more comfortable.
00:21:722 (21722|3) - Considering the previous section was a really long 1/4, it wouldn't be too hard for players of this level to hit some triples on these. Also improves consistency with 00:24:703 (24703|1) - if they're added.
00:39:983 (39983|1,40169|1) - If you're using jacks for guitar(?) then adding jacks to 00:40:542 (40542|1) - would also help make it clear you're doing that. + Removing jacks from 00:40:728 (40728|0,40914|0) - since guitar changes a bit on it.

Insane
00:02:343 (2343|2) - Would feel less cramped if this was lane 4, since most LNs are 2 and 3
00:12:964 (12964|2,13150|2,13337|2) - Three 1/2 jacks doesn't really fit any sound here
00:13:896 (13896|0,13896|1,14082|3,14082|2) - Making this a 1/2 jack follows the kick here better + fixes consistency with 00:19:858 (19858|1,19858|0,20045|0,20045|1) - , maybe move both to lane 2 / 3
00:26:194 (26194|2) - this is so cheesy lol
00:32:157 (32157|2) - Density change is a bit too much, you went from hard to read 3/4 to 1/2, with 3/4 you have to think a bit while playing, so just a bit sudden to switch. Using doubles would play easier.
00:33:088 (33088|2) - No 1/8 bursts smh weher teh pp at
00:38:865 (38865|2,39237|3) - What are LNs following here? If it's guitar then you should add another LN on the note I linked
Also it has a fairly inconsistent pattern to 00:50:790 (50790|3) - :/
00:41:101 (41101|2) - Could have triple for finish, plenty of room for it if you adjust patterns.
00:48:368 (48368|3) - Song added a kick here, maybe missed it since wasn't on first kiai.
genkicho
nm from my que

col 1234

Insane
ouc i dont wanna touch GD anymore

Hard
00:07:747 how about this
00:19:299 how about this
00:20:231 (20231|1) - extend a bit more until red line, imo imaginary mapping style sometime is important to make the pattern looks beautiful
00:29:734 (29734|1,29920|1,30107|1,30293|1) - avoid (?)
for the rest idk i just dont like those patterns... kinda.. unbalanced and a bit randomized (?) it's like.. doesnt looks good.. maybe it's just me (?)
example : 00:51:535 (51535|1) - you can move this to 1 (mirror of 4) for balance
example 2 : 00:39:610 (39610|3,41101|1,42591|2) - no LN for col 1, you can delete 1 of those 3 ln and do mirror like i said above

Normal
the chorus, i think it's too hard for a Normal, because i often multiplayer with my friend(2* player) and he's bad at 1/4... if you still want to keep the 1/4 i suggest dont make it like this 00:33:834 (33834|2,33927|0,34020|3) - , make it more roll-y like 00:34:206 (34206|0,34299|2,34393|1,34579|3,34672|1,34765|2) -
00:40:728 (40728|1,41101|1) - avoid (?) unintended 1/2 shielding
00:51:349 (51349|3,51535|3) - avoid (?) col 1 empty .. maybe this is why i said,, a bit randomized (?)
00:51:535 too easy compared to those 1/4

Easy
00:20:231 (20231|3) - reduce length to white line (?) too complicated for easy
00:23:212 (23212|1) - ^

goodlucc
Topic Starter
Crumpey
Alright going through mods as of now. due to lith being to busy and not happy with what he's created he has asked to withdraw his gd so for the time being dont mod the insane diff. the diff will most likely be removed. :(
Topic Starter
Crumpey

Sinnoh wrote:

not good enuf 4 bn lol u take that bak >:(
00:32:157 (32157|1) - 00:36:070 (36070|3) - 00:47:995 (47995|2) - Lots of potential for SVs with sounds like this, probably only applies to the top diff. Potential maybe. the top diff is being removed so no to this :3
( still contemplating some subtle things with hard however)


Easy
00:16:877 (16877|0,17250|3,17622|0,17995|3) - Would be nice to ctrl-h for pr nice touch

00:19:299 (19299|2) - Since there's no kick until the 3/4 would be best to just delete. 5 note long 1/2 is easier to understand than 7. sure, also rearranged the pattern above

00:20:231 (20231|3) - Extending LNs 1/4 beyond the next note is quite complicated for new players. It's much simpler to just end on 1/1.
This + the next vocal that ends the LN is on the 1/2 but nothing is mapped for that. true it is simpler, but it makes sense it being like this

00:24:703 (24703|1) - Rather than increasing density, try using LNs instead. For some reason it sounds like the sdvx wub or whatever it is, those are usually done with LNs. at first i really didnt like this change, but after trying it in game i came to like it. nice

00:39:237 (39237|1,39610|0) - Linking LNs on the same hand is hard for new players, move the first to lane 3 or 4. i disagree, its not 'to hard' and it makes sense

00:44:827 (44827|0,45386|3) - Deleting these would make it much clearer you're following the synth. Good call

00:57:312 (57312|1) - Vocals were unmapped for rest of the song, don't map here. what? these arnt mapped to the vocals :?

00:58:243 (58243|2,58243|1) - Opinion, should be notes because the other sounds before it are the same. The extra synth at the end is a different instrument and doesn't start till later i feel this is an insane nitpic, i think its fine. and its also to keep consistant with the other difficulties

Normal
00:17:809 (17809|3,17995|1,18181|2) - Why not do lane 2,4,3? That would give the feeling vocals are quite similar and unique to rest of the song works nice for variation, sure
00:20:231 (20231|3) - Same issue with 9/8 LNs :x 'issue' i think its fine

00:24:703 (24703|2) - Start of triples section plays odd because 4 has been empty for a while. Maybe move 00:24:517 (24517|1) - to 4? that does help for flow aswell

00:26:007 (26007|3) - This could be moved to lane 1 to emphasise the new kick sure, fixed the section above to avoid a 1/4 jack

00:33:834 (33834|2) - Don't really agree with how this was mapped in general, using more organised triples would be easier to read in general, rather than having jumps everywhere. + The triples aren't nearly as strong as they were in 00:20:231 (20231|3) - . Just going with 1/2 rhythm would be much safer.
You refer to triples in this statement "The triples aren't nearly as strong as they were in 00:20:231 (20231|3) -" but uhh, this diff actually contains no triples. as for the 1/2 arguement, its valid but having that would make it oddly similar to easy, which is something im looking to avoid ( i will come back and consider this later but i think as it stands its okay )

00:51:349 (51349|3) - Same as easy with not mapping this i agree


Hard
00:11:287 (11287|1) - It wouldn't be a bad idea to not map the 1/4 for this section, before bringing back the 1/4 at 00:14:268 (14268|3) - . Song intensity dies down a bit, so having a break would make this section much more playable. i agree with perhaps having something to break up the streams and ill absolutely look into that but this isnt the way to do it, the sounds are still there it just feels weird

00:16:877 (16877|1,17250|2,17622|1,17995|2) - The 1/4 pattern in general didn't feel like it was following the music too much. Points that should be emphasised are just parts of streams, no jumps are being used to emphasise them. Notes in the timestamp should ideally have emphasis, but aren't really emphasised. Putting them at the start of rolls / jumps would help in regard to that. Eg 00:18:368 (18368|2,18740|0) - do this. This didnt link to anything, however i did add some jumps and emphasized the vocals in that section which imo certainly helps the diff

00:20:231 (20231|1,20604|0,20790|0) - LNs + Jacks on the same hand are pretty difficult, moving this to another lane would be more comfortable. this now being the hardest diff, i think this is acceptable

00:21:722 (21722|3) - Considering the previous section was a really long 1/4, it wouldn't be too hard for players of this level to hit some triples on these. Also improves consistency with 00:24:703 (24703|1) - if they're added. i dont think triples are ever even necessary here, although i did change some notes into doubles because i do agree with the fact that its pretty easy and players should be able to hit them just fine

00:39:983 (39983|1,40169|1) - If you're using jacks for guitar(?) then adding jacks to 00:40:542 (40542|1) - would also help make it clear you're doing that. + Removing jacks from 00:40:728 (40728|0,40914|0) - since guitar changes a bit on it. mm i think its already pretty clear, (this section has already been heavily revised)
Thanks alot for the mod, and sorry for the long ass wait
Topic Starter
Crumpey

genkicho wrote:

nm from my que

col 1234


Hard
00:07:747 how about this umm no thanks
00:19:299 how about this its not the same sound, what you suggested doesnt make sense
00:20:231 (20231|1) - extend a bit more until red line, imo imaginary mapping style sometime is important to make the pattern looks beautiful no because it ends on the blue line, mapping to the red line doesnt make sense
00:29:734 (29734|1,29920|1,30107|1,30293|1) - avoid (?) this now being the hardest diff, i dont think this is an issue, but something ill look back to in my own time
for the rest idk i just dont like those patterns... kinda.. unbalanced and a bit randomized (?) it's like.. doesnt looks good.. maybe it's just me (?)
example : 00:51:535 (51535|1) - you can move this to 1 (mirror of 4) for balance
example 2 : 00:39:610 (39610|3,41101|1,42591|2) - no LN for col 1, you can delete 1 of those 3 ln and do mirror like i said above i dont get what either of the 2 examples are suppose to accomplish, no ln in col 1 is no issue? this just caused confusion

Normal
the chorus, i think it's too hard for a Normal, because i often multiplayer with my friend(2* player) and he's bad at 1/4... if you still want to keep the 1/4 i suggest dont make it like this 00:33:834 (33834|2,33927|0,34020|3) - , make it more roll-y like 00:34:206 (34206|0,34299|2,34393|1,34579|3,34672|1,34765|2) - i understand what youre saying, but its like this to step up the difficulty and imo the fact they arnt rolls play fine and add a small amount of extra difficulty
00:40:728 (40728|1,41101|1) - avoid (?) unintended 1/2 shielding thats a 1/1 shield? thats uhh not a problem at all
00:51:349 (51349|3,51535|3) - avoid (?) col 1 empty .. maybe this is why i said,, a bit randomized (?) col 1 isnt empty owo?
00:51:535 too easy compared to those 1/4 its suppose to be easier, the main beat goes away

Easy
00:20:231 (20231|3) - reduce length to white line (?) too complicated for easy
00:23:212 (23212|1) - ^ as mentioned in sinnoh's, i think its fine it follows the beat

goodlucc
thanks for the mod, but no changes here
jkkd
remap













kds pls
Topic Starter
Crumpey

jkkd wrote:

remap

kds pls
k
made a new diff

Reference for future modders, can you focus on the newest diff, Insaiyan (the most in need of modding rn)

Thanks <3
Larc
Req from my queue forced to mod this aaa

[ Insaiyan ]
00:03:275 - 00:03:461 - they still have piano synthesia if you want to add to...

00:06:815 - i think the piano synth are strong rather than drum.. how about .. https://osu.ppy.sh/ss/10069560 , i think is ok to continous make LN before changing to verse,since this part still at intro

00:20:231 (20231|0) - did u hear guitar start to play again ? i prefer to make LN for guitar than vocal. and i think the most unique vocal in this song at 00:35:138 -

00:29:827 - 00:30:293 - double ?

00:32:157 - 00:32:343 - 00:32:529 - triple ? feel similar with 00:32:716 - 00:33:088 - same instrument just different chord

00:33:834 - actually the structures are same with hard diff, u just move 2 single note into 1 col and be jack. hm.. i dont have any idea :p u can keep going with this pattern untill other modder mention it...

00:47:809 (47809|0,47995|0,48181|0,48368|0) - just uncomfortable to play...

jkkd wrote:

remap
sry for short mod, chart pretty clean...
good luck XD
Topic Starter
Crumpey

CoffeeLatte- wrote:

Req from my queue forced to mod this aaa

[ Insaiyan ]
00:03:275 - 00:03:461 - they still have piano synthesia if you want to add to...

probably should

00:06:815 - i think the piano synth are strong rather than drum.. how about .. https://osu.ppy.sh/ss/10069560 , i think is ok to continous make LN before changing to verse,since this part still at intro

hmm not a bad idea

00:20:231 (20231|0) - did u hear guitar start to play again ? i prefer to make LN for guitar than vocal. and i think the most unique vocal in this song at 00:35:138 -

the vocal is very apparent, so i chose to map that


00:29:827 - 00:30:293 - double ?

sure


00:32:157 - 00:32:343 - 00:32:529 - triple ? feel similar with 00:32:716 - 00:33:088 - same instrument just different chord

build up


00:33:834 - actually the structures are same with hard diff, u just move 2 single note into 1 col and be jack. hm.. i dont have any idea :p u can keep going with this pattern untill other modder mention it...

not much else that can be done, regardless of the similarities with the chorus its much harder to play

00:47:809 (47809|0,47995|0,48181|0,48368|0) - just uncomfortable to play...
fixed
ty ty <3
Sandalphon
[Insane]
00:05:138 - This beat is strong enough to be double, and the next note is triple so it will still be different with the cymbal sound
00:32:157 (32157|2,32157|1,32343|0,32343|3,32529|0,32529|1,32716|2,32716|0,32716|3) - They all share the same intensity i believe

No kudosu
Topic Starter
Crumpey

YaHao wrote:

[Insane]
00:05:138 - This beat is strong enough to be double, and the next note is triple so it will still be different with the cymbal sound
00:32:157 (32157|2,32157|1,32343|0,32343|3,32529|0,32529|1,32716|2,32716|0,32716|3) - They all share the same intensity i believe

No kudosu
applied both, hesitant on the second change but your not the only person whom has suggested it, so applied, Thanks <3
SpectorDG
Mod here

[Insane]
  1. 00:07:374 (7374|0) - Move to [3] or 00:07:001 (7001|3) - [1] and 00:07:188 (7188|1) - [4] cause it's make balance with triple and doubles. 00:06:815 (6815|3,6815|0,7001|0,7001|3) - This one mapped same lines. But 00:07:188 (7188|1,7188|2,7374|1) - It's not mapped same.
  2. 00:07:560 - This parts feels kinda empty, actually really empty. It's must be add notes on 00:07:560 - 00:08:119 - . (Hard kinda rich than this)
  3. 00:19:299 - You missed whistle here. Add one more note.
  4. 00:20:231 (20231|1,20417|1,20604|1,20790|1,20976|1) - This 2/1 Quad+(Five) jacks should be re-arrange. For the playable
  5. 00:30:666 - Hard diff is more harder than Insane in this part. So it's something was re-pattern like this one? https://osu.ppy.sh/ss/10165756 .
  6. 00:45:386 (45386|1) - Move to [1] cause you mapped 4/1 jacks in before part, so it's mirror as before.
  7. 00:47:716 - It's should be jacks? Actually makes doubles 'Whistle' is much better than jacks, so it's really easily read for this.
  8. 00:57:405 - Add note on [4] it's makes difference than Hard.
[Hard]
  1. 00:44:827 - Why you didn't mapped any notes here? Normal diff mapped simple note here.
  2. 00:58:243 (58243|2) - Remove this one. Same as 00:58:057 - 00:57:684 - https://osu.ppy.sh/ss/10165857 .
[Normal]
  1. 00:32:343 - This line should be single. It's normal diff not hard.
  2. 00:57:219 - ^ Change these too simple notes. Normal diff + 4/1 LN's didn't acceptable for rank.
[Easy]
  1. 00:20:231 (20231|3) - It's should be end 00:20:976 - here. Beginners never can catch this.
  2. 00:23:212 (23212|1) - ^ If you don't agree with this QAT or BN's will notice that.
goodluck!
Topic Starter
Crumpey

SpectorDG wrote:

Mod here

[Insane]
  1. 00:07:374 (7374|0) - Move to [3] or 00:07:001 (7001|3) - [1] and 00:07:188 (7188|1) - [4] cause it's make balance with triple and doubles. 00:06:815 (6815|3,6815|0,7001|0,7001|3) - This one mapped same lines. But 00:07:188 (7188|1,7188|2,7374|1) - It's not mapped same.
  2. 00:07:560 - This parts feels kinda empty, actually really empty. It's must be add notes on 00:07:560 - 00:08:119 - . (Hard kinda rich than this)
  3. 00:19:299 - You missed whistle here. Add one more note.
  4. 00:20:231 (20231|1,20417|1,20604|1,20790|1,20976|1) - This 2/1 Quad+(Five) jacks should be re-arrange. For the playable
  5. 00:30:666 - Hard diff is more harder than Insane in this part. So it's something was re-pattern like this one? https://osu.ppy.sh/ss/10165756 .
  6. 00:45:386 (45386|1) - Move to [1] cause you mapped 4/1 jacks in before part, so it's mirror as before.
  7. 00:47:716 - It's should be jacks? Actually makes doubles 'Whistle' is much better than jacks, so it's really easily read for this.
  8. 00:57:405 - Add note on [4] it's makes difference than Hard.
applied all those changes bar the last 2, as i feel they dont really matter, no do they have an input on the song

[Hard]
  1. 00:44:827 - Why you didn't mapped any notes here? Normal diff mapped simple note here.

    modified a bit
  2. 00:58:243 (58243|2) - Remove this one. Same as 00:58:057 - 00:57:684 - https://osu.ppy.sh/ss/10165857 .
sure


[Normal]
  1. 00:32:343 - This line should be single. It's normal diff not hard.
  2. 00:57:219 - ^ Change these too simple notes. Normal diff + 4/1 LN's didn't acceptable for rank.
i disagree, i think its fine

[Easy]
  1. 00:20:231 (20231|3) - It's should be end 00:20:976 - here. Beginners never can catch this.
  2. 00:23:212 (23212|1) - ^ If you don't agree with this QAT or BN's will notice that.
No, the ln folows the vocal, ending it earlier would be structurely incorrect. how it is, is fine


goodluck!
thanks for the mod
Weber
ok

EZ
EZ

00:20:231 (20231|3) - The complexity of this LN ending on a blue tick isn't appropriate for an EZ. The vocals all fall on 1/2 beats, so this should be simplified as such. Shorten the LN back to 00:20:976 - and add a note to 00:21:163 - at 2. Repeat for 00:23:212 (23212|1) -

00:36:070 (36070|0,36070|1,36256|2,36256|3) - I'd change these to single notes, the pattern is too dense for an EZ, try 4-1-3 for that sequence of 1/2 notes

00:47:809 (47809|1,47995|3,47995|2,48181|0,48181|1) - Same here, 2-3-1.

00:57:684 - I'd like to see these simplified to fit in line with the rest of the diff's density. First off, 00:58:243 - really don't need to be LNs, extending the map past this point for that tiny bit of fade-out diminishes the impact of the ending imo. Secondly, the two doubles at 00:57:684 - and 00:58:057 - could be changed into singles for the density reason above. Try 4-4-1/2 for this section.


NM
NM

00:20:231 (20231|3) - Same as EZ, bring it back to the white tick. 00:23:212 (23212|1) - Same. Although it's slightly more appropriate here than it was in the NM, the inconsistency due to the lack of 1/4th rhythms throws this section off because of it and makes it come off as awkward.

00:26:566 (26566|0) - Move to 1 for better hand balance.

00:30:666 (30666|0,30666|1,31411|3,31504|2,31598|1) - This is a bit too complex for players around this level to pull off consistently, requires a lot of multitasking. Bring 00:30:666 (30666|0) - back to the white tick alongside the other LN.

00:33:647 - The kiai here is waaaaaay too complex, it's basically identical in density to the next two difficulties besides some additional doubles here and there. Besides the inappropriate density, the way you patterned these doesn't lend well to reading at this level for players (patterns that make the player switch hands constantly, instead of more linear 3 note 1/4th patterns like 2-3-4, 1-2-3, 4-3-1 etc etc) I would really recommend just making this the same as the EZ but with alternating singles and doubles. Apply to both kiais.

00:39:237 (39237|0,39424|1,39610|2,39610|3,39983|1,40355|3,40728|1,41101|0,41101|1,41473|2,41846|3,42219|0,42591|2,42591|3,42964|0,43337|1,43709|2,44082|0) - Identical density to the EZ, the difference in density between this and the current kiais is pretty off-putting. I would add some more complex rhythms here, like on some of the vocalist's notes, to both distinguish this from the EZ, as well as give a more appropriate bridge between the two kiais. 00:51:535 - Same here.

00:54:517 - Like I suggested above, alternating singles and doubles here.

00:57:219 (57219|2,57312|0,57405|3) - Pretty sure these are ghost notes, I'm not hearing any distinct 1/4th drums here, just some weird synth that almost sounds like it. Remove these and add a 1/1 LN at 00:57:312 - on 3 for the vocalist's held note here. (Might also want to move 00:56:939 (56939|1) - to 1 for hand balance as a result of this change.)


HD
HD

00:20:231 (20231|1) - Same as above, since you are still using 1/2 for the entirety of this section, having the one stray blue tick makes it inconsistent and awkward. I'd say ending this LN here would only really be appropriate in the MX diff where it's nonstop 1/4 notes.

00:30:666 (30666|0) - Same as NM, still feels like making it too complex for no real reason.

00:33:647 - Along with the changes in NM, lowering the density by removing every OTHER double here to make the difficulty curve between NM, HD, and MX more consistent. (i.e. remove 00:34:393 - 00:35:138 - 00:35:883 - 00:37:374 - 00:38:119 - 00:38:865 - etc etc.) 00:45:573 - Same here.

00:39:610 - Adding a double every 1/1 starting from 00:39:983 - seems like a better way to, like with the NM, make the gap between the two kiais more consistent density-wise with the rest of the map. 00:51:535 - Again, same here.

00:54:517 (54517|2,54517|1,54703|2,54796|1,54889|2,54889|3) - This is a little too heavy on column 3, swap 00:54:330 (54330|3,54517|2) -'s columns to make it a little easier.

00:57:312 - Like in the NM, ghost notes, replace it with a double at 00:57:312 -.

00:58:243 - Above, ditch the LNs.


Insaiyan
Insaiyan

00:31:411 (31411|3,31504|2,31598|1,31691|3,31784|2,31877|1,31970|3,32063|2) - Make these LNs to keep the difficulty curve consistent with HD.

00:57:125 - Now that i'm listening closer, I think a 1/8th drumroll would better suit this synth here, for this diff only.

00:58:243 (58243|2,58243|3,58243|1,58243|0) - Ehhhh, you can keep these as LNs as opposed to the other diffs since you're going for 4 note patterns here instead of 3 note.

Call me back.
Topic Starter
Crumpey

Weber wrote:

ok

EZ
EZ

00:20:231 (20231|3) - The complexity of this LN ending on a blue tick isn't appropriate for an EZ. The vocals all fall on 1/2 beats, so this should be simplified as such. Shorten the LN back to 00:20:976 - and add a note to 00:21:163 - at 2. Repeat for 00:23:212 (23212|1) -

fixed

00:36:070 (36070|0,36070|1,36256|2,36256|3) - I'd change these to single notes, the pattern is too dense for an EZ, try 4-1-3 for that sequence of 1/2 notes

why not

00:47:809 (47809|1,47995|3,47995|2,48181|0,48181|1) - Same here, 2-3-1.

Yep

00:57:684 - I'd like to see these simplified to fit in line with the rest of the diff's density. First off, 00:58:243 - really don't need to be LNs, extending the map past this point for that tiny bit of fade-out diminishes the impact of the ending imo. Secondly, the two doubles at 00:57:684 - and 00:58:057 - could be changed into singles for the density reason above. Try 4-4-1/2 for this section.

agreed


NM
NM

00:20:231 (20231|3) - Same as EZ, bring it back to the white tick. 00:23:212 (23212|1) - Same. Although it's slightly more appropriate here than it was in the NM, the inconsistency due to the lack of 1/4th rhythms throws this section off because of it and makes it come off as awkward.

rip ln, fixed

00:26:566 (26566|0) - Move to 1 for better hand balance.

fair enough

00:30:666 (30666|0,30666|1,31411|3,31504|2,31598|1) - This is a bit too complex for players around this level to pull off consistently, requires a lot of multitasking. Bring 00:30:666 (30666|0) - back to the white tick alongside the other LN.

aww fine

00:33:647 - The kiai here is waaaaaay too complex, it's basically identical in density to the next two difficulties besides some additional doubles here and there. Besides the inappropriate density, the way you patterned these doesn't lend well to reading at this level for players (patterns that make the player switch hands constantly, instead of more linear 3 note 1/4th patterns like 2-3-4, 1-2-3, 4-3-1 etc etc) I would really recommend just making this the same as the EZ but with alternating singles and doubles. Apply to both kiais.

Understandable, other people have mentioned this too

00:39:237 (39237|0,39424|1,39610|2,39610|3,39983|1,40355|3,40728|1,41101|0,41101|1,41473|2,41846|3,42219|0,42591|2,42591|3,42964|0,43337|1,43709|2,44082|0) - Identical density to the EZ, the difference in density between this and the current kiais is pretty off-putting. I would add some more complex rhythms here, like on some of the vocalist's notes, to both distinguish this from the EZ, as well as give a more appropriate bridge between the two kiais. 00:51:535 - Same here.

Yeah, i get you, fixed

00:54:517 - Like I suggested above, alternating singles and doubles here.

agreed

00:57:219 (57219|2,57312|0,57405|3) - Pretty sure these are ghost notes, I'm not hearing any distinct 1/4th drums here, just some weird synth that almost sounds like it. Remove these and add a 1/1 LN at 00:57:312 - on 3 for the vocalist's held note here. (Might also want to move 00:56:939 (56939|1) - to 1 for hand balance as a result of this change.)
think i did this properly

HD
HD

00:20:231 (20231|1) - Same as above, since you are still using 1/2 for the entirety of this section, having the one stray blue tick makes it inconsistent and awkward. I'd say ending this LN here would only really be appropriate in the MX diff where it's nonstop 1/4 notes.

Fixed

00:30:666 (30666|0) - Same as NM, still feels like making it too complex for no real reason.

theres no real need for it i guess

00:33:647 - Along with the changes in NM, lowering the density by removing every OTHER double here to make the difficulty curve between NM, HD, and MX more consistent. (i.e. remove 00:34:393 - 00:35:138 - 00:35:883 - 00:37:374 - 00:38:119 - 00:38:865 - etc etc.) 00:45:573 - Same here.

Tough change to come to terms on but its for the better

00:39:610 - Adding a double every 1/1 starting from 00:39:983 - seems like a better way to, like with the NM, make the gap between the two kiais more consistent density-wise with the rest of the map. 00:51:535 - Again, same here.

Your right it does, fixed

00:54:517 (54517|2,54517|1,54703|2,54796|1,54889|2,54889|3) - This is a little too heavy on column 3, swap 00:54:330 (54330|3,54517|2) -'s columns to make it a little easier.

i can agree with that

00:57:312 - Like in the NM, ghost notes, replace it with a double at 00:57:312 -.
unsure (rip timestamp)

00:58:243 - Above, ditch the LNs.
unsure


Insaiyan
Insaiyan

00:31:411 (31411|3,31504|2,31598|1,31691|3,31784|2,31877|1,31970|3,32063|2) - Make these LNs to keep the difficulty curve consistent with HD.

Sure

00:57:125 - Now that i'm listening closer, I think a 1/8th drumroll would better suit this synth here, for this diff only.

That works out

00:58:243 (58243|2,58243|3,58243|1,58243|0) - Ehhhh, you can keep these as LNs as opposed to the other diffs since you're going for 4 note patterns here instead of 3 note.

Dont really get what your asking here



Call me back.
Thanks <3
Weber
rip super

IRC
00:47 CrumpetFiddler: yo, you there weber
11:02 Weber: going through it now
11:05 Weber: f
11:19 CrumpetFiddler: ok im here
11:19 Weber: alright
11:20 *Weber is editing [https://osu.ppy.sh/b/1430681 Takayoshi Tanimoto - Yeah! Break! Care! Break! [Normal]]
11:20 Weber: 00:33:647 - would you consider changing these kiais to follow the vocals more
11:20 Weber: like with LNs
11:21 Weber: something like https://osu.ppy.sh/ss/10339455
11:21 CrumpetFiddler: i assume you mean both the quads at the beginning of both kiais
11:22 Weber: i agree with your original concern about how the kiais are now not dense enough for the rest of the diff
11:22 CrumpetFiddler: uhh
11:23 CrumpetFiddler: are you saying having lns throughout the kiai
11:23 Weber: yeah for the vocals
11:23 CrumpetFiddler: my concern for that would be, is it too hard then?
11:23 CrumpetFiddler: it is a normal diff
11:23 Weber: no considering 00:30:666 (30666|0,31411|3,31504|2,31598|1,31691|0,31784|3,31877|2,31970|1,32063|0,32157|3,32157|2,32343|1,32343|0,32529|2,32529|3,32716|3,32716|0) - is right before it
11:24 Weber: in fact i was considering suggesting you to nerf that slightly
11:24 CrumpetFiddler: alright, i can get behind the lns
11:24 CrumpetFiddler: how would suggest that be nerfed?
11:24 CrumpetFiddler: i get the jump from easy being 2 lns to normal being 1/4 stairs can be a bit overwhelming
11:25 CrumpetFiddler: 00:31:411 - and 00:31:784 - this being lns? instead of the stream?
11:25 Weber: something like this https://puu.sh/zv1N1/0f77ee1a13.png
11:26 Weber: considering you use triples like this occasionally throughout this diff it would fit
11:27 Weber: so yeah replace the kiai sections with some vocal-follow LNs and it should fit better with the rest of the diff
11:28 Weber: last suggestion would be to move 00:57:219 (57219|2) - to 00:57:312 - and extend it to the next double
11:28 CrumpetFiddler: doing that part now
11:28 CrumpetFiddler: i was thinking of only following the vocals for the prominant sections
11:28 Weber: reason being that it's just too awkward
11:28 CrumpetFiddler: like "Kamehameha" that being pretty apparent
11:29 CrumpetFiddler: whats ur opinion on that?
11:29 CrumpetFiddler: 00:47:063 - so for the second kiai having on here to 00:47:995 - being followed vocally
11:30 Weber: why not start vocal mapping at 00:45:945 - ?
11:30 CrumpetFiddler: i was thinkin cuz the beats were more apparent
11:30 CrumpetFiddler: but itd be weird going half and half
11:31 Weber: yeah
11:31 Weber: personally i think the vocals are the most prominent thing about this section, besides the obvious double claps
11:31 CrumpetFiddler: 00:36:629 - and i assume this part is all good
11:31 CrumpetFiddler: just the start part
11:31 Weber: yeah
11:32 Weber: tell me when ur done and i'll move onto HD
11:34 CrumpetFiddler: alright besides this part here im done
11:34 CrumpetFiddler: 00:31:411 -
11:34 CrumpetFiddler: do you think something shoould be done about it?
11:35 Weber: https://puu.sh/zv24E/90b034549f.png
11:36 CrumpetFiddler: thats cool actually
11:36 Weber: or you could do uh
11:36 Weber: 1/2 LNs
11:36 CrumpetFiddler: alright im down with that
11:36 Weber: descending
11:36 Weber: i think that might fit better
11:36 CrumpetFiddler: i feel that doesnt bridge the gap too well
11:36 CrumpetFiddler: since hard is 1/4 streams
11:36 Weber: yeah i guess
11:37 CrumpetFiddler: changed everything that you mentioned here, normal should be alright
11:41 Weber: both HD and insane look fine actually
11:41 CrumpetFiddler: Ya reckon>?
11:41 CrumpetFiddler: oh
11:42 CrumpetFiddler: if thats the case
11:42 CrumpetFiddler: i do have to ask you about 2 things you said in your mod you did a while back
11:42 CrumpetFiddler: 00:57:312 (57312|1) - GHOST NOTE - HARD
11:42 CrumpetFiddler: 00:58:243 - Above, ditch the LNs.
11:43 Weber: upon closer inspection, i think its fine
11:43 CrumpetFiddler: Aight, all good. just wanted to clear those 2 up
11:43 Weber: np
11:43 Weber: update and i'll recheck
11:43 CrumpetFiddler: i mean. im pretty happy with the map. the normal diff by far was the weakest
11:44 Weber: yeah it would've been the toughest to nail down with how the song works
11:44 Weber: should be good now though
11:45 CrumpetFiddler: I Typically avoid vocal mapping
11:45 CrumpetFiddler: most times i just hate it
11:45 CrumpetFiddler: that was the problem with starring star too
11:45 Weber: understandable
11:45 Weber: i know why people don't usually go for it
11:46 CrumpetFiddler: Yeah
11:46 CrumpetFiddler: Update 53 4/2/2018 - Weber's mod
11:46 CrumpetFiddler: fuck
11:46 CrumpetFiddler: i get why people do go for vocal mapping tho
11:46 CrumpetFiddler: Other wise each diff plays the same
11:46 CrumpetFiddler: just a watered down version of eachothert
11:46 Weber: mmmm
11:46 Weber: update when
11:47 CrumpetFiddler: so slow
11:47 CrumpetFiddler: global network
11:47 CrumpetFiddler: done
11:49 Weber: i also meant for you to do the vocal mapping at 00:37:001 - as well
11:49 Weber: 2nd half of both kiais
11:49 CrumpetFiddler: oh the whole thing
11:50 CrumpetFiddler: okay
11:50 Weber: my b if i didn't communicate that well
11:50 CrumpetFiddler: are you on in like
11:50 CrumpetFiddler: 2 hours time
11:50 CrumpetFiddler: i really have to go do things
11:50 Weber: sure but i can do final check if you manage to fix this now
11:51 Weber: its fine either way
11:51 CrumpetFiddler: id, like to do it now but iu cant
11:51 Weber: alright message me when ur back
11:51 CrumpetFiddler: thanks, sory bout that
12:42 CrumpetFiddler: aight
12:43 CrumpetFiddler: im all done
12:43 Weber: kk fix the kiais and update and message me when done
12:43 CrumpetFiddler: Yep
12:43 Weber: currently going through juan's map atm, will be done soon
12:44 CrumpetFiddler: Thats all good
12:44 CrumpetFiddler: ill update first then msg you
12:50 CrumpetFiddler: do have one quick question when you can answer
12:50 CrumpetFiddler: https://osu.ppy.sh/ss/10339870
12:51 CrumpetFiddler: should this be nothing, or am i missing a sound
12:51 CrumpetFiddler: ignore that i got it
12:52 CrumpetFiddler: Uploaded
12:55 CrumpetFiddler: ps.
12:56 Weber: ya
12:57 Weber: looks good
12:57 Weber: doing final check now
12:57 CrumpetFiddler: Noice
12:57 Weber: 00:57:219 (57219|2) - this needs to start at 00:57:312 -
12:58 CrumpetFiddler: normal i assume?
12:58 Weber: ya
12:58 CrumpetFiddler: done
Shima Rin
Anyway.
Weber please check hitsounds next time ;w;

4K: 1|2|3|4


[General]
  1. Please find the metadata source to confirm that your metadata is right, or you can find people in metadata team to help you.
  2. Double hitsounds are not recommended since not all places can afford two. Better change all double hitsounds (yes, double C) to single hitsounds.
  3. Side note: It's not a big deal but you adjusted the offset that actually snapped the first beat of each bar later to the second but yeah since it is accurately snapped I am fine with it. Just feel a bit weird while checking it bar to bar lol.
[Easy]
  1. 00:29:175 (29175|2) - Might wanna spread the hitsounds on this to both notes.
  2. 00:39:237 - Where is your C?
  3. 00:58:243 - Better end all diffs at the same place so maybe you can have one note changed to LN that ends at 00:58:989 - .
[Normal]
  1. 00:19:486 (19486|3,19486|2,19672|0,19672|1) - While they have the same sounds as 00:19:858 (19858|2,20045|0) - , why you only double these two? Personally I would prefer them to be single notes cuz they have nothing to emphasize in my opinion.
  2. 00:30:666 - Definitely you can have a double note here to emphasize the impact of the cymbal.
  3. 00:31:411 (31411|3,31504|2,31598|1,31784|2,31877|1,31970|0) - I can see your idea to simplify them, but it is kinda weird for me to intentionally not mapping only one of each. Might also wanna delete 00:31:504 (31504|2,31877|1) - so as to simplify this part from 1/4 snaps to 1/2 snaps. That will be a better way.
  4. 00:34:393 - 00:37:374 - 00:37:747 - 00:38:119 - I suggest add single notes to each line so as to at least give some attention to the drums.
  5. 00:38:492 - Add C.
  6. 00:45:945 - Add C.
  7. 00:46:318 - Add a note for drum and also add W on it.
  8. 00:48:368 - Add W in each diff that you mapped this note.
  9. 00:48:554 - Add W.
  10. 00:48:927 - Add C.
  11. 00:49:299 - The same suggestion as 00:46:318 - .
  12. 00:49:672 - Like above, but this time add C.
  13. 00:50:045 - Same as 00:49:299 - .
  14. 00:50:417 - Add C.
  15. 00:54:889 - 00:55:635 - Add C.
  16. 00:57:312 - Add W.
[Hard]
  1. 00:21:349 - 00:22:094 - 00:22:840 - 00:23:585 - 00:24:330 - 00:25:076 - 00:25:821 - 00:26:566 - 00:27:312 - 00:28:057 - 00:28:802 - 00:29:548 - Add C.
  2. 00:30:666 (30666|0) - Might wanna spread the two hitsounds to both notes.
  3. 00:51:908 - 00:52:653 - 00:53:399 - 00:54:144 - Add C.
  4. 00:54:517 (54517|1) - Spread hitsounds to both notes.
[Insaiyan]
  1. 00:20:231 - Might wanna do something like this to actually prevent the long stack on col2: https://osu.ppy.sh/ss/10404495
  2. 00:44:641 (44641|1) - Move to col1 for balance.
Topic Starter
Crumpey

Tofu1222 wrote:

Anyway.
Weber please check hitsounds next time ;w;

4K: 1|2|3|4



[Normal]
  1. 00:31:411 (31411|3,31504|2,31598|1,31784|2,31877|1,31970|0) - I can see your idea to simplify them, but it is kinda weird for me to intentionally not mapping only one of each. Might also wanna delete 00:31:504 (31504|2,31877|1) - so as to simplify this part from 1/4 snaps to 1/2 snaps. That will be a better way.
that was the only change i didnt implement because i feel it plays rather well.

Thanks for the mod <3
Shima Rin
Chat Log
10:50 Tofu1222: yo
10:50 Tofu1222: check normal now
10:51 CrumpetFiddler: Aight
10:51 Tofu1222: 00:34:765 - 00:35:511 - 00:46:691 - 00:47:436 - These places should all have C hitsounds
10:51 Tofu1222: no others, just C
10:51 Tofu1222: 00:50:045 - Here W
10:52 CrumpetFiddler: Only C
10:52 CrumpetFiddler: so if theres another remove it
10:52 Tofu1222: 00:51:908 - 00:52:653 - 00:53:399 - 00:54:144 - add c too
10:52 Tofu1222: yes exactly
10:52 CrumpetFiddler: ok
10:53 Tofu1222: Oh and easy seems have the same problems in kiai too
10:53 Tofu1222: you can just correct normal first, and then refer to normal to correct easy
10:53 CrumpetFiddler: 00:50:045 (50045|1) -
10:53 CrumpetFiddler: wc or w
10:54 Tofu1222: just W
10:54 CrumpetFiddler: cool comparing easy
10:55 Tofu1222: I will just go for Hard mod now
10:55 Tofu1222: 00:19:113 - add w
10:55 CrumpetFiddler: those are all done
10:56 Tofu1222: 00:20:604 - add c
10:56 Tofu1222: looks that hard has the same issue in kiai lol
10:57 CrumpetFiddler: gah alright
10:57 CrumpetFiddler: comparing
10:57 CrumpetFiddler: wait
10:57 CrumpetFiddler: no it doesnt?
10:58 CrumpetFiddler: they are all done correctly yeah?
10:58 Tofu1222: 00:39:983 - 00:40:728 - 00:41:473 - 00:42:219 - 00:42:964 - 00:43:709 - 00:44:455 - 00:45:014 - add c
10:59 Tofu1222: 00:44:455 - 00:45:014 - also think that these two C should be applied to easy and normal too
11:00 CrumpetFiddler: alright going back to those lol
11:00 CrumpetFiddler: easy also needs all those other c's so ill do those aswell
11:01 Tofu1222: Insane: 00:07:560 - 00:07:747 - 00:08:119 - add w
11:01 Tofu1222: yes go for it
11:01 Tofu1222: 00:19:299 - here doesnt need a W, apply to e, n, h
11:02 CrumpetFiddler: what does that mean
11:02 CrumpetFiddler: oh
11:02 CrumpetFiddler: i got u
11:02 Tofu1222: ok
11:03 CrumpetFiddler: alright
11:04 Tofu1222: 00:39:237 (39237|1) - to col1 for balance
11:04 CrumpetFiddler: insaiyan i assume
11:04 Tofu1222: yes
11:05 CrumpetFiddler: yep
11:06 Tofu1222: 00:35:790 - 00:47:716 - how about do doubles in insane for these two cuz they are actually snares, heavier than previous notes
11:06 Tofu1222: http://osu.ppy.sh/ss/10408161 sth like this
11:07 CrumpetFiddler: yeah i get ya
11:07 CrumpetFiddler: keeping the jack there as thats pretty much a staple in this diff
11:07 Tofu1222: maybe a screenshot?
11:07 Tofu1222: 00:51:349 - also here doesnt need double cuz guitar only no drums
11:08 CrumpetFiddler: 9https://osu.ppy.sh/ss/10408164
11:08 CrumpetFiddler: yeah that makes sens
11:08 CrumpetFiddler: e
11:09 Tofu1222: that jack with double doesnt really play very well lol
11:09 CrumpetFiddler: allright then
11:10 CrumpetFiddler: ill move em
11:10 CrumpetFiddler: done
11:11 Tofu1222: ok then
11:11 Tofu1222: update nhow
11:11 Tofu1222: now
11:12 CrumpetFiddler: :thumbsUp:
11:14 Tofu1222: 00:20:604 - 00:21:349 - 00:22:094 - 00:22:840 - 00:23:585 - 00:24:330 - 00:25:076 - 00:25:821 - 00:26:566 - 00:27:312 - 00:28:057 - 00:28:802 - 00:29:548 - 00:34:020 - 00:37:001 - 00:37:747 - 00:38:492 - 00:45:945 - 00:48:927 - 00:49:672 - 00:50:417 - 00:51:163 - 00:51:908 - 00:55:635 - add c
11:14 Tofu1222: in easy
11:14 CrumpetFiddler: holy shit
11:14 CrumpetFiddler: alright
11:15 Tofu1222: weber doesnt check any shit on hitsound fuck ;w;
11:16 CrumpetFiddler: all those are done
11:16 CrumpetFiddler: he doesnt like making your job easy
11:17 Tofu1222: 00:20:604 - 00:21:349 - 00:22:094 - 00:22:840 - 00:23:585 - 00:24:330 - 00:25:076 - 00:25:821 - 00:26:566 - 00:27:312 - 00:28:057 - 00:28:802 - 00:29:548 - 00:34:020 - 00:37:001 - 00:37:747 - change all to C
11:17 Tofu1222: i mean add c if there is nothing and if there is sth change to C
11:17 Tofu1222: 00:39:237 - also delete a C here
11:17 Tofu1222: yes normal
11:17 CrumpetFiddler: in each diff
11:17 CrumpetFiddler: becuz easy has it to
11:18 Tofu1222: well if you get my idea just apply to each diff then
11:18 Tofu1222: insane is good
11:18 CrumpetFiddler: ye
11:18 Tofu1222: just make your reference to insane
11:18 Tofu1222: find hitsound inconsistency
11:18 Tofu1222: correct them
11:18 CrumpetFiddler: uuuuuuugh gotta do all the claps in normal again lol
11:19 Tofu1222: at least you are not dealing with tons of custom hitsounds w
11:21 CrumpetFiddler: ikr lol
11:24 CrumpetFiddler: should be okay now
11:24 CrumpetFiddler: ill give it a quick skim
11:24 Tofu1222: yep
11:31 CrumpetFiddler: alright
11:31 CrumpetFiddler: all donoe
11:31 Tofu1222: ok
11:32 CrumpetFiddler: updated
11:34 Tofu1222: hopefully no more thing missedr
11:34 Tofu1222: go over a bit and I think it's fine
11:35 CrumpetFiddler: Thats the best case scenariop

Recheck log here.
Shima Rin
Saiyajin in 2018 :thinking:
-mint-
overlapping note at 00:43:709 - nice
SpectorDG
Normal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?


edit : nice
-mint-

SpectorDG wrote:

Normal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?


edit : nice
because BN opinion >>>> "noob modder" opinion
its a problem how non-BN opinions are generally not taken as seriously because they dont have the giant gold and bold "nominator" underneath their name
we should have something similar for people who mod well but arent nominators, dont you think?
shionelove
we are influenced by power and one's status unconsciously.that's why such things are happened,but it doesn't mean your mod is useless.

from 00:33:647 idk why you stop using 1/4 sounds like previous parts.

and red timing should be 00:00:852 . It's unrankable issue you must fix. Because 00:00:480 (480|0,573|1,666|2,759|3) - this is auftakt.
JBHyperion
Mapper requested DQ to fix the stacked note

If others in the thread could stay on topic and focus on improving the map, rather than complaining about perceived injustices in the system, everyone would appreciate that thanks.

Once you have addressed the current issues, feel free to proceed with renominations as normal.

Good luck!
Topic Starter
Crumpey
How embarrassing, ontop of the overlap note (which is fixed now) id like to address one thing that has been posted in the thread during my absense

SpectorDG wrote:

mal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?

edit : nice
Please dont say stuff like that when you dont have the context. i didnt change it because structurally its right and i was hesitant to change it because it made sense, weber did an irc with me and convinced me for playability it was for the better.

Thats all from me now however, everything should now be in order
SpectorDG

CrumpetFiddler wrote:

SpectorDG wrote:

applied all those changes bar the last 2, as i feel they don't really matter, no do they have an input on the song = I'm mentioned all unrankable issue, but you think it's not matter for the song. Also If you didn't change these next BN or some QAT will be mention that. You can ask them from Weber, Tofu1222 : These mods really not matter the song? If this guy not mentioned that you guys will notice that?

[Normal]
  1. 00:32:343 - This line should be single. It's normal diff not hard.
  2. 00:57:219 - ^ Change these too simple notes. Normal diff + 4/1 LN's didn't acceptable for rank.
i disagree, i think its fine = Look at these, you still didn't agree when im noticed again. And after "BN" noticed same as mine. Then you accepted. Same one mentioned by BN

[Easy]
  1. 00:20:231 (20231|3) - It's should be end 00:20:976 - here. Beginners never can catch this.
  2. 00:23:212 (23212|1) - ^ If you don't agree with this QAT or BN's will notice that.
No, the ln folows the vocal, ending it earlier would be structurely incorrect. how it is, is fine
= I'm very easily explained unrank issue but you not accepted when im noticed 4/1 patterns on Easy difficulty, But Weber mentioned that you was accepted. (cause im not the BN?) It's similar

goodluck!
thanks for the mod

Im modding since almost 4 years ago I know what is rankable, what is unrankable, BNs are how to checking maps, How QAT works. Also RC too. You can ask these mods from the QAT or some Random BN, they will notice that. Modders becomes BN. Not they signup to osu and get BN title. Sorry for that if im talking bad stuff. :( Best of luck for Rank man some stars here :)
error_exe777
what qqqant said was valid and still is. most people will listen to BNs over normal modders because after all, they are the ones ranking it. its nothing to beat yourself up over, it happens to everyone, and its not really the end of the world

though, both weber and tofu explained their points in more detail over spector, so i can see why crumpet would have veered towards them. unless you are a beginner you probably have some reasoning so you have to justify your points, rather than just stating the problem.

anyway, complaining on a map thread is not the best idea, lets just wait for the re-qual
shionelove
umm i can't tell what you have to fix before re-qf well,but offset must be 852 due to music theory issue
some songs have Auftakt melody and this has.

Maybe some BNs tell you with better English and you can fix without any concerns,or i will call QAT police to DQ again.

Insaiyan:add 00:57:452 here because there is same 1/8 snare sound as 00:57:405 .
Topic Starter
Crumpey

shionelove wrote:

umm i can't tell what you have to fix before re-qf well,but offset must be 852 due to music theory issue
some songs have Auftakt melody and this has.

Maybe some BNs tell you with better English and you can fix without any concerns,or i will call QAT police to DQ again.

Insaiyan:add 00:57:452 here because there is same 1/8 snare sound as 00:57:405 .
first of all if you have suggestions id advise not saying things like this "or i will call QAT police to DQ again" common sense please

offset was already confirmed and okay. this was done with tofu during one of out ircs

as for the note add thing. i dont think its the same. so no.
shionelove
because i mentioned technical issue,not quality one.
Actually sometimes BNs mistake because they are human too.for example, https://osu.ppy.sh/b/1288704 this one has same problem but no one mentioned and finally got ranked without fixing.
We shouldn't do same mistakes.

"i will call QAT police to DQ again"is not a threat this time,because you MUST fix this timing problem.
Topic Starter
Crumpey
You musnt of read properly the timing is something we are aware of. Me and tofu have already had the talk iirc. Its fine as is. If its that bad a qat will intervene without your help. But as it stands the offset is fine
shionelove

CrumpetFiddler wrote:

If its that bad a qat will intervene without your help.
QAT can't check all maps completely because there are so many QFed maps recently.
That's why t/447428 this forum exists to reduce QAT's time.

and this is really bad attitude as a mapper,because it means mods from non BNs or QATs are useless,and you don't have objective logic but have subjective one mentioned by some people

SpectorDG wrote:

Normal modders mentioned unrankable = Not accepted
Same problem mentioned by BN = Accepted .. why?


edit : nice
If you think that timing is fine then you can tell me objective reason and i understand.
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