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Tanimoto Takayoshi (Dragon Soul) - Yeah! Break! Care! Break!

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Topic Starter
Crumpey
This beatmap was submitted using in-game submission on Thursday, 19 April 2018 at 2:15:02 AM

Artist: Tanimoto Takayoshi (Dragon Soul)
Title: Yeah! Break! Care! Break! (TV Size)
Source: ドラゴンボール改
Tags: Dragonball Dragon Ball Z Kai TheNewBungping ヤブレカブレ
BPM: 161
Filesize: 12708kb
Play Time: 00:58
Difficulties Available:
  1. Easy - 4Key (1.23 stars, 175 notes)
  2. Hard - 4Key (2.88 stars, 498 notes)
  3. Insaiyan - 4Key (3.67 stars, 654 notes)
  4. Normal - 4Key (1.89 stars, 302 notes)
Download: Tanimoto Takayoshi (Dragon Soul) - Yeah! Break! Care! Break! (TV Size)
Download: Tanimoto Takayoshi (Dragon Soul) - Yeah! Break! Care! Break! (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Dragonball Kai Ending ~

I Got good responces from starring star (my other map) Cant stop there now can i?

Massive thanks to TheNewBungping for his hitsounding on the song, really appreciated <3

Changelog
Update 1 : 18/06/2017 - Uploaded and basic timing
Update 2 : 18/06/2017 - Timing sorted, halfway through mapping probably the hardest difficulty
Update 3 : 18/06/2017 - Reworked intro, added a video ( might re-add as a higher quality)
Update 4 : 19/06/2017 - Turned audio up, re-added video (looks alot better) added a BG and finished the first diffs mapping, whew what an update
Update 5 : 19/06/2017 - missed a note
Update 6 : 20/06/2017 - Self modding
Update 7 : 20/06/2017 - Fixed Offset, added a Hard Diff, renamed the diff Something to Insane (subject to maybe change)
Update 8 : 21/06/2017 - repositioned some notes and made an Easy diff
Update 9 : 22/06/2017 - Put some more notes and moved a few around in Insane
Update 10 : 22/06/2017 - Made insane Slightly easier and made easy <1.5 stars
Update 11 : 18/09/2017 - redid hardest diff intro, fixed hitsound volume
Update 12 : 21/09/2017 - Updated some of insanes patterns
Update 13 : 23/09/2017 - Updated diffs, added some more notes and attempted to hold consistancy between diffs
Update 14 : 25/09/2017 - Updated to a nicer mp3
Update 15 : 25/09/2017 Updated insane and Holy offset! offset was way off, fixed now
Update 16 : 27/09/2017 - Re-Fixed the offset
Update 17 : 3/10/2017 - changed diff names respectively - RE DOWNLOAD
Update 18 : 4/10/2017 - more selfmodding primarily focusing on noraml and easy
Update 19 : 8/10/2017 - more offset changes aaaaaa
Update 20 : 9/10/2017 - Thank you Litharrale for your gd <3
Update 21 : 11/10/2017 - (Abraxos's mod) tyvm, hard changes applied, waiting on litharalle still
Update 22 : 11/10/2017 - snapped notes in all but liths diff
Update 23 : 26/10/2017 - Updated liths diff
Update 24 : 29/10/2017 - snapped liths notes into place
Update 25: 8/11/2017 - applied hitsounds, big thanks TheNewBungping for the hitsound diff, your help is very much appreciated
Update 26: 13/11/2017 - (Deadbill's mod) applied almost all changes, and changed timing for kiai time to not be shit amongst all diffs, yes even yours lith
Update 27 13/11/2017 - (cokiiplay's mod) applied most changes and fixed a hitsound inconsistancy
Update 28 14/11/2017 - (Tailsdk & Error.exe777's mods) most changes implemented, except for liths insane, thanks alot <3
Update 29 14/11/2017 Updated liths dirty diff
Update 30 15/11/2017 broken offset ( very intentional )
Update 31 15/11/2017 fixed the offset and removed an empty timing point
Update 32 15/11/2017 forgot to give songs od and hp values, sooooo fixed that
Update 33 15/11/2017 fixed preview points
Update 34 22/11/2017 (Murasame 's mod) most applied, apprecitated <3
Update 35 25/11/2017 made the lns in normal less hard
Update 36 2/12/2017 (chouyaa's mod) Applied the mod and did some self modding of my own, thanks <3
Update 37 6/12/2017 (Daniel Segura's mod) applied a few changes
Update 38 24/12/2017 (Sinnoh's mod) most changes implemented <3
Update 39 24/12/2017 Removed Liths gd from the set ;-; (not deleted, just not downloadable)
Update 40 24/12/2017 holy shit i put a random note at the end of hard, fixed ;-;
Update 41 25/12/2017 Reworked ln near the end cus 3 note jack that played badly and some general playability fixes
Update 42 26/12/2017 Updated easy and hard, also ADDED THE TAGS FINALLY SORRRYYYYY
Update 43 26/12/2017 Added bgs for all diffs, and changed Hard to Final Showdown
Update 44 4/1/12/2018 -Made everything that bit more playable (ESPECIALLY EASY) and fixed some weird hitsounds
Update 45 20/1/12/2018 - REDOWNLOAD Re-Renamed Final Showdown back to Hard as theres A NEW DIFF SURPRISE, In-Saiyan has now been added as the new top difficulty and has one of my favorite patterns in there <3
Update 46 20/1/12/2018 - Changed In-Saiyan to Insaiyan
Update 47 20/1/12/2018 - fixed an odd inconsistancy with hard and insaiyan
Update 48 21/1/12/2018 - upped the hp and OD of Insaiyan
Update 49 22/1/12/2018 - (CoffefeLatte-'s mod, applied most changes
Update 50 22/1/12/2018 - Small IRC with Chouyaa
Update 51 3/2/2018 - Yahao's mod
Update 52 4/2/2018 -SpectorDG's mod
Update 53 4/2/2018 - Weber's mod
Update 54 25/2/2018 - Weber's Re-Check
Update 55 25/2/2018 - Weber's Re-Re-Check
Update 56 25/2/2018 - Weber's Re-Re-Re-Check
Update 57 6/3/2018 - tofus check + metadata
Update 58 6/3/2018 - tofus Re-check
Update 59 6/3/2018 - tofus Re-Re-check + self checking hitsounds
Qualified
Update 60 7/3/2018 - deleted an overlapping note that i must of put in during the final hitsound check
Update 61 7/3/2018 - headed other modders requets
Update 62 7/3/2018 - forgot to do a change
Update 63 7/3/2018 - made hitsounds louder and more audible
Update 64 21/3/2018 - Headed kami's mod and changed insaiyan
Update 65 22/3/2018 - Reworked minijacks
Update 66 22/3/2018 - Moved 1 jack
Update 67 23/3/2018 - Jack revision
Update 68 1/4/2018 - (feerums mod) Appreciated <3
Update 69 1/4/2018 - Jacks Arranged better at the end
Update 70 1/4/2018 - MetaData Update (removed dragon soul from tags)
Update 71 6/4/2018 - Fixed an uncomfortable ln thing
Update 72 6/4/2018 - Hitsound / small pattern update in Normal
AHHHHHHHHHHHHHH
dut
Abraxos
clearing out my queues

00:44:948 - audio cuts here weirdly
check ai mod for all your diffs BUT do not fix the unsaps until you finish the mod i apparently modded hard with the unsaps so if you fixed them the notes will link to nowhere

insane


00:03:830 - there's 1/6s here if you want

00:05:259 (5259|2,5445|3,5445|1) - you didn't stack the bass beats here, but 00:07:681 (7681|1,7868|1,7868|2) - here you did?

00:05:258 - most likely you should stack these so the next bass build up will make more sense
00:07:867 - a few options actually, you can
1) do a 1/2 chord thing like https://i.imgur.com/gcwk3gj.png which should follow the build up in the music (you have to fix the entrance to the next part)
2) same thing as above, but 00:08:053 - you can also lead into a 1/8 roll like https://i.imgur.com/PvjaFyt.png (this one is uglier imo)

the vocal jumpcuts are fine but like
00:13:643 - i don't really hear any element of repetition in the music so i don't get why these alternate hands, if anything 00:13:830 - is a hihat and should be a single and 00:14:016 - can just be layered on top of each other cause they're bass beats

00:17:556 (17556|1,17743|1) - wot

00:19:699 (19699|3,19886|3,20072|3,20258|3) - i'd prefer if 00:19:606 - this section is distinct from 00:20:351 -
00:19:606 - since the music mainly centers on the bass thing it'd be much better if you did the progressive stack of doubles here too (e.g. https://i.imgur.com/1n5QHYk.png ), and given how you ignored all the synth 1/4s in the LNs going back to it here is a bit odd; also i'd prefer if the bass beats aren't amalgamated together with the following 1/4 LN things

00:20:724 (20724|3,20910|3,21097|3) - i was talking to crumpet about anchors actually and i mentioned how i usually require some form of justification for them - here i believe this one is unintentional but i think it's possible if you used the anchor to also emphasize on the vocals being pulled out
00:23:333 (23333|0) - you just have to be consistent in your execution and do the same thing here
00:24:078 (24078|2,24264|2,24451|2) - also remove this one

00:23:146 (23146|0,23240|1,23333|0) - i also usually ask for justification on trills like this one because they're a bit quirky to hit outside of your usual stream affairs; for this one i suppose the bpm is low enough but still

00:26:128 - it's fine if you broke the 1/4s there and focused on the bass beats, just do the chord progression thing like before

00:26:314 - i personally am fine with the chords to the vocals here, gives the chart rhythmic variety at least
BUT 00:28:923 - missing this beat is a bit weird

00:33:768 (33768|1,33768|3,34140|2,34140|0) - i'm sad these aren't in the same columns

00:35:910 - this beat is too obvious to be missed imo

00:37:122 (37122|2,37308|2,37494|1,37494|2,37681|1,37867|1) - i'd be fine if you were to anchor the jumps with 3 notes according to the vocals like you did 00:34:699 (34699|3,34886|3,35072|3) - here, but all other cases just seem unjustified to me
00:33:954 (33954|2,34140|2) - above case applies to things like these too, it'd make more sense to me to stack at vocal lines rather than arbitrarily (or when there's a surplus of doubles, idk what rule you used)

00:39:730 - 00:44:761 - triple for crash

00:38:426 - 00:50:538 - not sure why one features one long ending LN but the other only has 3 short ones, i'd rather you stick to one of the two structures

00:54:637 - again, seems a bit weird because if you were emphasizing on the vocals they cut off at 00:55:382 - and then after that the patterns devolve into awkward [12] [34]ing. you could've done an LN here, which should suffice to cover the drawn-out vocal

00:56:128 (56128|3,56128|0,56128|2,56687|0,56687|3,56687|2) - muh pitch
00:57:805 (57805|3,57805|1,57805|2,58177|1,58177|0,58177|2,58364|2,58364|0,58364|3) - muh pitch
00:57:059 - double for bass beat

00:57:618 - sir you missed a note, it might seem like a dud but i'm pretty sure they don't end 1/8 snares like that

the difficulty below insane


00:06:936 (6936|2,6936|3,7495|0,7495|1) - i'm not sure about you but you could've done something that sticks to the pitch to a tee here
+
00:07:867 - there's bass beats here you can totally touch on
https://i.imgur.com/lFrCQJB.png suggestion basically covers both points, i think you can see how each point is being done in the screenshot

00:08:519 - defs. a note here, check lith's insane

00:11:874 (11874|2,11967|3,12060|2) - these trills could've been relevant to the music if you chose to stick them to the vocals, like 00:13:271 (13271|1,13364|2,13458|1) - this for example, which touches on the ending two syllables of the section

00:14:017 (14017|3,14110|2,14203|3,14389|3) - same thing i said in insane, i'd prefer if the bass beats had a section to their own, rather than have them also be within the 1/4s

00:21:470 (21470|0,21656|2,21843|1,22029|3,22215|0,22402|2,22588|1,22774|3) - i mean you could've varied these a bit ye

00:20:352 (20352|2,20538|2) - you stacked here but 00:23:333 (23333|2,23333|0,23333|3,23520|1) - you didn't stack here

00:23:333 (23333|2,23333|0,23333|3) - why is this a triple? no crash

00:24:824 (24824|1,24917|0,25010|2,25197|1,25290|3,25383|2) - make these 1/4s more obvious, to the untrained eye they look like 1/2s still
https://i.imgur.com/4Q8bWVo.png just start off with the most recognizable pattern and work from there

00:25:941 - don't forget your bass beat emphasis btw

00:26:314 - 00:29:295 - double for crash at least?

00:30:041 - these should be doubles, you did so 00:19:606 -

00:30:787 (30787|3,30787|1,30787|2,30787|0) - i don't think players in hard can handle long note releases like the ones here, also the quad makes it all the more demanding (and sudden too)
https://i.imgur.com/4LrEf6R.png - something like this is fine, it works off on 1/2 snaps and shouldn't be too hard to grasp

00:33:955 (33955|2,34047|0,34140|1) - same deal, start the 1/4s off more obviously first so it's an easier transition

00:35:631 - double pls

00:39:358 (39358|3,39358|2,39358|0) - 00:51:284 (51284|2,51284|3,51284|0) - triple seems a bit excessive here

00:40:849 (40849|1,40849|2) - since you already skipped over the double at 00:40:103 - i'd prefer if this section were just 1/2 notes
if you feel like just 1/2s would be too plain then you can look into emphasizing the snares with stacks like
https://i.imgur.com/3oLnHKV.png - since your map is more percussion oriented
vocal emphasis is so viable but like i said your map is more percussion orietned so it might not be the best option
applies to next ln section btw^

00:44:203 (44203|0) - remove, synth only starts at 00:44:389 -
00:45:507 (45507|3) - also remove, synth ends at 00:45:693 -, dragged on from 00:45:320 -

00:46:253 (46253|3,46439|3,46625|1,46812|1) - these are a bit out of place, i believe you were trying to make the map as ergonomic as possible and since there aren't many opportunities in the song where you can utilize these trills to represent the music i think you should scrap these trills with the stacks altogether

00:48:488 - beat pls

00:54:823 - these don't tickle me quite as much, because of how off the structure kinda looks - 00:55:942 (55942|3,56035|2,56128|1,56128|3) - mainly because it ends on one hand but all other trills utilize both
https://i.imgur.com/yNrDGnR.png - something like this would be better, the repeated trill structure is much more obvious too given how the chords are all [12]s or [34]s
what i'd recommend though would be
https://i.imgur.com/rG1rRLp.png - since this follows the music much more closely by breaking the inner trill pattern here 00:55:569 - because the vocal ends there

00:57:059 - 00:57:246 - a double wouldn't hurt
00:57:433 (57433|1,57526|2) - suddenly following vocals is a bit misplaced just chart-wise, because most of the chart has been centered around percussion - i'd rather you just use an LN/ 2 LNs to represent the 1/8s here

00:57:805 (57805|2,57805|1,57805|0,58178|1,58178|2,58178|3,58364|1,58364|3,58364|0) - muh pitch

why did bad post his GD
Topic Starter
Crumpey
Ty for the mod, all but one change was accepted ;

Abraxos wrote:

00:08:519 - defs. a note here, check lith's insane

i dont feel like its required for hard, all prior diffs also dont include this note, if it gets mentioned again ill change but i think thats ok how it is
Tyvm for the mod, super helpful <3
Litharrale

Abraxos wrote:

clearing out my queues

00:44:948 - audio cuts here weirdly
check ai mod for all your diffs BUT do not fix the unsaps until you finish the mod i apparently modded hard with the unsaps so if you fixed them the notes will link to nowhere

insane


00:03:830 - there's 1/6s here if you want bepis

00:05:259 (5259|2,5445|3,5445|1) - you didn't stack the bass beats here, but 00:07:681 (7681|1,7868|1,7868|2) - here you did? fixed

00:05:258 - most likely you should stack these so the next bass build up will make more sense
00:07:867 - a few options actually, you can
1) do a 1/2 chord thing like https://i.imgur.com/gcwk3gj.png which should follow the build up in the music (you have to fix the entrance to the next part)
2) same thing as above, but 00:08:053 - you can also lead into a 1/8 roll like https://i.imgur.com/PvjaFyt.png (this one is uglier imo) eh,
doubles might be too much here


the vocal jumpcuts are fine but like
00:13:643 - i don't really hear any element of repetition in the music so i don't get why these alternate hands, if anything 00:13:830 - is a hihat and should be a single and 00:14:016 - can just be layered on top of each other cause they're bass beatsremoved a note from the weak hi hat but kept the repeating pattern, meant to be a neutral pattern until the JS kicks back in

00:17:556 (17556|1,17743|1) - wot fixed

00:19:699 (19699|3,19886|3,20072|3,20258|3) - i'd prefer if 00:19:606 - this section is distinct from 00:20:351 -
00:19:606 - since the music mainly centers on the bass thing it'd be much better if you did the progressive stack of doubles here too (e.g. https://i.imgur.com/1n5QHYk.png ), and given how you ignored all the synth 1/4s in the LNs going back to it here is a bit odd; also i'd prefer if the bass beats aren't amalgamated together with the following 1/4 LN things removed the 1/4 notes and changed the stack slightly

00:20:724 (20724|3,20910|3,21097|3) - i was talking to crumpet about anchors actually and i mentioned how i usually require some form of justification for them - here i believe this one is unintentional but i think it's possible if you used the anchor to also emphasize on the vocals being pulled out fixed
00:23:333 (23333|0) - you just have to be consistent in your execution and do the same thing here fixed
00:24:078 (24078|2,24264|2,24451|2) - also remove this one fixed

00:23:146 (23146|0,23240|1,23333|0) - i also usually ask for justification on trills like this one because they're a bit quirky to hit outside of your usual stream affairs; for this one i suppose the bpm is low enough but still alternatives could include putting the trill on the other side or making another roll earlier. Considering the map already has more rolls than a bakery, I think I'll keep it as is.

00:26:128 - it's fine if you broke the 1/4s there and focused on the bass beats, just do the chord progression thing like before chord progression thing? :Thinking:

00:26:314 - i personally am fine with the chords to the vocals here, gives the chart rhythmic variety at least
BUT 00:28:923 - missing this beat is a bit weirdfixed

00:33:768 (33768|1,33768|3,34140|2,34140|0) - i'm sad these aren't in the same columns fixed

00:35:910 - this beat is too obvious to be missed imo I think it's fine since the emphasis is on the vocals and the player wont notice it either since it's not on a white tick

00:37:122 (37122|2,37308|2,37494|1,37494|2,37681|1,37867|1) - i'd be fine if you were to anchor the jumps with 3 notes according to the vocals like you did 00:34:699 (34699|3,34886|3,35072|3) - here, but all other cases just seem unjustified to me
00:33:954 (33954|2,34140|2) - above case applies to things like these too, it'd make more sense to me to stack at vocal lines rather than arbitrarily (or when there's a surplus of doubles, idk what rule you used) >idk what rule you used

the rule i used was "guess ill put another one here" which....isn't the best. I like your idea of stacking them on the vocal lines so that's what I'll do later,
not enough time to remap right now


00:39:730 - 00:44:761 - triple for crash fixed for first not for second, adding a triple there would require triples in a lot of other spots too

00:38:426 - 00:50:538 - not sure why one features one long ending LN but the other only has 3 short ones, i'd rather you stick to one of the two structures will change to 3 short whens when i fix the stacks

00:54:637 - again, seems a bit weird because if you were emphasizing on the vocals they cut off at 00:55:382 - and then after that the patterns devolve into awkward [12] [34]ing. you could've done an LN here, which should suffice to cover the drawn-out vocal synths tho

00:56:128 (56128|3,56128|0,56128|2,56687|0,56687|3,56687|2) - muh pitch fixed
00:57:805 (57805|3,57805|1,57805|2,58177|1,58177|0,58177|2,58364|2,58364|0,58364|3) - muh pitch fixed
00:57:059 - double for bass beat too weak imo

00:57:618 - sir you missed a note, it might seem like a dud but i'm pretty sure they don't end 1/8 snares like thatI thought it was weird too but I seriously dont think there's a note there, I'll have to get more opinions

ty abraxos.

If someone else mods this diff before I fix it, don't worry about stacking in the kiai, I'm gonna fix it



bam
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32318
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Yeah! Break! Care! Break!
TitleUnicode:Yeah! Break! Care! Break!
Artist:Takayoshi Tanimoto
ArtistUnicode:Takayoshi Tanimoto
Creator:CrumpetFiddler
Version:Lith's Insane
Source:DragonBall Kai
Tags:
BeatmapID:1436629
BeatmapSetID:628390

[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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64,192,45693,1,0,0:0:0:0:
320,192,45693,1,0,0:0:0:0:
448,192,45693,1,0,0:0:0:0:
192,192,45879,1,0,0:0:0:0:
320,192,46066,1,0,0:0:0:0:
448,192,46066,1,0,0:0:0:0:
64,192,46252,1,0,0:0:0:0:
192,192,46252,1,0,0:0:0:0:
192,192,46438,1,0,0:0:0:0:
448,192,46438,1,0,0:0:0:0:
320,192,46625,1,0,0:0:0:0:
448,192,46625,1,0,0:0:0:0:
192,192,46811,1,0,0:0:0:0:
64,192,46811,1,0,0:0:0:0:
448,192,46997,1,0,0:0:0:0:
320,192,46997,1,0,0:0:0:0:
320,192,47184,1,0,0:0:0:0:
192,192,47184,1,0,0:0:0:0:
64,192,47370,1,0,0:0:0:0:
448,192,47370,1,0,0:0:0:0:
320,192,47556,1,0,0:0:0:0:
192,192,47556,1,0,0:0:0:0:
64,192,47743,1,0,0:0:0:0:
448,192,47743,1,0,0:0:0:0:
320,192,47929,1,0,0:0:0:0:
64,192,47929,1,0,0:0:0:0:
448,192,47929,1,0,0:0:0:0:
320,192,48115,1,0,0:0:0:0:
64,192,48115,1,0,0:0:0:0:
192,192,48115,1,0,0:0:0:0:
192,192,48302,1,0,0:0:0:0:
448,192,48302,1,0,0:0:0:0:
320,192,48302,1,0,0:0:0:0:
64,192,48674,1,0,0:0:0:0:
192,192,48674,1,0,0:0:0:0:
448,192,48861,1,0,0:0:0:0:
192,192,49047,1,0,0:0:0:0:
448,192,49047,1,0,0:0:0:0:
320,192,49233,1,0,0:0:0:0:
320,192,49420,1,0,0:0:0:0:
64,192,49420,1,0,0:0:0:0:
192,192,49606,1,0,0:0:0:0:
320,192,49606,1,0,0:0:0:0:
448,192,49792,1,0,0:0:0:0:
64,192,49792,1,0,0:0:0:0:
64,192,49979,1,0,0:0:0:0:
192,192,49979,1,0,0:0:0:0:
448,192,50165,1,0,0:0:0:0:
192,192,50165,1,0,0:0:0:0:
320,192,50351,1,0,0:0:0:0:
320,192,50538,1,0,0:0:0:0:
448,192,50538,128,0,50724:0:0:0:0:
192,192,50724,1,0,0:0:0:0:
64,192,50724,128,0,50910:0:0:0:0:
320,192,50910,1,0,0:0:0:0:
448,192,50910,128,0,51097:0:0:0:0:
192,192,51097,1,0,0:0:0:0:
64,192,51283,1,0,0:0:0:0:
320,192,51283,1,0,0:0:0:0:
192,192,51469,1,0,0:0:0:0:
320,192,51656,1,0,0:0:0:0:
64,192,51656,1,0,0:0:0:0:
448,192,51656,128,0,52028:0:0:0:0:
192,192,51842,1,0,0:0:0:0:
64,192,52028,1,0,0:0:0:0:
192,192,52028,1,0,0:0:0:0:
320,192,52215,1,0,0:0:0:0:
192,192,52215,1,0,0:0:0:0:
448,192,52401,1,0,0:0:0:0:
64,192,52401,1,0,0:0:0:0:
64,192,52587,1,0,0:0:0:0:
192,192,52587,1,0,0:0:0:0:
192,192,52774,1,0,0:0:0:0:
448,192,52774,1,0,0:0:0:0:
320,192,52960,1,0,0:0:0:0:
64,192,52960,1,0,0:0:0:0:
192,192,53146,1,0,0:0:0:0:
320,192,53146,1,0,0:0:0:0:
64,192,53333,1,0,0:0:0:0:
192,192,53333,1,0,0:0:0:0:
64,192,53519,1,0,0:0:0:0:
448,192,53519,1,0,0:0:0:0:
320,192,53705,1,0,0:0:0:0:
448,192,53705,1,0,0:0:0:0:
64,192,53892,1,0,0:0:0:0:
320,192,53892,1,0,0:0:0:0:
64,192,54078,1,0,0:0:0:0:
192,192,54078,1,0,0:0:0:0:
320,192,54264,1,0,0:0:0:0:
448,192,54264,1,0,0:0:0:0:
192,192,54451,1,0,0:0:0:0:
320,192,54451,1,0,0:0:0:0:
448,192,54637,1,0,0:0:0:0:
320,192,54637,1,0,0:0:0:0:
64,192,54637,1,0,0:0:0:0:
64,192,54823,1,0,0:0:0:0:
192,192,54823,1,0,0:0:0:0:
448,192,55010,1,0,0:0:0:0:
320,192,55010,1,0,0:0:0:0:
192,192,55196,1,0,0:0:0:0:
64,192,55196,1,0,0:0:0:0:
320,192,55382,1,0,0:0:0:0:
448,192,55382,1,0,0:0:0:0:
192,192,55569,1,0,0:0:0:0:
64,192,55569,1,0,0:0:0:0:
320,192,55755,1,0,0:0:0:0:
448,192,55755,1,0,0:0:0:0:
192,192,55941,1,0,0:0:0:0:
64,192,55941,1,0,0:0:0:0:
320,192,56128,1,0,0:0:0:0:
448,192,56128,1,0,0:0:0:0:
64,192,56128,1,0,0:0:0:0:
192,192,56500,1,0,0:0:0:0:
64,192,56687,1,0,0:0:0:0:
320,192,56687,1,0,0:0:0:0:
448,192,56687,1,0,0:0:0:0:
192,192,57059,1,0,0:0:0:0:
64,192,57246,1,0,0:0:0:0:
192,192,57308,1,0,0:0:0:0:
448,192,57370,1,0,0:0:0:0:
320,192,57432,1,0,0:0:0:0:
64,192,57494,1,0,0:0:0:0:
192,192,57556,1,0,0:0:0:0:
448,192,57805,1,0,0:0:0:0:
320,192,57805,1,0,0:0:0:0:
192,192,57805,1,0,0:0:0:0:
64,192,58177,1,0,0:0:0:0:
192,192,58177,1,0,0:0:0:0:
320,192,58177,1,0,0:0:0:0:
448,192,58364,128,0,59109:0:0:0:0:
320,192,58364,128,0,59109:0:0:0:0:
64,192,58364,128,0,59109:0:0:0:0:
Topic Starter
Crumpey
Liths update applied, sorry for the wait

Your notes are not snapped in place lith, do that along with the next mod you recieve



Fixed
[Ping]
https://puu.sh/yhmvQ/844838f500.zip <- hitsound files (sounds and the .osu file)

put .wav files into the song folder
then use hitsound copying program to copy the hitsounds in
Topic Starter
Crumpey

TheNewBungping wrote:

https://puu.sh/yhmvQ/844838f500.zip <- hitsound files (sounds and the .osu file)

put .wav files into the song folder
then use hitsound copying program to copy the hitsounds in
Im not sure im able to kudo this? not that kudosu is relevent anymore, thanks alot for your job in hitsounding, looks pretty flawless to me.

Im aware of the shitty mp3 used, ill get onto fixing that pretty soon tm
deadbill
hi, thank you for requesting o/

first of all, open AImod and fix the mp3 file.
And I hope the song file is not converted from a video, and badly encoded.. since the quality is kinda.. not quite my taste



Hard

00:06:004 - 00:00:972 - either delete a note or add a note at these point:
00:02:463 -
00:03:954 -
00:05:445 -

00:06:842 - add a note, missing snare

00:06:935 - 00:08:426 - why u no using LNs for this part?
imho it will be quite good to follow the synth melody since it really loud compared to other sounds at this part.
also it is for consistency since you already using LNs right at the previous part
00:00:600 (600|0,693|1,786|3,879|2,972|0,2463|2,3954|3,5445|1,6004|3) -

fix it pwease

00:14:016 (14016|2,14016|3,14202|3,14202|2,14389|3,14389|2) -
two for kicks

or

00:07:681 (7681|0,7867|2,8053|2,8240|0) -
one for kicks

please decide :D

alternatively, you can use pattern to emphasize a sound.
it is not always total number of notes on a spesific time.
in short you can make jacks for kicks
00:14:016 (14016|2,14202|2,14389|2) - delete this, your call


aaand also
if you compare this part
00:14:016 (14016|2,14016|3,14109|1,14202|3,14202|2,14295|0,14389|3,14389|2) -

with this part
00:19:606 (19606|0,19606|2,19792|1,19792|3,19979|2,19979|0) -

i am certain that you placed the notes based on hihats and kicks for the first part,
while on the second part... based only on kicks ._.

00:19:513 - and if you want to keep the doubles, why not add a note here?

00:20:351 (20351|1,23333|3) - this kind of LNs is awkward for a 'Hard' diff imho
do you have a reason why you are not finished the LNs at 1/2? since i heard that the vocal ends at 1/2

00:24:823 - also long vocal here but no LN, why?

00:30:413 - as mentioned above add a note if you want to keeps the double, or use the alternative fix

if you compare this part
00:00:600 (600|0,693|1,786|3,879|2,972|0,972|3,972|1) -
with this part
00:30:786 (30786|2,30786|0,30786|3,31532|3,31625|2,31718|1,31811|0,31904|3,31997|2,32091|1,32184|0) -

im pretty sure you know what im going into :^)
2 LNs all of sudden, i cant afford that

00:35:910 - kick. add a note, as mentioned above

00:39:358 (39358|0) - if you are refering to guitar. the LN should ends at here 00:39:544 - followed by an another LN
because there is a guitar note here 00:39:544 -

did u just copy and paste the pattern? D:
00:51:283 (51283|2,51283|0,51469|1,51656|3,51656|2) -
00:39:358 (39358|2,39358|0,39544|1,39730|3,39730|2) -
welp, same fix tho

00:57:246 - the drum roll starts here (1/8 snares)...
soo these LNs 00:57:432 (57432|1,57525|3) - are kinda irrelevant .-.

p.s. are you sure to use kiai that long? .-.


goodluck :D
Topic Starter
Crumpey

deadbill wrote:

hi, thank you for requesting o/

first of all, open AImod and fix the mp3 file.
And I hope the song file is not converted from a video, and badly encoded.. since the quality is kinda.. not quite my taste



Hard

00:06:004 - 00:00:972 - either delete a note or add a note at these point:
00:02:463 -
00:03:954 -
00:05:445 -

fair enough

00:06:842 - add a note, missing snare

sound is super insignificant.

00:06:935 - 00:08:426 - why u no using LNs for this part?
imho it will be quite good to follow the synth melody since it really loud compared to other sounds at this part.
also it is for consistency since you already using LNs right at the previous part
00:00:600 (600|0,693|1,786|3,879|2,972|0,2463|2,3954|3,5445|1,6004|3) -

fix it pwease

Theres also a subtle guitar sound which also follows at the start, for now ill keep it as it is, but if more people suggest ill change

00:14:016 (14016|2,14016|3,14202|3,14202|2,14389|3,14389|2) -
two for kicks

or

00:07:681 (7681|0,7867|2,8053|2,8240|0) -
one for kicks

please decide :D

Sure, one makes sense

alternatively, you can use pattern to emphasize a sound.
it is not always total number of notes on a spesific time.
in short you can make jacks for kicks
00:14:016 (14016|2,14202|2,14389|2) - delete this, your call

why tho, theres a clear beat

aaand also
if you compare this part
00:14:016 (14016|2,14016|3,14109|1,14202|3,14202|2,14295|0,14389|3,14389|2) -

with this part
00:19:606 (19606|0,19606|2,19792|1,19792|3,19979|2,19979|0) -

i am certain that you placed the notes based on hihats and kicks for the first part,
while on the second part... based only on kicks ._.

wut?

00:19:513 - and if you want to keep the doubles, why not add a note here?

doing so would make a gross 1/4 jack / chord which i dont want in a diff like this, also i dont think its that vital

00:20:351 (20351|1,23333|3) - this kind of LNs is awkward for a 'Hard' diff imho
do you have a reason why you are not finished the LNs at 1/2? since i heard that the vocal ends at 1/2

i think you heard wrong

00:24:823 - also long vocal here but no LN, why?

it sounds nothing like the ones i just mapped and would make little to no sense making that a ln

00:30:413 - as mentioned above add a note if you want to keeps the double, or use the alternative fix

good idea, doubled


if you compare this part
00:00:600 (600|0,693|1,786|3,879|2,972|0,972|3,972|1) -
with this part
00:30:786 (30786|2,30786|0,30786|3,31532|3,31625|2,31718|1,31811|0,31904|3,31997|2,32091|1,32184|0) -

im pretty sure you know what im going into :^)
2 LNs all of sudden, i cant afford that

im very confused, your comparing the intro to the chorus, which is imo insane.

00:35:910 - kick. add a note, as mentioned above

same reason as before and now also for consistancy

00:39:358 (39358|0) - if you are refering to guitar. the LN should ends at here 00:39:544 - followed by an another LN
because there is a guitar note here 00:39:544 -

sure

did u just copy and paste the pattern? D:
00:51:283 (51283|2,51283|0,51469|1,51656|3,51656|2) -
00:39:358 (39358|2,39358|0,39544|1,39730|3,39730|2) -
welp, same fix tho

o god, i feel dirty changing it to not be a copy


00:57:246 - the drum roll starts here (1/8 snares)...
soo these LNs 00:57:432 (57432|1,57525|3) - are kinda irrelevant .-.

sure, made into a 1/4 drum, still makes sense

p.s. are you sure to use kiai that long? .-.

shouldnt matter but thats what i get for being inspired by a convert, ill split it up

goodluck :D
Your mod is all over the place, i cant tell you've started talking about something else o.o;
from what i could understand for the most part ive implemented ^u^ thanks
Cokii-
irc
14:48 Cokiiplay: ok i'll start modding it now
14:48 Cokiiplay: oh w8 nvm <.<
14:48 Cokiiplay: ;-;
14:48 CrumpetFiddler: lol
14:48 CrumpetFiddler: one sec
14:49 CrumpetFiddler: i gotta do some other guys mod that was legit just posted XD
14:50 CrumpetFiddler: ummm
14:50 CrumpetFiddler: 00:07:494 - what would you call this sound
14:50 CrumpetFiddler: ;-;
15:10 Cokiiplay: ok i'm back lel
15:11 CrumpetFiddler: almost finished mod
15:11 CrumpetFiddler: lol
15:11 CrumpetFiddler: hes made it so confusing
15:11 Cokiiplay: xd
15:11 CrumpetFiddler: one minute hes talking about the middle
15:11 CrumpetFiddler: flash back to the intro
15:11 Cokiiplay: lol
15:11 CrumpetFiddler: now hes comparing the intro to the chorus 0.0;
15:21 CrumpetFiddler: ill be ready in one sec
15:21 CrumpetFiddler: just gotta relog
15:24 Cokiiplay: ok can i start now?
15:24 CrumpetFiddler: Sure
15:24 CrumpetFiddler: just gotta leave lith a little
15:25 CrumpetFiddler: i changed something in ur diff and im not sorry message
15:25 CrumpetFiddler: lith's*
15:25 Cokiiplay: ok i'll start with easy
15:26 CrumpetFiddler: go 4 it
15:26 Cokiiplay: you could add a note here 00:14:202 (14202|2) -
15:26 CrumpetFiddler: i probably could
15:26 CrumpetFiddler: also
15:26 CrumpetFiddler: note
15:27 CrumpetFiddler: its 1.47*
15:27 CrumpetFiddler: i dont really want it to go over that
15:27 CrumpetFiddler: 1.5 at least
15:27 Cokiiplay: 00:19:420 (19420|2) - the HS on this is quite weird
15:27 Cokiiplay: oh
15:28 CrumpetFiddler: that note you highlighted
15:28 CrumpetFiddler: doesnt have a hitsound
15:28 CrumpetFiddler: which i think i need to add one
15:28 Cokiiplay: yeah that's why it's weird lel
15:28 CrumpetFiddler: lemme do that for all the diffs real quick
15:29 CrumpetFiddler: cool
15:29 CrumpetFiddler: *note i didnt do the hitsounds
15:29 CrumpetFiddler: :3
15:30 Cokiiplay: 00:38:985 (38985|2) - the LNs here i quite weird or well idk why there are LNs in the first place lel
15:30 CrumpetFiddler: guitar
15:31 CrumpetFiddler: 00:50:910 - happens here too
15:31 CrumpetFiddler: also before you get up to it
15:31 CrumpetFiddler: 00:57:059 (57059|2) - moved to col 4 becuz no notes in col 4
15:32 Cokiiplay: 00:41:221 (41221|1,41221|2,42712|0,42712|3) - i'd remove the second notes here because you haven't mapped the cymbal as double for the whole map
15:32 Cokiiplay: oh ok
15:33 CrumpetFiddler: hmm
15:33 CrumpetFiddler: thats still valid
15:33 CrumpetFiddler: 00:32:463 (32463|1,32463|0,32650|3,32650|2,32836|1,32836|0) - i did here tho
15:33 CrumpetFiddler: right
15:34 Cokiiplay: i'd say that's a different sound tho
15:34 CrumpetFiddler: 00:05:445 (5445|3,5445|2) -
15:34 CrumpetFiddler: intro then XD
15:35 Cokiiplay: well and you didn't map it as double here 00:53:146 (53146|1) - lel
15:35 Cokiiplay: wow
15:35 CrumpetFiddler: o boy
15:35 CrumpetFiddler: o shit
15:35 CrumpetFiddler: convinced
15:35 CrumpetFiddler: ill make em singles
15:35 Cokiiplay: xd
15:36 Cokiiplay: ok i think that's it for easy
15:37 Cokiiplay: i'll mod normal now
15:40 Cokiiplay: 00:23:333 (23333|1,23333|0) - why is this a double?
15:41 CrumpetFiddler: why not c:
15:41 CrumpetFiddler: but no your right fixed
15:41 Cokiiplay: ok xd
15:41 Cokiiplay: 00:26:314 (26314|0) - cymbal :^) tho idk if you want to use a double here
15:43 CrumpetFiddler: cuz 00:20:351 (20351|2,20351|3) - is a double, makes sense that its also a double
15:43 CrumpetFiddler: wait
15:43 CrumpetFiddler: different sounds :/
15:43 CrumpetFiddler: consistancy says to not use a double
15:43 Cokiiplay: yeah
15:44 Cokiiplay: 00:33:768 (33768|0,33768|1,33768|3) - idk if this has to be a triple
15:46 CrumpetFiddler: it absolutely doesnt lol
15:46 CrumpetFiddler: made it a double
15:46 Cokiiplay: ok xd
15:46 Cokiiplay: tho i think that's it for normal o.o nice diff
15:49 Cokiiplay: ok i'll mod hard now
15:49 Cokiiplay: 00:20:351 (20351|2,20351|3,20351|1) - the other cymbals seem to be doubles why is this a triple
15:50 Cokiiplay: or did you count the LNs are seperet sounds for this diff?
15:51 Cokiiplay: 00:44:761 (44761|2) - add a note here
15:51 CrumpetFiddler: i probably considered it to be a double, either way its wrong
15:51 CrumpetFiddler: ill fix that
15:51 Cokiiplay: yeah did that for the whole map tho
15:52 CrumpetFiddler: added that note, looks fine to me
15:52 Cokiiplay: 00:23:333 (23333|2,23333|3) - like this should be a single if you remove the triple
15:52 CrumpetFiddler: ill do that
15:53 Cokiiplay: oh you did map the cymbals at the start of the kiai as triples as well tho :/
15:53 CrumpetFiddler: o god
15:54 CrumpetFiddler: what do you thinks better XD
15:54 CrumpetFiddler: or more consistant
15:55 Cokiiplay: well if it's the highest diff i'd use triple but i think double are fine since there is no sound that's map as double on some parts
15:55 CrumpetFiddler: all right
15:55 CrumpetFiddler: so the changes you suggested earlier are still relevant
15:56 Cokiiplay: yeah
15:56 CrumpetFiddler: where were the places i used triples o.o;
15:56 Cokiiplay: 00:20:351 (20351|2,20351|3,20351|1) -
15:56 Cokiiplay: 00:30:786 (30786|2,30786|3,30786|0) -
15:56 CrumpetFiddler: you already suggested that one
15:56 Cokiiplay: 00:33:768 (33768|3,33768|1,33768|0) -
15:56 Cokiiplay: 00:45:693 (45693|0,45693|1,45693|2) -
15:58 Cokiiplay: should i write a normal mod for Lith's diff?
15:59 CrumpetFiddler: if you want
15:59 CrumpetFiddler: im sure he'd appreciate it XD
15:59 Cokiiplay: ok :D
15:59 CrumpetFiddler: and im not gunna touch his diff note placement wise
15:59 Cokiiplay: i guess i'll post the irc now
Topic Starter
Crumpey

Cokiiplay wrote:

irc
14:48 Cokiiplay: ok i'll start modding it now
14:48 Cokiiplay: oh w8 nvm <.<
14:48 Cokiiplay: ;-;
14:48 CrumpetFiddler: lol
14:48 CrumpetFiddler: one sec
14:49 CrumpetFiddler: i gotta do some other guys mod that was legit just posted XD
14:50 CrumpetFiddler: ummm
14:50 CrumpetFiddler: 00:07:494 - what would you call this sound
14:50 CrumpetFiddler: ;-;
15:10 Cokiiplay: ok i'm back lel
15:11 CrumpetFiddler: almost finished mod
15:11 CrumpetFiddler: lol
15:11 CrumpetFiddler: hes made it so confusing
15:11 Cokiiplay: xd
15:11 CrumpetFiddler: one minute hes talking about the middle
15:11 CrumpetFiddler: flash back to the intro
15:11 Cokiiplay: lol
15:11 CrumpetFiddler: now hes comparing the intro to the chorus 0.0;
15:21 CrumpetFiddler: ill be ready in one sec
15:21 CrumpetFiddler: just gotta relog
15:24 Cokiiplay: ok can i start now?
15:24 CrumpetFiddler: Sure
15:24 CrumpetFiddler: just gotta leave lith a little
15:25 CrumpetFiddler: i changed something in ur diff and im not sorry message
15:25 CrumpetFiddler: lith's*
15:25 Cokiiplay: ok i'll start with easy
15:26 CrumpetFiddler: go 4 it
15:26 Cokiiplay: you could add a note here 00:14:202 (14202|2) -
15:26 CrumpetFiddler: i probably could
15:26 CrumpetFiddler: also
15:26 CrumpetFiddler: note
15:27 CrumpetFiddler: its 1.47*
15:27 CrumpetFiddler: i dont really want it to go over that
15:27 CrumpetFiddler: 1.5 at least
15:27 Cokiiplay: 00:19:420 (19420|2) - the HS on this is quite weird
15:27 Cokiiplay: oh
15:28 CrumpetFiddler: that note you highlighted
15:28 CrumpetFiddler: doesnt have a hitsound
15:28 CrumpetFiddler: which i think i need to add one
15:28 Cokiiplay: yeah that's why it's weird lel
15:28 CrumpetFiddler: lemme do that for all the diffs real quick
15:29 CrumpetFiddler: cool
15:29 CrumpetFiddler: *note i didnt do the hitsounds
15:29 CrumpetFiddler: :3
15:30 Cokiiplay: 00:38:985 (38985|2) - the LNs here i quite weird or well idk why there are LNs in the first place lel
15:30 CrumpetFiddler: guitar
15:31 CrumpetFiddler: 00:50:910 - happens here too
15:31 CrumpetFiddler: also before you get up to it
15:31 CrumpetFiddler: 00:57:059 (57059|2) - moved to col 4 becuz no notes in col 4
15:32 Cokiiplay: 00:41:221 (41221|1,41221|2,42712|0,42712|3) - i'd remove the second notes here because you haven't mapped the cymbal as double for the whole map
15:32 Cokiiplay: oh ok
15:33 CrumpetFiddler: hmm
15:33 CrumpetFiddler: thats still valid
15:33 CrumpetFiddler: 00:32:463 (32463|1,32463|0,32650|3,32650|2,32836|1,32836|0) - i did here tho
15:33 CrumpetFiddler: right
15:34 Cokiiplay: i'd say that's a different sound tho
15:34 CrumpetFiddler: 00:05:445 (5445|3,5445|2) -
15:34 CrumpetFiddler: intro then XD
15:35 Cokiiplay: well and you didn't map it as double here 00:53:146 (53146|1) - lel
15:35 Cokiiplay: wow
15:35 CrumpetFiddler: o boy
15:35 CrumpetFiddler: o shit
15:35 CrumpetFiddler: convinced
15:35 CrumpetFiddler: ill make em singles
15:35 Cokiiplay: xd
15:36 Cokiiplay: ok i think that's it for easy
15:37 Cokiiplay: i'll mod normal now
15:40 Cokiiplay: 00:23:333 (23333|1,23333|0) - why is this a double?
15:41 CrumpetFiddler: why not c:
15:41 CrumpetFiddler: but no your right fixed
15:41 Cokiiplay: ok xd
15:41 Cokiiplay: 00:26:314 (26314|0) - cymbal :^) tho idk if you want to use a double here
15:43 CrumpetFiddler: cuz 00:20:351 (20351|2,20351|3) - is a double, makes sense that its also a double
15:43 CrumpetFiddler: wait
15:43 CrumpetFiddler: different sounds :/
15:43 CrumpetFiddler: consistancy says to not use a double
15:43 Cokiiplay: yeah
15:44 Cokiiplay: 00:33:768 (33768|0,33768|1,33768|3) - idk if this has to be a triple
15:46 CrumpetFiddler: it absolutely doesnt lol
15:46 CrumpetFiddler: made it a double
15:46 Cokiiplay: ok xd
15:46 Cokiiplay: tho i think that's it for normal o.o nice diff
15:49 Cokiiplay: ok i'll mod hard now
15:49 Cokiiplay: 00:20:351 (20351|2,20351|3,20351|1) - the other cymbals seem to be doubles why is this a triple
15:50 Cokiiplay: or did you count the LNs are seperet sounds for this diff?
15:51 Cokiiplay: 00:44:761 (44761|2) - add a note here
15:51 CrumpetFiddler: i probably considered it to be a double, either way its wrong
15:51 CrumpetFiddler: ill fix that
15:51 Cokiiplay: yeah did that for the whole map tho
15:52 CrumpetFiddler: added that note, looks fine to me
15:52 Cokiiplay: 00:23:333 (23333|2,23333|3) - like this should be a single if you remove the triple
15:52 CrumpetFiddler: ill do that
15:53 Cokiiplay: oh you did map the cymbals at the start of the kiai as triples as well tho :/
15:53 CrumpetFiddler: o god
15:54 CrumpetFiddler: what do you thinks better XD
15:54 CrumpetFiddler: or more consistant
15:55 Cokiiplay: well if it's the highest diff i'd use triple but i think double are fine since there is no sound that's map as double on some parts
15:55 CrumpetFiddler: all right
15:55 CrumpetFiddler: so the changes you suggested earlier are still relevant
15:56 Cokiiplay: yeah
15:56 CrumpetFiddler: where were the places i used triples o.o;
15:56 Cokiiplay: 00:20:351 (20351|2,20351|3,20351|1) -
15:56 Cokiiplay: 00:30:786 (30786|2,30786|3,30786|0) -
15:56 CrumpetFiddler: you already suggested that one
15:56 Cokiiplay: 00:33:768 (33768|3,33768|1,33768|0) -
15:56 Cokiiplay: 00:45:693 (45693|0,45693|1,45693|2) -
15:58 Cokiiplay: should i write a normal mod for Lith's diff?
15:59 CrumpetFiddler: if you want
15:59 CrumpetFiddler: im sure he'd appreciate it XD
15:59 Cokiiplay: ok :D
15:59 CrumpetFiddler: and im not gunna touch his diff note placement wise
15:59 Cokiiplay: i guess i'll post the irc now
tyvm <3
JustinNF
Just a small one

[Lith's Insane]
00:13:457 (13457|1,13457|3,13457|2) - no strong sounds, cosider remove one note
00:14:016 (14016|1,14016|0,14202|2,14202|3) - Strong sounds
00:54:637 (54637|3,54637|2,54637|0,54823|1,54823|0,55010|3,55010|2,55196|1,55196|0,55382|3,55382|2,55569|1,55569|0,55755|3,55755|2,55941|1,55941|0,56128|3,56128|2,56128|0) - Maybe give more variation of patterning here
00:57:618 - Maybe put one note here?
Tailsdk
Mod from my queue
Mod
[General]
Change the mp3 file to a better version i know there are a lot of versions with better sound quality(though they the full version)
also just noticed change the OD and HP of the normal to something more fitting HP and OD is too much
[Lith's Insane]
00:21:842 - make this a double also on the rest of those sounds in the section
seams good otherwise
[Hard]
i understand why you would change the pattern here 00:20:351 - but it becomes a little awkward when it starts out with 1/4 again here
i couldn't find anything else then that
Good luck with the map and have a star
error_exe777
hello finally here
im lazy

General
Difficulties: look finished
Spread: nice
Hitsounds: done
Metadata: add some tags when you can
AiMod: gonna have to find an MP3 thats 192kbps or lower
Other: nothing

by the way i turned off hitsounds so if anything i say doesnt make sense that is probably why

insane
this is the gd, right?

00:02:463 (2463|2,3209|1) - okay i can understand one cutting off but the sound behind the second LN doesnt stop there. i would extend one tbh, looks really weird when you dont

00:07:867 (7867|0,7867|1) - why is this a double i cant hear anything to suggest a double, as its the same sound as these 00:08:053 (8053|3,8240|0) -

00:13:457 (13457|2,13457|3,13457|1) - there is no kick here so consider making this a double or single

00:13:271 - this section actually has 1/4th and Hard includes it so i would consider adding it or speaking to the creator and deleting it in hard. cba to mention it in the other box lmao

00:13:643 (13643|0,13643|1,14016|1,14016|0,14389|0,14389|1) - i dont see any point in this and im sure its not intended so maybe move some

00:19:979 (19979|1,19979|0,20165|1,20165|0,20351|0,20351|1) - this could be more interesting

00:23:333 (23333|3,23426|2,23519|1,23612|3,23705|2,23799|1) - having all flow in one direction for 2/3rd's of the length of the LN is weird. then again there are limited choices but something like this might work: https://osu.ppy.sh/ss/9534102

00:26:314 - again skipping this 1/4th seems odd to me. i understand you're trying to emphasise the vocals, but it makes it too different to Hard for me to like honestly

00:28:923 - you could fill this tbh

00:36:004 (36004|1,36004|2,36004|0) - why is this a triple? it takes emphasis away from the triples above it that represent a more prominent sound

00:47:929 (47929|2,47929|3,47929|0) - ^^

00:50:538 (50538|3,50538|2,50724|0,50724|1,50910|2,50910|3) - any reason as to why these are the same pattern? i dont here any repeating patterns or any sort of sound that would suggest this so i would make it more interesting. if it is for vocal, which is the most likely, i still feel having a random arrangement would be better

00:53:146 - add one for cymbal?

00:54:823 (54823|1,54823|0,55010|3,55010|2,55196|1,55196|0,55382|3,55382|2,55569|1,55569|0,55755|3,55755|2,55941|1,55941|0) - okay if you're going to make this different from the rest of the section you can do something better than this. like seriously lmao

00:57:805 (57805|1,57805|3,57805|2,58177|1,58177|0,58177|2,58364|2,58364|3,58364|0) - i wouldnt mind making these quads for emphasis, and to make it different to hard

overall i feel this diff is emphasising the wrong things. i understand your intentions but the way you've emphasised them, to me, is not the best. like, vocals with triples is fine i guess but could be done in a better way than it is now. and i know you have the potential to make this a better diff than it is at the moment

Hard
00:19:513 - could make this a double since there is an extra kick. this is a hard diff so i dont see difficulty being a problem

00:20:724 - add one for snare thing?

00:21:469 - ^^

00:22:215 - would like it if you did it for this whole section, since normal is the same density as this

00:29:948 - again maybe add one

00:30:786 (30786|3) - maybe extend this to the same as it is in Normal. you'll have to move some notes though

00:44:575 (44575|1,44761|2,44948|1,45134|2) - really not a fan of this trill. you can make the pattern more interesting honestly

00:54:637 - add one for cymbal?

i feel like there is no real try for interesting patterns or variation here, and there are some missing notes for snares and cymbals. though, its not too bad, hence the small amount of timestamps

Normal
00:00:972 - i highly, highly recommend you map LNs here because it feels so lacking and empty without them

00:33:768 - there is wayyy too much 1/4th in this kiai to be considered okay for a normal diff. 1/4th in a normal diff isnt meant to be this common. especially with this pattern, since it is very awkward to play for players that play this kind of SR. and, the BPM isnt low either. you may need to re-map this since this cannot be allowed :c

00:36:190 (36190|1,36190|2,36376|2,36376|1) - i think having these the same feels quite odd to me, since the sound is different for both. even if they're not that different, i think they should be moved to represent it a bit better

00:43:084 (43084|2,43271|1,43457|2,43643|1) - pfft this trill is not needed maybe move some

00:44:202 - making these LNs would be cool but spread so idk

00:57:432 (57432|0,57525|1) - this is very very weird imo. if its representing the 1/8th thing scrap it and make it LNs because this doesnt work at all and feels really out of place lmaoo. and, it makes 00:57:432 (57432|0,57525|1,57805|1,57805|0) - which is even weirder

00:58:364 (58364|0,58364|1) - end at 00:59:109 - like hard

alot of this diff is similar to Hard in a few sections

Easy
00:00:972 - like normal, i highly recommend you map the LNs here

00:00:972 - you do realise this whole section is identical to normal right. you may want to change something in one of the diffs lol

00:14:389 (14389|0,14389|1) - there is no double in normal so i would delete this. i dont hear any extra sound either

00:19:420 (19420|2) - i think you should delete this and let the 1/2 stream start where the kicks are

00:32:277 (32277|3,32277|2,32463|1,32463|0,32650|2,32650|3,32836|0,32836|1) - this is a little questionable for an easy diff. but ill let it slide because im nice ; )))))))))))))))

00:36:190 (36190|0,36190|1,36376|1,36376|0) - this jack is very questionable for an easy diff :thinking: maybe just avoid the jack to give some difference between this and normal as well as simplifying things

00:38:985 (38985|2) - i think i can hear a guitar behind this but im not too sure. and since it doesnt show up in other diffs i would consider just having the second one there and deleting this one

00:43:084 (43084|1,43457|2,43830|1) - i would move one of these to the first column so its not empty during the duration of that slider

00:48:115 (48115|2,48115|3,48302|3,48302|2) - again, please avoid this jack

00:49:047 - column 3 isnt used for a while (1|2|3|4)

00:50:910 (50910|3) - same concerns

00:58:364 (58364|1,58364|2) - entend to the same as hard like i mentioned in normal

nice diff

overall i feel like that each diff has its own little personality and with that comes its own bubble so there are lots of things that are very different between diffs, and lots of things that are identical. and, i feel the harder diffs have no real interesting patterns and it feels a bit bland and bitter. i understand the song isnt the most exciting but yknow ¯\_(ツ)_/¯

anyway, sorry if i came across as rude, that was not my intention. : (

good luck! o/
Topic Starter
Crumpey

tailsdk wrote:

Mod from my queue
Mod
[General]
Change the mp3 file to a better version i know there are a lot of versions with better sound quality(though they the full version)

im very aware of the state of the mp3 file, ive had trouble finding one but im on the lookout

also just noticed change the OD and HP of the normal to something more fitting HP and OD is too much

changing od / hp of my 3 diffs

[Hard]
i understand why you would change the pattern here 00:20:351 - but it becomes a little awkward when it starts out with 1/4 again here

Doesnt really feel bad and it also fits with the beat
i couldn't find anything else then that


Good luck with the map and have a star
ty for mod and star <3
Topic Starter
Crumpey

error_exe777 wrote:

hello finally here
im lazy

General
Difficulties: look finished
Spread: nice
Hitsounds: done
Metadata: add some tags when you can
AiMod: gonna have to find an MP3 thats 192kbps or lower
Other: nothing

by the way i turned off hitsounds so if anything i say doesnt make sense that is probably why

Hard
00:19:513 - could make this a double since there is an extra kick. this is a hard diff so i dont see difficulty being a problem

Sure makes sense

00:20:724 - add one for snare thing?
00:21:469 - ^^

Okay

00:22:215 - would like it if you did it for this whole section, since normal is the same density as this

I dont think thats a problem, it wouldnt make much sense otherwise

00:29:948 - again maybe add one

Sure

00:30:786 (30786|3) - maybe extend this to the same as it is in Normal. you'll have to move some notes though

i dont think thats a problem, but fixed

00:44:575 (44575|1,44761|2,44948|1,45134|2) - really not a fan of this trill. you can make the pattern more interesting honestly

i quite like the trill pattern, its not bland and its very playable, im gunna keep this

00:54:637 - add one for cymbal?

why not

i feel like there is no real try for interesting patterns or variation here, and there are some missing notes for snares and cymbals. though, its not too bad, hence the small amount of timestamps

Grumble grumble >:(

Normal
00:00:972 - i highly, highly recommend you map LNs here because it feels so lacking and empty without them

i agree

00:33:768 - there is wayyy too much 1/4th in this kiai to be considered okay for a normal diff. 1/4th in a normal diff isnt meant to be this common. especially with this pattern, since it is very awkward to play for players that play this kind of SR. and, the BPM isnt low either. you may need to re-map this since this cannot be allowed :c

its not hard to play and its in no way in need of a full on remap. that just seems excessive. I feel as it is it could use tweaking, but as it stands is fine

00:36:190 (36190|1,36190|2,36376|2,36376|1) - i think having these the same feels quite odd to me, since the sound is different for both. even if they're not that different, i think they should be moved to represent it a bit better

same was used here, 00:48:115 (48115|3,48115|0,48302|3,48302|0) - i think its fine

00:43:084 (43084|2,43271|1,43457|2,43643|1) - pfft this trill is not needed maybe move some

agreed, fixed that one

00:44:202 - making these LNs would be cool but spread so idk

Making these lns would make it resemble hard alot more, ill consider it but i want these diffs to feel like their own

00:57:432 (57432|0,57525|1) - this is very very weird imo. if its representing the 1/8th thing scrap it and make it LNs because this doesnt work at all and feels really out of place lmaoo. and, it makes 00:57:432 (57432|0,57525|1,57805|1,57805|0) - which is even weirder

your not wrong, replaced with lns


00:58:364 (58364|0,58364|1) - end at 00:59:109 - like hard

makes sense to me


alot of this diff is similar to Hard in a few sections

Easy
00:00:972 - like normal, i highly recommend you map the LNs here

it being easy i think ill for the time being, not map lns


00:00:972 - you do realise this whole section is identical to normal right. you may want to change something in one of the diffs lol

i modded this last but im pretty sure it never did, if so whoops. it looks like its fixed now


00:14:389 (14389|0,14389|1) - there is no double in normal so i would delete this. i dont hear any extra sound either

Sure, makes sense

00:19:420 (19420|2) - i think you should delete this and let the 1/2 stream start where the kicks are

Theres a pretty vital beat there, so i think missing that would seem very off


00:32:277 (32277|3,32277|2,32463|1,32463|0,32650|2,32650|3,32836|0,32836|1) - this is a little questionable for an easy diff. but ill let it slide because im nice ; )))))))))))))))

difficulty is a matter of opinion ;) honestly to fit the beat it was either do jacks or do 1,3 2,4 cols, which i despise


00:36:190 (36190|0,36190|1,36376|1,36376|0) - this jack is very questionable for an easy diff :thinking: maybe just avoid the jack to give some difference between this and normal as well as simplifying things

i didnt really intend this diff to have any jacks and obviously i got lost in the cool clap like sound, fixed

00:38:985 (38985|2) - i think i can hear a guitar behind this but im not too sure. and since it doesnt show up in other diffs i would consider just having the second one there and deleting this one

im not possitive either, but for consistencies sake ive removed it


00:43:084 (43084|1,43457|2,43830|1) - i would move one of these to the first column so its not empty during the duration of that slider

why not

00:48:115 (48115|2,48115|3,48302|3,48302|2) - again, please avoid this jack

already on it


00:49:047 - column 3 isnt used for a while (1|2|3|4)

Its not 'ignored' and it not blank for too long, i think its fine

00:50:910 (50910|3) - same concerns

yep

00:58:364 (58364|1,58364|2) - entend to the same as hard like i mentioned in normal

Agreed

nice diff

you know it ;)

overall i feel like that each diff has its own little personality and with that comes its own bubble so there are lots of things that are very different between diffs, and lots of things that are identical. and, i feel the harder diffs have no real interesting patterns and it feels a bit bland and bitter. i understand the song isnt the most exciting but yknow ¯\_(ツ)_/¯

mate this song is hell exciting, i never realized there was 'copying' or just sections that looked unreasonably close to one another, either way that wasnt the intention of the song and has since (hopefully) been fixed.


anyway, sorry if i came across as rude, that was not my intention. : (

no u

good luck! o/
ty for the mod, took me waaaay to long to implement o.o;
Litharrale

JustinNF wrote:

Just a small one

[Lith's Insane]
00:13:457 (13457|1,13457|3,13457|2) - no strong sounds, cosider remove one note ye
00:14:016 (14016|1,14016|0,14202|2,14202|3) - Strong sounds they're fine
00:54:637 (54637|3,54637|2,54637|0,54823|1,54823|0,55010|3,55010|2,55196|1,55196|0,55382|3,55382|2,55569|1,55569|0,55755|3,55755|2,55941|1,55941|0,56128|3,56128|2,56128|0) - Maybe give more variation of patterning here meant to follow that dual pitch sound
00:57:618 - Maybe put one note here? im 68% sure theres no sound there

tailsdk wrote:

Mod from my queue


[Lith's Insane]
00:21:842 - make this a double also on the rest of those sounds in the section only snares are doubled here
seams good otherwise

error_exe777 wrote:

this is the gd, right?

00:02:463 (2463|2,3209|1) - okay i can understand one cutting off but the sound behind the second LN doesnt stop there. i would extend one tbh, looks really weird when you dont but sound do cut off

00:07:867 (7867|0,7867|1) - why is this a double i cant hear anything to suggest a double, as its the same sound as these 00:08:053 (8053|3,8240|0) - made second a double too so it makes sense

00:13:457 (13457|2,13457|3,13457|1) - there is no kick here so consider making this a double or single vocal

00:13:271 - this section actually has 1/4th and Hard includes it so i would consider adding it or speaking to the creator and deleting it in hard. cba to mention it in the other box lmao Chose to map a different sound here

00:13:643 (13643|0,13643|1,14016|1,14016|0,14389|0,14389|1) - i dont see any point in this and im sure its not intended so maybe move some 1000% intended

00:19:979 (19979|1,19979|0,20165|1,20165|0,20351|0,20351|1) - this could be more interesting stacks = life

00:23:333 (23333|3,23426|2,23519|1,23612|3,23705|2,23799|1) - having all flow in one direction for 2/3rd's of the length of the LN is weird. then again there are limited choices but something like this might work: https://osu.ppy.sh/ss/9534102 made all flow in same direction so its not inconsistent

00:26:314 - again skipping this 1/4th seems odd to me. i understand you're trying to emphasise the vocals, but it makes it too different to Hard for me to like honestly having a whole map of 1/4 would be meh

00:28:923 - you could fill this tbh filled

00:36:004 (36004|1,36004|2,36004|0) - why is this a triple? it takes emphasis away from the triples above it that represent a more prominent sound changed

00:47:929 (47929|2,47929|3,47929|0) - ^^

00:50:538 (50538|3,50538|2,50724|0,50724|1,50910|2,50910|3) - any reason as to why these are the same pattern? i dont here any repeating patterns or any sort of sound that would suggest this so i would make it more interesting. if it is for vocal, which is the most likely, i still feel having a random arrangement would be better I think it's ok, i'll keep an eye out though, if more mention it i'll change

00:53:146 - add one for cymbal? done

00:54:823 (54823|1,54823|0,55010|3,55010|2,55196|1,55196|0,55382|3,55382|2,55569|1,55569|0,55755|3,55755|2,55941|1,55941|0) - okay if you're going to make this different from the rest of the section you can do something better than this. like seriously lmao it's my creative vision you just don't understand me and my artistic talents

00:57:805 (57805|1,57805|3,57805|2,58177|1,58177|0,58177|2,58364|2,58364|3,58364|0) - i wouldnt mind making these quads for emphasis, and to make it different to hard meh too hard

overall i feel this diff is emphasising the wrong things. i understand your intentions but the way you've emphasised them, to me, is not the best. like, vocals with triples is fine i guess but could be done in a better way than it is now. and i know you have the potential to make this a better diff than it is at the moment
sdfgs
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32318
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Yeah! Break! Care! Break!
TitleUnicode:Yeah! Break! Care! Break!
Artist:Takayoshi Tanimoto
ArtistUnicode:Takayoshi Tanimoto
Creator:CrumpetFiddler
Version:Lith's Insane
Source:DragonBall Kai
Tags:
BeatmapID:1436629
BeatmapSetID:628390

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Dragonball kai goku & cell.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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320,192,38426,1,0,0:0:0:0:
64,192,38612,1,8,0:0:0:0:
192,192,38612,1,8,0:0:0:0:
64,192,38799,1,0,0:0:0:0:
448,192,38799,1,0,0:0:0:0:
192,192,38985,1,2,0:0:0:0:
320,192,38985,128,0,39358:0:0:0:0:
64,192,39171,1,0,0:0:0:0:
64,192,39358,1,8,0:0:0:0:
448,192,39358,1,8,0:0:0:0:
192,192,39544,1,0,0:0:0:0:
64,192,39730,128,2,40103:0:0:0:0:
192,192,39730,1,4,0:0:0:0:
448,192,39917,1,0,0:0:0:0:
192,192,40103,1,8,0:0:0:0:
448,192,40103,1,8,0:0:0:0:
320,192,40289,1,0,0:0:0:0:
448,192,40289,1,0,0:0:0:0:
192,192,40476,1,2,0:0:0:0:
320,192,40476,1,0,0:0:0:0:
64,192,40662,1,0,0:0:0:0:
320,192,40662,1,0,0:0:0:0:
192,192,40848,1,8,0:0:0:0:
448,192,40848,1,8,0:0:0:0:
64,192,41035,1,0,0:0:0:0:
192,192,41035,1,0,0:0:0:0:
192,192,41221,1,2,0:0:0:0:
320,192,41221,1,4,0:0:0:0:
320,192,41407,1,0,0:0:0:0:
448,192,41407,1,0,0:0:0:0:
64,192,41594,1,8,0:0:0:0:
320,192,41594,1,8,0:0:0:0:
64,192,41780,1,0,0:0:0:0:
448,192,41780,1,0,0:0:0:0:
64,192,41966,1,2,0:0:0:0:
320,192,41966,1,0,0:0:0:0:
192,192,42153,1,0,0:0:0:0:
192,192,42339,1,8,0:0:0:0:
320,192,42339,1,8,0:0:0:0:
64,192,42525,1,0,0:0:0:0:
64,192,42712,128,2,43084:0:0:0:0:
320,192,42712,1,4,0:0:0:0:
448,192,42712,1,0,0:0:0:0:
192,192,42898,1,0,0:0:0:0:
320,192,43084,1,8,0:0:0:0:
448,192,43084,1,8,0:0:0:0:
192,192,43271,1,0,0:0:0:0:
448,192,43271,128,0,43643:0:0:0:0:
64,192,43457,1,2,0:0:0:0:
320,192,43457,1,0,0:0:0:0:
64,192,43643,1,0,0:0:0:0:
192,192,43830,128,8,44016:0:0:0:0:
448,192,43830,1,8,0:0:0:0:
64,192,44016,1,0,0:0:0:0:
320,192,44016,128,0,44202:0:0:0:0:
192,192,44202,1,2,0:0:0:0:
448,192,44202,128,4,44575:0:0:0:0:
64,192,44389,1,0,0:0:0:0:
192,192,44575,1,8,0:0:0:0:
320,192,44575,1,8,0:0:0:0:
64,192,44761,128,2,45134:0:0:0:0:
448,192,44761,1,4,0:0:0:0:
320,192,45134,128,8,45320:0:0:0:0:
448,192,45134,1,8,0:0:0:0:
192,192,45320,128,2,45693:0:0:0:0:
448,192,45507,1,0,0:0:0:0:
64,192,45693,1,2,0:0:0:0:
320,192,45693,1,4,0:0:0:0:
448,192,45693,1,0,0:0:0:0:
192,192,45879,1,0,0:0:0:0:
320,192,46066,1,8,0:0:0:0:
448,192,46066,1,8,0:0:0:0:
64,192,46252,1,0,0:0:0:0:
192,192,46252,1,0,0:0:0:0:
192,192,46438,1,2,0:0:0:0:
448,192,46438,1,0,0:0:0:0:
320,192,46625,1,0,0:0:0:0:
448,192,46625,1,0,0:0:0:0:
64,192,46811,1,8,0:0:0:0:
192,192,46811,1,8,0:0:0:0:
320,192,46997,1,0,0:0:0:0:
448,192,46997,1,0,0:0:0:0:
192,192,47184,1,2,0:0:0:0:
320,192,47184,1,0,0:0:0:0:
64,192,47370,1,0,0:0:0:0:
448,192,47370,1,0,0:0:0:0:
192,192,47556,1,8,0:0:0:0:
320,192,47556,1,8,0:0:0:0:
64,192,47743,1,0,0:0:0:0:
448,192,47743,1,0,0:0:0:0:
64,192,47929,1,2,0:0:0:0:
320,192,47929,1,0,0:0:0:0:
448,192,47929,1,0,0:0:0:0:
64,192,48115,1,8,0:0:0:0:
192,192,48115,1,8,0:0:0:0:
320,192,48115,1,0,0:0:0:0:
192,192,48302,1,8,0:0:0:0:
320,192,48302,1,8,0:0:0:70:Snare Clap.wav
448,192,48302,1,0,0:0:0:0:
64,192,48674,1,2,0:0:0:0:
192,192,48674,1,0,0:0:0:0:
448,192,48861,1,0,0:0:0:0:
192,192,49047,1,8,0:0:0:0:
448,192,49047,1,8,0:0:0:0:
320,192,49233,1,0,0:0:0:0:
64,192,49420,1,2,0:0:0:0:
320,192,49420,1,0,0:0:0:0:
192,192,49606,1,0,0:0:0:0:
320,192,49606,1,0,0:0:0:0:
64,192,49792,1,8,0:0:0:0:
448,192,49792,1,8,0:0:0:0:
64,192,49979,1,0,0:0:0:0:
192,192,49979,1,0,0:0:0:0:
192,192,50165,1,2,0:0:0:0:
448,192,50165,1,0,0:0:0:0:
320,192,50351,1,0,0:0:0:0:
320,192,50538,1,8,0:0:0:0:
448,192,50538,128,8,50724:0:0:0:0:
64,192,50724,128,0,50910:0:0:0:0:
192,192,50724,1,0,0:0:0:0:
320,192,50910,1,2,0:0:0:0:
448,192,50910,128,0,51097:0:0:0:0:
192,192,51097,1,0,0:0:0:0:
64,192,51283,1,8,0:0:0:0:
320,192,51283,1,8,0:0:0:0:
192,192,51469,1,0,0:0:0:0:
64,192,51656,1,2,0:0:0:0:
320,192,51656,1,4,0:0:0:0:
448,192,51656,128,0,52028:0:0:0:0:
192,192,51842,1,0,0:0:0:0:
64,192,52028,1,8,0:0:0:0:
192,192,52028,1,8,0:0:0:0:
192,192,52215,1,0,0:0:0:0:
320,192,52215,1,0,0:0:0:0:
64,192,52401,1,2,0:0:0:0:
448,192,52401,1,0,0:0:0:0:
64,192,52587,1,0,0:0:0:0:
192,192,52587,1,0,0:0:0:0:
192,192,52774,1,8,0:0:0:0:
448,192,52774,1,8,0:0:0:0:
64,192,52960,1,0,0:0:0:0:
320,192,52960,1,0,0:0:0:0:
192,192,53146,1,2,0:0:0:0:
320,192,53146,1,4,0:0:0:0:
64,192,53333,1,0,0:0:0:0:
192,192,53333,1,0,0:0:0:0:
64,192,53519,1,8,0:0:0:0:
448,192,53519,1,8,0:0:0:0:
320,192,53705,1,0,0:0:0:0:
448,192,53705,1,0,0:0:0:0:
64,192,53892,1,2,0:0:0:0:
320,192,53892,1,0,0:0:0:0:
64,192,54078,1,0,0:0:0:0:
192,192,54078,1,0,0:0:0:0:
320,192,54264,1,8,0:0:0:0:
448,192,54264,1,8,0:0:0:0:
192,192,54451,1,0,0:0:0:0:
320,192,54451,1,0,0:0:0:0:
64,192,54637,1,2,0:0:0:0:
320,192,54637,1,4,0:0:0:0:
448,192,54637,1,0,0:0:0:0:
64,192,54823,1,0,0:0:0:0:
192,192,54823,1,0,0:0:0:0:
320,192,55010,1,8,0:0:0:0:
448,192,55010,1,8,0:0:0:0:
64,192,55196,1,0,0:0:0:0:
192,192,55196,1,0,0:0:0:0:
320,192,55382,1,2,0:0:0:0:
448,192,55382,1,0,0:0:0:0:
64,192,55569,1,0,0:0:0:0:
192,192,55569,1,0,0:0:0:0:
320,192,55755,1,8,0:0:0:0:
448,192,55755,1,8,0:0:0:0:
64,192,55941,1,0,0:0:0:0:
192,192,55941,1,0,0:0:0:0:
64,192,56128,1,2,0:0:0:0:
320,192,56128,1,4,0:0:0:0:
448,192,56128,1,0,0:0:0:0:
192,192,56500,1,0,0:0:0:0:
64,192,56687,1,4,0:0:0:0:
320,192,56687,1,2,0:0:0:0:
448,192,56687,1,0,0:0:0:0:
192,192,57059,1,2,0:0:0:0:
64,192,57246,1,2,0:0:0:0:
192,192,57308,1,0,0:0:0:0:
448,192,57370,1,0,0:0:0:0:
320,192,57432,1,2,0:0:0:0:
64,192,57494,1,0,0:0:0:0:
192,192,57556,1,0,0:0:0:0:
192,192,57805,1,2,0:0:0:0:
320,192,57805,1,4,0:0:0:0:
448,192,57805,1,0,0:0:0:0:
64,192,58177,1,2,0:0:0:0:
192,192,58177,1,4,0:0:0:0:
320,192,58177,1,0,0:0:0:0:
64,192,58364,128,2,59109:0:0:0:0:
320,192,58364,128,4,59109:0:0:0:0:
448,192,58364,128,0,59109:0:0:0:0:
Seolv

Easy

  1. 00:19:113 (19113|3,19299|2,19486|1,19672|0,19858|2,20045|1) - Isn't this too dense for an Easy? Even though it is low BPM you can delete some of the notes here to reduce the density (and make the more intense parts stand out)
  2. 00:20:231 (20231|3) - Snap this LN to 00:20:976 - ? I am pretty sure it wasn't meant to end on 1/4 and if it was intended then I recommend you snap it cause it's confusing
  3. 00:23:212 (23212|1) - This too
  4. 00:24:703 (24703|1,24889|0,25076|2,25262|3,25448|1,25635|0,25821|2,26007|3) - Same as the first point
  5. 00:45:573 - Add a note bc strong sound

Normal

  1. 00:20:231 (20231|3) - Same as in Easy
  2. 00:23:212 (23212|1) - ^
  3. 00:30:666 (30666|0) - ^
  4. 00:39:424 (39424|1) - I don't see why you put this note here, delete it since there's no noticeable sound on there as far as I could tell. Also it makes it harder for players to play so might as well give them a little break
  5. 00:51:349 (51349|3) - ^
  6. 00:57:219 (57219|2,57312|0,57405|3) - Why didn't you put these as 1/4 like in the rest of the map? Doesn't make much sense to me...
Topic Starter
Crumpey

[ L u k a s ] wrote:

Easy

  1. 00:19:113 (19113|3,19299|2,19486|1,19672|0,19858|2,20045|1) - Isn't this too dense for an Easy? Even though it is low BPM you can delete some of the notes here to reduce the density (and make the more intense parts stand out)

    its 1/4, not that bad and it plays fine

  2. 00:20:231 (20231|3) - Snap this LN to 00:20:976 - ? I am pretty sure it wasn't meant to end on 1/4 and if it was intended then I recommend you snap it cause it's confusing

    very much intended, as thats when the sound ends
  3. 00:23:212 (23212|1) - This too

    same as above
  4. 00:24:703 (24703|1,24889|0,25076|2,25262|3,25448|1,25635|0,25821|2,26007|3) - Same as the first point

    same as first answer

  5. 00:45:573 - Add a note bc strong sound

for consistancies sake, no but ill keep that in mind for the time being


Normal

  1. 00:20:231 (20231|3) - Same as in Easy
  2. 00:23:212 (23212|1) - ^
  3. 00:30:666 (30666|0) - ^

    same answer as in easy
  4. 00:39:424 (39424|1) - I don't see why you put this note here, delete it since there's no noticeable sound on there as far as I could tell. Also it makes it harder for players to play so might as well give them a little break
  5. 00:51:349 (51349|3) - ^

    i assume you modded this before you updated the song as its not giving me the correct timestamp
  6. 00:57:219 (57219|2,57312|0,57405|3) - Why didn't you put these as 1/4 like in the rest of the map? Doesn't make much sense to me...

    again timestamps broken before you updated
thanks for the mod, but no updates from me today
Murasame
Hi
NM request from my modding quene

Let's begin
Hard
|1|2|3|4|
00:29:641 (29641|3) - move to column 3 for better flow
00:30:666 (30666|0) - I'd suggest this LN to end at 00:31:411 -
00:34:299 (34299|3) - move to column 2 for better flow
00:35:324 (35324|0) - move to column 3, and move 00:35:511 (35511|2) - to column 1 for better flow
00:35:790 (35790|2,35883|1) - ctrl+G for better flow
00:37:933 (37933|0) - move to column 3 for better flow
00:38:678 (38678|0) - move to column 3, 00:38:771 (38771|3) - move to column 2, 00:38:865 (38865|1) - move to column 1 for better flow
00:45:759 (45759|3,45945|2) - ctrl+G, 00:46:132 (46132|3) - move to column 3 for better flow
00:46:504 (46504|3) - move to column 2
00:47:716 (47716|2,47809|1) - ctrl+H for better flow

That's it
Good luck :)
Topic Starter
Crumpey

Murasame wrote:

Hi
NM request from my modding quene

Let's begin
Hard
|1|2|3|4|
00:29:641 (29641|3) - move to column 3 for better flow
i disagree

00:30:666 (30666|0) - I'd suggest this LN to end at 00:31:411 -
its playable and more fun as it is imo

00:34:299 (34299|3) - move to column 2 for better flow
00:35:324 (35324|0) - move to column 3, and move 00:35:511 (35511|2) - to column 1 for better flow
00:35:790 (35790|2,35883|1) - ctrl+G for better flow
modified this whole littlle section, as it didnt flow as well as it could of, nice catch


00:37:933 (37933|0) - move to column 3 for better flow
i can get behind that

00:38:678 (38678|0) - move to column 3, 00:38:771 (38771|3) - move to column 2, 00:38:865 (38865|1) - move to column 1 for better flow
i dont think this made it flow any better than it did, but i changed it

00:45:759 (45759|3,45945|2) - ctrl+G, 00:46:132 (46132|3) - move to column 3 for better flow
i think it plays better as it is

00:46:504 (46504|3) - move to column 2
why? it plays better where it is

00:47:716 (47716|2,47809|1) - ctrl+H for better flow
im a big fan of this change

That's it
Good luck :)
thanks for the mod <3 its appreciated
Mirea
as requested in game
1|2|3|4


Hard
00:03:275 - add another LN here? there's a sound is getting louder from here

00:07:001 (7001|1) - move to col 1? more balance, and to avoid this 00:06:629 (6629|1,7001|1,7374|1) -

00:19:299 - isnt it the same kick with 00:19:393 (19393|2,19393|3,19486|0,19486|1) - should be 2 notes as well

00:19:206 (19206|2) - i prefer to delete this one to give a little space between the double notes above

00:21:722 - at this part, u can actually map the 1/8 as u did at 00:24:703 - so it will be more consistent with the sounds u mapped

00:39:051 - suggestion > https://osu.ppy.sh/ss/9649631

00:36:070 (36070|0) - move to col 3? i dont think its a good idea to arrange them double 3 stacks like this 00:35:883 (35883|1,35883|0,36070|0,36070|1,36256|0,36256|1) -
because 00:35:883 - and 00:36:070 - has different sounds

00:47:995 (47995|3) - move to col 2, same reason as above ^

00:52:653 (52653|3,52840|3) - move to col 3? its weird for me to put them like 00:52:653 (52653|3,52840|3,53026|3) -
like it doesnt match with the sounds

00:58:243 - suggestion > https://osu.ppy.sh/ss/9649694
the sound is getting fade away at 00:58:616 - and more lower at 00:58:802 -

Lith's Insane
00:26:566 - 00:27:312 - 00:28:057 - i prefer to map that kicks to follow the entire sounds there since this is the hardest diff

00:26:473 - 00:26:753 - 00:28:243 - 00:29:455 - unsure with this triple, its not a loud sounds for sample like 00:32:157 -
and there's no cymbal as followed at other triples like 00:26:194 -
so i suggest to put 2 notes only right there

00:58:243 - suggestion > https://osu.ppy.sh/ss/9649771
the sound is getting fade away at 00:58:616 - and more lower at 00:58:802 -

i have nothing to say anymore on this diff cause its already good and the istruments are confusing me lol

goodluck <3
Topic Starter
Crumpey

chouyaa wrote:

as requested in game
1|2|3|4


Hard
00:03:275 - add another LN here? there's a sound is getting louder from here
i think its fine how it is

00:07:001 (7001|1) - move to col 1? more balance, and to avoid this 00:06:629 (6629|1,7001|1,7374|1) -
Kinda, reformatted the patterns to avoid the consecutive notes

00:19:299 - isnt it the same kick with 00:19:393 (19393|2,19393|3,19486|0,19486|1) - should be 2 notes as well
wanted to avoid making a double so its less awkward to play, but it makes sense, moved notes before out of the way and made it a double

00:19:206 (19206|2) - i prefer to delete this one to give a little space between the double notes above
no because its a clear beat, also i reformatted the patter so that feels better to play now

00:21:722 - at this part, u can actually map the 1/8 as u did at 00:24:703 - so it will be more consistent with the sounds u mapped
Yes i could, and i considered it, but i decided not to as 1/8 + lns i wouldnt really consider in a hard diff.

00:39:051 - suggestion > https://osu.ppy.sh/ss/9649631
i can see why that makes sense, but it honestly doesnt feel fun to play at all

00:36:070 (36070|0) - move to col 3? i dont think its a good idea to arrange them double 3 stacks like this 00:35:883 (35883|1,35883|0,36070|0,36070|1,36256|0,36256|1) -
because 00:35:883 - and 00:36:070 - has different sounds
the 3 stack like that shouldn't be a problem, it feels fine to play, the different sound is expressed with another note, and it keeps consistant with the other pattern like this later in the song

00:47:995 (47995|3) - move to col 2, same reason as above ^
Same reason as above, having doubles in the same col feels better than having a random trill

00:52:653 (52653|3,52840|3) - move to col 3? its weird for me to put them like 00:52:653 (52653|3,52840|3,53026|3) -
like it doesnt match with the sounds
i understand what your saying here, and for the time being im gunna say no, but ill certainly revisit this one

00:58:243 - suggestion > https://osu.ppy.sh/ss/9649694
the sound is getting fade away at 00:58:616 - and more lower at 00:58:802 -
i disagree, yeah the sound is 'fading' but the beats are the same, i think its fine

goodluck <3
Thanks alot for the mod, Appreciated <3 now to nag lith to do his mod ;)
Furryy
Map looks good overall, I like it and very great on them hitsounds too, but just needs a bit fixin' to do

[Easy]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)


    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there and precise for an easy. also feels like it needs a note next to it for the crash(hit-finish). It helps.
    00:23:212 (23212|1) - same as the other slider, tune it down the same.
    00:26:194 (26194|0) - I'd add another note for the crash
    00:30:666 (30666|0) - I'd add another note for the crash
    00:33:647 (33647|0) - I'd add another note for the crash and timing
    00:39:610 (39610|0) - I'd add another note for the crash and timing
    00:45:573 (45573|0) - I'd add another note for the crash and timing
    00:51:535 (51535|0) - I'd add another note for the crash and timing
    00:58:243 (58243|1,58243|2) - Looks short compared to other diffs. Would leave them as notes honestly.
[Normal]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)


    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there for a normal.
    00:23:212 (23212|1) - Same i guess
    00:26:194 (26194|0) - I'd add another note for the crash and timing
    00:30:666 (30666|0) - I'd reduce that slider to that other note there, looks too out there for a normal.
    00:57:219 (57219|2,57312|0,57405|3) - the lines look unnecessary on a normal like that, just as notes would be fine.
[Hard]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)


    00:00:480 (480|0,573|1,666|3,759|2) - the lines look unnecessary on a normal like that, just as notes would be fine.
[Insane]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    00:01:225 (1225|3,1225|0) - Sounded unrelated to the song, so considered unnecessary..
    00:12:778 (12778|0,12778|1,12778|3) - to 00:13:896 (13896|0,13896|1) - looks weird with the note change from 1/4 to 1/2
    00:16:877 (16877|0,16877|3) - to 00:18:740 (18740|2,18740|3) - looks weird with the note change from 1/4 to 1/2
    00:26:194 (26194|3,26194|2,26194|0) - to 00:30:666 (30666|3,30666|1,30666|0) - more focused on the singing i see, but completely weird to rhythm and looked over mapped.
Overall looks pretty good and rankable :) :) would change the stuff though..
Topic Starter
Crumpey

Daniel Segura wrote:

Map looks good overall, I like it and very great on them hitsounds too, but just needs a bit fixin' to do

[Easy]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    i dont get why this matters so im not changing it.


    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there and precise for an easy. also feels like it needs a note next to it for the crash(hit-finish). It helps.
    00:23:212 (23212|1) - same as the other slider, tune it down the same.

    no, it currently follows the beat, i intend to keep it that way

    00:26:194 (26194|0) - I'd add another note for the crash
    00:30:666 (30666|0) - I'd add another note for the crash
    00:33:647 (33647|0) - I'd add another note for the crash and timing
    00:39:610 (39610|0) - I'd add another note for the crash and timing
    00:45:573 (45573|0) - I'd add another note for the crash and timing
    00:51:535 (51535|0) - I'd add another note for the crash and timing

    the songs an easy diff, so ill not add any, but ill take note of this because its rather opinionated

    00:58:243 (58243|1,58243|2) - Looks short compared to other diffs. Would leave them as notes honestly.

    huh, your right its not the same. I've fixed them to end at the consistant length
[Normal]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    (same)

    00:20:231 (20231|3) - I'd reduce that slider to that other note there, looks too out there for a normal.
    00:23:212 (23212|1) - Same i guess

    Same deal

    00:26:194 (26194|0) - I'd add another note for the crash and timing

    i can get behind the extra note

    00:30:666 (30666|0) - I'd reduce that slider to that other note there, looks too out there for a normal.

    this doesnt add difficulty, and the sound continues

    00:57:219 (57219|2,57312|0,57405|3) - the lines look unnecessary on a normal like that, just as notes would be fine.

    the lns represent what would be a 1/8 stream, and they fit fine
[Hard]

  • Add an additional timing point to the song, without it looks like the 1st tick is off with the whole map. Same timing though but offset to 852 (be sure to resnap the notes)

    same


    00:00:480 (480|0,573|1,666|3,759|2) - the lines look unnecessary on a normal like that, just as notes would be fine.

    they are fine as lns, and it should be harder because its a harder diff
Overall looks pretty good and rankable :) :) would change the stuff though..
thanks for the mod
Xinnoh
not good enuf 4 bn lol
00:32:157 (32157|1) - 00:36:070 (36070|3) - 00:47:995 (47995|2) - Lots of potential for SVs with sounds like this, probably only applies to the top diff.

Easy
00:16:877 (16877|0,17250|3,17622|0,17995|3) - Would be nice to ctrl-h for pr
00:19:299 (19299|2) - Since there's no kick until the 3/4 would be best to just delete. 5 note long 1/2 is easier to understand than 7.
00:20:231 (20231|3) - Extending LNs 1/4 beyond the next note is quite complicated for new players. It's much simpler to just end on 1/1.
This + the next vocal that ends the LN is on the 1/2 but nothing is mapped for that.
00:24:703 (24703|1) - Rather than increasing density, try using LNs instead. For some reason it sounds like the sdvx wub or whatever it is, those are usually done with LNs.
00:39:237 (39237|1,39610|0) - Linking LNs on the same hand is hard for new players, move the first to lane 3 or 4.
00:44:827 (44827|0,45386|3) - Deleting these would make it much clearer you're following the synth.
00:57:312 (57312|1) - Vocals were unmapped for rest of the song, don't map here.
00:58:243 (58243|2,58243|1) - Opinion, should be notes because the other sounds before it are the same. The extra synth at the end is a different instrument and doesn't start till later

Normal
00:17:809 (17809|3,17995|1,18181|2) - Why not do lane 2,4,3? That would give the feeling vocals are quite similar and unique to rest of the song
00:20:231 (20231|3) - Same issue with 9/8 LNs :x
00:24:703 (24703|2) - Start of triples section plays odd because 4 has been empty for a while. Maybe move 00:24:517 (24517|1) - to 4?
00:26:007 (26007|3) - This could be moved to lane 1 to emphasise the new kick
00:33:834 (33834|2) - Don't really agree with how this was mapped in general, using more organised triples would be easier to read in general, rather than having jumps everywhere. + The triples aren't nearly as strong as they were in 00:20:231 (20231|3) - . Just going with 1/2 rhythm would be much safer.
00:51:349 (51349|3) - Same as easy with not mapping this

Hard
00:11:287 (11287|1) - It wouldn't be a bad idea to not map the 1/4 for this section, before bringing back the 1/4 at 00:14:268 (14268|3) - . Song intensity dies down a bit, so having a break would make this section much more playable.
00:16:877 (16877|1,17250|2,17622|1,17995|2) - The 1/4 pattern in general didn't feel like it was following the music too much. Points that should be emphasised are just parts of streams, no jumps are being used to emphasise them. Notes in the timestamp should ideally have emphasis, but aren't really emphasised. Putting them at the start of rolls / jumps would help in regard to that. Eg 00:18:368 (18368|2,18740|0) - do this.
00:20:231 (20231|1,20604|0,20790|0) - LNs + Jacks on the same hand are pretty difficult, moving this to another lane would be more comfortable.
00:21:722 (21722|3) - Considering the previous section was a really long 1/4, it wouldn't be too hard for players of this level to hit some triples on these. Also improves consistency with 00:24:703 (24703|1) - if they're added.
00:39:983 (39983|1,40169|1) - If you're using jacks for guitar(?) then adding jacks to 00:40:542 (40542|1) - would also help make it clear you're doing that. + Removing jacks from 00:40:728 (40728|0,40914|0) - since guitar changes a bit on it.

Insane
00:02:343 (2343|2) - Would feel less cramped if this was lane 4, since most LNs are 2 and 3
00:12:964 (12964|2,13150|2,13337|2) - Three 1/2 jacks doesn't really fit any sound here
00:13:896 (13896|0,13896|1,14082|3,14082|2) - Making this a 1/2 jack follows the kick here better + fixes consistency with 00:19:858 (19858|1,19858|0,20045|0,20045|1) - , maybe move both to lane 2 / 3
00:26:194 (26194|2) - this is so cheesy lol
00:32:157 (32157|2) - Density change is a bit too much, you went from hard to read 3/4 to 1/2, with 3/4 you have to think a bit while playing, so just a bit sudden to switch. Using doubles would play easier.
00:33:088 (33088|2) - No 1/8 bursts smh weher teh pp at
00:38:865 (38865|2,39237|3) - What are LNs following here? If it's guitar then you should add another LN on the note I linked
Also it has a fairly inconsistent pattern to 00:50:790 (50790|3) - :/
00:41:101 (41101|2) - Could have triple for finish, plenty of room for it if you adjust patterns.
00:48:368 (48368|3) - Song added a kick here, maybe missed it since wasn't on first kiai.
genkicho
nm from my que

col 1234

Insane
ouc i dont wanna touch GD anymore

Hard
00:07:747 how about this
00:19:299 how about this
00:20:231 (20231|1) - extend a bit more until red line, imo imaginary mapping style sometime is important to make the pattern looks beautiful
00:29:734 (29734|1,29920|1,30107|1,30293|1) - avoid (?)
for the rest idk i just dont like those patterns... kinda.. unbalanced and a bit randomized (?) it's like.. doesnt looks good.. maybe it's just me (?)
example : 00:51:535 (51535|1) - you can move this to 1 (mirror of 4) for balance
example 2 : 00:39:610 (39610|3,41101|1,42591|2) - no LN for col 1, you can delete 1 of those 3 ln and do mirror like i said above

Normal
the chorus, i think it's too hard for a Normal, because i often multiplayer with my friend(2* player) and he's bad at 1/4... if you still want to keep the 1/4 i suggest dont make it like this 00:33:834 (33834|2,33927|0,34020|3) - , make it more roll-y like 00:34:206 (34206|0,34299|2,34393|1,34579|3,34672|1,34765|2) -
00:40:728 (40728|1,41101|1) - avoid (?) unintended 1/2 shielding
00:51:349 (51349|3,51535|3) - avoid (?) col 1 empty .. maybe this is why i said,, a bit randomized (?)
00:51:535 too easy compared to those 1/4

Easy
00:20:231 (20231|3) - reduce length to white line (?) too complicated for easy
00:23:212 (23212|1) - ^

goodlucc
Topic Starter
Crumpey
Alright going through mods as of now. due to lith being to busy and not happy with what he's created he has asked to withdraw his gd so for the time being dont mod the insane diff. the diff will most likely be removed. :(
Topic Starter
Crumpey

Sinnoh wrote:

not good enuf 4 bn lol u take that bak >:(
00:32:157 (32157|1) - 00:36:070 (36070|3) - 00:47:995 (47995|2) - Lots of potential for SVs with sounds like this, probably only applies to the top diff. Potential maybe. the top diff is being removed so no to this :3
( still contemplating some subtle things with hard however)


Easy
00:16:877 (16877|0,17250|3,17622|0,17995|3) - Would be nice to ctrl-h for pr nice touch

00:19:299 (19299|2) - Since there's no kick until the 3/4 would be best to just delete. 5 note long 1/2 is easier to understand than 7. sure, also rearranged the pattern above

00:20:231 (20231|3) - Extending LNs 1/4 beyond the next note is quite complicated for new players. It's much simpler to just end on 1/1.
This + the next vocal that ends the LN is on the 1/2 but nothing is mapped for that. true it is simpler, but it makes sense it being like this

00:24:703 (24703|1) - Rather than increasing density, try using LNs instead. For some reason it sounds like the sdvx wub or whatever it is, those are usually done with LNs. at first i really didnt like this change, but after trying it in game i came to like it. nice

00:39:237 (39237|1,39610|0) - Linking LNs on the same hand is hard for new players, move the first to lane 3 or 4. i disagree, its not 'to hard' and it makes sense

00:44:827 (44827|0,45386|3) - Deleting these would make it much clearer you're following the synth. Good call

00:57:312 (57312|1) - Vocals were unmapped for rest of the song, don't map here. what? these arnt mapped to the vocals :?

00:58:243 (58243|2,58243|1) - Opinion, should be notes because the other sounds before it are the same. The extra synth at the end is a different instrument and doesn't start till later i feel this is an insane nitpic, i think its fine. and its also to keep consistant with the other difficulties

Normal
00:17:809 (17809|3,17995|1,18181|2) - Why not do lane 2,4,3? That would give the feeling vocals are quite similar and unique to rest of the song works nice for variation, sure
00:20:231 (20231|3) - Same issue with 9/8 LNs :x 'issue' i think its fine

00:24:703 (24703|2) - Start of triples section plays odd because 4 has been empty for a while. Maybe move 00:24:517 (24517|1) - to 4? that does help for flow aswell

00:26:007 (26007|3) - This could be moved to lane 1 to emphasise the new kick sure, fixed the section above to avoid a 1/4 jack

00:33:834 (33834|2) - Don't really agree with how this was mapped in general, using more organised triples would be easier to read in general, rather than having jumps everywhere. + The triples aren't nearly as strong as they were in 00:20:231 (20231|3) - . Just going with 1/2 rhythm would be much safer.
You refer to triples in this statement "The triples aren't nearly as strong as they were in 00:20:231 (20231|3) -" but uhh, this diff actually contains no triples. as for the 1/2 arguement, its valid but having that would make it oddly similar to easy, which is something im looking to avoid ( i will come back and consider this later but i think as it stands its okay )

00:51:349 (51349|3) - Same as easy with not mapping this i agree


Hard
00:11:287 (11287|1) - It wouldn't be a bad idea to not map the 1/4 for this section, before bringing back the 1/4 at 00:14:268 (14268|3) - . Song intensity dies down a bit, so having a break would make this section much more playable. i agree with perhaps having something to break up the streams and ill absolutely look into that but this isnt the way to do it, the sounds are still there it just feels weird

00:16:877 (16877|1,17250|2,17622|1,17995|2) - The 1/4 pattern in general didn't feel like it was following the music too much. Points that should be emphasised are just parts of streams, no jumps are being used to emphasise them. Notes in the timestamp should ideally have emphasis, but aren't really emphasised. Putting them at the start of rolls / jumps would help in regard to that. Eg 00:18:368 (18368|2,18740|0) - do this. This didnt link to anything, however i did add some jumps and emphasized the vocals in that section which imo certainly helps the diff

00:20:231 (20231|1,20604|0,20790|0) - LNs + Jacks on the same hand are pretty difficult, moving this to another lane would be more comfortable. this now being the hardest diff, i think this is acceptable

00:21:722 (21722|3) - Considering the previous section was a really long 1/4, it wouldn't be too hard for players of this level to hit some triples on these. Also improves consistency with 00:24:703 (24703|1) - if they're added. i dont think triples are ever even necessary here, although i did change some notes into doubles because i do agree with the fact that its pretty easy and players should be able to hit them just fine

00:39:983 (39983|1,40169|1) - If you're using jacks for guitar(?) then adding jacks to 00:40:542 (40542|1) - would also help make it clear you're doing that. + Removing jacks from 00:40:728 (40728|0,40914|0) - since guitar changes a bit on it. mm i think its already pretty clear, (this section has already been heavily revised)
Thanks alot for the mod, and sorry for the long ass wait
Topic Starter
Crumpey

genkicho wrote:

nm from my que

col 1234


Hard
00:07:747 how about this umm no thanks
00:19:299 how about this its not the same sound, what you suggested doesnt make sense
00:20:231 (20231|1) - extend a bit more until red line, imo imaginary mapping style sometime is important to make the pattern looks beautiful no because it ends on the blue line, mapping to the red line doesnt make sense
00:29:734 (29734|1,29920|1,30107|1,30293|1) - avoid (?) this now being the hardest diff, i dont think this is an issue, but something ill look back to in my own time
for the rest idk i just dont like those patterns... kinda.. unbalanced and a bit randomized (?) it's like.. doesnt looks good.. maybe it's just me (?)
example : 00:51:535 (51535|1) - you can move this to 1 (mirror of 4) for balance
example 2 : 00:39:610 (39610|3,41101|1,42591|2) - no LN for col 1, you can delete 1 of those 3 ln and do mirror like i said above i dont get what either of the 2 examples are suppose to accomplish, no ln in col 1 is no issue? this just caused confusion

Normal
the chorus, i think it's too hard for a Normal, because i often multiplayer with my friend(2* player) and he's bad at 1/4... if you still want to keep the 1/4 i suggest dont make it like this 00:33:834 (33834|2,33927|0,34020|3) - , make it more roll-y like 00:34:206 (34206|0,34299|2,34393|1,34579|3,34672|1,34765|2) - i understand what youre saying, but its like this to step up the difficulty and imo the fact they arnt rolls play fine and add a small amount of extra difficulty
00:40:728 (40728|1,41101|1) - avoid (?) unintended 1/2 shielding thats a 1/1 shield? thats uhh not a problem at all
00:51:349 (51349|3,51535|3) - avoid (?) col 1 empty .. maybe this is why i said,, a bit randomized (?) col 1 isnt empty owo?
00:51:535 too easy compared to those 1/4 its suppose to be easier, the main beat goes away

Easy
00:20:231 (20231|3) - reduce length to white line (?) too complicated for easy
00:23:212 (23212|1) - ^ as mentioned in sinnoh's, i think its fine it follows the beat

goodlucc
thanks for the mod, but no changes here
jkkd
remap













kds pls
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