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posted
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 1:25:00 AM

Artist: Ayane
Title: Senpuu no Mai [Ten]
Source: 太鼓の達人
Tags: taiko no tatsujin tatsh 世阿弥 zeami kin kyuukai yaleufeu
BPM: 160.05
Filesize: 4625kb
Play Time: 01:33
Difficulties Available:
  1. Cyclone (5.4 stars, 476 notes)
  2. Hard (3.61 stars, 296 notes)
  3. Insane (4.5 stars, 382 notes)
  4. Kin's Normal (1.94 stars, 138 notes)
  5. Kyuukai's Advanced (2.66 stars, 224 notes)


Download: Ayane - Senpuu no Mai [Ten]
Information: Scores/Beatmap Listing
---------------
Will Senpuu notice me? OwO

Hitsounds by Zexy Daddy
Cyclone, Insane, Hard by me.
Advanced by Kyuukai
Normal by Kin

Earth
posted
2017-06-17 22:03 Naotoshi: ACTION is playing [https://osu.ppy.sh/b/1324772 Zeami feat. Ayane - Senpuu no Mai 'Heaven' [Cyclone]]
2017-06-17 22:05 celerih: 00:31:524 (3,4,5) -
2017-06-17 22:05 celerih: 00:33:774 (9,10,1) -
2017-06-17 22:06 celerih: 00:34:524 (3,4,5) -
2017-06-17 22:06 celerih: 00:36:774 (6,7,8) -
2017-06-17 22:06 celerih: 00:51:212 (1,1) -
2017-06-17 22:06 celerih: 00:53:837 (6,3) -
2017-06-17 22:07 celerih: 00:22:712 (1,2,3,4,5) -
2017-06-17 22:08 celerih: 00:14:180 -
2017-06-17 22:08 celerih: 00:14:087 (1) -
2017-06-17 22:08 celerih: 00:14:087 (1) -
2017-06-17 22:08 celerih: 00:15:305 -
2017-06-17 22:09 celerih: 00:17:180 -
2017-06-17 22:10 celerih: 00:11:462 (1) -


Pretty much talked about some inconsistencies in the stream and how triples under slider ends were done
posted
i was thinking in find about metadata but the current lyrics/artist looks ok, and i find this https://osu.ppy.sh/s/21691 map but he is old and there's no japanese name so i think your metadata looks more correct i think

  • General


  1. Starting in this moment 00:12:962 - the Strong beat looks in the 2/4 white beat, I strongly recommend you add a 4/4 timing point with the same bpm in 00:12:962 - and other in 00:27:212 - to fix the intense tick in bpm. Looking the other kiai you can see the white bpm big line correctly
  2. The background resolution isn't to be 1920x1080? or 1920x1200 is rankeable too? dont know much about this new rule changes sorry
  3. try add a spin at the end of all diff, have a intense song finishing 01:38:087 - to this

    i will not look hitsounds or new combos because this looks unfinished, if you want poke me after finish fell free to ask

    Hard

  4. 00:05:087 (2) - I dont feel so confortable with this angle, maybe if you flip like this will increase the flow and the transition with the other objects
  5. 00:23:837 (2,3,4,5,6,7) - maybe 5 circles followed together can be a bit intense for a Hard, and i prefer that you ignore this 00:24:118 - moment than this 00:23:930 -, maybe you have done to increase the emphasis in a more intense moment of the song, but if you do what i said before you will be more consistent and less confused for a Hard player (all the other moments you have done the two triples)
  6. 00:37:337 (3) - Try this circle in x:94 y:56 to increase the flow
  7. In my opinion Hard players isn't so confortable with this 00:38:837 (4,1) - transition, the circle is quite a bit far, you can approach more the circle like this or you can finish the 00:38:837 (4) - in 00:39:024 - (I recommend more the second one)
  8. 00:41:462 (7,8,9) - Really confuse spacing, the objects is in time really distant but looks the same than a half time moment, probably unranked, please fix
  9. 00:55:337 (4) - same than 00:05:087 (2) -, maybe you can flip the slider https://osu.ppy.sh/ss/8381538
  10. 01:19:337 (1,1) - maybe you can increase a bit the spacing like this https://osu.ppy.sh/ss/8381552, this bit long stopped moment can be confuse if not correctly spaceded or stacked

    Insane

  11. 00:16:712 (5,6,7) - You can try slider 1/4 in this circles like 00:18:587 (2,3) - this, follows a lot the song for me
  12. 00:57:212 (1,2) - Do both this slider in the same angle increase a lot the aesthetic, i recommend. It is a bit uncomfortable to see these with a small angle difference
  13. for me looks logic add objects in these moments: 01:15:024 - 01:16:524 - 01:18:024 -, there's an intense song in music and can be mapped
  14. 01:19:337 (1,1) - really small distance, and isnt next to be stacked, can be confused with 01:18:962 (1,2,1) -, i recommend you stack and do something like this https://osu.ppy.sh/ss/8381587
  15. 01:21:399 (1,2,3,1,2,3,4,5) - this both streams can be in the same angle for increase the aesthetic and will be consistent with 01:19:712 (1,2,3,1,2,3,1,2,3) -

    Cyclone

  16. 00:08:087 (4,5,6) - this looks like this moment 00:09:212 (1,2,3) - but the time is different, maybe you can or increase this distance 00:08:462 (5,6) - or do both stacked like you have done in 00:00:962 (4,1) - 00:02:462 (5,6) - 00:03:962 (3,4) - 00:06:962 (7,1) - etc.
  17. you can use a 1/4 slider here too 00:14:462 (3) -, this moment isn't a 1/4 like 00:15:212 (3) - for example, they can be mapped here 00:14:555 -
  18. 00:17:087 (3) - 00:20:837 (3) - same /\
    00:34:899 (5,6,7,8) - this transition looks a bit unconfortable, if you change the angle of this triple i'm pretty sure will be more confortable to play, like this https://osu.ppy.sh/ss/8381630


i will mod the other map after, few tests this week, good luck!!!
posted

Tarrasky wrote:

i was thinking in find about metadata but the current lyrics/artist looks ok, and i find this https://osu.ppy.sh/s/21691 map but he is old and there's no japanese name so i think your metadata looks more correct i think yea, confirmed with kwan too, i put cd covers in the desc.

  • General


  1. Starting in this moment 00:12:962 - the Strong beat looks in the 2/4 white beat, I strongly recommend you add a 4/4 timing point with the same bpm in 00:12:962 - and other in 00:27:212 - to fix the intense tick in bpm. Looking the other kiai you can see the white bpm big line correctly added a bar of 6/4
  2. The background resolution isn't to be 1920x1080? or 1920x1200 is rankeable too? dont know much about this new rule changes sorry 1920x1200 is max rankable now, yea
  3. try add a spin at the end of all diff, have a intense song finishing 01:38:087 - to this i hate spinners. i would not want to spin for 7 seconds, and there isnt a good time to end it before then.

    i will not look hitsounds or new combos because this looks unfinished, if you want poke me after finish fell free to ask

    Hard

  4. 00:05:087 (2) - I dont feel so confortable with this angle, maybe if you flip like this will increase the flow and the transition with the other objects
  5. 00:23:837 (2,3,4,5,6,7) - maybe 5 circles followed together can be a bit intense for a Hard, and i prefer that you ignore this 00:24:118 - moment than this 00:23:930 -, maybe you have done to increase the emphasis in a more intense moment of the song, but if you do what i said before you will be more consistent and less confused for a Hard player (all the other moments you have done the two triples) the idea here is actually to be more intense, but changed rhythm to reflect that better. and rip sr >.>
  6. 00:37:337 (3) - Try this circle in x:94 y:56 to increase the flow point is to have an angle change onto 5
  7. In my opinion Hard players isn't so confortable with this 00:38:837 (4,1) - transition, the circle is quite a bit far, you can approach more the circle like this or you can finish the 00:38:837 (4) - in 00:39:024 - (I recommend more the second one) changed to first one
  8. 00:41:462 (7,8,9) - Really confuse spacing, the objects is in time really distant but looks the same than a half time moment, probably unranked, please fix whoops fixed..
  9. 00:55:337 (4) - same than 00:05:087 (2) -, maybe you can flip the slider https://osu.ppy.sh/ss/8381538 i think its fine here, its basically a straight movement and i like how it looks
  10. 01:19:337 (1,1) - maybe you can increase a bit the spacing like this https://osu.ppy.sh/ss/8381552, this bit long stopped moment can be confuse if not correctly spaceded or stacked didnt see anyone mess up here (asked some random 300ks lol)

    Insane

  11. 00:16:712 (5,6,7) - You can try slider 1/4 in this circles like 00:18:587 (2,3) - this, follows a lot the song for me it does indeed follow the ong better, but there is the issue of diff spread, i can't have such a large amount of 1/4 snapping cuz that is hardly different from extra
  12. 00:57:212 (1,2) - Do both this slider in the same angle increase a lot the aesthetic, i recommend. It is a bit uncomfortable to see these with a small angle difference ya
  13. for me looks logic add objects in these moments: 01:15:024 - 01:16:524 - 01:18:024 -, there's an intense song in music and can be mapped
  14. 01:19:337 (1,1) - really small distance, and isnt next to be stacked, can be confused with 01:18:962 (1,2,1) -, i recommend you stack and do something like this https://osu.ppy.sh/ss/8381587 did some other thing
  15. 01:21:399 (1,2,3,1,2,3,4,5) - this both streams can be in the same angle for increase the aesthetic and will be consistent with 01:19:712 (1,2,3,1,2,3,1,2,3) - fix

    Cyclone

  16. 00:08:087 (4,5,6) - this looks like this moment 00:09:212 (1,2,3) - but the time is different, maybe you can or increase this distance 00:08:462 (5,6) - or do both stacked like you have done in 00:00:962 (4,1) - 00:02:462 (5,6) - 00:03:962 (3,4) - 00:06:962 (7,1) - etc. nobody really misreads this,
    i just like the pattern. players can look at the approach circles for reference to the snapping.
  17. you can use a 1/4 slider here too 00:14:462 (3) -, this moment isn't a 1/4 like 00:15:212 (3) - for example, they can be mapped here 00:14:555 -
  18. 00:17:087 (3) - 00:20:837 (3) - same /\ i did these at the peaks of the melody, seems mre interesting to me than a giant 20 second 1/4 spam deathstream
    00:34:899 (5,6,7,8) - this transition looks a bit unconfortable, if you change the angle of this triple i'm pretty sure will be more confortable to play, like this https://osu.ppy.sh/ss/8381630 made 2nd one a stack


i will mod the other map after, few tests this week, good luck!!!
posted

timing from goldenwolf.
posted
Hai m4m

General

disable widescreen/cooldown
since the map has no spinner consider adding one here 01:33:305 - to 01:38:462 - it fits

Hard

00:05:462 - considering there a piano sound there maybe make this 1/2 slider 00:05:087 (2) - a 1repeat
00:20:462 (5,6,7) - visually can the distant look equal
00:47:462 (3,4) - maybe ctrl j these for better flow and ctrl g 00:48:212 (1) - so pattern will look like this -->
http://puu.sh/woo9U/3844f21899.jpg

01:26:837 (1,4) - this overlap not so appealing compared to rest of the map try tsacking these 01:26:837 (1,4) - and drag these 01:27:774 (5,6,7) - till u end up with this pattern in picture -->
http://puu.sh/wooe1/d6fd8defec.jpg

Insane

00:07:524 (1,2) - swap the nc on downbeat
00:09:587 - maybe it will fit better if u make this one clickable two because it has same sounds as 00:09:774 (3,4,5) - and you can end this 00:09:212 (1) - on red tick since there is sound there
00:12:399 (1) - i dont see a reason for nc here
00:14:087 (4,5) - might aswell do a triple here they sound same
00:38:462 (3) - i dont see a reason why this is not also 1/4 slider
00:48:962 (4,5) - from the intensity of the vocals and the sallybals in each snap feels same i think 3 circles will fit better maybe a triangle
01:20:837 (4,5) - same as before
01:30:399 (1,2,3,4,5,6,1,2,3,4,1,2) - not really experienced with streams but this shape of streams is not so appealing idk how it be played but by the look it looks like u had no room to do maybe try make it more circular and smoother here 01:30:868 (6,1,2,3,4) -
01:31:524 (2,3) - i believe the flow break should take place here 01:31:712 (3) - ctrl g that slider to emphasize the strong beat and then do same for rest keep breaking the flow

Cyclone

00:05:649 (1,3) - avoid these being so close visualy is not appealing same here 00:05:837 (2,4) - or maybe its just me
00:54:774 (3,2) - just visual thing stack these with these 00:52:712 (1,6) -
00:10:149 (4) - can space even more so no confusion between 1/2 and 1/1 spacing
00:22:712 (1,2,3,4,5,6,7,8) - maybe try this i think it look/playes better

00:43:337 (3) - same as i said in insane space it because its 1/1 and has same ds as 1/2 so it kinda confuse to read
00:47:087 (2) - make them 2 circles like this 00:47:837 (4,5) - to express the vocals better
01:26:087 (7) - maybe nc here since the stream too long


i wish at least its histounded i could fill my mod with hitsounding mod XD but the map seem good to me :/

good luck!
posted

Lilyanna wrote:

Hai m4m

General

disable widescreen/cooldown yehaj
since the map has no spinner consider adding one here 01:33:305 - to 01:38:462 - it fits yea it fits but i hate spinners

Hard

00:05:462 - considering there a piano sound there maybe make this 1/2 slider 00:05:087 (2) - a 1repeat i prefer a more minimalistic rhythm here
00:20:462 (5,6,7) - visually can the distant look equal
00:47:462 (3,4) - maybe ctrl j these for better flow and ctrl g 00:48:212 (1) - so pattern will look like this -->
http://puu.sh/woo9U/3844f21899.jpghmm i think mine is fine here, there is still a sharp movement onto 1 this way plus it doesnt lead into a corner


01:26:837 (1,4) - this overlap not so appealing compared to rest of the map try tsacking these 01:26:837 (1,4) - and drag these 01:27:774 (5,6,7) - till u end up with this pattern in picture -->
http://puu.sh/wooe1/d6fd8defec.jpg adjusted

Insane

00:07:524 (1,2) - swap the nc on downbeat
00:09:587 - maybe it will fit better if u make this one clickable two because it has same sounds as 00:09:774 (3,4,5) - and you can end this 00:09:212 (1) - on red tick since there is sound there idea was to have sliders on the loud synth thingy whatever that's called. having tons of clicks on the flute kind of detracts from that, since it was the secondary instrument in the section i used circles and slider ends. don't think i need a circle here tho cuz i dont want the entire intro to just be 1/2 stuff
00:12:399 (1) - i dont see a reason for nc here meh put it cuz its a snapping change, same as top diff.
00:14:087 (4,5) - might aswell do a triple here they sound same well yeah, but if i put triples everywhere i wont have a density decrease from the top diff
00:38:462 (3) - i dont see a reason why this is not also 1/4 slider cuz it's a different sound from the 1/4 sliders o.o this one is on a synth,
those are on snares or whatever

00:48:962 (4,5) - from the intensity of the vocals and the sallybals in each snap feels same i think 3 circles will fit better maybe a triangle yes, rhytmically it would fit the vocals, but this part i am more focused on the kicks (like 00:47:831 (5,6) - ) and i cant figure out hw to make it flow comfortably either xd
01:20:837 (4,5) - same as before
01:30:399 (1,2,3,4,5,6,1,2,3,4,1,2) - not really experienced with streams but this shape of streams is not so appealing idk how it be played but by the look it looks like u had no room to do maybe try make it more circular and smoother here 01:30:868 (6,1,2,3,4) - ya it might look kinda ugly but the idea is to look visually different from other ones cuz its different intensity and i didnt want to add spaced streams on insane
01:31:524 (2,3) - i believe the flow break should take place here 01:31:712 (3) - ctrl g that slider to emphasize the strong beat and then do same for rest keep breaking the flow changed 2 to a triple instead

Cyclone

00:05:649 (1,3) - avoid these being so close visualy is not appealing same here 00:05:837 (2,4) - or maybe its just me yes
00:54:774 (3,2) - just visual thing stack these with these 00:52:712 (1,6) - ye
00:10:149 (4) - can space even more so no confusion between 1/2 and 1/1 spacing nobody really misread these, the density is low here so players look at approach circles
00:22:712 (1,2,3,4,5,6,7,8) - maybe try this i think it look/playes better yes

00:43:337 (3) - same as i said in insane space it because its 1/1 and has same ds as 1/2 so it kinda confuse to read same as other time
00:47:087 (2) - make them 2 circles like this 00:47:837 (4,5) - to express the vocals better yes, this is correct suggestion, but im denying it anyway cuz it ruins my cute pattern :c
01:26:087 (7) - maybe nc here since the stream too long changed ncs around


i wish at least its histounded i could fill my mod with hitsounding mod XD but the map seem good to me :/

good luck!
yea i should probably hitsound
thanks for modding
posted
helo m4m

modding the diffs in opposite order cause i played it first

Cyclone

  1. i sightread 1x100 fc'd
  2. AR 9? bpm so low... but keep in mind if you make it ar 9 cooker is going to dt this
  3. 00:11:468 (1) - imo this would look a bit nicer if you made the curved bit at the beginning a bit bigger, i'm pretty bad at making these kinds of sliders but hopefully you see what i mean with the screenshot
  4. 00:13:717 (8,9,10) - moving this a touch to the right would improve the flow quite a bit and also give more emphasis to the sharp downwards motion of 00:14:092 (1) - by giving it more circular payoff
  5. 00:14:561 - if you listen on 25% you'll find that there is a note here, i understand what you're going for with the circle but imo it would honestly be better if you changed up the pattern and used another circle here, that way when you do stop the rhythm at 00:15:217 (3) - with the circle it'll have much bigger emphasis, this is pretty subjective but i hear the 00:14:561 - sound WAY louder than the 00:15:311 - one
  6. 00:15:404 (4,5,6,7,8) - that being said either way could you give this a touch more spacing? was difficult to read, not in a challenging fair way but in a "wtf is the rhythm here" way cause of spacings like 00:15:967 (1,2) -
  7. 00:17:185 - okay there is DEF a strong note here, not mapping this takes away from the emphasis of 00:20:840 (3) - cause if everything is a "hard stop" rhythmically then nothing is if that makes sense
  8. 00:23:089 (5,6,7,8,1) - consider making this portion of the stream more curved? it looks a little off aesthetically by being so not curved, and also plays incredibly linearly which is a bit uncomfy
  9. 00:23:652 (2,3,4,5,6,7) - sameish thing here if you decide to apply the above, it's fine but it's just sort of uncomfortable to play, even just a slightly more curved stream would play a lot smoother though it's obviously playable as is
  10. 00:29:087 (8,4) - any reason not to just stack these objects? looks kind of messy this way, since 00:29:087 (8,4) - is different amount of spacing compared to 00:29:087 (8,9) -
  11. 00:39:209 - this part is cool
  12. 00:45:207 (1,2) - blanket owo
  13. 00:56:266 (2) - this slider is the only one curved this way in the map, all the others are like 00:57:203 (1) - level of curved or higher, it looks kind of jarring with your aesthetic, you could do a straight slider if you wanted that kind of flow?
  14. 00:56:828 (3,1) - blanket again owo (uneven on the left side)
  15. 00:59:827 (4,8) - might as well stack these tbh, i dont see a reason not to with your structure that you use with the stacks
  16. 01:02:077 (3,1) - BLANKET OWO
  17. 01:03:389 (2) - wouldn't this be better as 2 circles? cause there are 2 distinct sounds when compared to 01:03:764 (3) - ? her voice is still kind of soft here so i understand wanting a held feel, if you used them more i'd say use 1/4 sliders but i'm not sure if that'd be unfitting for your map
  18. 01:04:326 (5,5) - stack these so the blanket isnt fuckd and remember to fix the triangle pattern after
  19. 01:09:948 (3) - objects end is not snapped!
  20. 01:23:821 (3) - object isn't snapped!
  21. 01:24:662 (4,5,6,7) - this stream shape is looks really off and kind of gross compared to your other ones, give it more of a curve or make it a straight line cause this is lik the uncanny valley between the two
  22. btw u better have changed 00:14:467 (3) - back earlier in the mod cause its inconsistent rhythm wise with 01:21:195 (5) - owo also make sure that the NCing is consistent between the two segments as it's off here (3 vs 5) as you can see
  23. 01:31:222 (4,1) - are you sure you want the player to wiggle up then resume moving down at full speed again? kind of uncomfortable to play but it's your call if you have a reason for that kind of emphasis, otherwise i think you should just make 01:31:222 (4,1) - apart of 01:30:942 (1,3,4) - to make the flow more linear
  24. 01:32:816 (2,3,4,5,1) - wouldn't a cooler shape/something more compact like even a pentagon be nicer as a way to finish the map? it would tie in nicely with your pentagon theming at 00:39:209 -

Insane

  1. 00:26:275 (1) - wouldn't no NC here make more sense since you don't nc at 00:14:467 (6) - and its a group of 3 sounds?
  2. 00:30:024 (4,1,2,4) - make these 2 overlaps even for better consistency/aesthetic?
  3. 00:32:087 (8,1,2,3,4,5) - same with these overlaps, will greatly improve how they look
  4. 00:38:460 (3,4,5,6) - why arent 00:38:460 (3,5) - and the slider ends of 00:38:647 (4,6) - the same as well :(
  5. 00:53:267 (2,4,2) - can you give these some sort of logical relation to each other? just looks like clutter compared to the other overlaps throughout the map, especially with 00:52:705 (1,3,5) - right there it comes off a lot more as messy than stylish
  6. 00:55:704 (5,6) - blanket owo
  7. 00:55:704 (5,1) - stack these two to make sure blanket is still guuchi and because there's no reason not to
  8. 01:15:197 (1,2) - why not just stack?????? looks jank like this

    i think you were going for an overlap "theme" in this map, i think you could have executed it a lot better: in a lot of places it looks a lot less like you're theming and a lot more like it's just messy/cluttered mapping, but thats my 2c

Hard

  1. 00:57:204 (1,2) - blanket owo
  2. 01:18:947 (1,2,1) - are u sure this won't melt the hard player's mind like in indiana jones
  3. 01:28:318 (1,2,3,4,5) - kind of an odd nitpick, but can you make this straight? the 5 is off

    i like this diff a lot more than the insane, note that 00:37:710 (5) - is almost off screen but it isnt so just b careful u feel

good luck!
posted

Kaifin wrote:

helo m4m

modding the diffs in opposite order cause i played it first

Cyclone

  1. i sightread 1x100 fc'd
  2. AR 9? bpm so low... but keep in mind if you make it ar 9 cooker is going to dt this
  3. 00:11:468 (1) - imo this would look a bit nicer if you made the curved bit at the beginning a bit bigger, i'm pretty bad at making these kinds of sliders but hopefully you see what i mean with the screenshot
  4. 00:13:717 (8,9,10) - moving this a touch to the right would improve the flow quite a bit and also give more emphasis to the sharp downwards motion of 00:14:092 (1) - by giving it more circular payoff
  5. 00:14:561 - if you listen on 25% you'll find that there is a note here, i understand what you're going for with the circle but imo it would honestly be better if you changed up the pattern and used another circle here, that way when you do stop the rhythm at 00:15:217 (3) - with the circle it'll have much bigger emphasis, this is pretty subjective but i hear the 00:14:561 - sound WAY louder than the 00:15:311 - one yea, on second thought revised
  6. 00:15:404 (4,5,6,7,8) - that being said either way could you give this a touch more spacing? was difficult to read, not in a challenging fair way but in a "wtf is the rhythm here" way cause of spacings like 00:15:967 (1,2) - uhh, not sure what you mean here. making it spaced more wouldnt change the giant gap o.o its just a quint after a single tap?
  7. 00:17:185 - okay there is DEF a strong note here, not mapping this takes away from the emphasis of 00:20:840 (3) - cause if everything is a "hard stop" rhythmically then nothing is if that makes sense i disagree. while there is indeed a note there, putting a circle follows the highest pitch of the melody here since it starts going down immediately after. this is a good place to have that "hard stop" in rhythm in my view.
  8. 00:23:089 (5,6,7,8,1) - consider making this portion of the stream more curved? it looks a little off aesthetically by being so not curved, and also plays incredibly linearly which is a bit uncomfy
  9. 00:23:652 (2,3,4,5,6,7) - sameish thing here if you decide to apply the above, it's fine but it's just sort of uncomfortable to play, even just a slightly more curved stream would play a lot smoother though it's obviously playable as is
  10. 00:29:087 (8,4) - any reason not to just stack these objects? looks kind of messy this way, since 00:29:087 (8,4) - is different amount of spacing compared to 00:29:087 (8,9) -
  11. 00:39:209 - this part is cool
  12. 00:45:207 (1,2) - blanket owo
  13. 00:56:266 (2) - this slider is the only one curved this way in the map, all the others are like 00:57:203 (1) - level of curved or higher, it looks kind of jarring with your aesthetic, you could do a straight slider if you wanted that kind of flow?
  14. 00:56:828 (3,1) - blanket again owo (uneven on the left side)
  15. 00:59:827 (4,8) - might as well stack these tbh, i dont see a reason not to with your structure that you use with the stacks
  16. 01:02:077 (3,1) - BLANKET OWO
  17. 01:03:389 (2) - wouldn't this be better as 2 circles? cause there are 2 distinct sounds when compared to 01:03:764 (3) - ? her voice is still kind of soft here so i understand wanting a held feel, if you used them more i'd say use 1/4 sliders but i'm not sure if that'd be unfitting for your map uhh i hear only 1 word here, and besides it would ruin my cute pattern so no :3c
  18. 01:04:326 (5,5) - stack these so the blanket isnt fuckd and remember to fix the triangle pattern after
  19. 01:09:948 (3) - objects end is not snapped!
  20. 01:23:821 (3) - object isn't snapped!
  21. 01:24:662 (4,5,6,7) - this stream shape is looks really off and kind of gross compared to your other ones, give it more of a curve or make it a straight line cause this is lik the uncanny valley between the two
  22. btw u better have changed 00:14:467 (3) - back earlier in the mod cause its inconsistent rhythm wise with 01:21:195 (5) - owo also make sure that the NCing is consistent between the two segments as it's off here (3 vs 5) as you can see the 2nd stream part is kind of more 1/4 spammy i guess, theres a lot of rhythm differences. i'll redo the ncing tho
  23. 01:31:222 (4,1) - are you sure you want the player to wiggle up then resume moving down at full speed again? kind of uncomfortable to play but it's your call if you have a reason for that kind of emphasis, otherwise i think you should just make 01:31:222 (4,1) - apart of 01:30:942 (1,3,4) - to make the flow more linear lowkey i ran out of space here so this happened - adjusted
  24. 01:32:816 (2,3,4,5,1) - wouldn't a cooler shape/something more compact like even a pentagon be nicer as a way to finish the map? it would tie in nicely with your pentagon theming at 00:39:209 -

Insane

  1. 00:26:275 (1) - wouldn't no NC here make more sense since you don't nc at 00:14:467 (6) - and its a group of 3 sounds?
  2. 00:30:024 (4,1,2,4) - make these 2 overlaps even for better consistency/aesthetic?
  3. 00:32:087 (8,1,2,3,4,5) - same with these overlaps, will greatly improve how they look
  4. 00:38:460 (3,4,5,6) - why arent 00:38:460 (3,5) - and the slider ends of 00:38:647 (4,6) - the same as well :(
  5. 00:53:267 (2,4,2) - can you give these some sort of logical relation to each other? just looks like clutter compared to the other overlaps throughout the map, especially with 00:52:705 (1,3,5) - right there it comes off a lot more as messy than stylish
  6. 00:55:704 (5,6) - blanket owo
  7. 00:55:704 (5,1) - stack these two to make sure blanket is still guuchi and because there's no reason not to
  8. 01:15:197 (1,2) - why not just stack?????? looks jank like this

    i think you were going for an overlap "theme" in this map, i think you could have executed it a lot better: in a lot of places it looks a lot less like you're theming and a lot more like it's just messy/cluttered mapping, but thats my 2c yea i mean normally i always use stacking in maps so this time i just went for something totally different, i dont think it looks thaaat bad

Hard

  1. 00:57:204 (1,2) - blanket owo
  2. 01:18:947 (1,2,1) - are u sure this won't melt the hard player's mind like in indiana jones yolo hard edgy mapping is then ew mtea!!1
  3. 01:28:318 (1,2,3,4,5) - kind of an odd nitpick, but can you make this straight? the 5 is off

    i like this diff a lot more than the insane, note that 00:37:710 (5) - is almost off screen but it isnt so just b careful u feel

good luck!
thanks for modding
posted
Don't forget who had to teach you how to hitsound :eyes:
posted
anime-girl-spring-blossoms-1920x1200.jpg

[General]

unused hitsounds: normal-hitwhistle2.wav normal-hitwhistle3.wav
normal-hitnormal.wav had a delay of 10ms so i made a new one

00:52:705 - this really doesn't sound like 6/4 to me ?_? discussed with goldenwolf, delete this redline as this part is still on 4/4
01:19:696 - why are the hitsounds here so different from the first kiai? you're especially missing a lot of finishes i believe

[Kin's Normal]

settings are really too high imo, ar5 and od4 would be more than enough, hp should be lower too considering it's higher than advanced
add combo colors

00:11:468 (3) - i get what you're doing here but it's a pretty uncomfortable shape for newer players, maybe do something simpler here?
00:12:968 - delete this
00:14:280 (3) - you could place this higher to flow better into the slider
00:14:467 (4,1) - feels better to swap NCs since the instrument (whatever that is) repeats itself on the downbeat
00:18:966 (5,1) - same reasoning
00:24:776 (6,1) - i still think that this doesn't give enough time for new players to react to the spinner
00:42:020 - should add a circle here for the vocals
00:44:457 (1,3) - swap NC, song changes on the downbeat
00:45:207 (3) - you should turn this into a 1/1 repeat slider since the song gets more intense here and the rhythm should be denser to reflect that
00:52:705 (3,1) - please swap those NCs
yea cba linking more NCs, just take a closer look at them

01:19:696 - kiai?

[Kyuukai's Advanced]

00:05:658 (6) - too curved, looks off and blanket sucks
00:06:596 (2,3) - visual spacing is ehh, the DS is the same but 2 looks way too close to the 2 previous sliders
00:09:220 (1,2) - not symmetrical, looks really ugly
00:12:968 - timing lines have conflicting samplesets
00:24:964 (1) - ehhhh can you move the red node a bit closer to the center
00:27:213 (1,3) - nuke this overlap
00:28:712 (4) - fix DS, too close to previous slider
00:29:462 (5,6) - ^ especially those since they appear because of automatic stacking, just go look over your diff with stacking enabled
00:49:518 (3,4) - visual spacing looks off, compare how close it is to 4's sliderbody compared to 2
00:52:705 - timing lines have different volumes
01:10:324 (5,6,1) - could you make this a perfect triangle
01:18:571 (5,6,7,8) - this angle looks a bit weird to play, you could raise 678 to make this smoother

[Hard]

00:12:405 (1) - you could stack this on 3's tail since the song stops briefly here, no movement could compliment that
00:14:092 (1) - why nc this instead of 00:14:467 (3) -
00:16:717 (1) - i don't understand why this is NC'd either instead of on the downbeat which would actually make more sense here considering your NCs don't look pattern based or based on stronger sounds in the music
00:28:525 (4,5,6,7) - think this looks a little rough to play considering players at this level wouldn't typically take slider leniency into account and it would make more sense to change direction on 00:29:463 (1) - since vocals start there also visual distance is a bit fukd
00:54:580 (1,3) - could be blanketed better
01:02:640 (4) - you could change this shape to keep the similar looking sliders for the different vocals at 01:03:014 - which actually do sound like they're part of the same (different) phrase

[Insane]

00:00:785 (3,5) - messy almost-overlap
00:01:535 (6,2) - could make this more symmetrical with 00:01:347 (5,1) -
00:12:405 (1) - same as hard
00:13:905 (3,4,5) - why so much contrast in spacing, could ctrl+g 5 and 4
00:20:090 (2) - why not split this into 2 1/4 sliders to give the drums some emphasis
00:38:646 - to 00:52:705 - fix sliders
00:39:772 (2,1) - you could space these out instead of overlapping them since you didn't overlap 00:41:459 (5,1) - (for obvious reasons) and 00:42:020 (2,1) -
00:42:020 (2,1) - can be confusing since you have the same visual spacing for 00:42:020 (2,1) - which are 1/2
00:59:078 (1,2,3) - ehh i think this triple might be a bit hard to read since ar is pretty low, you could stack the notes manually maybe?

[Cyclone]

00:05:471 (7,1) - why is the spacing so small here
00:12:968 - timing lines have conflicting samplesets
00:18:591 (1,2) - these and all other sliders on those sounds would've been so cute with higher SV, just like 00:24:964 - this part
00:44:833 (5) - missed opportunity to complete the star with 00:42:770 (1,2,3,4,5) -
00:52:705 - timing lines have different volumes
01:32:816 (2,3,4,5,1) - could've been more spaced yolo

ok good luck
posted

Realazy wrote:

[Kyuukai's Advanced]

00:05:658 (6) - too curved, looks off and blanket sucks
00:06:596 (2,3) - visual spacing is ehh, the DS is the same but 2 looks way too close to the 2 previous sliders
00:09:220 (1,2) - not symmetrical, looks really ugly
00:12:968 - timing lines have conflicting samplesets
00:24:964 (1) - ehhhh can you move the red node a bit closer to the center
00:27:213 (1,3) - nuke this overlap
00:28:712 (4) - fix DS, too close to previous slider
00:29:462 (5,6) - ^ especially those since they appear because of automatic stacking, just go look over your diff with stacking enabled
00:49:518 (3,4) - visual spacing looks off, compare how close it is to 4's sliderbody compared to 2
00:52:705 - timing lines have different volumes
01:10:324 (5,6,1) - could you make this a perfect triangle
01:18:571 (5,6,7,8) - this angle looks a bit weird to play, you could raise 678 to make this smoother
all fixed, I'll leave the timing lines problem to Nao since he hitsounded

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 118
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12968,24964,27213,39212,51206,61702,73699,79697,93192
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Senpuu no Mai [Ten]
TitleUnicode:旋風ノ舞【天】
Artist:Zeami feat. Ayane
ArtistUnicode:世阿弥 feat. 彩音
Creator:Naotoshi
Version:Kyuukai's Advanced
Source:太鼓の達人
Tags:taiko no tatsujin tatsh
BeatmapID:1335717
BeatmapSetID:628368

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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497,207,79134,1,0,0:0:0:0:
470,133,79321,1,0,0:0:0:0:
344,40,79696,6,0,P|276:32|220:40,1,120
168,92,80258,1,0,0:0:0:0:
116,148,80445,2,0,P|76:152|36:144,1,60
16,216,80820,2,0,L|24:288,1,60
84,324,81195,2,0,P|136:312|220:332,1,120
272,360,81757,1,0,0:0:0:0:
272,360,81945,2,0,L|348:356,1,60
392,308,82320,2,0,L|451:311,1,60
492,244,82695,6,0,L|480:104,1,120
424,72,83257,1,0,0:0:0:0:
372,128,83444,2,0,L|288:132,1,60
252,84,83819,2,0,L|168:88,1,60
116,92,84194,2,0,P|120:56|136:32,2,60
92,168,84756,1,0,0:0:0:0:
92,168,84944,2,0,P|56:160|28:172,1,60
44,244,85319,2,0,L|52:308,1,60
120,340,85694,6,0,P|180:328|252:344,1,120
308,368,86256,1,0,0:0:0:0:
380,340,86443,2,0,L|396:264,1,60
452,228,86818,2,0,L|436:152,1,60
384,116,87193,6,0,L|252:112,1,120
186,123,87755,1,0,0:0:0:0:
186,123,87848,1,0,0:0:0:0:
186,123,87942,1,0,0:0:0:0:
180,201,88130,1,0,0:0:0:0:
256,188,88318,2,0,P|260:224|244:264,1,60
216,316,88693,6,0,L|84:312,1,120
36,260,89255,1,0,0:0:0:0:
36,184,89442,2,0,L|36:112,1,60
112,116,89817,2,0,L|112:176,1,60
184,212,90192,2,0,P|240:204|312:216,1,120
364,264,90755,1,0,0:0:0:0:
378,352,90942,1,0,0:0:0:0:
378,352,91036,1,0,0:0:0:0:
378,352,91129,1,0,0:0:0:0:
293,369,91317,2,0,L|233:365,1,60
183,304,91692,6,0,L|83:296,2,90
288,180,92629,6,0,L|372:172,2,60
212,188,93191,1,0,0:0:0:0:
posted

Realazy wrote:

anime-girl-spring-blossoms-1920x1200.jpg

[General]

unused hitsounds: normal-hitwhistle2.wav normal-hitwhistle3.wav it's my style
normal-hitnormal.wav had a delay of 10ms so i made a new one

00:52:705 - this really doesn't sound like 6/4 to me ?_? discussed with goldenwolf, delete this redline as this part is still on 4/4
01:19:696 - why are the hitsounds here so different from the first kiai? you're especially missing a lot of finishes i believe
added finishes


[Hard]

00:12:405 (1) - you could stack this on 3's tail since the song stops briefly here, no movement could compliment that
00:14:092 (1) - why nc this instead of 00:14:467 (3) -
00:16:717 (1) - i don't understand why this is NC'd either instead of on the downbeat which would actually make more sense here considering your NCs don't look pattern based or based on stronger sounds in the music
00:28:525 (4,5,6,7) - think this looks a little rough to play considering players at this level wouldn't typically take slider leniency into account and it would make more sense to change direction on 00:29:463 (1) - since vocals start there also visual distance is a bit fukd i think its fine..
00:54:580 (1,3) - could be blanketed better
01:02:640 (4) - you could change this shape to keep the similar looking sliders for the different vocals at 01:03:014 - which actually do sound like they're part of the same (different) phrase
but theyre all in the same pattern and the phrase in the song is the same >.>
[Insane]

00:00:785 (3,5) - messy almost-overlap
00:01:535 (6,2) - could make this more symmetrical with 00:01:347 (5,1) -
00:12:405 (1) - same as hard looks nice this way
00:13:905 (3,4,5) - why so much contrast in spacing, could ctrl+g 5 and 4 moving out from a triple is already kind of hard so nah
00:20:090 (2) - why not split this into 2 1/4 sliders to give the drums some emphasis cuz i do it the other 2 times and i want the density of this diff to be different frm the extra
00:38:646 - to 00:52:705 - fix sliders
00:39:772 (2,1) - you could space these out instead of overlapping them since you didn't overlap 00:41:459 (5,1) - (for obvious reasons) and 00:42:020 (2,1) -
00:42:020 (2,1) - can be confusing since you have the same visual spacing for 00:42:020 (2,1) - which are 1/2
00:59:078 (1,2,3) - ehh i think this triple might be a bit hard to read since ar is pretty low, you could stack the notes manually maybe?
they see the approach circles anyway lol and i dont manual stack anywhere

[Cyclone]

00:05:471 (7,1) - why is the spacing so small here
00:12:968 - timing lines have conflicting samplesets
00:18:591 (1,2) - these and all other sliders on those sounds would've been so cute with higher SV, just like 00:24:964 - this part people already bitch about the kicksliders in the first place, it would be cool but meh unneeded for little gameplay effect
00:44:833 (5) - missed opportunity to complete the star with 00:42:770 (1,2,3,4,5) - ctrl g it lol
00:52:705 - timing lines have different volumes
01:32:816 (2,3,4,5,1) - could've been more spaced yolo yolo

ok good luck
posted
From your Q

General
There are inconsistent red timing points. the red timing point on 00:52:705 - in Cyclone and Kin's Normal should be deleted
[Kin's Normal]
  1. Check AiMod, it says Kiai isn't snapped. looks like the inherited point is 2 milliseconds off.
  2. 00:12:405 (4) - sound is really loud at the whit tick, imo putting a circle there would be more appropriate to have emphasis on the loud sound instead of trying to map the stream of beats there with a slider.
  3. how you mapped the triple beats on 00:14:092 (2,3,4) - 00:15:592 (2) - 00:17:091 (4) - 00:18:591 (3,4,5) - 00:19:715 (1,2,3) - (and more similar cases) is kinda of inconsistent. I recommend sticking to a pattern on which pattern to use, like alternating between a 1/2 slider and something else to keep it consistent. Having them randomly mapped kinda loses it's structure rhythmically. (Also creates problems trying to NC things, cause there should be an NC on every big white tick in the kiai) p.s. this also applies on the 2nd "kiai" starting 01:19:696 -
  4. 00:58:328 (2) - not liking how the loudest sound is missed on the end of the repeating slider, and it's not consistent with 01:00:952 (2,3) - I'd recommend trying to make that big white tick clickable.
  5. 01:19:696 - Shouldn't kiai start here like the first kiai in the beginning?
  1. 00:09:220 (3) - missing NC since you NC the others before similarly
  2. 00:30:212 (4) - NC
  3. 00:36:210 (3) -
  4. 00:52:705 (3) - NC
  5. 00:53:454 (1) - delete NC
  6. 00:54:579 (1) - I feel like you should delete NC, not really a huge downbeat to emphasize a new combo, plus it's kinda weird having 00:53:454 (1) - to be the only note for that combo.
  7. 00:57:953 (1) - delete NC
  8. 01:01:702 (3) - NC
  9. 01:06:950 (1) - delete NC
    ok ima stop here, look at every big white tick and if it's a strong downbeat, should be NC. And any NC that is not on a strong downbeat should be deleted.


[Kyuukai's Advanced]
  1. 00:06:596 (2,3) - so close to touching, should fix that small distance snap
  2. 00:21:027 (6,7,8) - questioning this random triple here. If you're mapping to that melody, then there should more triples throughout the kiai cause there are multiple occurrences in the music that supports that triple.
  3. 00:24:214 (7,10) - they are touching. i know they are distance snapped, but you might want to move (10) a bit farther so it doesn't overlap. Not sure if slight spacing differences matters in advance diffs, so you might want to check on that. There a more cases of this, and i might be wrong on this, so i'll stop mention about this minor spacing issue.
    00:25:901 (2,3,4) - maybe 1/2 repeating slider like you did at the ending 01:32:629 (1) - ?
    01:07:700 (6) - Nc instead of 01:08:450 (1) - ?
    Seems ok for the most part, just some nitpicks here and there.


[Hard]
  1. 00:33:211 (4) - nc?
  2. I'm kind of confused on your NC pattern starting at 00:52:705 - . We have 00:58:329 (3,4) - and 01:01:328 (1,2) - both mapped the same sound, but Nc is different.
  3. 00:55:704 (5) - NC?
  4. 01:01:703 (2,3) - check blanket
  5. 01:03:015 (1,3) - ^
  6. 01:32:629 (2,3,4) - triangle?


[Insane]
  1. 00:24:964 (4) - highly recommend the NC here cause of SV change and the music changes drastically here. Same with 01:31:692 (4) - (Like how you did in the Cyclone diff)
  2. 00:28:525 (4,5,6) - ctrl+g for the rhythm, so the big white tick is actually clickable. applies to other instances like 00:31:524 (5,6,7) - 00:34:523 (3,4,5) - and so on
  3. 00:53:455 (3,4) - blanket slightly off
  4. 00:55:704 (5) - i don't know your NC pattern is, but i feel like this should be NC'd, (same with your other difficulties.


[Cyclone]
  1. 01:18:947 (3) - NC so that players read 01:18:947 (3,4,5) - as 1/2 beats better?
  2. 01:24:194 (7) - should be NC instead of 01:24:381 (1) -


Sorry, I don't understand the NC patterns on most of these diffs; I personally think that most NCs should be on the big white ticks.
Hope this helps.
posted
redid ncing on all my diffs cuz mine was bad thanks UC

insane - the ctrl g is not gonna work cuz it wouldn't follow the vocal at all, the downbeat doesn't have any strength when you look at the layer i'm mapping

also kin plz take my combo colors on your next updoot
posted
Hi mod #1
Apparently you redid nc after I modded the top 2 diffs so those nc mods might now apply anymore

• 01:31:692 - Doesn't make sense how you use 6/4 timing here. It's applicable at 00:10:719 - 00:24:964 - because of the extra 2 beats and the silence but here you're just taking the big white tick away from a very strong beat at 01:33:191 -

• 01:33:285 - What is the reason for this sv point here? All you're doing is changing sv and sampleset, none of which are applicable

• Put gder names in the tags
• AR seeems too low for this imo,

• 00:17:279 (1,2,3,4,5,6,7,8,9,10,1) - 00:19:341 (5,6,7,8,1) - These stream curves in particular feel inconsistent and jagged which makes them feel unorganized. Maybe just better define your stream shapes somehow

• 00:32:929 - You left this note unmapped while you mapped similar triples at 00:31:524 (3,4,5,6,7,8) - . I would suggest a kickslider on 00:32:836 (3) - kind of like what you did at 00:29:837 (3,4) -. Same thing for 00:35:835 (2,3) -

• 00:44:833 (5,6) - Suggestion, I think switching the order of these will provide a better flow and give you a better emphasis on 00:45:207 (1) -

• 00:47:081 (2) - Since you make all of the vocals clickable usually ( 00:48:955 (3,4,5,6,1) - for example) I would suggest making this slider end clickable as well

• 01:12:761 (2,3,4) - It's kind of obvious you ran out of room here to place this double. I would recommend moving this whole pattern up a little bit so that double can visually flow more nicely from that slidder

• Since you use a 1/1 nc pattern at 01:17:072 (1,2,1,1,2) - , shouldnt 01:18:571 (2,3) - have a nc too? (Or at least 01:18:947 (3) - if you want to avoid single note combos)

• 01:24:194 (7) - Move nc here because the note is stronger and has more emphasis than 01:24:381 (1) - (also white tick)

• 01:25:694 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - Again as far as combos go, it feels weird how you all the sudden start using a 3/1 combo pattern here that doesn't apply to the music that well. You did this combo pattern better at 00:18:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3) - with just the simple 2/1 pattern

Your nc patterns during the streams just seem highly inconsistent overall
• 00:15:967 (2) - Move nc here, big white tick

• 00:42:020 (2,1,2,1) - Why are one of these overlapped and one of these spaces? if you're trying to show a spacing increase here it would be more obvious if you just used very small spacing at 00:42:020 (2,1) - rather than an overlap

• 00:44:270 (3) - nc here, change in rhythm density + it will keep the 2 object combo pattern consistent at 00:41:646 (1,2,1,2,1,2) -

• 00:52:705 - From here your nc patterns are just very inconsistent. Your combo lengths are as follows: 5 beats, 8 beats, 5, 3 , 5, 8, 8, 5, 6, 4. Your ncs are just unpredictable overall and I can't find anything in the song that pairs with your ncs consistently. This is a similar kind of problem I found with the stream on the top diff

• 01:20:446 (1,2,3) - Would flow better with ctrl+g because it would continue the clockwise flow from 01:19:696 (1,2,3,1,2,3) - (but if you do this you should probably space it a little bit more)
• 00:01:535 (4,1) - vs. 00:04:721 (1,2) - and 00:07:533 (7,1) - When you choose to place emphasis is inconsistent here. Make these similar please

• 00:39:772 (2,3) - vs 00:41:271 (5,6,7) - This spacing is similar while there are different gaps in the timeline. I would recommend using very low spaced notes for 00:39:772 (2,3) - (like 00:41:459 (7,8) - ) and keep the triple next (might require you to change 00:42:771 (2,3,4,5,6,7) -

• 00:44:458 (7,8) - Your skipping over a buildup here with 1/4 notes, maybe try using some 1/4 repeat sliders or more triples to fill in those notes?

• 01:09:013 (5,1) - WHile spaciing emphasis is okay here, using it to this extent makes it possible to misread these next notes 01:09:200 (1,2) - as a 1/2 jump (you use x2 ds between 01:09:013 (5,1) - as opposed to your usual x1 during this section). Basically would recommend decreasing spacing here, 1/5 ds should be good
• The following notes are touching when stacking is viewed in game / in the editor: 00:17:466 (5,6) - 00:24:214 (7,10) - 00:39:209 (1,2) - 00:55:704 (2,3) - 00:59:452 (2,5) - 01:07:700 (6,7) -

• 00:27:775 - Why did you leave this unmapped? Putting a circle or at least some sort of rhythm here would give this part continuity and would make it flow rhythmically nicer (Also, you seem to just so this when the vocals stop the other times 00:28:712 (4,5) - )

• 01:28:130 (5,6) - Maybe make your intentions more clear on wether you want to blanket this or not

looks okay
• Might want to be sure you add the custom cc here, unless theres a reason why you left them out entirely...

• Also do you have a special reason for the kiai change in this diff?

• 00:14:092 (2,3,4) - Woule flow better if this arched up then down, rather than down then up

• 00:24:964 (1) - The spinner seems pretty fast ehre for a normal imo. Its pretty unexpected with the songs current pacee and the player only gets less than 1.5 seconds to spin at all. Woule be better to place a rhythm off of this imo. same sort of thing for 01:31:692 (1) -

• 00:38:459 (2) - Feels under mapped with the current slider passing over all of these snares. finding a way to put something clickable at 00:38:834 - seems like it would work better

• 01:13:698 (4) - nc here, big white tick and change in songs intensity

• 01:22:320 (6) - Having a repeat slider makes strong beat 01:22:443 - unclickable. Maybe you can try 1/2 slider to a circle here? or finding another alternative. Same for all like this 01:26:818 (4,2) -


ook ill mod your other map tomorrow. Good luck! :)
posted

squirrelpascals wrote:

01:31:692 - Doesn't make sense how you use 6/4 timing here. It's applicable at 00:10:719 - 00:24:964 - because of the extra 2 beats and the silence but here you're just taking the big white tick away from a very strong beat at 01:33:191 -
answering for nao here since i talked about the timing with gw, it's not exactly a metronome reset or something like that but i guess it's just a special case where it can still be 6/4 like the other similar parts in the song

thats what i remember at least please dont judge my bad memory
posted

Realazy wrote:

squirrelpascals wrote:

01:31:692 - Doesn't make sense how you use 6/4 timing here. It's applicable at 00:10:719 - 00:24:964 - because of the extra 2 beats and the silence but here you're just taking the big white tick away from a very strong beat at 01:33:191 -
answering for nao here since i talked about the timing with gw, it's not exactly a metronome reset or something like that but i guess it's just a special case where it can still be 6/4 like the other similar parts in the song

thats what i remember at least please dont judge my bad memory
Still dont see how it can be 6/4 because the song completely stops before the measure is over on the 4th beat, coming after a long 4/4 part of the song. It would make more sense if there was something to mark a strong downbeat on the 6th beat.
posted

squirrelpascals wrote:

Hi mod #1
Apparently you redid nc after I modded the top 2 diffs so those nc mods might now apply anymore

• 01:31:692 - Doesn't make sense how you use 6/4 timing here. It's applicable at 00:10:719 - 00:24:964 - because of the extra 2 beats and the silence but here you're just taking the big white tick away from a very strong beat at 01:33:191 -

• 01:33:285 - What is the reason for this sv point here? All you're doing is changing sv and sampleset, none of which are applicable 2 end kiai i guess uidk

• Put gder names in the tags yehaj
• AR seeems too low for this imo, disagree

• 00:17:279 (1,2,3,4,5,6,7,8,9,10,1) - 00:19:341 (5,6,7,8,1) - These stream curves in particular feel inconsistent and jagged which makes them feel unorganized. Maybe just better define your stream shapes somehow

• 00:32:929 - You left this note unmapped while you mapped similar triples at 00:31:524 (3,4,5,6,7,8) - . I would suggest a kickslider on 00:32:836 (3) - kind of like what you did at 00:29:837 (3,4) -. Same thing for 00:35:835 (2,3) - vocal rhythm tho, kickslider takes the focus off that

• 00:44:833 (5,6) - Suggestion, I think switching the order of these will provide a better flow and give you a better emphasis on 00:45:207 (1) - good flow

• 00:47:081 (2) - Since you make all of the vocals clickable usually ( 00:48:955 (3,4,5,6,1) - for example) I would suggest making this slider end clickable as well this part is following the instruments cuz the vocals turn off

• 01:12:761 (2,3,4) - It's kind of obvious you ran out of room here to place this double. I would recommend moving this whole pattern up a little bit so that double can visually flow more nicely from that slidder

• Since you use a 1/1 nc pattern at 01:17:072 (1,2,1,1,2) - , shouldnt 01:18:571 (2,3) - have a nc too? (Or at least 01:18:947 (3) - if you want to avoid single note combos)

• 01:24:194 (7) - Move nc here because the note is stronger and has more emphasis than 01:24:381 (1) - (also white tick)

• 01:25:694 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - Again as far as combos go, it feels weird how you all the sudden start using a 3/1 combo pattern here that doesn't apply to the music that well. You did this combo pattern better at 00:18:966 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3) - with just the simple 2/1 pattern

Your nc patterns during the streams just seem highly inconsistent overall
• 00:15:967 (2) - Move nc here, big white tick

• 00:42:020 (2,1,2,1) - Why are one of these overlapped and one of these spaces? if you're trying to show a spacing increase here it would be more obvious if you just used very small spacing at 00:42:020 (2,1) - rather than an overlap

• 00:44:270 (3) - nc here, change in rhythm density + it will keep the 2 object combo pattern consistent at 00:41:646 (1,2,1,2,1,2) -

• 00:52:705 - From here your nc patterns are just very inconsistent. Your combo lengths are as follows: 5 beats, 8 beats, 5, 3 , 5, 8, 8, 5, 6, 4. Your ncs are just unpredictable overall and I can't find anything in the song that pairs with your ncs consistently. This is a similar kind of problem I found with the stream on the top diff

• 01:20:446 (1,2,3) - Would flow better with ctrl+g because it would continue the clockwise flow from 01:19:696 (1,2,3,1,2,3) - (but if you do this you should probably space it a little bit more)
• 00:01:535 (4,1) - vs. 00:04:721 (1,2) - and 00:07:533 (7,1) - When you choose to place emphasis is inconsistent here. Make these similar please
meh i dont think it matters that much tbh..
• 00:39:772 (2,3) - vs 00:41:271 (5,6,7) - This spacing is similar while there are different gaps in the timeline. I would recommend using very low spaced notes for 00:39:772 (2,3) - (like 00:41:459 (7,8) - ) and keep the triple next (might require you to change 00:42:771 (2,3,4,5,6,7) - ppl can look at approach circles tho

• 00:44:458 (7,8) - Your skipping over a buildup here with 1/4 notes, maybe try using some 1/4 repeat sliders or more triples to fill in those notes? meh i dont want it 2 be the same density as insane here, the vocal focus is nice

• 01:09:013 (5,1) - WHile spaciing emphasis is okay here, using it to this extent makes it possible to misread these next notes 01:09:200 (1,2) - as a 1/2 jump (you use x2 ds between 01:09:013 (5,1) - as opposed to your usual x1 during this section). Basically would recommend decreasing spacing here, 1/5 ds should be good dunno i think its fine, didnt see any random 100ks that i asked 2 testplay screw up here



ook ill mod your other map tomorrow. Good luck! :)
posted
hoyl I forgot to subscribe at the map lmao
no reply = fixed

Ohwow wrote:

[Kyuukai's Advanced]
  1. 00:06:596 (2,3) - so close to touching, should fix that small distance snap
  2. 00:21:027 (6,7,8) - questioning this random triple here. If you're mapping to that melody, then there should more triples throughout the kiai cause there are multiple occurrences in the music that supports that triple. it's not random lol, I made it here 00:24:214 (7,8,9) - which is the same as the one you linked me, same here 01:27:755 (2,3,4) - and here 01:30:942 (7,8,9) -
  3. 00:24:214 (7,10) - they are touching. i know they are distance snapped, but you might want to move (10) a bit farther so it doesn't overlap. Not sure if slight spacing differences matters in advance diffs, so you might want to check on that. There a more cases of this, and i might be wrong on this, so i'll stop mention about this minor spacing issue. can't fix that without destroying the whole pattern
    00:25:901 (2,3,4) - maybe 1/2 repeating slider like you did at the ending 01:32:629 (1) - ? the intensity of the sounds are not the same, at the ending I made a reverse slider to emphasize the only singletap which represents the end of the music
    01:07:700 (6) - Nc instead of 01:08:450 (1) - ?
    Seems ok for the most part, just some nitpicks here and there.

squirrelpascals wrote:

• The following notes are touching when stacking is viewed in game / in the editor: 00:17:466 (5,6) - 00:24:214 (7,10) - 00:39:209 (1,2) - 00:55:704 (2,3) - 00:59:452 (2,5) - 01:07:700 (6,7) - some of the notes you linked me are not touching lol, but fixed the ones touching

• 00:27:775 - Why did you leave this unmapped? Putting a circle or at least some sort of rhythm here would give this part continuity and would make it flow rhythmically nicer (Also, you seem to just so this when the vocals stop the other times 00:28:712 (4,5) - )

• 01:28:130 (5,6) - Maybe make your intentions more clear on wether you want to blanket this or not

looks okay
thanks for modding

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 118
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12968,24964,27213,39212,51206,61702,73699,79697,93192
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Senpuu no Mai [Ten]
TitleUnicode:旋風ノ舞【天】
Artist:Zeami feat. Ayane
ArtistUnicode:世阿弥 feat. 彩音
Creator:Naotoshi
Version:Kyuukai's Advanced
Source:太鼓の達人
Tags:taiko no tatsujin tatsh
BeatmapID:1335717
BeatmapSetID:628368

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"anime-girl-spring-blossoms-1920x1200.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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224,92,87755,1,0,0:0:0:0:
224,92,87848,1,0,0:0:0:0:
224,92,87942,1,10,0:0:0:0:
152,120,88130,1,0,0:0:0:0:
164,196,88318,2,0,L|172:264,1,60,10|10,0:0|0:0,0:0:0:0:
176,332,88693,6,0,L|44:336,1,120,2|10,0:0|0:0,0:0:0:0:
36,260,89255,1,0,0:0:0:0:
36,184,89442,2,0,L|36:112,1,60,10|0,0:0|0:0,0:0:0:0:
112,116,89817,2,0,L|112:176,1,60,8|8,0:0|0:0,0:0:0:0:
184,212,90192,2,0,P|240:204|312:216,1,120,2|10,0:0|0:0,0:0:0:0:
364,264,90755,1,0,0:0:0:0:
364,340,90942,1,10,0:0:0:0:
372,348,91036,1,0,0:0:0:0:
372,348,91129,1,0,0:0:0:0:
293,369,91317,2,0,L|233:365,1,60,10|0,0:0|0:0,0:0:0:0:
183,304,91692,6,0,L|83:296,2,90,6|4|4,1:2|1:0|1:0,0:0:0:0:
288,180,92629,6,0,L|372:172,2,60,4|8|8,1:0|0:0|0:0,0:0:0:0:
212,188,93191,1,4,2:0:0:0:
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