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AAA - Ashita no Hikari

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Topic Starter
Yudragen
This map has been deleted on the request of its creator. It is no longer available.
KantanDez
from my queue
not very good at explaining :o


tips
since you're new:
new combos should be at the start of a new part (usually at the big white tick)
slider heads must start with the beat(white tick) but there are exceptions from that which is when the vocals have a strong presence and the beat is weak/no beat
do not start/end a slider at blue ticks unless the song suggests it, this one doesnt 00:29:613 (4,5) -
about hitsounding: use clap sounds at the white tick before the big white tick and after, like this > http://puu.sh/wol5v/ef6ba541d3.png (that's how it is usually, but in this song, its there)
02:15:488 (4,5,6,7,8) - dont overmap for the sake of higher star rating :o




General
your mapping style is from 2012, dont rely too much on the distance snap option, nobody really does that on high diff these days, try looking at other people's maps for inspiration
try mapping other simple 160-190 bpm songs for practice since this song is quite hard
the slider tick rate is unnecessary
the timing is wrong, remove all the other timing points except for the first one

Light of tomorrow
00:11:613 (7,8,9) - this pattern emphasizes with the music better for the piano(?) > http://puu.sh/wok2O/a488dc24d5.png
00:15:113 - i dont think its good to leave a part unmapped even though it still beats
00:18:863 (5) - NC
00:20:363 (1,3) - swap nc
00:22:113 (6) - sliders should start at white ticks since strong beats should be the ones clickable
00:22:613 (1,2) - swap nc
00:24:613 (8,9) - change pattern(like a hit circle at the red tick before the big white tick then a slider there) then nc at the big white tick
00:26:863 (4) - NC
00:28:613 (1,2) - swap nc
00:29:613 (4) - vocals start at the white tick behind this slider
00:30:863 (6,1) - swap nc
00:31:988 (3) - move to the big white tick and swap nc with 00:31:363 (1) -
00:32:863 (4) - nc
00:34:738 (2) - the stream starts at the big white tick(nc there)
and it just goes on like that, i cant really mod this one :v
but you should be able to find the errors after you read the tips


good luck !
Topic Starter
Yudragen

KantanDez wrote:

from my queue
not very good at explaining :o


tips
since you're new:
new combos should be at the start of a new part (usually at the big white tick)
slider heads must start with the beat(white tick) but there are exceptions from that which is when the vocals have a strong presence and the beat is weak/no beat
do not start/end a slider at blue ticks unless the song suggests it, this one doesnt 00:29:613 (4,5) - Think I've fix'd most of these in the map by now
about hitsounding: use clap sounds at the white tick before the big white tick and after, like this > http://puu.sh/wol5v/ef6ba541d3.png (that's how it is usually, but in this song, its there)
02:15:488 (4,5,6,7,8) - dont overmap for the sake of higher star rating :o But the 4* :*(. (fix'd)




General
your mapping style is from 2012, dont rely too much on the distance snap option, nobody really does that on high diff these days, try looking at other people's maps for inspiration
try mapping other simple 160-190 bpm songs for practice since this song is quite hard
the slider tick rate is unnecessary
the timing is wrong, remove all the other timing points except for the first one Yeah, the AIMod also tells me that some part are timed badly, but i don't know how to exactly fix that, even though u tell me straight up, how to do so.

Light of tomorrow
00:11:613 (7,8,9) - this pattern emphasizes with the music better for the piano(?) > http://puu.sh/wok2O/a488dc24d5.png changed
00:15:113 - i dont think its good to leave a part unmapped even though it still beats changed
00:18:863 (5) - NC fix'd
00:20:363 (1,3) - swap nc
00:22:113 (6) - sliders should start at white ticks since strong beats should be the ones clickable
00:22:613 (1,2) - swap nc
00:24:613 (8,9) - change pattern(like a hit circle at the red tick before the big white tick then a slider there) then nc at the big white tick I think i did it?
00:26:863 (4) - NC
00:28:613 (1,2) - swap nc
00:29:613 (4) - vocals start at the white tick behind this slider Gotcha!
00:30:863 (6,1) - swap nc
00:31:988 (3) - move to the big white tick and swap nc with 00:31:363 (1) - Done
00:32:863 (4) - nc
00:34:738 (2) - the stream starts at the big white tick(nc there) This one also done
and it just goes on like that, i cant really mod this one :v
but you should be able to find the errors after you read the tips


good luck !
Thanks for the mod! Fix'd all the combos. If you can, tell me which exactly timing points should i delete, because if i delete the wrong one, whole map dies horribly. Appreciate the time spent on this shit bad map :)
KantanDez
about the timing, delete these 3 w :)
make sure to resnap the objects and other inherited points
Topic Starter
Yudragen
I know its weird, but what inherited points are?
KantanDez
the green points :v
Topic Starter
Yudragen

KantanDez wrote:

about the timing, delete these 3 w :)
make sure to resnap the objects and other inherited points
Ok, I think I've done it. Thanks for modding again!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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