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Stan SB - The Process

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Total Posts
7
Topic Starter
Moor
This beatmap was submitted using in-game submission on Dienstag, 15. August 2017 at 21:38:56

Artist: Stan SB
Title: The Process
BPM: 105
Filesize: 8598kb
Play Time: 05:52
Difficulties Available:
  1. Progress (4,96 stars, 868 notes)
Download: Stan SB - The Process
Information: Scores/Beatmap Listing
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Fire destroyed our Progress.

Ready for mods =3

Modders
Osufailer
8eight8eight
chari

Beatmap History
17/06/17 Beatmap Release
17/06/17 Minor Changes
17/06/17 added Osufailers Mod
25/06/17 Background Change/"Teaserpoint"
29/06/17 added 8eight8eights Mod
18/07/17 added charis Mod
15/08/17 Minor Sliderchanges
Osufailer
00:16:975 Komisch
Topic Starter
Moor

Osufailer wrote:

00:16:975 Komisch
fixed
greeeeeeeeg
hey, a mod coming right at you

Progress
I'd stack these doubles in the beginning, also you should try to make your sliders look more similar than they are right now, why are those two 00:10:118 (1,1) - so different? it makes no difference gameplay wise but you should care more about aesthetics too
00:18:118 (1,1,1) - i'd offset this by like 3 pixels
00:29:547 (1,2,1,2) - why the spacing between slider and circle is different in each of these? you should make your map more unified
00:33:547 (2) - uh this could be a double
00:39:547 (3,1,2,3,4,1,2,3) - maybe some more variation in flow here?
00:46:689 (1,1) - you can put sliders with reverse arrows on long vocal notes like that, spinners just dont fit imo
00:51:451 (1,2,3,1,2,3) - more variation in flow
00:55:261 (1) - you can make this slider with just 3 anchors
00:56:689 (1) - this should be a clickable note
01:02:404 - id map the echoes with sliders with lowering sv
01:12:975 (1) - why is it in the same place? rather weird to play
01:16:689 - youre missing an important sound here, highlighting it with a different slider shape is cool but its not enough, make it clickable
01:16:975 (7) - this note is quite strong and should be clickable
uh i shouldnt go in depth on this one... well. to begin with, your flow is quite poor. you should work on it. then the rythms, i dont get why the doubles are 1/6 instead of 1/4, the song is propably timed incorrectly. you should avoid drastic speed ups like here 01:25:261 (3,4,5) - rather unexpected, i'd say. this kind of thing happens quite a lot in your map. spacing varies too much, you should make it more unified and use proper spacing emphasis (pishifat got a video on that if you havent seen it yet).
cheers
Topic Starter
Moor

8eight8eight wrote:

hey, a mod coming right at you thanks

Progress
I'd stack these doubles in the beginning, also you should try to make your sliders look more similar than they are right now, why are those two 00:10:118 (1,1) - so different? it makes no difference gameplay wise but you should care more about aesthetics too I now did the short sliders curved and the long ones in different shapes each time
00:18:118 (1,1,1) - i'd offset this by like 3 pixels I lined them up below each other one now
00:29:547 (1,2,1,2) - why the spacing between slider and circle is different in each of these? you should make your map more unified put the Circles close to the sliderends now
00:33:547 (2) - uh this could be a double I realized what you meant and added a slider that fits there
00:39:547 (3,1,2,3,4,1,2,3) - maybe some more variation in flow here? I spaced them an the following circles more and changed curved to cornered sliders
00:46:689 (1,1) - you can put sliders with reverse arrows on long vocal notes like that, spinners just dont fit imo removed the spinner and replaced it by a long reversed slider and added some things to the rythm at the end
00:51:451 (1,2,3,1,2,3) - more variation in flow
00:55:261 (1) - you can make this slider with just 3 anchors changed it to a other slider
00:56:689 (1) - this should be a clickable note I didn't make it clickable, but I changed the Circle to a Slider and ended it there
01:02:404 - id map the echoes with sliders with lowering sv its a bit quiet I think
01:12:975 (1) - why is it in the same place? rather weird to play fixed it and sped the sliders up to prepare for the drop
01:16:689 - youre missing an important sound here, highlighting it with a different slider shape is cool but its not enough, make it clickable yup, changed it into a double, because its too short for a slider
01:16:975 (7) - this note is quite strong and should be clickable î
uh i shouldnt go in depth on this one... well. to begin with, your flow is quite poor. you should work on it. then the rythms, i dont get why the doubles are 1/6 instead of 1/4, the song is propably timed incorrectly. I felt like its point on, what do you recommend? time the map by yourself and tell me pls. you should avoid drastic speed ups like here 01:25:261 (3,4,5) - rather unexpected, i'd say. see 1:12:975 (1) this kind of thing happens quite a lot in your map. spacing varies too much, you should make it more unified and use proper spacing emphasis (pishifat got a video on that if you havent seen it yet). I sped the sliders up when more happend and slowed them down when the song was calmer, the high speed Sliders were the main difficulty of the map, if you know what I mean, thev're meant to do that drastic change, I spaced the doubles kind of equally now, i hope its a bit of what you meant
cheers
thanks!
chari
Hello! <3

SPOILER
00:48:975 (17) - this combo is quite long! I'd think about splitting it here: 00:45:547 (11) - , and here: 00:47:737 (14) - , to represent changes in the music.
01:00:880 (1) - i feel as if this slider isn't in time with anything?
01:04:975 (1) - this slider is a little off, too.
01:05:832 (2) - a circle here, perhaps? if you are trying to follow the vocal line.
01:48:404 (1) - this slider should be maybe the same shape as the last one, they are similar but i think the map would benefit from a bit of symmetry here
01:51:261 (1) - maybe this circle would look better in the centre of the spinner, or closer to the next object? it doesn't seem to relate to anything else, but that's up to you, really (this circle is in the same place after every spinner, so naturally this goes for all these circles)
02:10:689 (1) - this timing section is less intense, so consider turning down the slider velocity to reflect that
03:15:832 (6) - this slider shape seems inconsistent with the rest
03:16:404 (1) - 03:16:975 (2) - as do these two, the aesthetics of the map could be improved with symmtery
04:10:868 (1) - another less intense section with high slider velocity
04:45:868 (2) - this stream is a little wobbly, would look better if it was straight or curved in a more uniform manner
04:48:712 (3) - change the position of this circle to about x:296 y:240 and you should be good
04:54:144 (2) - this is sliiiiightly misplaced, maybe snap the circles in this short stream to the grid to make them more uniform?
^ that can be said for other streams too, like this one 04:59:661 (3) -

good luck! <3
Topic Starter
Moor

chari wrote:

Hello! <3 Hey =3 Sorry, Sorry, Sorry for being so late =c

SPOILER
00:48:975 (17) - this combo is quite long! I'd think about splitting it here: 00:45:547 (11) - , and here: 00:47:737 (14) - , to represent changes in the music. Yup, added even one more new combo
01:00:880 (1) - i feel as if this slider isn't in time with anything? I changed the Slider a little bit, the stong vocal is now a Sliderend
01:04:975 (1) - this slider is a little off, too. Yup, fixed it
01:05:832 (2) - a circle here, perhaps? if you are trying to follow the vocal line. I think a Sliderend will do.
01:48:404 (1) - this slider should be maybe the same shape as the last one, they are similar but i think the map would benefit from a bit of symmetry here I see what you mean, i think I have improved that =3
01:51:261 (1) - maybe this circle would look better in the centre of the spinner, or closer to the next object? it doesn't seem to relate to anything else, but that's up to you, really (this circle is in the same place after every spinner, so naturally this goes for all these circles) I actually had that Circle in the middle, but changed it after the last mod =3 placed it there again
02:10:689 (1) - this timing section is less intense, so consider turning down the slider velocity to reflect that Yup, fixed that
03:15:832 (6) - this slider shape seems inconsistent with the rest I originally wanted to show the unique sound there, but it didnt play well, i replaced it with two shorter sliders
03:16:404 (1) - 03:16:975 (2) - as do these two, the aesthetics of the map could be improved with symmtery looks good for me
04:10:868 (1) - another less intense section with high slider velocity yup, didnt thought about the change in speed xd
04:45:868 (2) - this stream is a little wobbly, would look better if it was straight or curved in a more uniform manner i see what you mean
04:48:712 (3) - change the position of this circle to about x:296 y:240 and you should be good ok
04:54:144 (2) - this is sliiiiightly misplaced, maybe snap the circles in this short stream to the grid to make them more uniform?
^ that can be said for other streams too, like this one 04:59:661 (3) adjusted all of the bursts in that part-


good luck! <3

Thank you so much =3 Sorry for being so late, had a lot to do in past days =3
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