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P*Light - SOUND VOLTEX Track Compilation [OsuMania]

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Leonita

imtdb1 wrote:

marked for mod
too, tapi kalo kk onlen trs liat aku bisa kok irc >w<
eyes

hey, mod here
1|2|3|4

I don't know anything about storyboards, so I can't mod it, anyway it look fine for me.
I guess the source should be "SOUND VOLTEX", so you can cut the name of the song, like just "Song Compilation".
Also add tag "Marathon".

Very sad that you don't use custom hitnormal

[Let's go!]
00:00:496 - tbh I don't see a reason for triple, maybe you can explain this

00:04:867 - note for vocal
00:06:924 - ^

00:33:410 - I think this sounds deserves a quad more than that 00:33:067

01:01:010 (61010|1,61010|3,61181|0,61181|2,61353|1,61353|3,61524|3,61524|2,61524|0) - this pattern is much harder than all previous map, maybe you'd want to nerf it, it looks out of place
01:02:724 (62724|3,62724|1,62896|3,62896|1,62896|2,63067|1,63067|2,63238|3,63238|2,63324|1,63410|2,63496|3,63581|1,63581|2) - ^this too

01:12:064 - to 01:17:253 - it'd be nice if you keep pitch relevancy till you have an opportunity

01:27:145 (87145|3,87307|2,87469|2,87631|2) - move some 1/2 jacks to left hand pls

01:35:009 (95009|0) - move this note to 01:34:847 , it matches much more

01:42:955 (102955|0) - uh maybe delete this for emphasizing the main sound's stopping also 1/2 bass sound (just like here 01:53:334)

03:11:980 (191980|2,191980|0,192066|1,192066|3,192153|2,192153|0,192239|3,192239|1,192325|3,192325|0,192325|2) - just suggestion: make it [12] [34] .. , I think it looks more harder than all previous map, a big chance that players can get a miss here

04:30:076 (270076|0,270076|3,270076|2,270237|0,270237|1,270237|3,270398|2,270398|1,270398|3,270560|2,270560|1,270560|0,270721|2,270721|3,270721|0) - oh actually music is too quiet here, i'd place doubles here
04:31:044 - ^too

05:35:560 - maybe add ln until 05:35:882

05:56:674 (356674|2,356749|2) - SS-breaker

07:16:261 - please emphisize "WOOW' sounds, like this 07:18:661
Topic Starter
Verniy_Chan

eyes wrote:


hey, mod here
1|2|3|4

I don't know anything about stщryboards, so I can't mod it, anyway it look fine for me.
I guess the source should be "SOUND VOLTEX", so you can cut the name of the song, like just "Song Compilation". there's no source for SDVX, since SDVX have 4 version from booth -> heavenly
Also add tag "Marathon". my bad, added

Very sad that you don't use custom hitnormal /me too lazy

[Let's go!]
00:00:496 - tbh I don't see a reason for triple, maybe you can explain this there's kick + cymbal

00:04:867 - note for vocal i didn't mapping vocal, but i'll considering
00:06:924 - ^ ^

00:33:410 - I think this sounds deserves a quad more than that 00:33:067 no, it would be inconsistent with my mapping style, quad is just for high snare crash

01:01:010 (61010|1,61010|3,61181|0,61181|2,61353|1,61353|3,61524|3,61524|2,61524|0) - this pattern is much harder than all previous map, maybe you'd want to nerf it, it looks out of place it just 1/2 chord pattern, i don't think it look hard
01:02:724 (62724|3,62724|1,62896|3,62896|1,62896|2,63067|1,63067|2,63238|3,63238|2,63324|1,63410|2,63496|3,63581|1,63581|2) - ^this too ^

01:12:064 - to 01:17:253 - it'd be nice if you keep pitch relevancy till you have an opportunity give me your suggestion please~

01:27:145 (87145|3,87307|2,87469|2,87631|2) - move some 1/2 jacks to left hand pls as you wish

01:35:009 (95009|0) - move this note to 01:34:847 , it matches much more no, keeping a note for main instrument

01:42:955 (102955|0) - uh maybe delete this for emphasizing the main sound's stopping also 1/2 bass sound (just like here 01:53:334) nice catch

03:11:980 (191980|2,191980|0,192066|1,192066|3,192153|2,192153|0,192239|3,192239|1,192325|3,192325|0,192325|2) - just suggestion: make it [12] [34] .. , I think it looks more harder than all previous map, a big chance that players can get a miss here ok

04:30:076 (270076|0,270076|3,270076|2,270237|0,270237|1,270237|3,270398|2,270398|1,270398|3,270560|2,270560|1,270560|0,270721|2,270721|3,270721|0) - oh actually music is too quiet here, i'd place doubles here there's high kick + synth, but i'll considering since it's low sound volume
04:31:044 - ^too ^

05:35:560 - maybe add ln until 05:35:882 look interesting, but keep for now

05:56:674 (356674|2,356749|2) - SS-breaker rearranged

07:16:261 - please emphisize "WOOW' sounds, like this 07:18:661 no, both different pitch
Thanks a lot for mod, will mod your map asap
also, thanks for star : tofuu and leonita

Ilham
Let's Let's
Monheim
Here is your mod! :)
Mod
00:17:981 (17981|0,17981|1,18153|2) - Theres a weird voice sound in the music that you should probably map, since its unique from the rest of this segment
00:52:610 (52610|3) - Remove This
00:52:781 (52781|0) - Make this a Jump
02:47:842 (167842|1,167842|2,167929|0,168015|3,168015|2,168101|1) - This could be a jumptrill
03:45:087 (225087|3,225167|1,225167|2,225248|0,225288|1,225329|2,225369|3,225409|0,225490|2,225490|1,225571|3,225611|2,225651|1,225692|0) - This could be a jumptrill, because its different from the previous part
03:59:764 (239764|2) - Place a note after this
04:00:893 (240893|3,240893|0) - ^
04:01:055 (241055|1) - ^
06:02:402 (362402|2) - Should be a jump
06:22:226 (382226|0,382226|1,382302|2,382377|1,382377|3) - Should be Note Jump Jump rather than Jump Note Jump
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

cepet aja ya ver :'v

[Let's Go]
  1. 00:41:124 (41124|1,41296|1,41467|1) - ga double? suarany lumayan kenceng loh
  2. 05:14:834 (314834|0,314834|2,314915|3,314915|0,314915|1,314915|2) - pls ver, jgn maksa :(( 05:14:834 (314834|0) - ini ilangin, 05:14:915 (314915|2) - ini juga ilangin
sorry ver, w bener" gbs :'v segini aja paling :((
good luck! RANKED THIS PLS
Topic Starter
Verniy_Chan

Civilization wrote:

Here is your mod! :)

00:17:981 (17981|0,17981|1,18153|2) - Theres a weird voice sound in the music that you should probably map, since its unique from the rest of this segment lel, i don't know how to mapping that sound because snapping issue~
00:52:610 (52610|3) - Remove This keep it, consistency beat+kick
00:52:781 (52781|0) - Make this a Jump rearranged
02:47:842 (167842|1,167842|2,167929|0,168015|3,168015|2,168101|1) - This could be a jumptrill look interesting, but i'll considering it since pitch snare sounds still low for jumptrill
03:45:087 (225087|3,225167|1,225167|2,225248|0,225288|1,225329|2,225369|3,225409|0,225490|2,225490|1,225571|3,225611|2) - This could be a jumptrill, because its different from the previous part it's intentional. My previous pattern like you suggest to me but it's too umconfortable
03:59:764 (239764|2) - Place a note after this actually, i just followed synth as main instrument instead of low snare, but ok lah
04:00:893 (240893|3,240893|0) - ^ ok
04:01:055 (241055|1) - ^ ok
06:02:402 (362402|2) - Should be a jump ah~ my bad
06:22:226 (382226|0,382226|1,382302|2,382377|1,382377|3) - Should be Note Jump Jump rather than Jump Note Jump fixed
Thanks a lot for mod >w<)b

Virtue- wrote:

1|2|3|4

cepet aja ya ver :'v ok XD

[Let's Go]
  1. 00:41:124 (41124|1,41296|1,41467|1) - ga double? suarany lumayan kenceng loh ok, kalau begitu pasang di tempat lain yang dengan suara yang sama, biar konsisten
  2. 05:14:834 (314834|0,314834|2,314915|3,314915|0,314915|1,314915|2) - pls ver, jgn maksa :( 05:14:834 (314834|0) - ini ilangin, 05:14:915 (314915|2) - ini juga ilangin sebenarnya untuk impact + konsisten dengan track lainnya, tapi kalau demi comfortable, baiklah.. jangan nangis~ cup cup cup... fixed
sorry ver, w bener" gbs :'v segini aja paling :(( gpp
good luck! RANKED THIS PLS saya usahakan, tapi kalau gak bisa terpaksa lempar ke LOVED XD
Thanks a lot for mod >w<)b
Really really thanks ilham for 4 star and virtue for 3 star

Arzenvald
1
00:00:496 (496|2,838|3,1181|0) - you can reduce some notes due the fade-in you made, it doesn't feels right to play 3 notes in emptiness

00:21:753 (21753|2) - make double at 4
00:21:924 (21924|1) - ^ at 3
00:22:010 (22010|2) - move to 4 to avoid jack
00:29:981 (29981|3) - try this, to layer the 3/4 synth https://puu.sh/wwTUM/b64ab47061.png

starts from 00:55:524 (55524|2) - , 00:55:610 - 00:56:296 - etc, it sounds fair if you able to layer the 3/4 addictive synth you intentionally missed in the previous kiai part, it sounds pretty missing imo

2
01:12:064 (72064|3) - same as above, you can reduce some notes due the fade-in you made

01:21:145 (81145|3) - better visual and the ln release would plays better https://puu.sh/wwU4e/b2df178132.png

01:32:901 (92901|1) - you can remove for simplification, additionally 01:32:982 (92982|2,93145|1) - ctrl + H
01:34:199 (94199|2) - ^

01:38:496 - 01:39:874 - im triggered a lot when you don't map these addictive synthesizer, and rather layer the 1/2 sound which least audible, up to 01:45:063 (105063|0) - .. you can remove any notes at the red line and layer blue line instead in that part, for monorhythm sake

3
01:12:064 (72064|3,92901|1,92982|2,93145|1,94199|2,98496|2,99874|3,101172|1,133618|1,150342|0,150515|3,150687|2,150860|1) - you can remove this, for simplification and to emphasize 02:31:032 (151032|0,151204|3,151377|2,151549|1) -

02:47:756 - missing , rather optional, i'd layer the synth over the instrument in this part to make some variation
02:53:446 - ^

4
03:27:345 (207345|2,207345|0,207506|1) - remove, doesn't feels right to play in emptiness

03:44:442 (224442|0) - to be fair the doubles in the blue line doesn't feels right both playability & technically, try this https://puu.sh/wwUv8/f9a1cd7e35.png

03:56:619 (236619|2) - p-much ghost

5
04:43:624 (283624|2,283705|1,283786|2,283866|1,283947|2) - 1/3 pls


6
perfect

7
06:45:832 (405832|2,405918|0,406004|1) - 1/8?

06:45:832 (405832|2,405918|0,406004|1,423918|0,424175|1,424432|2) - try this, https://puu.sh/wwUIp/c83c2bafad.png gimmicky LN end, catchy to play

07:16:861 (436861|2,437032|2) - i'd remove this tbh, to emphasize the addictive synth
07:19:089 (439089|2,439432|1,439604|2) - ^
07:20:118 - 07:19:947 - then add this
07:29:547 (449547|0,449804|2) - LN PLS
07:36:832 (456832|0,457089|1,457347|2) - make shield in the LN end

ok
Ryzen_old_1

Another Lie wrote:

from my qu eue
Sakura Reflection & some mod
03:52:506 (232506|2) - move it to 1st col? biar lebih nangkep feelnya
03:56:942 (236942|3,237022|0,237103|1,237184|2,237264|3,237345|0,237345|1) - idk about this... feels odd antara ikutin pitch relevancy / better gameplay. coba ini https://puu.sh/wx0NK.png
03:59:442 (239442|2,239522|0,239603|1) - try 231 for better gameplay to match 03:59:764 (239764|2,239845|1,239925|0) -
04:04:764 - try use x0.50 & 04:05:006 - x1.50 biar impactnya kerasa
03:32:506 - try use x0.50 & 03:32:748 - x1.50 & 03:32:829 - x1.00 ^
03:45:732 - remove, not really slow yet or you can move it to 03:47:667 -
03:47:022 - use x0.75
04:19:603 (259603|2,259764|1,259845|0,259925|2,260006|1,260087|0) - try this https://puu.sh/wx1e8.png to match consistency with 04:09:442 (249442|1,249522|2,249603|0,249684|1,249764|2) -
04:52:011 - try x0.50 [at least slower than x0.80 for no sound there]
04:52:656 - x0.60
04:53:302 - x0.70
04:53:947 - x0.80
05:04:592 - x0.50 then add 05:04:834 - x1.50 for impact & finally neutralize it with x1.00 at 05:04:915 -
05:14:995 - coba direduce dari x0.85 ke x0.75 [ga kerasa slownya disana, feels like no SV]
05:25:358 - i think that is better at 05:25:479 - for greater impact [reject this if you don't want it]
Topic Starter
Verniy_Chan
Arzenvald/ExUsagi/Ajemaniez

Arzenvald wrote:

1
00:00:496 (496|2,838|3,1181|0) - you can reduce some notes due the fade-in you made, it doesn't feels right to play 3 notes in emptiness ok

00:21:753 (21753|2) - make double at 4 nice catch
00:21:924 (21924|1) - ^ at 3 rearranged
00:22:010 (22010|2) - move to 4 to avoid jack rearranged
00:29:981 (29981|3) - try this, to layer the 3/4 synth https://puu.sh/wwTUM/b64ab47061.png Alright~ i'll try it

starts from 00:55:524 (55524|2) - , 00:55:610 - 00:56:296 - etc, it sounds fair if you able to layer the 3/4 addictive synth you intentionally missed in the previous kiai part, it sounds pretty missing imo seem interesting, but i'll considering it later cause it would broke consistency previous kiai section

2
01:12:064 (72064|3) - same as above, you can reduce some notes due the fade-in you made ok

01:21:145 (81145|3) - better visual and the ln release would plays better https://puu.sh/wwU4e/b2df178132.png good, sasuga noodles mapper

01:32:901 (92901|1) - you can remove for simplification, additionally 01:32:982 (92982|2,93145|1) - ctrl + H ok
01:34:199 (94199|2) - ^ ok

01:38:496 - 01:39:874 - im triggered a lot when you don't map these addictive synthesizer, and rather layer the 1/2 sound which least audible, up to 01:45:063 (105063|0) - .. you can remove any notes at the red line and layer blue line instead in that part, for monorhythm sake total remapped this part, still keep any notes at the red line but as change i'am emphasize synthesizer with chord 2 note if you don't mind

3
01:12:064 (72064|3,92901|1,92982|2,93145|1,94199|2,98496|2,99874|3,101172|1,133618|1,150342|0,150515|3,150687|2,150860|1) - you can remove this, for simplification and to emphasize 02:31:032 (151032|0,151204|3,151377|2,151549|1) - Still like current pattern, there's no need to remove that, but thanks to you~ i got idea to emphasize like you said wkwkwk

02:47:756 - missing , rather optional, i'd layer the synth over the instrument in this part to make some variation ok
02:53:446 - ^ ok

4
03:27:345 (207345|2,207345|0,207506|1) - remove, doesn't feels right to play in emptiness just removed white line

03:44:442 (224442|0) - to be fair the doubles in the blue line doesn't feels right both playability & technically, try this https://puu.sh/wwUv8/f9a1cd7e35.png it look scary lel, but i'll try~ i wanna hear player response

03:56:619 (236619|2) - p-much ghost no, there's low snare

5
04:43:624 (283624|2,283705|1,283786|2,283866|1,283947|2) - 1/3 pls my bad


6
perfect \:D/

7
06:45:832 (405832|2,405918|0,406004|1) - 1/8? maybe? i'll try lel

06:45:832 (405832|2,405918|0,406004|1,423918|0,424175|1,424432|2) - try this, https://puu.sh/wwUIp/c83c2bafad.png gimmicky LN end, catchy to play look good

07:16:861 (436861|2,437032|2) - i'd remove this tbh, to emphasize the addictive synth ok
07:19:089 (439089|2,439432|1,439604|2) - ^ ok
07:20:118 - 07:19:947 - then add this ok
07:29:547 (449547|0,449804|2) - LN PLS I'am not really fan with this layering, but ok
07:36:832 (456832|0,457089|1,457347|2) - make shield in the LN end ok

ok
Thanks for nice mod >w<)b

Ryzen

Ryzen & Another Lie wrote:

from my qu eue
[Sakura Reflection & some mod]03:52:506 (232506|2) - move it to 1st col? biar lebih nangkep feelnya ndak, gak dapat pitch relevancy disitu
03:56:942 (236942|3,237022|0,237103|1,237184|2,237264|3,237345|0,237345|1) - idk about this... feels odd antara ikutin pitch relevancy / better gameplay. coba ini https://puu.sh/wx0NK.png ok, saya pertimbangkan dulu
03:59:442 (239442|2,239522|0,239603|1) - try 231 for better gameplay to match 03:59:764 (239764|2,239845|1,239925|0) - good
04:04:764 - try use x0.50 & 04:05:006 - x1.50 biar impactnya kerasa ok, dengan formula yang berbeda
03:32:506 - try use x0.50 & 03:32:748 - x1.50 & 03:32:829 - x1.00 ^ ^
03:45:732 - remove, not really slow yet or you can move it to 03:47:667 - i'll keep it
03:47:022 - use x0.75 ^
04:19:603 (259603|2,259764|1,259845|0,259925|2,260006|1,260087|0) - try this https://puu.sh/wx1e8.png to match consistency with 04:09:442 (249442|1,249522|2,249603|0,249684|1,249764|2) - look nice
04:52:011 - try x0.50 [at least slower than x0.80 for no sound there] nice idea
04:52:656 - x0.60 ^
04:53:302 - x0.70 ^
04:53:947 - x0.80 ^
05:04:592 - x0.50 then add 05:04:834 - x1.50 for impact & finally neutralize it with x1.00 at 05:04:915 - ok, but with different formula
05:14:995 - coba direduce dari x0.85 ke x0.75 [ga kerasa slownya disana, feels like no SV] gpp, udah lumayan itu
05:25:358 - i think that is better at 05:25:479 - for greater impact [reject this if you don't want it] rejected, i don't want lel :v
Terima kasih modnya, lumayan membantu

Thanks a lot for mod Arzenvald/ExUsagi/Ajemaniez and Ryzen feat Another Lie
Leonita

kaa knp rusak? awalnya minta update update kan, pas udh update malah kek gitu. trs aku hapus-re dl tetep gitu.-.
atau osh aku yg ccd?
Topic Starter
Verniy_Chan

Leonita wrote:


kaa knp rusak? awalnya minta update update kan, pas udh update malah kek gitu. trs aku hapus-re dl tetep gitu.-.
atau osh aku yg ccd?
typo pasang banner update tadi, padahal belum update~ bentar. Btw thanks starnya
hapus map tersebut, kosongin recycle bin, baru download ulang mapnya

btw ada beberapa mod diatas tiba2 berubah pikiran sy lel

Arzenvald
buru panci dah
PiraTom
Hi there o/ Mod for Request.

[Let's Go]
01:41:658 ~ 01:41:982 - you should unity here notes with 01:52:118 ~ 01:52:361
Especially, i think you add a note 01:41:982

02:21:204 (141204|2) - I suggest delete this one because here is no sound.
And 02:21:635 - There is a crap sound. you should probably add a note. It may become comfortable.

02:44:739 - I feel strange this SV. I think you forget put green line? add a green line SV *1.0

03:27:264 - put a note for chorus... that's natural

06:15:819 ~ I think you need not shift double trill because same sound continue by 06:16:347. (As a result)
Accompanied by the change, 06:16:498 (376498|1,376799|2) - you should move the 2 notes. Ctrl + H, I suggest.

OSU! NEED MORE P*LIGHT!! I support you :)
Salty Mermaid
Hi! NM from my queue!

Overall, there's a lot of notes that I won't point out that you intentionally missed to make some patterns, but in a diff like that, you should map almost every little sound. Just a little suggestion.

Caramel Ribbon
  1. 00:02:269 Missing a note in col 1.
  2. 00:05:724 (5724|3) - Maybe it's me who has bad ears, but I can't hear anything there.
  3. 00:07:781 Missing a note.
  4. 00:22:610 Add a Ln in col 1.
  5. 00:23:810 (23810|1,23981|0,24153|2,24324|1,24496|2) - Since it's the two same sounds for those Lns, I'd suggest this.
  6. 00:41:981 Maybe make this a triple, because it's the same sound as the previous triple.
  7. 00:42:924 (42924|2) - Make this a double and move this 00:43:010 (43010|3) - in col 2.
  8. 00:44:810 Missing a note. Add it in col 2.
  9. 00:44:896 It shouldn't be a double here, delete note in col 2.
  10. 00:47:038 Missing a note here.
  11. 00:50:124 Missing a note here too. Add one in col 4, then move 00:50:210 (50210|3) - in col 2.
  12. 00:50:296 ^
  13. 00:50:981 Missing a note here. Add one in col 2 and move 00:51:067 (51067|1) - in col 3.
  14. 00:51:496 Add a note in col 2.
  15. 00:51:667 ^ and move 00:51:753 (51753|1) - in col 1.
  16. 00:52:353 Add a note in col 3.
  17. 00:52:867 Add note in col 2 and move 00:52:953 (52953|1) - to col 4.
  18. 00:53:038 Add a note in col 2.
  19. 00:53:553 Add note in col 3 and move 00:53:638 (53638|2) - in col 2.
  20. 00:54:238 Add note in col 1.
  21. 00:55:610 Add note in col 2 and move to col 3.
  22. 00:55:781 ^
  23. 00:56:296 Mssing a note.
  24. For those point above about mi=issing notes, I know you said that it would break the consistency, but I think like the previous modder and you should add them.
  25. 00:56:381 (56381|3,56381|1,56553|2,56553|0) - you could make a jack with those notes.
  26. 00:59:038 Missing a note here.

Trigger*Happy
  1. 01:23:253 This.
  2. 01:24:955 Add a note here. I won't mention those missing notes, because you obviously intentionally missed them, but if you don't want to add them, at least delete 01:28:523 (88523|1,88847|2,89172|3,89820|2) - because those are the same sounds on which you didn't put note earlier.
  3. 01:32:820 to 01:35:415 the notes in 1/4 and 3/4. The sounds are just to present to be ignored. For a diff like that, they deserve a note.
  4. 01:36:145 Add a note here, ctrl+H that 01:36:226 (96226|0,96266|1,96307|3,96347|2,96388|0,96388|1) - , add a note here 01:36:469 and here 01:36:712

Bubble Raver
  1. 02:10:601 Why four notes? There isn't any big sounds to justify this. Just keep it a double.
  2. 02:16:118 (136118|2,136118|1,136291|1,136291|0) - Those would look nice in jacks. Move the first double to the left, move 02:16:032 (136032|0,136204|3) - in col 2.
  3. 02:20:429 (140429|1,140429|2,140601|0,140601|2) - Thoses notes too would look great in jacks. Move all in col 2 and 3.
  4. 02:28:187 Should be a double here, add a note in col 2.
  5. 02:29:566 Should be a double here too. Add note in col 3.
  6. 02:42:153 there definitely should be a note or Ln here. Add one in col 2.
  7. 02:52:670 Double here, add a note in col 2.
  8. 03:05:601 Add a note in col 2.
  9. 03:05:860 Add a note in col 4.
  10. 03:06::549 Missing a note.
  11. 03:07:066 ^ Add in col 3.

I'll stop my mod there. Sorry if it's not much, but I hope it'll be helpful! Good luck with your beatmap!
Topic Starter
Verniy_Chan

Arzenvald wrote:

buru panci dah
Masih belum di poles pancinya, sedikit lagi~

PiraTom

PiraTom wrote:

Hi there o/ Mod for Request.

[Let's Go]
01:41:658 ~ 01:41:982 - you should unity here notes with 01:52:118 ~ 01:52:361
Especially, i think you add a note 01:41:982 nice catch~

02:21:204 (141204|2) - I suggest delete this one because here is no sound. yes
And 02:21:635 - There is a crap sound. you should probably add a note. It may become comfortable. added

02:44:739 - I feel strange this SV. I think you forget put green line? add a green line SV *1.0 lel, you right

03:27:264 - put a note for chorus... that's natural good

06:15:819 ~ I think you need not shift double trill because same sound continue by 06:16:347. (As a result)
Accompanied by the change, 06:16:498 (376498|1,376799|2) - you should move the 2 notes. Ctrl + H, I suggest. lel, actually i wanna try variety pattern, but it look inconsistet, alright back to my pervious pattern

OSU! NEED MORE P*LIGHT!! I support you :)
Sangkyu~ for nice mod
_Stronger_

_Stronger_ wrote:

Hi! NM from my queue!

Overall, there's a lot of notes that I won't point out that you intentionally missed to make some patterns, but in a diff like that, you should map almost every little sound. Just a little suggestion.

[Caramel Ribbon]
  1. 00:02:269 Missing a note in col 1. intent, bad snapping?
  2. 00:05:724 (5724|3) - Maybe it's me who has bad ears, but I can't hear anything there. it really low, but ok
  3. 00:07:781 Missing a note. i just focus main intrument, that's very low
  4. 00:22:610 Add a Ln in col 1. ^
  5. 00:23:810 (23810|1,23981|0,24153|2,24324|1,24496|2) - Since it's the two same sounds for those Lns, I'd suggest this.
    same as my currrent pattern, what's different??
  6. 00:41:981 Maybe make this a triple, because it's the same sound as the previous triple. i'll considering it later
  7. 00:42:924 (42924|2) - Make this a double and move this 00:43:010 (43010|3) - in col 2. rearranged
  8. 00:44:810 Missing a note. Add it in col 2. added
  9. 00:44:896 It shouldn't be a double here, delete note in col 2. keep for emphasizing
  10. 00:47:038 Missing a note here. added
  11. 00:50:124 Missing a note here too. Add one in col 4, then move 00:50:210 (50210|3) - in col 2. added
  12. 00:50:296 ^ no, low pitch
  13. 00:50:981 Missing a note here. Add one in col 2 and move 00:51:067 (51067|1) - in col 3. no, low pitch
  14. 00:51:496 Add a note in col 2. added
  15. 00:51:667 ^ and move 00:51:753 (51753|1) - in col 1. no, low pitch
  16. 00:52:353 Add a note in col 3. no, low pitch
  17. 00:52:867 Add note in col 2 and move 00:52:953 (52953|1) - to col 4. added
  18. 00:53:038 Add a note in col 2. no, low pitch
  19. 00:53:553 Add note in col 3 and move 00:53:638 (53638|2) - in col 2. no, low pitch
  20. 00:54:238 Add note in col 1. added
  21. 00:55:610 Add note in col 2 and move to col 3. added
  22. 00:55:781 ^ no, low pitch
  23. 00:56:296 Mssing a note. added
  24. For those point above about mi=issing notes, I know you said that it would break the consistency, but I think like the previous modder and you should add them. i just added some notes on blue line which it high pitch
  25. 00:56:381 (56381|3,56381|1,56553|2,56553|0) - you could make a jack with those notes. i'll considering
  26. 00:59:038 Missing a note here. added
[Trigger*Happy]
  1. 01:23:253 This.
    rearranged
  2. 01:24:955 Add a note here. I won't mention those missing notes, because you obviously intentionally missed them, but if you don't want to add them, at least delete 01:28:523 (88523|1,88847|2,89172|3,89820|2) - because those are the same sounds on which you didn't put note earlier. rearranged
  3. 01:32:820 to 01:35:415 the notes in 1/4 and 3/4. The sounds are just to present to be ignored. For a diff like that, they deserve a note. rearranged
  4. 01:36:145 Add a note here, ctrl+H that 01:36:226 (96226|0,96266|1,96307|3,96347|2,96388|0,96388|1) - , add a note here 01:36:469 and here 01:36:712 rearranged
[Bubble Raver]
  1. 02:10:601 Why four notes? There isn't any big sounds to justify this. Just keep it a double. for emphasizing crash snare
  2. 02:16:118 (136118|2,136118|1,136291|1,136291|0) - Those would look nice in jacks. Move the first double to the left, move 02:16:032 (136032|0,136204|3) - in col 2. it already jack
  3. 02:20:429 (140429|1,140429|2,140601|0,140601|2) - Thoses notes too would look great in jacks. Move all in col 2 and 3. rearranged
  4. 02:28:187 Should be a double here, add a note in col 2. no, just low synth
  5. 02:29:566 Should be a double here too. Add note in col 3. no, just low synth
  6. 02:42:153 there definitely should be a note or Ln here. Add one in col 2. i'am not following vocal
  7. 02:52:670 Double here, add a note in col 2. no, just focus main instrument here
  8. 03:05:601 Add a note in col 2. added
  9. 03:05:860 Add a note in col 4. added
  10. 03:06::549 Missing a note. added
  11. 03:07:066 ^ Add in col 3. added
I'll stop my mod there. Sorry if it's not much, but I hope it'll be helpful! Good luck with your beatmap!
Thanks a lot your mod really helpful

Couil
Hello !

NM req from my modding queue

Let's Go
Timing points:

Since writing SV's in a mod is kinda awkward i've included a .osz file if you wanna see them (6/30/17 vers. so some parts might be outdated). I'm also going to post all the timing points at the end if you wish to implement them manually. Remember that SVs aren't a a must for ranking and is only there to enhance a players experiance. Also all of these are suggestions, nothing you need to change : )

.osz file (modded diff)

00:10:096 00:11:467 - Could add some SV's on this part since it differs from the rest of this section.
00:17:981 - This SV creates an awkward slowdown. Would suggest making it 1x (1.06x in this case) by normalizing the SV (maybe even add a rise affect in the space after). (check file)
00:19:010 - Since you added a effect on the previous voice section, an SV on this might work.
00:22:438 - Slowjam here? .93x w/ a rise (.93x -> 1.06x) from here (00:27:238) to here (00:27:924) and another rise (1.07x -> 1.18x) from here (00:30:667) to here (00:32:038) ?
00:33:067 - This is good, though its a 1.165x SV. If you want to make it 1x change the 2.21x -> 1.51x.
00:33:410, 00:34:781, 00:36:153, 00:37:524, 00:38:896, 00:39:581, 00:40:267, 00:40:953, 00:41:638 - Why no SV here? It has the same sound and intensity as the ones with SV's. (i'm kinda 50/50 on this one. Both work, its mainly just prefrence.)
00:43:010 - These SV's only show 72% of the LNs lenght. It works fairly well but if you want it to be more "sightreadable" i suggest you move the 1.36 SV to 00:43:096 and add a 1.06x SV to 00:43:181. (the file suggest a more intense SV)
00:43:353 - ^
00:44:038 - These SV's are good, but i think it would look better with a liniar rise at the end of it. (look in file for explaination)
00:56:724 - Silent here, SV maybe?
00:57:753 - Maybe a diffrent SV from the others since it sounds different?
01:06:324 - Slowjam maybe? (.86x)
01:22:118 - Not 1x, but works as there is more than enough time to react, (2.16x -> 1.46x = 1x)´
01:32:496 - ^
01:32:820, 01:33:469, 01:34:118 & 01:34:766 - Maybe use some form of SV here? (Check file for suggestion) (50/50 on this one as well)
01:46:442 (106442|3,106442|2,106604|3,106604|2,106766|0,106766|1,106928|0,106928|1) - Maybe make the SV's stronger?
(01:48:063 - 01:48:388) - Could use stutter SV's here. Can also add it to the "beep" sound before.
02:10:601 - Not 1x. (2.22 -> 1.52 = 1x)
02:28:532 - Should be a descending SV here, 1.02x to .67x?
02:31:635 - Slowjam? (.92x)
02:44:739 - Forgot 1.07x SV here to remove the "slowjam".
02:48:187 - Slowjam? (.92x)
02:48:877 - Map the airhorn with SV's? (check file)
02:59:222 - Add SV's here? (check file for suggestion)
03:10:256 - ^

Hope at least one of my suggestions are helpful to you!

The timing points
You can copy the SV's from the file if you're not sure what to copy from here.

496,-94.3396226415094,4,2,1,10,0,0
838,-94.3396226415094,4,2,1,15,0,0
1181,-94.3396226415094,4,2,1,20,0,0
1524,-94.3396226415094,4,2,1,25,0,0
1867,-94.3396226415094,4,2,1,30,0,0
2210,-94.3396226415094,4,2,1,35,0,0
2553,-94.3396226415094,4,2,1,40,0,0
2896,-94.3396226415094,4,2,1,45,0,0
3238,-94.3396226415094,4,2,1,50,0,0
10096,-10,4,2,1,50,0,0
10103,-13.6911281489595,4,2,1,50,0,0
10104,-166.666666666667,4,2,1,50,0,0
10267,-10,4,2,1,50,0,0
10270,-11.1111111111111,4,2,1,50,0,0
10271,-156.25,4,2,1,50,0,0
10353,-10,4,2,1,50,0,0
10360,-13.6911281489595,4,2,1,50,0,0
10361,-166.666666666667,4,2,1,50,0,0
10524,-10,4,2,1,50,0,0
10527,-11.1111111111111,4,2,1,50,0,0
10528,-156.25,4,2,1,50,0,0
10610,-10,4,2,1,50,0,0
10617,-13.6911281489595,4,2,1,50,0,0
10618,-166.666666666667,4,2,1,50,0,0
10781,-10,4,2,1,50,0,0
10788,-13.6911281489595,4,2,1,50,0,0
10789,-166.666666666667,4,2,1,50,0,0
10953,-94.3396226415094,4,2,1,50,0,0
11124,-71.4285714285714,4,2,1,50,0,0
11167,-138.888888888889,4,2,1,50,0,0
11210,-71.4285714285714,4,2,1,50,0,0
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11424,-138.888888888889,4,2,1,50,0,0
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17981,-23.7529691211401,4,2,1,50,0,0
18003,-163.934426229508,4,2,1,50,0,0
18196,-109.89010989011,4,2,1,50,0,0
18238,-82.6446280991736,4,2,1,50,0,0
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19010,-10,4,2,1,50,0,0
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19248,-500,4,2,1,50,0,0
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66324,-116.279069767442,4,2,1,50,0,0
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193101,-72.992700729927,4,2,1,50,0,0
193360,-93.4579439252336,4,2,1,50,0,0

Only modded 3 of the songs. If you want me to mod the rest just PM me, because this is an interesting song :thumbs_up:
Topic Starter
Verniy_Chan

Couil wrote:

Hello !

NM req from my modding queue

Let's Go
Timing points:

Since writing SV's in a mod is kinda awkward i've included a .osz file if you wanna see them (6/30/17 vers. so some parts might be outdated). I'm also going to post all the timing points at the end if you wish to implement them manually. Remember that SVs aren't a a must for ranking and is only there to enhance a players experiance. Also all of these are suggestions, nothing you need to change : )

.osz file (modded diff)

00:10:096 00:11:467 - Could add some SV's on this part since it differs from the rest of this section. not interest to add SV here
00:17:981 - This SV creates an awkward slowdown. Would suggest making it 1x (1.06x in this case) by normalizing the SV (maybe even add a rise affect in the space after). (check file) i decided to remove SV here
00:19:010 - Since you added a effect on the previous voice section, an SV on this might work. same as above
00:22:438 - Slowjam here? .93x w/ a rise (.93x -> 1.06x) from here (00:27:238) to here (00:27:924) and another rise (1.07x -> 1.18x) from here (00:30:667) to here (00:32:038) ? i'll considering it later
00:33:067 - This is good, though its a 1.165x SV. If you want to make it 1x change the 2.21x -> 1.51x. still like current SV
00:33:410, 00:34:781, 00:36:153, 00:37:524, 00:38:896, 00:39:581, 00:40:267, 00:40:953, 00:41:638 - Why no SV here? It has the same sound and intensity as the ones with SV's. (i'm kinda 50/50 on this one. Both work, its mainly just prefrence.) alright, fixed all except 00:41:638 - because there's different rhythm
00:43:010 - These SV's only show 72% of the LNs lenght. It works fairly well but if you want it to be more "sightreadable" i suggest you move the 1.36 SV to 00:43:096 and add a 1.06x SV to 00:43:181. (the file suggest a more intense SV) you're right, changed formula
00:43:353 - ^ ok
00:44:038 - These SV's are good, but i think it would look better with a liniar rise at the end of it. (look in file for explaination) i still like my current formula
00:56:724 - Silent here, SV maybe? no need
00:57:753 - Maybe a diffrent SV from the others since it sounds different? fixed
01:06:324 - Slowjam maybe? (.86x) good
01:22:118 - Not 1x, but works as there is more than enough time to react, (2.16x -> 1.46x = 1x)´current formula still enough to react
01:32:496 - ^ ^
01:32:820, 01:33:469, 01:34:118 & 01:34:766 - Maybe use some form of SV here? (Check file for suggestion) (50/50 on this one as well) not interest
01:46:442 (106442|3,106442|2,106604|3,106604|2,106766|0,106766|1,106928|0,106928|1) - Maybe make the SV's stronger? ok, increase +/- 0,10x
(01:48:063 - 01:48:388) - Could use stutter SV's here. Can also add it to the "beep" sound before. never, it so uncomfort
02:10:601 - Not 1x. (2.22 -> 1.52 = 1x) keep current formula
02:28:532 - Should be a descending SV here, 1.02x to .67x? decrease current formual 0,40x
02:31:635 - Slowjam? (.92x) ok
02:44:739 - Forgot 1.07x SV here to remove the "slowjam". no need
02:48:187 - Slowjam? (.92x) just 0,97x, there's LN 1/4
02:48:877 - Map the airhorn with SV's? (check file) no need
02:59:222 - Add SV's here? (check file for suggestion) no need, hard to react
03:10:256 - ^ ^

Hope at least one of my suggestions are helpful to you!

The timing points
You can copy the SV's from the file if you're not sure what to copy from here.

496,-94.3396226415094,4,2,1,10,0,0
838,-94.3396226415094,4,2,1,15,0,0
1181,-94.3396226415094,4,2,1,20,0,0
1524,-94.3396226415094,4,2,1,25,0,0
1867,-94.3396226415094,4,2,1,30,0,0
2210,-94.3396226415094,4,2,1,35,0,0
2553,-94.3396226415094,4,2,1,40,0,0
2896,-94.3396226415094,4,2,1,45,0,0
3238,-94.3396226415094,4,2,1,50,0,0
10096,-10,4,2,1,50,0,0
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10267,-10,4,2,1,50,0,0
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10524,-10,4,2,1,50,0,0
10527,-11.1111111111111,4,2,1,50,0,0
10528,-156.25,4,2,1,50,0,0
10610,-10,4,2,1,50,0,0
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Only modded 3 of the songs. If you want me to mod the rest just PM me, because this is an interesting song :thumbs_up:
thanks a lot for nice SV mod >w<)b

Rivals_7
how to not lazy

-------------------------

00:21:324 (21324|2,21324|0,21410|3,21410|1) - huh, pretty sure it works a lot better if its ctrl+g. pitch is love

00:58:267 (58267|3) - 99% sure its should be longer

-------------------------

01:36:388 (96388|2,96388|3,96469|1,96550|0,96591|1,96631|2,96672|3) - looks kinda awful to handle properly. why dont just make the stairs the same?

--------------------------

03:32:184 (212184|1) - no room for an extra note eh ( - 03:31:861 (211861|3,211861|0) - 03:31:538 (211538|3,211538|2) - 03:32:506 (212506|3,212506|2) - )

03:50:893 (230893|0,231216|2,231538|2) - not sure if there was an intention behind the loud tick instrument being placed in the same column such as - 03:48:313 (228313|2,228635|2,228958|2) - 03:56:055 (236055|3,236377|3,236700|3) -

-------------------------

Pro:
decent SVs and HS as always (hitfinish is kinda bothering me lol)

Cons:
1. Despite SV is being pretty fine, you miss a lot of place that are potential for SV gimmicks. I mean come on its Happy Hardcore. its lost some "spice" on some places when I play it

2. Overrated at its best. No sarcasm intended since its the truth

for this, the current HP OD looks too forgiving. I recommend HP OD 9 or something near that

3. the amount of 12|34 trill is kinda.... too often? well, duh the song is 7 Minutes long and you only give like one (or two?) variations to those trill as long as i see (There's no split trill too. i'm sad :u). Not that i hate it but it could be better.
Note that the trill i was talking to are only the long trill such as - 00:20:381 (20381|0,20381|1) - 00:42:324 (42324|1,42324|0) - etc

not actually much to say since the gameplay is pretty okay and quite a generic thing to see so i'm not expecting to find much either.
There's actually still much room to improve in some part i believe, before you can take this to the ranked section. (still too soon, no rushy)

Gl for now o/
Topic Starter
Verniy_Chan

Rivals_7 wrote:

how to not lazy eat loli
-------------------------
00:21:324 (21324|2,21324|0,21410|3,21410|1) - huh, pretty sure it works a lot better if its ctrl+g. pitch is love good
00:58:267 (58267|3) - 99% sure its should be longer it's intent, mirror pattern 00:52:781 (52781|0) - well, i'll considering it later
-------------------------
01:36:388 (96388|2,96388|3,96469|1,96550|0,96591|1,96631|2,96672|3) - looks kinda awful to handle properly. why dont just make the stairs the same? ok
--------------------------
03:32:184 (212184|1) - no room for an extra note eh ( - 03:31:861 (211861|3,211861|0) - 03:31:538 (211538|3,211538|2) - 03:32:506 (212506|3,212506|2) - ) remapped
03:50:893 (230893|0,231216|2,231538|2) - not sure if there was an intention behind the loud tick instrument being placed in the same column such as - 03:48:313 (228313|2,228635|2,228958|2) - 03:56:055 (236055|3,236377|3,236700|3) - fixed pitch relevancy
------------------------
Pro:
decent SVs and HS as always (hitfinish is kinda bothering me lol)

Cons:
1. Despite SV is being pretty fine, you miss a lot of place that are potential for SV gimmicks. I mean come on its Happy Hardcore. its lost some "spice" on some places when I play it ngeng~ added more SV. And please point out which it timing you mean?
2. Overrated at its best. No sarcasm intended since its the truth
for this, the current HP OD looks too forgiving. I recommend HP OD 9 or something near that ok, OD : 8,5 and HP : 9
3. the amount of 12|34 trill is kinda.... too often? well, duh the song is 7 Minutes long and you only give like one (or two?) variations to those trill as long as i see (There's no split trill too. i'm sad :u). Not that i hate it but it could be better.
Note that the trill i was talking to are only the long trill such as - 00:20:381 (20381|0,20381|1) - 00:42:324 (42324|1,42324|0) - etc remapped
not actually much to say since the gameplay is pretty okay and quite a generic thing to see so i'm not expecting to find much either.
There's actually still much room to improve in some part i believe, before you can take this to the ranked section. (still too soon, no rushy)

Gl for now o/
thanks a lot for mod, really appreciate~

Shinzo-
apa salah hamba
23:30 *Shinzo- is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:30 Shinzo-: Let's Go :v :v :v
23:30 Shinzo-: 00:06:924 - add ?
23:31 *Verniy_Chan is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:31 Verniy_Chan: ook
23:31 Shinzo-: 00:08:810 - add ?
23:31 Verniy_Chan: btw suara apa ya?
23:32 Verniy_Chan: namanya
23:32 Shinzo-: vocal ?
23:32 Shinzo-: kekekek
23:32 Verniy_Chan: oh ok
23:32 Verniy_Chan: wkwkw
23:32 Verniy_Chan: next
23:33 Verniy_Chan: butuh contoh variasi LN huehue
23:35 Shinzo-: oh
23:35 Shinzo-: ss teken f12 kan ?
23:35 Shinzo-: ko gbisa y
23:35 Verniy_Chan: iya
23:35 Shinzo-: 00:30:238 (30238|2) - pindah ke 00:30:410 - ?
23:35 Verniy_Chan: tergantung pengaturanmu
23:36 Verniy_Chan: ikutin suara ini 00:29:124 (29124|3,29981|2,30238|2) -
23:37 Shinzo-: kalo gitu add di 00:30:410 - ?
23:37 Shinzo-: eh gpp juga klo ga
23:37 Verniy_Chan: ok XD
23:37 Verniy_Chan: -_-
23:42 Verniy_Chan: *1 tahun kemudian
23:42 Shinzo-: sabar syg
23:42 Verniy_Chan: muncul lah seroang pendekar temannya hattori
23:42 Verniy_Chan: adiknya kalau gak salah
23:42 Verniy_Chan: bernama...
23:42 Verniy_Chan: shinzo
23:43 Verniy_Chan: mendaki gunung, lewati lembah...
23:43 Verniy_Chan: nananana...
23:43 Verniy_Chan: bersama teman bertualang...
23:44 Shinzo-: 01:47:415 (107415|1,107415|0,107577|2,107577|1,107739|2) - jadiin LN aja
23:45 Verniy_Chan: contoh LNnya gimana bagus XD
23:46 Shinzo-: 01:47:415 (107415|1,107415|0) - abis di 01:47:496 -
23:46 Shinzo-: 01:47:577 (107577|2,107577|1) - abis di 01:47:658 -
23:46 Shinzo-: 01:47:739 (107739|2) - sama panjang sama 01:47:739 (107739|3) -
23:47 Verniy_Chan: gpp kah, ada SV disitu
23:47 Verniy_Chan: atau LN 1/2 sj?
23:48 Shinzo-: mabok
23:48 Shinzo-: q ganyadar ad SV
23:48 Verniy_Chan: wkwkw
23:49 Shinzo-: 02:10:515 (130515|2,130515|1,130601|0,130601|3,130601|2,130601|1) - aga over imo soalny bukan kek kick yg berat gitu ._.
23:49 Verniy_Chan: sbenarnya mau impact di last snarenya, cuma bnyak orng complain disitu jg
23:49 Shinzo-: hue
23:50 Verniy_Chan: ok fixed
23:50 Shinzo-: 02:14:308 (134308|1) - ini ngga mo apus aja ? ato kmu ngikut tu kek suara manusia
23:50 Shinzo-: yg "wet wet wet"
23:51 Verniy_Chan: iya yg suara wk wk wk jadi wkwkwkw
23:51 Shinzo-: wkwkwkwk okok
23:51 Verniy_Chan: emang aneh ya mapping wkwkwk
23:51 Verniy_Chan: ?
23:52 Shinzo-: "?" ???
23:52 Verniy_Chan: lupa tanda tanya td
23:52 Verniy_Chan: typo
23:53 Verniy_Chan: dr smua lagu, spertinya lagu Bubble raver yg agak mudah patternya
23:53 Verniy_Chan: bingung mau diapain
23:53 Shinzo-: aku sih aga bingung kalo kamu minta pattern LN yg lebih variasi
23:54 Shinzo-: soalny bagian" yg memungkinkan udh dikasih SV jadi..
23:54 Shinzo-: yhagitu
23:54 Shinzo-: maaf
23:54 Verniy_Chan: wew
23:56 Verniy_Chan: 03:12:325 - jadiin LN kah?
23:56 Shinzo-: wait
23:59 Shinzo-: 02:41:291 -
23:59 Shinzo-: https://osu.ppy.sh/ss/8509031
00:00 Shinzo-: 02:49:739 - 02:50:515 - 02:50:773 - 02:51:118 - ada bagusny kalo part" kek ini dibikin 2note
00:01 Shinzo-: lebih kerasa lagunya
00:01 Verniy_Chan: wew keren
00:02 Shinzo-: 02:59:739 (179739|0,179739|3,179739|1,179825|2) - Ctrl H trus 02:59:997 (179997|0) - pindah ke kolom 3 (saran sih biar 02:59:997 - lebih ke emphasize wowowowow nya)
00:02 Verniy_Chan: iya menarik
00:02 Verniy_Chan: bagaimana dngn kiai section yg awal?
00:02 Verniy_Chan: hampir sma jg itu
00:02 Verniy_Chan: kan ini yg kedua
00:02 Shinzo-: kiai awal banyak stream nya
00:03 Shinzo-: kalo kiai ke dua yg kek 02:50:946 (170946|0,170946|2,171118|0) - aga garing
00:04 Verniy_Chan: ok nice
00:04 Shinzo-: 03:12:325 - ini gausah LN, pake SV lebih bagus kek gini udh bagus
00:05 Verniy_Chan: oh ok
00:06 Shinzo-: 03:19:926 - sampe 03:21:216 - (saran ane) note" biasa nya di apus aja tinggalin LN doang soalny masih nge fade suarany
00:07 Verniy_Chan: ok
00:09 Shinzo-: 03:46:055 (226055|3) - mulai di 03:46:377 - aja ? soalny kekny orang bakal bingung ada suara 03:45:813 - CIUWNG ! ga sempet mikir juga soalnya abis mabok ama 03:44:442 - part ini
00:11 Verniy_Chan: wew ok
00:11 Verniy_Chan: lel
00:11 Verniy_Chan: justru disitu SR tinggi
00:11 Verniy_Chan: wkwkw
00:12 Shinzo-: huehue
00:13 Verniy_Chan: applied Ln td lel
00:13 Shinzo-: 03:54:119 - http://osu.ppy.sh/ss/8509135
00:14 Shinzo-: 03:58:474 (238474|2) - hapus aja trus bikin SV
00:16 Shinzo-: 04:22:990 (262990|1) - hapus aja buat istirahat skaligus siap" buat 04:23:313 (263313|0,263353|1,263393|3,263434|2,263474|0,263474|1,263635|3,263675|2,263716|0,263756|1,263796|2,263796|3,263958|0,263998|1,264038|2,264079|3,264119|0,264119|1,264280|3,264321|2,264361|1,264401|0) -
00:17 Shinzo-: 04:35:237 - http://osu.ppy.sh/ss/8509179
00:17 Verniy_Chan: ok dibuat SV disitu wkwkw
00:19 Shinzo-: 04:44:027 (284027|3) - pindah di 04:44:189 - soalny aga bingun kalo abis 1/3 04:43:624 (283624|2,283732|1,283839|2) - trus langsung 1/4
00:19 Verniy_Chan: knap gak kepikiran buat LN bgitu
00:19 Shinzo-: lagian kalopun gaada 1/3 itu tetep lebih enak pindah imo wkwkw
00:19 Shinzo-: karna aku ganteng
00:20 Verniy_Chan: lel
00:21 Verniy_Chan: all applied
00:22 Verniy_Chan: 04:36:366 (276366|1) - gpp hapus note dinsi untuk buat SV hoe~
00:22 Shinzo-: boleh aja
00:23 Verniy_Chan: ok
00:25 Shinzo-: 06:50:632 (410632|1,410804|1) -
00:25 Shinzo-: hapus aja
00:25 Shinzo-: 06:50:547 (410547|3,410718|3) - jadiin LN kecil (2 juga boleh)
00:26 Shinzo-: trus 06:51:232 (411232|1,411318|2,411404|1,411489|2) - ubah jadi LN
00:27 Verniy_Chan: wew udah smpe di poppin shower
00:27 Verniy_Chan: innocent floor?
00:27 Shinzo-: innocent floor fine fine aj imo
00:28 Verniy_Chan: oh ok
00:28 Shinzo-: tapi
00:28 Verniy_Chan: kamu.. kok selingkuh
00:28 Shinzo-: 06:05:794 - mungkin maxud rival kurang variasi di bagian kek gini, kamu terlalu main aman melodi ny ga di layer
00:29 Verniy_Chan: sblumnya bnyak jumptrill
00:29 Verniy_Chan: skrang sdh berkurang~
00:29 Shinzo-: 07:03:875 (423875|3) - hapus aj mb udh abis suarany
00:29 Shinzo-: ohhh
00:29 Verniy_Chan: bnyak 12 34 12 34
00:29 Verniy_Chan: lel
00:29 Shinzo-: wkwk
00:30 Shinzo-: 07:31:347 - ada baiknya kalo ini fokus vocalny
00:31 Verniy_Chan: contohkan :v
00:32 Shinzo-: 07:31:347 - contoh http://osu.ppy.sh/ss/8509290
00:35 Verniy_Chan: keren
00:40 Shinzo-: 07:32:718 - http://osu.ppy.sh/ss/8509351
00:41 Shinzo-: 07:34:089 - http://osu.ppy.sh/ss/8509355
00:41 Shinzo-: saran gua sih wkwkwkwk bisa ditolak
00:45 Verniy_Chan: keren lel
00:47 Shinzo-: oy masi idup ?
Topic Starter
Verniy_Chan

Shinzo- wrote:

apa salah hamba
23:30 *Shinzo- is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:30 Shinzo-: Let's Go :v :v :v
23:30 Shinzo-: 00:06:924 - add ?
23:31 *Verniy_Chan is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:31 Verniy_Chan: ook
23:31 Shinzo-: 00:08:810 - add ?
23:31 Verniy_Chan: btw suara apa ya?
23:32 Verniy_Chan: namanya
23:32 Shinzo-: vocal ?
23:32 Shinzo-: kekekek
23:32 Verniy_Chan: oh ok
23:32 Verniy_Chan: wkwkw
23:32 Verniy_Chan: next
23:33 Verniy_Chan: butuh contoh variasi LN huehue
23:35 Shinzo-: oh
23:35 Shinzo-: ss teken f12 kan ?
23:35 Shinzo-: ko gbisa y
23:35 Verniy_Chan: iya
23:35 Shinzo-: 00:30:238 (30238|2) - pindah ke 00:30:410 - ?
23:35 Verniy_Chan: tergantung pengaturanmu
23:36 Verniy_Chan: ikutin suara ini 00:29:124 (29124|3,29981|2,30238|2) -
23:37 Shinzo-: kalo gitu add di 00:30:410 - ?
23:37 Shinzo-: eh gpp juga klo ga
23:37 Verniy_Chan: ok XD
23:37 Verniy_Chan: -_-
23:42 Verniy_Chan: *1 tahun kemudian
23:42 Shinzo-: sabar syg
23:42 Verniy_Chan: muncul lah seroang pendekar temannya hattori
23:42 Verniy_Chan: adiknya kalau gak salah
23:42 Verniy_Chan: bernama...
23:42 Verniy_Chan: shinzo
23:43 Verniy_Chan: mendaki gunung, lewati lembah...
23:43 Verniy_Chan: nananana...
23:43 Verniy_Chan: bersama teman bertualang...
23:44 Shinzo-: 01:47:415 (107415|1,107415|0,107577|2,107577|1,107739|2) - jadiin LN aja
23:45 Verniy_Chan: contoh LNnya gimana bagus XD
23:46 Shinzo-: 01:47:415 (107415|1,107415|0) - abis di 01:47:496 -
23:46 Shinzo-: 01:47:577 (107577|2,107577|1) - abis di 01:47:658 -
23:46 Shinzo-: 01:47:739 (107739|2) - sama panjang sama 01:47:739 (107739|3) -
23:47 Verniy_Chan: gpp kah, ada SV disitu
23:47 Verniy_Chan: atau LN 1/2 sj?
23:48 Shinzo-: mabok
23:48 Shinzo-: q ganyadar ad SV
23:48 Verniy_Chan: wkwkw
23:49 Shinzo-: 02:10:515 (130515|2,130515|1,130601|0,130601|3,130601|2,130601|1) - aga over imo soalny bukan kek kick yg berat gitu ._.
23:49 Verniy_Chan: sbenarnya mau impact di last snarenya, cuma bnyak orng complain disitu jg
23:49 Shinzo-: hue
23:50 Verniy_Chan: ok fixed
23:50 Shinzo-: 02:14:308 (134308|1) - ini ngga mo apus aja ? ato kmu ngikut tu kek suara manusia
23:50 Shinzo-: yg "wet wet wet"
23:51 Verniy_Chan: iya yg suara wk wk wk jadi wkwkwkw
23:51 Shinzo-: wkwkwkwk okok
23:51 Verniy_Chan: emang aneh ya mapping wkwkwk
23:51 Verniy_Chan: ?
23:52 Shinzo-: "?" ???
23:52 Verniy_Chan: lupa tanda tanya td
23:52 Verniy_Chan: typo
23:53 Verniy_Chan: dr smua lagu, spertinya lagu Bubble raver yg agak mudah patternya
23:53 Verniy_Chan: bingung mau diapain
23:53 Shinzo-: aku sih aga bingung kalo kamu minta pattern LN yg lebih variasi
23:54 Shinzo-: soalny bagian" yg memungkinkan udh dikasih SV jadi..
23:54 Shinzo-: yhagitu
23:54 Shinzo-: maaf
23:54 Verniy_Chan: wew
23:56 Verniy_Chan: 03:12:325 - jadiin LN kah?
23:56 Shinzo-: wait
23:59 Shinzo-: 02:41:291 -
23:59 Shinzo-: https://osu.ppy.sh/ss/8509031
00:00 Shinzo-: 02:49:739 - 02:50:515 - 02:50:773 - 02:51:118 - ada bagusny kalo part" kek ini dibikin 2note
00:01 Shinzo-: lebih kerasa lagunya
00:01 Verniy_Chan: wew keren
00:02 Shinzo-: 02:59:739 (179739|0,179739|3,179739|1,179825|2) - Ctrl H trus 02:59:997 (179997|0) - pindah ke kolom 3 (saran sih biar 02:59:997 - lebih ke emphasize wowowowow nya)
00:02 Verniy_Chan: iya menarik
00:02 Verniy_Chan: bagaimana dngn kiai section yg awal?
00:02 Verniy_Chan: hampir sma jg itu
00:02 Verniy_Chan: kan ini yg kedua
00:02 Shinzo-: kiai awal banyak stream nya
00:03 Shinzo-: kalo kiai ke dua yg kek 02:50:946 (170946|0,170946|2,171118|0) - aga garing
00:04 Verniy_Chan: ok nice
00:04 Shinzo-: 03:12:325 - ini gausah LN, pake SV lebih bagus kek gini udh bagus
00:05 Verniy_Chan: oh ok
00:06 Shinzo-: 03:19:926 - sampe 03:21:216 - (saran ane) note" biasa nya di apus aja tinggalin LN doang soalny masih nge fade suarany
00:07 Verniy_Chan: ok
00:09 Shinzo-: 03:46:055 (226055|3) - mulai di 03:46:377 - aja ? soalny kekny orang bakal bingung ada suara 03:45:813 - CIUWNG ! ga sempet mikir juga soalnya abis mabok ama 03:44:442 - part ini
00:11 Verniy_Chan: wew ok
00:11 Verniy_Chan: lel
00:11 Verniy_Chan: justru disitu SR tinggi
00:11 Verniy_Chan: wkwkw
00:12 Shinzo-: huehue
00:13 Verniy_Chan: applied Ln td lel
00:13 Shinzo-: 03:54:119 - http://osu.ppy.sh/ss/8509135
00:14 Shinzo-: 03:58:474 (238474|2) - hapus aja trus bikin SV
00:16 Shinzo-: 04:22:990 (262990|1) - hapus aja buat istirahat skaligus siap" buat 04:23:313 (263313|0,263353|1,263393|3,263434|2,263474|0,263474|1,263635|3,263675|2,263716|0,263756|1,263796|2,263796|3,263958|0,263998|1,264038|2,264079|3,264119|0,264119|1,264280|3,264321|2,264361|1,264401|0) -
00:17 Shinzo-: 04:35:237 - http://osu.ppy.sh/ss/8509179
00:17 Verniy_Chan: ok dibuat SV disitu wkwkw
00:19 Shinzo-: 04:44:027 (284027|3) - pindah di 04:44:189 - soalny aga bingun kalo abis 1/3 04:43:624 (283624|2,283732|1,283839|2) - trus langsung 1/4
00:19 Verniy_Chan: knap gak kepikiran buat LN bgitu
00:19 Shinzo-: lagian kalopun gaada 1/3 itu tetep lebih enak pindah imo wkwkw
00:19 Shinzo-: karna aku ganteng
00:20 Verniy_Chan: lel
00:21 Verniy_Chan: all applied
00:22 Verniy_Chan: 04:36:366 (276366|1) - gpp hapus note dinsi untuk buat SV hoe~
00:22 Shinzo-: boleh aja
00:23 Verniy_Chan: ok
00:25 Shinzo-: 06:50:632 (410632|1,410804|1) -
00:25 Shinzo-: hapus aja
00:25 Shinzo-: 06:50:547 (410547|3,410718|3) - jadiin LN kecil (2 juga boleh)
00:26 Shinzo-: trus 06:51:232 (411232|1,411318|2,411404|1,411489|2) - ubah jadi LN
00:27 Verniy_Chan: wew udah smpe di poppin shower
00:27 Verniy_Chan: innocent floor?
00:27 Shinzo-: innocent floor fine fine aj imo
00:28 Verniy_Chan: oh ok
00:28 Shinzo-: tapi
00:28 Verniy_Chan: kamu.. kok selingkuh
00:28 Shinzo-: 06:05:794 - mungkin maxud rival kurang variasi di bagian kek gini, kamu terlalu main aman melodi ny ga di layer
00:29 Verniy_Chan: sblumnya bnyak jumptrill
00:29 Verniy_Chan: skrang sdh berkurang~
00:29 Shinzo-: 07:03:875 (423875|3) - hapus aj mb udh abis suarany
00:29 Shinzo-: ohhh
00:29 Verniy_Chan: bnyak 12 34 12 34
00:29 Verniy_Chan: lel
00:29 Shinzo-: wkwk
00:30 Shinzo-: 07:31:347 - ada baiknya kalo ini fokus vocalny
00:31 Verniy_Chan: contohkan :v
00:32 Shinzo-: 07:31:347 - contoh http://osu.ppy.sh/ss/8509290
00:35 Verniy_Chan: keren
00:40 Shinzo-: 07:32:718 - http://osu.ppy.sh/ss/8509351
00:41 Shinzo-: 07:34:089 - http://osu.ppy.sh/ss/8509355
00:41 Shinzo-: saran gua sih wkwkwkwk bisa ditolak
00:45 Verniy_Chan: keren lel
00:47 Shinzo-: oy masi idup ?
Top dah~
Terima kasih banyak shinzo ET mapper~

Surono
shin chan masih idup ww
Topic Starter
Verniy_Chan

Surono wrote:

shin chan masih idup ww
wah ada tamu, kalau mampir disini sekalian di mod mapnya ya :3
Draftnell
request kemarin ><

|1|2|3|4|

[Lets Go]
03:41:538 - umm no double note ? for combination crash + clap
03:43:071 - add one more ? well i think sound same with 03:42:829 -
03:43:716 - ^ as col 4 same with 03:43:635 -
03:57:345 - single note ? yaa hbis ny gak ada kombinasi ma suara apapun selain drum 1/4
04:10:167 - gak double note ?
04:20:490 - ^

ok that's it xD sorry msih agak mlz2 gitu mod ny wkwk tapi biar lah bntu cicil SP :D
Topic Starter
Verniy_Chan

Draftnell wrote:

request kemarin ><

|1|2|3|4|

[Lets Go]
03:41:538 - umm no double note ? for combination crash + clap intentional, but i'll consider
03:43:071 - add one more ? well i think sound same with 03:42:829 - intentional, but i'll consider
03:43:716 - ^ as col 4 same with 03:43:635 - ^
03:57:345 - single note ? yaa hbis ny gak ada kombinasi ma suara apapun selain drum 1/4 2nd piano
04:10:167 - gak double note ? intentional, but i'll consider
04:20:490 - ^ ^

ok that's it xD sorry msih agak mlz2 gitu mod ny wkwk tapi biar lah bntu cicil SP :D
terima kasih modnya lel XD
self mod~

Litharrale
Hello returning the m4m!
1|2|3|4

P*LIGHT!!!!!



ugh 1366x768 BGs X_X always strive for the highest level of quality! t/616285/start=15

maybe change the difficulty name to "Let's Go!"

00:08:810 (8810|2) - Ghost note? Can't hear around distinct sound here. If its the vocal then it's mistimed

01:38:577 (98577|0,98577|1) - feels like there should definitely be an LN here (and in all spots like this) as the strong sound continues well past 1/2
other examples of this 01:39:874 (99874|1) - 01:41:172 (101172|3) - 01:43:766 (103766|0) - etc

01:48:388 (108388|3,108874|1) - the "yeah!" is mapped here but not here 01:50:172 (110172|0) I don't know if this is intentional but it feels off since you did the first "yeah!" in the pair here 01:49:685 (109685|2) -

03:48:313 (228313|2,228313|1) - all the SNs in this section could be matched to pitch

04:30:076 (270076|2) - finishes here are way too loud for how quiet the song is

05:07:656 (307656|2) - ghost note?
05:08:302 (308302|1) - ^
05:08:544 (308544|0) - here too, this section seems to have a lot which is probably why it feels very off to me

05:11:527 (311527|2,311527|3) - move this away from 3|4 as it detracts from the emphasis of the previous triples

06:00:518 (360518|2,360555|1,360593|0,360593|3,360631|2,360668|1,360668|0) - :0 you sure? :0 doesn't feel like it fits compared to something like 07:14:375 (434375|0,434375|1,434418|3,434461|2,434504|1,434547|2,434547|0,434547|3) -


I love P*light and you have done a fantastic job of really conveying the feel of his songs in this set! I really hope you change the BGs because the rest of the set is just so good and I'd really be sad to see something this good only have laptop tier resolutions

also since my mod paled in comparison to yours (I just couldn't find anything it was so good!) I'm going to give you a ticket and some stars so message me when you need another mod!
Topic Starter
Verniy_Chan

Litharrale wrote:

Hello returning the m4m!
1|2|3|4

P*LIGHT!!!!!


he is so cool^ XD

ugh 1366x768 BGs X_X always strive for the highest level of quality! t/616285/start=15

maybe change the difficulty name to "Let's Go!" good

00:08:810 (8810|2) - Ghost note? Can't hear around distinct sound here. If its the vocal then it's mistimed ok

01:38:577 (98577|0,98577|1) - feels like there should definitely be an LN here (and in all spots like this) as the strong sound continues well past 1/2
other examples of this 01:39:874 (99874|1) - 01:41:172 (101172|3) - 01:43:766 (103766|0) - etc it's intentional, i just like covering vocal for LN pattern

01:48:388 (108388|3,108874|1) - the "yeah!" is mapped here but not here 01:50:172 (110172|0) I don't know if this is intentional but it feels off since you did the first "yeah!" in the pair here 01:49:685 (109685|2) - i didn't notice it, nice catch

03:48:313 (228313|2,228313|1) - all the SNs in this section could be matched to pitch

04:30:076 (270076|2) - finishes here are way too loud for how quiet the song is i know, but that sound still fade in, i really weird to hear if you play with hitsound

05:07:656 (307656|2) - ghost note? nope, all red line on this section have low synth
05:08:302 (308302|1) - ^ ^
05:08:544 (308544|0) - here too, this section seems to have a lot which is probably why it feels very off to me i still can hear mian instrument with low sound

05:11:527 (311527|2,311527|3) - move this away from 3|4 as it detracts from the emphasis of the previous triples rearranged

06:00:518 (360518|2,360555|1,360593|0,360593|3,360631|2,360668|1,360668|0) - :0 you sure? :0 doesn't feel like it fits compared to something like 07:14:375 (434375|0,434375|1,434418|3,434461|2,434504|1,434547|2,434547|0,434547|3) - alright, fixed


I love P*light and you have done a fantastic job of really conveying the feel of his songs in this set! I really hope you change the BGs because the rest of the set is just so good and I'd really be sad to see something this good only have laptop tier resolutions thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BG

also since my mod paled in comparison to yours (I just couldn't find anything it was so good!) I'm going to give you a ticket and some stars so message me when you need another mod!
thanks a lot for mod and star <3
really appreaciate

Litharrale
thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BG
omg it would be fractionally larger or even smaller. don't be lazy pls
Arzenvald
regarding what rival's pointed about split trill etc etc

00:54:153 (54153|3,54153|1,54238|0,54324|3,54324|2,54410|0,54410|1,54496|2) - try https://puu.sh/wNBsO/ef42af2947.png to reduce right-hand bias

01:50:901 (110901|2) - you can either move this or 01:50:982 (110982|3) - to 1

03:03:187 (183187|2,183273|2) - not sure if intended but this one should be avoided

03:34:764 (214764|3) - xd

wew
Topic Starter
Verniy_Chan

Litharrale wrote:

thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BG
omg it would be fractionally larger or even smaller. don't be lazy pls
/me too lazy open photoshop

Arzenvald wrote:

regarding what rival's pointed about split trill etc etc

00:54:153 (54153|3,54153|1,54238|0,54324|3,54324|2,54410|0,54410|1,54496|2) - try https://puu.sh/wNBsO/ef42af2947.png to reduce right-hand bias good

01:50:901 (110901|2) - you can either move this or 01:50:982 (110982|3) - to 1 applied 2nd suggestion

03:03:187 (183187|2,183273|2) - not sure if intended but this one should be avoided moved it to |4|

03:34:764 (214764|3) - xd explain plz~ XD

wew
thanks for check
give me your bubble icon please~ XD
Arzenvald
i don't have icons but
good luck!
Topic Starter
Verniy_Chan

Arzenvald wrote:

i don't have icons but
good luck!
Thank you so much~ /me nangis bahagia
Seriously... i know that's joking, but i'am really happy~ Arzen aka ExUsagi
Never forget your contribution
You really helped me a lot.. from the past until now
I still remember you've been concerned with my map u's - Korekara no Someday(TV Size) and Electric Sister Bitch



Sorry, curhat dikit :3

Ok, still hunting more mod
Protastic101
Do mods exist? Will be back soon* to check

*Im slow and lazy, so that might be like a week
genkicho
NM+ From my Mod Que


SV - fine
Patterns - fine

i think this map already good >.>

here take my stars >.>
Topic Starter
Verniy_Chan
Padahal niatnya M4M :3
ok, thanks genki for star and protas for star with another version XD

Updated : rearranged LN pattern and fixed hitsounds

Edited : changed SB element
Protastic101
dat procrastination be like, "i should mod" but also "i could play other video games instead" orz

plight is :thinking:
[General]
  1. There are couple LN sections, but I think they're not so common place as to warrant OD 8. I think 8.3 to 8.5 would be better instead since there is quite a lot of short note 1/4 jumpstreams too that are more common place.
  2. 05:41:674 - I get that I'm nitpicking here, but the normalizing SV should be 0.94x cause of the rounding from 0.93467... and so on. 6 makes the 4 before it 5 which means it should be rounded up. nitpick away
  3. The hitclap sounds a bit low quality, but I think this one is similar and cleaner to hear https://puu.sh/wZkFh.wav
[SVs]
Ok, so cause there's multiple BPMs, you gotta average your SV to 1x and then multiply whatever values you found by the normalizing SV. Basically, with the first SV sequences at 00:33:067 - , you want the SV to average out to 1.06x since that's the normalizing. As of now, it normalizes to 1.235x because 2.21 + (0.91 x 3) = 4.94 / 4. Basically the kind of simple math I'll be using for all of this.

00:33:067 - So going back to this one, the average here is about 1.16x which is .1x above what you need. Math is as follows: 2.21 + (0.91 x 3) = 4.94 / 4 =
1.235 x (175 / 186) = 1.16. What I did was just add up the SVs, divide them by four and then multiply it by the reciprocal of the normalizing SV to bring it back to the unaffected value. If you'd like to average it to 1.06x which is the constant overall SV average in this section, the values of 0.91x should become 0.68x

00:35:467 - Tbh, not really a fan of using the half half method for SV sequences that normally contain 3 units. Instead, I'd suggest using a bump similar to the first SV sequence I pointed out. You could move the slow SVs to 00:35:553 - 00:35:810 - and make it 0.91x to average out properly.
00:38:210 - Same thing here. Poke me if you want work btw

00:44:038 - Might do the same bump SV you did at 00:33:067 - but with the averaged values so that the overall SV average is constant throughout this section of the music.

00:56:896 - Think I already made my dislike of half half SVs like this clear, but my main reason for being against them and preferring bumps is that bumps either give emphasis to the note just hit (in this case, it'd be 00:56:896 - ) or emphasis to the note coming directly after (which would be 00:57:238 - and a reverse bump) but halving the values just makes it so the emphasis isnt really there, but rather just a visual change in the player field as both sides have an equal time with their respective SV.

Anyways, won't pick anymore on the SVs cause a good majority of them actually do average consistently with the normalizing SV, but just wanted to point out a few examples. Feel free to poke me if you need clarification or something.


[Hitsounds]
00:35:467 (35467|3) - Missing f?

01:27:145 (87145|2) - missing w

01:58:766 (118766|1) - Dunno, feel like the whistle alone is very anticlimactic for the very ending of this section, so I would consider adding a clap or finish here too so that it still has a little extra emphasis in the sound

02:10:946 (130946|3,130946|1) - Double hitsound, I think you meant to make one of these a whistle instead lol

02:38:791 (158791|1,159049|1,159394|1,159566|1,159653|0,159739|1,159825|2,159911|1,159997|2,160084|3,160170|0,160256|2,160342|1,160429|3,160515|0) - I'd consider adding claps here since the snare is rather prominent in the music and serves as anchor points where the player can find where they are in the music should they get lost.
02:39:308 (159308|0) - Might also add a whistle here for the kick too

03:06:635 (186635|1,186894|1,187325|2,187411|1,187670|0,187756|3,188015|3,188273|2,188532|0,188618|3,188704|2,188791|1,189480|2,189653|0,189825|0,189997|1,190170|1) - Also suggest adding claps again for the snare

04:39:108 (279108|0,279753|1,280398|3) - I think there should be crashes here since there are some pretty light ones in the music

04:41:689 (281689|3) - I'd add a finish here too cause of the reverberating wooden block type sound I guess. It's not a crash, but it still signifies a new musical phrase.

04:48:786 (288786|3) - Missing clap

05:11:366 (311366|2,312011|2) - Add finishes to continue the 2/1 structure you set up at 05:10:076 - until the next section of the song comes in.

05:22:979 (322979|2) - Add finish for a similar reason to the above

06:30:141 (390141|2,390141|3) - double hitsound


[Chart]
00:30:667 (30667|2,30753|1) - I think it'd be nice to overlap these two LNs for the synth. It'd also differentiate them from the background percussion as the type of note would be different

01:21:955 - There's a pitch change here in the vocal which is what I assume you're following, so I would suggest ending one of the LNs a bit shorter and doing it like so https://osu.ppy.sh/ss/8741681 . The timing's a bit hard though, so Im cool if you leave the pattern as is for simplification purposes.

01:31:685 - 01:32:009 - Similar to the above suggestion, the vocal also changes pitch here as the vocal sample lowers, so I would add a short note to represent it. On top of that, it'd help to cap off the 1/2 LN which makes timing the release of it easier in my opinion as there's a physical cue for the player of when to release (when they hit the next note)

01:45:388 (105388|2,105469|3,105550|2,105631|3) - I dont really think the one handed trill here is necessary. it just adds some extra strain to the right hand. I might try to arrange the notes in a slightly more even fashion like this https://osu.ppy.sh/ss/8741788

01:48:307 (108307|1,108347|0,108388|1) - Personally not a fan of 1/8 minitrills, and the BPM is fast enough that it's not able to be quickly spammed without a miss. I'd prefer if you just made the chord at 01:48:388 - a [34] jump to avoid it altogether, but you could also just live with a 1/4 jack in 3 if you cut off the roll at last section, but this makes the pattern even harder to hit due to the fact that it can't be jumptrilled anymore.
01:56:091 (116091|1,116131|2,116172|1) - ^

02:39:394 - I'd make this a jump cause of the snare that follows directly after the kick at 02:39:308 - . Would require a bit of rearranging immediately afterwards assuming you dont want to create any jacks, but i dunno, just a thought.

02:43:704 (163704|1,164049|2,164222|1) - I think it might be better to control H this so that the one handed trill on the left hand at 02:43:273 (163273|0,163360|1,163446|0,163532|1,163618|0,163704|1) - is even with the one handed trill on the right hand in terms of number of notes

02:54:049 (174049|2,174049|1,174222|1,174222|2) - I might stack one of the notes from both of these jumps with the previous [14] pattern due to the fact that they dont change pitch but the sound seems to differ slightly. In that case, I'd move 02:54:049 (174049|2,174222|2) - to col 4 for the stack.

03:11:549 (191549|1,191592|0,191635|1) - *cri*

03:24:603 (204603|0,204764|0) - This feels pretty hard to hit due to the fact that you're making the player single tap with their middle finger while holding an LN down with the index which is a bit finger twisting cause of the differing strength of each finger. I would instead try to separate the single taps inside an LN as opposed to the outside. You can do this simply by switching the columns of 03:24:603 (204603|0,204603|2,204764|0) - , though it creates a three note stack in 3.

03:26:861 - I'd say you have room for a short 1/8 burst here if you wanted cause of that buzz sound, but it's up to you.

03:41:538 (221538|1,221538|0) - Most of your 1/8 rolls started off with singles I think, so it's a bit inconsistent to suddenly begin them with jumps and end them with triples imo.

04:05:248 (245248|0,245329|1,245409|0,245571|0,245651|1,245813|0,245893|1) - Think there's a bit of a left hand bias here cause of all the movement being on the left hand despite the right hand having more chords which makes the note count on both hands seem almost the same. I'd try to put a bit of the moving parts onto the right hand too so as to even out the strain.

04:10:813 (250813|2,250893|1,250893|3,250974|2) - I dislike these types of patterns with an irrational hate lol. I mean, it plays ok, but it does strain the right hand a bit more here and constricts the flow, but it looks like you did it for symmetry, so Im mostly ok with that.

04:50:882 (290882|2,291044|2,291205|2,291366|2) - I think you extended this stack longer than it really needed to be. To start it off a bit earlier, I would try this https://osu.ppy.sh/ss/8741861

05:20:398 (320398|3,320479|2,320963|2,321044|3,321124|2,321285|3,321366|2,321447|3) - Similar thing to what I mentioned at 04:05:248 - about the hand bias

05:57:955 (357955|2,357993|3,358030|1,358068|0,358106|2,358143|3,358181|1,358219|0) - I think the antiroll here is a bit unfair to players because it runs in the direction opposite that which most players would feel natural with (think of rolling your fingers and how it tends to be easier to go from pinky to index as opposed to the opposite). I'd make this into a split trill then like so https://osu.ppy.sh/ss/8741876

05:58:558 - Just a passing comment, may not be true as this is based only on my test play, but it feels like a lot of the mini trills and weight are focused on the left hand with very few on the right which gives the impression of a rather significant left hand bias here.

06:15:819 - Don't really see the point in making this a single note as the kick still stays the same strength and loudness, and the following group of jumptrills that follow after are the same [12][34] so the single note wasn't there for a break.

06:17:854 - In this stream, I'd try to be careful of too many stair type patterns like 06:18:005 (378005|2,378081|3,378156|1,378156|2,378231|0,378307|1,378382|2,378457|3,378533|2,379663|1,379739|0,379814|1,379890|2,379965|3,380040|2,380116|1,380191|0,380266|1) - as it can be very straining on the player due to the fact that all the movement is concentrated in one point in time with little breathing room after.

06:53:289 (413289|2,413461|2) - Might consider moving these to col 1 or something instead as they aren't the same pitch as 06:53:118 (413118|2) - which is actually a higher sound.

06:53:632 (413632|2) - as for this, the sound is different from 06:53:289 (413289|2,413461|2) - so I think it'd be better to put this in a different column away from the stack.

07:30:147 (450147|2,450232|3,450318|2,450489|3,450575|2,450747|2,450832|3) - Same thing I've mentioned a few times about hand bias

So basically, check over your SVs to make sure their average is consistent with the normalizing SV, and maybe take care of those 1/8 rolls leading into triples as they can quickly become uncomfortable if chained consecutively like at 07:14:375 - . Also, be careful that your streams don't play too much like stairs otherwise that's a quick way to drain player stamina due to uneven weighting lack of proper notespread throughout all four columns.
Topic Starter
Verniy_Chan

Protastic101 wrote:

dat procrastination be like, "i should mod" but also "i could play other video games instead" orz

plight is :thinking:
[General]
  1. There are couple LN sections, but I think they're not so common place as to warrant OD 8. I think 8.3 to 8.5 would be better instead since there is quite a lot of short note 1/4 jumpstreams too that are more common place. alright.. increase OD to 8.3 and decrease HP to 8,7
  2. 05:41:674 - I get that I'm nitpicking here, but the normalizing SV should be 0.94x cause of the rounding from 0.93467... and so on. 6 makes the 4 before it 5 which means it should be rounded up. nitpick away my bad, miscalculation
  3. The hitclap sounds a bit low quality, but I think this one is similar and cleaner to hear https://puu.sh/wZkFh.wav replaced
[SVs]
Ok, so cause there's multiple BPMs, you gotta average your SV to 1x and then multiply whatever values you found by the normalizing SV. Basically, with the first SV sequences at 00:33:067 - , you want the SV to average out to 1.06x since that's the normalizing. As of now, it normalizes to 1.235x because 2.21 + (0.91 x 3) = 4.94 / 4. Basically the kind of simple math I'll be using for all of this. i just using old standard SV for long time, since i don't understand this new standard + formula XD. Teach me please~

00:33:067 - So going back to this one, the average here is about 1.16x which is .1x above what you need. Math is as follows: 2.21 + (0.91 x 3) = 4.94 / 4 =
1.235 x (175 / 186) = 1.16. What I did was just add up the SVs, divide them by four and then multiply it by the reciprocal of the normalizing SV to bring it back to the unaffected value. If you'd like to average it to 1.06x which is the constant overall SV average in this section, the values of 0.91x should become 0.68x

00:35:467 - Tbh, not really a fan of using the half half method for SV sequences that normally contain 3 units. Instead, I'd suggest using a bump similar to the first SV sequence I pointed out. You could move the slow SVs to 00:35:553 - 00:35:810 - and make it 0.91x to average out properly.
00:38:210 - Same thing here. Poke me if you want work btw

00:44:038 - Might do the same bump SV you did at 00:33:067 - but with the averaged values so that the overall SV average is constant throughout this section of the music.

00:56:896 - Think I already made my dislike of half half SVs like this clear, but my main reason for being against them and preferring bumps is that bumps either give emphasis to the note just hit (in this case, it'd be 00:56:896 - ) or emphasis to the note coming directly after (which would be 00:57:238 - and a reverse bump) but halving the values just makes it so the emphasis isnt really there, but rather just a visual change in the player field as both sides have an equal time with their respective SV.

Anyways, won't pick anymore on the SVs cause a good majority of them actually do average consistently with the normalizing SV, but just wanted to point out a few examples. Feel free to poke me if you need clarification or something.


[Hitsounds]
00:35:467 (35467|3) - Missing f? added

01:27:145 (87145|2) - missing w added

01:58:766 (118766|1) - Dunno, feel like the whistle alone is very anticlimactic for the very ending of this section, so I would consider adding a clap or finish here too so that it still has a little extra emphasis in the sound added clap instead

02:10:946 (130946|3,130946|1) - Double hitsound, I think you meant to make one of these a whistle instead lol fixed

02:38:791 (158791|1,159049|1,159394|1,159566|1,159653|0,159739|1,159825|2,159911|1,159997|2,160084|3,160170|0,160256|2,160342|1,160429|3,160515|0) - I'd consider adding claps here since the snare is rather prominent in the music and serves as anchor points where the player can find where they are in the music should they get lost. lel, i'am forgot this
02:39:308 (159308|0) - Might also add a whistle here for the kick too added

03:06:635 (186635|1,186894|1,187325|2,187411|1,187670|0,187756|3,188015|3,188273|2,188532|0,188618|3,188704|2,188791|1,189480|2,189653|0,189825|0,189997|1,190170|1) - Also suggest adding claps again for the snare added

04:39:108 (279108|0,279753|1,280398|3) - I think there should be crashes here since there are some pretty light ones in the music added

04:41:689 (281689|3) - I'd add a finish here too cause of the reverberating wooden block type sound I guess. It's not a crash, but it still signifies a new musical phrase. added

04:48:786 (288786|3) - Missing clap added

05:11:366 (311366|2,312011|2) - Add finishes to continue the 2/1 structure you set up at 05:10:076 - until the next section of the song comes in. added

05:22:979 (322979|2) - Add finish for a similar reason to the above added

06:30:141 (390141|2,390141|3) - double hitsound fixed


[Chart]
00:30:667 (30667|2,30753|1) - I think it'd be nice to overlap these two LNs for the synth. It'd also differentiate them from the background percussion as the type of note would be different you're right

01:21:955 - There's a pitch change here in the vocal which is what I assume you're following, so I would suggest ending one of the LNs a bit shorter and doing it like so https://osu.ppy.sh/ss/8741681 . The timing's a bit hard though, so Im cool if you leave the pattern as is for simplification purposes. oh nice, i didn't noticed it

01:31:685 - 01:32:009 - Similar to the above suggestion, the vocal also changes pitch here as the vocal sample lowers, so I would add a short note to represent it. On top of that, it'd help to cap off the 1/2 LN which makes timing the release of it easier in my opinion as there's a physical cue for the player of when to release (when they hit the next note) good point

01:45:388 (105388|2,105469|3,105550|2,105631|3) - I dont really think the one handed trill here is necessary. it just adds some extra strain to the right hand. I might try to arrange the notes in a slightly more even fashion like this https://osu.ppy.sh/ss/8741788 nice

01:48:307 (108307|1,108347|0,108388|1) - Personally not a fan of 1/8 minitrills, and the BPM is fast enough that it's not able to be quickly spammed without a miss. I'd prefer if you just made the chord at 01:48:388 - a [34] jump to avoid it altogether, but you could also just live with a 1/4 jack in 3 if you cut off the roll at last section, but this makes the pattern even harder to hit due to the fact that it can't be jumptrilled anymore.
01:56:091 (116091|1,116131|2,116172|1) - ^ i understand, alright~ remove all pattern like this

02:39:394 - I'd make this a jump cause of the snare that follows directly after the kick at 02:39:308 - . Would require a bit of rearranging immediately afterwards assuming you dont want to create any jacks, but i dunno, just a thought. added

02:43:704 (163704|1,164049|2,164222|1) - I think it might be better to control H this so that the one handed trill on the left hand at 02:43:273 (163273|0,163360|1,163446|0,163532|1,163618|0,163704|1) - is even with the one handed trill on the right hand in terms of number of notes no, i'am followed pitch earphone

02:54:049 (174049|2,174049|1,174222|1,174222|2) - I might stack one of the notes from both of these jumps with the previous [14] pattern due to the fact that they dont change pitch but the sound seems to differ slightly. In that case, I'd move 02:54:049 (174049|2,174222|2) - to col 4 for the stack. nice

03:11:549 (191549|1,191592|0,191635|1) - *cri* don't cry plz XD

03:24:603 (204603|0,204764|0) - This feels pretty hard to hit due to the fact that you're making the player single tap with their middle finger while holding an LN down with the index which is a bit finger twisting cause of the differing strength of each finger. I would instead try to separate the single taps inside an LN as opposed to the outside. You can do this simply by switching the columns of 03:24:603 (204603|0,204603|2,204764|0) - , though it creates a three note stack in 3. fixed

03:26:861 - I'd say you have room for a short 1/8 burst here if you wanted cause of that buzz sound, but it's up to you. seem interesting

03:41:538 (221538|1,221538|0) - Most of your 1/8 rolls started off with singles I think, so it's a bit inconsistent to suddenly begin them with jumps and end them with triples imo. rearranged

04:05:248 (245248|0,245329|1,245409|0,245571|0,245651|1,245813|0,245893|1) - Think there's a bit of a left hand bias here cause of all the movement being on the left hand despite the right hand having more chords which makes the note count on both hands seem almost the same. I'd try to put a bit of the moving parts onto the right hand too so as to even out the strain. rearranged

04:10:813 (250813|2,250893|1,250893|3,250974|2) - I dislike these types of patterns with an irrational hate lol. I mean, it plays ok, but it does strain the right hand a bit more here and constricts the flow, but it looks like you did it for symmetry, so Im mostly ok with that. haha XD

04:50:882 (290882|2,291044|2,291205|2,291366|2) - I think you extended this stack longer than it really needed to be. To start it off a bit earlier, I would try this https://osu.ppy.sh/ss/8741861 good

05:20:398 (320398|3,320479|2,320963|2,321044|3,321124|2,321285|3,321366|2,321447|3) - Similar thing to what I mentioned at 04:05:248 - about the hand bias rearranged

05:57:955 (357955|2,357993|3,358030|1,358068|0,358106|2,358143|3,358181|1,358219|0) - I think the antiroll here is a bit unfair to players because it runs in the direction opposite that which most players would feel natural with (think of rolling your fingers and how it tends to be easier to go from pinky to index as opposed to the opposite). I'd make this into a split trill then like so https://osu.ppy.sh/ss/8741876 rearranged with different pattern

05:58:558 - Just a passing comment, may not be true as this is based only on my test play, but it feels like a lot of the mini trills and weight are focused on the left hand with very few on the right which gives the impression of a rather significant left hand bias here. i didn't noticed that :P

06:15:819 - Don't really see the point in making this a single note as the kick still stays the same strength and loudness, and the following group of jumptrills that follow after are the same [12][34] so the single note wasn't there for a break. try to make variety pattern here

06:17:854 - In this stream, I'd try to be careful of too many stair type patterns like 06:18:005 (378005|2,378081|3,378156|1,378156|2,378231|0,378307|1,378382|2,378457|3,378533|2,379663|1,379739|0,379814|1,379890|2,379965|3,380040|2,380116|1,380191|0,380266|1) - as it can be very straining on the player due to the fact that all the movement is concentrated in one point in time with little breathing room after. rearranged all part

06:53:289 (413289|2,413461|2) - Might consider moving these to col 1 or something instead as they aren't the same pitch as 06:53:118 (413118|2) - which is actually a higher sound. ok

06:53:632 (413632|2) - as for this, the sound is different from 06:53:289 (413289|2,413461|2) - so I think it'd be better to put this in a different column away from the stack. ok

07:30:147 (450147|2,450232|3,450318|2,450489|3,450575|2,450747|2,450832|3) - Same thing I've mentioned a few times about hand bias rearranged

So basically, check over your SVs to make sure their average is consistent with the normalizing SV, and maybe take care of those 1/8 rolls leading into triples as they can quickly become uncomfortable if chained consecutively like at 07:14:375 - . Also, be careful that your streams don't play too much like stairs otherwise that's a quick way to drain player stamina due to uneven weighting lack of proper notespread throughout all four columns.
Thanks a lot for nice mod, really helpful
Fixed inconsistency normalizing SV
Fixed 1/8 rolls
Rearranged over stairs pattern
But, SV still not change yet, except inaccurate normalization (because i don't understand the formula bump SV) XD

Protastic101
just gonna copy and paste some stuff from my unfinished SV thingy
Variables
  1. Y = Average SV of a sequence
  2. S1 = Starting SV value (one you choose)
  3. S2 = Second SV value to make the sequence average whatever Y is.
  4. U = Units (counted by the number of snaps your SVs are snapped to)
  5. U1 = Total number of units
  6. U2 = Remaining number of units
  7. N = Normalizing SV
Math stuff
  1. Average SV of a sequence when given both values:
    (S1 × U + S2 × U) ÷ U1 = Y
  2. Finding the secondary SV when given the sequence average, total units, and starting SV:
    (U1 - S1) ÷ U2 = S2
  3. Finding how a change in BPM affects the scroll without a normalizing SV:
    Current BPM ÷ base BPM
  4. Finding the base SV used from an affected SV (one which has been normalized by a normalizing SV):
    Affected SV × (Current BPM ÷ base BPM) = Base SV
  5. How to affect your SVs to match a normalized section (used for multiple BPM songs):
    (S1 and S2) × N = Affected SV
So, we'll use the sections 03:19:926 - to 05:41:674 - for the first part just to show how to average SVs to 1x without having to worry about any normalizing SVs at the moment.

03:40:571 - Here, you use 1/8 to split this into halves. What you can do instead is a bump with 1/4 units, which means you have three total units cause the notes are spaced 3/4 apart. So let's assume your starting value is 1.4x, so the initial strength of the SV is the same. Now you have three total units, so 3 - 1.4 = 1.6. You now have two remaining units, so divide the 1.6 by 2 to get 0.8x as your secondary SV value which should be placed at 03:40:651 - . And that's literally it. Just know how many units you have, what your initial SV value is, and then substitute those into the formula I gave above.
03:41:861 - Same thing applies here.

03:58:313 - This is four 1/4 units that you can use instead of two 1/2. So assuming the same initial SV value, your bump would be at 03:58:555 - because slow values must have more units than the fast value. The 0.6x spans 3 1/4 units, so it'd be something like this to find your second SV: 4 - (0.6 x 3) = 2.2 and because there's only one unit left, you can just leave it at that.

04:03:474 - Here, you've got 6 units and it spans a bit longer than what most sequences do, but it's still the same basic concept. Start with a value of 1.4, subtract that by your 6 total units and divide by the 5 remaining (because sequences starting with the faster value must always take up less units than the slow snaps, else it will exceed the number of total units and become impossible to average to the normalizing): 6 - 1.4 = 4.6 / 5 = 0.92x at 04:03:555 - . This feels pretty weak though, so if you wanted to have a bit of a stronger bump, you can try starting the initial sv with 3x. If you wanna use the 3x, try to find the second value and then go over the spoiler to know what you'll need to average it to 1x. 6 - 3 = 3 / 5 = 0.6x

04:14:925 - Just an idea, but you could put a quick half half SV here to emphasize the same two sounds being repeated. I dont mind if you leave it out though as you'd have to do the same at 04:03:313 - for consistency.

04:31:044 - To average this out, you'll get an icky irrational number which I hate, so I would suggest making the initial SV 2.14x instead as it's closest. Highlight the spoilerbox to see what the secondary SV value is when you've given it a shot yourself first. 4 - 2.14 = 1.84 / 3 = 0.62x

So yeah, that should give you a good idea of how to average your SVs to the overall SV average of that section. For the sections which have a different bpm, and thus have a normalizing SV, it's really similar but with an added step(s) depending on how you wanna do it. For example, let's start with the 1.06x normalizing at 00:00:496 - .

The first option is what I do cause it's easier for me since I suck at adding, but requires just a little more input in your calculator.
00:33:067 - Let's just use this as an example and pretend an SV sequence doesn't already exist here because Im too lazy to multiply it by the normalizing's reciprocal to get the base value back. Anyways, let's say you wanna do a four unit, initial value 2.2x sequence. Well, you solve just like normal by subtracting the initial SV and the total number of units, then divide by remaining units to get 0.6x as the secondary. Now you have both values in the sequence. The extra step is just multiplying both of them by 1.06x, your normalizing SV. So 2.2x becomes 2.33x (rounded to the nearest hundredth) and 0.6x becomes 0.64x. The reason why you cant leave out this step and call it a day is because of the 1.06x scale. Due to different initial values, they'll add (or subtract like in the 199 BPM section) a portion of that unaffected value to get the affected to average to the normalizing value in the section.

The second option requires less multiplying at the end and no need for rounding (you can pick values that will give you a rational solution without having to guess) but better adding skills which I dont have lol.
00:33:067 - Same example as last time cause I'm too lazy to do math again. Unlike the first option where the extra step is at the very end after you've done everything, here it's the opposite: the extra step is the very first thing you do. You multiply your total number of units by the normalizing SV. Since there's four in this example, that means 4 x 1.06 = 4.24. This is what you want your SV values to add up to now. Now it's just the same principles as before. Let's use a new initial value here, preferably one that, when subtracted from four, will have a difference divisible by three. Let's use 2.02x. 4 - 2.02 = 2.22 / 3 = 0.74x. This adds up to 4.24, and so you're done.

Hope that makes sense, doesn't look like a lot but took me about an hour to write orz
let me use your map in my guide now for examples pls
Topic Starter
Verniy_Chan
Thank you so much~
Really really... appreciate with your hard work to mod this map
Finally, i understand now how to bump SV with your formulas, and it more interesting than the half half SV method \:D/
Applied to all SV point (as your formula suggestion)

For normalization, i using this formula
Snf = Sn + ( N - 1 )


1st example:
00:33:067 - 2,14x
00:33:153 - (4 - 2,14) / 3 = 0,62x

final normalization
N = 186/175 = 1,06
00:33:067 - 2,14 + ( 1,06 - 1 ) = 2,14 + 0,06 = 2,20x
00:33:153 - 0,62 + ( 1,06 - 1 ) = 0,62 + 0,06 = 0,68x


2nd example:
06:08:206 - 0,60x
06:08:432 - 4 - ( 0,60 x 3 ) = 2,20x

final normalization
N = 186/199 = 0,94
06:08:206 - 0,60 + ( 0,94 - 1 ) = 0,60 - 0,06 = 0,54x
06:08:432 - 2,20 + ( 0,94 - 1 ) = 2,20 - 0,06 = 2,14x

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