too, tapi kalo kk onlen trs liat aku bisa kok irc >w<imtdb1 wrote:
marked for mod
too, tapi kalo kk onlen trs liat aku bisa kok irc >w<imtdb1 wrote:
marked for mod
Thanks a lot for mod, will mod your map asapeyes wrote:
hey, mod here
1|2|3|4
I don't know anything about stщryboards, so I can't mod it, anyway it look fine for me.
I guess the source should be "SOUND VOLTEX", so you can cut the name of the song, like just "Song Compilation". there's no source for SDVX, since SDVX have 4 version from booth -> heavenly
Also add tag "Marathon". my bad, added
Very sad that you don't use custom hitnormal /me too lazy
[Let's go!]
00:00:496 - tbh I don't see a reason for triple, maybe you can explain this there's kick + cymbal
00:04:867 - note for vocal i didn't mapping vocal, but i'll considering
00:06:924 - ^ ^
00:33:410 - I think this sounds deserves a quad more than that 00:33:067 no, it would be inconsistent with my mapping style, quad is just for high snare crash
01:01:010 (61010|1,61010|3,61181|0,61181|2,61353|1,61353|3,61524|3,61524|2,61524|0) - this pattern is much harder than all previous map, maybe you'd want to nerf it, it looks out of place it just 1/2 chord pattern, i don't think it look hard
01:02:724 (62724|3,62724|1,62896|3,62896|1,62896|2,63067|1,63067|2,63238|3,63238|2,63324|1,63410|2,63496|3,63581|1,63581|2) - ^this too ^
01:12:064 - to 01:17:253 - it'd be nice if you keep pitch relevancy till you have an opportunity give me your suggestion please~
01:27:145 (87145|3,87307|2,87469|2,87631|2) - move some 1/2 jacks to left hand pls as you wish
01:35:009 (95009|0) - move this note to 01:34:847 , it matches much more no, keeping a note for main instrument
01:42:955 (102955|0) - uh maybe delete this for emphasizing the main sound's stopping also 1/2 bass sound (just like here 01:53:334) nice catch
03:11:980 (191980|2,191980|0,192066|1,192066|3,192153|2,192153|0,192239|3,192239|1,192325|3,192325|0,192325|2) - just suggestion: make it [12] [34] .. , I think it looks more harder than all previous map, a big chance that players can get a miss here ok
04:30:076 (270076|0,270076|3,270076|2,270237|0,270237|1,270237|3,270398|2,270398|1,270398|3,270560|2,270560|1,270560|0,270721|2,270721|3,270721|0) - oh actually music is too quiet here, i'd place doubles here there's high kick + synth, but i'll considering since it's low sound volume
04:31:044 - ^too ^
05:35:560 - maybe add ln until 05:35:882 look interesting, but keep for now
05:56:674 (356674|2,356749|2) - SS-breaker rearranged
07:16:261 - please emphisize "WOOW' sounds, like this 07:18:661 no, both different pitch
Thanks a lot for mod >w<)bCivilization wrote:
Here is your mod!
00:17:981 (17981|0,17981|1,18153|2) - Theres a weird voice sound in the music that you should probably map, since its unique from the rest of this segment lel, i don't know how to mapping that sound because snapping issue~
00:52:610 (52610|3) - Remove This keep it, consistency beat+kick
00:52:781 (52781|0) - Make this a Jump rearranged
02:47:842 (167842|1,167842|2,167929|0,168015|3,168015|2,168101|1) - This could be a jumptrill look interesting, but i'll considering it since pitch snare sounds still low for jumptrill
03:45:087 (225087|3,225167|1,225167|2,225248|0,225288|1,225329|2,225369|3,225409|0,225490|2,225490|1,225571|3,225611|2) - This could be a jumptrill, because its different from the previous part it's intentional. My previous pattern like you suggest to me but it's too umconfortable
03:59:764 (239764|2) - Place a note after this actually, i just followed synth as main instrument instead of low snare, but ok lah
04:00:893 (240893|3,240893|0) - ^ ok
04:01:055 (241055|1) - ^ ok
06:02:402 (362402|2) - Should be a jump ah~ my bad
06:22:226 (382226|0,382226|1,382302|2,382377|1,382377|3) - Should be Note Jump Jump rather than Jump Note Jump fixed
Thanks a lot for mod >w<)bVirtue- wrote:
1|2|3|4
cepet aja ya ver :'v ok XD[Let's Go]sorry ver, w bener" gbs :'v segini aja paling ( gpp
- 00:41:124 (41124|1,41296|1,41467|1) - ga double? suarany lumayan kenceng loh ok, kalau begitu pasang di tempat lain yang dengan suara yang sama, biar konsisten
- 05:14:834 (314834|0,314834|2,314915|3,314915|0,314915|1,314915|2) - pls ver, jgn maksa 05:14:834 (314834|0) - ini ilangin, 05:14:915 (314915|2) - ini juga ilangin sebenarnya untuk impact + konsisten dengan track lainnya, tapi kalau demi comfortable, baiklah.. jangan nangis~ cup cup cup... fixed
good luck! RANKED THIS PLS saya usahakan, tapi kalau gak bisa terpaksa lempar ke LOVED XD
Another Lie wrote:
from my qu eueSakura Reflection & some mod03:52:506 (232506|2) - move it to 1st col? biar lebih nangkep feelnya
03:56:942 (236942|3,237022|0,237103|1,237184|2,237264|3,237345|0,237345|1) - idk about this... feels odd antara ikutin pitch relevancy / better gameplay. coba ini https://puu.sh/wx0NK.png
03:59:442 (239442|2,239522|0,239603|1) - try 231 for better gameplay to match 03:59:764 (239764|2,239845|1,239925|0) -
04:04:764 - try use x0.50 & 04:05:006 - x1.50 biar impactnya kerasa
03:32:506 - try use x0.50 & 03:32:748 - x1.50 & 03:32:829 - x1.00 ^
03:45:732 - remove, not really slow yet or you can move it to 03:47:667 -
03:47:022 - use x0.75
04:19:603 (259603|2,259764|1,259845|0,259925|2,260006|1,260087|0) - try this https://puu.sh/wx1e8.png to match consistency with 04:09:442 (249442|1,249522|2,249603|0,249684|1,249764|2) -
04:52:011 - try x0.50 [at least slower than x0.80 for no sound there]
04:52:656 - x0.60
04:53:302 - x0.70
04:53:947 - x0.80
05:04:592 - x0.50 then add 05:04:834 - x1.50 for impact & finally neutralize it with x1.00 at 05:04:915 -
05:14:995 - coba direduce dari x0.85 ke x0.75 [ga kerasa slownya disana, feels like no SV]
05:25:358 - i think that is better at 05:25:479 - for greater impact [reject this if you don't want it]
Thanks for nice mod >w<)bArzenvald wrote:
1
00:00:496 (496|2,838|3,1181|0) - you can reduce some notes due the fade-in you made, it doesn't feels right to play 3 notes in emptiness ok
00:21:753 (21753|2) - make double at 4 nice catch
00:21:924 (21924|1) - ^ at 3 rearranged
00:22:010 (22010|2) - move to 4 to avoid jack rearranged
00:29:981 (29981|3) - try this, to layer the 3/4 synth https://puu.sh/wwTUM/b64ab47061.png Alright~ i'll try it
starts from 00:55:524 (55524|2) - , 00:55:610 - 00:56:296 - etc, it sounds fair if you able to layer the 3/4 addictive synth you intentionally missed in the previous kiai part, it sounds pretty missing imo seem interesting, but i'll considering it later cause it would broke consistency previous kiai section
2
01:12:064 (72064|3) - same as above, you can reduce some notes due the fade-in you made ok
01:21:145 (81145|3) - better visual and the ln release would plays better https://puu.sh/wwU4e/b2df178132.png good, sasuga noodles mapper
01:32:901 (92901|1) - you can remove for simplification, additionally 01:32:982 (92982|2,93145|1) - ctrl + H ok
01:34:199 (94199|2) - ^ ok
01:38:496 - 01:39:874 - im triggered a lot when you don't map these addictive synthesizer, and rather layer the 1/2 sound which least audible, up to 01:45:063 (105063|0) - .. you can remove any notes at the red line and layer blue line instead in that part, for monorhythm sake total remapped this part, still keep any notes at the red line but as change i'am emphasize synthesizer with chord 2 note if you don't mind
3
01:12:064 (72064|3,92901|1,92982|2,93145|1,94199|2,98496|2,99874|3,101172|1,133618|1,150342|0,150515|3,150687|2,150860|1) - you can remove this, for simplification and to emphasize 02:31:032 (151032|0,151204|3,151377|2,151549|1) - Still like current pattern, there's no need to remove that, but thanks to you~ i got idea to emphasize like you said wkwkwk
02:47:756 - missing , rather optional, i'd layer the synth over the instrument in this part to make some variation ok
02:53:446 - ^ ok
4
03:27:345 (207345|2,207345|0,207506|1) - remove, doesn't feels right to play in emptiness just removed white line
03:44:442 (224442|0) - to be fair the doubles in the blue line doesn't feels right both playability & technically, try this https://puu.sh/wwUv8/f9a1cd7e35.png it look scary lel, but i'll try~ i wanna hear player response
03:56:619 (236619|2) - p-much ghost no, there's low snare
5
04:43:624 (283624|2,283705|1,283786|2,283866|1,283947|2) - 1/3 pls my bad
6
perfect \:D/
7
06:45:832 (405832|2,405918|0,406004|1) - 1/8? maybe? i'll try lel
06:45:832 (405832|2,405918|0,406004|1,423918|0,424175|1,424432|2) - try this, https://puu.sh/wwUIp/c83c2bafad.png gimmicky LN end, catchy to play look good
07:16:861 (436861|2,437032|2) - i'd remove this tbh, to emphasize the addictive synth ok
07:19:089 (439089|2,439432|1,439604|2) - ^ ok
07:20:118 - 07:19:947 - then add this ok
07:29:547 (449547|0,449804|2) - LN PLS I'am not really fan with this layering, but ok
07:36:832 (456832|0,457089|1,457347|2) - make shield in the LN end ok
ok
Ryzen & Another Lie wrote:
from my qu eue
[Sakura Reflection & some mod]03:52:506 (232506|2) - move it to 1st col? biar lebih nangkep feelnya ndak, gak dapat pitch relevancy disitu
03:56:942 (236942|3,237022|0,237103|1,237184|2,237264|3,237345|0,237345|1) - idk about this... feels odd antara ikutin pitch relevancy / better gameplay. coba ini https://puu.sh/wx0NK.png ok, saya pertimbangkan dulu
03:59:442 (239442|2,239522|0,239603|1) - try 231 for better gameplay to match 03:59:764 (239764|2,239845|1,239925|0) - good
04:04:764 - try use x0.50 & 04:05:006 - x1.50 biar impactnya kerasa ok, dengan formula yang berbeda
03:32:506 - try use x0.50 & 03:32:748 - x1.50 & 03:32:829 - x1.00 ^ ^
03:45:732 - remove, not really slow yet or you can move it to 03:47:667 - i'll keep it
03:47:022 - use x0.75 ^
04:19:603 (259603|2,259764|1,259845|0,259925|2,260006|1,260087|0) - try this https://puu.sh/wx1e8.png to match consistency with 04:09:442 (249442|1,249522|2,249603|0,249684|1,249764|2) - look nice
04:52:011 - try x0.50 [at least slower than x0.80 for no sound there] nice idea
04:52:656 - x0.60 ^
04:53:302 - x0.70 ^
04:53:947 - x0.80 ^
05:04:592 - x0.50 then add 05:04:834 - x1.50 for impact & finally neutralize it with x1.00 at 05:04:915 - ok, but with different formula
05:14:995 - coba direduce dari x0.85 ke x0.75 [ga kerasa slownya disana, feels like no SV] gpp, udah lumayan itu
05:25:358 - i think that is better at 05:25:479 - for greater impact [reject this if you don't want it] rejected, i don't want lel :v
Terima kasih modnya, lumayan membantu
typo pasang banner update tadi, padahal belum update~ bentar. Btw thanks starnyaLeonita wrote:
kaa knp rusak? awalnya minta update update kan, pas udh update malah kek gitu. trs aku hapus-re dl tetep gitu.-.atau osh aku yg ccd?
Masih belum di poles pancinya, sedikit lagi~Arzenvald wrote:
buru panci dah
Sangkyu~ for nice modPiraTom wrote:
Hi there o/ Mod for Request.[Let's Go]
01:41:658 ~ 01:41:982 - you should unity here notes with 01:52:118 ~ 01:52:361
Especially, i think you add a note 01:41:982 nice catch~
02:21:204 (141204|2) - I suggest delete this one because here is no sound. yes
And 02:21:635 - There is a crap sound. you should probably add a note. It may become comfortable. added
02:44:739 - I feel strange this SV. I think you forget put green line? add a green line SV *1.0 lel, you right
03:27:264 - put a note for chorus... that's natural good
06:15:819 ~ I think you need not shift double trill because same sound continue by 06:16:347. (As a result)
Accompanied by the change, 06:16:498 (376498|1,376799|2) - you should move the 2 notes. Ctrl + H, I suggest. lel, actually i wanna try variety pattern, but it look inconsistet, alright back to my pervious pattern
OSU! NEED MORE P*LIGHT!! I support you
Thanks a lot your mod really helpful_Stronger_ wrote:
Hi! NM from my queue!
Overall, there's a lot of notes that I won't point out that you intentionally missed to make some patterns, but in a diff like that, you should map almost every little sound. Just a little suggestion.
[Caramel Ribbon][Trigger*Happy]
- 00:02:269 Missing a note in col 1. intent, bad snapping?
- 00:05:724 (5724|3) - Maybe it's me who has bad ears, but I can't hear anything there. it really low, but ok
- 00:07:781 Missing a note. i just focus main intrument, that's very low
- 00:22:610 Add a Ln in col 1. ^
- 00:23:810 (23810|1,23981|0,24153|2,24324|1,24496|2) - Since it's the two same sounds for those Lns, I'd suggest this.
same as my currrent pattern, what's different?? - 00:41:981 Maybe make this a triple, because it's the same sound as the previous triple. i'll considering it later
- 00:42:924 (42924|2) - Make this a double and move this 00:43:010 (43010|3) - in col 2. rearranged
- 00:44:810 Missing a note. Add it in col 2. added
- 00:44:896 It shouldn't be a double here, delete note in col 2. keep for emphasizing
- 00:47:038 Missing a note here. added
- 00:50:124 Missing a note here too. Add one in col 4, then move 00:50:210 (50210|3) - in col 2. added
- 00:50:296 ^ no, low pitch
- 00:50:981 Missing a note here. Add one in col 2 and move 00:51:067 (51067|1) - in col 3. no, low pitch
- 00:51:496 Add a note in col 2. added
- 00:51:667 ^ and move 00:51:753 (51753|1) - in col 1. no, low pitch
- 00:52:353 Add a note in col 3. no, low pitch
- 00:52:867 Add note in col 2 and move 00:52:953 (52953|1) - to col 4. added
- 00:53:038 Add a note in col 2. no, low pitch
- 00:53:553 Add note in col 3 and move 00:53:638 (53638|2) - in col 2. no, low pitch
- 00:54:238 Add note in col 1. added
- 00:55:610 Add note in col 2 and move to col 3. added
- 00:55:781 ^ no, low pitch
- 00:56:296 Mssing a note. added
- For those point above about mi=issing notes, I know you said that it would break the consistency, but I think like the previous modder and you should add them. i just added some notes on blue line which it high pitch
- 00:56:381 (56381|3,56381|1,56553|2,56553|0) - you could make a jack with those notes. i'll considering
- 00:59:038 Missing a note here. added
[Bubble Raver]
- 01:23:253 This.
rearranged - 01:24:955 Add a note here. I won't mention those missing notes, because you obviously intentionally missed them, but if you don't want to add them, at least delete 01:28:523 (88523|1,88847|2,89172|3,89820|2) - because those are the same sounds on which you didn't put note earlier. rearranged
- 01:32:820 to 01:35:415 the notes in 1/4 and 3/4. The sounds are just to present to be ignored. For a diff like that, they deserve a note. rearranged
- 01:36:145 Add a note here, ctrl+H that 01:36:226 (96226|0,96266|1,96307|3,96347|2,96388|0,96388|1) - , add a note here 01:36:469 and here 01:36:712 rearranged
I'll stop my mod there. Sorry if it's not much, but I hope it'll be helpful! Good luck with your beatmap!
- 02:10:601 Why four notes? There isn't any big sounds to justify this. Just keep it a double. for emphasizing crash snare
- 02:16:118 (136118|2,136118|1,136291|1,136291|0) - Those would look nice in jacks. Move the first double to the left, move 02:16:032 (136032|0,136204|3) - in col 2. it already jack
- 02:20:429 (140429|1,140429|2,140601|0,140601|2) - Thoses notes too would look great in jacks. Move all in col 2 and 3. rearranged
- 02:28:187 Should be a double here, add a note in col 2. no, just low synth
- 02:29:566 Should be a double here too. Add note in col 3. no, just low synth
- 02:42:153 there definitely should be a note or Ln here. Add one in col 2. i'am not following vocal
- 02:52:670 Double here, add a note in col 2. no, just focus main instrument here
- 03:05:601 Add a note in col 2. added
- 03:05:860 Add a note in col 4. added
- 03:06::549 Missing a note. added
- 03:07:066 ^ Add in col 3. added
496,-94.3396226415094,4,2,1,10,0,0
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thanks a lot for nice SV mod >w<)bCouil wrote:
Hello !
NM req from my modding queueLet's GoTiming points:
Since writing SV's in a mod is kinda awkward i've included a .osz file if you wanna see them (6/30/17 vers. so some parts might be outdated). I'm also going to post all the timing points at the end if you wish to implement them manually. Remember that SVs aren't a a must for ranking and is only there to enhance a players experiance. Also all of these are suggestions, nothing you need to change : )
.osz file (modded diff)
00:10:096 00:11:467 - Could add some SV's on this part since it differs from the rest of this section. not interest to add SV here
00:17:981 - This SV creates an awkward slowdown. Would suggest making it 1x (1.06x in this case) by normalizing the SV (maybe even add a rise affect in the space after). (check file) i decided to remove SV here
00:19:010 - Since you added a effect on the previous voice section, an SV on this might work. same as above
00:22:438 - Slowjam here? .93x w/ a rise (.93x -> 1.06x) from here (00:27:238) to here (00:27:924) and another rise (1.07x -> 1.18x) from here (00:30:667) to here (00:32:038) ? i'll considering it later
00:33:067 - This is good, though its a 1.165x SV. If you want to make it 1x change the 2.21x -> 1.51x. still like current SV
00:33:410, 00:34:781, 00:36:153, 00:37:524, 00:38:896, 00:39:581, 00:40:267, 00:40:953, 00:41:638 - Why no SV here? It has the same sound and intensity as the ones with SV's. (i'm kinda 50/50 on this one. Both work, its mainly just prefrence.) alright, fixed all except 00:41:638 - because there's different rhythm
00:43:010 - These SV's only show 72% of the LNs lenght. It works fairly well but if you want it to be more "sightreadable" i suggest you move the 1.36 SV to 00:43:096 and add a 1.06x SV to 00:43:181. (the file suggest a more intense SV) you're right, changed formula
00:43:353 - ^ ok
00:44:038 - These SV's are good, but i think it would look better with a liniar rise at the end of it. (look in file for explaination) i still like my current formula
00:56:724 - Silent here, SV maybe? no need
00:57:753 - Maybe a diffrent SV from the others since it sounds different? fixed
01:06:324 - Slowjam maybe? (.86x) good
01:22:118 - Not 1x, but works as there is more than enough time to react, (2.16x -> 1.46x = 1x)´current formula still enough to react
01:32:496 - ^ ^
01:32:820, 01:33:469, 01:34:118 & 01:34:766 - Maybe use some form of SV here? (Check file for suggestion) (50/50 on this one as well) not interest
01:46:442 (106442|3,106442|2,106604|3,106604|2,106766|0,106766|1,106928|0,106928|1) - Maybe make the SV's stronger? ok, increase +/- 0,10x
(01:48:063 - 01:48:388) - Could use stutter SV's here. Can also add it to the "beep" sound before. never, it so uncomfort
02:10:601 - Not 1x. (2.22 -> 1.52 = 1x) keep current formula
02:28:532 - Should be a descending SV here, 1.02x to .67x? decrease current formual 0,40x
02:31:635 - Slowjam? (.92x) ok
02:44:739 - Forgot 1.07x SV here to remove the "slowjam". no need
02:48:187 - Slowjam? (.92x) just 0,97x, there's LN 1/4
02:48:877 - Map the airhorn with SV's? (check file) no need
02:59:222 - Add SV's here? (check file for suggestion) no need, hard to react
03:10:256 - ^ ^
Hope at least one of my suggestions are helpful to you!The timing pointsYou can copy the SV's from the file if you're not sure what to copy from here.496,-94.3396226415094,4,2,1,10,0,0
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148877,-93.4579439252336,4,2,1,50,0,1
149911,-50.761421319797,4,2,1,50,0,1
149933,-588.235294117647,4,2,1,50,0,1
149954,-50.761421319797,4,2,1,50,0,1
149976,-588.235294117647,4,2,1,50,0,1
149997,-50.761421319797,4,2,1,50,0,1
150019,-588.235294117647,4,2,1,50,0,1
150041,-50.761421319797,4,2,1,50,0,1
150062,-588.235294117647,4,2,1,50,0,1
150084,-50.761421319797,4,2,1,50,0,1
150105,-588.235294117647,4,2,1,50,0,1
150127,-50.761421319797,4,2,1,50,0,1
150148,-588.235294117647,4,2,1,50,0,1
150170,-50.761421319797,4,2,1,50,0,1
150191,-588.235294117647,4,2,1,50,0,1
150213,-50.761421319797,4,2,1,50,0,1
150235,-588.235294117647,4,2,1,50,0,1
150256,-93.4579439252336,4,2,1,50,0,1
151635,-108.695652173913,4,2,1,50,0,1
152670,-93.4579439252336,4,2,1,50,0,1
153015,-93.4579439252336,4,2,1,50,0,0
164222,-68.0272108843537,4,2,1,50,0,0
164480,-149.253731343284,4,2,1,50,0,0
164739,-93.4579439252336,4,2,1,50,0,0
164911,-68.0272108843537,4,2,1,50,0,0
165170,-149.253731343284,4,2,1,50,0,0
165429,-93.4579439252336,4,2,1,50,0,0
166808,-93.4579439252336,4,2,1,50,0,0
168187,-108.695652173913,4,2,1,50,0,0
168877,-10,4,2,1,50,0,0
168880,-10.8601216333623,4,2,1,50,0,0
168881,-166.666666666667,4,2,1,50,0,0
168963,-10,4,2,1,50,0,0
168966,-10.8601216333623,4,2,1,50,0,0
168967,-166.666666666667,4,2,1,50,0,0
169049,-10,4,2,1,50,0,0
169052,-10.8601216333623,4,2,1,50,0,0
169053,-166.666666666667,4,2,1,50,0,0
169135,-10,4,2,1,50,0,0
169138,-10.8601216333623,4,2,1,50,0,0
169139,-166.666666666667,4,2,1,50,0,0
169222,-45.045045045045,4,2,1,50,0,0
169308,-108.695652173913,4,2,1,50,0,0
169566,-93.4579439252336,4,2,1,50,0,1
179222,-10,4,2,1,50,0,1
179225,-10.8601216333623,4,2,1,50,0,1
179226,-166.666666666667,4,2,1,50,0,1
179472,-10,4,2,1,50,0,1
179479,-11.8821292775665,4,2,1,50,0,1
179480,-10,4,2,1,50,0,1
179483,-10.8601216333623,4,2,1,50,0,1
179484,-166.666666666667,4,2,1,50,0,1
179730,-10,4,2,1,50,0,1
179737,-11.8821292775665,4,2,1,50,0,1
179739,-10,4,2,1,50,0,1
179742,-10.8601216333623,4,2,1,50,0,1
179743,-166.666666666667,4,2,1,50,0,1
179825,-142.857142857143,4,2,1,50,0,1
179868,-125,4,2,1,50,0,1
179911,-111.111111111111,4,2,1,50,0,1
179954,-100,4,2,1,50,0,1
179997,-93.4579439252336,4,2,1,50,0,1
180256,-45.045045045045,4,2,1,50,0,1
180342,-108.695652173913,4,2,1,50,0,1
180601,-93.4579439252336,4,2,1,50,0,1
190256,-10,4,2,1,50,0,1
190259,-10.8601216333623,4,2,1,50,0,1
190260,-166.666666666667,4,2,1,50,0,1
190506,-10,4,2,1,50,0,1
190513,-11.8821292775665,4,2,1,50,0,1
190515,-10,4,2,1,50,0,1
190518,-10.8601216333623,4,2,1,50,0,1
190519,-166.666666666667,4,2,1,50,0,1
190765,-10,4,2,1,50,0,1
190772,-11.8821292775665,4,2,1,50,0,1
190773,-10,4,2,1,50,0,1
190776,-10.8601216333623,4,2,1,50,0,1
190777,-166.666666666667,4,2,1,50,0,1
190860,-142.857142857143,4,2,1,50,0,1
190881,-125,4,2,1,50,0,1
190903,-111.111111111111,4,2,1,50,0,1
190924,-100,4,2,1,50,0,1
190946,-93.4579439252336,4,2,1,50,0,1
191635,-93.4579439252336,4,2,1,50,0,0
192325,-129.87012987013,4,2,1,50,0,0
192454,-72.992700729927,4,2,1,50,0,0
192584,-129.87012987013,4,2,1,50,0,0
192713,-72.992700729927,4,2,1,50,0,0
192842,-129.87012987013,4,2,1,50,0,0
193101,-72.992700729927,4,2,1,50,0,0
193360,-93.4579439252336,4,2,1,50,0,0
Only modded 3 of the songs. If you want me to mod the rest just PM me, because this is an interesting song :thumbs_up:
thanks a lot for mod, really appreciate~Rivals_7 wrote:
how to not lazy eat loli
-------------------------
00:21:324 (21324|2,21324|0,21410|3,21410|1) - huh, pretty sure it works a lot better if its ctrl+g. pitch is love good
00:58:267 (58267|3) - 99% sure its should be longer it's intent, mirror pattern 00:52:781 (52781|0) - well, i'll considering it later
-------------------------
01:36:388 (96388|2,96388|3,96469|1,96550|0,96591|1,96631|2,96672|3) - looks kinda awful to handle properly. why dont just make the stairs the same? ok
--------------------------
03:32:184 (212184|1) - no room for an extra note eh ( - 03:31:861 (211861|3,211861|0) - 03:31:538 (211538|3,211538|2) - 03:32:506 (212506|3,212506|2) - ) remapped
03:50:893 (230893|0,231216|2,231538|2) - not sure if there was an intention behind the loud tick instrument being placed in the same column such as - 03:48:313 (228313|2,228635|2,228958|2) - 03:56:055 (236055|3,236377|3,236700|3) - fixed pitch relevancy
------------------------
Pro:
decent SVs and HS as always (hitfinish is kinda bothering me lol)
Cons:
1. Despite SV is being pretty fine, you miss a lot of place that are potential for SV gimmicks. I mean come on its Happy Hardcore. its lost some "spice" on some places when I play it ngeng~ added more SV. And please point out which it timing you mean?
2. Overrated at its best. No sarcasm intended since its the truth
for this, the current HP OD looks too forgiving. I recommend HP OD 9 or something near that ok, OD : 8,5 and HP : 9
3. the amount of 12|34 trill is kinda.... too often? well, duh the song is 7 Minutes long and you only give like one (or two?) variations to those trill as long as i see (There's no split trill too. i'm sad :u). Not that i hate it but it could be better.
Note that the trill i was talking to are only the long trill such as - 00:20:381 (20381|0,20381|1) - 00:42:324 (42324|1,42324|0) - etc remapped
not actually much to say since the gameplay is pretty okay and quite a generic thing to see so i'm not expecting to find much either.
There's actually still much room to improve in some part i believe, before you can take this to the ranked section. (still too soon, no rushy)
Gl for now o/
23:30 *Shinzo- is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:30 Shinzo-: Let's Go :v :v :v
23:30 Shinzo-: 00:06:924 - add ?
23:31 *Verniy_Chan is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:31 Verniy_Chan: ook
23:31 Shinzo-: 00:08:810 - add ?
23:31 Verniy_Chan: btw suara apa ya?
23:32 Verniy_Chan: namanya
23:32 Shinzo-: vocal ?
23:32 Shinzo-: kekekek
23:32 Verniy_Chan: oh ok
23:32 Verniy_Chan: wkwkw
23:32 Verniy_Chan: next
23:33 Verniy_Chan: butuh contoh variasi LN huehue
23:35 Shinzo-: oh
23:35 Shinzo-: ss teken f12 kan ?
23:35 Shinzo-: ko gbisa y
23:35 Verniy_Chan: iya
23:35 Shinzo-: 00:30:238 (30238|2) - pindah ke 00:30:410 - ?
23:35 Verniy_Chan: tergantung pengaturanmu
23:36 Verniy_Chan: ikutin suara ini 00:29:124 (29124|3,29981|2,30238|2) -
23:37 Shinzo-: kalo gitu add di 00:30:410 - ?
23:37 Shinzo-: eh gpp juga klo ga
23:37 Verniy_Chan: ok XD
23:37 Verniy_Chan: -_-
23:42 Verniy_Chan: *1 tahun kemudian
23:42 Shinzo-: sabar syg
23:42 Verniy_Chan: muncul lah seroang pendekar temannya hattori
23:42 Verniy_Chan: adiknya kalau gak salah
23:42 Verniy_Chan: bernama...
23:42 Verniy_Chan: shinzo
23:43 Verniy_Chan: mendaki gunung, lewati lembah...
23:43 Verniy_Chan: nananana...
23:43 Verniy_Chan: bersama teman bertualang...
23:44 Shinzo-: 01:47:415 (107415|1,107415|0,107577|2,107577|1,107739|2) - jadiin LN aja
23:45 Verniy_Chan: contoh LNnya gimana bagus XD
23:46 Shinzo-: 01:47:415 (107415|1,107415|0) - abis di 01:47:496 -
23:46 Shinzo-: 01:47:577 (107577|2,107577|1) - abis di 01:47:658 -
23:46 Shinzo-: 01:47:739 (107739|2) - sama panjang sama 01:47:739 (107739|3) -
23:47 Verniy_Chan: gpp kah, ada SV disitu
23:47 Verniy_Chan: atau LN 1/2 sj?
23:48 Shinzo-: mabok
23:48 Shinzo-: q ganyadar ad SV
23:48 Verniy_Chan: wkwkw
23:49 Shinzo-: 02:10:515 (130515|2,130515|1,130601|0,130601|3,130601|2,130601|1) - aga over imo soalny bukan kek kick yg berat gitu ._.
23:49 Verniy_Chan: sbenarnya mau impact di last snarenya, cuma bnyak orng complain disitu jg
23:49 Shinzo-: hue
23:50 Verniy_Chan: ok fixed
23:50 Shinzo-: 02:14:308 (134308|1) - ini ngga mo apus aja ? ato kmu ngikut tu kek suara manusia
23:50 Shinzo-: yg "wet wet wet"
23:51 Verniy_Chan: iya yg suara wk wk wk jadi wkwkwkw
23:51 Shinzo-: wkwkwkwk okok
23:51 Verniy_Chan: emang aneh ya mapping wkwkwk
23:51 Verniy_Chan: ?
23:52 Shinzo-: "?" ???
23:52 Verniy_Chan: lupa tanda tanya td
23:52 Verniy_Chan: typo
23:53 Verniy_Chan: dr smua lagu, spertinya lagu Bubble raver yg agak mudah patternya
23:53 Verniy_Chan: bingung mau diapain
23:53 Shinzo-: aku sih aga bingung kalo kamu minta pattern LN yg lebih variasi
23:54 Shinzo-: soalny bagian" yg memungkinkan udh dikasih SV jadi..
23:54 Shinzo-: yhagitu
23:54 Shinzo-: maaf
23:54 Verniy_Chan: wew
23:56 Verniy_Chan: 03:12:325 - jadiin LN kah?
23:56 Shinzo-: wait
23:59 Shinzo-: 02:41:291 -
23:59 Shinzo-: https://osu.ppy.sh/ss/8509031
00:00 Shinzo-: 02:49:739 - 02:50:515 - 02:50:773 - 02:51:118 - ada bagusny kalo part" kek ini dibikin 2note
00:01 Shinzo-: lebih kerasa lagunya
00:01 Verniy_Chan: wew keren
00:02 Shinzo-: 02:59:739 (179739|0,179739|3,179739|1,179825|2) - Ctrl H trus 02:59:997 (179997|0) - pindah ke kolom 3 (saran sih biar 02:59:997 - lebih ke emphasize wowowowow nya)
00:02 Verniy_Chan: iya menarik
00:02 Verniy_Chan: bagaimana dngn kiai section yg awal?
00:02 Verniy_Chan: hampir sma jg itu
00:02 Verniy_Chan: kan ini yg kedua
00:02 Shinzo-: kiai awal banyak stream nya
00:03 Shinzo-: kalo kiai ke dua yg kek 02:50:946 (170946|0,170946|2,171118|0) - aga garing
00:04 Verniy_Chan: ok nice
00:04 Shinzo-: 03:12:325 - ini gausah LN, pake SV lebih bagus kek gini udh bagus
00:05 Verniy_Chan: oh ok
00:06 Shinzo-: 03:19:926 - sampe 03:21:216 - (saran ane) note" biasa nya di apus aja tinggalin LN doang soalny masih nge fade suarany
00:07 Verniy_Chan: ok
00:09 Shinzo-: 03:46:055 (226055|3) - mulai di 03:46:377 - aja ? soalny kekny orang bakal bingung ada suara 03:45:813 - CIUWNG ! ga sempet mikir juga soalnya abis mabok ama 03:44:442 - part ini
00:11 Verniy_Chan: wew ok
00:11 Verniy_Chan: lel
00:11 Verniy_Chan: justru disitu SR tinggi
00:11 Verniy_Chan: wkwkw
00:12 Shinzo-: huehue
00:13 Verniy_Chan: applied Ln td lel
00:13 Shinzo-: 03:54:119 - http://osu.ppy.sh/ss/8509135
00:14 Shinzo-: 03:58:474 (238474|2) - hapus aja trus bikin SV
00:16 Shinzo-: 04:22:990 (262990|1) - hapus aja buat istirahat skaligus siap" buat 04:23:313 (263313|0,263353|1,263393|3,263434|2,263474|0,263474|1,263635|3,263675|2,263716|0,263756|1,263796|2,263796|3,263958|0,263998|1,264038|2,264079|3,264119|0,264119|1,264280|3,264321|2,264361|1,264401|0) -
00:17 Shinzo-: 04:35:237 - http://osu.ppy.sh/ss/8509179
00:17 Verniy_Chan: ok dibuat SV disitu wkwkw
00:19 Shinzo-: 04:44:027 (284027|3) - pindah di 04:44:189 - soalny aga bingun kalo abis 1/3 04:43:624 (283624|2,283732|1,283839|2) - trus langsung 1/4
00:19 Verniy_Chan: knap gak kepikiran buat LN bgitu
00:19 Shinzo-: lagian kalopun gaada 1/3 itu tetep lebih enak pindah imo wkwkw
00:19 Shinzo-: karna aku ganteng
00:20 Verniy_Chan: lel
00:21 Verniy_Chan: all applied
00:22 Verniy_Chan: 04:36:366 (276366|1) - gpp hapus note dinsi untuk buat SV hoe~
00:22 Shinzo-: boleh aja
00:23 Verniy_Chan: ok
00:25 Shinzo-: 06:50:632 (410632|1,410804|1) -
00:25 Shinzo-: hapus aja
00:25 Shinzo-: 06:50:547 (410547|3,410718|3) - jadiin LN kecil (2 juga boleh)
00:26 Shinzo-: trus 06:51:232 (411232|1,411318|2,411404|1,411489|2) - ubah jadi LN
00:27 Verniy_Chan: wew udah smpe di poppin shower
00:27 Verniy_Chan: innocent floor?
00:27 Shinzo-: innocent floor fine fine aj imo
00:28 Verniy_Chan: oh ok
00:28 Shinzo-: tapi
00:28 Verniy_Chan: kamu.. kok selingkuh
00:28 Shinzo-: 06:05:794 - mungkin maxud rival kurang variasi di bagian kek gini, kamu terlalu main aman melodi ny ga di layer
00:29 Verniy_Chan: sblumnya bnyak jumptrill
00:29 Verniy_Chan: skrang sdh berkurang~
00:29 Shinzo-: 07:03:875 (423875|3) - hapus aj mb udh abis suarany
00:29 Shinzo-: ohhh
00:29 Verniy_Chan: bnyak 12 34 12 34
00:29 Verniy_Chan: lel
00:29 Shinzo-: wkwk
00:30 Shinzo-: 07:31:347 - ada baiknya kalo ini fokus vocalny
00:31 Verniy_Chan: contohkan :v
00:32 Shinzo-: 07:31:347 - contoh http://osu.ppy.sh/ss/8509290
00:35 Verniy_Chan: keren
00:40 Shinzo-: 07:32:718 - http://osu.ppy.sh/ss/8509351
00:41 Shinzo-: 07:34:089 - http://osu.ppy.sh/ss/8509355
00:41 Shinzo-: saran gua sih wkwkwkwk bisa ditolak
00:45 Verniy_Chan: keren lel
00:47 Shinzo-: oy masi idup ?
Top dah~Shinzo- wrote:
apa salah hamba23:30 *Shinzo- is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:30 Shinzo-: Let's Go :v :v :v
23:30 Shinzo-: 00:06:924 - add ?
23:31 *Verniy_Chan is editing [https://osu.ppy.sh/b/1324251 P*Light - SOUND VOLTEX Track Compilation [Let's Go]]
23:31 Verniy_Chan: ook
23:31 Shinzo-: 00:08:810 - add ?
23:31 Verniy_Chan: btw suara apa ya?
23:32 Verniy_Chan: namanya
23:32 Shinzo-: vocal ?
23:32 Shinzo-: kekekek
23:32 Verniy_Chan: oh ok
23:32 Verniy_Chan: wkwkw
23:32 Verniy_Chan: next
23:33 Verniy_Chan: butuh contoh variasi LN huehue
23:35 Shinzo-: oh
23:35 Shinzo-: ss teken f12 kan ?
23:35 Shinzo-: ko gbisa y
23:35 Verniy_Chan: iya
23:35 Shinzo-: 00:30:238 (30238|2) - pindah ke 00:30:410 - ?
23:35 Verniy_Chan: tergantung pengaturanmu
23:36 Verniy_Chan: ikutin suara ini 00:29:124 (29124|3,29981|2,30238|2) -
23:37 Shinzo-: kalo gitu add di 00:30:410 - ?
23:37 Shinzo-: eh gpp juga klo ga
23:37 Verniy_Chan: ok XD
23:37 Verniy_Chan: -_-
23:42 Verniy_Chan: *1 tahun kemudian
23:42 Shinzo-: sabar syg
23:42 Verniy_Chan: muncul lah seroang pendekar temannya hattori
23:42 Verniy_Chan: adiknya kalau gak salah
23:42 Verniy_Chan: bernama...
23:42 Verniy_Chan: shinzo
23:43 Verniy_Chan: mendaki gunung, lewati lembah...
23:43 Verniy_Chan: nananana...
23:43 Verniy_Chan: bersama teman bertualang...
23:44 Shinzo-: 01:47:415 (107415|1,107415|0,107577|2,107577|1,107739|2) - jadiin LN aja
23:45 Verniy_Chan: contoh LNnya gimana bagus XD
23:46 Shinzo-: 01:47:415 (107415|1,107415|0) - abis di 01:47:496 -
23:46 Shinzo-: 01:47:577 (107577|2,107577|1) - abis di 01:47:658 -
23:46 Shinzo-: 01:47:739 (107739|2) - sama panjang sama 01:47:739 (107739|3) -
23:47 Verniy_Chan: gpp kah, ada SV disitu
23:47 Verniy_Chan: atau LN 1/2 sj?
23:48 Shinzo-: mabok
23:48 Shinzo-: q ganyadar ad SV
23:48 Verniy_Chan: wkwkw
23:49 Shinzo-: 02:10:515 (130515|2,130515|1,130601|0,130601|3,130601|2,130601|1) - aga over imo soalny bukan kek kick yg berat gitu ._.
23:49 Verniy_Chan: sbenarnya mau impact di last snarenya, cuma bnyak orng complain disitu jg
23:49 Shinzo-: hue
23:50 Verniy_Chan: ok fixed
23:50 Shinzo-: 02:14:308 (134308|1) - ini ngga mo apus aja ? ato kmu ngikut tu kek suara manusia
23:50 Shinzo-: yg "wet wet wet"
23:51 Verniy_Chan: iya yg suara wk wk wk jadi wkwkwkw
23:51 Shinzo-: wkwkwkwk okok
23:51 Verniy_Chan: emang aneh ya mapping wkwkwk
23:51 Verniy_Chan: ?
23:52 Shinzo-: "?" ???
23:52 Verniy_Chan: lupa tanda tanya td
23:52 Verniy_Chan: typo
23:53 Verniy_Chan: dr smua lagu, spertinya lagu Bubble raver yg agak mudah patternya
23:53 Verniy_Chan: bingung mau diapain
23:53 Shinzo-: aku sih aga bingung kalo kamu minta pattern LN yg lebih variasi
23:54 Shinzo-: soalny bagian" yg memungkinkan udh dikasih SV jadi..
23:54 Shinzo-: yhagitu
23:54 Shinzo-: maaf
23:54 Verniy_Chan: wew
23:56 Verniy_Chan: 03:12:325 - jadiin LN kah?
23:56 Shinzo-: wait
23:59 Shinzo-: 02:41:291 -
23:59 Shinzo-: https://osu.ppy.sh/ss/8509031
00:00 Shinzo-: 02:49:739 - 02:50:515 - 02:50:773 - 02:51:118 - ada bagusny kalo part" kek ini dibikin 2note
00:01 Shinzo-: lebih kerasa lagunya
00:01 Verniy_Chan: wew keren
00:02 Shinzo-: 02:59:739 (179739|0,179739|3,179739|1,179825|2) - Ctrl H trus 02:59:997 (179997|0) - pindah ke kolom 3 (saran sih biar 02:59:997 - lebih ke emphasize wowowowow nya)
00:02 Verniy_Chan: iya menarik
00:02 Verniy_Chan: bagaimana dngn kiai section yg awal?
00:02 Verniy_Chan: hampir sma jg itu
00:02 Verniy_Chan: kan ini yg kedua
00:02 Shinzo-: kiai awal banyak stream nya
00:03 Shinzo-: kalo kiai ke dua yg kek 02:50:946 (170946|0,170946|2,171118|0) - aga garing
00:04 Verniy_Chan: ok nice
00:04 Shinzo-: 03:12:325 - ini gausah LN, pake SV lebih bagus kek gini udh bagus
00:05 Verniy_Chan: oh ok
00:06 Shinzo-: 03:19:926 - sampe 03:21:216 - (saran ane) note" biasa nya di apus aja tinggalin LN doang soalny masih nge fade suarany
00:07 Verniy_Chan: ok
00:09 Shinzo-: 03:46:055 (226055|3) - mulai di 03:46:377 - aja ? soalny kekny orang bakal bingung ada suara 03:45:813 - CIUWNG ! ga sempet mikir juga soalnya abis mabok ama 03:44:442 - part ini
00:11 Verniy_Chan: wew ok
00:11 Verniy_Chan: lel
00:11 Verniy_Chan: justru disitu SR tinggi
00:11 Verniy_Chan: wkwkw
00:12 Shinzo-: huehue
00:13 Verniy_Chan: applied Ln td lel
00:13 Shinzo-: 03:54:119 - http://osu.ppy.sh/ss/8509135
00:14 Shinzo-: 03:58:474 (238474|2) - hapus aja trus bikin SV
00:16 Shinzo-: 04:22:990 (262990|1) - hapus aja buat istirahat skaligus siap" buat 04:23:313 (263313|0,263353|1,263393|3,263434|2,263474|0,263474|1,263635|3,263675|2,263716|0,263756|1,263796|2,263796|3,263958|0,263998|1,264038|2,264079|3,264119|0,264119|1,264280|3,264321|2,264361|1,264401|0) -
00:17 Shinzo-: 04:35:237 - http://osu.ppy.sh/ss/8509179
00:17 Verniy_Chan: ok dibuat SV disitu wkwkw
00:19 Shinzo-: 04:44:027 (284027|3) - pindah di 04:44:189 - soalny aga bingun kalo abis 1/3 04:43:624 (283624|2,283732|1,283839|2) - trus langsung 1/4
00:19 Verniy_Chan: knap gak kepikiran buat LN bgitu
00:19 Shinzo-: lagian kalopun gaada 1/3 itu tetep lebih enak pindah imo wkwkw
00:19 Shinzo-: karna aku ganteng
00:20 Verniy_Chan: lel
00:21 Verniy_Chan: all applied
00:22 Verniy_Chan: 04:36:366 (276366|1) - gpp hapus note dinsi untuk buat SV hoe~
00:22 Shinzo-: boleh aja
00:23 Verniy_Chan: ok
00:25 Shinzo-: 06:50:632 (410632|1,410804|1) -
00:25 Shinzo-: hapus aja
00:25 Shinzo-: 06:50:547 (410547|3,410718|3) - jadiin LN kecil (2 juga boleh)
00:26 Shinzo-: trus 06:51:232 (411232|1,411318|2,411404|1,411489|2) - ubah jadi LN
00:27 Verniy_Chan: wew udah smpe di poppin shower
00:27 Verniy_Chan: innocent floor?
00:27 Shinzo-: innocent floor fine fine aj imo
00:28 Verniy_Chan: oh ok
00:28 Shinzo-: tapi
00:28 Verniy_Chan: kamu.. kok selingkuh
00:28 Shinzo-: 06:05:794 - mungkin maxud rival kurang variasi di bagian kek gini, kamu terlalu main aman melodi ny ga di layer
00:29 Verniy_Chan: sblumnya bnyak jumptrill
00:29 Verniy_Chan: skrang sdh berkurang~
00:29 Shinzo-: 07:03:875 (423875|3) - hapus aj mb udh abis suarany
00:29 Shinzo-: ohhh
00:29 Verniy_Chan: bnyak 12 34 12 34
00:29 Verniy_Chan: lel
00:29 Shinzo-: wkwk
00:30 Shinzo-: 07:31:347 - ada baiknya kalo ini fokus vocalny
00:31 Verniy_Chan: contohkan :v
00:32 Shinzo-: 07:31:347 - contoh http://osu.ppy.sh/ss/8509290
00:35 Verniy_Chan: keren
00:40 Shinzo-: 07:32:718 - http://osu.ppy.sh/ss/8509351
00:41 Shinzo-: 07:34:089 - http://osu.ppy.sh/ss/8509355
00:41 Shinzo-: saran gua sih wkwkwkwk bisa ditolak
00:45 Verniy_Chan: keren lel
00:47 Shinzo-: oy masi idup ?
wah ada tamu, kalau mampir disini sekalian di mod mapnya ya :3Surono wrote:
shin chan masih idup ww
terima kasih modnya lel XDDraftnell wrote:
request kemarin ><
|1|2|3|4|
[Lets Go]
03:41:538 - umm no double note ? for combination crash + clap intentional, but i'll consider
03:43:071 - add one more ? well i think sound same with 03:42:829 - intentional, but i'll consider
03:43:716 - ^ as col 4 same with 03:43:635 - ^
03:57:345 - single note ? yaa hbis ny gak ada kombinasi ma suara apapun selain drum 1/4 2nd piano
04:10:167 - gak double note ? intentional, but i'll consider
04:20:490 - ^ ^
ok that's it xD sorry msih agak mlz2 gitu mod ny wkwk tapi biar lah bntu cicil SP
thanks a lot for mod and star <3Litharrale wrote:
Hello returning the m4m!
1|2|3|4
P*LIGHT!!!!!
he is so cool^ XD
ugh 1366x768 BGs X_X always strive for the highest level of quality! t/616285/start=15
maybe change the difficulty name to "Let's Go!" good
00:08:810 (8810|2) - Ghost note? Can't hear around distinct sound here. If its the vocal then it's mistimed ok
01:38:577 (98577|0,98577|1) - feels like there should definitely be an LN here (and in all spots like this) as the strong sound continues well past 1/2
other examples of this 01:39:874 (99874|1) - 01:41:172 (101172|3) - 01:43:766 (103766|0) - etc it's intentional, i just like covering vocal for LN pattern
01:48:388 (108388|3,108874|1) - the "yeah!" is mapped here but not here 01:50:172 (110172|0) I don't know if this is intentional but it feels off since you did the first "yeah!" in the pair here 01:49:685 (109685|2) - i didn't notice it, nice catch
03:48:313 (228313|2,228313|1) - all the SNs in this section could be matched to pitch
04:30:076 (270076|2) - finishes here are way too loud for how quiet the song is i know, but that sound still fade in, i really weird to hear if you play with hitsound
05:07:656 (307656|2) - ghost note? nope, all red line on this section have low synth
05:08:302 (308302|1) - ^ ^
05:08:544 (308544|0) - here too, this section seems to have a lot which is probably why it feels very off to me i still can hear mian instrument with low sound
05:11:527 (311527|2,311527|3) - move this away from 3|4 as it detracts from the emphasis of the previous triples rearranged
06:00:518 (360518|2,360555|1,360593|0,360593|3,360631|2,360668|1,360668|0) - :0 you sure? :0 doesn't feel like it fits compared to something like 07:14:375 (434375|0,434375|1,434418|3,434461|2,434504|1,434547|2,434547|0,434547|3) - alright, fixed
I love P*light and you have done a fantastic job of really conveying the feel of his songs in this set! I really hope you change the BGs because the rest of the set is just so good and I'd really be sad to see something this good only have laptop tier resolutions thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BG
also since my mod paled in comparison to yours (I just couldn't find anything it was so good!) I'm going to give you a ticket and some stars so message me when you need another mod!
thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BGomg it would be fractionally larger or even smaller. don't be lazy pls
/me too lazy open photoshopLitharrale wrote:
thanks XD, i'll keep it for size download issue, but i will do it if BN want me to change the resolution BGomg it would be fractionally larger or even smaller. don't be lazy pls
thanks for checkArzenvald wrote:
regarding what rival's pointed about split trill etc etc
00:54:153 (54153|3,54153|1,54238|0,54324|3,54324|2,54410|0,54410|1,54496|2) - try https://puu.sh/wNBsO/ef42af2947.png to reduce right-hand bias good
01:50:901 (110901|2) - you can either move this or 01:50:982 (110982|3) - to 1 applied 2nd suggestion
03:03:187 (183187|2,183273|2) - not sure if intended but this one should be avoided moved it to |4|
03:34:764 (214764|3) - xd explain plz~ XD
wew
Thank you so much~ /me nangis bahagiaArzenvald wrote:
i don't have icons but
good luck!
Thanks a lot for nice mod, really helpfulProtastic101 wrote:
dat procrastination be like, "i should mod" but also "i could play other video games instead" orzplight is :thinking:[General][SVs]
- There are couple LN sections, but I think they're not so common place as to warrant OD 8. I think 8.3 to 8.5 would be better instead since there is quite a lot of short note 1/4 jumpstreams too that are more common place. alright.. increase OD to 8.3 and decrease HP to 8,7
- 05:41:674 - I get that I'm nitpicking here, but the normalizing SV should be 0.94x cause of the rounding from 0.93467... and so on. 6 makes the 4 before it 5 which means it should be rounded up. nitpick away my bad, miscalculation
- The hitclap sounds a bit low quality, but I think this one is similar and cleaner to hear https://puu.sh/wZkFh.wav replaced
Ok, so cause there's multiple BPMs, you gotta average your SV to 1x and then multiply whatever values you found by the normalizing SV. Basically, with the first SV sequences at 00:33:067 - , you want the SV to average out to 1.06x since that's the normalizing. As of now, it normalizes to 1.235x because 2.21 + (0.91 x 3) = 4.94 / 4. Basically the kind of simple math I'll be using for all of this. i just using old standard SV for long time, since i don't understand this new standard + formula XD. Teach me please~
00:33:067 - So going back to this one, the average here is about 1.16x which is .1x above what you need. Math is as follows: 2.21 + (0.91 x 3) = 4.94 / 4 =
1.235 x (175 / 186) = 1.16. What I did was just add up the SVs, divide them by four and then multiply it by the reciprocal of the normalizing SV to bring it back to the unaffected value. If you'd like to average it to 1.06x which is the constant overall SV average in this section, the values of 0.91x should become 0.68x
00:35:467 - Tbh, not really a fan of using the half half method for SV sequences that normally contain 3 units. Instead, I'd suggest using a bump similar to the first SV sequence I pointed out. You could move the slow SVs to 00:35:553 - 00:35:810 - and make it 0.91x to average out properly.
00:38:210 - Same thing here. Poke me if you want work btw
00:44:038 - Might do the same bump SV you did at 00:33:067 - but with the averaged values so that the overall SV average is constant throughout this section of the music.
00:56:896 - Think I already made my dislike of half half SVs like this clear, but my main reason for being against them and preferring bumps is that bumps either give emphasis to the note just hit (in this case, it'd be 00:56:896 - ) or emphasis to the note coming directly after (which would be 00:57:238 - and a reverse bump) but halving the values just makes it so the emphasis isnt really there, but rather just a visual change in the player field as both sides have an equal time with their respective SV.
Anyways, won't pick anymore on the SVs cause a good majority of them actually do average consistently with the normalizing SV, but just wanted to point out a few examples. Feel free to poke me if you need clarification or something.
[Hitsounds]
00:35:467 (35467|3) - Missing f? added
01:27:145 (87145|2) - missing w added
01:58:766 (118766|1) - Dunno, feel like the whistle alone is very anticlimactic for the very ending of this section, so I would consider adding a clap or finish here too so that it still has a little extra emphasis in the sound added clap instead
02:10:946 (130946|3,130946|1) - Double hitsound, I think you meant to make one of these a whistle instead lol fixed
02:38:791 (158791|1,159049|1,159394|1,159566|1,159653|0,159739|1,159825|2,159911|1,159997|2,160084|3,160170|0,160256|2,160342|1,160429|3,160515|0) - I'd consider adding claps here since the snare is rather prominent in the music and serves as anchor points where the player can find where they are in the music should they get lost. lel, i'am forgot this
02:39:308 (159308|0) - Might also add a whistle here for the kick too added
03:06:635 (186635|1,186894|1,187325|2,187411|1,187670|0,187756|3,188015|3,188273|2,188532|0,188618|3,188704|2,188791|1,189480|2,189653|0,189825|0,189997|1,190170|1) - Also suggest adding claps again for the snare added
04:39:108 (279108|0,279753|1,280398|3) - I think there should be crashes here since there are some pretty light ones in the music added
04:41:689 (281689|3) - I'd add a finish here too cause of the reverberating wooden block type sound I guess. It's not a crash, but it still signifies a new musical phrase. added
04:48:786 (288786|3) - Missing clap added
05:11:366 (311366|2,312011|2) - Add finishes to continue the 2/1 structure you set up at 05:10:076 - until the next section of the song comes in. added
05:22:979 (322979|2) - Add finish for a similar reason to the above added
06:30:141 (390141|2,390141|3) - double hitsound fixed
[Chart]
00:30:667 (30667|2,30753|1) - I think it'd be nice to overlap these two LNs for the synth. It'd also differentiate them from the background percussion as the type of note would be different you're right
01:21:955 - There's a pitch change here in the vocal which is what I assume you're following, so I would suggest ending one of the LNs a bit shorter and doing it like so https://osu.ppy.sh/ss/8741681 . The timing's a bit hard though, so Im cool if you leave the pattern as is for simplification purposes. oh nice, i didn't noticed it
01:31:685 - 01:32:009 - Similar to the above suggestion, the vocal also changes pitch here as the vocal sample lowers, so I would add a short note to represent it. On top of that, it'd help to cap off the 1/2 LN which makes timing the release of it easier in my opinion as there's a physical cue for the player of when to release (when they hit the next note) good point
01:45:388 (105388|2,105469|3,105550|2,105631|3) - I dont really think the one handed trill here is necessary. it just adds some extra strain to the right hand. I might try to arrange the notes in a slightly more even fashion like this https://osu.ppy.sh/ss/8741788 nice
01:48:307 (108307|1,108347|0,108388|1) - Personally not a fan of 1/8 minitrills, and the BPM is fast enough that it's not able to be quickly spammed without a miss. I'd prefer if you just made the chord at 01:48:388 - a [34] jump to avoid it altogether, but you could also just live with a 1/4 jack in 3 if you cut off the roll at last section, but this makes the pattern even harder to hit due to the fact that it can't be jumptrilled anymore.
01:56:091 (116091|1,116131|2,116172|1) - ^ i understand, alright~ remove all pattern like this
02:39:394 - I'd make this a jump cause of the snare that follows directly after the kick at 02:39:308 - . Would require a bit of rearranging immediately afterwards assuming you dont want to create any jacks, but i dunno, just a thought. added
02:43:704 (163704|1,164049|2,164222|1) - I think it might be better to control H this so that the one handed trill on the left hand at 02:43:273 (163273|0,163360|1,163446|0,163532|1,163618|0,163704|1) - is even with the one handed trill on the right hand in terms of number of notes no, i'am followed pitch earphone
02:54:049 (174049|2,174049|1,174222|1,174222|2) - I might stack one of the notes from both of these jumps with the previous [14] pattern due to the fact that they dont change pitch but the sound seems to differ slightly. In that case, I'd move 02:54:049 (174049|2,174222|2) - to col 4 for the stack. nice
03:11:549 (191549|1,191592|0,191635|1) - *cri* don't cry plz XD
03:24:603 (204603|0,204764|0) - This feels pretty hard to hit due to the fact that you're making the player single tap with their middle finger while holding an LN down with the index which is a bit finger twisting cause of the differing strength of each finger. I would instead try to separate the single taps inside an LN as opposed to the outside. You can do this simply by switching the columns of 03:24:603 (204603|0,204603|2,204764|0) - , though it creates a three note stack in 3. fixed
03:26:861 - I'd say you have room for a short 1/8 burst here if you wanted cause of that buzz sound, but it's up to you. seem interesting
03:41:538 (221538|1,221538|0) - Most of your 1/8 rolls started off with singles I think, so it's a bit inconsistent to suddenly begin them with jumps and end them with triples imo. rearranged
04:05:248 (245248|0,245329|1,245409|0,245571|0,245651|1,245813|0,245893|1) - Think there's a bit of a left hand bias here cause of all the movement being on the left hand despite the right hand having more chords which makes the note count on both hands seem almost the same. I'd try to put a bit of the moving parts onto the right hand too so as to even out the strain. rearranged
04:10:813 (250813|2,250893|1,250893|3,250974|2) - I dislike these types of patterns with an irrational hate lol. I mean, it plays ok, but it does strain the right hand a bit more here and constricts the flow, but it looks like you did it for symmetry, so Im mostly ok with that. haha XD
04:50:882 (290882|2,291044|2,291205|2,291366|2) - I think you extended this stack longer than it really needed to be. To start it off a bit earlier, I would try this https://osu.ppy.sh/ss/8741861 good
05:20:398 (320398|3,320479|2,320963|2,321044|3,321124|2,321285|3,321366|2,321447|3) - Similar thing to what I mentioned at 04:05:248 - about the hand bias rearranged
05:57:955 (357955|2,357993|3,358030|1,358068|0,358106|2,358143|3,358181|1,358219|0) - I think the antiroll here is a bit unfair to players because it runs in the direction opposite that which most players would feel natural with (think of rolling your fingers and how it tends to be easier to go from pinky to index as opposed to the opposite). I'd make this into a split trill then like so https://osu.ppy.sh/ss/8741876 rearranged with different pattern
05:58:558 - Just a passing comment, may not be true as this is based only on my test play, but it feels like a lot of the mini trills and weight are focused on the left hand with very few on the right which gives the impression of a rather significant left hand bias here. i didn't noticed that
06:15:819 - Don't really see the point in making this a single note as the kick still stays the same strength and loudness, and the following group of jumptrills that follow after are the same [12][34] so the single note wasn't there for a break. try to make variety pattern here
06:17:854 - In this stream, I'd try to be careful of too many stair type patterns like 06:18:005 (378005|2,378081|3,378156|1,378156|2,378231|0,378307|1,378382|2,378457|3,378533|2,379663|1,379739|0,379814|1,379890|2,379965|3,380040|2,380116|1,380191|0,380266|1) - as it can be very straining on the player due to the fact that all the movement is concentrated in one point in time with little breathing room after. rearranged all part
06:53:289 (413289|2,413461|2) - Might consider moving these to col 1 or something instead as they aren't the same pitch as 06:53:118 (413118|2) - which is actually a higher sound. ok
06:53:632 (413632|2) - as for this, the sound is different from 06:53:289 (413289|2,413461|2) - so I think it'd be better to put this in a different column away from the stack. ok
07:30:147 (450147|2,450232|3,450318|2,450489|3,450575|2,450747|2,450832|3) - Same thing I've mentioned a few times about hand bias rearranged
So basically, check over your SVs to make sure their average is consistent with the normalizing SV, and maybe take care of those 1/8 rolls leading into triples as they can quickly become uncomfortable if chained consecutively like at 07:14:375 - . Also, be careful that your streams don't play too much like stairs otherwise that's a quick way to drain player stamina due to uneven weighting lack of proper notespread throughout all four columns.