Hey, random mod coming through, feel free to reject my mods considering I haven't modded standard in a while.Thank you!00:14:817 (5,1) - blanket seems too tight Replaced blanket with looser one.
00:29:173 (3,4,5,6,1) - try increasing the spacing gradually Done.
00:32:486 (5) - for example this slider, vocal with 2 vowels, maybe change the curve to the point where the 2nd vowel starts? (happens in others places of the map too) Done. Will be looking at rest of map for other instances.
00:38:008 (3) - I would change this up, so the loudest noise in the slider isn't on a tick that has no input Remapped and edited hitsounds.
00:42:425 (3) - again, slider ending on a louder sound (ive noticed it happens multiple times in the map so I'm not going to point out any more, i would recommend avoiding that, not sure if there is a rule about this, but it has been pointed out to me before by other mappers), i suppose youre mapping it to the tone change in vocals, which I suppose justifies it, but if this 00:41:873 (1,2) - is mapped on drums then i think the rest should follow it and not change to vocals I chose to map the very long vocal in parts rather than one slider. Along with that also mapping to the hitsounded snares at that part. Arranged the objects so the sliders hit on the drums.
00:58:621 (3,4) - I wouldn't stack this, or atleast increase the distance between the note and the slider by a tiny bit for the piano influenced kick drums, same with this 01:00:093 (2,3) - maybe i missed some, but it seemed to me like you placed them like this if they both started at the same/very similar sound, which doesn't seem the case here to my ear atleast (I hear the piano more) I want to stay consistent with how I've mapped the kick drums throughout the entire song. I'll look over this to see if I could adjust it but it's staying for now.
01:51:903 (2,2,2) - I think a double would work for these better as the end and beginning of the slider are very distinctive sounds and also its right after a slider so i think this might even play better, i would consider changing the pattern up a bit too if you decide to put them in (maybe the distances or the entire direction of it) Originally they were doubles but changed to sliders for easy readability considering the difficulty. I like them being sliders. Adjusted pattern!
02:01:198 (5) - id finish this as a stream instead of a slider, I wouldnt worry about it being too long or something, youve already put some like this in :p Slider is to represent the ends of the vocal with the circles being the snare drums. I like this pattern as it does two jobs and the snares are accented a because of the change in object (slider). If it was a stream then the snare wouldn't feel/sound as powerful.
02:02:578 (5) - add a circle and move 02:02:670 (1) - closer to make it a double I think that's the wrong timestamp but fixed!
02:04:879 (1,2,3) - id make this angle a bit wider to fit the slider coming up (same with this 00:51:259 (1,2,3) - ) Done for both.
02:10:952 (4,5,6,1) - https://osu.ppy.sh/ss/8806230 what about making it like this? I like this. Done.
Closing thoughts : I would prefer if there were less longer sliders on instruments and they were represented with circles instead (mainly towards the end), I can understand the vocals though. I will continue to look at the map to see if I can fine tune anything else.
Overall it's a nice aesthetically pleasing map and a great song, sorry for the short mod but I hope it inspires you or helps with your map!
I've kind of wanted this to be a bit of a guideline for you to revisit the objects I brought up and see if you find stuff to change.
e: one more thing, I feel like AR8,8 could fit this map a bit more, up to you! I like it. AR changed from 9 -> 8.8