Thanks for the mod!
MBomb wrote:mbomb. Sorry I disagree
00:02:051 (3) - Maybe have a bit of a higher distancing to this, just to make the distance increase for the high pitched note a little more obvious. Try x:172. Don't want such hefty spacing so early on, (4) afterwards is already more spaced than this and I want to keep the pattern of increasing by 0.2x for each stronger sound
00:05:522 (2,3) - Similar case here, try 2 on x:340 and 3 on x:152. Same here
00:09:489 (2) - Only one of these where that high pitched note is used as a slider end, which makes it really stand out as odd, would recommend 2 circles like previously. Ok
00:13:456 (3) - Rising intensity here could do with a little more distancing. Try x:352 on it. Increased the spacing here a tiny bit, but not as much as you suggested, there are stronger sounds to come after this that require more spacing still
00:14:448 (1) - I understand the reasoning for using shorter distancing here, but I think even though it's 1/2, a higher distance could be nice considering the strong section change here. x:144 works really nicely. x:144 makes this almost a stack, did you mean 244? I increased this a little with the previous suggestion, I think it's enough
00:18:415 (1,2) - Current distancing to 1 feels quite underwhelming currently, as it's a new line with a synth attachment, yet the distancing is less than it is to 2, which doesn't really have much reason to be stronger. Also the slowdown into speedup feels kinda strange for a cup. Try increasing the distancing to x:288. Made spacing consistent here
00:24:365 (1) - Higher distancing for the line change would feel really neat to me. Try x:304 on it. Feels excessive to me, I'll go to x:320 at most
00:26:349 (1,2,3,4) - Two reasons here to increase distancing to 1. Firstly, similar case to 00:18:415 (1,2) - , and secondly, distancing from 4 to the next combo feels quite strange considering it's a stronger note that you even used a finish for, yet it has the same distance as 4 had to it. Try x:320 on this part. Spaced it a tiny bit more
00:32:299 (1) - Start of a new section could do with a little more emphasis I think, even though it is 1/2. x:184 would go nicely. Same
00:34:283 (1) - Maybe slant it a tiny bit? Currently, the distancing feels a little weak and so going from a weak movement to a full SV slider could feel a little uncomfortable. 00:33:291 (3,1) - isn't a weak spacing for 1/2, don't see how this could be a problem
00:36:266 (1) - Similar case as above, though less so due to the previous slider being vertical. Ok fair enough this one is a bit weaker, spaced it a tiny bit more instead for better flow
00:38:249 (1) - Intensity feels like it's increasing from the previous section, however the distancing here stays the same which I feel doesn't really match the song greatly in preperation of the intensity increase. x:172 would have the desired effect. Spaced it a tiny bit more
00:40:233 (1) - This is a really strong pitch change right now, probably the strongest in the song so far, would be really nice to emphasise that with a higher distancing. x:268, maybe? Separated (3,1) a little but x:264 is overkill holy moly no thanks
00:43:208 (3) - A little more emphasis on these sudden sounds would be quite nice I feel. x:240 gives that kind of effect to me. Maybe also use circles instead of the slider? I feel those sounds would be a lot nicer using circles instead. Repeat slider reflects the decreasing pitch best, hitsounds give more than adequate emphasis imo
01:03:787 (6) - Minor increase for emphasis on the finale with increasing intensity here would be good, x:296 achieves that. Usual fare, increased slightly but I find your exact positioning suggestions excessive for comparison to the patterns used elsewhere so I'll moderately increase it, etc.
00:04:530 (1) - Hmm, maybe be best to increase this as currently it's a bit confusing as to whether it's a dash or not, but I'm assuming by similar sections that it's supposed to be. Try x:116.
00:13:456 (3) - Maybe increase this a tiny bit more? I know it's already higher for the increasing intensity, but I think a slightly bigger push isn't too difficult. x:148 feels nice.
00:14:448 (1) - This one is a lot stronger than the other sounds so far in the map, maybe try a slightly bigger dash to compensate for that. x:68 would be nice.
00:22:382 (1,2) - Dash to this is smaller than other ones in the map, so could be a bit confusing to a player as to whether to dash or not. Try to increase a tiny bit to x:388?
00:22:630 (2) - Try a slightly shorter distance to this too maybe, considering there's a direction change both into it and into the movement. Sure
00:28:580 (2) - Distancing into this feels a little small right now compared to similar movements, try x:192 on it. ok
00:41:473 (4) - I feel the stronger pitches here could fit nicely with a slightly higher dash distancing, like x:404? Yes
00:43:208 (3) - Similar to the cup, I think 3 circles for this would fit nicely with the sharpness of these sounds. Same response
00:55:109 (1) - Using a shorter dash distance to this one than the rest of the section feels rather odd given the sharpness of these sounds fits a stronger dash quite nicely. x:16 would be neat.
00:58:456 (2,3) - Curve shape here ends up feeling really weird as the end of the curve is a shorter distance, however the curve is going outwards in a way that implies the distancing should be getting higher. Try changing it accordingly. Not sure I see the problem, this is a pretty clean straight line
01:02:547 (3,1,2,3) - Feels really odd to play this because it seems like it should be a strong finale, however the distances are much weaker dash distances than the normal ones used throughout the map and especially the kiai, making it feel quite weak in comparison. Try 3 going horizontally to the right, and then 1 on x:256, 2 on x:424, and 3 on x:108, makes it feel a lot more impactful in my opinion. This is nice
Anything not responded to I partially did but your placement suggestions were too extreme for the intended challenge of the difficulty imo
00:14:448 (1) - ANTIFLOW IN PLATTER AFTER HDASH THIS IS UNRANKABLE AAAAAAAAAAAAA (meme btw but maybe decrease 00:14:448 (1,2) - to x:64 just to make sure the HDash is at it's weakest into the direction change, considering it's the second HDash in the map). Hyper generates at x:60 so I put it there, also curved it a bit for more leniency
00:40:233 (1) - I know it's not exactly forced against the wall now, even by the guideline, but I think just to be safe, decreasing it a little more could help here. x:28 would work fine. meh
00:43:208 (3) - Again suggesting 3 circles for sharp sounds, ignore this if you rejected it in other diffs. Ok I'll ignore it then lol
Really nice platter.
[Foxy Roxy (rank ginsen)]
00:26:968 (3) - Definitely a stronger note than 4, yet currently you have a stronger distance to 4 despite that. Would recommend making this slider horizontal to the left to fit this better. Roxy babe said I could apply this for him so I will do that
Really can't find anything else, amazingly mapped.
00:02:051 (2) - Could maybe have a dash to that for the stronger pitch here? Sure
00:06:018 (2) - Same here, and at the other parts during this intro. Fixed 'em all up
00:34:035 (8) - Distancing to this felt really awkward no matter how many times I played it. It feels really small, which leads to very easy overdashing. Try ctrl+G and move it to x:144 maybe? This is an intended walk though...
Seems fine other than that, but there's just something that feels off that I can't really put my finger on, would be nice if you got another mod on this too.
[JBH's I Could Have Made This A Full Set Alone, But I'm Too Cool]
00:47:671 (5) - Feels a little forced against the wall even though it's fitting the guideline just due to how strong the HDash is, maybe decrease it a tiny bit to x:28? Don't ever see myself overshooting this, it's an intended flowstop and the previous catcher control was more taxing so players who can do that can easily do this
00:55:481 (7) - This note ends up feeling heavily underemphasised as it is currently, as the instrument here is quite strong, I'd even say it stands out more than the note on 8, yet it's currently not even a dash, it just sounds really strange. Managed to shoehorn an extra dash in here for good measure
01:02:051 (1) - This is why we need to be able to make droplet formations ourselves easier. (Please make the droplets stick out more as intended, burai would probably work better). Holy shit I didn't realise how ugly this was but yeah I tried some other shapes and they all looked just as crap, screw this game man I'll live with it
Alright that should be all for now, get one or two more mods and call me back!