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Stan SB - Sonic Colours

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taryll
This beatmap was submitted using in-game submission on Saturday, October 7, 2017 at 1:23:51 PM

Artist: Stan SB
Title: Sonic Colours
Tags: dnb drum and bass marathon
BPM: 175
Filesize: 8761kb
Play Time: 00:24
Difficulties Available:
  1. Marathon (0.55 stars, 4 notes)
  2. Taryll Colours (5.51 stars, 1298 notes)
Download: Stan SB - Sonic Colours
Information: Scores/Beatmap Listing
---------------
3rd submitted map
:thinking:
pattern flow :ok_hand:
2nd technical part is eh EDIT: better
idk about offset :< (good i think? im a perfectionist so tell me if theres an error even if its a 1 or -1 offset delay)
hitsounds (pls help me in some HS, im not very good at this)
KcHecKa
Taryll Colours:
*im mostly focused on when you placed notes, rather than note placement itself (since i dont know much behind that)*
01:03:608 (4,1,2,3,4,5,6,7,8,9) - This is no, listen closely to this section
there should be a note at 01:03:694 - for one thing, and 01:04:036 (4,6,8) - should probably be deleted
01:25:207 (1) - why dont you end the spinner on the red tick mark
01:32:406 (3,1) - there should be a stream here and not 01:33:006 (3) -
01:49:378 (2,3,4,5,6) - i dont think this should be stream
03:19:878 (1) - this sound is so minor, i dont think it should be mapped, idk, even kind awkward to play
03:49:878 (1) - this should be split up into two notes or something, there is a gab of sounds.. or whatever
03:58:963 (2,3,4) - i dont think this should be a stream
QazseWsxdr
Let me give a few brief suggestions:

Taryll Colours:

00:35:665 (3) - just point the tail towards the first red anchor point a bit, i think it looks better that way
00:21:950 - 00:41:151 - there's no distance consistency between the circles of the long sliders. it's completely fine, but just pointing it out for you
00:43:896 (5) - if this was meant to be on the middle of where (1) was then it's off
00:46:296 (1,2) - it would be better if these two sliders had the same curve, same for 00:48:010 (1,2) too, but it's less obvious there are more that should obviously follow the same curve, please find them yourself
00:50:067 (3) - keep distance the same, same with 00:58:124 (3,4,5,6,7) , you can find them yourself, check all of your bursts
01:01:038 (4) - keep the combos on this section of music the same with the others
01:12:012 and 01:14:412 again, consistent combos
01:19:212 (1) - i understand you were following the arpeggios but i would do this instead
01:35:326 (4) - MAYBE a NC
01:54:526 (3) - low sv for this slider
02:25:383 (3) - not very symmetrical
03:01:020 - if you want to go the extra mile, add some storyboard between pauses like this
03:19:535 - check some of your combos here

It's looking quite messy at the moment and the timing points screwed up the object snapping, but please work hard on this map! It's very fun to play, I often play it myself to practice my bursts. I also love Stan SB, so please do finish this map. Hope I helped, have a star. :) :)
Mikyuun
Taryll Colours:
00:48:008 (1) - missing beat after
00:48:522 (2,3,4) - dont miss 5 notes
00:49:208 (1) - must be triple with slider
00:51:436 (5) - five notes stream too
00:51:779 (1) - remove nc
00:54:008 (3) - 5 notes is here
EscapeReality
hi

01:17:151 (4) - this is unsnapped
01:22:294 (1) - this is unsnapped
00:45:779 (4,5,6,7,8) - imo the flow into this stream is a bit weird (like the up movement changes too abruptly into the right movement of the stream)
00:47:151 (2,3,4,5,6) - same here (but not as noticeable here)
00:50:065 (3,4,5,6,7) - this stream feels a little off-beat and unintuitive to me (since all your other 5-streams begin on red and end on red, but this one begins on white and ends on white)
00:58:636 (1,2,3,4,1,2,3,4,5,6,1,2) - i think you can nerf the spacing here (it suddenly gets pretty big but i don't hear a drastic change in the music)
01:12:008 (1,2,3,4,5,6,7,8,1,2) - this section is kind of a more relaxed section, so I think this part is where the spacing really get a little too big (and the drastically increasing spacing isn't reflected in the music in my opinion)
01:17:151 (4,5,1,2) - this part is nice - i think this kind of slider-heavy mapping is more appropriate for this calmer section
01:19:722 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - would nerf these
01:40:126 (1,2,3) - flow is a bit awkward (in general, I think curved sliders should somewhat "lead' into the next note. maybe you can also consider using more straight sliders?)
01:44:754 (4,5,6,7,8) - star spacing is a bit random to me
01:53:497 (1,2,3) - this part is dope niceeee
02:07:897 (2,3,4,5) - cool
02:39:078 (1) - this section is the best - really like how you capture the vocals with the kicksliders, the rhythm is varied but consistent and the hitsounding is sick
03:05:306 (2,3,1,2,1,2,1,2,1,2,1,2,1,2,1) - nerf spacing
03:27:763 (9) - feel like this slider ends a bit abruptly; for the whole section from 3:15 to like 3:35 - i feel like some of the "breaks" in the mapping feel random (but i may be wrong). i think in this section you can map a bit more consistently (like idk, i prefer mapping sounds to sliderheads and not sliderends, like here 03:32:049 (1,2) - your hitsounds clearly correspond go the music but i feel like the hitsounded portions should be tapped instead of the sliderend)

overall, really nice hitsounding, i really enjoyed the second and third kiais, and good pp farm 8-)
NepNep-
I don't have any mapping talent at all, so this is all from a players point of view.



02:14:240 (3) - I'd stack this circle with 02:14:326 (4) - Maybe not
02:35:154 (3) - Move this circle under the sliderend of 02:34:640 (1) - . Would look better this way imo
02:43:878 (5) - This slider feels weird, and doesn't flow well since it's slower, but that's probably just me. It's not noticeable when played so it probably doesn't matter.
03:47:649 (2) - This slider feels so lackluster, considering this section of the song is a build up.
04:53:135 (1) - to 04:53:820 (5) - These jumps don't feel like they play on the "dun dun" part of the song.
Take inspiration from 04:58:278 (4) - to 04:58:963 (8) - where it feels a lot smoother. At least for me. The back and forth movement
just doesn't feel like it works. imo
04:17:820 (1) - Would be better if the Kiai started here?
04:34:963 (6) - Slider isn't perfectly aligned with the stream before it, but that's a tiny difference, and probably doesn't matter at all. A small move up is enough.
(I don't know how I caught that)

As I've said, I have no experience in mapping, so take most of these with a grain of salt. While I was replaying the song multiple times. I was having trouble even finding a single thing I could add here. Some may be forced because of that. :P
Akito
hi taryll

Taryll Colours

00:21:951 (1) - this is ugly lo
00:27:436 (1) - https://puu.sh/zvUaQ/732b270dbe.png fix blanket here ree
00:30:179 (3) - this too
00:35:665 (3) - what even is this
01:36:011 (1,2,3,1,2,3,1,2,3) - i dont get why u use wide angle emphasis when everything else is not wide angle
02:17:154 (1) - u can make this look way nicer if u have even space w slider body like this https://puu.sh/zvUuC/c902857dbf.png
02:34:640 (1,2,3,1,2,3) - why does 02:35:154 (3) - go on the tail and 02:35:840 (3) - go back on the head
02:41:135 (1) - dont make this a reverse slider because the tail is a strong sound
02:47:306 (1) - same here end is the strongest sound so should be clickable
02:49:706 (8,9,10,11,1) - are there really the sounds to support the 1/4 i woulda just done this https://puu.sh/zvUE6/2f09ba64da.png and it puts slider on held sound
02:54:163 (8) - NC here not the next slider
02:54:849 (4,5) - these two are different sounds but are mapped completely the same as the 3 b4
02:56:220 (2) - needs more emphasis
02:59:135 (8) - why not make this a kickslider
03:02:392 (1,2,3,4,5,6,7) - this should definitely have white tick emphasis not red
03:04:792 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - why does it suddenly go from turtle speed sliders to 1 2 pp jumps
03:07:878 (2) - 03:10:278 (6) - 03:13:363 (1) - even if these are held sounds u cant just not map the instrument youre actively mapping and put a big slider over it
03:14:735 - wtf is this random rhythm gap
03:15:763 (3) - slidertail on big downbeat reee
03:16:278 - 03:17:135 - random rhythm gaps again in this whole section, just map it if theres big sounds because filler rhythm and gaps are awkward, u can fill gaps with slider ends and it wont make things much harder
03:39:935 (1) - what is this even mapped to
03:49:020 (3) - lacks emphasis
03:52:706 (3,5) - overmap why
04:08:735 (3) - map this as a burst its undermapped
04:09:249 (4) - e m p h a s i s
04:09:506 - map this lol
04:17:820 (1) - kiai should start here
04:29:820 (1,2,3,4,5,6) - if u listen these sounds are completely different so dont map them the same
04:39:763 (1) - this whole section after the kiai doesnt map some important blue ticks like 04:44:478 -
04:43:363 (3) - ends on a strong sound
05:07:192 (1,2,3,1,2,3,1,2,3) - more emphasis through uncomfortable movement which doesnt really fit the rest of the map

overall i think rhythm is kinda wonky like u have lots of slider ends on strong sounds and i pointed out some as well as not mapping some really obvious 1/4 and overmapping 1/4 on parts that don't support it which I also mention some cases of

for aesthetics:
fix ur long slider sections so sliders dont feel random and u dont have ugly shapes like 02:22:640 (1) - 02:25:383 (3) - and the other ones i pointed out
use overlaps like u do here 04:40:620 (4,7) - but more frequently especially in the first sections bc overlapping randomly is ugly
like putting 00:44:751 (5) - on the tail of 1
and i personally prefer blankets w bursts like 00:50:922 (2,4,5,6,7,8) - blanketing 2 with 4-8 and making the burst less curved rather than what u have sometimes
these things will help ur map look better
also try to think about having concepts behind patters and slider shapes and stuff because it just seems random for the most part like with random butt sliders and then sliders that aren't curved that much for the same sound without any consideration for movement

Edit:forgot to mention NC's honestly just NC on downbeats for most of the map because ur ncing seems random and the song will just let u nc on downbeats

ok cool good luck and sorry if my wording isnt very nice because im trying to be concise
BanchoBot
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