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UniqueBlock11
hello
you want a guest difficulty?
Topic Starter
Somi

UniqueBlock11 wrote:

hello
you want a guest difficulty?
Not looking for one atm, sorry
UniqueBlock11
ok, that's cool. good luck with your map
Luel Roseline
Ok, I'll mod your map when I saw in #modreqs but your mapset must done all diffs.

Essential diffs :
Easy
Normal
Hard
Insane
Luel Roseline
from your pm.
remap or fix them...


[General Things]
* Double BPM
* Many Blanket problems

no kds. Pretty bad.
-ㅁ-
Topic Starter
Somi

Luel Roseline wrote:

from your pm.
remap or fix them...


[General Things]
* Double BPM It seems right as is
* Many Blanket problems fixed

no kds. Pretty bad.
-ㅁ-
UniqueBlock11
Offset is 4187 not 3850. The vocals starts at 00:03:849, but the music starts at 00:04:187.
UniqueBlock11
Don't kudos this cuz I was going to add this to the timing changes anyway

[General]
You should also use a more precise grid so that blanketing will be a lot easier.

[Easy]
This is easy difficulty, you shouldn't have distance snapping problems:

00:06:546 - Add a circle here maybe? Feels kind of wrong to not have a note here, especially since you did add a circle at 00:11:939 (1).
00:07:894 (2,3) - Blanket these for appeal
00:14:973 (2) - Add NC to this note. This is what you did in most of your difficulties.
00:23:063 (1,2) - Blanket
00:31:153 (2,3) - Neaten this into a blanket
00:35:198 (1,2,1) - This overlap looks a bit confusing, you can move (2) a bit higher so that it remains the same distance from (1) and the next (1)
00:36:546 (1,2) - Blanket
00:50:029 (1,2) - ^
00:52:052 (4,1) - ^
01:00:816 (1,2) - ^
01:14:299 (1) - Add NC. Also you should follow a rhythm like this, since you did similar at 01:10:928 (4)

01:16:658 (5) - This rhythm just sounds better in my opinion (i don't know how to explain)

01:25:085 (5) - Move this slider to x: 336 y:192 for better symmetry. You can also improve the blanket with 01:24:748 (4).
01:26:434 (2,3,1) - (3) is closer to (2), should be closer to the middle
01:43:962 (1,2) - Neaten this blanket
01:54:749 (1,2) - ^
02:26:433 (1,1) - ^
02:40:590 (1,2) - ^
Hari
I mapped the same song too, good luck.
Topic Starter
Somi

UniqueBlock11 wrote:

Don't kudos this cuz I was going to add this to the timing changes anyway

[General]
You should also use a more precise grid so that blanketing will be a lot easier. Changed it for the difficulties that had larger grids

[Easy]
This is easy difficulty, you shouldn't have distance snapping problems: Fixed all of them

00:06:546 - Add a circle here maybe? Feels kind of wrong to not have a note here, especially since you did add a circle at 00:11:939 (1). Changed
00:07:894 (2,3) - Blanket these for appeal Changed
00:14:973 (2) - Add NC to this note. This is what you did in most of your difficulties. Changed
00:23:063 (1,2) - Blanket Leaving it the same, I think it looks nicer as it is
00:31:153 (2,3) - Neaten this into a blanket Changed
00:35:198 (1,2,1) - This overlap looks a bit confusing, you can move (2) a bit higher so that it remains the same distance from (1) and the next (1) I agree, I moved it to the side instead
00:36:546 (1,2) - Blanket Changed all 4
00:50:029 (1,2) - ^
00:52:052 (4,1) - ^
01:00:816 (1,2) - ^
01:14:299 (1) - Add NC. Also you should follow a rhythm like this, since you did similar at 01:10:928 (4) They both sound slightly different so I changed it a bit instead

01:16:658 (5) - This rhythm just sounds better in my opinion (i don't know how to explain) Changed

01:25:085 (5) - Move this slider to x: 336 y:192 for better symmetry. You can also improve the blanket with 01:24:748 (4). Fixed the blanket, but raised the slider a bit to make the blanket better
01:26:434 (2,3,1) - (3) is closer to (2), should be closer to the middle Changed
01:43:962 (1,2) - Neaten this blanket Fixed all 4 blankets
01:54:749 (1,2) - ^
02:26:433 (1,1) - ^
02:40:590 (1,2) - ^
Thanks for the mod

Hari wrote:

I mapped the same song too, good luck.
Thanks <3
Shii

UniqueBlock11 wrote:

Offset is 4187 not 3850. The vocals starts at 00:03:849, but the music starts at 00:04:187.
Pretty sure offset is 4181, since 4187 makes the vocals not line up with the as well IMO

Extra
00:10:592 (6,7) - I feel like the spacing between these two should be smaller than with 00:10:423 (5,6) , given the vocals and instrumental. This is might be wrong, and correct me if it is, but i just think it makes more sense from a mapping perspective.
00:12:951 (3) - This slider shape is weird, and kinda threw me off a bit. It works with the synth, but doesn't really play that well, although you can just move your cursor in a line rather than tracing the slider body much.
00:13:288 (4) - This one has an equal amount of that synth sound but has no real unique slider design like previous
00:13:962 (6) - Same issue here, there's plenty of that synth sound you could have designed your slider around, but instead you opted for the linear slider. What you've done is you've introduced a concept with that first "synth-slider" and neglected it here, even if you do manipulate slider velocity for the sliders.
00:28:456 (2) - That is one ugly slider, I assume you were trying to map to the change in music, but the effect achieved doesn't really make up for the loss of visual appeal.
00:35:198 (1,2,3,4,5,6,7,8) - interesting emphasis here, but the change in geometry within the patterns doesn't really make sense. Is there a reason why the angles of each jump are so different?
00:38:400 (4) - 192,212 position. This just plays nicer from my testing.
00:41:687 (3,4) - This stacking after the slider makes little sense, I presume it's supposed to lead into 00:41:687 (3,4) or something, but the loss of momentum caused by it being a double-stack kinda makes it uncomfortable to play.
00:41:939 (1,2,3,4,5) - Not sure how I feel about these jumps, they feel kind of random, even if they are supposed to increase in horizontal spacing.
00:45:984 (1) - Another not very pretty slider, though this works a lot better with the vocals, and the low velocity leading to a large spacing jump creates an uncomfortable, challenging situation for the player.
00:46:827 (2,3,4) - Just mild preference here, but don't you think this would play nicer if the triple kind of faced closer towards 00:47:164 (5) ? Or is that just me?
00:52:726 (1,2,3,4,5,6,7) - I like how these jumps work, not how they look and how much their spacing is.
00:54:748 (1) - Good and appropriate slider shape. Doesn't really lead into anything, as i'd expect another note infront or above it, not below which is the case with 00:55:254 (2) , though the position does work from a gameplay perspective, and changing such would have an impact on how much of that section of the map would play.
01:03:512 (1,2,3,4,5,6,7) - Starts off as a bit of a weird back and forth kind of thing, comes into a nice pattern though, which makes sense.
01:08:232 (1) - Slider fits the music, looks a bit weird though.
01:39:664 to 01:40:507 makes the beatmap annoying to play with HR, but you were good to not map anything here, though a slider might have worked.
01:42:276 (4,5,6,7,8,9) - This weird pattern again >.< Plays nice, looks a bit weird
01:46:658 (1,2,3,4,5,6,7) - ^ though this doesn't look as bad.
01:57:445 (1,2,3,4,5,6,7) - This plays nicely and looks pretty nice, maybe try using this kind of pattern in the other jump sections, assuming that it would make sense in them
02:00:732 (3,4) - Still not a fan of this double's positioning, tell me if there's a reason in terms of mapping behind this, or whether it's just a part of your style.
02:45:984 - I feel like the subtle clapping sound used in this ending section of the song should be mapped with back and forths, rather than sliders. Perhaps you could use sliders in places like these 02:47:670 (1,2) so that you don't have too many back and forths if you did apply this.

Good Hitsounding, plays pretty well. Good luck on getting ranked!
Just make sure that visuals aren't completely ignored though, because some BN's like pretty maps :)
Topic Starter
Somi

ShiiTsuin wrote:

UniqueBlock11 wrote:

Offset is 4187 not 3850. The vocals starts at 00:03:849, but the music starts at 00:04:187.
Pretty sure offset is 4181, since 4187 makes the vocals not line up with the as well IMO

Extra
00:10:592 (6,7) - I feel like the spacing between these two should be smaller than with 00:10:423 (5,6) , given the vocals and instrumental. This is might be wrong, and correct me if it is, but i just think it makes more sense from a mapping perspective. Changed
00:12:951 (3) - This slider shape is weird, and kinda threw me off a bit. It works with the synth, but doesn't really play that well, although you can just move your cursor in a line rather than tracing the slider body much. Changed it up a bit
00:13:288 (4) - This one has an equal amount of that synth sound but has no real unique slider design like previous Changed
00:13:962 (6) - Same issue here, there's plenty of that synth sound you could have designed your slider around, but instead you opted for the linear slider. What you've done is you've introduced a concept with that first "synth-slider" and neglected it here, even if you do manipulate slider velocity for the sliders. The sound is much shorter (by half) but I agree, I changed the slider velocity a bit higher and made a better looking slider to make it flow better
00:28:456 (2) - That is one ugly slider, I assume you were trying to map to the change in music, but the effect achieved doesn't really make up for the loss of visual appeal. Changed, also changed it for the slider at 00:25:760 (2) since they were somewhat similar
00:35:198 (1,2,3,4,5,6,7,8) - interesting emphasis here, but the change in geometry within the patterns doesn't really make sense. Is there a reason why the angles of each jump are so different? Changed
00:38:400 (4) - 192,212 position. This just plays nicer from my testing. Changed, I like that a lot better than before
00:41:687 (3,4) - This stacking after the slider makes little sense, I presume it's supposed to lead into 00:41:687 (3,4) or something, but the loss of momentum caused by it being a double-stack kinda makes it uncomfortable to play. Agreed, I was considering changing this a while ago for the same exact reason, but I'm not sure why I ever changed it
00:41:939 (1,2,3,4,5) - Not sure how I feel about these jumps, they feel kind of random, even if they are supposed to increase in horizontal spacing. Changed
00:45:984 (1) - Another not very pretty slider, though this works a lot better with the vocals, and the low velocity leading to a large spacing jump creates an uncomfortable, challenging situation for the player. Kept the slider the same since it fits well with the vocals, but just moved the triples to the right and rotated it a little
00:46:827 (2,3,4) - Just mild preference here, but don't you think this would play nicer if the triple kind of faced closer towards 00:47:164 (5) ? Or is that just me? Explained above ^
00:52:726 (1,2,3,4,5,6,7) - I like how these jumps work, not how they look and how much their spacing is. Agreed, not sure why I spaced those jumps out so much
00:54:748 (1) - Good and appropriate slider shape. Doesn't really lead into anything, as i'd expect another note infront or above it, not below which is the case with 00:55:254 (2) , though the position does work from a gameplay perspective, and changing such would have an impact on how much of that section of the map would play. Changed
01:03:512 (1,2,3,4,5,6,7) - Starts off as a bit of a weird back and forth kind of thing, comes into a nice pattern though, which makes sense. Not sure what you mean by weird, but I like how it leads into 01:04:355 (6,7)
01:08:232 (1) - Slider fits the music, looks a bit weird though. I like the slider, but I completely changed the pattern to make it similar to 02:45:310 (1,2,3,4)
01:39:664 to 01:40:507 makes the beatmap annoying to play with HR, but you were good to not map anything here, though a slider might have worked. The beat seems to short to add a slider, but I moved the circle
01:42:276 (4,5,6,7,8,9) - This weird pattern again >.< Plays nice, looks a bit weird Changed
01:46:658 (1,2,3,4,5,6,7) - ^ though this doesn't look as bad. Lowered the spacing for them
01:57:445 (1,2,3,4,5,6,7) - This plays nicely and looks pretty nice, maybe try using this kind of pattern in the other jump sections, assuming that it would make sense in them Changed
02:00:732 (3,4) - Still not a fan of this double's positioning, tell me if there's a reason in terms of mapping behind this, or whether it's just a part of your style. Changed
02:45:984 - I feel like the subtle clapping sound used in this ending section of the song should be mapped with back and forths, rather than sliders. Perhaps you could use sliders in places like these 02:47:670 (1,2) so that you don't have too many back and forths if you did apply this. Changed

Good Hitsounding, plays pretty well. Good luck on getting ranked!
Just make sure that visuals aren't completely ignored though, because some BN's like pretty maps :)
Thanks for the mod ~
Cheri
Just looking at Extra so small mod


Extra

tbh this difficulty feels too jump for this song but that just me

00:03:849 (1) - I don't think a slider out of the timing section that starts here 00:03:849 (1) - is even rankable - I advise changing this if u are considering rank

00:05:029 (3) - there is no sound here

00:10:422 (5) - No sound here

this should be a NC 00:14:973 (8) -

I feel this is too jump here 00:35:198 (1,2,3,4,5,6,7,8) - give this part similar to spacing like this 00:41:939 (1,2,3,4,5) - atleast (using this as an example)

this would look better tbh if 01:02:585 (7,8) - was stack underneath 01:02:333 (6) -

----
Also I notice in all ur difficulties u start a note before the timing section so please fix that since this is most likely unrankable (that is at least I think so since I never see maps does this tbh..)
mindmaster107
From my M4M queue. Remember my map is: https://osu.ppy.sh/s/647724

I will mod the extra, since it fits within my 5*+ criteria.

[Extra]

Before you read my mod, keep in mind what an extra difficulty is. It is the difficulty with the least amount of rules, which however means you need to balance many, many parts of mapping at once to maintain a logical map. This includes spacing, rhythm, and visuals.
Spacing emphasis works, by having large spacing before major sounds, to put strain on the player's aiming. This can only work with contrast though, so map calm sections with small spacing, and sections you want intense, must be mapped with large spacing. Object to object spacing also matters, since you can vary spacing in the same phrase to show off the changes in music intensity on a micro scale.
Rhythm is the easiest to handle. Map all sounds you want to emphasize with circles and slider heads, and maintain a 1/2 gap for all objects no matter what. (Unless the song suddenly slows down, then use 1/1 gaps with stacks. If the song has a stream, then use 1/4 and stacks.)
Visuals are more easily explained when it goes wrong, but basically, keep the map visually connected, and consistent with how it looks. Before you say anything, VISUALS DO MATTER!!!!!! What I mean by this is that visuals affect reading ALOT. If you don't know what you are doing, just improving visuals helps with reading by alot. I wrote a small tip to how to structure a nice looking map without much effort (just move objects around a bit, and improve slider shapes.) You may argue maps like A-L-I-E-N got ranked so visuals doesn't matter. While some may argue it is too ugly to be rankable, monstrata was still allowed to do that since he had parts of the song mapped correctly, and well to contrast off of, while the ugly sections were consistent with when and how they were ugly (like putting ugly sliders on vocals, and using geometric patterns in sections of high intensity ti keep the map readable.)

Now time for mod.

Objects feel randomly placed. What I mean by this is that there is no overall visual style you are following. Try and organize objects so that they look like they are part of the same map, instead of separate. This can be done by enforcing stricter blanketing, using fewer slider shapes (so copy and paste them, and rotate them by 90, 120, or 180 degrees if you want a bit of variety), or never overlap objects within a few seconds of each other. These are a few examples of how a normal map can look structured. This is important since it both makes your map look amazing without much effort, and makes the player perceive the map better, helping with reading.

00:29:467 (5,6,7,8,9,1) - Here is the worst offender I could find in the beginning. Objects overlap in the editor, and make it hard to read, where you obviously did not want it to be hard. Objects are placed randomly, without care for spacing to the song.

Also, just by using CTRL+A, your objects seem to carry a flaw.
You seem to cluster everything to the middle. This is a problem since it forces you to use overlaps in a messy way which messes up reading, and makes it harder to use spacing, but it also makes the player expect something, like the kiai uses the entire play field or something. Please use the whole playfield. It would help with fixing the problems I listed below.

00:09:748 (3,4) - You don't seem to understand spacing. Move object 3, back to object 2, since this would put emphasis on object 4 through spacing. Right now it's just a stack which makes no sense.
00:10:928 (7,1,2,3) - Here is slightly different. Here your problem is being inconsistent. The sounds these objects are trying to represent are just like 00:05:872 (1,2,3) , and yet you represent them with so very different patterns. Use similar spacing and rhythm for sections of the music which repeat themselves. If it is too different players will not be able to recognize from looking at the map which sections repeat.

00:11:434 (1,2,3) - This triple is mapped to nothing. It's ok to overmap to show off major sounds, but not if it breaks logic of the map. Overmapping should be done rarely, and consistently if used. Here is a common sound in the calmest section of the song. I see no reason to put this triple here, since it is not supported by intensity, nor does it get used whenever else the song repeats the same sound.

00:18:849 (2,3) - Again spacing needs to be consistent even if the song uses slightly different phrases of music. Compare that jump with 00:19:355 (4,5) and from just visuals, the first jump looks and plays more difficult. Both sounds are arguably as intense, if not the second sound sounds more intense. Please map spacing to be more consistent.

00:29:467 (5,6,7,8,9) - 00:34:355 (5,6,7,8) - 00:35:198 (1,2,3,4,5,6,7,8) - All of these have pretty big spacing. This would still not have been ok, since the song doesn't really support this kind of spacing, but the contrast with the kiai makes this worse. 00:56:434 (1,2,3,4) - is in the kiai, and is spaced almost identically. You could argue that they are about the same intensity, which isn't true, but the fact you put a kiai section on the second set of objects shows you believe this section is more intense, and deserves a more difficult experience for the player. Spacing is important both in patterns, and across the entire map.

Your extra difficulty repeats all of these errors across the map as a whole. If you are unable to manage all of these, I would recommend trying a shorter map, or not making an extra difficulty, since Extras are very difficult to map for starting mappers.
Topic Starter
Somi

DJ Lucky wrote:

Just looking at Extra so small mod


Extra

tbh this difficulty feels too jump for this song but that just me

00:03:849 (1) - I don't think a slider out of the timing section that starts here 00:03:849 (1) - is even rankable - I advise changing this if u are considering rank Explained on your last mod

00:05:029 (3) - there is no sound here Fixed

00:10:422 (5) - No sound here Fixed

this should be a NC 00:14:973 (8) - Fixed

I feel this is too jump here 00:35:198 (1,2,3,4,5,6,7,8) - give this part similar to spacing like this 00:41:939 (1,2,3,4,5) - atleast (using this as an example)
Changed

this would look better tbh if 01:02:585 (7,8) - was stack underneath 01:02:333 (6) - Fixed

----
Also I notice in all ur difficulties u start a note before the timing section so please fix that since this is most likely unrankable (that is at least I think so since I never see maps does this tbh..) Was gonna fix, but realized https://osu.ppy.sh/b/1083202 has it

mindmaster107 wrote:

From my M4M queue. Remember my map is: https://osu.ppy.sh/s/647724

I will mod the extra, since it fits within my 5*+ criteria.

[Extra]

Before you read my mod, keep in mind what an extra difficulty is. It is the difficulty with the least amount of rules, which however means you need to balance many, many parts of mapping at once to maintain a logical map. This includes spacing, rhythm, and visuals.
Spacing emphasis works, by having large spacing before major sounds, to put strain on the player's aiming. This can only work with contrast though, so map calm sections with small spacing, and sections you want intense, must be mapped with large spacing. Object to object spacing also matters, since you can vary spacing in the same phrase to show off the changes in music intensity on a micro scale.
Rhythm is the easiest to handle. Map all sounds you want to emphasize with circles and slider heads, and maintain a 1/2 gap for all objects no matter what. (Unless the song suddenly slows down, then use 1/1 gaps with stacks. If the song has a stream, then use 1/4 and stacks.)
Visuals are more easily explained when it goes wrong, but basically, keep the map visually connected, and consistent with how it looks. Before you say anything, VISUALS DO MATTER!!!!!! What I mean by this is that visuals affect reading ALOT. If you don't know what you are doing, just improving visuals helps with reading by alot. I wrote a small tip to how to structure a nice looking map without much effort (just move objects around a bit, and improve slider shapes.) You may argue maps like A-L-I-E-N got ranked so visuals doesn't matter. While some may argue it is too ugly to be rankable, monstrata was still allowed to do that since he had parts of the song mapped correctly, and well to contrast off of, while the ugly sections were consistent with when and how they were ugly (like putting ugly sliders on vocals, and using geometric patterns in sections of high intensity ti keep the map readable.)

Now time for mod.

Objects feel randomly placed. What I mean by this is that there is no overall visual style you are following. Try and organize objects so that they look like they are part of the same map, instead of separate. This can be done by enforcing stricter blanketing, using fewer slider shapes (so copy and paste them, and rotate them by 90, 120, or 180 degrees if you want a bit of variety), or never overlap objects within a few seconds of each other. These are a few examples of how a normal map can look structured. This is important since it both makes your map look amazing without much effort, and makes the player perceive the map better, helping with reading.

00:29:467 (5,6,7,8,9,1) - Here is the worst offender I could find in the beginning. Objects overlap in the editor, and make it hard to read, where you obviously did not want it to be hard. Objects are placed randomly, without care for spacing to the song. Fixed

Also, just by using CTRL+A, your objects seem to carry a flaw.
You seem to cluster everything to the middle. This is a problem since it forces you to use overlaps in a messy way which messes up reading, and makes it harder to use spacing, but it also makes the player expect something, like the kiai uses the entire play field or something. Please use the whole playfield. It would help with fixing the problems I listed below.

00:09:748 (3,4) - You don't seem to understand spacing. Move object 3, back to object 2, since this would put emphasis on object 4 through spacing. Right now it's just a stack which makes no sense. Fixed
00:10:928 (7,1,2,3) - Here is slightly different. Here your problem is being inconsistent. The sounds these objects are trying to represent are just like 00:05:872 (1,2,3) , and yet you represent them with so very different patterns. Use similar spacing and rhythm for sections of the music which repeat themselves. If it is too different players will not be able to recognize from looking at the map which sections repeat. Fixed

00:11:434 (1,2,3) - This triple is mapped to nothing. It's ok to overmap to show off major sounds, but not if it breaks logic of the map. Overmapping should be done rarely, and consistently if used. Here is a common sound in the calmest section of the song. I see no reason to put this triple here, since it is not supported by intensity, nor does it get used whenever else the song repeats the same sound. Fixed

00:18:849 (2,3) - Again spacing needs to be consistent even if the song uses slightly different phrases of music. Compare that jump with 00:19:355 (4,5) and from just visuals, the first jump looks and plays more difficult. Both sounds are arguably as intense, if not the second sound sounds more intense. Please map spacing to be more consistent. Fixed

00:29:467 (5,6,7,8,9) - 00:34:355 (5,6,7,8) - 00:35:198 (1,2,3,4,5,6,7,8) - All of these have pretty big spacing. This would still not have been ok, since the song doesn't really support this kind of spacing, but the contrast with the kiai makes this worse. 00:56:434 (1,2,3,4) - is in the kiai, and is spaced almost identically. You could argue that they are about the same intensity, which isn't true, but the fact you put a kiai section on the second set of objects shows you believe this section is more intense, and deserves a more difficult experience for the player. Spacing is important both in patterns, and across the entire map.
Fixed/Remapped most jump sections to either smaller spacing or a different pattern

Your extra difficulty repeats all of these errors across the map as a whole. If you are unable to manage all of these, I would recommend trying a shorter map, or not making an extra difficulty, since Extras are very difficult to map for starting mappers.
Thanks for the mods!
Chisa-
easy : 00:09:243 (1,2,3) - It is not necessary for the 1 to appear on the 3 00:19:018 (3,4,1) - 00:46:658 (1,2,1,2,3) - 01:05:535 (1,1,2) - In your diff I find the whole a little tight.. 01:38:569 (1,2,1,2) - 02:03:849 (4,5,1) - It should not be too glue 02:15:310 (4,5,6) - 02:13:962 (1,2,3,4,5) - There is much to change
It should not be that the slider are one on the other

normal : It is necessary to follow the flow 00:44:636 (3,4,1) - ...the diff It must be aligned 01:11:265 (1,1) - ...01:14:973 (2,3) - Follow the flow 01:29:130 (1,2,3,1) - The slider must be aligned...

hard : 00:12:445 (7,8,1,2) - Sometimes the slider Is not well placed 00:47:838 (2,3,4,5,6) - Is not well placed 01:10:423 (5,6,1) - 01:20:872 (4,5,1) - 01:24:580 (6,7,1,2) - 01:30:479 (1,2,3,4) -

insane : 00:34:355 (6,7,8) - Not aligned but much better 01:10:928 (1,2) - Not well placed the 2 Should not finish at main lines It lacks much work On insane Look at other map that inspires you ^^

extra : much better Help yourself to watch professional diff help them a lot It will help you To do better ^^ ♥
[MTF] Wolfette
Insane:

00:38:737 (7,8,1) - Spacing is a bit off here
00:50:872 (4,5) - These should be symmetrical

Extra:

00:22:557 (4,5) - spacing is off
01:29:130 (1,2,3,4,5,6) - these cross screen jumps don't fit the intensity of the song
01:47:333 (5) - move this closer to the last note

didn't have much to say about this map
Topic Starter
Somi

niruko wrote:

easy : 00:09:243 (1,2,3) - It is not necessary for the 1 to appear on the 3 00:19:018 (3,4,1) - 00:46:658 (1,2,1,2,3) - 01:05:535 (1,1,2) - In your diff I find the whole a little tight.. 01:38:569 (1,2,1,2) - 02:03:849 (4,5,1) - It should not be too glue 02:15:310 (4,5,6) - 02:13:962 (1,2,3,4,5) - There is much to change
It should not be that the slider are one on the other
Fixed most of the spacing problems

normal : It is necessary to follow the flow 00:44:636 (3,4,1) - ...the diff It must be aligned 01:11:265 (1,1) - ...01:14:973 (2,3) - Follow the flow 01:29:130 (1,2,3,1) - The slider must be aligned... Fixed

hard : 00:12:445 (7,8,1,2) - Sometimes the slider Is not well placed 00:47:838 (2,3,4,5,6) - Is not well placed 01:10:423 (5,6,1) - 01:20:872 (4,5,1) - 01:24:580 (6,7,1,2) - 01:30:479 (1,2,3,4) - Most of them are blankets, but I fixed a few

insane : 00:34:355 (6,7,8) - Not aligned but much better 01:10:928 (1,2) - Not well placed the 2 Should not finish at main lines It lacks much work On insane Look at other map that inspires you ^^ Fixed

extra : much better Help yourself to watch professional diff help them a lot It will help you To do better ^^ ♥

AsrielDr33murr wrote:

Insane:

00:38:737 (7,8,1) - Spacing is a bit off here Fixed
00:50:872 (4,5) - These should be symmetrical Fixed

Extra:

00:22:557 (4,5) - spacing is off Fixed
01:29:130 (1,2,3,4,5,6) - these cross screen jumps don't fit the intensity of the song I think it fits because of the vast transition it has
01:47:333 (5) - move this closer to the last note Stacked them instead

didn't have much to say about this map
ty for the mods
Origuon
Hi from my modding queue
[*] Insane
00:45:984 (1) - This sliders has no meaning there is not sound here you should let this part empty
00:48:512 (4) - Blankets
01:15:984 (5,1,2) - The music is really slow on this parts so i think blankets the 1 and the 2 and get a low spacing should be good
01:38:569 (1) - This 1/6 slider is breaking the flow and there is other sound coming in the middle of the slider
01:46:321 (2) - Blankets
01:59:130 (7) - Blankets
02:36:883 (6) - Blankets

[*] Extra
00:52:726 (1,2,3,4,5,6) - a bit overmapped too much jump for the music
01:29:130 (1,2,3,4,5,6) - Jumps are too spaced and don't match with the song's intensity
02:26:939 You should put something here
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Object at 00:04:524 - should be placed at: [289, 143] currently at: [288, 144] to move in line with slider at time 00:05:872 -

[Extra]
Object at 01:06:040 - should be placed at: [377, 91] currently at: [376, 96] to blanket slider body at time 01:05:535 -

[Hard]
Object at 02:55:423 - should be placed at: [183, 159] currently at: [184, 160] to move in line with slider at time 02:56:097 -

[Insane]
Object at 00:23:737 - should be placed at: [343, 241] currently at: [344, 240] to move in line with slider at time 00:24:074 -
Object at 00:32:670 - should be placed at: [215, 199] currently at: [216, 200] to move in line with slider at time 00:32:838 -

[Normal]
Nothing Detected!
Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction!
PoteznyBartosz
Extra
That's kinda repetitive, try to map something other way and it would be much better
01:29:130 (1,2,3,4,5,6) - these jumps are too spaced, it doesn't match with the audio
01:33:512 (2,3,4,5) - gap between 3 and 4 is unnaturally small
01:35:366 (4,5) - stack is hard to play this pattern
01:38:569 (1) - slider is too slow
01:52:052 (1,2) - you can think about some stream pattern here
02:22:894 (1) - slider is too slow
02:37:220 (8) - shape of this slider isn't pretty
02:40:591 (1,2,3,4,5,6) - here's no point in adding these jumps

Insane
00:39:243 (1) - never end slider in place where vocal is starting
01:35:198 (8) - place it lower
01:50:872 (6) - make a new combo here so people won't read it as the part of previous jump anymore
Topic Starter
Somi

Origuon wrote:

Hi from my modding queue
[*] Insane
00:45:984 (1) - This sliders has no meaning there is not sound here you should let this part empty Leaving it empty with the long vocal sound doesn't sound right
00:48:512 (4) - Blankets Fixed
01:15:984 (5,1,2) - The music is really slow on this parts so i think blankets the 1 and the 2 and get a low spacing should be good Fixed
01:38:569 (1) - This 1/6 slider is breaking the flow and there is other sound coming in the middle of the slider Fixed
01:46:321 (2) - Blankets Fixed all 3
01:59:130 (7) - Blankets
02:36:883 (6) - Blankets

[*] Extra
00:52:726 (1,2,3,4,5,6) - a bit overmapped too much jump for the music The distance spacing seems a bit over the top, but I feel that it plays well
01:29:130 (1,2,3,4,5,6) - Jumps are too spaced and don't match with the song's intensity Fixed
02:26:939 You should put something here Fixed

Arphimigon wrote:

Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Object at 00:04:524 - should be placed at: [289, 143] currently at: [288, 144] to move in line with slider at time 00:05:872 -

[Extra]
Object at 01:06:040 - should be placed at: [377, 91] currently at: [376, 96] to blanket slider body at time 01:05:535 -

[Hard]
Object at 02:55:423 - should be placed at: [183, 159] currently at: [184, 160] to move in line with slider at time 02:56:097 -

[Insane]
Object at 00:23:737 - should be placed at: [343, 241] currently at: [344, 240] to move in line with slider at time 00:24:074 -
Object at 00:32:670 - should be placed at: [215, 199] currently at: [216, 200] to move in line with slider at time 00:32:838 -

[Normal]
Nothing Detected!
Results for STACKED OBJECTS may be wrong, ya can ignore those
I hope I didn't malfunction! Fixed all blanket problems

[ClickMyCircle] wrote:

Extra
That's kinda repetitive, try to map something other way and it would be much better
01:29:130 (1,2,3,4,5,6) - these jumps are too spaced, it doesn't match with the audio Fixed
01:33:512 (2,3,4,5) - gap between 3 and 4 is unnaturally small Was intentional because of the short "clap" sound
01:35:366 (4,5) - stack is hard to play this pattern It seems easy to read/play (for me atleast)
01:38:569 (1) - slider is too slow The slider speed fits well with the long vocal
01:52:052 (1,2) - you can think about some stream pattern here There's no repetitive sound so it would be pointless and sound very odd
02:22:894 (1) - slider is too slow Explained above
02:37:220 (8) - shape of this slider isn't pretty Fixed
02:40:591 (1,2,3,4,5,6) - here's no point in adding these jumps Fixed

Insane
00:39:243 (1) - never end slider in place where vocal is starting Fixed
01:35:198 (8) - place it lower Fixed
01:50:872 (6) - make a new combo here so people won't read it as the part of previous jump anymore Fixed
ty for the mods c:
Jemzuu
halo nm cus i love twice

[Extra]
00:04:187 (2,1) - stack this perhaps, the spacing doesn't really emphasize anything tbh
00:06:546 (3) - place this note on top of (1)
00:09:580 (2,1) - overlap this? fix (3) after
00:11:939 (1,3) - blanket could be better
00:14:299 (2,3) - overlap ples
00:14:973 (1,4) - ^
00:16:658 (1) - idk if u want to overlap this as well
00:16:321 (6,3) - align these sliders properly the spacing as well
00:16:995 (2) - i think u could overlap this with 00:15:310 (2) -
00:18:344 (3,3) - fix overlap
00:19:355 (3,5) - blanket ples
00:20:366 (1) - ^
00:19:355 (3,1) - fix these two slider too make them look like the same
00:21:378 (4,2) - overlap ples spacing tooo high for this
00:20:366 (1,5) - ^
00:22:052 (2,3) - blanket these two?
00:22:557 (4) - i'd move this to left instead
00:23:400 (2,3) - blanket these two
00:23:400 (2,4) - ^
00:24:243 (1,3) - overlap
00:26:097 (2,3) - i feel like u could blanket these
00:25:254 (4,4) - overlap perhaps
00:26:771 (5) - NC
00:29:130 (3) - what's with this high spacing?? i suggest just place it above 5 instead
00:32:670 - add beat
00:31:153 (3,5) - overlap
00:31:490 (4,7) - blanket ples
00:31:827 (5) - NC
00:35:535 (3,5,7) - eyy maybe NC these all uwu
00:35:366 (2) - place beside 00:34:692 (2) -
00:34:861 (3,2) - stack
00:36:040 (2) - maybe place this to left instead place it under 00:35:366 (2) -
00:36:378 (2) - place this beside 00:35:703 (2) -
00:40:760 (6) - NC
00:42:613 (3,2) - overlap ples to follow 00:40:760 (1,2) -
00:44:973 (4,5) - fix blanket
00:47:670 (2,4) - ^
00:51:209 (1,3) - ^
00:52:726 (1,2,3,4,5,6) - pattern could be better imo this looks random maybe make it look like a triangle for each
00:53:231 (4) - NC
01:02:164 (6) - ^
01:03:175 (6) - ^
01:08:569 (3,4,5) - lmaoo u sure about this?
01:18:681 (1,2) - blanket
01:26:097 (5) - NC
01:28:288 (4,5) - blanket this instead ples
01:28:793 (1) - remove NC
01:30:142 (7) - this slider could be a c shaped like 01:30:479 (1) - but smaller yea u get it
01:33:175 (1,2) - blanket
01:35:703 (6,2) - stack
01:36:209 (2,1) - ^
01:37:221 (2,4) - ^
01:42:782 (6,1) - ^
01:47:164 (4) - NC?
01:52:220 - follow the drum sound instead ples the pattern is kinda boring tbh
01:57:445 (1,2,3,4,5,6) - pls follow like what i said on 00:35:198 (1,2,1,2,1,2,1,2) -
02:06:715 (5) - NC
02:13:624 (1,2,3,4,5,6,7,8) - this part could be better
02:14:299 (5) - NC
02:28:288 (5) - ^
02:29:804 (1,2,3,4,5,6,7,8,9) - improve this part too looks randomly placed tbh
02:30:479 (5) - NC
02:32:333 (1) - remove NC
02:33:175 (7) - NC
02:35:198 (8) - ^
02:36:208 (6) - ^
02:40:254 (7) - ^
02:46:658 (3,5) - overlap ples

ok tbh this map has a lot of to improve, most objects are placed randomly and the aesthetics of this is 0%
pls mind of the blankets, overlaps and stacks to make ur map look rankable. it still needs of polish and aesthetic looks to be ranked if u want so pls take note
As stated above, VISUALS MATTER.
BanchoBot
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