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Meramipop - Nokosareta Namae -Toori Kazoe Uta-

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Lokidoki
M4M
01:26:601 (3,1) - blanket?
03:42:310 (2,1) - they don't seem to be parallel.
03:47:918 (1,2) - ^
03:50:161 (1,2) - ^
04:47:887 - why do you use a relatively fast SV here when previously you used a slower one in those calmer sections (e.g the start)
05:02:556 (1) - this is kind of a strange way to end a map, judging by what you mapped previously, it feels like you would continue with the focus on vocals, when you don't.
well, that's kind of a short mod.
sodarose
咕咕咕
[Hana]
00:14:212 (2,1) - 没包好修一下吧
00:21:935 (1) - 听上去怪怪的。节奏推荐 https://osu.ppy.sh/ss/8415834
00:57:648 (2,2) - 调下角度可以让他们stack,看上去怪难受的
02:02:029 (3,2) - 歪了
03:18:759 (1,2,1,2) - 这两组建议换成两个1/2,本身这里也没这么密的节奏
03:34:273 (2,1) - 这里不好读啊
04:14:273 (1,1,1) - 这里建议放开,间距对比前后都太挤了
转盘结束的有点不舒服,但是你要凑app就没办法了
Hakurei Yoru
忒解包扭打笔了
Misure
欠债还摸
随便挑点有的没的 其实没啥摸的好像 凑个sp orz
[Hana]
  1. 01:23:363 (1) - 这个形状还是感觉出现的有些突然
  2. 02:08:887 (6) - 有点太高了 打的时候感觉
  3. 02:36:142 (2) - ^
  4. 03:01:936 (2) - NC一下?
  5. 03:18:759 (1,2,1,2,1,2,1,2) - 前面两组换一种排列?感觉区分度有点不高 后面节奏变化不太突出的感觉
  6. 03:33:338 (1,2,1) - 这个打着还是有点奇怪 可能是我菜orz
  7. 04:04:740 (1,1,1,1) - 弄成一慢一快?
  8. 04:15:955 (1) - ctrl+g? 感觉离前面有点点近 不太有时间反应前面空拍
神Σ( ° △ °|||)︴
Good luck!
Topic Starter
09kami

Neoskylove wrote:

m4m

[Hana]
00:36:506 (1) - looks weird, you used 1/8, but others are 1/6. and I think 1/6 is right.
00:29:649 (1,1,1,1,1,1,1,1,1,1,1,1) - lol only buzz sliders? looks little bit empty..
01:00:506 (1,1) - looks too overlapped, can be hard to read, Half-overlapping looks good fix
01:19:934 (1) - flow looks hard imo. My suggestion
01:32:125 (1) - Nc is not needed. imo. some fix
02:02:029 (3,2) - stack can be make this part neat. fix
03:10:908 (1) - from here, you changed your beat style, before here, you followed vocal, but suddenly you folloed vocal? was weird for me. Emmm... But I think it's ok
03:18:759 (1,2,1,2) - and this looks little bit overmappng. Reservations
03:33:338 (1,2,1) - looks hard to read?
04:14:273 (1,1,1) - change into 1/3, reason is same with above 03:10:908 (1) -
05:02:556 (1) - too long spinner,

GL :D

thx mod
Topic Starter
09kami

gary00737 wrote:

M4M Your Q

來學習 :)



我來了~
00:14:212 (2,1) - 圓不夠中間唷 https://osu.ppy.sh/ss/8384183
00:52:506 (1) - 感覺少1格會比較合音樂 可是會影響到節奏 (? fix

02:35:020 (1) - 之後的白線要不要加個NOTE? 感覺上很想按下去 fix
04:41:563 (3,1) - 1有個重音但為什麼這麼近 .. fix




呃...請原諒小弟看不懂... :o

以上~

摸得不太多 也試打了 成績不能見人. 所以沒附上 >:(

(((這首是不是日本民謠? 我見識很淺

thx mod
Topic Starter
09kami

DefendeRDjulus wrote:

m4m
Widescreen support?
[Hana]
03:10:908 - kiai?
01:16:506 (1,1) - what about you think? https://puu.sh/wolHe/0a2fc130c0.png in my opinion this looking for pretty good
01:18:791 (1,1) - ^ https://puu.sh/wolO0/b8194458f7.png
02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - unreadable I can connect smoothly this
02:32:777 (1,2,3,4,5,6) - maybe change this to sliders?
01:47:363 (1,2,3,1,2,3) - ^
01:51:934 (1,2,3,4,5,6) - this too
02:02:029 (3,2) - stuck
02:33:899 (1,2,3,1,2,3) - hard to read
________________________________
thats all
P.S: maybe you will do to easy part easier and to kiai harder?
emmmm mabey no
emmm...I found a problem . There are times when you shouldn't think of yourself as a player . Instead, think of the arrangement of maps as a mapper . Some difficult hard to read is also the fun of maps, isn't it?
Topic Starter
09kami

Lokidoki wrote:

M4M
01:26:601 (3,1) - blanket?
03:42:310 (2,1) - they don't seem to be parallel.
03:47:918 (1,2) - ^
03:50:161 (1,2) - ^
04:47:887 - why do you use a relatively fast SV here when previously you used a slower one in those calmer sections (e.g the start)
05:02:556 (1) - this is kind of a strange way to end a map, judging by what you mapped previously, it feels like you would continue with the focus on vocals, when you don't.
well, that's kind of a short mod.
Emmm... If you think I'm following the voice, trust me, I've succeeded in this map,.Lol
Topic Starter
09kami

sodarose wrote:

咕咕咕
[Hana]
00:14:212 (2,1) - 没包好修一下吧 就是不包 气死你们强迫症
00:21:935 (1) - 听上去怪怪的。节奏推荐 https://osu.ppy.sh/ss/8415834
00:57:648 (2,2) - 调下角度可以让他们stack,看上去怪难受的
02:02:029 (3,2) - 歪了 fix
03:18:759 (1,2,1,2) - 这两组建议换成两个1/2,本身这里也没这么密的节奏 some fix
03:34:273 (2,1) - 这里不好读啊 故意的
04:14:273 (1,1,1) - 这里建议放开,间距对比前后都太挤了 fix
转盘结束的有点不舒服,但是你要凑app就没办法了
smallboat
[Hana]

normal-sliderslide.wav 沒有用到

做的挺良心沒什麼大問題,不過03:18:759 (1) - 這一段放連打在這兒感覺跟音樂挺不搭,可以再考慮看看要不要更改。
Topic Starter
09kami

smallboat wrote:

[Hana]

normal-sliderslide.wav 沒有用到 fix

做的挺良心沒什麼大問題,不過03:18:759 (1) - 這一段放連打在這兒感覺跟音樂挺不搭,可以再考慮看看要不要更改。 fix 删除了前面那段 后面的减小了间距 看看合不合适
谢谢船业
Misure
为什么只有我的摸被跳过了...
Topic Starter
09kami

Misure wrote:

为什么只有我的摸被跳过了...
EMMMM 我记得改过了 应该是post的没发上去
Topic Starter
09kami

Misure wrote:

欠债还摸
随便挑点有的没的 其实没啥摸的好像 凑个sp orz
[Hana]
  1. 01:23:363 (1) - 这个形状还是感觉出现的有些突然 fix
  2. 02:08:887 (6) - 有点太高了 打的时候感觉 fix
  3. 02:36:142 (2) - ^ 这个还好
  4. 03:01:936 (2) - NC一下? 这个地方 我是为了区分是不太想放NC的 不过还是和后面的NC换了个位置
  5. 03:18:759 (1,2,1,2,1,2,1,2) - 前面两组换一种排列?感觉区分度有点不高 后面节奏变化不太突出的感觉 fix 这里改过了
  6. 03:33:338 (1,2,1) - 这个打着还是有点奇怪 可能是我菜orz fix 这里改过了
  7. 04:04:740 (1,1,1,1) - 弄成一慢一快? 这个还好
  8. 04:15:955 (1) - ctrl+g? 感觉离前面有点点近 不太有时间反应前面空拍 fix 这里改过了
神Σ( ° △ °|||)︴
Good luck!
smallboat
Okay looks fine, give it bub. Bubbled
Kibbleru
03:19:039 (2,3,4) - this kind of 3 stack should start after 03:19:880 - imo
because the new section starts 03:19:880 -

04:14:273 (1,1,1) - should be 1/3?


dont really understand the map :o
Chaoslitz
Discussed with mapper in qq
mainly fixed some incorrect snapping

smallboat
Confirm fine so give to reb it.

Thanks Chaoslitz, Kibbleru check.
Chaoslitz
Rechecked those snappings

qualified~
Mir
Hello! I have some concerns about this map x.x

Timing is off at 04:42:871 - . 04:47:887 (1,1,1) - and more are off timed.

In general I don't feel like this map represents the song as well as it could, it more adds on top of it. It attempts to complement it but trips up on several instances which I'll attempt to explain below and summarize in the end.
  • - 01:04:506 (1,2,3) - Isn't in the song actually and may fit better as a slider instead of a wide-angle jump. 01:08:506 (1,2,3) - Is more justified since there are vocals to support this jump. 01:13:077 (1,2,3,1,2,3) - Doesn't exist in the song either only the 1 and 3. Therefore 01:13:268 (2,2) - are overmapped and cause wide linear patterns that cause undue stress on the player for the entire thing rather than just on 1 and 3. To keep some sort of jump you could do something like this to which is more representative of the emphasis the song puts on those beats. This happens consistently throughout the map in cases like 01:47:363 (1,2,3,1,2,3) - and similar.
    - 01:05:077 (1,2) - Likewise nothing exists on these reverses either so just making these sliders similar to 01:06:220 (1,2) - would be fine.
    - 01:26:410 (2) - Again this note doesn't really exist in the song and there is a vocal on 01:26:029 - that is skipped. A rhythm that would work here could be similar to this which would remove the 2 entirely and avoid the overmap.
    - 01:45:077 - Storyboarded hitsounds? This is one of those weird "tries to complement the song but ends up making the player feel more disconnected from it." The map actually maps that sound consistently 01:42:791 (1,1) - 01:38:220 (1) - and so on but skipping it there and then storyboarding it in just feels off imo.
    - 01:51:744 - The kiai feels way too intense for what the song offers. There are quiet piano sounds and long held vocals, yet 01:55:934 (1,2,3) - are mapped to nothing and 01:58:791 (1,2,3,1,2,3,1,2,3) - have overmapped 2 and 3 which are stacked to provide emphasis on.. I don't really know. 02:05:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Which has actually more piano and vocal than 01:58:791 (1,2,3,1,2,3,1,2,3) - is mapped less intensely as well which seems off.
    - 02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - Increase of spacing is kiai-level (should be nerfed accordingly imo) and actually 02:25:488 (1,2,3) - decreases in intensity in the song yet is mapped with more spacing. Similar with 02:32:777 (1,2,3,4,5,6,1,2,3,1,2,3) -
    - 02:27:918 (5) - Again kind of a ghost note.
    - 02:35:955 - If you're mapping the vocals shouldn't this be covered? // 02:38:198 -
    - 02:53:525 (2,3,4) - Really high spacing for such soft piano?
    - 03:10:908 - This whole section is suuuper additive rhythm to the point where it doesn't even seem like the map follows the song anymore but rather is excessively adding on top of the song. 03:10:908 (1,2,3,4) - there are no drums here or anywhere in this whole section yet it's mapped as if there are big boom drums. 03:18:759 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Spacing notwithstanding there's nothing emphasized in the song on 03:19:039 (2,3,4) -
    - In fact this pattern in particular 03:18:759 (1,2,3,4) - should continue 03:17:637 (1,2,3,4) - and the switch in patterning would begin at 03:19:880 - which would make a lot more sense than going over the very noticeable downbeat with the same pattern which doesn't provide any emphasis to the change in the song.
    - 03:13:712 (3,4,3,4) - First one emphasizes the piano but the second one doesn't actually emphasize anything in the song x.x
    - 04:32:217 (1,1,1) - These should be circles since they are way stronger than anything on 04:33:899 (1,2,3,1,2,3,1,2,3,1,2,3) - which is just kinda.. overdone and unrepresentative.
    - 05:09:789 - I.. don't really know why the map stops here orz there's vocals and stuff until ~~05:17:950 - where sliders like 04:57:130 (1,1) - and it could be used and timed if necessary.

This map really pushes the limits of this guideline.

Overall my opinion of this map is that it doesn't balance accuracy and song representation in a way that is backed by the song as well as it could. The hitsounds are very loud and overpowering the song, coupled with the storyboarded hitsounds it kinda feels like the song was used as a backing track for the map to "song" instead.. if that makes sense orz

It's also super overmapped and I can understand that the song is fairly repetitive and simple but it's not entirely necessary to overmap to this extent because it becomes less of "mapping the song" and more "songing the map" through hitsounds (some of which are even storyboarded which is already questionable.) Clearly some people are fine with letting this into the ranked section - but I think it's worth discussing more about whether or not this type of mapping is entirely fit for ranking. Since for the longest time mapping has been about mapping to what the song has to offer, and not overmapping to the point where it doesn't really fit the song much anymore.

Of course you could argue it's subjective opinion that it doesn't fit the song, and that I can concede to, but the fact of the matter it is massively overmapped - lots of objects placed have no musical backing which leads to a lot of very high difficulty sections for calm sections of song, some of which I listed above.

I look forward to your response!
vipto
I'm intrigued as to why you decided to ignore everything this song has, lyrics mainly, and just slappd blatant jumps on everything.
tokiko
there's really some errors in timing at last 10% of the map so i decided to help you a little with that

t
[TimingPoints]
90,-100,4,2,1,5,0,0
1143,594.059405940594,4,2,1,10,1,0
1143,-200,4,2,1,10,0,0
29649,571.428571428571,4,2,1,15,1,0
29649,-200,4,2,1,15,0,0
57077,-100,4,2,1,35,0,0
84506,-133.333333333333,4,2,1,35,0,0
111934,-66.6666666666667,4,1,1,35,0,1
132506,-66.6666666666667,4,2,1,35,0,0
137077,560.747663551402,4,2,1,25,1,0
137170,-100,4,2,1,5,0,0
137357,-100,4,2,1,25,0,0
163992,-133.333333333333,4,2,1,35,0,0
165114,-83.3333333333333,4,2,1,35,0,0
190908,-68.9655172413793,4,2,1,40,0,0
208852,-64.5161290322581,4,2,1,50,0,0
209600,-64.5161290322581,4,2,1,10,0,0
209974,-64.5161290322581,4,2,1,50,0,0
210721,-64.5161290322581,4,2,1,10,0,0
211095,-64.5161290322581,4,2,1,50,0,0
217824,-100,4,2,1,50,0,0
243619,-133.333333333333,4,2,1,50,0,0
244553,-133.333333333333,4,2,1,5,0,0
244740,-100,4,2,1,50,0,0
245114,-100,4,2,1,5,0,0
245301,-80,4,2,1,50,0,0
245675,-80,4,2,1,5,0,0
245862,-66.6666666666667,4,2,1,50,0,0
246235,-66.6666666666667,4,2,1,5,0,0
246422,-133.333333333333,4,2,1,50,0,0
246796,-133.333333333333,4,2,1,5,0,0
246983,-57.1428571428571,4,2,1,65,0,1
254273,-100,4,2,1,65,0,1
254834,-133.333333333333,4,2,1,65,0,1
255394,-200,4,2,1,65,0,1
255955,-57.1428571428571,4,2,1,65,0,1
272777,-71.4285714285714,4,2,1,65,0,1
273338,-90.9090909090909,4,2,1,65,0,1
273899,-50,4,2,1,65,0,1
282871,584.225900681597,4,2,1,35,1,0
287544,517.241379310345,4,2,1,35,1,0
288061,634.920634920635,4,2,1,35,1,0
292346,634.920634920635,4,2,1,35,1,0
293615,705.882352941176,4,2,1,35,1,0
294320,810.810810810811,4,2,1,35,1,0
297157,681.818181818182,4,2,1,35,1,0
301588,705.882352941176,4,2,1,35,1,0
301940,631.578947368421,4,2,1,35,1,0
302571,681.818181818182,4,2,1,35,1,0
309730,674.157303370787,4,2,1,35,1,0
309730,-100,4,2,1,35,0,0
311583,810.810810810811,4,2,1,35,1,0

i hope it isn't useless, i don't mind on full reject anyway
good luck with the map!
Irreversible
Hi there,

I've read the concerns and decided to take it down for the following reasons:

1) Timing - selfexplanatory
2) Overmapping - please go through the map again and also read Mir's mod, because it's not necessarily wrong when he says that the map is harshly overmapped. Mostly there wasn't anything yet you've placed something on it, which does not resemble the song too well.

I might drop by if I find time for further explanation, but I feel like there's plenty information you can work with right now.

Drop me PM if something is not clear.
Lama Poluna
Add this tags pls: 東方求聞史紀 〜 Perfect Memento in Strict Sense Gumon Shiki ZUN manima Diao ye zong withered leaf 凋叶棕 Japanese Saga Hakurei Shrine Reitaisai 博麗神社 Team Shanghai Alice 上海アリス幻樂団
Raiden
old box o'timing
1143,594.059405940594,4,2,1,35,1,0
29649,571.428571428571,4,2,1,35,1,0
137077,560.747663551402,4,2,1,35,1,0
282871,571.428571428571,4,2,1,25,1,0
285156,588.235294117647,4,2,1,25,1,0
285744,600,4,2,1,25,1,0
286344,606.060606060606,4,2,1,25,1,0
286950,612.244897959184,4,2,1,25,1,0
287562,600,4,2,1,25,1,0
311562,652.173913043478,4,2,1,25,1,0
312214,666.666666666667,4,2,1,25,1,0
313547,612.244897959184,4,2,1,25,1,0
314228,681.818181818182,4,2,1,25,1,0
314682,600,4,2,1,25,1,0
315082,638.297872340426,4,2,1,25,1,0
315507,923.076923076923,4,2,1,25,1,0
the end might still be off a bit because vocal timing
Topic Starter
09kami

tokiko wrote:

there's really some errors in timing at last 10% of the map so i decided to help you a little with that

t
[TimingPoints]
90,-100,4,2,1,5,0,0
1143,594.059405940594,4,2,1,10,1,0
1143,-200,4,2,1,10,0,0
29649,571.428571428571,4,2,1,15,1,0
29649,-200,4,2,1,15,0,0
57077,-100,4,2,1,35,0,0
84506,-133.333333333333,4,2,1,35,0,0
111934,-66.6666666666667,4,1,1,35,0,1
132506,-66.6666666666667,4,2,1,35,0,0
137077,560.747663551402,4,2,1,25,1,0
137170,-100,4,2,1,5,0,0
137357,-100,4,2,1,25,0,0
163992,-133.333333333333,4,2,1,35,0,0
165114,-83.3333333333333,4,2,1,35,0,0
190908,-68.9655172413793,4,2,1,40,0,0
208852,-64.5161290322581,4,2,1,50,0,0
209600,-64.5161290322581,4,2,1,10,0,0
209974,-64.5161290322581,4,2,1,50,0,0
210721,-64.5161290322581,4,2,1,10,0,0
211095,-64.5161290322581,4,2,1,50,0,0
217824,-100,4,2,1,50,0,0
243619,-133.333333333333,4,2,1,50,0,0
244553,-133.333333333333,4,2,1,5,0,0
244740,-100,4,2,1,50,0,0
245114,-100,4,2,1,5,0,0
245301,-80,4,2,1,50,0,0
245675,-80,4,2,1,5,0,0
245862,-66.6666666666667,4,2,1,50,0,0
246235,-66.6666666666667,4,2,1,5,0,0
246422,-133.333333333333,4,2,1,50,0,0
246796,-133.333333333333,4,2,1,5,0,0
246983,-57.1428571428571,4,2,1,65,0,1
254273,-100,4,2,1,65,0,1
254834,-133.333333333333,4,2,1,65,0,1
255394,-200,4,2,1,65,0,1
255955,-57.1428571428571,4,2,1,65,0,1
272777,-71.4285714285714,4,2,1,65,0,1
273338,-90.9090909090909,4,2,1,65,0,1
273899,-50,4,2,1,65,0,1
282871,584.225900681597,4,2,1,35,1,0
287544,517.241379310345,4,2,1,35,1,0
288061,634.920634920635,4,2,1,35,1,0
292346,634.920634920635,4,2,1,35,1,0
293615,705.882352941176,4,2,1,35,1,0
294320,810.810810810811,4,2,1,35,1,0
297157,681.818181818182,4,2,1,35,1,0
301588,705.882352941176,4,2,1,35,1,0
301940,631.578947368421,4,2,1,35,1,0
302571,681.818181818182,4,2,1,35,1,0
309730,674.157303370787,4,2,1,35,1,0
309730,-100,4,2,1,35,0,0
311583,810.810810810811,4,2,1,35,1,0

i hope it isn't useless, i don't mind on full reject anyway
good luck with the map!
fix the timing for Raiden


Raiden wrote:

old box o'timing
1143,594.059405940594,4,2,1,35,1,0
29649,571.428571428571,4,2,1,35,1,0
137077,560.747663551402,4,2,1,35,1,0
282871,571.428571428571,4,2,1,25,1,0
285156,588.235294117647,4,2,1,25,1,0
285744,600,4,2,1,25,1,0
286344,606.060606060606,4,2,1,25,1,0
286950,612.244897959184,4,2,1,25,1,0
287562,600,4,2,1,25,1,0
311562,652.173913043478,4,2,1,25,1,0
312214,666.666666666667,4,2,1,25,1,0
313547,612.244897959184,4,2,1,25,1,0
314228,681.818181818182,4,2,1,25,1,0
314682,600,4,2,1,25,1,0
315082,638.297872340426,4,2,1,25,1,0
315507,923.076923076923,4,2,1,25,1,0
the end might still be off a bit because vocal timing

fix> <


Lama Poluna wrote:

Add this tags pls: 東方求聞史紀 〜 Perfect Memento in Strict Sense Gumon Shiki ZUN manima Diao ye zong withered leaf 凋叶棕 Japanese Saga Hakurei Shrine Reitaisai 博麗神社 Team Shanghai Alice 上海アリス幻樂団
fix
Topic Starter
09kami

Mir wrote:

Hello! I have some concerns about this map x.x

Timing is off at 04:42:871 - . 04:47:887 (1,1,1) - and more are off timed.
fix

In general I don't feel like this map represents the song as well as it could, it more adds on top of it. It attempts to complement it but trips up on several instances which I'll attempt to explain below and summarize in the end.
  • - 01:04:506 (1,2,3) - Isn't in the song actually and may fit better as a slider instead of a wide-angle jump. 01:08:506 (1,2,3) - Is more justified since there are vocals to support this jump. 01:13:077 (1,2,3,1,2,3) - Doesn't exist in the song either only the 1 and 3. Therefore 01:13:268 (2,2) - are overmapped and cause wide linear patterns that cause undue stress on the player for the entire thing rather than just on 1 and 3. To keep some sort of jump you could do something like this to which is more representative of the emphasis the song puts on those beats. This happens consistently throughout the map in cases like 01:47:363 (1,2,3,1,2,3) - and similar.
    I try to modify these places as you want, but there are some places I think need to keep it flowing 01:25:648 (1) - 01:46:791 (1) - .I think this song should not only follow a track. It should be combined with the vocals and rhythm to look at this picture. This is very difficult. but I think I try to do it .So be careful not to break this balance. If a dominant rhythm or vocals only. this map or become very boring .

    - 01:05:077 (1,2) - Likewise nothing exists on these reverses either so just making these sliders similar to 01:06:220 (1,2) - would be fine.
    This is a typical example. If you follow your voice, then it will be very empty in rhythm .this will make the whole paragraph out of continuity . Just because of the empty racket

    - 01:26:410 (2) - Again this note doesn't really exist in the song and there is a vocal on 01:26:029 - that is skipped. A rhythm that would work here could be similar to this which would remove the 2 entirely and avoid the overmap.
    I think the examples you give are just a form of expression .piano sounds exist here.01:26:220 - I believe the long voice of the voice also ends here 01:26:410 - .In fact, when you're using a 1/3 slider in 01:26:220, it's the same effect as it does now. The difference is that the end of the slider doesn't need to be clicked, but they also have hit sounds

    - 01:45:077 - Storyboarded hitsounds? This is one of those weird "tries to complement the song but ends up making the player feel more disconnected from it." The map actually maps that sound consistently 01:42:791 (1,1) - 01:38:220 (1) - and so on but skipping it there and then storyboarding it in just feels off imo.
    fix.I took it apart

    - 01:51:744 - The kiai feels way too intense for what the song offers. There are quiet piano sounds and long held vocals, yet 01:55:934 (1,2,3) - are mapped to nothing and 01:58:791 (1,2,3,1,2,3,1,2,3) - have overmapped 2 and 3 which are stacked to provide emphasis on.. I don't really know. 02:05:077 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Which has actually more piano and vocal than 01:58:791 (1,2,3,1,2,3,1,2,3) - is mapped less intensely as well which seems off.
    fix
    - 02:23:805 (1,2,3,1,2,3,1,2,3,1,2,3) - Increase of spacing is kiai-level (should be nerfed accordingly imo) and actually 02:25:488 (1,2,3) - decreases in intensity in the song yet is mapped with more spacing. Similar with 02:32:777 (1,2,3,4,5,6,1,2,3,1,2,3) - fix
    - 02:27:918 (5) - Again kind of a ghost note. fix
    - 02:35:955 - If you're mapping the vocals shouldn't this be covered? // 02:38:198 - I think it's obviously not following vocals here...
    - 02:53:525 (2,3,4) - Really high spacing for such soft piano? fix
    - 03:10:908 - This whole section is suuuper additive rhythm to the point where it doesn't even seem like the map follows the song anymore but rather is excessively adding on top of the song. 03:10:908 (1,2,3,4) - there are no drums here or anywhere in this whole section yet it's mapped as if there are big boom drums. 03:18:759 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Spacing notwithstanding there's nothing emphasized in the song on 03:19:039 (2,3,4) -
    fix...But I don't think it should be 1/3 here .I chose to change the tempo to 1/1

    - In fact this pattern in particular 03:18:759 (1,2,3,4) - should continue 03:17:637 (1,2,3,4) - and the switch in patterning would begin at 03:19:880 - which would make a lot more sense than going over the very noticeable downbeat with the same pattern which doesn't provide any emphasis to the change in the song. fix
    - 03:13:712 (3,4,3,4) - First one emphasizes the piano but the second one doesn't actually emphasize anything in the song x.x
    - 04:32:217 (1,1,1) - These should be circles since they are way stronger than anything on 04:33:899 (1,2,3,1,2,3,1,2,3,1,2,3) - which is just kinda.. overdone and unrepresentative. Hummm... I changed the effect
    - 05:09:789 - I.. don't really know why the map stops here orz there's vocals and stuff until ~~05:17:950 - where sliders like 04:57:130 (1,1) - and it could be used and timed if necessary.
    fix.it's because there's a piano sound here...

This map really pushes the limits of this guideline.

Overall my opinion of this map is that it doesn't balance accuracy and song representation in a way that is backed by the song as well as it could. The hitsounds are very loud and overpowering the song, coupled with the storyboarded hitsounds it kinda feels like the song was used as a backing track for the map to "song" instead.. if that makes sense orz

It's also super overmapped and I can understand that the song is fairly repetitive and simple but it's not entirely necessary to overmap to this extent because it becomes less of "mapping the song" and more "songing the map" through hitsounds (some of which are even storyboarded which is already questionable.) Clearly some people are fine with letting this into the ranked section - but I think it's worth discussing more about whether or not this type of mapping is entirely fit for ranking. Since for the longest time mapping has been about mapping to what the song has to offer, and not overmapping to the point where it doesn't really fit the song much anymore.

Of course you could argue it's subjective opinion that it doesn't fit the song, and that I can concede to, but the fact of the matter it is massively overmapped - lots of objects placed have no musical backing which leads to a lot of very high difficulty sections for calm sections of song, some of which I listed above.

I look forward to your response!

I try to compromise as much as I can .about hitsounds and storyboarded hitsounds .I deleted some music effects that were not on the music .in fact, I really want to make hitsounds a song chorus...I've lowered the volume of soft-hitfinish .50% now. 04:24:927 (1) - 04:27:170 (1) - 04:29:413 (1) - About the three places. Just because the two sound groups are different. This should not affect the hit .This map is really an attempt, but I think it should be reasonable. It's very difficult to combine in the two musical rhythms . I picked this soft song. I think map is very comfortable in a lot of places .I don't think it's very overmapped thing.. your proposal is very valuable. I chose to accept and compromise. But I also want you to understand this mapping .good mod thx
Mir
SPOILER
17:52 09kami: hii mir> <
17:52 Mir: helloo
17:52 09kami: I have replied
17:53 Mir: i'll have a look in about 30 mins
17:53 Mir: if you're still online we can talk in pm?
17:53 09kami: About some places. I have some opinions of my own. If you have time, I can discuss it with you
17:53 Mir: i'll have time in about 30 mins
17:54 09kami: On. I mean if you have any questions, just ask me directly
17:54 Mir: okay
17:54 09kami: I'm not in a hurry. Just remind you. I have time to talk about these problems tonight XD
17:55 Mir: o7~ i'll message you later
18:43 Mir: -poke-
18:44 09kami: >:o
18:44 Mir: hi hi
18:44 Mir: lets talk about nokosareta
18:44 Mir: 04:57:162 (1) - i think this is off-time :x
18:45 Mir: oh nvm that's vocals
18:45 09kami: emmm...off time?
18:46 Mir: off time meaning the timing isn't exact for that note but i was wrong
18:46 Mir: 05:09:762 (1) - this one, sounds a bit late, what do you think
18:47 09kami: I think it should be just right
18:47 Mir: it might be worth getting some other people too look at it *cough*Bonsai*cough* just to confirm
18:49 09kami: on the timing for Raiden
18:49 09kami: He gave a fairly accurate timing
18:49 09kami: He has a post
18:50 Mir: he said the end might still be off a bit cuz of vocal timing
18:50 Mir: so maybe ask some other people who can time fairly well to check it too
18:51 09kami: ok
18:52 Mir: okay a lot of the changes actually are very good
18:52 Mir: the only thing i'm really still questioning is 03:16:516 - this part and the circles used here
18:53 Mir: 03:19:880 (1,2,3,4) - for example i can hear piano here but 03:21:002 (1,2,3,4) - but not really here
18:53 Mir: im assuming you're mapping to the piano at least
18:53 Mir: 03:22:123 (1,2,3,4,1,2,3,4) - same for these the first i can hear piano on and the second one i cant
18:54 09kami: 03:16:516 - Emmm... doesn't it start here?
18:55 09kami: from the beginning, I was thinking about this part of the piano that mapped 1/4
18:55 Mir: for piano 03:19:039 (2,4) - i don't think this has piano on it
18:55 Mir: 03:16:516 (1,2,3,4) - and it doesn't start here im sure it starts on the downbeat 03:17:637 -
18:55 09kami: on.i fix
18:56 Mir: 03:19:880 (1,2,3,4,1,2,3,4) - as for these what do you think
18:58 Mir: all the piano i can here is here: http://i.imgur.com/8vEGQkE.png
18:58 Mir: hear*
18:58 Mir: 03:19:880 - starting at here
19:00 09kami: ok done
19:00 09kami: and http://puu.sh/x9V7x/ebf4642c03.png
19:01 Mir: okay if you get bonsai to confirm it and just post on the thread it should be okay
19:01 Mir: 03:24:366 (1,2,1,2,1,2,1,2) - this is another thing im not entirely keen on since the song doesn't have very high rhythm density
19:03 Mir: what if you tried something like this http://i.imgur.com/TJCKvGq.png
19:03 09kami: 03:24:366 - but here is a turning point. You can notice the changes in the piano. In fact, the previous acceleration, I think, is just to achieve this effect...
19:04 09kami: Emmm.., just these sliders?
19:05 09kami: I think it might make players confused about the back part, because it's not an incremental way
19:05 Mir: hmm
19:05 09kami: 03:26:609 (1,2,3,4,5,6,7,8) -
19:05 09kami: u can update the map to see the effect
19:05 Mir: ah okay
19:06 Mir: what about changing them to circles?
19:06 Mir: 03:24:366 (1,2,1,2,1,2) - these
19:06 Mir: and the last two as 1/4 sliders so there's still an increase
19:06 09kami: 03:19:880 (1,2,3,4,1,2,3,1,2,3,4,1,2) - I don't feel connected to the back part of it
19:06 09kami: This is a somewhat independent part, at least from the rhythm
19:08 09kami: 03:24:366 (1,2,1,2,1,2,1,2) - But these 1/4 sliders seem more connected to 03:26:609 (1,2,3,4,5,6,7,8)
19:09 Mir: mm the stream actually starts on 03:27:170 - very faintly so it's already kind of overdone in that respect
19:09 Mir: but albeit that the 1/4 sliders beforehand while probably connected seem a bit overkill since the stream itself is actually very soft
19:09 09kami: 3/4 slider It doesn't break the rhythm, but it affects the player's sense of consistency
19:11 Mir: hmm
19:11 09kami: emmm...I know. But if you add DT., this paragraph will get a little strange
19:12 Mir: reverse sliders wouldn't work right?
19:12 09kami: I don't want to spoil the consistency of each bookmark because each bookmark is a rhythm that actually goes against the lyrics of the song
19:13 09kami: emmm
19:14 09kami: you mean to change it to reverse?
19:14 Mir: http://i.imgur.com/Y5BlN7T.png
19:14 Mir: i don't know how consistent that would be though, since i don't quite understand what you mean by a rhythm that goes against the lyrics of the song
19:15 09kami: The interesting thing about this song is that each passage has a subtle rhythm difference, so I want to keep this balance in each bookmark
19:16 09kami: I'll fix this Looks like I can accept it
19:16 Mir: okay
19:17 Mir: 04:38:385 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - something else i don't quite understand
19:17 Mir: 04:38:572 (2) - a lot of these seem to be ghost notes
19:21 09kami: Actually, this is the most intensive part of the whole map
19:22 09kami: This is where the climax ends This is where the climax ends. The vocal extension, I think, is enough to support these note
19:22 Mir: hmm
19:22 Mir: what about using sliders on the white ticks instead?
19:22 09kami: But you mean to delete all 2 places?
19:23 Mir: not delete perse
19:23 Mir: you could use sliders to cover them no problem
19:23 09kami: hummm In fact, I think so. Because I have some interesting ideas
19:24 09kami: I'll do some first. You can see the effect after the update
19:24 Mir: okay, take your time
19:26 09kami: ok.done
19:26 Mir: oh
19:26 Mir: thats even better than what i suggested
19:27 09kami: lol.
19:27 09kami: But this is actually more difficult than before
19:27 Mir: i assumed you wanted to keep the 2 so /shrug
19:28 Mir: yeah seems so
19:29 09kami: no.Priority ideas have priority
19:29 09kami: I mean. interesting ideas
19:29 Mir: of course xd
19:30 Mir: i meant by that i was under the impression your interesting idea included the 2
19:30 Mir: but it didnt
19:30 09kami: It was nice talking to you so much
19:30 Mir: likewise~
19:30 Mir: i think that should be it
19:31 09kami: No. I'm not stubborn. just give priority to the way I feel better
19:32 Mir: that's refreshing tbh
19:33 09kami: ur mod is a very interesting idea. I saw a lot of things from it. That's what I want to learn
19:33 Mir: thank you ><
19:34 Mir: as for your uh
19:34 09kami: When I meet a polite mod, I think I need to respond to it. In accordance with etiquette, this is what I've been doing .lol
19:34 Mir: oh yeah i noticed with the dragonforce map
19:35 Mir: i was kinda worried in writing the mod cuz having two things dq'd is never a nice feeling
19:35 Mir: oh yeah your storyboarded hitsounds where are those
19:36 09kami: Emmm... I don't really know what to do with the map now. I think all the replies need to be done. Do I have to wait now?
19:37 Mir: with this map i'll just post the log give the OK and you can get rebubble
19:37 09kami: storyboarded hitsounds .only one is outside the bar .I've already deleted it
19:38 09kami: thx
19:38 Mir: okay
19:38 Mir: np~

We discussed for a while how we can better balance the accuracy and fun factors of the map and came to a compromise. I'm fine with how the map is now.

Feel free to get a rebubble from smallboat after you confirm the timing at the end with Bonsai.

Good luck with further processing!!
Raiden
05:13:547 - make this 88 bpm
05:14:228 - delete
05:14:682 - +1 ms
05:15:082 - +1 ms
05:15:507 - +1 ms

just some more smoothing out
Topic Starter
09kami

Raiden wrote:

05:13:547 - make this 88 bpm
05:14:228 - delete
05:14:682 - +1 ms
05:15:082 - +1 ms
05:15:507 - +1 ms

just some more smoothing out
all fix
z1085684963
00:29:649 (1,1,1,1,1,1,1,1,1,1,1,1) - 不听了反正节奏各不相同
04:47:862 (1) - 1/12
Topic Starter
09kami

z1085684963 wrote:

00:29:649 (1,1,1,1,1,1,1,1,1,1,1,1) - 不听了反正节奏各不相同 这个只是音调不同
04:47:862 (1) - 1/12
1/6盖过去没毛病 不过红线是没音的确
Irreversible
I've had a small recheck on the map too, and the concerns are seriously smaller now, good job!
Thanks for the improvement~
Bonsai
Yo, sorry for the delay, here's the timing-check!
>diff with just the fixed red lines, so you can copypaste them into your diff<
  1. 04:47:543 - This whole section was like 20ms too late
  2. 04:55:374 - This is the only spot where the vocals get slightly off the metronome, since it's an audible slideretail and the following object is a slider too timing this accurately makes it sound better while not affecting gameplay
  3. 05:12:880 - This wasn't mapped or timed to anything really, uh, the piano lands at where I put the red line now, I'd advise to let the first spinner end there bc a spinner-end is audible while a spinner-start is not noticable at all
  4. Doesn't really matter since it's not mapped but 05:15:083 was very late and the signatures around it weren't summing up math-wise ¯\_(ツ)_/¯
And map-wise, I'd end the last spinner at 05:17:357 since there is an audible vocal accent here, like at 05:16:586 but quieter and kinda marking the end - At 05:17:815 the vocals are already long gone and there is no 'note' here, so having a (still very loud) hitsound there seems weird to me. (tbh I'd just use a custom silent hitsound there, your hitnormal is quite loud and editing the volume to 2% actually doesn't change anything, it still functions as 5% lol)


Raiden wrote:

Topic Starter
09kami

Bonsai wrote:

Yo, sorry for the delay, here's the timing-check!
>diff with just the fixed red lines, so you can copypaste them into your diff<
  1. 04:47:543 - This whole section was like 20ms too late fix
  2. 04:55:374 - This is the only spot where the vocals get slightly off the metronome, since it's an audible slideretail and the following object is a slider too timing this accurately makes it sound better while not affecting gameplay fix
  3. 05:12:880 - This wasn't mapped or timed to anything really, uh, the piano lands at where I put the red line now, I'd advise to let the first spinner end there bc a spinner-end is audible while a spinner-start is not noticable at all fix
  4. Doesn't really matter since it's not mapped but 05:15:083 was very late and the signatures around it weren't summing up math-wise ¯\_(ツ)_/¯
    fix
And map-wise, I'd end the last spinner at 05:17:357 since there is an audible vocal accent here, like at 05:16:586 but quieter and kinda marking the end - At 05:17:815 the vocals are already long gone and there is no 'note' here, so having a (still very loud) hitsound there seems weird to me. (tbh I'd just use a custom silent hitsound there, your hitnormal is quite loud and editing the volume to 2% actually doesn't change anything, it still functions as 5% lol)
fix.about 05:17:357 - Volume problems. I replaced it with a very subtle sound. At least not loud Now



Raiden wrote:

thx
smallboat
Okay looks fine so reb it again, thanks above BNs check.
Chaoslitz
requa

thanks for checking~
_Yiiiii
啊啊啊啊啊我越来越喜欢酒神的图了怎么办啊啊啊啊啊
Misure
嫁给他吧x
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