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yuki. - Be Your Light

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Faputa
下面說出我對這個譜的意見,有可能是微不足道的點子,你可以選擇性的放棄一些部分(*/ω\*)
SPOILER
自己也是在學習modding。
Extra的難度玩不起,,不能mod了。。
[整體]
Easy難度必須要在1.5*一下,要不然是一個normal的難度。(按照最新的Ranking Criteria規則)

[Easy]
00:43:978 (1) - 這個circle的位置(?)
01:18:645 (5) - 這個可以改成兩個circle,像01:29:312 (5,6,7) 那樣(圖也會更有設計感)
01:20:645 (7) - 我記得在easy難度上是不容許多過一次的reverse的slider。要保留的話,你可以將它改成01:25:978 (7,8) 的樣子。
01:55:978 (1) - 所以這個只能改成spinner。

在Easy難度上,有很多的音需要省略製圖,也就是undermapping,一方面,讓Standard模式的新玩家不會跟不上例如:連續的1/2拍子;另一方面,在convert成其他模式,例如太鼓跟Mania時,01:55:978 (1) 這類的reverse slider會變成一個一個notes,令其他模式的難度不是easy。

[Normal]
01:57:978 (4,1) - 在這個slider跟circle前,譜面都在强調1/2拍的聲音,所以這個作爲normal的譜面除了可能會讓新玩家按快了,而且它看上去感覺像 00:10:312 (3,4) ,應該作一下改動。

[Hard]
沒發現特別的問題。

[Insane]
01:28:645 (4,5) - 這個逆了slider flow的4連5只有1/4拍之隔,好像分太開了。
感覺最分開的就是上面這個了,其他都沒問題。

希望能夠幫到你!加油💪
Topic Starter
- AzRaeL -

jack1817 wrote:

下面說出我對這個譜的意見,有可能是微不足道的點子,你可以選擇性的放棄一些部分(*/ω\*)
SPOILER
自己也是在學習modding。
Extra的難度玩不起,,不能mod了。。
[整體]
Easy難度必須要在1.5*一下,要不然是一個normal的難度。(按照最新的Ranking Criteria規則)

[Easy]Easy難度我打算重做,因為有很多東西要改,會很亂,所以乾脆做一張新的Easy :? .
00:43:978 (1) - 這個circle的位置(?)
01:18:645 (5) - 這個可以改成兩個circle,像01:29:312 (5,6,7) 那樣(圖也會更有設計感)
01:20:645 (7) - 我記得在easy難度上是不容許多過一次的reverse的slider。要保留的話,你可以將它改成01:25:978 (7,8) 的樣子。
01:55:978 (1) - 所以這個只能改成spinner。

在Easy難度上,有很多的音需要省略製圖,也就是undermapping,一方面,讓Standard模式的新玩家不會跟不上例如:連續的1/2拍子;另一方面,在convert成其他模式,例如太鼓跟Mania時,01:55:978 (1) 這類的reverse slider會變成一個一個notes,令其他模式的難度不是easy。

[Normal]
01:57:978 (4,1) - 在這個slider跟circle前,譜面都在强調1/2拍的聲音,所以這個作爲normal的譜面除了可能會讓新玩家按快了,而且它看上去感覺像 00:10:312 (3,4) ,應該作一下改動。OK.

[Hard]
沒發現特別的問題。

[Insane]
01:28:645 (4,5) - 這個逆了slider flow的4連5只有1/4拍之隔,好像分太開了。
感覺最分開的就是上面這個了,其他都沒問題。OK.

希望能夠幫到你!加油💪
Thank U :) .
-Keitaro
queue

[General]

- Set source as osu! instead
- Add "featured artist" in tags"

Source: p/5915344

[Easy]

AiMod DS check
1/2 might not work in Easy diff, imo, it just really hard an extremely noob player, as Easy is for noobs.

Easy wiki wrote:

Avoid using sliders that only use 1/2 of a beat in the timeline. The rhythm these are conveying are often easily covered by extending a previous slider. 1/2 repeat sliders are just plain confusing to new players since they won't know when the slider will stop repeating.
Also try to avoid slider velocity changes, new players may confuse with it.

00:07:978 (2) - Use a curve? feels weird for this to create a sharp slider now, while others are curved.
00:09:312 (3,4) - Try to avoid anti flow like this in Easy diff, might cause some play problems.
00:09:978 (4,5) - High chance of missread issue.
try to avoid something like 00:11:978 (1,2) - , it looks bad in aesthetic, also in flow, there are overlap here also it doesn't flow good (img)
00:14:645 (3,4) - Here, the circular flow is just.. no.
00:31:312 (4,5) - another reading issue
01:18:645 (5,6,7) - the pattern changes really differs from before. plz avoid this.
01:20:645 (7) - see quote above
01:23:978 (5,6) - bad anti-flow here
01:28:645 (4,5) - Fix circular flow
01:31:312 (8) - again
01:33:978 (4,1) - sharp flow + aesthetic problem.
01:36:645 (3) - uwu
01:55:978 (1) - wtf

[Normal]
Overall try to apply mods in Easy as they almost the same, and check out for 1/1 or 2/1 slider overlaps, and flow.

[Leo]
AR 6 plz
00:01:645 (2,1) - A lil bit overlap here
owo nice diff, pretty much polished here.

[Hard]
00:03:978 (1,2,3) - same spacing please for same sound pitch.
00:05:312 (1,3) - avoid overlap
00:05:312 (1,4) - ^
00:06:645 (1,2) - blanket probaly better.
00:07:312 (3,7) - small overlap here
00:11:645 (1,2,3,4,5,6) - remap this :/
00:14:312 (1) - bad blanket with 00:13:312 (1,1) -
00:18:312 (1) - x:216 y:216 plz
00:22:312 (1) - x:404 y:372
00:27:645 (11,2) - overlap
00:29:312 (1,4) - ^
00:39:312 (2,3) - fix blanket :d
01:17:978 (5,6,1) - floooww
01:21:312 (1) - triplets instead? seems to looks better imo
01:34:645 (1,2) - again
01:40:312 (3,5) - ^ also posibble triangle with 01:40:312 (3,4) -
recheck the whole diff with the problems I mentioned, most of them are reoccuring.

will skip Insane diff

[Extra]
00:05:395 - missing sound
00:07:562 (6,7) - doesn't flow good + it looks like a 1/2
00:12:979 (1) - sounds like this will be better if you're using higher SV, like you do with some other sound.
00:11:645 (6) - looks better to blanket 00:10:979 (2) -
00:11:812 (7) - a lil bit up so it doesn't overlap 00:10:979 (2) -
00:23:146 (2,1,2,1,2,1,2,3,4) - fix flow :d
00:29:645 (3) - x:300 y:144 for star
00:31:645 (1,2,3,4,1) - higher spacing plz? the sound's getting intense tho
01:22:228 (6) - I'd rather stack the repeat with 01:21:728 (4) -
01:24:728 (4) - CTRL + up
01:27:312 (5,8) - parallel?
01:28:145 (3) - rotate 180 degree for flow
01:37:145 (8) - stack sliderend with 01:37:645 (3) -
01:53:312 (1,2,3,4) - img
the diff is really well done, good job

not going to mod the last diff coz 5.5* and I cant play it lel

sorry if this sounds rude and good luck.
Topic Starter
- AzRaeL -

Error- wrote:

queue

[General]

- Set source as osu! instead OK.
- Add "featured artist" in tags" OK.

Source: p/5915344

[Easy I remap entire Easy.]

AiMod DS check
1/2 might not work in Easy diff, imo, it just really hard an extremely noob player, as Easy is for noobs.

Easy wiki wrote:

Avoid using sliders that only use 1/2 of a beat in the timeline. The rhythm these are conveying are often easily covered by extending a previous slider. 1/2 repeat sliders are just plain confusing to new players since they won't know when the slider will stop repeating.
Also try to avoid slider velocity changes, new players may confuse with it.

00:07:978 (2) - Use a curve? feels weird for this to create a sharp slider now, while others are curved.
00:09:312 (3,4) - Try to avoid anti flow like this in Easy diff, might cause some play problems.
00:09:978 (4,5) - High chance of missread issue.
try to avoid something like 00:11:978 (1,2) - , it looks bad in aesthetic, also in flow, there are overlap here also it doesn't flow good (img)
00:14:645 (3,4) - Here, the circular flow is just.. no.
00:31:312 (4,5) - another reading issue
01:18:645 (5,6,7) - the pattern changes really differs from before. plz avoid this.
01:20:645 (7) - see quote above
01:23:978 (5,6) - bad anti-flow here
01:28:645 (4,5) - Fix circular flow
01:31:312 (8) - again
01:33:978 (4,1) - sharp flow + aesthetic problem.
01:36:645 (3) - uwu
01:55:978 (1) - wtf

[Normal]
Overall try to apply mods in Easy as they almost the same, and check out for 1/1 or 2/1 slider overlaps, and flow.

[Hard]
00:03:978 (1,2,3) - same spacing please for same sound pitch. I think Hard player can read it well.
00:05:312 (1,3) - avoid overlap Fix.
00:05:312 (1,4) - ^ Fix.
00:06:645 (1,2) - blanket probaly better. Fix.
00:07:312 (3,7) - small overlap here Fix.
00:11:645 (1,2,3,4,5,6) - remap this :/ OK.
00:14:312 (1) - bad blanket with 00:13:312 (1,1) - Fix.
00:18:312 (1) - x:216 y:216 plz OK.
00:22:312 (1) - x:404 y:372 OK.
00:27:645 (11,2) - overlap Fix.
00:29:312 (1,4) - ^ Fix.
00:39:312 (2,3) - fix blanket :d Fix.
01:17:978 (5,6,1) - floooww Fix.
01:21:312 (1) - triplets instead? seems to looks better imo OK.
01:34:645 (1,2) - again Fix.
01:40:312 (3,5) - ^ also posibble triangle with 01:40:312 (3,4) - Fix.
recheck the whole diff with the problems I mentioned, most of them are reoccuring.

will skip Insane diff

[Extra]
00:05:395 - missing sound Fix.
00:07:562 (6,7) - doesn't flow good + it looks like a 1/2 Fix.
00:12:979 (1) - sounds like this will be better if you're using higher SV, like you do with some other sound. I think slow SV is good, too :?: .
00:11:645 (6) - looks better to blanket 00:10:979 (2) - I think it will be too far.
00:11:812 (7) - a lil bit up so it doesn't overlap 00:10:979 (2) - Fix.
00:23:146 (2,1,2,1,2,1,2,3,4) - fix flow :d It flows well, doesn't it?
00:29:645 (3) - x:300 y:144 for star Nope, it is currently the star.
00:31:645 (1,2,3,4,1) - higher spacing plz? the sound's getting intense tho OK.
01:22:228 (6) - I'd rather stack the repeat with 01:21:728 (4) - I do it just for drum sound.
01:24:728 (4) - CTRL + up OK.
01:27:312 (5,8) - parallel? Fix.
01:28:145 (3) - rotate 180 degree for flow OK.
01:37:145 (8) - stack sliderend with 01:37:645 (3) - OK.
01:53:312 (1,2,3,4) - img I think my version is good, too. :)
the diff is really well done, good job

not going to mod the last diff coz 5.5* and I cant play it lel

sorry if this sounds rude and good luck.
leo16834
@ to - AzRaeL - 我的難度會大修, 短時間內可能不會修完 ,一段時間後會貼在這裡 ,或是直接找in-game傳檔案給你

Hey lululu wrote:

Leo16834's Advanced
  1. 圖譜質量問題如下
  2. 一樣休息時間太多了 //關於休息時間的部分我會審視一下
  3. 美觀待加強 //在滑點與點間的擺法 我會想辦法全改
  4. 00:28:645 (1) - 為什麼要NC //修正
  5. 00:54:645 (1) - ~01:14:645 (3) - combo顏色太不規則了吧,為什麼有時候每4格白線NC一次,有時候每8格NC一次,甚至是01:07:978 (1) - ~01:10:312 (2) - NC太頻繁 //確實在advanced會很難讀 全改
  6. 00:56:312 (2,4) - 重疊不好讀 //這part全Flow都改 整段Flow會變
  7. 01:07:978 (1) - ~01:10:312 (2) - 放一些滑條吧,Advanced不建議擺那麼多單點 //改了
  8. 01:26:645 (1) - ~01:31:645 (4) - 也太誇張...Advanced裡面太難了,而且很難讀 //很久以前有玩過advanced有這種擺法,不過是2013年的譜了 想一想的確在2.4星 這樣的疊很不友善 這段所有的音全部re掉
  9. 01:57:312 (5) - ~01:58:645 (1) - 要放東西// 好的 這段沒問題

Error- wrote:

AR 6 plz //well~ OK
00:01:645 (2,1) - A lil bit overlap here //change some note
owo nice diff, pretty much polished here //Thanks~ but I think this level has some problems to fix :)
h1b1k11
Came from my queue.


Normal

  • I don't really see anything wrong with this diff but there is a suggestion I would like to make. You could do this pattern https://puu.sh/wOVxd/1e66bd6595.jpg instead of the ones you have now (01:20:645 (4,1) / 01:25:978 (4,1) )

Insane

  • 00:13:145 - Add a circle for the mini voice talking in the bg (since I assume your streams are going along with that). The pause is quite awkward too ;;;
    00:24:978 - This should be a slider instead of a circle (to go along with the sound that is occurring on every red tick)
    00:17:145 - ^
    00:18:478 - ^

Extra

  • 01:24:978 (5,6,7,8,1,2,3,4,5,6,7,8) - This stream seems kind of random at this timing point. You didn't do streams at 01:35:145 so why do it at 01:24:978 ?

ICY's Extra

  • 00:22:312 (1,2) - That overlap tho. Slider 2 should be put elsewhere ;;;

I'm sorry if my mod didn't help much ;;;ORZ
Kawashiro
from my q

Extra
  1. 00:01:645 (4) - idk y u skipped 00:01:728 - here, even if u just follow "pee-" sound, that sound also starts at here. put some clickable object in 00:01:728 - here
  2. 00:02:979 (4) - ^
  3. 00:03:979 (1,2,3) - make them to 1/2 should be better, or just circle also good. anyway i think its not good idea. cuz i thought that has same sound as 00:03:312 (5,6,7) - here
  4. 00:07:145 (4) - wrong beat, more stronger sound than here are in 00:07:062 - here and 00:07:228 - here. only following red tick sometimes become bad choice
  5. 00:08:479 (4) - ^
  6. 00:25:312 (1,2,3,4,5,1,2,3,4,5) - y u used different beat? 00:22:645 (1,2,1,2,1,2,1,2) - use this again will much better. cuz they has same sound
  7. 00:34:979 (6) - I think u should change it to circle - 1/2 slider. because it has different sound as 00:35:479 (7) - here and there is no piano sound in 00:35:312 - here
  8. 00:35:979 (1,2) - change them to two 1/2 slider? cause the clap sound is in the sliderhead and slidertail. like 00:37:312 (4,5) - here
  9. from 00:33:312 (1) - here to 00:54:645 (1) - here. i think u didn't care about the harmony between clicking and song.
  10. 01:16:645 (5,6,7,8,9,10) - 3 stream seems overmapping, make same beat as 01:17:978 (4,5,6) - here will better

Insane
  1. 00:02:645 (1) - change to 2 circle? there is no reason to don't use same beat as 00:01:312 (1,2,3) - here
  2. 00:27:312 (5,6) - ctrl g? like 00:24:645 (4,5) - here. there is also no reason to dunt use same beat
  3. 00:33:645 (2,3) - that anti-jump looks weird, just stack them will more better
  4. 00:35:978 (1) - change beat like 00:33:312 (1,2) - here?
  5. 01:30:312 (5) - change to 2 circle? cause the sound in the slidertail has enough strong to put cilckable object like 01:29:312 (1,2,3,4) - these sliderhead
  6. 01:30:645 (1) - change it to 3 circle stream? like 01:26:645 (1,2,3) - here and 01:27:978 (1,2,3) - here

GL
Topic Starter
- AzRaeL -

imaikiseta wrote:

Came from my queue.


Normal

  • I don't really see anything wrong with this diff but there is a suggestion I would like to make. You could do this pattern https://puu.sh/wOVxd/1e66bd6595.jpg instead of the ones you have now (01:20:645 (4,1) / 01:25:978 (4,1) ) OK, I choose this one 01:20:645 (4,1)

Insane

  • 00:13:145 - Add a circle for the mini voice talking in the bg (since I assume your streams are going along with that). The pause is quite awkward too ;;; Let me think about it, I will take a look at the opinions of other modders.
    00:24:978 - This should be a slider instead of a circle (to go along with the sound that is occurring on every red tick) I think this is no problem.
    00:17:145 - ^ Let me think about it, I will take a look at the opinions of other modders.
    00:18:478 - ^ Let me think about it, I will take a look at the opinions of other modders.

Extra

  • 01:24:978 (5,6,7,8,1,2,3,4,5,6,7,8) - This stream seems kind of random at this timing point. You didn't do streams at 01:35:145 so why do it at 01:24:978 ? The stream start isn't at 01:35:145 (3) but at 01:35:645 (5).

I'm sorry if my mod didn't help much ;;;ORZ
Thanks for modding :) .
Topic Starter
- AzRaeL -

Kawashiro wrote:

from my q

Extra
  1. 00:01:645 (4) - idk y u skipped 00:01:728 - here, even if u just follow "pee-" sound, that sound also starts at here. put some clickable object in 00:01:728 - here Fix.
  2. 00:02:979 (4) - ^ Fix.
  3. 00:03:979 (1,2,3) - make them to 1/2 should be better, or just circle also good. anyway i think its not good idea. cuz i thought that has same sound as 00:03:312 (5,6,7) - here OK.
  4. 00:07:145 (4) - wrong beat, more stronger sound than here are in 00:07:062 - here and 00:07:228 - here. only following red tick sometimes become bad choice Fix.
  5. 00:08:479 (4) - ^ Fix.
  6. 00:25:312 (1,2,3,4,5,1,2,3,4,5) - y u used different beat? 00:22:645 (1,2,1,2,1,2,1,2) - use this again will much better. cuz they has same sound I think having some diversification is also good. Anyway, it's on beat, right?
  7. 00:34:979 (6) - I think u should change it to circle - 1/2 slider. because it has different sound as 00:35:479 (7) - here and there is no piano sound in 00:35:312 - here OK.
  8. 00:35:979 (1,2) - change them to two 1/2 slider? cause the clap sound is in the sliderhead and slidertail. like 00:37:312 (4,5) - here OK.
  9. from 00:33:312 (1) - here to 00:54:645 (1) - here. i think u didn't care about the harmony between clicking and song. I'll fix.
  10. 01:16:645 (5,6,7,8,9,10) - 3 stream seems overmapping, make same beat as 01:17:978 (4,5,6) - here will better OK.

Insane
  1. 00:02:645 (1) - change to 2 circle? there is no reason to don't use same beat as 00:01:312 (1,2,3) - here OK.
  2. 00:27:312 (5,6) - ctrl g? like 00:24:645 (4,5) - here. there is also no reason to dunt use same beat OK.
  3. 00:33:645 (2,3) - that anti-jump looks weird, just stack them will more better OK.
  4. 00:35:978 (1) - change beat like 00:33:312 (1,2) - here? OK.
  5. 01:30:312 (5) - change to 2 circle? cause the sound in the slidertail has enough strong to put cilckable object like 01:29:312 (1,2,3,4) - these sliderhead I think it's already fit in Insane diff.
  6. 01:30:645 (1) - change it to 3 circle stream? like 01:26:645 (1,2,3) - here and 01:27:978 (1,2,3) - here It is the same as 01:19:978 (1,2).

GL
Thank U :) .
Sandrew
Hi M4M
[easy]
00:26:645 (4,1) - 这两个滑条可以改成一样的,既然你都用头尾摆出一个四边形了
00:38:645 (1) - 这个明显没做好的blanket是故意的吗
00:43:978 (1) - 这里是想blanket还是往下摆?如果是后者建议把滑条弄直一点,往下拖一点,不然就包好
00:45:312 (2) - blanket 00:43:978 (1,2) - 这两个之间是不是blanket,包好了没有?
往后类似的blanket问题不一一指出了,自己在看看哪里有问题好了
00:50:645 (2,3,4) - 这样会好一点,滑条头尾和note组成一个梯形
[normal]
00:27:978 (1,2) - 这里还是摆开吧,不怎么好看
00:30:645 (1,2) - 低难度最好不要有超过一次的折返,可以转盘带过
00:54:645 (2) - 移开,最好不要在低难度尝试这种排列,空两根白线也许还可以
01:21:978 (2,3) - 有点难看,对于类似的overlap多考虑一下要不要这么摆吧
01:25:978 (4) - 不要多次折返,可以从折返开头拆个note出来
01:31:312 (4) - 同
01:33:978 (4) - 这个明显挨得过近了
01:35:978 (3,4) - 同,可以改用1/1单点带过
01:55:978 (1,2) -
[leo's advanced]
01:22:645 (1,2) - 这个1/1停顿从头到尾只有使用一次,建议改掉,容易读错
其他问题看不太出了(flow什么的我不是太懂
[hyper]
00:03:978 (1,2,3,4) - 这里的note间隔一样为什么间距不一样?
00:09:312 (1,2,3,4,5) - 不要挤在一起
00:22:645 (1,2,3,4,5,6,7,8) - 00:25:312 (1,2,3,4,5,6,7,8,9,10,11) - 这里的nc为什么突然变成2小节一次?
01:13:312 (1,2,3,4,1) - 这个1/4间距对hyper来说也许难了点
01:57:978 (3,4,5,6,1) - 最后这里稍微拉开点跳一下也可以的
总的来说不太整洁,检查一下哪些地方是不是挤了
[insane]
建议od7,目前来看作为insane四分拍有点多了,难度跨度上和hyper的距离有点远
不要摆太多1/2的小跳,版面上不好看打起来也难
00:10:978 (2,3,4,5,6,7,8) - 这仨视觉上间距差不多,但是时间轴上不是
00:37:312 (4,5) - 把5ctrl+g,再和4叠一起做成停顿,原来的overlap不好看
[extra]
ar可能设置得太高了,和icy一样9.2,然后od8比较好
00:53:978 (5) - 这个note没有下的必要,时间轴上还在拖长音

差不多就这样了,不是太会看高难度,所以后面摸的比较少,icy的diff也没看出什么问题,做得挺干净的,抱歉啦
good luck :)
Topic Starter
- AzRaeL -

Sandrew wrote:

Hi M4M
[easy]
00:26:645 (4,1) - 这两个滑条可以改成一样的,既然你都用头尾摆出一个四边形了 其實我一開始是兩個一樣的,但是我覺得這樣不好看.
00:38:645 (1) - 这个明显没做好的blanket是故意的吗 Fix.
00:43:978 (1) - 这里是想blanket还是往下摆?如果是后者建议把滑条弄直一点,往下拖一点,不然就包好 不太明白這個的用意,我弧度是留給2順暢的flow,也找不出哪裡可以blanket :?: .
00:45:312 (2) - blanket 不是已經blanket了嗎,看起來已經包好了.
往后类似的blanket问题不一一指出了,自己在看看哪里有问题好了
00:50:645 (2,3,4) - 这样会好一点,滑条头尾和note组成一个梯形 OK.
[normal]
00:27:978 (1,2) - 这里还是摆开吧,不怎么好看 我覺得還行.
00:30:645 (1,2) - 低难度最好不要有超过一次的折返,可以转盘带过 1/2對Normal來說是可以的,之前Easy的因為有這種 unrankable 1/2而改掉了.
00:54:645 (2) - 移开,最好不要在低难度尝试这种排列,空两根白线也许还可以 OK.
01:21:978 (2,3) - 有点难看,对于类似的overlap多考虑一下要不要这么摆吧 可是要遵守DS一定會疊到,不然我也不想...
01:25:978 (4) - 不要多次折返,可以从折返开头拆个note出来 Normal 1/2是被接受的...
01:31:312 (4) - 同 同.
01:33:978 (4) - 这个明显挨得过近了 不會啊,你看過右上角了嗎.
01:35:978 (3,4) - 同,可以改用1/1单点带过 不會太近.
01:55:978 (1,2) - 不會太近.
[hyper 這難度原本叫Hard,但我做太難了,所以改叫Hyper,所以有些地方應該是可以的(Hyper角度).]
00:03:978 (1,2,3,4) - 这里的note间隔一样为什么间距不一样? 整首歌間隔不是都這樣嗎,我都是兩個circle一組,這已經是hyper了我相信玩家應該可以讀,不然我再看看其他modder.
00:09:312 (1,2,3,4,5) - 不要挤在一起 OK.
00:22:645 (1,2,3,4,5,6,7,8) - 00:25:312 (1,2,3,4,5,6,7,8,9,10,11) - 这里的nc为什么突然变成2小节一次? 因為音樂的分段就是兩小節.
01:13:312 (1,2,3,4,1) - 这个1/4间距对hyper来说也许难了点 縮小了一點.
01:57:978 (3,4,5,6,1) - 最后这里稍微拉开点跳一下也可以的 OK.
总的来说不太整洁,检查一下哪些地方是不是挤了
[insane]
建议od7,目前来看作为insane四分拍有点多了,难度跨度上和hyper的距离有点远 因為這難度有很多連打,我覺得OD6.3還行.
不要摆太多1/2的小跳,版面上不好看打起来也难
00:10:978 (2,3,4,5,6,7,8) - 这仨视觉上间距差不多,但是时间轴上不是 我覺得到Insane之後間距問題就還好,但我還是拉近了3連的距離.
00:37:312 (4,5) - 把5ctrl+g,再和4叠一起做成停顿,原来的overlap不好看 嗯嗯...我改了個樣式.
[extra]
ar可能设置得太高了,和icy一样9.2,然后od8比较好 AR改了,OD我覺得這樣就可以了.
00:53:978 (5) - 这个note没有下的必要,时间轴上还在拖长音 可是這裡跟前面的拍子一模一樣.

差不多就这样了,不是太会看高难度,所以后面摸的比较少,icy的diff也没看出什么问题,做得挺干净的,抱歉啦
good luck :)
感謝摸圖 :) .
leo16834

Sandrew wrote:

[leo's advanced]
01:22:645 (1,2) - 这个1/1停顿从头到尾只有使用一次,建议改掉,容易读错 //的確 作為唯一一個出現的地方 這個太難 考慮到advanced的難度這個我暫時移除了
其他问题看不太出了(flow什么的我不是太懂 //目前我的GD正在自主修正 其實原因就是因為Flow上的問題 現在並不是我的最新譜 關於這個部分 我會想辦法處理的
To - AzRaeL - 報告進度 目前大約進度70% 大約幾天後就可以給了 :?
SparkNights
Hello! M4M 我好像发的有点晚了

<Gerenal>
在"<>"中
"_"表示空拍,无物件
"="表示滑条的滑动过程
相同的数字代表相同的物件(如一个数字代表note,两个数字代表无折返滑条,三个或以上则代表有折返的滑条)
一个字符代表一个单位时间(单位时间在<>前会写)
加粗表示白线,其中大号字体为大白线
红色代表Whistle音效

你的图的总问题
高难度直接复制过去,会造成低难度有很多没有用的绿线,占用文件空间,建议删掉
我觉得你这个Leo16384's Advanced的AR有点低啊
还有,你怎么用默认Combo颜色呢

Easy
00:21:312(4)锚点太多,对Easy可能不合适
01:38:645(1)感觉你这个NC是手误加上去的
01:37:312-01:55:312 这里全是2拍滑条再间隔2拍,太单一,用点别的节奏型代替一些。比如每个NC前面一拍加个note,或者一个滑条改成两个note
01:57:312(1,1)这个最好用一个4拍滑条代替,或者用3拍滑条代替前面的1,保留后面的1

Normal
00:24:645(4),00:27:312(4)这个可以改成1/2滑条+1note,以衬托原滑条滑完时的重音
00:51:978(1,2)距离太远
01:05:312(1,2)既然间隔4拍,那就应该把他们分别反选
01:37:312-01:55:978节奏型太单一
01:57:978(4)改成两个1/2滑条
01:58:645(1)这个Normal的底音听起来很怪异,建议换成Soft

HardHyper
00:12:978(5) and 00:16:978(1),我觉得应该用3/4滑条的,而且不要用0.5xSV,应该0.75+x
00:14:312(1)这里最好用两个note吧,如果用滑条就应该用原速啊
00:21:312(2)这里的NC是不是忘了加了
00:22:312(1)这里我比较喜欢两个物件。我不知道Hyper能不能用一拍两个1/4滑条
00:22:645(1,2,3,4,5,6,7,8) and 00:25:312(1,2,3,4,5,6,7,8,9,10,11)这两个Combo有点太长,考虑各分成两个Combo
00:24:978(8) and 00:27:645(11)用较低速的3/4滑条
01:05:978(3)改成1/16<3==34=4_>吧,因为01:06:312有重音。后面有几个相似部分也这么做。
01:23:978(1)尾巴的Whistle很突兀,要去掉,或者这个Combo改成1/16<1==12=2_3___4=4_>。后面有几个相似部分也这么做。
01:48:978(4)拉远一点

也就这么多了吧,Insane以上的我打不动
leo16834

Mcen314 wrote:

Hello! M4M 我好像发的有点晚了


我觉得你这个Leo16384's Advanced的AR有点低啊 //以修正 目前AR6
等主難度更新


我的修GD修好了 請收下(幫我check音效有無錯誤 :)

update~~~
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Topic Starter
- AzRaeL -

Mcen314 wrote:

Hello! M4M 我好像发的有点晚了

<Gerenal>
在"<>"中
"_"表示空拍,无物件
"="表示滑条的滑动过程
相同的数字代表相同的物件(如一个数字代表note,两个数字代表无折返滑条,三个或以上则代表有折返的滑条)
一个字符代表一个单位时间(单位时间在<>前会写)
加粗表示白线,其中大号字体为大白线
红色代表Whistle音效

你的图的总问题
高难度直接复制过去,会造成低难度有很多没有用的绿线,占用文件空间,建议删掉 我會在刪掉一些的.
我觉得你这个Leo16384's Advanced的AR有点低啊
还有,你怎么用默认Combo颜色呢 一定要選嗎?

Easy
00:21:312(4)锚点太多,对Easy可能不合适 我覺得還行,保留.
01:38:645(1)感觉你这个NC是手误加上去的 Fix.
01:37:312-01:55:312 这里全是2拍滑条再间隔2拍,太单一,用点别的节奏型代替一些。比如每个NC前面一拍加个note,或者一个滑条改成两个note 加了一些notes.
01:57:312(1,1)这个最好用一个4拍滑条代替,或者用3拍滑条代替前面的1,保留后面的1 OK.

Normal
00:24:645(4),00:27:312(4)这个可以改成1/2滑条+1note,以衬托原滑条滑完时的重音 我不希望太多點擊物件,較困難的Normal留給Advanced,保留.
00:51:978(1,2)距离太远 Fix.
01:05:312(1,2)既然间隔4拍,那就应该把他们分别反选 OK.
01:37:312-01:55:978节奏型太单一 我覺得對Normal還OK.
01:57:978(4)改成两个1/2滑条 我不希望太多點擊物件,較困難的Normal留給Advanced,保留.
01:58:645(1)这个Normal的底音听起来很怪异,建议换成Soft 應該不會,我Normal會加在比較重的音,保留.

HardHyper 基本上讓Hyper複雜度提高的我都會保留.
00:12:978(5) and 00:16:978(1),我觉得应该用3/4滑条的,而且不要用0.5xSV,应该0.75+x Hyper會太複雜,保留.
00:14:312(1)这里最好用两个note吧,如果用滑条就应该用原速啊 變速的地方我會用滑條,而且為何要用原速?
00:21:312(2)这里的NC是不是忘了加了 Fix.
00:22:312(1)这里我比较喜欢两个物件。我不知道Hyper能不能用一拍两个1/4滑条 太難,Insane以上有這個擺法.
00:22:645(1,2,3,4,5,6,7,8) and 00:25:312(1,2,3,4,5,6,7,8,9,10,11)这两个Combo有点太长,考虑各分成两个Combo OK.
00:24:978(8) and 00:27:645(11)用较低速的3/4滑条 為何?保留.
01:05:978(3)改成1/16<3==34=4_>吧,因为01:06:312有重音。后面有几个相似部分也这么做。 目前這個擺法是某個modder提出的,我比較偏好這個擺法,而且對Hyper也太難,Insane還可以考慮看看,保留.
01:23:978(1)尾巴的Whistle很突兀,要去掉,或者这个Combo改成1/16<1==12=2_3___4=4_>。后面有几个相似部分也这么做。 保留.
01:48:978(4)拉远一点 OK.

也就这么多了吧,Insane以上的我打不动
感謝摸圖 :) .
leo16834
看了一下 應該沒大問題了

CS3更動到CS4

最後的花型單點 我故意把DS拉到1.2

update
osu file format v14

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Creator:- AzRaeL -
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Antlia-
Mod from my queue
Change offset to 1312, have fun remapping!

[Easy]
00:02:645 (2) this is the same noise as the slider before, make them similar sliders
01:12:145 (4) this would be better at (84,124) imo
01:58:645 (1) remove the hitsound from the end of this spinner, those green lines don't make the spinner's spin sound fade
[Normal]
00:30:645 (1,2) these repeats are hard for new players to read
[leo's advanced]
00:30:978 (2) make this a horizontal slider
[Hyper]
01:05:312 (1) these kicks don't really work well for the drums
01:05:978 (3) This slider doesn't work well either, it's a drum noise so use a circle
01:11:312 (1) Stack these and stack every other triplet
01:27:978 (1) I don't like this overlap
01:33:312 (1) stack these
[Insane]
00:17:978 (4) I don't like this stack
00:32:645 (1) stack these
01:16:145 (3) end sliders like this one on red ticks
[Extra]
00:02:645 (1) stack these
I like this diff
[ICY's extra]
00:24:978 (7) Increase SV here and increase it on similar noises
00:33:312 (1) don't use wide angles like this
01:10:812 (2,3) don't use this circle


GL on the remap with the new offset! <3
Topic Starter
- AzRaeL -

Antlia- wrote:

Mod from my queue
Change offset to 1312, have fun remapping! No, WHY?

[Easy]
00:02:645 (2) this is the same noise as the slider before, make them similar sliders No.
01:12:145 (4) this would be better at (84,124) imo I don't think so.
01:58:645 (1) remove the hitsound from the end of this spinner, those green lines don't make the spinner's spin sound fade They really have the help to fade it out.
[Normal]
00:30:645 (1,2) these repeats are hard for new players to read I think Normal player can read it well.
[Hyper]
01:05:312 (1) these kicks don't really work well for the drums Why do you think so.
01:05:978 (3) This slider doesn't work well either, it's a drum noise so use a circle It's just a Hyper diff, so I decide to follow the electronic sound.
01:11:312 (1) Stack these and stack every other triplet No.
01:27:978 (1) I don't like this overlap Fix.
01:33:312 (1) stack these OK.
[Insane]
00:17:978 (4) I don't like this stack OK.
00:32:645 (1) stack these No.
01:16:145 (3) end sliders like this one on red ticks I don't know what this means :?: .
[Extra]
00:02:645 (1) stack these No.
I like this diff Thanks :) .

GL on the remap with the new offset! <3
Thank U :) .
leo16834

Antlia- wrote:

[leo's advanced]
00:30:978 (2) make this a horizontal slider //fixed
update~~
osu file format v14

[General]
AudioFilename: yuki. - Be Your Light.mp3
AudioLeadIn: 0
PreviewTime: 75979
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Be Your Light
TitleUnicode:Be Your Light
Artist:yuki.
ArtistUnicode:白雪
Creator:- AzRaeL -
Version:Leo16834's Advanced
Source:osu!
Tags:Featured Artists Electronic J-Core ゆき. ユキ. ice08311 leo16834
BeatmapID:1348166
BeatmapSetID:627154

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:1

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PoteznyBartosz
Extra
00:01:312 (1,2,3) - - https://gyazo.com/efa9442e242a04575332e831554af253
00:02:645 (1,2,3) - ^
00:12:479 (6) - replace the start of this slider with the head of this
00:31:645 (1,2,3,4,1) - place it closer
01:39:145 (3,5) - these 2 objects cannot be so close
01:57:645 (3,4) - stack it

Insane
00:06:812 (3) - this shape isn't really pretty
00:08:645 (4) - ^
00:14:312 (1) - ^
00:20:978 (1) - ^
00:23:812 (6) - place it lower
00:54:645 (1) - decrease spacing of this one
01:28:145 (3) - try to change this shape

Hyper
00:43:145 (4) - place it closer to 5'th object
01:14:645 (1) - increase spacing a bit
01:34:645 (1) - change this shape

That's a really good map tho, I hope you'll rank it
Greetings!
[-Nikola-]
Hello, I'm here for NM. (既然是台灣人那我就用中文好了,英文好累@~@

Easy & Normal
我都覺得沒什麼問題

Advanced
01:45:978 (3,4) - 01:45:978 (3) 這個滑條尾端可以直接接到 01:46:312 (4)

Insane
Rules那邊有寫我不做Insane呦

怎麼辦我都沒寫些什麼,快要變廢文了啦~
我不是專家,所以我也有可能會錯喔!!!
7ambda
The kiai doesn't end at 01:37:228. The song's intensity is similar all the way to the end of the map, so you shouldn't drop hitsound volume so drastically.
Topic Starter
- AzRaeL -

[ClickMyCircle] wrote:

Extra
00:01:312 (1,2,3) - - https://gyazo.com/efa9442e242a04575332e831554af253 It's no reason to change into 1/2 slider, it can be clearly heard that here have to map triplet.
00:02:645 (1,2,3) - ^ It's no reason to change into 1/2 slider, it can be clearly heard that here have to map triplet.
00:12:479 (6) - replace the start of this slider with the head of this I think it's no problem.
00:31:645 (1,2,3,4,1) - place it closerI want to make it a jump-stream :? .
01:39:145 (3,5) - these 2 objects cannot be so close I do a bit of adjustment.
01:57:645 (3,4) - stack it I think no.

Insane
00:06:812 (3) - this shape isn't really pretty OK.
00:08:645 (4) - ^ Little adjust.
00:14:312 (1) - ^ OK.
00:20:978 (1) - ^ Little adjust.
00:23:812 (6) - place it lower I make it and 3 4 a triangle.
00:54:645 (1) - decrease spacing of this one Why, I want to keep this becuz it's the end of this part.
01:28:145 (3) - try to change this shape Little adjust.

Hyper
00:43:145 (4) - place it closer to 5'th object I replace 5.
01:14:645 (1) - increase spacing a bit OK.
01:34:645 (1) - change this shape OK.

That's a really good map tho, I hope you'll rank it Thanks :) .
Greetings!
Thanks for modding :) .
Topic Starter
- AzRaeL -

Nikoxellunia wrote:

Hello, I'm here for NM. (既然是台灣人那我就用中文好了,英文好累@~@

Easy & Normal
我都覺得沒什麼問題 :) .

Insane
Rules那邊有寫我不做Insane呦 可是我串下留言是寫Hyper.

怎麼辦我都沒寫些什麼,快要變廢文了啦~
我不是專家,所以我也有可能會錯喔!!!
我留言是mod Hyper, 應該是你看錯了吧 :?: .
Topic Starter
- AzRaeL -

F1r3tar wrote:

The kiai doesn't end at 01:37:228. The song's intensity is similar, all the way to the end of the map, so you shouldn't drop hitsound volume so drastically.
OK, I just increase 10% hitsound volume in end part.
Thanks for your suggestion :) .
leo16834

Nikoxellunia wrote:

Advanced
01:45:978 (3,4) - 01:45:978 (3) 這個滑條尾端可以直接接到 01:46:312 (4)// 這個我覺得還是保持現在這樣的擺法好了 因為我覺得直接疊在滑條尾端 會不好判讀 不過我修了點位置 謝謝~!
麻煩你了 我順便修了點其他東西
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 75979
Countdown: 0
SampleSet: Soft
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DistanceSpacing: 1
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GridSize: 4
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Title:Be Your Light
TitleUnicode:Be Your Light
Artist:yuki.
ArtistUnicode:白雪
Creator:- AzRaeL -
Version:Leo16834's Advanced
Source:osu!
Tags:Featured Artists Electronic J-Core ゆき. ユキ. ice08311 leo16834
BeatmapID:1348166
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Wormi
Hello, from my M4M queue

[General]
you may want to convert your BG into .jpg to save some space, also that's an uncommon resolution, you should resize it to a proper resolution for exemple 1366x768 or find a better quality one, for exemple 1920x1080

[ICY's Extra]
  1. 00:15:645 (1,2) - you should use less basic shapes for these sounds
  2. 00:32:312 - you may want to follow the vocals here, add a stream or 1/4 sliders maybe
  3. 00:33:312 - I don't really like how this part is structured, I suggest lowering the spacing of these linear jumps for better readability 00:33:312 (1,2,3) - and every time this pattern repeats afterwards, maybe also make it perfectly linear, having this angle flows badly imo (here's an exemple https://osu.ppy.sh/ss/8933523&#41;
  4. 01:27:062 - 01:28:395 - 01:30:728 - 01:32:395 - 01:33:728 - please don't skip these notes
  5. 01:47:978 - from this part and afterwards you seems to skip a lot of 3/4 notes that could be interessting to be mapped
  6. 01:43:562 (6) - 01:48:895 (6) - the way it's stacked may be interpreted as a 1/2, because a lot of 1/2 are stacked this way in this section, you may want to make it looks different to show it's a 1/4
[Extra]
  1. 00:02:479 (8) - 00:03:562 (7) - 00:03:812 (8) - the way it's spaced may be interpreted as a 1/2 gap, please reduce spacing to avoid confusion
  2. 00:04:978 (5) - please use 2 circles here
  3. 00:05:979 (7,8,9,10) - this pattern looks messy and unstructured
  4. 00:12:479 (6,7,8,9,10) - the way this stream follows the slider's head may be confusing because the player may want to stream directly at the slider
    I suggest doing this instead https://osu.ppy.sh/ss/8933681
  5. 00:12:979 (1) - 00:18:312 (1) - you should make these slider shapes a bit more complex to follow the sound
  6. 00:24:479 (5) - use a 1/4 slider here
    00:30:479 (4,1) - this flows bad imo, as the slider is not following the jump's direction, it may create stupid sliderbreaks
  7. 00:31:978 (1) - emphasis this by spacing it a bit more
  8. 00:34:645 - sad that you don't follow the piano correctly in this whole section
  9. 01:31:312 (1,2,3,4) - change the structure of this pattern it looks bad imo, maybe space it a bit more for emphasis
[Insane]
  1. 00:04:978 (5) - use 2 circles here
  2. 00:28:645 (3,1) - there's a bad looking overlap here
  3. 01:05:312 - this whole stream section seems way too hard for a Insane, it's as hard as the Extra one, you may want to nerf it
  4. 01:37:312 - you're skipping a lot of 3/4 notes here, 1/2 patterns are boring imo
  5. 01:57:312 (1,2,3) - flows badly, this pattern may also be confusing
[Hyper]
  1. 00:03:312 (4,1) - this is way too spaced, it may be interpreted as a 1/1 gap
  2. 00:03:978 (1,2,3,4) - 3/4 gaps jumps are weird for this kind of difficulty, use sliders instead
  3. 00:14:312 (1) - this kind of SV change is too brutal imo for this difficulty, you may want to nerf it
  4. 00:25:312 (1,2,3,4,5) - avoid overlaps here
  5. 01:20:812 (4,6) - stack this correctly
  6. not much to say in this diff beside that some parts are badly structured imo
[Leo16834's Advanced]
  1. 01:26:478 - 01:31:812 - you should map these notes some way
    beside that, your rythm choice and spacing is fine, but the way your map is structured is globally unpolished and badly looking for ranking
[Normal]
  1. 01:31:312 (4) - avoid having 2 repeats in such a short slider it's confusing
    like for Leo's diff, your rythm choice is fine but structure and aesthetics looks unpolished and not good enough for ranking
    also I think the SV is too high for this difficulty, personal opinion though
[Easy]
  1. SV a bit too high here again imo
    overall it's fine I guess

Please mod me back :) https://osu.ppy.sh/s/636839
Topic Starter
- AzRaeL -

Worminators wrote:

Hello, from my M4M queue

[General]
you may want to convert your BG into .jpg to save some space, also that's an uncommon resolution, you should resize it to a proper resolution for exemple 1366x768 or find a better quality one, for exemple 1920x1080 OK, change it into 1920x1080, but still .png.

[Extra]
  1. 00:02:479 (8) - 00:03:562 (7) - 00:03:812 (8) - the way it's spaced may be interpreted as a 1/2 gap, please reduce spacing to avoid confusion Fix.
  2. 00:04:978 (5) - please use 2 circles here Fix.
  3. 00:05:979 (7,8,9,10) - this pattern looks messy and unstructured Why do you think so :( .
  4. 00:12:479 (6,7,8,9,10) - the way this stream follows the slider's head may be confusing because the player may want to stream directly at the slider Fix.
    I suggest doing this instead https://osu.ppy.sh/ss/8933681
  5. 00:12:979 (1) - 00:18:312 (1) - you should make these slider shapes a bit more complex to follow the sound That SV is too slow to shape it complex :o .
  6. 00:24:479 (5) - use a 1/4 slider here Nope I think.
    00:30:479 (4,1) - this flows bad imo, as the slider is not following the jump's direction, it may create stupid sliderbreaks Fix.
  7. 00:31:978 (1) - emphasis this by spacing it a bit more OK.
  8. 00:34:645 - sad that you don't follow the piano correctly in this whole section Fix.
  9. 01:31:312 (1,2,3,4) - change the structure of this pattern it looks bad imo, maybe space it a bit more for emphasis Fix.
[Insane]
  1. 00:04:978 (5) - use 2 circles here Fix.
  2. 00:28:645 (3,1) - there's a bad looking overlap here Fix.
  3. 01:05:312 - this whole stream section seems way too hard for a Insane, it's as hard as the Extra one, you may want to nerf it I think it's ok.
  4. 01:37:312 - you're skipping a lot of 3/4 notes here, 1/2 patterns are boring imo hmmm :? .
  5. 01:57:312 (1,2,3) - flows badly, this pattern may also be confusing Fix.
[Hyper]
  1. 00:03:312 (4,1) - this is way too spaced, it may be interpreted as a 1/1 gap Fix.
  2. 00:03:978 (1,2,3,4) - 3/4 gaps jumps are weird for this kind of difficulty, use sliders instead Fix.
  3. 00:14:312 (1) - this kind of SV change is too brutal imo for this difficulty, you may want to nerf it I think OK, but I still do some adjustment.
  4. 00:25:312 (1,2,3,4,5) - avoid overlaps here Fix.
  5. 01:20:812 (4,6) - stack this correctly I don't want to stack this for reading easily.
  6. not much to say in this diff beside that some parts are badly structured imo
[Normal]
  1. 01:31:312 (4) - avoid having 2 repeats in such a short slider it's confusing Fix.
    like for Leo's diff, your rythm choice is fine but structure and aesthetics looks unpolished and not good enough for ranking
    also I think the SV is too high for this difficulty, personal opinion though hmmm.
[Easy]
  1. SV a bit too high here again imo I don't think so D: .
    overall it's fine I guess

Please mod me back :) https://osu.ppy.sh/s/636839
Thanks for modding :) .
I'll mod back later.
Krameer
Hi, from my modding queue, here's some feedback. You didn't specify a difficulty so I'm choosing to mod "Insane".

[00:09:312 - 00:10:645] Raise the spacing here to better reflect the intensity of the section, also you could consider changing sliders 3 and 4 to repeated 1/4 sliders.
[00:11:312] New combo either here or on the slider to highlight the change in slider speed.
[00:12:978] There's room for a cool slider here to show the unique "wub" sound, perhaps a loop slider.
[00:13:812] New combo. Use circles instead of the 6 slider, and use a 1/4 slider on 7 and 8 to emphasize drum sound.
[00:14:645 and 00:14:978] In a similar fashion to above, consider using 1/4 sliders to place emphasis on the drum sounds, on the 1 and 5 circles.
[00:15:645] A faster repeated 1/4 slider would highlight the odd sound here.
[00:15:978] Same as 00:13:812.
[00:16:978] Interesting sound, consider a jagged slider.
[00:18:312] Same as 00:12:978.
[00:22:645] Here the song grows in intensity, larger spacing would be appropriate.
[00:24:978] Techno-sound slider, consider a carrot shape (^).
[00:27:645] Fast slider for techno-sound. I'm starting to think you may be deliberately not mapping these sounds, your call.
[00:30:645] It would be cool to start this stream with low spacing then increase it as it progresses.
[01:05:312] A 1/4 slider to start the stream and emphasize the drum sound could work, but it may affect playability. Similarily on the following streams when the begin with a hard drum sound.
[01:14:645] I like your usage of a small pause here. (no changed needed)
[01:15:978] This begins a very intense part of the song, consider larger spacing to help it stand out more from the calmer sections. Also, unstacking the 1/4 spaced circles into streams could help.
[01:21:978 - 01:22:228] The spacing of the 4 and 5 sliders is too far since they are only 1/4 beat apart, up for some debate though.
[01:23:312] (see above), could use this spacing since the player now has seen this rhythm already.
[01:23:978] At this point the player is aware of the rhythm, the 1/4 beat apart sliders, so it feels more intuiative than the early sections.
[01:25:978] New combo for slider speed change.
[01:33:478] This slider looks out of place, also it only has 1 red anchor. You could use a 1/2 slider followed by a circle (1/4 after) if you wanted to draw attention to the drums.
[01:42:978] Move this circle to the right slightly to form a more eye-appealing triangle pattern.
[01:49:312] This combo feels awkward to play, 3 and 4 mostly. You could rearrange it, your call.
[01:55:978] Same as 00:30:645.

Overall, I liked it. Take my comments as you will, they are opinions after all.
~Krameer
Topic Starter
- AzRaeL -

Krameer wrote:

Hi, from my modding queue, here's some feedback. You didn't specify a difficulty so I'm choosing to mod "Insane".

[00:09:312 - 00:10:645] Raise the spacing here to better reflect the intensity of the section, also you could consider changing sliders 3 and 4 to repeated 1/4 sliders. OK.
[00:11:312] New combo either here or on the slider to highlight the change in slider speed. hmmm...No.
[00:12:978] There's room for a cool slider here to show the unique "wub" sound, perhaps a loop slider. I prefer the current pattern.
[00:13:812] New combo. Use circles instead of the 6 slider, and use a 1/4 slider on 7 and 8 to emphasize drum sound. There is no reason to NC, and the sliders 5 & 6 are follow vocal, so no.
[00:14:645 and 00:14:978] In a similar fashion to above, consider using 1/4 sliders to place emphasis on the drum sounds, on the 1 and 5 circles. Little modify.
[00:15:645] A faster repeated 1/4 slider would highlight the odd sound here. No imo, that's odd.
[00:15:978] Same as 00:13:812. I think this part is no problem.
[00:16:978] Interesting sound, consider a jagged slider. I think don't put any object after here is better.
[00:18:312] Same as 00:12:978. Same.
[00:22:645] Here the song grows in intensity, larger spacing would be appropriate. OK.
[00:24:978] Techno-sound slider, consider a carrot shape (^). I think don't put any object after here is better.
[00:27:645] Fast slider for techno-sound. I'm starting to think you may be deliberately not mapping these sounds, your call. yea.
[00:30:645] It would be cool to start this stream with low spacing then increase it as it progresses. It has been that already, haven't it?
[01:05:312] A 1/4 slider to start the stream and emphasize the drum sound could work, but it may affect playability. Similarily on the following streams when the begin with a hard drum sound. No.
[01:14:645] I like your usage of a small pause here. (no changed needed) Yeah thanks :) .
[01:15:978] This begins a very intense part of the song, consider larger spacing to help it stand out more from the calmer sections. Also, unstacking the 1/4 spaced circles into streams could help. I think that will be too hard for Insane :o .
[01:21:978 - 01:22:228] The spacing of the 4 and 5 sliders is too far since they are only 1/4 beat apart, up for some debate though. Those spacing are as before.
[01:23:312] (see above), could use this spacing since the player now has seen this rhythm already. Hmm...
[01:23:978] At this point the player is aware of the rhythm, the 1/4 beat apart sliders, so it feels more intuiative than the early sections. I think that's no problem becuz those spacing are the same.
[01:25:978] New combo for slider speed change. OK.
[01:33:478] This slider looks out of place, also it only has 1 red anchor. You could use a 1/2 slider followed by a circle (1/4 after) if you wanted to draw attention to the drums. Reshape the slider.
[01:42:978] Move this circle to the right slightly to form a more eye-appealing triangle pattern. OK.
[01:49:312] This combo feels awkward to play, 3 and 4 mostly. You could rearrange it, your call. Replace 01:48:978 (5).
[01:55:978] Same as 00:30:645. The intensity here is similar, so nope.

Overall, I liked it. Take my comments as you will, they are opinions after all.
~Krameer
Thanks for modding :) .
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