1. osu! forums
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on Tuesday, August 1, 2017 at 7:08:08 AM

Artist: Hanasaka Yui(CV:M.A.O)
Title: Harumachi Clover -blooming mix-
Source: OneRoom
Tags: 小森成雄 Shigeo Komori Ichimichi Mao akitoshi misure mentai kantoku カントク one room ワンルーム lolis
BPM: 142
Filesize: 6814kb
Play Time: 04:13
Difficulties Available:
  1. Akitoshi's Hard (2.9 stars, 614 notes)
  2. Mentai's Normal (1.84 stars, 306 notes)
  3. Misure's Insane (4.07 stars, 775 notes)
  4. Spring Breeze (4.83 stars, 1003 notes)


Download: Hanasaka Yui(CV:M.A.O) - Harumachi Clover -blooming mix-
Information: Scores/Beatmap Listing
---------------
wrong girl but whatever


Hitsounding by Yukiyo
Normal by Mentai
Hard by Akitoshi
Insane by Misure

Backgrounds from Doormat
posted
osu! needs more harumachi clover
posted
AN ACTUALLY LONG HARUMACHI CLOVER MAP? HAHAHAHAHA I CANT BELIEVE IT
posted
lowkey this mix sounds pretty lit
posted
this need to sto-

oh wait
posted
also feel free to mod the map for free if you like the song!! osu doesn't have enough ranked harumachi clovers!! yehaj lmao
thinking
posted
Posting for Lince
DO NOT GIVE KDS TO THIS POST

Lince Cosmico wrote:

The actual free mod
General:
- Im kinda outdated but, is 2037x1199 dimensions BG rankable? as i know it has to be between 1920x1080 and 1360x768
- I guess you'll do hitsounds soon, right?
- Tags should be: tvsize kantoku カントク one room ワンルーム remix
I still have concerns about "kantoku", since he's not the artist of the bg but the artist of the anime designs
For "remix", i added it because as someone who search maps i actually put remix instead of mix and that could happen to everyone
- Countdown enabled in purpose?
- The whole map is actually 67% volume lol, i hope you change it when doing hitsounds or it would be pretty monotone
Objects:
• 00:00:369 (1,2,1) - Why did you use different spacing? was it for emphasis? Maybe you should add more at the third circle since its the louder one because the piano as you did here 00:05:438 (4,1) -
• 00:03:538 (3,4,1) - You could move this triple shape a bit up so 00:03:749 (1) - isnt that closer to 00:03:115 (1) -
• 00:07:129 (1) - Ctrl + H? It would actually fit with 00:07:763 (2) -
• 00:08:608 (1) - I'd recommend to change this into a triple to make this 00:08:818 - clickable (it's a kinda loud sound so you shouldn't avoid it imo)
• 00:13:045 (5) - Add NC for emphasis? It would also make a difference between this 00:10:509 (1,2,3,4) - and this 00:13:044 (5,6) - instead of having all of these in the same combo as if they were only 1 pattern
• 00:30:369 (5) - You could move this a bit down so it would overlap better with 00:29:523 (3) -
• 00:48:431 (4,5) - This feels like out of position, maybe you should move the whole stream just a bit to the right
• 00:52:974 (2) - What about moving this to x:288 y:160 so it would overlap correctly with 00:51:707 (2) - ?
• 00:56:143 (5) - It kinda feels that the NC should be here
• 00:57:833 (5) - Same
• 00:59:101 (5) - Stacking this one with 00:56:777 (6) - wouldn't be a bad idea i think
• Being a bit nazi, 01:00:580 (2) - moving this to x:248 y:225 wont do a big change, but it would still be a visual detail that some players will actually notice, so making that circle being exactly between 00:59:735 (2,2) - could make a good impression about the map aesthetics while playing
--- I tried being a super nazi there :v) ---
• 01:01:214 (1) - If you move this to x:95 y:310, the spacing between this three 01:00:157 (2,2,1) - would be the same (another visual impression)
• 01:02:481 (4,2) - This two are kinda weird since they actually overlap (and its noticeable while playing), so you could move 01:03:115 (2) - to x:260 y:156 (or around, just dont overlap it like that)
• 01:02:164 (2,2) - Stack?
• 01:04:594 (1) - Same thing about visuals, if you think this is too much nazi already you can just skip this kind of things, x:440 y:135
• 01:07:340 (2) - x:65 y:173, the overlap right there is actually kinda weird
• 01:12:622 (1,2,3,4,1) - About this, you could actually make it a bit less curvy? like this i guess?, i mean, right now its curvy but at the same time it seems like it isnt xD
• 01:15:580 (1,2) - Stack? (so the circle 2 wont overlap like that with the kickslider)
• 01:19:594 (5,6,1) - Even if you want to keep spacing, it feels so odd that this isn't stacked, maybe add a bit of spacing to overlap it, or just stack it
• 01:20:861 (2) - x:270 y:12
• 01:21:283 (4) - NC for emphasis and downbeat
• 01:22:552 (2,3) - Even thought the claps are loud, the spacing seems just too high, reducing it just a bit wont hurt anybody, right?
• 01:24:030 (4,3) - Fix stack
• 01:25:721 (1,2,3) - What about making this triple straight? I think that it would fit better than a curve
• 01:29:101 (5) - Same NC thing than before, but this time it feels like this 01:29:523 (6) - should be like... Ctrl + G? like breaking the flow there would be a really good idea and it would fit pretty good
• 01:32:481 (1,2,3,4,5,1) - Why don't you try doing the same thing you did before for this pattern? Something like this would fit
• You did this first 00:15:791 (1) -
then you did this 01:31:847 (7) -
why being unconsistent mr.nao?
• Ok this is a bit different, its not "inconsistent" but it would be good if you use here 01:34:383 (4,1) - the same (or similar) spacing that you used here 00:18:326 (4,5) - . Also that low spacing could be confused with an 1/2 rhythm so even if you're not agree to that, adding spacing is still a solution
• 01:45:580 (4) - x:464 y:270 ?
• 01:56:883 (6,1) - Stacking and adding spacing would fit better imo
• 01:58:678 (5,5) - Same NC thing than before
• 02:05:228 (5,2) - Stack?
• 02:08:185 (3,2) - Stack?
• 02:09:242 (1) - Moving this to x:11 y:106 wouldn't be bad, the current overlap is less cool than this 8-)
• 02:10:087 (3,4,5) - Wait what happened here? why a triple of all the sudden?
You did 01:06:073 (4,5,1,2) - this before and it was pretty cool, i would recommend you to repeat it here 02:10:087 (3,4,5,6) -
• 02:12:833 (2,3) - Aw shit the spacing xD
• 02:15:262 (2,2) - Stack?
• 02:17:270 (1,2) - Stack?
• 02:42:621 (1,2) - Moving them a bit far from 02:42:198 (1) - wont hurt anyone too
• 02:45:579 (6) - It feels like you should add NC here since its a pretty unexpected pitch change
• 02:46:424 - I think that you should start the break here (i dont mean to add more notes, just move the start of the break a bit)
• 03:06:917 (2,1) - Stack? (1 with 2)
• 03:07:762 (4,2) - Fix this slightly wrong stack
------ 03:20:438 - This as preview point wouldn't be that bad (at least it sounds better than the kiai)
• 03:18:114 (5,5) - Same NC thing x3
• 03:33:537 (2,2) - Fix stack
• 03:45:156 (6) - NC?
• 03:51:283 (1) - Starting this on the same position than 03:50:015 (1) - would be making a better use of that small break imo
• 04:06:283 (5,6) - Same than before :p (unlike before, this time im just going for the NC thing)


That's all i guess, have good luck on ranking this p..retty good map :)
posted
m4m, remember my map uwu http://osu.ppy.sh/s/635275

[General]
  1. This map is shorter than 5 minutes. You should get a full spread, but I think this is something it's WIP so ignore this point for now
  2. BG should be 1920x1080/1920x1200, isn't it? Take one resized here
  3. Disable countdown
  4. Set combo colors
  5. There are no hitsounds lol
  6. You have unsnapped objects, check AiMod


[Spring Breeze]
  1. 00:11:143 (2,3) - Why a jump if 00:10:509 (1,2,3,4) - has the same intensity of music plus tone goes lower
  2. 00:16:952 - You skipped this beat. Intentional?
  3. 00:37:129 (3,4) - Maybe do a mini-jump here
  4. 00:37:552 (6) - Add NC to this circle instead of 00:38:397 (1) - for emphasis
  5. 01:11:037 - Same as second point
  6. 01:33:008 - ^
  7. 01:33:326 (1) - Stack with the head of 01:33:749 (2) - so it makes consistency with 00:17:270 (1,2) -
  8. 01:48:538 (1,2,3,4) - All of those sliders are blanked incorrectly
  9. 02:45:262 (4,5) - Move those circles are bit down for better flow
  10. 03:06:072 - Add 2 circles in the head of slider 1
  11. 03:52:973 (3,4) - Can't hear 1/8 here, might use 1/4 instead
  12. 04:10:614 (1) - This ends in a 1/8 beat as I hear, end it in 04:13:625 - instead


Althought the TV size song is really overmapped, this song as a remix is really enjoyable. Clean map ^^
Good luck~
posted
[ General ]
there are some issues reflected in AiMod →

you need combo colors and hitsounds~~

[ Spring Breeze ]
00:07:763 (2) - nc?there are piano voice and you nc for emphasize this voice before this like 00:01:425 (1) - 00:03:115 (1) - 00:05:649 (1) -
00:40:721 (1) - remove nc 00:40:932 (3) - nc
00:49:805 (1,2) - just my personal view,i think this flow is not good,how about move 00:50:016 (2) - on x:154,y:17
00:54:980 - triplet?this piano voice is obvious.
00:56:143 (5) - NC?
01:58:678 (5) - ↑
03:18:114 (5) - ↑,i know you want to follow the drums for the another track 03:18:959 - ,but i still think it's a important voice which should nc (just my own opnion)
01:02:481 (4,2,1) - you can avoid this overlap easily~
01:33:326 (1,2) - stack?this is a 1/1 rhythm,i think such a small ds will make players confused
01:33:325 - 01:46:846 just feel a little confused why you not use the same method for 1/1 rhythm as 00:30:790 - 00:44:311.
00:08:608 (1) - emm,i think this rhythm is

04:01:952 (5) - ↑

that's all,good and clean map~~GL
posted
Hi. Here for M4M from your queue. At first I was like “oh no, another harumachi clover map,” but this remix is actually really cool, thanks for sharing. Anyway, hope this helps!

[Spring Breeze]

01:48:535 (1) – sliders around here become unsnapped, check modding assistant
02:05:332 (6) – unsnapped
02:14:839 (5) - ^
03:12:621 (1,2) - ^

01:09:664 (1,2) – blanket if you care

01:51:917 (1,2,3,4,1) – I wish this had a speed up with the DS like 00:49:383 (1,2,3,4,1) – did

Fun map. I like the pacing of the kiais, and your flow and patterns play well. If I were only making more objective comments, I would stop here, but I like inputting my style/perspective into my mods, so no restrictions on my thoughts from here on out.

00:48:115 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) – and 01:32:481 (1,2,3,4,5,1) – seem inconsistent. If you are willing to undermap the song, I think 00:48:537 (5,6,7,8,1,2,3,4) – is a good place to use ¼ kick sliders instead (or some other technique to slow down the map like ½ circles or a reduced DS) to provide rest to set up the strong part at 00:49:383 (1,2,3,4,1) - . Additionally, the long stream here created a noticeable and disagreeable spike in intensity on your build up to the chorus since 00:51:073 (1,2,3,4,1,2,3,4,5) – etc slows down, so undermapping would hopefully reduce that issue. As for 01:32:481 (1,2,3) - , if you give me that piano triple, I'm gonna want to follow the rest of the stream.

01:00:791 (1,2,1,2,3,4) – This is a general note about your spacing. I don't think all of the notes in the song here have the same strength. Some feel strong and some feel weak. The map has most of these spacings as the same though, so it's hard for me to contrast the different strengths of each note when playing. Make the contrasts you have more pronounced so that I can really feel the difference in strength of each note. Like this part here 02:05:861 (1,2,1,2,3,4,1,2,3,4) - , you've set up different levels of spacing and the contrast/play experience feels better.

01:24:242 (5,6) – This stack did not play well to me. You like to do a lot of spaced out moving, so this foreign mapping technique did not really seem to be cohesive with that. I know you're trying to get that snare feel, but I think there are other ways to do it that fit with the style of the map of really moving a lot since this stack didn't play well to me.

01:26:566 (1,2,3,4) – I still consider this as part of the high energy chorus (it's part of the resolution/climax phase at least). The way the map plays is very calm though. The reverse sliders create moments of not doing a lot with the cursor, and compared to jumps like 01:19:805 (1,2,1,2,1) - , the player will have almost no difficulty hitting these reverse sliders. Try spacing out the reverse sliders in this section to give a little bit more emphasis to their starting notes by testing something like http://puu.sh/wD50U/c7e46bd2fa.jpg
You might say, “but this is the same part as 00:10:509 (1,2,3,4) -”. On the one hand, you could make that section a bit stronger, but ultimately I think these two sections are different. They should be mapped differently because of the context they are in. 00:10:509 (1,2,3,4) – is still in a weak part of the song, so the player hasn't been stimulated to want to big patterns. At 01:26:566 (1,2,3,4) – though, the player is stimulated, and the energy from the previous kiai should roll into this part.

02:36:494 (3) – Consider moving the slider here since right now this slider pattern feels a bit weak in intensity compare to earlier: http://puu.sh/wD5VU/a275c47efe.jpg (well, don't do this because you're going for the same direction theme, but hopefully you understand my issue and can find something to do)

03:21:494 (1,2,3,4,5) – and 03:24:875 (1,2,3,4) – make these consistent rhythms by deleting 5 and turning 4 into ½ slider? I also thought 03:21:494 (1,2,3,4,5) – was kind of dense since the music really really slows down, so I wanted to make it even calmer. Going less dense than ½ sliders would be way too calm, but deleting (5) would be a nice way to address that issue.

03:32:903 (1,2,1,2,1,2,1,2,1) – this build up ends up feeling stronger than the chorus it's building. Ease the player into the big spacing more gradually when coming from a calmer section since the player isn't stimulated. You do this well at 03:32:903 (1,2,1,2) - , but somewhere around 03:33:959 (2,1) – is where it felt like too much, so instead of linearly scaling it up from this point, taper it off.

03:52:762 (1,2) – Going into 1/8 feels inappropriate for this diff. You've already glossed over denser rhythms by taking a break at 02:46:001 (1) - , and you're flirting with undermapping at 01:32:481 (1,2,3,4,5,1) – , plus the map isn't really focused on ¼ notes that much, it's more about spacing. I think ¼ fits better.

Good luck!
posted
RIP train BG

Btw, why do you add anime to tags since it's already in genre?
posted

Underforest wrote:

m4m, remember my map uwu http://osu.ppy.sh/s/635275

[General]
  1. This map is shorter than 5 minutes. You should get a full spread, but I think this is something it's WIP so ignore this point for now -_-
  2. BG should be 1920x1080/1920x1200, isn't it? Take one resized here
  3. Disable countdown
  4. Set combo colors
  5. There are no hitsounds lol
  6. You have unsnapped objects, check AiMod


[Spring Breeze]
  1. 00:11:143 (2,3) - Why a jump if 00:10:509 (1,2,3,4) - has the same intensity of music plus tone goes lower
  2. 00:16:952 - You skipped this beat. Intentional?
  3. 00:37:129 (3,4) - Maybe do a mini-jump here
  4. 00:37:552 (6) - Add NC to this circle instead of 00:38:397 (1) - for emphasis
  5. 01:11:037 - Same as second point
  6. 01:33:008 - ^
  7. 01:33:326 (1) - Stack with the head of 01:33:749 (2) - so it makes consistency with 00:17:270 (1,2) - explained in other responses basically i think this looks better and its readable so ok
  8. 01:48:538 (1,2,3,4) - All of those sliders are blanked incorrectly
  9. 02:45:262 (4,5) - Move those circles are bit down for better flow
  10. 03:06:072 - Add 2 circles in the head of slider 1
  11. 03:52:973 (3,4) - Can't hear 1/8 here, might use 1/4 instead
  12. 04:10:614 (1) - This ends in a 1/8 beat as I hear, end it in 04:13:625 - instead


Althought the TV size song is really overmapped, this song as a remix is really enjoyable. Clean map ^^
Good luck~

[ Abhor ] wrote:

[ General ]
there are some issues reflected in AiMod →

you need combo colors and hitsounds~~

[ Spring Breeze ]
00:07:763 (2) - nc?there are piano voice and you nc for emphasize this voice before this like 00:01:425 (1) - 00:03:115 (1) - 00:05:649 (1) -
00:40:721 (1) - remove nc 00:40:932 (3) - nc
00:49:805 (1,2) - just my personal view,i think this flow is not good,how about move 00:50:016 (2) - on x:154,y:17 dunno, seems fine to me it's just a back and forth
00:54:980 - triplet?this piano voice is obvious.
00:56:143 (5) - NC?
01:58:678 (5) - ↑
03:18:114 (5) - ↑,i know you want to follow the drums for the another track 03:18:959 - ,but i still think it's a important voice which should nc (just my own opnion)
01:02:481 (4,2,1) - you can avoid this overlap easily~
01:33:326 (1,2) - stack?this is a 1/1 rhythm,i think such a small ds will make players confused nah they can look at the approach circles,
plus it's same rhythm as before so they can just remember that, i think it looks nicer this way

01:33:325 - 01:46:846 just feel a little confused why you not use the same method for 1/1 rhythm as 00:30:790 - 00:44:311.
00:08:608 (1) - emm,i think this rhythm is

04:01:952 (5) - ↑

that's all,good and clean map~~GL

pinataman wrote:

Hi. Here for M4M from your queue. At first I was like “oh no, another harumachi clover map,” but this remix is actually really cool, thanks for sharing. Anyway, hope this helps!

[Spring Breeze]

01:48:535 (1) – sliders around here become unsnapped, check modding assistant
02:05:332 (6) – unsnapped
02:14:839 (5) - ^
03:12:621 (1,2) - ^

01:09:664 (1,2) – blanket if you care

01:51:917 (1,2,3,4,1) – I wish this had a speed up with the DS like 00:49:383 (1,2,3,4,1) – did

Fun map. I like the pacing of the kiais, and your flow and patterns play well. If I were only making more objective comments, I would stop here, but I like inputting my style/perspective into my mods, so no restrictions on my thoughts from here on out.

00:48:115 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) – and 01:32:481 (1,2,3,4,5,1) – seem inconsistent. If you are willing to undermap the song, I think 00:48:537 (5,6,7,8,1,2,3,4) – is a good place to use ¼ kick sliders instead (or some other technique to slow down the map like ½ circles or a reduced DS) to provide rest to set up the strong part at 00:49:383 (1,2,3,4,1) - . Additionally, the long stream here created a noticeable and disagreeable spike in intensity on your build up to the chorus since 00:51:073 (1,2,3,4,1,2,3,4,5) – etc slows down, so undermapping would hopefully reduce that issue. As for 01:32:481 (1,2,3) - , if you give me that piano triple, I'm gonna want to follow the rest of the stream.
01:32:481 (1,2,3,4,5,1) - is all on drums. mapping a giant piano stream there is antithetical to the idea of lowering intensty in the song,
so i instead followed a weaker layer. for the giant stream, i think it's fine because the fact that there's a giant extended piano roll means that the sng is spiking in intensity anyway; following that spike is not problematic in my view.


01:00:791 (1,2,1,2,3,4) – This is a general note about your spacing. I don't think all of the notes in the song here have the same strength. Some feel strong and some feel weak. The map has most of these spacings as the same though, so it's hard for me to contrast the different strengths of each note when playing. Make the contrasts you have more pronounced so that I can really feel the difference in strength of each note. Like this part here 02:05:861 (1,2,1,2,3,4,1,2,3,4) - , you've set up different levels of spacing and the contrast/play experience feels better. this is going to sound like total BS but i honestly think that the vocals in this song are homogenized to the point that having them all DS'd is actually not as inaccurate as it would normally be. i did differentiate between vocal sections with patterning and ncing.

01:24:242 (5,6) – This stack did not play well to me. You like to do a lot of spaced out moving, so this foreign mapping technique did not really seem to be cohesive with that. I know you're trying to get that snare feel, but I think there are other ways to do it that fit with the style of the map of really moving a lot since this stack didn't play well to me.

01:26:566 (1,2,3,4) – I still consider this as part of the high energy chorus (it's part of the resolution/climax phase at least). The way the map plays is very calm though. The reverse sliders create moments of not doing a lot with the cursor, and compared to jumps like 01:19:805 (1,2,1,2,1) - , the player will have almost no difficulty hitting these reverse sliders. Try spacing out the reverse sliders in this section to give a little bit more emphasis to their starting notes by testing something like http://puu.sh/wD50U/c7e46bd2fa.jpg
You might say, “but this is the same part as 00:10:509 (1,2,3,4) -”. On the one hand, you could make that section a bit stronger, but ultimately I think these two sections are different. They should be mapped differently because of the context they are in. 00:10:509 (1,2,3,4) – is still in a weak part of the song, so the player hasn't been stimulated to want to big patterns. At 01:26:566 (1,2,3,4) – though, the player is stimulated, and the energy from the previous kiai should roll into this part.


02:36:494 (3) – Consider moving the slider here since right now this slider pattern feels a bit weak in intensity compare to earlier: http://puu.sh/wD5VU/a275c47efe.jpg (well, don't do this because you're going for the same direction theme, but hopefully you understand my issue and can find something to do)

03:21:494 (1,2,3,4,5) – and 03:24:875 (1,2,3,4) – make these consistent rhythms by deleting 5 and turning 4 into ½ slider? I also thought 03:21:494 (1,2,3,4,5) – was kind of dense since the music really really slows down, so I wanted to make it even calmer. Going less dense than ½ sliders would be way too calm, but deleting (5) would be a nice way to address that issue.

03:32:903 (1,2,1,2,1,2,1,2,1) – this build up ends up feeling stronger than the chorus it's building. Ease the player into the big spacing more gradually when coming from a calmer section since the player isn't stimulated. You do this well at 03:32:903 (1,2,1,2) - , but somewhere around 03:33:959 (2,1) – is where it felt like too much, so instead of linearly scaling it up from this point, taper it off.

03:52:762 (1,2) – Going into 1/8 feels inappropriate for this diff. You've already glossed over denser rhythms by taking a break at 02:46:001 (1) - , and you're flirting with undermapping at 01:32:481 (1,2,3,4,5,1) – , plus the map isn't really focused on ¼ notes that much, it's more about spacing. I think ¼ fits better. it sounds super super weird without it to me

Good luck!

RevengeZ wrote:

Posting for Lince
DO NOT GIVE KDS TO THIS POST

Lince Cosmico wrote:

The actual free mod
General:
- Im kinda outdated but, is 2037x1199 dimensions BG rankable? as i know it has to be between 1920x1080 and 1360x768
- I guess you'll do hitsounds soon, right?
- Tags should be: tvsize kantoku カントク one room ワンルーム remix
I still have concerns about "kantoku", since he's not the artist of the bg but the artist of the anime designs yea but the song is from the anime
For "remix", i added it because as someone who search maps i actually put remix instead of mix and that could happen to everyone
- Countdown enabled in purpose?
- The whole map is actually 67% volume lol, i hope you change it when doing hitsounds or it would be pretty monotone
Objects:
• 00:00:369 (1,2,1) - Why did you use different spacing? was it for emphasis? Maybe you should add more at the third circle since its the louder one because the piano as you did here 00:05:438 (4,1) - but its already changing from a stack
• 00:03:538 (3,4,1) - You could move this triple shape a bit up so 00:03:749 (1) - isnt that closer to 00:03:115 (1) -
• 00:07:129 (1) - Ctrl + H? It would actually fit with 00:07:763 (2) - meh
• 00:08:608 (1) - I'd recommend to change this into a triple to make this 00:08:818 - clickable (it's a kinda loud sound so you shouldn't avoid it imo)
• 00:13:045 (5) - Add NC for emphasis? It would also make a difference between this 00:10:509 (1,2,3,4) - and this 00:13:044 (5,6) - instead of having all of these in the same combo as if they were only 1 pattern
• 00:30:369 (5) - You could move this a bit down so it would overlap better with 00:29:523 (3) - not visible in game tho
• 00:48:431 (4,5) - This feels like out of position, maybe you should move the whole stream just a bit to the right think its fine
• 00:52:974 (2) - What about moving this to x:288 y:160 so it would overlap correctly with 00:51:707 (2) - ?
• 00:56:143 (5) - It kinda feels that the NC should be here
• 00:57:833 (5) - Same
• 00:59:101 (5) - Stacking this one with 00:56:777 (6) - wouldn't be a bad idea i think
• Being a bit nazi, 01:00:580 (2) - moving this to x:248 y:225 wont do a big change, but it would still be a visual detail that some players will actually notice, so making that circle being exactly between 00:59:735 (2,2) - could make a good impression about the map aesthetics while playing
--- I tried being a super nazi there :v) ---
• 01:01:214 (1) - If you move this to x:95 y:310, the spacing between this three 01:00:157 (2,2,1) - would be the same (another visual impression)
• 01:02:481 (4,2) - This two are kinda weird since they actually overlap (and its noticeable while playing), so you could move 01:03:115 (2) - to x:260 y:156 (or around, just dont overlap it like that)
• 01:02:164 (2,2) - Stack?
• 01:04:594 (1) - Same thing about visuals, if you think this is too much nazi already you can just skip this kind of things, x:440 y:135
• 01:07:340 (2) - x:65 y:173, the overlap right there is actually kinda weird
• 01:12:622 (1,2,3,4,1) - About this, you could actually make it a bit less curvy? like this i guess?, i mean, right now its curvy but at the same time it seems like it isnt xD
• 01:15:580 (1,2) - Stack? (so the circle 2 wont overlap like that with the kickslider)
• 01:19:594 (5,6,1) - Even if you want to keep spacing, it feels so odd that this isn't stacked, maybe add a bit of spacing to overlap it, or just stack it
• 01:20:861 (2) - x:270 y:12
• 01:21:283 (4) - NC for emphasis and downbeat
• 01:22:552 (2,3) - Even thought the claps are loud, the spacing seems just too high, reducing it just a bit wont hurt anybody, right? highest energy vocals + claps + anime map
• 01:24:030 (4,3) - Fix stack
• 01:25:721 (1,2,3) - What about making this triple straight? I think that it would fit better than a curve
• 01:29:101 (5) - Same NC thing than before, but this time it feels like this 01:29:523 (6) - should be like... Ctrl + G? like breaking the flow there would be a really good idea and it would fit pretty good
• 01:32:481 (1,2,3,4,5,1) - Why don't you try doing the same thing you did before for this pattern? Something like this would fit cuz i already did that >.> some variation is fine
• You did this first 00:15:791 (1) -
then you did this 01:31:847 (7) -
why being unconsistent mr.nao?
• Ok this is a bit different, its not "inconsistent" but it would be good if you use here 01:34:383 (4,1) - the same (or similar) spacing that you used here 00:18:326 (4,5) - . Also that low spacing could be confused with an 1/2 rhythm so even if you're not agree to that, adding spacing is still a solution the first time it was to introduce the rhythm, this time is same rhythm anyway so ppl will recognize that and the entire section is a bit more visually cohesive cuz smilar spacing
• 01:45:580 (4) - x:464 y:270 ?
• 01:56:883 (6,1) - Stacking and adding spacing would fit better imo but i use this kind of pattern for 1/4 everywhere
• 01:58:678 (5,5) - Same NC thing than before
• 02:05:228 (5,2) - Stack?
• 02:08:185 (3,2) - Stack?
• 02:09:242 (1) - Moving this to x:11 y:106 wouldn't be bad, the current overlap is less cool than this 8-)
• 02:10:087 (3,4,5) - Wait what happened here? why a triple of all the sudden? dunno, why not?
You did 01:06:073 (4,5,1,2) - this before and it was pretty cool, i would recommend you to repeat it here 02:10:087 (3,4,5,6) - but its
different part >.> the analogous one is 01:07:551 (3,1) -

• 02:12:833 (2,3) - Aw shit the spacing xD anime
• 02:15:262 (2,2) - Stack?
• 02:17:270 (1,2) - Stack?
• 02:42:621 (1,2) - Moving them a bit far from 02:42:198 (1) - wont hurt anyone too
• 02:45:579 (6) - It feels like you should add NC here since its a pretty unexpected pitch change
• 02:46:424 - I think that you should start the break here (i dont mean to add more notes, just move the start of the break a bit)
• 03:06:917 (2,1) - Stack? (1 with 2) the tails are stacked tho
• 03:07:762 (4,2) - Fix this slightly wrong stack
------ 03:20:438 - This as preview point wouldn't be that bad (at least it sounds better than the kiai) yea but its rly far into the song >.>
• 03:18:114 (5,5) - Same NC thing x3
• 03:33:537 (2,2) - Fix stack
• 03:45:156 (6) - NC?
• 03:51:283 (1) - Starting this on the same position than 03:50:015 (1) - would be making a better use of that small break imo
• 04:06:283 (5,6) - Same than before :p (unlike before, this time im just going for the NC thing)


That's all i guess, have good luck on ranking this p..retty good map :)

KittyAdventure wrote:

RIP train BG was too lazy to add underforest's in so i just changed it lol, will use that one on a gd or something probably cuz its rly nice

Btw, why do you add anime to tags since it's already in genre? cuz its an anime map thats y it has giant fullscreen jumps everywhere
posted

Insert witty joke about a meme song
  1. In the verse a lot of 1/1 circles such as 00:18:326 (4,5) and 00:21:707 (4,5) etc aren't stacked where as others such as 00:25:087 (4,5) and 00:28:467 (4,5) etc, I couldn't really find a reason why some were stacked and others were. Imo the whole verse would play better if all 1/1s were stacked.
  2. 00:17:270 (1,2) - similar to above this is the only 1/1 gap between a circle and slider which aren't stacked, tho I guess it's ok since it only happens at the very beginning of the section
  3. 00:50:228 (3,4,5,6,1,2) - The high spacing of the stream makes this pattern quite hard relative to the rest of the map, would you consider reducing it?
  4. 01:33:326 (1,2) - I know this is a bit subjective but I just feel the low spacing between 1/1 objects take a lot away emphasis and feeling from this section. This is a mod
  5. 01:48:959 (1,1) - these NCs are a bit unnecessary aren't they? Also how about swapping these 2 sliders around, it would flow quite nicely imo? https://osu.ppy.sh/ss/8542046 I deleted the NCs to make it clearer to see the order
  6. 02:41:776 (1,2,1,2) - Map the drums on the blue ticks? Feels a bit odd to me that you follow a lot of the drum rolls but not the one here, especially how you've opted to follow the instruments themselves for this section
  7. 03:20:860 (2,3,4) - Using bigger spacing here would emphasis the reduced DS for the section 03:21:494 (1) -
  8. 03:31:424 (4) - A nice curve here would capture the smoothness of the vocals better imo. something like this https://osu.ppy.sh/ss/8542089 or maybe even a wave would fit more nicely
  9. 01:28:887 (3) - apparently this object is unsnapped
[]GL!

please touch this :v
posted
posted
mentai has no bg
posted
hi m4m from ur q!!!!!!!!!!! map: https://osu.ppy.sh/s/626065

this is like the 15th time u've changed the bg get it together BRO

G:

hs ur shit

spring breeze:

00:01:846 (3) - tbh the slider doesn't really go well with the songs bg instrument (idk trumpet???) maybe make it a double?
00:08:607 (1,2,3) - why did you break the flow you had here? triple doesn't seem too important that breaking flow is appropriate
00:33:960 (5,6,1) - triple looks weird. was this intentional?
01:02:904 (1,2,1,2,1,2,1,2) - why are these jumps bigger than the previous set of jumps? vocals haven't changed intensity..
01:18:115 (1) - slider here doesn't seem appropriate since it's the high point of the song, and it seems anticlimactic compared to the previosu jumps
01:34:383 (4,1) - i recommend you space these out like you did ion the previous verse
02:07:129 (1,2) - spacing should be higher since the singer gets louder

mentai:

no bg :(

also you have a bunch of ds issues in aimod

00:10:508 (1,2,3,4) - this seems way too dense for a normal. something like this would work better
00:18:748 - missing a pretty important sound here. would suggest putting a circle there
01:01:846 (4) - i would suggest making this a circle, and then putting a circle on 01:02:269 - so you can get emphasis on both strong beats
01:12:198 (4) - rhythm is kinda fuked here. this would fix it
03:16:424 (1) - this barely touches the hp bar. might wanna move it down a bit

rank uber's harumachi clover
posted

Kisses wrote:

Insert witty joke about a meme song
  1. In the verse a lot of 1/1 circles such as 00:18:326 (4,5) and 00:21:707 (4,5) etc aren't stacked where as others such as 00:25:087 (4,5) and 00:28:467 (4,5) etc, I couldn't really find a reason why some were stacked and others were. Imo the whole verse would play better if all 1/1s were stacked. to be honest i dont think it matter that much, since i use both stacking and spacing so that the player looks at the rhythm more. then in 2nd part the spacing is all the same and the player will know the rhythm
  2. 00:17:270 (1,2) - similar to above this is the only 1/1 gap between a circle and slider which aren't stacked, tho I guess it's ok since it only happens at the very beginning of the section
  3. 00:50:228 (3,4,5,6,1,2) - The high spacing of the stream makes this pattern quite hard relative to the rest of the map, would you consider reducing it? lowered the jump spacing
  4. 01:33:326 (1,2) - I know this is a bit subjective but I just feel the low spacing between 1/1 objects take a lot away emphasis and feeling from this section. This is a mod i dont
  5. 01:48:959 (1,1) - these NCs are a bit unnecessary aren't they? Also how about swapping these 2 sliders around, it would flow quite nicely imo? i think te circle is better https://osu.ppy.sh/ss/8542046 I deleted the NCs to make it clearer to see the order
  6. 02:41:776 (1,2,1,2) - Map the drums on the blue ticks? Feels a bit odd to me that you follow a lot of the drum rolls but not the one here, especially how you've opted to follow the instruments themselves for this section but that completely wrecks my pattern which also represents the song
  7. 03:20:860 (2,3,4) - Using bigger spacing here would emphasis the reduced DS for the section 03:21:494 (1) - all the instruments turn off so intensity decrease is fine
  8. 03:31:424 (4) - A nice curve here would capture the smoothness of the vocals better imo. something like this https://osu.ppy.sh/ss/8542089 or maybe even a wave would fit more nicely
  9. 01:28:887 (3) - apparently this object is unsnapped
[]GL!

please touch this :v

Dashyy- wrote:

hi m4m from ur q!!!!!!!!!!! map: https://osu.ppy.sh/s/626065

this is like the 15th time u've changed the bg get it together BRO

G:

hs ur shit

spring breeze:

00:01:846 (3) - tbh the slider doesn't really go well with the songs bg instrument (idk trumpet???) maybe make it a double? piano
00:08:607 (1,2,3) - why did you break the flow you had here? triple doesn't seem too important that breaking flow is appropriate different secction of the song so different pattern visually,, the spacing is rly low so flow isnt that imapacful imo
00:33:960 (5,6,1) - triple looks weird. was this intentional? no i just kinda eyeball all my triples lol
01:02:904 (1,2,1,2,1,2,1,2) - why are these jumps bigger than the previous set of jumps? vocals haven't changed intensity..
01:18:115 (1) - slider here doesn't seem appropriate since it's the high point of the song, and it seems anticlimactic compared to the previosu jumps anime
also the spacing of jumps isnt that important, the angles are more important imo. like everyting is more or les the same spacing anyway so the patterns are more important

01:34:383 (4,1) - i recommend you space these out like you did ion the previous verse its ok
02:07:129 (1,2) - spacing should be higher since the singer gets louder

mentai:

no bg :(

also you have a bunch of ds issues in aimod

00:10:508 (1,2,3,4) - this seems way too dense for a normal. something like this would work better
00:18:748 - missing a pretty important sound here. would suggest putting a circle there
01:01:846 (4) - i would suggest making this a circle, and then putting a circle on 01:02:269 - so you can get emphasis on both strong beats
01:12:198 (4) - rhythm is kinda fuked here. this would fix it
03:16:424 (1) - this barely touches the hp bar. might wanna move it down a bit

rank uber's harumachi clover its qualified atm
k thanks
posted
nao the source is OneRoom not One Room u degen
posted
fuck u the source is whatever the fuck i want it to be
posted
K4M from queue.
[General]
  1. Check if you’re using drum-hitclap3.wav and soft-hitwhistle7.wav
  2. The soft-hitwhistle3.wav might has 5ms delay: https://puu.sh/wThro.png I suggest you cut it to avoid later unnecessary DQ for this types of issues.
  3. I’m pretty sure that unless the remix is part of the official album release, the source shouldn’t be the anime since it’s not related directly to the company. It’s commonly used however as I saw in many other maps, but I don’t agree with it, so just giving you my concerns.
[Normal]
  1. Fix DS 01:22:973 (1,2,3) - ,
  2. Slidertail not snapped 03:44:944 (1) -
  3. The combo here 00:40:931 (1,2,3,1,2,3) – should be consistent with 00:27:410 (1,2,3,4,5,6,7) – imo. Same part of the song.
  4. Offscreen slider 00:44:311 (1) – , it’s not by much, just change the curvature a bit more.
  5. The rhythm here felt really off 01:24:663 (3,4) – mainly because of transitioning from instrumental and vocal too often in a short amount of time. This reverse 01:25:720 (4) – would fit 01:25:931 – by following vocals like the start of this slider 01:24:663 - suggest you’re going to follow
  6. Same thing happened here 03:46:635 (3,4) – when you suggested a switch to vocals 03:46:635 (3) – and went back to main instrumental 03:47:691 (4) -.
  7. Unless you’re emphasizing something here 01:46:846 (1,2,3) – I don’t think this part of the map calls for such a specific reading pattern that’s really unique in the map. It’s different compared for example to this one here 02:57:832 (4,5,1) – since the reverse length really let’s the other slider face completely with more recovery time for the player.
  8. Stack and DS don’t like each other 01:59:311 (4,5) - , sad story.
  9. No idea why you started the spinner on blue tick here 04:07:022 (1) -
[Akitoshi’s Hard]
  1. No idea why you made NC here 00:10:508 (1,2,1,2) - , probably a copy paste and you forgot to change the combos.
  2. I don’t know if you saw that happening, but 00:27:410 (1,2,3,1) – and 00:34:170 (1,2,3,1) – are the same copy pasting and yet they’re mapping different stuff. In the first pattern 00:27:410 (1,2,3) – the vocals are here 00:28:255 – on the repeat sliderend and the circle 00:28:889 (3) – while 00:34:170 (1,2,3) – the vocal is on the slider head 00:35:227 (2) – and circle 00:35:649 (3) - . I suggest changing this to make it more representative of the song. Keeping the consistency of the pattern is good, but if you don’t want to change that at least consider changing the hitsounds for each section when you make them. (or copy)
  3. In the chorus the vocal main vocal line transition is on the red tick here 01:07:551 (5,1) - , instead of the current 01:07:973 - , try checking how it would be if the long slider started here 01:07:762 - . In case you want to fix this rhythm just replace 01:07:551 (5) – with a circle and move the slider 01:07:973 (1) – on the timeline to 01:07:762 - .
  4. The main melody emphasis here 03:03:537 (2,3,4,5) – starts at the 03:03:748 (3) – while 03:03:537 (2) – is rather weak compared. Your pattern however makes 03:03:537 (2,3,4) – stand out more while it should make 03:03:748 (3,4,5) – stand out more. You can easily fix this by not stacking 03:03:959 (4,5) – imo. Just a quick example: http://puu.sh/wThci.jpg
[ Misure's Insane ]
  1. Holy 00:17:692 (2,3,4) - . Assuming you took the hitsound from the other diff I suppose you didn’t saw this but you’re way off with the song in this rhythm. You start defining what you’re following here very simplistic; 00:17:692 (2) – circle for the vocal using a whistle as feedback. Good enough. However, If you check here 00:17:903 (3) – you added two snares, one at 00:17:903 – and the other 00:18:114 – when the song actually has only one snare there at 00:17:903 (3) - , here 00:18:114 – should be soft-whistled hitsound and here 00:18:325 (4) – you’re not following vocals but instrumentals since the vocal line is right in the middle of the slider 00:18:537 – so I may ask why using only the drum whistle here 00:18:325 - , if the song has a clear snare sound too, I mean you’re using a snare sound as hitnormal but you could emphasize more the long slider pick since it’s off vocal by using a stronger snare hitsound there.
  2. Considering the mapset spread, you could actually buff this section 00:48:114 (2,3) – making it all in the 1/4 rhythm. Two kick sliders should do it if you don’t want to force tapping at this moment of the song, I just suggest this considering how greatly the top diff scales the difficulty here since there’s a very unique piano in this section of the song.
  3. Another hitsound suggestion; 01:12:621 (6,7,8,9) – here the first two have snares while the other two are weaker 01:12:832 (8,9) - so you could split the hitsound in pairs, not in the current way treating them as a trio 01:12:621 (6,7,8) - with normal-hitnormal and leaving only 01:12:938 (9) - as a soft-hitnormal. I’d suggest using the default drum-hitwhistle for this two here 01:12:832 (8,9) - .
  4. I won’t question the jumpy concept adopted in the map, but I must say that if you compare the importance of this section in the song 04:10:086 (7,8,1) -, then impact of the transition at 04:10:297 (8,1) – is way more emphatic compared to some of the kiai jump sections 02:06:283 (3,4,5,6) -. My suggestion is that you at least make this 04:10:297 (8,1) – more spaced.
Not modding top diff because Kal told me he was focusing on that diff and I know you don’t want to respond two big mods :>
Good luck o/
Please sign in to reply.