sorry to ruin the parade that sounded rude sorry
as i previously stated in my last mod, i still think that the scheme you use in the kiai lacks a good amount of flow and isn't really supported by the background music or the vocals, but i'll come back to that in a second
for now let's break 00:29:032 (1) - this stream down, because i think this stream has gotten worse instead of better:
there's no break, wtf that's just annoying imo, easy to notelock here and even though the hp drain is 4 and it's at the beginning of the song, all the hp before is just gone and so is all the pp anyone can earn from this map because there's no break...00:29:613 (8,9,10,11) - not a 1/6 sound, nor is it a sound that deserves 1/6 emphasis... keeping it as 1/4 is a much better idea imo
00:30:388 (16,17,18,19) - also not a 1/6, i'm seeing that the common theme here is using 1/6 instead of just keeping it simple on the 1/4 tick instead, which although is innovative and creative here, doesn't exactly work
00:32:323 (37,38,39,40) - has a
clear hit on the downbeat of the 1/4 tick
00:36:581 (86,87,88,89) - i'm going to stop repeating myself now, not to be rude i think it's just self explanatory and i don't know any other way of writing
this is not 1/600:41:033 (136,137,138,139) - this is actually the only feasible 1/6 sound in this entire stream, the ones i haven't pointed out are fine because at 100% play speed it sounds like 1/6, so when playing it'll most likely feel
00:42:000 (8,9,10,11) -
00:45:097 (43,44,45,46) -
... i think you get the point, you need to know when a sound is deserving of 1/6 emphasis, and in a long stream like this no matter how loud the sound is, it generally isn't a good idea to be like yes this sound is loud or high pitched so let's map a 1/6 here
1/6 emphasis is definitely more centered around shorter patterns, not long streams like this
and i swear there better be a break in here that actually is not okay, this stream is a huge diff spike, especially since the rest of the map can easily be fc'd
okay let's discuss the kiai, since that's my biggest overall problem with what's going on here
it's clear that there is 1/4 background noise going on throughout almost the entirety of all the kiais, however separating them by 7 plet after 7 plet sounds awkward to me in the editor and is not fun to play in the game
another problem that exists with doing that is at certain places it sounds like you're trying to follow the vocals instead, i.e. 01:38:903 (420,421,422,423,424,425) - triplets like these, and then go back to trying to layer the background noise
obviously i'll get yelled at if i don't provide a suggestion, but my idea for what this kiai should be mapped as is completely different, but i'll put it here anyway:
https://puu.sh/ymT44/819968185e.oszthe majority of the triplets are based on the loudest 1/4 in the background, and the doublets are there to improvise on the background noise a little bit and provide a smooth transition from one phrase to another, and yes i'm 100% sure you probably don't like it but it's more clear what's being followed and why imo, i highly recommend you use some sort of variation of those patterns (remember this goes for the rest of the kiais, especially in the last kiai where it gets REALLY oversaturated imo...)
03:28:645 (1) - this section of the map has lyric and a drum beat going on in the background, it's both more traditional to follow the syncopated drum beat and makes more sense, the density from the previous section is extremely low then it takes a rather abrupt increase here... mapping the drum beat would allow a more smooth transition into higher density, instead of just BAM a lot of notes in a calm section
i suggest getting some more opinions before this goes forward, i think the fine tuning and even general themes in this song can use quite a bit more discussion