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Halozy - Deconstruction Star [Taiko]

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Lumenite-
still needs some more input before a bubble considering how big the changes have been and how little anyone has said about it
get some more mods and ill probably check it up when i have time
Topic Starter
vrnl
ill get mods sometime, i realize no one has modded since then lol dw
Aisha
no kds!

i want you to make an own mod on 00:29:032 - 00:53:807 -, i suggest to make a buildup talking about 1/6 usage :arrow: using from less to more of them :D

:arrow: 04:18:194 - i pref something like this for example :p

also some like 01:32:032 (370) - k k (1/4) + kkk (1/6) or d d (1/4) + ddd (1/6) are a little... confusing at playing and could be improved if you make a mirror before 1/6 start
02:36:968 (155,156,157,158,159) - ^

03:30:194 - i think you could make something more interesting here, is like you're following vocal then suddenly piano breaks are like... mmm doesn't fit at all

04:52:258 - also dont forget to look at this aswell

i don't see other problem talking about composition tbh, let me know when you fix them so i can make a real mod lol
Topic Starter
vrnl

xfraczynho wrote:

no kds!

i want you to make an own mod on 00:29:032 - 00:53:807 -, i suggest to make a buildup talking about 1/6 usage :arrow: using from less to more of them :D

:arrow: 04:18:194 - i pref something like this for example :p

also some like 01:32:032 (370) - k k (1/4) + kkk (1/6) or d d (1/4) + ddd (1/6) are a little... confusing at playing and could be improved if you make a mirror before 1/6 start
02:36:968 (155,156,157,158,159) - ^ i assume u meant to not put the k k kkk/d d ddd next to each other so i changed to d k ddd/ k d kkk

03:30:194 - i think you could make something more interesting here, is like you're following vocal then suddenly piano breaks are like... mmm doesn't fit at all yea this was a little random i think too, i followed piano the whole time

04:52:258 - also dont forget to look at this aswell not sure what u meant by this or the first part, but whatever gets modded to one stream will most likely be copied for the ending since they are identical, minus the very last bit where the instruments fade out

i don't see other problem talking about composition tbh, let me know when you fix them so i can make a real mod lol
-Kazu-
mod req from my queue :0 sorry for bad formatting XD

[General]
  1. Prepare to get DQ'd for source (should be 東方永夜抄 ~ Imperishable Night and not 東方永夜抄 ~ Imperishable Night.)
  2. OD6 is pretty standard for Inner Oni maps with seldom usage of 1/6 patterns, which is a strong portion of this map. Use OD6.5 instead (not like that will avoid full SS rankboard lol)
[Kira Kira]
  1. Ok so, generally speaking this diff feels inconsistent to me in the form of constantly switching what you are sticking to throughout the map very abruptly (example, 00:07:742 (32,34,36,37,38,39,40) - the first notes blend from both vocals and melody then you switch to melody completely even if vocals hadn't finished yet) , making this look more like authentic map (is an instrument itself added to the song so it doesn't follow anything) which is often not very close to the community's taste. The long streams are enjoyable to play and can maybe get improved a bit. There's a section which is pretty calm and you should probably leave it unmapped so it accentuates the more dense parts. Now, to the mod itself:
  2. 00:06:774 (28,29,30) - these three notes should be deleted: this space is made by the previous note carrying on until approximately 00:07:161 - , so its best to just give the space to give a much better feel.
  3. 00:25:839 (146) - this note feels unnecessary. Also note that I will be wanting to change a lot of multiple triplets in a row (you just did 4 here, usually more than 3 is ugly in my opinion)
  4. 00:29:291 (4) - don't hesitate to use non-common 1/6 patterns (those which aren't xoox or ooox) in this section because it supports it very well. Therefore, change this note to k
  5. 00:30:388 (17,18,19,20) - kddd => dkdd(higher pitched note is at the 2nd note). 00:33:000 (47,48,49,50,51) - kdkdk (you actually missed the high pitched notes there). 00:33:484 (52,53,54,55) - kddd => dkdd (same sound as before). 00:35:807 (78,79,80,81) - This is the pattern we talked about it being 1/8 snapped. kddk => kdkk (mainly because the third note should be k, though as it is 1/6 instead of 1/8 like it should, it sounds very weird). 00:38:903 (113,114,115,116) - kkkd => ddkd (the two first notes are much lower pitched than the third), 00:42:775 (17,18,19,20) - kddk => dkdd (same reasoning, also make 00:43:065 (21) - a blue note) . 00:41:613 (3,4,5,6) - this was kddk previously... 00:45:097 (43,44,45,46) - ddkk => ddkd (last note is definitely d). 00:45:871 (52,53,54,55) - kkdd => dkdd (same reasoning as before). 00:48:194 - Missing a 1/6 here (actually missing a 1/8).
    whew that stream had a lot of stuff to link
  6. 01:35:807 - ~ 01:37:161 - Unless you completely know what are you doing here, I suggest you use a stream in all this section, because the strumming of the guitars last until this point, so you only do breaks on those points the guitars also does long notes (say, breaks). Do the same for the similar points in this section (it happens 6 times in this kiai lol)
  7. 02:10:161 - add a note here and also in 02:10:549 - because the song doesn't actually imply this stream to stop
  8. 02:40:839 - same as the last kiai, don't stop your streams while the guitar is still strumming
  9. 03:03:871 - I suggest this note should be the last one until 03:15:291 - and then again 03:16:258 - should be the last note until 03:27:678 - , the reasoning for this was on the first thing I wrote
  10. 04:06:000 - ~ 04:06:968 - WEE-OOH-WEE-OHH ANTI-IMAGINATION POLICE IS HERE this is the only part in the whole section you don't use k ddk dkk ddk d k, please fix. (Or do the same on the triplets after this)
  11. 04:29:226 - >_>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    why not on the previous kiais though, this one isn't more intense for being the last one, is exactly as the other two
  12. 04:52:258 - ~ 05:17:032 - I believe you should apply everything I mentioned on the last stream as this look copypasta'd from that stream, if not, send me a in game pm and ill link them for you again
Topic Starter
vrnl

-Anhedonia- wrote:

mod req from my queue :0 sorry for bad formatting XD

[General]
  1. Prepare to get DQ'd for source (should be 東方永夜抄 ~ Imperishable Night and not 東方永夜抄 ~ Imperishable Night.)
  2. OD6 is pretty standard for Inner Oni maps with seldom usage of 1/6 patterns, which is a strong portion of this map. Use OD6.5 instead (not like that will avoid full SS rankboard lol) did both
[Kira Kira]
  1. Ok so, generally speaking this diff feels inconsistent to me in the form of constantly switching what you are sticking to throughout the map very abruptly (example, 00:07:742 (32,34,36,37,38,39,40) - the first notes blend from both vocals and melody then you switch to melody completely even if vocals hadn't finished yet) , making this look more like authentic map (is an instrument itself added to the song so it doesn't follow anything) which is often not very close to the community's taste. The long streams are enjoyable to play and can maybe get improved a bit. There's a section which is pretty calm and you should probably leave it unmapped so it accentuates the more dense parts. Now, to the mod itself:
  2. 00:06:774 (28,29,30) - these three notes should be deleted: this space is made by the previous note carrying on until approximately 00:07:161 - , so its best to just give the space to give a much better feel. i would do this but im mapping these lyrics that are important , i mapped the 'kira kira' at the beginning, here, and the third section so if i deleted these it would be inconsistent with the other ones
  3. 00:25:839 (146) - this note feels unnecessary. Also note that I will be wanting to change a lot of multiple triplets in a row (you just did 4 here, usually more than 3 is ugly in my opinion) kkD is a good pattern : ( also these triples are clearly heard in the song so its fine for me
  4. 00:29:291 (4) - don't hesitate to use non-common 1/6 patterns (those which aren't xoox or ooox) in this section because it supports it very well. Therefore, change this note to k
  5. 00:30:388 (17,18,19,20) - kddd => dkdd(higher pitched note is at the 2nd note). 00:33:000 (47,48,49,50,51) - kdkdk (you actually missed the high pitched notes there). 00:33:484 (52,53,54,55) - kddd => dkdd (same sound as before). 00:35:807 (78,79,80,81) - This is the pattern we talked about it being 1/8 snapped. kddk => kdkk (mainly because the third note should be k, though as it is 1/6 instead of 1/8 like it should, it sounds very weird). 00:38:903 (113,114,115,116) - kkkd => ddkd (the two first notes are much lower pitched than the third), 00:42:775 (17,18,19,20) - kddk => dkdd (same reasoning, also make 00:43:065 (21) - a blue note) . 00:41:613 (3,4,5,6) - this was kddk previously... 00:45:097 (43,44,45,46) - ddkk => ddkd (last note is definitely d). 00:45:871 (52,53,54,55) - kkdd => dkdd (same reasoning as before). 00:48:194 - Missing a 1/6 here (actually missing a 1/8). i went and did a lot of ur changes and some of my own, but this whole section should be good now.
    whew that stream had a lot of stuff to link
  6. 01:35:807 - ~ 01:37:161 - Unless you completely know what are you doing here, I suggest you use a stream in all this section, because the strumming of the guitars last until this point, so you only do breaks on those points the guitars also does long notes (say, breaks). Do the same for the similar points in this section (it happens 6 times in this kiai lol) these first 2 kiais are made to be simpler than the final one, plus the build up i think gives u a sense of the difficulty increase that is coming
  7. 02:10:161 - add a note here and also in 02:10:549 - because the song doesn't actually imply this stream to stop i added in the first part, but having a triple into a big K makes it seem more important and thats what i went for
  8. 02:40:839 - same as the last kiai, don't stop your streams while the guitar is still strumming previous
  9. 03:03:871 - I suggest this note should be the last one until 03:15:291 - and then again 03:16:258 - should be the last note until 03:27:678 - , the reasoning for this was on the first thing I wrote there has to be something here... its very bland with empty space
  10. 04:06:000 - ~ 04:06:968 - WEE-OOH-WEE-OHH ANTI-IMAGINATION POLICE IS HERE this is the only part in the whole section you don't use k ddk dkk ddk d k, please fix. (Or do the same on the triplets after this) fixed this whole section, i felt it needed some other stuff done too
  11. 04:29:226 - >_>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    why not on the previous kiais though, this one isn't more intense for being the last one, is exactly as the other two above
  12. 04:52:258 - ~ 05:17:032 - I believe you should apply everything I mentioned on the last stream as this look copypasta'd from that stream, if not, send me a in game pm and ill link them for you again thats what i was thinking too.
Aisha
Don't forget to add 'comiket77' or 'c77' (both are still good) to tags Where does 'gensokyo' comes from? oki I found it nvm 00:01:162 - delete this greenline and use 75% volume on redline Also don't forget to delete this note 02:20:322 (29) - as I stated you by discordBubbling after that ~

:arrow: http://www16.big.or.jp/~zun/html/th08top.html source stuff
:arrow: https://en.touhouwiki.net/wiki/Lyrics:_ ... ction_Star metadata and others from http://halozy.com/
Topic Starter
vrnl
updated everything good~
Aisha
After talking by discord let's give it a try~
Topic Starter
vrnl
much appreciated : )
Lumenite-
sorry to ruin the parade that sounded rude sorry

as i previously stated in my last mod, i still think that the scheme you use in the kiai lacks a good amount of flow and isn't really supported by the background music or the vocals, but i'll come back to that in a second

for now let's break 00:29:032 (1) - this stream down, because i think this stream has gotten worse instead of better:
there's no break, wtf that's just annoying imo, easy to notelock here and even though the hp drain is 4 and it's at the beginning of the song, all the hp before is just gone and so is all the pp anyone can earn from this map because there's no break...
00:29:613 (8,9,10,11) - not a 1/6 sound, nor is it a sound that deserves 1/6 emphasis... keeping it as 1/4 is a much better idea imo
00:30:388 (16,17,18,19) - also not a 1/6, i'm seeing that the common theme here is using 1/6 instead of just keeping it simple on the 1/4 tick instead, which although is innovative and creative here, doesn't exactly work
00:32:323 (37,38,39,40) - has a clear hit on the downbeat of the 1/4 tick
00:36:581 (86,87,88,89) - i'm going to stop repeating myself now, not to be rude i think it's just self explanatory and i don't know any other way of writing this is not 1/6
00:41:033 (136,137,138,139) - this is actually the only feasible 1/6 sound in this entire stream, the ones i haven't pointed out are fine because at 100% play speed it sounds like 1/6, so when playing it'll most likely feel
00:42:000 (8,9,10,11) -
00:45:097 (43,44,45,46) -
... i think you get the point, you need to know when a sound is deserving of 1/6 emphasis, and in a long stream like this no matter how loud the sound is, it generally isn't a good idea to be like yes this sound is loud or high pitched so let's map a 1/6 here
1/6 emphasis is definitely more centered around shorter patterns, not long streams like this
and i swear there better be a break in here that actually is not okay, this stream is a huge diff spike, especially since the rest of the map can easily be fc'd

okay let's discuss the kiai, since that's my biggest overall problem with what's going on here
it's clear that there is 1/4 background noise going on throughout almost the entirety of all the kiais, however separating them by 7 plet after 7 plet sounds awkward to me in the editor and is not fun to play in the game
another problem that exists with doing that is at certain places it sounds like you're trying to follow the vocals instead, i.e. 01:38:903 (420,421,422,423,424,425) - triplets like these, and then go back to trying to layer the background noise
obviously i'll get yelled at if i don't provide a suggestion, but my idea for what this kiai should be mapped as is completely different, but i'll put it here anyway:
https://puu.sh/ymT44/819968185e.osz

the majority of the triplets are based on the loudest 1/4 in the background, and the doublets are there to improvise on the background noise a little bit and provide a smooth transition from one phrase to another, and yes i'm 100% sure you probably don't like it but it's more clear what's being followed and why imo, i highly recommend you use some sort of variation of those patterns (remember this goes for the rest of the kiais, especially in the last kiai where it gets REALLY oversaturated imo...)

03:28:645 (1) - this section of the map has lyric and a drum beat going on in the background, it's both more traditional to follow the syncopated drum beat and makes more sense, the density from the previous section is extremely low then it takes a rather abrupt increase here... mapping the drum beat would allow a more smooth transition into higher density, instead of just BAM a lot of notes in a calm section

i suggest getting some more opinions before this goes forward, i think the fine tuning and even general themes in this song can use quite a bit more discussion
Topic Starter
vrnl

Taikocracy wrote:

sorry to ruin the parade that sounded rude sorry

as i previously stated in my last mod, i still think that the scheme you use in the kiai lacks a good amount of flow and isn't really supported by the background music or the vocals, but i'll come back to that in a second

for now let's break 00:29:032 (1) - this stream down, because i think this stream has gotten worse instead of better:
there's no break, wtf that's just annoying imo, easy to notelock here and even though the hp drain is 4 and it's at the beginning of the song, all the hp before is just gone and so is all the pp anyone can earn from this map because there's no break... i dont want a break in this. its supposed to be hard and adding a break would make it Less hard which is not what i want. pplus there is a clear synth sound on 00:41:323 - so a break would be missing this sound
00:29:613 (8,9,10,11) - not a 1/6 sound, nor is it a sound that deserves 1/6 emphasis... keeping it as 1/4 is a much better idea imo
00:30:388 (16,17,18,19) - also not a 1/6, i'm seeing that the common theme here is using 1/6 instead of just keeping it simple on the 1/4 tick instead, which although is innovative and creative here, doesn't exactly work
00:32:323 (37,38,39,40) - has a clear hit on the downbeat of the 1/4 tick
00:36:581 (86,87,88,89) - i'm going to stop repeating myself now, not to be rude i think it's just self explanatory and i don't know any other way of writing this is not 1/6
00:41:033 (136,137,138,139) - this is actually the only feasible 1/6 sound in this entire stream, the ones i haven't pointed out are fine because at 100% play speed it sounds like 1/6, so when playing it'll most likely feel
00:42:000 (8,9,10,11) -
00:45:097 (43,44,45,46) -
... i think you get the point, you need to know when a sound is deserving of 1/6 emphasis, and in a long stream like this no matter how loud the sound is, it generally isn't a good idea to be like yes this sound is loud or high pitched so let's map a 1/6 here
1/6 emphasis is definitely more centered around shorter patterns, not long streams like this
and i swear there better be a break in here that actually is not okay, this stream is a huge diff spike, especially since the rest of the map can easily be fc'd im kinda reluctant to do this because i want it to be hard like i said before but i guess change must happen for rank so i guess its fine. and i guess having less 1/6 is not a bad thing

okay let's discuss the kiai, since that's my biggest overall problem with what's going on here
it's clear that there is 1/4 background noise going on throughout almost the entirety of all the kiais, however separating them by 7 plet after 7 plet sounds awkward to me in the editor and is not fun to play in the game
another problem that exists with doing that is at certain places it sounds like you're trying to follow the vocals instead, i.e. 01:38:903 (420,421,422,423,424,425) - triplets like these, and then go back to trying to layer the background noise
obviously i'll get yelled at if i don't provide a suggestion, but my idea for what this kiai should be mapped as is completely different, but i'll put it here anyway:
https://puu.sh/ymT44/819968185e.osz
i know u put a dif here but i didnt download it because i didnt want ur ideas to rub off on me, i want my own thinking to go into it and if i saw what u did then id be getting ideas from you, if that makes sense?

the majority of the triplets are based on the loudest 1/4 in the background, and the doublets are there to improvise on the background noise a little bit and provide a smooth transition from one phrase to another, and yes i'm 100% sure you probably don't like it but it's more clear what's being followed and why imo, i highly recommend you use some sort of variation of those patterns (remember this goes for the rest of the kiais, especially in the last kiai where it gets REALLY oversaturated imo...)
redid all 3 kiais and made the last one have longer streams because i feel the build up before it makes for a bigger ending.
03:28:645 (1) - this section of the map has lyric and a drum beat going on in the background, it's both more traditional to follow the syncopated drum beat and makes more sense, the density from the previous section is extremely low then it takes a rather abrupt increase here... mapping the drum beat would allow a more smooth transition into higher density, instead of just BAM a lot of notes in a calm section
this is following piano , and its not even that hard since its all 1/2 with the occasional triple. im sure anyone who can play this (properly?)
will be ok with this BAM of notes , i think.

i suggest getting some more opinions before this goes forward, i think the fine tuning and even general themes in this song can use quite a bit more discussion
Fuel
mod
Improv kinda style isn't really my thing :/
Didn't point out repeated sections throughout the song as I'm guessing you know what to look for.

Kira Kira
  1. 00:32:323 (37,38,39,40) - imo these sounds here are more like low -> high -> low like the 1/6 at 00:30:388 (16,17,18,19) - and I think something like ddkd or dkdd would be better (if you don't want to reuse dkkd).
  2. 01:07:741 (205) - I think notes like this where there is no vocal and the instrumental is fairly muted should be d, both here and the section between 1st and 2nd kiai.
  3. 01:38:613 - Maybe change these patterns to emphasise the offbeat vocal (through ending the pattern with dkd or kdk)? The two occurrences of this in each kiai are at the highest sounding points outside of the climax at the very end of each kiai. For example I think the 2 7-plets from 01:37:355 - could be swapped and that would fit the sounds better.
  4. 01:57:097 (579,580,581) - Maybe consider ddK to end the 7-plet? I think given the similarity in the crash thingy sounds you are trying to emphasise in this ending bit of the kiai it's weird to change the note color. If the goal was to differentiate between the parts there are/aren't background instrumentals then maybe change 01:58:451 (1,2) - to Ds and leave the ddkkkkD as it is.
  5. 02:47:420 - I think dddd is a pretty monotonous way to start some of these patterns where there's like some other vocal and instrumental sounds happening, maybe like a dkdd here because of the vocal.
I think you could do with a little more pattern consistency between the kiais, seeing as it's sorta hard to figure out what you're following, but that's just my style I guess.

Hope it helps :D
Topic Starter
vrnl

Invective wrote:

mod
Improv kinda style isn't really my thing :/
Didn't point out repeated sections throughout the song as I'm guessing you know what to look for.

Kira Kira
  1. 00:32:323 (37,38,39,40) - imo these sounds here are more like low -> high -> low like the 1/6 at 00:30:388 (16,17,18,19) - and I think something like ddkd or dkdd would be better (if you don't want to reuse dkkd).
  2. 01:07:741 (205) - I think notes like this where there is no vocal and the instrumental is fairly muted should be d, both here and the section between 1st and 2nd kiai.
  3. 01:38:613 - Maybe change these patterns to emphasise the offbeat vocal (through ending the pattern with dkd or kdk)? The two occurrences of this in each kiai are at the highest sounding points outside of the climax at the very end of each kiai. For example I think the 2 7-plets from 01:37:355 - could be swapped and that would fit the sounds better.
  4. 01:57:097 (579,580,581) - Maybe consider ddK to end the 7-plet? I think given the similarity in the crash thingy sounds you are trying to emphasise in this ending bit of the kiai it's weird to change the note color. If the goal was to differentiate between the parts there are/aren't background instrumentals then maybe change 01:58:451 (1,2) - to Ds and leave the ddkkkkD as it is.
  5. 02:47:420 - I think dddd is a pretty monotonous way to start some of these patterns where there's like some other vocal and instrumental sounds happening, maybe like a dkdd here because of the vocal.
i was gonna reply to each one but ill just put this here saying i fixed all of these lol, really appriciate the mod bud
I think you could do with a little more pattern consistency between the kiais, seeing as it's sorta hard to figure out what you're following, but that's just my style I guess.

Hope it helps :D it did owo..

edited long streams a little and i think everything is good and ready to go now
Lumenite-
just so you know that i haven't forgetten, i'm still personally waiting on some more opinions and xfrac's response that i was told would be soon? /shrug
Topic Starter
vrnl

Taikocracy wrote:

just so you know that i haven't forgetten, i'm still personally waiting on some more opinions and xfrac's response that i was told would be soon? /shrug
he said hes busy atm so im waitin , no rush from me
Lumenite-
zzz
Topic Starter
vrnl

Taikocracy wrote:

zzz
hi there
Topic Starter
vrnl
map used to suck* rip rank
Topic Starter
vrnl
:thonk:
redid streams, kiais, and inbetween stuff. mapped mostly to vocals and added 1/8 throughout the map where necessary
Nifty
oh god not v1 why

00:01:936 (6,7) - use this pattern or 00:08:129 (33,34) - this pattern consistently, these parts sound too much alike/are too far apart to justify the variation. I suggest using the k d since it's vocal mapping and you said that you were vocal mapping.

BEGINNING OF STREAM

00:29:032 (1,2,3,4,5,6) - I'm gonna make a bunch of suggestions to this stream here that I think go better with the pitch so listen closely. First suggestion is that this pattern here be dk(dkkd).

00:31:452 (29) - this can be k because of the ascending pitch from the last note.

00:31:646 (31,32,33,34) - these could be changed to kddk due to the ascending pitch and the bass kick on the second note.

00:35:710 (77,78,79) - these could be k ((ddk)) because the rising pitch on the first note, and the lowered pitches on the second and third. The fourth note is the same pitch as the first as well (also the double parentheses means 1/8 isn't that clever lol).

00:36:645 (88,89,90) - I'm hearing these as 1/8, brutal.

00:38:420 (108) - this could be changed to k to eliminate the weird 5 d run here and enunciate the pitch shift up.

00:39:742 (124,125,126) - another 1/6 I'm hearing as 1/8, brutal.

00:41:420 - the pattern repeated here, so make sure you cover all the changes you applied to this repetition. (at the end too lol)

DONE WITH THE STREAM

01:07:742 - ik you're doing vocal mapping and that's nice and all, but I think that leaving the downbeats unmapped is a little harsh, considering the downbeats are what the vocals take root in, and sometimes they have the melody like at 01:10:839 - . So, I would listen for yourself and consider mapping them.

01:35:903 (295) - consider deleting this to emphasize the vocal that cuts off on the previous note.

01:38:032 (314) - delete for reasons stated right above, it looks like you do this pretty often, like it happens again at 01:48:291 (398) - , so if you accepted the above point, try to find all of the instances I'm referring to. These would be spots where the vocals cut off but the pattern is ongoing.

02:31:355 (171) - consider making this a k to bring out the vocal a little more.

03:48:774 - mapping a K here would make sense because you map K's on the same beat for the rest of this, even if it doesn't have vocals, it should probably still be there.

04:11:226 - I know it technically isn't 1/6... but who is gonna tell? You could map this at 1/6 and it would just play a lot better, I don't think rhythmic integrity is the main point of this noise anyways, since it's pretty quiet.

rip my v2 kds
Topic Starter
vrnl

Nifty wrote:

oh god not v1 why u right

00:01:936 (6,7) - use this pattern or 00:08:129 (33,34) - this pattern consistently, these parts sound too much alike/are too far apart to justify the variation. I suggest using the k d since it's vocal mapping and you said that you were vocal mapping. true fix

BEGINNING OF STREAM

00:29:032 (1,2,3,4,5,6) - I'm gonna make a bunch of suggestions to this stream here that I think go better with the pitch so listen closely. First suggestion is that this pattern here be dk(dkkd). yes

00:31:452 (29) - this can be k because of the ascending pitch from the last note. yes

00:31:646 (31,32,33,34) - these could be changed to kddk due to the ascending pitch and the bass kick on the second note. yes

00:35:710 (77,78,79) - these could be k ((ddk)) because the rising pitch on the first note, and the lowered pitches on the second and third. The fourth note is the same pitch as the first as well (also the double parentheses means 1/8 isn't that clever lol). yes

00:36:645 (88,89,90) - I'm hearing these as 1/8, brutal. brutal, yes

00:38:420 (108) - this could be changed to k to eliminate the weird 5 d run here and enunciate the pitch shift up. yes

00:39:742 (124,125,126) - another 1/6 I'm hearing as 1/8, brutal. yes, and change to kdd because its lower here

00:41:420 - the pattern repeated here, so make sure you cover all the changes you applied to this repetition. (at the end too lol) yes

DONE WITH THE STREAM

01:07:742 - ik you're doing vocal mapping and that's nice and all, but I think that leaving the downbeats unmapped is a little harsh, considering the downbeats are what the vocals take root in, and sometimes they have the melody like at 01:10:839 - . So, I would listen for yourself and consider mapping them. i did take these out, but it does build the a structure to the map i guess and makes it less weird to play.

01:35:903 (295) - consider deleting this to emphasize the vocal that cuts off on the previous note. ok

01:38:032 (314) - delete for reasons stated right above, it looks like you do this pretty often, like it happens again at 01:48:291 (398) - , so if you accepted the above point, try to find all of the instances I'm referring to. These would be spots where the vocals cut off but the pattern is ongoing. did this whole kiai, and second one. third kiai is just first one copy paste so

02:31:355 (171) - consider making this a k to bring out the vocal a little more. sure

03:48:774 - mapping a K here would make sense because you map K's on the same beat for the rest of this, even if it doesn't have vocals, it should probably still be there. u right

04:11:226 - I know it technically isn't 1/6... but who is gonna tell? You could map this at 1/6 and it would just play a lot better, I don't think rhythmic integrity is the main point of this noise anyways, since it's pretty quiet. hmm ill make it 1/6 for now, i dont want it to be 1/8 because 9 notes that fast is just not fun tbh. so ill do 1/6 for now

rip my v2 kds sry
thanks basically applied everything.
BanchoBot
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