oopsAncuL wrote:
TURN THE HITSOUND VOLUME DOWN I CANT HEAR ANYTHING thanks
oopsAncuL wrote:
TURN THE HITSOUND VOLUME DOWN I CANT HEAR ANYTHING thanks
Much thanks, my dood o/AncuL wrote:
a long log
i will continue these things. hmu again when you're up!
edit: the second part
Much thanks, aitor or kami or whoever else made you do this o/aitor98 wrote:
oko so here's a PRETTY big mod that I've made with the most concerning section I've seen throughout the map and I hope you consider them (blame Kamikaze for this rofl)Extremely big mod insideShoutouts to Kami for matching me on mars in the future, followed by Blocko and company01:13:658 (73658|0,73658|6,73795|5,73795|1,73931|2,73931|4,74068|6,74068|0,74068|5,74068|1,74068|3) -
I think you should rebuild this section a little bit. You can actually test with the percussion in the background making a few jacks every here and there (same thing you made in the section I'll talk about after this one), so it fits better with the flow of the chart imo remade those slightly
01:14:340 (74340|0,74340|6,74340|1,74340|5,74477|5,74477|1,74477|4,74477|2,74613|2,74613|4,74613|6,74613|3,74613|0,74749|4,74749|2,74749|3,74886|4,74886|1,74886|2,74886|5,75022|6,75022|2,75022|4,75022|0) -
Ok so I feel like this part should be totally changed, using the percussion as before you could make this section have more variety in terms of pattern styles instead of just leaving it as a jacky section.sorry m8, i'm not so keen on changing this jacky section, it doesn't feel as bad imo. but if anytime i'm able to come up with a non-jack pattern i think is much better i'll probably change them. but for now, it's as it isnevermind idk what i was thinking
Also, I feel like 01:14:613 (74613|0,74613|3,74613|6,74613|2,74613|4,74749|2,74749|4,74749|3) - this is a little bit too off, the first chord sounds good but the second one doesn't have any kind of heavy pitch or percussion that could make it the same as the first one (345 jacks means nothing gud you feel me). yea that's my mistake there, it's changed. Also now the anchor on 3|5 isn't as long anymore
04:00:568 (240568|0,240704|0,240840|0) -
Hmm.... I feel like this pattern is too hard for this diffculty. Having to hold 1 LN while you make a one hand trill in the right hand and making a jack while hitting chords adds up a lot difficulty wise, apart from not hearing any kind of sounds that could fit properly with the jacks. Don't get me wrong, the whole structure feels neat for me, it's just the jacks that doesn't make the chart flow properly. removed those jacks
_underjoy wrote:
hello hi
its not like i got bribed by kami to come here but oksmall mod regarding small but important things01:12:704 - these chordjacks are a little awkward to hit
try this for easier time hitting it while retaining your pitch idea:
01:14:340 - the outward chordjack transitioning is a bit tricky to nail in my opinion. Here is my suggestion.
Notice the small change in LN pattern. Also included pitch in the last three chords:
the second set of chordjacks is fine.
04:02:613 (242613|0,242749|1,242886|0,243022|1,243295|1,243431|1,243568|0,243704|1,243840|0,243977|1,244113|0,244249|1,244522|0) -
consider changing this, since it's outer-trill heavy and may cause a lot of trip-ups.
a possible solution:
04:05:204 (245204|5) - moving to 5? to break the column 6 anchor
04:07:113 (247113|6,247249|4) - ctrl+H for pleasing aesthetics?
04:20:068 (260068|4) - it possibly goes against your jacking layering (starting on white ticks) but moving this to 4 avoids triple jack on 5 while holding a 6 - makes it more playable.
Optionally, just switch the pattern so that the jack happens on the left hand.
04:25:386 (265386|6,265522|0) - ctrl+H for more even jack distribution?
04:50:068 - the outward jack you did is a little awkward and can be replaced with an inward jack, which is more natural to hit:
the note on 3 can go to 4 if you wish.
Accepted everything, much thanks my dude. I couldn't come up with replacements for certain parts for the life of me
good luck with the map as it was pretty fun to play why lns so hard asdfafasfasfasfasfsf
LNs are hard because life is hard
also
also sorry i couldn't get to deublithick aaaaaaaaaa i'm not proficient enough to mod that
love ya guysKamikaze wrote:
new BN meta, bribe other, prefferably better players to make mods for you
my name jeff hi jef
the hitnormal is not audible barring first few notes of the map and needs to be replaced,
tried increasing the volume of the hitnormal slightly, should be more audible i hope
LR2_HatCM.wav doesn't even open in windows media player, is it used anywhere?
Weird, it doesn't open for me too, but it's definitely used in the map, from 00:22:249 - to 00:38:613 -
are those files used anywhere?
ok i think soft-hitnormal might not have been used
Toms are used here; 02:20:613 (140613|2,141022|3,141431|4) - and also here; 04:51:158 (291158|1,291340|4,291522|3,291704|1,291886|3,292068|0) -
asking in case
other than that I only had issues with the parts mentioned by aitor and UJ in their mods and I wasn't exactly sure how to go about them so I asked them for feedback, otherwise I really enjoy playing this map every time <3
I love the transition into the first slowjam btw <3
updated!Kamikaze wrote:
Checked hitsounds, the volume of hitnormal sounds a little low, but it's acceptable (I can hear it okay-ish), but tom2 had 5ms of delay and you could cut off the ends of each hitsound file to save a bit of space, so I did that and uploaded it here!
I'll try the map once more tomorrow and after you update, unless I find something to nitpick I'm gonna bubble it wooo!!
yes i do ' w'error_exe777 wrote:
hot map
do you need a BN for qualify?
aaaa it's getting closererror_exe777 wrote:
okay, dont mind if i doh[General]The original one has been replaced long ago, it's not anywhere in the folder
- rainbow anniversary original 1024x768.jpg is unused, im p sure. the other one is being used for the background and there isnt a storyboard so. if so it should be deleted
[Rainbow Melody]
00:21:704 - kinda feel this slowjam is slightly harsh tbh. a 0.7x might fit a bit better, but thats just me. up to you EDIT: or, after speaking with kami, make the slowjam at 02:08:613 - slower instead cause the section is more tame than the one at 00:21:704 - (im not overly bothered about any of this but whatever goes) 02:08:613 - is now at 0.6x
03:19:522 (199522|4,199522|3,199658|3,199658|4) - this jack should ideally be avoided since the jack at 03:19:795 (199795|6,199795|5,199931|5,199931|6) - is for a different instrument and avoiding it could help give some differentiation between the two nice catch w undid the jacks
03:59:340 - shouldnt you have these LNs from here as doubles for the vocal lead ins? kinda like you did at 01:15:704 - Originally I didn't want to include those in there because that part is a slow LN section and it's pretty hard to acc already in general. But hey, it should still be fine
04:15:340 - unsure whether its intended or not but col 1 is empty for a good 2 seconds so you could balance it out a bit more it was intended, but i found something to move to include col 1, so all good
thats all, after you apply any changes i can qualify after 24 hours of kami's bubble
Hi, welcome back and thanks for checking ' w' nice doggo
those green lines were because i wanted different volume hitsound for certain parts but then i forgot to delete when i just made them all the same volume hahaRivals_7 wrote:
04:17:316 - unused greenline?
edit: 02:18:431 - 02:21:704 - 02:45:158 - 03:57:704 - 04:56:068 - 04:57:704 - these too? none of them actually have effect from the initial SV
oh preview point is unsnapped too. its minor tho but i guess thats worth mentioned
2018-04-08 19:12 Cryolien: hi, are you free atm?
2018-04-08 19:15 Cryolien: i want to request a DQ on my map to fix some stuff
Rivals_7 wrote:
04:17:316 - unused greenline?
edit: 02:18:431 - 02:21:704 - 02:45:158 - 03:57:704 - 04:56:068 - 04:57:704 - these too? none of them actually have effect from the initial SV
oh preview point is unsnapped too. its minor tho but i guess thats worth mentioned
Removed all unnecessary green lines and snapped the preview point
Tofu1222 wrote:
First, congratz for qualify. This map is all around a great one for me, but I would like to raise a few concerns before it hits to ranked stage.[Rainbow Melody]
- 01:20:340 - As to follow your patterns on placing F hitsounds for the hihat sounds on the 2nd and 4th white lines of each bar, I think here should have an F. Also, you can definitely hear the hihat here too.
- 02:38:613 - 02:38:749 - You can see clearly from the types and the strength of the drums of these two and the latter two that they are different. So I would suggest replacing C with W here.
- 02:42:704 - to 02:43:522 - I think that the hitsounds should be placed as in the screenshot based on their types and the strengths : https://osu.ppy.sh/ss/10657278 Besides, 02:43:113 (163113|6,163113|0,163249|1,163249|5,163386|2,163386|4) - these notes can be quadraple notes because they have drums of the same strength with 02:42:704 (162704|3,162704|6,162704|2,162704|5,162840|1,162840|4,162840|5,162840|2) - .
Actually these 4 note chords are meant for 3 snare, 1 piano. So I will make 02:43:113 - these into 3 note chords- 03:45:522 (225522|2,225522|0) - Why you double this? I think you are supposed to make double notes on 03:45:431 - as what you did in 01:32:886 (92886|5,92886|0) - .
- 04:25:522 (265522|5) - Delete this LN because there is no new synth or vocal sound here.
Good luck <3 Make sure to apply rival's suggestions if this gets DQ'ed :3
Applied everything else mentioned, much thanks
Garalulu wrote:
I think it can be improved more, so here's the mine[Rainbow Melody]simple drum based chart, I love what you deal with this song.
- 00:04:658 - if you did double for melody and drum unlike 00:04:522 - there is only drum, 00:06:840 - you should add one note here for melody, because you already did at 00:05:068 - 00:05:613 - 00:06:158 - .
same issue with above : 00:09:022 - 00:11:204 - and etc- 00:13:249 - 00:13:386 - the drum thing is very heavy and identical, and 00:13:249 - has a melody too. It should be double, and each one note of that part can be same col, here's an example : http://osu.ppy.sh/ss/10674357
- 00:20:340 - For consistency it should be triple tho, for the C hitsound part
- 03:04:795 - 03:05:340 - same density with 03:02:613 - 03:03:158 - , really looks weird. Literally different music structure but they have same note amount. You should adjust this part as 03:06:977 - 03:07:522 - cause it's more like same structure.
I intend to keep the LNs as it is because the pitch is going upward, but i'll change the density of the regular notes. Same as with 01:35:340 -
Thanks for looking through, applied everything else