Kola Kid - press start [CatchTheBeat]

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Total Posts
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Sanyi
About naniwa's mod:

My NCs are following the simple but effective rule of every downbeat a NC, therefore I want to keep my NCs as they are right now.

About the hitsound thingy: Since I haven't hitsounded the diff myself it is up to the hitsounder to decide that.
Ulqui
HI!
from queue

[Katana]

00:09:600 - why is this k? the pitch isn't high for k, change to d.
00:16:500 (18,19,20,21,22) - i think this is a bit hard to read
(my suggestion is:
00:16:500 - move to 00:16:800 -
00:17:100 - move to 00:17:700 -
00:18:900 - move to 00:18:600 -
00:19:500 - move to 00:19:200 - )
if you have an idea of something simpler,then fine c:
00:36:600 - delete? consistence with 00:31:800 -

[Poii's Footshoe]

00:10:950 (22,23,24) - really weird
00:15:750 (11,12,13) - ^ pls try something else, think on baby footshoe players :C

[Poii's Kanashiiureshii]

00:01:650 - delete(?

diff is good, but it's really demanding comparing to futsuu, pls nerf a little

[_yu69's Poni]

this doesn't need mods tho.
Poii

Ulqui wrote:

HI! maa Ulquboii wadaapp man !
from queue

[Poii's Footshoe]

00:10:950 (22,23,24) - really weird
00:15:750 (11,12,13) - ^ pls try something else, think on baby footshoe players :C i do somethin somethin,for baby tacos

[Poii's Kanashiiureshii]

00:01:650 - delete(?

diff is good, but it's really demanding comparing to futsuu, pls nerf a little

[_yu69's Poni]

this doesn't need mods tho. i knew it xD
osu file format v14

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Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:Poii's Futsuu
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
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osu file format v14

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Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:Poii's Futsuu
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
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fack the SR xD, rip my futsuu, i place so much note in red tick
-Hex-
  1. 00:03:900 - I would like to make it consistent with other simple movement I have.
  2. 00:07:350 - Nope, I would like to make small break in there.
  3. 00:36:150 - Same as above.
  4. 00:38:850 (1) - The sound starts on that timestamp, I will leave it.
osu file format v14

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Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
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336,128,37200,6,0,L|208:128,2,100,2|2|10,0:0|0:0|0:0,0:0:0:0:
192,176,38250,1,2,0:0:0:0:
80,176,38550,1,2,0:0:0:0:
192,176,38850,6,0,L|336:176,1,100,2|0,0:0|0:0,0:0:0:0:
352,176,39300,1,2,0:0:0:0:
480,176,39600,1,0,0:0:0:0:

Thanks for your suggestions! :)
-Hex-
Shit. Double post.
_DUSK_
Mod for Taiko~
_yu68's Oni -
00:04:500 I hear a pitched sound here. I suggest you make this a k
00:33:300 ^
00:36:450 kkd sounds better imo
00:39:600 add a finisher?

Overall, good map :)
Topic Starter
Dapuluous
Updated.

Should I search for a BN xd ?
Topic Starter
Dapuluous

Ulqui wrote:

HI!
from queue

[Katana]

00:09:600 - why is this k? the pitch isn't high for k, change to d. Ok
00:16:500 (18,19,20,21,22) - i think this is a bit hard to read Applied
(my suggestion is:
00:16:500 - move to 00:16:800 -
00:17:100 - move to 00:17:700 -
00:18:900 - move to 00:18:600 -
00:19:500 - move to 00:19:200 - )
if you have an idea of something simpler,then fine c:
00:36:600 - delete? consistence with 00:31:800 - They're not same :(
Poii
you should, we're waiting for it

gws btw
_yu68

_DUSK_ wrote:

Mod for Taiko~
_yu68's Oni -
00:04:500 I hear a pitched sound here. I suggest you make this a k
00:33:300 ^
00:36:450 kkd sounds better imo
00:39:600 add a finisher?

Overall, good map :)
all fixed~ thanks mod o/

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:_yu68's Oni
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68 Sanyi
BeatmapID:1391076
BeatmapSetID:626831

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@Skycreeper- plz kds him
celerih
Sanyi told me to mod lower diffs. Blame him

[
-Hex-'s Cup
]

  1. 00:07:500 (5) - Instead of a 2/2 slider here, a 1/1 slider + circle on 00:08:100 - works better rhythm wise
  2. 00:12:600 (4) - Here again, rhythm could be improved. Try something like what I did in the box below see if you like it (I have my cursor on 00:12:600 - in the screenshot if it helps you situate this i the map)
  3. 00:14:100 (3,1) - 00:17:400 (3,4) - Same as above for rhythm, it just follows the main melody much better
  4. 00:24:600 (4) - The clap on the slider end here is kinda out of place, remove it. They work on the section after because all the sounds here are all the same.
[
Platter
]

  1. 00:06:600 (2,3,4) - make the walks here easier to hit. They are pretty big right now and make it easy to miss on 00:07:200 (4,1) -
  2. 00:14:550 (4,5,6,7) - Change these to be more vertical and easier to hit. All the anti-flow dashes on different snaps is too hard to read for a platter player, something more simple would work better
  3. 00:19:350 (4,5,6,7,8) - same thing as above applies here
  4. 00:15:450 (8,1) - A 1/1 slider follow the song better here
  5. 00:16:650 (3,4) - Distance here is a bit too low
  6. 00:21:900 (1,2,3) - 00:27:900 (1,2,3) - 3 antiflow dashes in a row is too hard for a platter, plus these are way harder than the other patterns in this section, so it ends up not fitting with the rest at all

Just dropping in a few suggestions, hopefully it was helpful in any way. Good luck!
Topic Starter
Dapuluous
Gonna apply this when I got a laptop on my own. Thanks for modding!

Will resurrect this ASAP!
Topic Starter
Dapuluous

celerih wrote:

Sanyi told me to mod lower diffs. Blame him
  • Platter


      1. 00:06:600 (2,3,4) - make the walks here easier to hit. They are pretty big right now and make it easy to miss on 00:07:200 (4,1) - Okay
      2. 00:14:550 (4,5,6,7) - Change these to be more vertical and easier to hit. All the anti-flow dashes on different snaps is too hard to read for a platter player, something more simple would work better Sure. but I changed this with slider instead
      3. 00:19:350 (4,5,6,7,8) - same thing as above applies here Ok
      4. 00:15:450 (8,1) - A 1/1 slider follow the song better here Yeah will make this 1/1 since the simillar rythm near kiai use 1/1 too
      5. 00:16:650 (3,4) - Distance here is a bit too low Changed
      6. 00:21:900 (1,2,3) - 00:27:900 (1,2,3) - 3 antiflow dashes in a row is too hard for a platter, plus these are way harder than the other patterns in this section, so it ends up not fitting with the rest at all Pattern changed. Might need someone to re-check it since I'm not too confident about the pattern

    Just dropping in a few suggestions, hopefully it was helpful in any way. Good luck!
Thanks for mods! Now resurrecting and good bye to taiko diff :'(

The Taiko GDers can ask for their .osz file to me if they want. Somehow I upload it to drive.
-Hex-
Accepted all and remapped my diff. Thanks!

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TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Hex's Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb -wwwww Sanyi
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Combo color kalau mau:
[Colours]
Combo1 : 255,255,0
Combo2 : 0,145,0
Combo3 : 0,223,223
Topic Starter
Dapuluous
Ok added combo colors owo
Divine Cake
Responding to M4M (thank Sanyi)

[General]
  1. there is a pretty big diff spike between fii's overdose and MBombs game over. consider adding a bridging diff or buffing fii's overdose a bit and nerfing Game over a bit.


[Cup]
  1. 00:06:600 (2,3) - would preffer a bit lower spacing between these two. maybe 0.64x
  2. 00:08:400 (3) - could consider tilting this a bit vertical. 00:07:050 (4,1,2,3) - can get a bit tight to catch with all the movement.
  3. 00:10:800 (1) - feels a lot stronger than 00:11:100 (2) - but got same spacing. would reduce distance between these two a bit.
  4. 00:13:200 (1) - would preffer to have this over towards 4. music pitch starts low on 00:12:600 (4) - goes up to 00:12:900 (5) - and down to 00:13:200 (1) - again.
[Salad]
Using around 1.6x for your dash spacing is not that good. on this high bpm song it can make dashes unclear to read. I would use somewhere between 1.7x and 1.8x as dash distance to have a clear dash spacing and would keep walk spacing under 1.4x to make walks clear too.
i assumed places like 00:01:800 (2,3) - 00:03:300 (5,1) - 00:03:900 (2,3) - 00:06:000 (1,2) - was ment as dashes
  1. 00:06:600 (2) - would tilt this a bit more vertical. Having this rapid direction change after the dash seems a bit harsh.

Not that much else to say tbh. The biggest issue is unclear spacing. would try to make those dashes and walks a bit more distinguishable from eachother.

[Platter]
  1. 00:02:700 (4,5,6) - not that clear to me why you increase spacing so drastically for 5 and 6 compared to the repeat. would use 1x spacing between these notes instead.
  2. 00:03:600 (1,2,3) - would reduce spacing between 1 and 2 so you can make 3 stand more out as a dash.
  3. 00:21:900 (2,3,4) - would use same spacing for all three sliders.
  4. 00:23:100 (2,3,4,5,6,7,1,2,3) - spacing implies 00:23:550 (5) - is more significant than 00:24:000 (1) - would reduce 00:23:400 (4,5) - a bit.
  5. 00:26:700 (2,3,4) - same spacing for all three again.
  6. 00:27:900 (2,3,4,5,6,7,1,2,3) - same spacing inconsistency as 00:23:100 (2,3,4,5,6,7,1,2,3) -
    okay sidenote about kiai. i find your rapid transition between following a 1/2 rhythm (00:21:600 (1,2,3,4) - ) and a 3/4 rhythm (00:23:100 (2,3,4,5,6,7,1,2,3) - ) a bit confusing. cant you use a mostly 1/2 for first half and mostly 3/4 for 2nd half of the kiai?
  7. 00:31:500 (4,5,6) - nice callback to 00:02:700 (4,5,6) - but also too high spacing for 5 and 6 here too imo.
  8. 00:32:400 (1,2,3) - same with this and 00:03:600 (1,2,3) - again

[Rain]
  1. 00:01:950 (3,4) - creates and almost but not quite hold dash pattern. can you either buff spacing between head and tail of 4 or move 4 a bit closer to 3 so its a bit more forgiving.
  2. 00:25:200 - copypasta of the first half of kiai is a bit too booring isnt it? why not focus on curve movement for one half and line movement for the second? did that make sense? >.<

[Overdose]
Not much to say tbh.

[Game Over]
Good top diff but too far out from diff spread imo.
-Hex-
  1. 00:06:600 (2,3) - 0.96x instead
  2. 00:08:400 (3) - I think that's okay, still easy to catch.
  3. 00:13:200 (1) - I'd prefer celerih's rhythm suggestion. Sorry :c


Thanks!

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TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Dapuluous
Version:Hex's Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb -wwwww Sanyi Magic Bomb Fii Kaitlin
BeatmapID:1324963
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Topic Starter
Dapuluous

Divine Cake wrote:

Responding to M4M (thank Sanyi)
[General]
  1. there is a pretty big diff spike between fii's overdose and MBombs game over. consider adding a bridging diff or buffing fii's overdose a bit and nerfing Game over a bit. Let me discuss it first

[Salad]
Using around 1.6x for your dash spacing is not that good. on this high bpm song it can make dashes unclear to read. I would use somewhere between 1.7x and 1.8x as dash distance to have a clear dash spacing and would keep walk spacing under 1.4x to make walks clear too.
i assumed places like 00:01:800 (2,3) - 00:03:300 (5,1) - 00:03:900 (2,3) - 00:06:000 (1,2) - was ment as dashes Applied
  1. 00:06:600 (2) - would tilt this a bit more vertical. Having this rapid direction change after the dash seems a bit harsh. Ok

Not that much else to say tbh. The biggest issue is unclear spacing. would try to make those dashes and walks a bit more distinguishable from eachother.
Fixed
[Platter]
  1. 00:02:700 (4,5,6) - not that clear to me why you increase spacing so drastically for 5 and 6 compared to the repeat. would use 1x spacing between these notes instead. Ye sure
  2. 00:03:600 (1,2,3) - would reduce spacing between 1 and 2 so you can make 3 stand more out as a dash. Ok
  3. 00:21:900 (2,3,4) - would use same spacing for all three sliders. Sip
  4. 00:23:100 (2,3,4,5,6,7,1,2,3) - spacing implies 00:23:550 (5) - is more significant than 00:24:000 (1) - would reduce 00:23:400 (4,5) - a bit. Yeah sure
  5. 00:26:700 (2,3,4) - same spacing for all three again. ;w;
  6. 00:27:900 (2,3,4,5,6,7,1,2,3) - same spacing inconsistency as 00:23:100 (2,3,4,5,6,7,1,2,3) - Fixed
    okay sidenote about kiai. i find your rapid transition between following a 1/2 rhythm (00:21:600 (1,2,3,4) - ) and a 3/4 rhythm (00:23:100 (2,3,4,5,6,7,1,2,3) - ) a bit confusing. cant you use a mostly 1/2 for first half and mostly 3/4 for 2nd half of the kiai? I think 1/2 is already good enough imo. They had same rythm. So that's why I made a copy from the first half for the second half one.
  7. 00:31:500 (4,5,6) - nice callback to 00:02:700 (4,5,6) - but also too high spacing for 5 and 6 here too imo. Fixed.
  8. 00:32:400 (1,2,3) - same with this and 00:03:600 (1,2,3) - again Noticed that.


Thanks for modding!
Sanyi

Divine Cake wrote:

Responding to M4M (thank Sanyi) yw

[Rain]
  1. 00:01:950 (3,4) - creates and almost but not quite hold dash pattern. can you either buff spacing between head and tail of 4 or move 4 a bit closer to 3 so its a bit more forgiving. Asked other people for their opinion and they think it is fine, may change it if anyone else thinks the distance is meh
  2. 00:25:200 - copypasta of the first half of kiai is a bit too booring isnt it? why not focus on curve movement for one half and line movement for the second? did that make sense? >.< RRREEEEEEEEEEEEE (not exactly doing what you suggested since a style change is too much in my opinion but will still work on it)
Will send the updated diff to Dapu as soon as I reworked the last part!

Thanks for modding!

EDIT: Sent the updated diff to Dapu, I made some small adjustments on my own as well.
Fii

Professor Gila wrote:

-00:02:100 (6) - reverse the selection by ctrl + g this :3 I intended for this to be a regular dash

-00:02:850 (2) - make a hyper on this part by dragging it to X:376 see above

-00:05:100 (2) - drag this to the left to make a hyper here... see above

-00:29:700 (1) - hmmm just drag this to the right to make it a hyper to jump intended to play as a regular stream

hmm there doesn't seem too much i can mod on this diff so i only can assure the rest is fine :D

lulu lemon wrote:

[fii's overdose]
  1. 00:07:200 (1,2,3,4) - hmm (1,2) have a different sound than (3,4) so it doesn't really make sense rhythmcly wise to have this arc like that while you could emphasize (3,4) because they have the louder noise. you're right, fixed this
  2. 00:13:800 (3,4,5,6) - this arc could have way more movement considering the music is starting to build up, and all the notes start to have more density, so it doesn't feel right to have a sudden stop of movement. i know this is probably just a mapping style but i feel like having more movement would make everything more equal and still emphasize the music fixed

[-naniwa-] wrote:

Fii's Overdose



00:13:050 - 00:15:450 (5) - 00:17:850 - 00:21:525 (7) - 00:25:125 - 00:27:525 (7) - 00:27:525 (7) - 00:29:925 - no sound effects ?
00:30:300 (2,3,4,5,6) - increase a little bit distance to left
i feel more fun when i play this diff

fixed all!
thanks for the mods :)

@Dapuluous, make sure to remove mbomb from tags

osu file format v14

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Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb -wwwww Sanyi Magic Bomb Fii Kaitlin
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