requested by skycreeper and hex.
[hex's cup]
00:16:800 (1,2) - this really ruins the fun of everything. First of all it feels like there's such a difficulty gap between this diff and the last diff and when you go and play it, you just get this super fast reverse stair patern in your face. Should consider making more fluid movement here considering how hard this difficulty is, i really dont think the reverse stairs work. Also from what i'm seeing in the auto-play everything seems to be flowing really well, except the point that i mentioned. so yeah i can't really play this but this is the only major thing i noticed. also fuck mapping on x axis only xd
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Really nice set, seems like platter and rain could use some more work but i would love to see this ranked!
[hex's cup]
- 00:02:400 (3) - feels rather boring to have a long slider like that at the beginning of the diff, could be seperated into 2 sliders?
- 00:04:800 (3) - too difficult for a cup? just wondering really, feels like theres too much movement considering how long the slider is and how long it repeats for.
- 00:10:800 - feels very off to have a small break like that...you could definitely put a note on the big white tic just to make the rhythm consistent.
- 00:20:400 (1,2,3,4) - could have more varitey of sliders rather than just plain vertical ones.
- 00:22:800 (1,2,3,4) - why have so little note on the kiai? you could've mapped this is the beginning or something, i feel like it doesn't fit rhythmcly wise and it doesn't really emphasize the kiai part and it's way too overlly simple and easy, even for beginner players... same for 00:27:600 -
- 00:29:400 (4,1) - tail of 4 feels a little too stacked to 1, could increase distance a little bit.
- 00:12:600 (5,6) - don't know if it's just me or the distances in paterns like these feel very far, could reduce distance a little bit in paterns like this to not make it look like it's a super far jump.
- 00:16:950 (3,4) - tail of 3 and start of 4 are too stacked, could increase distance.
- 00:21:600 (3) - well, this note hits the wall, could maybe move a little more away from it, just minor suggestion really.
- 00:38:550 (4,5,6,7) - feels like all these notes are too far from eachother, could reduce distance.
- 00:07:500 (1,2,3,4,5,6,7) - this could have more movement, so maybe increase distance a little bit between each note but keep the nice arc.
- 00:15:000 (5,6,1) - feels a little too overmapped, could have a better rhythm choice here.
- 00:03:150 (3) - this doesn't call for a longer slider, you can hear a beat on 00:03:300 - but it's covered by the slider, could add circles instead of a long slider.
- 00:04:800 (4,5,6) - since it's a harder difficulty, you could replace these circles with sliders instead to increase difficulty just a little bit, for a rain these paterns feels very underwhelming.
- 00:05:700 (7,1) - end of 7 should be Hyper Dashed.
- 00:12:450 (4) - same as first point.
- 00:14:400 (5,6,7) - notes are a little too far from each other, could increase distance a little bit to have HDashes or reduce distance to be easier to hit.
- 00:17:250 (5) - same as first point.
- 00:29:550 (1,2,3,4,5,6) - there shouldn't be any reason why this stream is seperated into 2, it doesn't really rit with the rhythm.
- 00:30:600 (3) - same as first point.
- 00:31:650 (6,7) - too stacked, increase distance.
- 00:33:600 (4,5,6) - same thing as my second point, feels too underwhelming for a rain.
- 00:37:200 (7,8,9) - ^
- 00:07:200 (1,2,3,4) - hmm (1,2) have a different sound than (3,4) so it doesn't really make sense rhythmcly wise to have this arc like that while you could emphasize (3,4) because they have the louder noise.
- 00:13:800 (3,4,5,6) - this arc could have way more movement considering the music is starting to build up, and all the notes start to have more density, so it doesn't feel right to have a sudden stop of movement. i know this is probably just a mapping style but i feel like having more movement would make everything more equal and still emphasize the music
00:16:800 (1,2) - this really ruins the fun of everything. First of all it feels like there's such a difficulty gap between this diff and the last diff and when you go and play it, you just get this super fast reverse stair patern in your face. Should consider making more fluid movement here considering how hard this difficulty is, i really dont think the reverse stairs work. Also from what i'm seeing in the auto-play everything seems to be flowing really well, except the point that i mentioned. so yeah i can't really play this but this is the only major thing i noticed. also fuck mapping on x axis only xd
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Really nice set, seems like platter and rain could use some more work but i would love to see this ranked!