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Kola Kid - press start [CatchTheBeat]

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Total Posts
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Topic Starter
Dapulezatos

-Hex- wrote:

Discussed about Hitsounds and other stuff.

T e r s a v e l o g
08:37 Skycreeper-: Done Hitsounding
08:37 Skycreeper-: Silahkan di test salad dan platternya
08:37 *Skycreeper- is editing [https://osu.ppy.sh/b/1324389 Kola Kid - press start [Platter]]
08:38 *-Hex- is editing [https://osu.ppy.sh/b/1321045 Kola Kid - press start [Salad]]
08:39 Skycreeper-: owo
08:40 -Hex-: 00:04:800 (1) - Why clap on here ? (Salad)
08:40 Skycreeper-: Bentar owo
08:40 -Hex-: Tida ada suara drum.
08:41 Skycreeper-: Wait wait
08:42 Skycreeper-: Tidak cocok kah ?
08:42 -Hex-: Whistle yg pas.
08:42 -Hex-: Clap biasanya buat drum.
08:42 -Hex-: Instrumen selain simbal dan drum pake whistle.
08:42 Skycreeper-: Hadeh masih suck di Hitsounding owa ;w;
08:42 -Hex-: Sama ;w;
08:43 Skycreeper-: Saladnya cuman 1 yg bermasalah :thonk: ?
08:43 -Hex-: Masih ane cari
08:43 -Hex-: 00:04:800 (1,2,3) - Ganti ke whistle semua
08:44 Skycreeper-: Siap
08:46 -Hex-: 00:22:200 (5) - Missing hitsound
08:46 Skycreeper-: Wado
08:46 Skycreeper-: Terlewatkan
08:49 -Hex-: 00:33:600 (1,2,3) - Ganti ke whistle
08:49 Skycreeper-: Done
08:50 -Hex-: 00:37:200 (1) - Kayaknya ga pas dikasih clap.
08:50 -Hex-: Ubah ke whistle aja.
08:50 Skycreeper-: Ok
08:51 -Hex-: 00:39:300 (4,5) - Whistle xd
08:53 Skycreeper-: Done
08:56 -Hex-: 00:08:100 (8) - Pindahkan ke kanan biar a e s t h e t i c
08:57 Skycreeper-: Salad nih / platter nih
08:57 Skycreeper-: Ohh ok xd
08:57 -Hex-: Salad xd
08:58 Skycreeper-: Dipindah ke kanan gimana nih?
08:59 -Hex-: Geser ke kanan 1 grid aja.
08:59 Skycreeper-: Ok owo
09:01 Skycreeper-: 00:36:300 (1,2,3,4,5) - disini saya ganti juga dah xd
09:02 -Hex-: Sip
09:02 -Hex-: 00:37:200 (1) - Coba Ctrl + H terus atur ulang lagi karena gak ada pattern gitu di nih diff Salad . Dan antiflow dash di Salad ane gak tau boleh apa enggak .
09:04 Skycreeper-: Done
09:05 -Hex-: 00:04:800 (4,5,6) - Platter . Whistle
09:05 -Hex-: 00:33:600 (8) - Also whistle
09:05 Skycreeper-: OOk
09:06 -Hex-: 00:37:200 (1,2,3) - ^
09:06 Skycreeper-: Dah owo
09:07 Skycreeper-: Update owo?
09:07 -Hex-: Sebentar
09:08 -Hex-: 00:30:600 (1,2,3,4,5,6,7,8,9) - What is this ? xd
09:09 Skycreeper-: Wait
09:09 Skycreeper-: Kenapa :o ?
09:09 -Hex-: NC
09:09 -Hex-: S e g a r NC nya
09:10 Skycreeper-: Yg betul gimana nih xD
09:10 Skycreeper-: 00:32:700 (6) - saya NC disini aj xd
09:11 -Hex-: Boleh2.
09:11 Skycreeper-: Ada pattern yg owo lagi gak?
09:11 -Hex-: 00:37:200 (1) - Kejauhan. Biasanya kecepetan dash kalau pattern gitu jadi sering miss (kebiasaan waktu main platter dulu ;w;)
09:11 -Hex-: Samakan posisinya sama kayak 00:37:200 (1) -
09:11 -Hex-: Eh salah
09:12 -Hex-: 00:37:800 (3) -
09:12 Skycreeper-: Ok xD
09:13 -Hex-: 00:04:500 (3) - Peluit
09:14 Skycreeper-: Done
09:15 -Hex-: 00:02:400 (3,4,5) - Entah sih, mungkin agak membingungkan nih patter
09:15 -Hex-: *pattern buat new player
09:15 -Hex-: Kayak ane
09:16 Skycreeper-: Ok
09:16 Skycreeper-: Kayak katanya xd
09:17 Skycreeper-: dah owo
09:17 -Hex-: Njirr
09:17 -Hex-: Coba update
09:17 Skycreeper-: done
09:19 -Hex-: 00:02:400 (3) - Peluit
09:19 -Hex-: Di Salad juga gitu
09:20 Skycreeper-: Done
09:20 -Hex-: 00:04:500 (7) - Peluit
09:21 -Hex-: ^ Salad
09:21 Skycreeper-: 00:08:400 (1,2,3) - peluit juga?
09:21 -Hex-: Yup
09:21 -Hex-: Di Platter juga gitu
09:22 -Hex-: Ok, that's enough.
09:22 *-Hex- mensavelog chat biar dapat kudos
09:22 Skycreeper-: owo
09:22 *-Hex- T e r s a v e l o g
09:22 Skycreeper-: Ok xD
09:22 Skycreeper-: Yey
09:23 -Hex-: Yey

100 posts \o/
Siap. Makasih owo >.<
wwwww
Alright! (sorry it took me a bit to get to yours i was recovering from camp) but here is your mod m8!
Hex's cup!
Hey hex how you doing buddy! (i have seen you a lot when i mod things) anyway its already well mapped (no big surprise) so ill see what i can do
... well wow -Hex- you busted me i have nothing to say! I mean the style you choose for this map fits it really well and theirs nothing wrong with it at all. Good job m8!
Salad!
Cool! This is very well mapped too but there are one or two things i would like to point out
00:04:500 (7) - this is just a recommendation but why not make this a super short slider! it would fit with the sound effect that happens right before it like this https://osu.ppy.sh/ss/8794877
00:07:500 (4,5,6,7,8) - this stream is not all the way symmetrical and that bugs me so move the 5 just one bit to the right or if you wanna get creative you can make it look like a star and still get the same result! https://osu.ppy.sh/ss/8794888 (sorry i figured that out and got to excited)
00:39:300 (4) - *psst* maybe make this 4 happen a little earlier so you can make it a short slider and it will fit with the sound. just a thought i donno why i said psst https://osu.ppy.sh/ss/8794921 just something like that
This is all i have for this difficulty great job sky creeper i love this song and the way you mapped salad!
Platter!
I LOVE THE WAY YOU MAP THIS! Sorry im enjoying this mod to much. Anyway there are a few things that i would like to bring to your attention
00:14:100 (3,4,5) - it feels like a lack of variety right here it does the same thing at this part. change it up cause you use a lot of sliders like that in the whole 10 second section so make one of them go the other direction or something to change it up a bit.
00:19:800 (3,4) - right here the 4 is a little to far away and it comes across as weird to play how about you move it to the right a bit something like this https://osu.ppy.sh/ss/8794999
Other than those minor things great job dood!
Cera's rain!
Woah from what i can see its very precise and accurate! Ill see what i can point out
https://osu.ppy.sh/ss/8795024 Lol no reverse arrow (sorry that confused me for a second) that is legit the only thing i have to say is that some sliders dont have reverse arrows
Wow this is extremely well timed! I do not see a single thing that needs to be changed good job m8! That is so cool!
Fii's Overdose!
Fii i love you... (lol idk why i put that this is what happens when you mod to early in the morning) ok enough of that the way you created this it looks like its trying to fit all of the instruments and i love that! And its so well done and i have nothing to say about it (you can call me biased but i looked back thought it like 6 times and i could not see a single thing wrong with this map) so Great job fii!
OK there is a mod! for some of the diff's i had no edits and im sorry about that. its so short and so well done its totes ready for ranking! And i hope it does get ranked (im totally gonna try and gain some pp off of it) also sorry MB your diff is to hard for me to mod but its probably godly >_>
Topic Starter
Dapulezatos

wwwww wrote:

Alright! (sorry it took me a bit to get to yours i was recovering from camp) but here is your mod m8!
Salad!
Cool! This is very well mapped too Uwahhh but there are one or two things i would like to point out
00:04:500 (7) - this is just a recommendation but why not make this a super short slider! it would fit with the sound effect that happens right before it like this https://osu.ppy.sh/ss/8794877 It's not synced with the songs i think. Anyway it makes a bit strange pattern :/
00:07:500 (4,5,6,7,8) - this stream is not all the way symmetrical and that bugs me so move the 5 just one bit to the right or if you wanna get creative you can make it look like a star and still get the same result! https://osu.ppy.sh/ss/8794888 (sorry i figured that out and got to excited) Woahh.
Thank you <3. Changed the pattern like that star

00:39:300 (4) - *psst* maybe make this 4 happen a little earlier so you can make it a short slider and it will fit with the sound. just a thought i donno why i said psst https://osu.ppy.sh/ss/8794921 just something like that (Reason at the first line mod). Sorry ;w;
This is all i have for this difficulty great job sky creeper i love this song and the way you mapped salad! Oooo you really made my day >.<
Platter!
I LOVE THE WAY YOU MAP THIS! Wow. Thanks xD Sorry im enjoying this mod to much. Anyway there are a few things that i would like to bring to your attention
00:14:100 (3,4,5) - it feels like a lack of variety right here it does the same thing at this part. change it up cause you use a lot of sliders like that in the whole 10 second section so make one of them go the other direction or something to change it up a bit. Changed
00:19:800 (3,4) - right here the 4 is a little to far away and it comes across as weird to play how about you move it to the right a bit something like this https://osu.ppy.sh/ss/8794999 Push it closer to pattern number 3
Other than those minor things great job dood!
OK there is a mod! for some of the diff's i had no edits and im sorry about that. its so short and so well done its totes ready for ranking! And i hope it does get ranked (im totally gonna try and gain some pp off of it) also sorry MB your diff is to hard for me to mod but its probably godly >_>
Thanks for the mod. I love your style in modding. Keep it up.

Love, Sky <3
-Hex-

wwwww wrote:

Alright! (sorry it took me a bit to get to yours i was recovering from camp) but here is your mod m8!
Hex's cup!
Hey hex how you doing buddy! (i have seen you a lot when i mod things) anyway its already well mapped (no big surprise) so ill see what i can do
... well wow -Hex- you busted me i have nothing to say! I mean the style you choose for this map fits it really well and theirs nothing wrong with it at all. Good job m8!
Dunno why. But every time you mod other maps, you will see me xD . Thanks for your comment
OK there is a mod! for some of the diff's i had no edits and im sorry about that. its so short and so well done its totes ready for ranking! And i hope it does get ranked (im totally gonna try and gain some pp off of it) also sorry MB your diff is to hard for me to mod but its probably godly >_>
Did self mod for my diff . Here is the update :

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb Cera- Kith190 PoPoii -wwwww
BeatmapID:1324963
BeatmapSetID:626831

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1200,300.0003003003,4,3,1,35,1,0
10800,-100,4,3,1,45,0,0
20400,-100,4,3,1,50,0,1
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[Colours]
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Dimana custom combo colornya ;w;
Tapi ane udah set combo color untuk diff ane, kalau mau copy silahkan.
wwwww

-Hex- wrote:

wwwww wrote:

Alright! (sorry it took me a bit to get to yours i was recovering from camp) but here is your mod m8!
Hex's cup!
Hey hex how you doing buddy! (i have seen you a lot when i mod things) anyway its already well mapped (no big surprise) so ill see what i can do
... well wow -Hex- you busted me i have nothing to say! I mean the style you choose for this map fits it really well and theirs nothing wrong with it at all. Good job m8!
Dunno why. But every time you mod other maps, you will see me xD . Thanks for your comment
OK there is a mod! for some of the diff's i had no edits and im sorry about that. its so short and so well done its totes ready for ranking! And i hope it does get ranked (im totally gonna try and gain some pp off of it) also sorry MB your diff is to hard for me to mod but its probably godly >_>
Did self mod for my diff . Here is the update :

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb Cera- Kith190 PoPoii -wwwww
BeatmapID:1324963
BeatmapSetID:626831

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1200,300.0003003003,4,3,1,35,1,0
10800,-100,4,3,1,45,0,0
20400,-100,4,3,1,50,0,1
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Combo2 : 0,145,0
Combo3 : 0,223,223

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208,64,25800,2,0,L|112:128,1,100,0|8,0:3|0:3,0:0:0:0:
240,192,26400,2,0,L|336:272,1,100,0|8,0:3|0:3,0:0:0:0:
432,192,27000,2,0,L|512:272,1,100,0|8,0:3|0:3,0:0:0:0:
336,208,27600,5,4,0:3:0:0:
496,208,28200,1,0,0:3:0:0:
224,208,28800,1,2,0:3:0:0:
480,208,29400,2,0,L|352:208,1,100,0|10,0:3|0:3,0:0:0:0:
464,288,30000,5,2,0:2:0:0:
112,288,30900,1,2,0:0:0:0:
224,288,31200,2,0,P|304:160|224:48,1,300,2|2,0:0|0:0,0:0:0:0:
128,112,32400,6,0,P|32:208|144:320,1,300,2|2,0:0|0:0,0:0:0:0:
256,208,33600,1,2,0:0:0:0:
144,208,33900,1,2,0:0:0:0:
32,208,34200,1,10,0:0:0:0:
144,208,34500,1,2,0:0:0:0:
288,208,34800,6,0,L|176:208,1,100,2|2,0:0|0:0,0:0:0:0:
336,304,35400,1,10,0:0:0:0:
400,304,35550,1,2,0:0:0:0:
240,304,35850,1,2,0:0:0:0:
448,224,36300,2,0,P|496:144|448:48,1,200,2|2,0:0|0:0,0:0:0:0:
336,128,37200,6,0,L|208:128,2,100,2|2|10,0:0|0:0|0:0,0:0:0:0:
192,176,38250,1,2,0:0:0:0:
80,176,38550,1,2,0:0:0:0:
192,176,38850,6,0,L|336:176,1,100,2|0,0:0|0:0,0:0:0:0:
352,176,39300,1,2,0:0:0:0:
480,176,39600,1,0,0:0:0:0:

Dimana custom combo colornya ;w;
Tapi ane udah set combo color untuk diff ane, kalau mau copy silahkan.
YE i like always see u anyway im hyped for the map lets go!
[490]Yukarin
Platter
19.45 Skycreeper-: Mod map ane dong xd
19.45 Yukarin-: bole
19.45 Yukarin-: nanti ya
19.45 Skycreeper-: SIap
19.45 Yukarin-: map apa btw?
19.46 Skycreeper-: Yg press start xd
19.46 *Skycreeper- is listening to [https://osu.ppy.sh/b/1376541 Kola Kid - press start]
19.46 Yukarin-: oala
19.46 Yukarin-: oke
19.52 Yukarin-: irc mod ya
19.52 Yukarin-: gpp?
19.53 Skycreeper-: Wadu
19.53 Skycreeper-: Ok
19.53 *Yukarin- is editing [https://osu.ppy.sh/b/1324389 Kola Kid - press start [Platter]]
19.54 Yukarin-: 00:01:800 (2) - coba move ke x:224
19.55 Skycreeper-: Mayan sih
19.55 Skycreeper-: Ok next
19.55 Yukarin-: dah?
19.55 Skycreeper-: Dah owo
19.57 Yukarin-: 00:04:200 (2) - yang itu lurusin aja coba, lebih enak keliatannya
19.57 Skycreeper-: Applied. Next
19.58 Yukarin-: 00:05:700 (7) - coba move ke x:256
19.58 Yukarin-: soalnya kalau ga diganti kejauhan, kasian sama player : (
19.59 Skycreeper-: Ok tapi agak ke kiri dikit yg ini xd
19.59 Yukarin-: oke gapapa
20.00 Yukarin-: 00:06:150 (1) - ini coba ganti ke x:112 y:112
20.00 Yukarin-: trus ini
20.00 Yukarin-: 00:06:600 (2) - ke x:368
20.00 Skycreeper-: Njir koordinat y nya xd
20.01 Yukarin-: atau yang y nya lupain aja
20.01 Yukarin-: ke x nya aja
20.01 Yukarin-: gpp
20.01 Skycreeper-: 00:06:150 (1) - ini di x: 256 00:05:700 (7) - ini soalnya ada di x : 176
20.02 Yukarin-: oalah okeoke
20.02 Skycreeper-: Yg lain xd ?
20.02 Skycreeper-: 00:05:700 (7,1,2) - Ini udah catchable tanpa dash >.>
20.02 Yukarin-: 00:07:350 (1,2,3,4,5,6) - kenapa ga coba dibuat Curve si streamnya? .-.
20.02 Yukarin-: okeoke
20.03 Skycreeper-: Wait itu bukannya udah curve '-' ?
20.03 Skycreeper-: Ohh
20.03 Yukarin-: belum
20.03 Skycreeper-: Enakan dibuat circle satu satu sih xd
20.03 Skycreeper-: Lebih fit >.>
20.03 Yukarin-: ya tergantung mappernya juga~
20.03 Yukarin-: oke skip
20.05 Yukarin-: 00:08:400 (7,1) - CTRL + H trus yang 00:08:700 (1) - ke x:128
20.06 Skycreeper-: Wait
20.06 Yukarin-: 00:09:300 (3) - ke x:176
20.07 Skycreeper-: Applied
20.08 Yukarin-: oke
20.08 Skycreeper-: Ada lagi >.> ?
20.08 Yukarin-: 00:10:500 (6) - ke x:384
20.09 Yukarin-: 00:10:800 (1) - ctrl + g trus di jadiin repeat slider
20.10 Yukarin-: 00:11:700 (3) - move ke x:224
20.10 Skycreeper-: Skip yg 00:10:800 (1) -
20.10 Yukarin-: oke
20.10 Skycreeper-: Dikasih ruang dlu >.>
20.10 Yukarin-: oh lupa ini
20.11 Skycreeper-: 00:11:850 (3) - udah di x : 224 xd
20.11 Yukarin-: 00:09:750 (4) - move ke x:208 coba, lebih bagus enak
20.12 Skycreeper-: 00:09:750 (4) - skip
20.12 Yukarin-: oke
20.12 Yukarin-: 00:13:800 (2) - x:256 coba uwu
20.13 Skycreeper-: Tergeser 2 petak
20.14 Yukarin-: 00:25:200 (5,1) - yang ini coba ctrl + g aja, menurut gw enakan
20.15 Yukarin-: 00:25:800 (2) - ini juga ke x:208 sih..
20.16 Skycreeper-: 00:25:200 (5,1) - yg (5) digeser kiri dikit. yg (1) skip
20.16 Yukarin-: okeoke gapapa~
20.17 Yukarin-: oke done
20.17 Yukarin-: sisanya enak menurut gw
20.17 Skycreeper-: 00:25:800 (2) - yang ini nomor 00:25:500 (1) - nya geser ke kiri
20.17 Yukarin-: since gw gabisa ngemods salad, jadi platter aja ya hhe
20.17 Skycreeper-: Silahkan post di mod >.>
20.17 Skycreeper-: *Thread
20.17 Skycreeper-: Ok xD
20.17 Yukarin-: gpp kok xD
Goodluck with ranking!
Topic Starter
Dapulezatos

Yukarin- wrote:

Platter
19.45 Skycreeper-: Mod map ane dong xd
19.45 Yukarin-: bole
19.45 Yukarin-: nanti ya
19.45 Skycreeper-: SIap
19.45 Yukarin-: map apa btw?
19.46 Skycreeper-: Yg press start xd
19.46 *Skycreeper- is listening to [https://osu.ppy.sh/b/1376541 Kola Kid - press start]
19.46 Yukarin-: oala
19.46 Yukarin-: oke
19.52 Yukarin-: irc mod ya
19.52 Yukarin-: gpp?
19.53 Skycreeper-: Wadu
19.53 Skycreeper-: Ok
19.53 *Yukarin- is editing [https://osu.ppy.sh/b/1324389 Kola Kid - press start [Platter]]
19.54 Yukarin-: 00:01:800 (2) - coba move ke x:224
19.55 Skycreeper-: Mayan sih
19.55 Skycreeper-: Ok next
19.55 Yukarin-: dah?
19.55 Skycreeper-: Dah owo
19.57 Yukarin-: 00:04:200 (2) - yang itu lurusin aja coba, lebih enak keliatannya
19.57 Skycreeper-: Applied. Next
19.58 Yukarin-: 00:05:700 (7) - coba move ke x:256
19.58 Yukarin-: soalnya kalau ga diganti kejauhan, kasian sama player : (
19.59 Skycreeper-: Ok tapi agak ke kiri dikit yg ini xd
19.59 Yukarin-: oke gapapa
20.00 Yukarin-: 00:06:150 (1) - ini coba ganti ke x:112 y:112
20.00 Yukarin-: trus ini
20.00 Yukarin-: 00:06:600 (2) - ke x:368
20.00 Skycreeper-: Njir koordinat y nya xd
20.01 Yukarin-: atau yang y nya lupain aja
20.01 Yukarin-: ke x nya aja
20.01 Yukarin-: gpp
20.01 Skycreeper-: 00:06:150 (1) - ini di x: 256 00:05:700 (7) - ini soalnya ada di x : 176
20.02 Yukarin-: oalah okeoke
20.02 Skycreeper-: Yg lain xd ?
20.02 Skycreeper-: 00:05:700 (7,1,2) - Ini udah catchable tanpa dash >.>
20.02 Yukarin-: 00:07:350 (1,2,3,4,5,6) - kenapa ga coba dibuat Curve si streamnya? .-.
20.02 Yukarin-: okeoke
20.03 Skycreeper-: Wait itu bukannya udah curve '-' ?
20.03 Skycreeper-: Ohh
20.03 Yukarin-: belum
20.03 Skycreeper-: Enakan dibuat circle satu satu sih xd
20.03 Skycreeper-: Lebih fit >.>
20.03 Yukarin-: ya tergantung mappernya juga~
20.03 Yukarin-: oke skip
20.05 Yukarin-: 00:08:400 (7,1) - CTRL + H trus yang 00:08:700 (1) - ke x:128
20.06 Skycreeper-: Wait
20.06 Yukarin-: 00:09:300 (3) - ke x:176
20.07 Skycreeper-: Applied
20.08 Yukarin-: oke
20.08 Skycreeper-: Ada lagi >.> ?
20.08 Yukarin-: 00:10:500 (6) - ke x:384
20.09 Yukarin-: 00:10:800 (1) - ctrl + g trus di jadiin repeat slider
20.10 Yukarin-: 00:11:700 (3) - move ke x:224
20.10 Skycreeper-: Skip yg 00:10:800 (1) -
20.10 Yukarin-: oke
20.10 Skycreeper-: Dikasih ruang dlu >.>
20.10 Yukarin-: oh lupa ini
20.11 Skycreeper-: 00:11:850 (3) - udah di x : 224 xd
20.11 Yukarin-: 00:09:750 (4) - move ke x:208 coba, lebih bagus enak
20.12 Skycreeper-: 00:09:750 (4) - skip
20.12 Yukarin-: oke
20.12 Yukarin-: 00:13:800 (2) - x:256 coba uwu
20.13 Skycreeper-: Tergeser 2 petak
20.14 Yukarin-: 00:25:200 (5,1) - yang ini coba ctrl + g aja, menurut gw enakan
20.15 Yukarin-: 00:25:800 (2) - ini juga ke x:208 sih..
20.16 Skycreeper-: 00:25:200 (5,1) - yg (5) digeser kiri dikit. yg (1) skip
20.16 Yukarin-: okeoke gapapa~
20.17 Yukarin-: oke done
20.17 Yukarin-: sisanya enak menurut gw
20.17 Skycreeper-: 00:25:800 (2) - yang ini nomor 00:25:500 (1) - nya geser ke kiri
20.17 Yukarin-: since gw gabisa ngemods salad, jadi platter aja ya hhe
20.17 Skycreeper-: Silahkan post di mod >.>
20.17 Skycreeper-: *Thread
20.17 Skycreeper-: Ok xD
20.17 Yukarin-: gpp kok xD
Goodluck with ranking!
Makasih owo <3
Xinnoh
q m4m

General
remove the bonsai proof from your description it looks kinda silly xP
Try using a hitsound copier program and copy from Bonsai's set to yours, it will pretty much fix all hitsound issues you have and wil sound much better. Don't copy it for Fii's or MBomb's since their hitsounds are fine

Mbomb's Overdose
Unplayable garbage

Fii's Overdose
00:11:100 (2) - 00:12:000 (1,2) - 00:14:400 (1,2) - Should these really be 1/4, no sound + 00:16:800 (1) - 00:19:200 (1) - are mapped without 1/4. + there's a lot of other 1/4 sounds that aren't mapped.
00:23:100 (2,3) - move 2 left a little or 3 right, looks bit weird, just aesthetic

Cera's Rain
Your NCs are way overdoing it, NCs hardly emphasise anything and should mainly be used to clean the platter. Just remove all NCs and add one on each large white tick to simplify.
00:01:650 (1,2,3) - 00:31:200 (1) - There are literally no 1/4s in the opening or ending section, remove all of the triples here because it is really overmapping
00:05:700 (2) - Slider shape is odd to use because the droplet is so far away, why not use the normal curve like 00:09:450 (3) - ?
00:10:650 (1) - There's a downbeat in the middle of the slider that is unmapped here, especially since that's the point where the song changes tone
00:12:300 (2,1) - bit of an edge dash here
00:16:500 (1,2,3) - Odd that you're introducing 1/4 patterns in the second half, since there are the same sounds at 00:11:400 (2,1) - 00:13:500 (1) -
Seems like downbeats are pretty much ignored in general, which doesn't really map the song well since those are the stronger points where chord progression changes, and those should really be emphasised. Examples:
00:21:600 (1) - has no hyper and is a stronger downbeat, but 00:21:900 (1) - does and isn't something to really emphasise on a rain
00:22:650 (1,2,3) - 3 has a downbeat, but there is no movement towards it since it's the end of a triple.
00:25:200 (1) - 00:27:600 (1) - This section has hypers on the downbeats, but thing is there's hyper dashes on everything now. Adding more dashes of the same kind decreases emphasis for each one. Remove some of the hypers so downbeats are stronger
00:22:950 (1,1,1) - Doesn't make sense to group these into 3s, the main melody goes up in 4s so change the rhythm for it.
same things above apply to the whole diff
Normally I'd say reference the GD for what to do, but Fii's mapping style is fairly unconventional for rhythm stuff and isn't exactly an easy example to follow

Platter
00:03:600 (6) - Simplify the NC patterns, same thing I mentioned on Zen zen zense. Here just NC every other large white tick to keep consistency. For example, the first pattern is 12 objects long, RC suggests keep to a maximum of 10 objects per combo. NCing on every other downbeat will fix pretty much all consistency issues for that.
00:03:900 (1,2,3) - Why is there a dash here, compare to 00:07:350 (1,2,3,4,5,6) - which is same but none. Just remove since it's a bit much for platter

Salad
The entire diff can be done without actually dashing. Increase the distances where you want to put a dash, and decrease distance where there should not be a dash. I can't really go further with Salad because this needs to be applied. I can't tell what is meant to be a dash and what is not.

Hex's Cup
00:20:400 (1,2) - Compare this to 00:25:200 (1,2,3,4,1) - . The two are exactly the same for the melody you follow, but are mapped completely different.
00:27:600 (1) - Why not use 2/1 sliders, apply this to 00:22:800 (1) - after the one above is applied

Sorry but something came up and need to stop early, so lower diffs are really short mods when should be main focus. Message me when you fix the salad issue and I'll finish off the lower three diffs.
MBomb

Sinnoh wrote:

Mbomb's Overdose
Unplayable garbage - Actually, you're right, Ctrl+Aed, Ctrl+Hed 2 times, and then right clicked, ctrl+Zed, and then pressed ctrl+c 106 times. Hopefully this fixes your concern!
i love you sinnoh honey
Topic Starter
Dapulezatos

Sinnoh wrote:

q m4m

[General]
remove the bonsai proof from your description it looks kinda silly xP XP
Try using a hitsound copier program and copy from Bonsai's set to yours, it will pretty much fix all hitsound issues you have and wil sound much better. Don't copy it for Fii's or MBomb's since their hitsounds are fine I copied the HS it already

[Mbomb's Overdose]
Unplayable garbage Lol. Wut xD

[Platter]
00:03:600 (6) - Simplify the NC patterns, same thing I mentioned on Zen zen zense. Here just NC every other large white tick to keep consistency. For example, the first pattern is 12 objects long, RC suggests keep to a maximum of 10 objects per combo. NCing on every other downbeat will fix pretty much all consistency issues for that.
00:03:900 (1,2,3) - Why is there a dash here, compare to 00:07:350 (1,2,3,4,5,6) - which is same but none. Just remove since it's a bit much for platter
Fixed
[Salad]
The entire diff can be done without actually dashing. Increase the distances where you want to put a dash, and decrease distance where there should not be a dash. I can't really go further with Salad because this needs to be applied. I can't tell what is meant to be a dash and what is not.
Increased some patterns spacing

Sorry but something came up and need to stop early, so lower diffs are really short mods when should be main focus. Message me when you fix the salad issue and I'll finish off the lower three diffs.
All Applied. Thanks ;)
Dea ex machina
Sinnoh:
i removed the last two 1/4 sliders you mentioned, kept the first because it works fine imo
i didnt accept last suggestion, since i think moving it makes it look far worse

updated diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:Fii's Overdose
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb Cera- Kith190 PoPoii -wwwww
BeatmapID:1376541
BeatmapSetID:626831

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.75
SliderTickRate:2

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1200,300.0003003003,4,3,1,35,1,0
10800,-100,4,3,1,45,0,0
20400,-100,4,3,1,50,0,1
30000,-100,4,3,1,35,0,0


[HitObjects]
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444,71,1500,1,2,0:0:0:0:
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300,349,4350,1,2,0:0:0:0:
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240,192,5100,2,2,L|336:208,1,87.5
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104,144,5700,2,2,P|80:208|152:296,1,175
272,384,6150,6,2,L|368:368,2,87.5
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MBomb
Fixed hitsounding issues.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.9

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:MBomb's Game Over
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb Cera- Kith190 PoPoii -wwwww
BeatmapID:1373554
BeatmapSetID:626831

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10800,-100,4,3,1,45,0,0
20400,-100,4,1,1,50,0,1
30000,-100,4,3,1,35,0,0


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_yu68
Oni guest diff done. (from PoPoii's req)

_yu68's Oni
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Topic Starter
Dapulezatos
Well, thank you for your GD. I can't believe you're willing to GD my map.

Dat osu!taiko Champion >w<.
Poii
hy yu-san
00:02:250 - 00:31:050 - :3 this is annoying, pls del
00:07:200 - drag to 00:07:350 -
00:07:200 - how about del this ?, cuz the main melody is end here 00:07:050 -
00:15:600 - ^ same reason
00:22:650 - and 00:22:725 - and 00:27:450 - and 00:27:525 - del, for lil break :3 for that double triplets xD, this kai part is too intense
00:25:050 - this one too, del pls xD
00:36:000 - drag this to 00:36:150 -

:3 nerf this xD
_yu68

PoPoii wrote:

hy yu-san
00:02:250 - 00:31:050 - :3 this is annoying, pls del
00:07:200 - drag to 00:07:350 - :arrow: it's following bass
00:07:200 - how about del this ?, cuz the main melody is end here 00:07:050 - :arrow: to me it looks like that the melody continues up to 00:07:050 -
00:15:600 - ^ same reason :arrow: keep in order to make rhythm easier to understand
00:22:650 - and 00:22:725 - and 00:27:450 - and 00:27:525 - del, for lil break :3 for that double triplets xD, this kai part is too intense
00:25:050 - this one too, del pls xD :arrow: it feels that will be boring if apply this
00:36:000 - drag this to 00:36:150 - :arrow: same

:3 nerf this xD
no allow means applied. thanks modding!

_yu68's Oni
osu file format v14

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TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:_yu68's Oni
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb Cera- Kith190 PoPoii -wwwww
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Topic Starter
Dapulezatos
Updated :)

How to speed rank plz
Xinnoh
no kudosu
how is it possible to mess up hitsounds that much

Salad
00:04:800 (1,2,3,4) - nerf a bit so it's more walkable
00:33:000 (5,6,1,2,3) - ^
00:07:200 (3,4) - This is not clear if it's dash or walk, change distance
00:12:900 (5,6,7) - Decrease 5,6 and increase 6,7 for spacing contrast on different parts.
00:13:800 (7,1,2) - ^ but just decrease
00:22:800 (6,1) - Increase spacing here, 00:23:100 (1,2) - looks like it could be a walk, but it requires a dash. Increase so it's clear player has to dash
00:29:550 (5,6) - ^
00:24:000 (2) - This follows bass but nothing else follows bass, change so it's following other sounds

Platter
00:08:400 (7,1,2) - Doesn't really fit for first hyper
00:20:100 (4,1) - This needs a hyper on strong sound
00:24:600 (4,5) - ^ and remove hyper at 00:25:800 (2,3) -
00:33:600 (3,4) - The hyper here is emphasising the head of the slider, but the tail is on a downbeat that should have been the hyper imo
um not really sure what to say tbh, it's not that I cant find anything I'm just not sure what to say

Skycreeper- wrote:

Updated :)

How to speed rank plz
no one can speedrank their first set
Poii

Sinnoh wrote:

no one can speedrank their first set
i can
Topic Starter
Dapulezatos

Sinnoh wrote:

no kudosu
how is it possible to mess up hitsounds that much

Salad
00:04:800 (1,2,3,4) - nerf a bit so it's more walkable
00:33:000 (5,6,1,2,3) - ^
00:07:200 (3,4) - This is not clear if it's dash or walk, change distance
00:12:900 (5,6,7) - Decrease 5,6 and increase 6,7 for spacing contrast on different parts.
00:13:800 (7,1,2) - ^ but just decrease
00:22:800 (6,1) - Increase spacing here, 00:23:100 (1,2) - looks like it could be a walk, but it requires a dash. Increase so it's clear player has to dash
00:29:550 (5,6) - ^
00:24:000 (2) - This follows bass but nothing else follows bass, change so it's following other sounds

Platter
00:08:400 (7,1,2) - Doesn't really fit for first hyper
00:20:100 (4,1) - This needs a hyper on strong sound
00:24:600 (4,5) - ^ and remove hyper at 00:25:800 (2,3) -
00:33:600 (3,4) - The hyper here is emphasising the head of the slider, but the tail is on a downbeat that should have been the hyper imo
um not really sure what to say tbh, it's not that I cant find anything I'm just not sure what to say

Skycreeper- wrote:

Updated :)

How to speed rank plz
no one can speedrank their first set
Updated. Lol PoPoii xd
-Hex-
Damn. Sorry for late reply.

Sinnoh wrote:

q m4m

Hex's Cup
00:20:400 (1,2) - Compare this to 00:25:200 (1,2,3,4,1) - . The two are exactly the same for the melody you follow, but are mapped completely different. Yep. Changed
00:27:600 (1) - Why not use 2/1 sliders, apply this to 00:22:800 (1) - after the one above is applied That's fine I guess, If I did that probably I have to applied to next note as well.
Thanks for the mod !

Cup desu.
osu file format v14

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AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
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[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb Cera- Kith190 PoPoii -wwwww
BeatmapID:1324963
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Topic Starter
Dapulezatos
Placed on "Pending Beatmaps". Good Luck all :D
Faputa

From Poii,

[Kantan]
00:16:500 (18,19,20) - This breaks the structure of the map actually, consider placing these throughout the map, or just no.
00:36:600 (42,43,44) - move the whole thing to 00:36:000-
00:37:800 - then add a note here if you apply

[Poii’s Futsuu]
00:13:500 (5) - move to 00:13:350-
00:14:700 (9) - move to 00:14:550-
00:18:300 (18) - move to 00:18:150-
00:19:500 (22) - move to 00:19:350-

[Poii's Muzukashii]
Tag conflict.
00:11:250 (41,42,43) - kkd for better representation of the sound
00:16:050 (61,62,63) - kkd.

[_yu68's Oni]
00:39:600 (253) - Since the previous three diffs have a D here, you may need to negotiate on this section to make the taiko set in a better spread.


That’s all! I am trying hard to learn modding CTB, so maybe next time xD.
Good luck with the mapset!
Poii

jack1817 wrote:


From Poii,


[Poii’s Futsuu]
00:13:500 (5) - move to 00:13:350-
00:14:700 (9) - move to 00:14:550-
00:18:300 (18) - move to 00:18:150-
00:19:500 (22) - move to 00:19:350- Ky ky xD

[Poii's Muzukashii]
Tag conflict. Sky pls fix this, the other diff still using "kith" and my diff is not, demn its look like i hate him xD
00:11:250 (41,42,43) - kkd for better representation of the sound
00:16:050 (61,62,63) - kkd.my pattern still good tho, nvm not change this part :3


That’s all! I am trying hard to learn modding CTB, so maybe next time xD.
Good luck with the mapset!
pusuh
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Topic Starter
Dapulezatos
Updated
_yu68

jack1817 wrote:

[_yu68's Oni]
00:39:600 (253) - Since the previous three diffs have a D here, you may need to negotiate on this section to make the taiko set in a better spread. :arrow: The sound isn't very strong so I think it doesn't need finisher. There is no need to use a finisher to make thorough the spread.
Thank you for modding!
Jemzuu
hallo from Q

[Hex]
hexy map

[Salad]
00:05:400 (3) - better if not stacked imo looks more neat if you'll follow the spacing like 00:04:500 (7,2) - move to x336
00:06:300 (1) - move this 1 grid to the right it'd better if it has the same x as 3
00:33:000 (5,6,1,2,3) - increase the spacing of these notes a bit? i mean it kinna gives a good ending if slightly increased spacing ye xd
00:38:550 (3) - slightly move this a bit more to the right spacing is too short imo so that spacing would be consistent with 00:36:900 (5,1) -

[Platter]
00:10:200 (5,6) - adjust spacing mayb like the spacing of 00:11:250 (2,3,4) - for consistency perhaps
00:13:800 (2) - idk but i would make this hdash like what u did on 00:18:150 (7,8) - just a suggestion tho xd
00:19:800 (3) - i would just make this a repeat slider insted and move it to x112
00:22:350 (5) - why the flow break here? it's the kiai should not break flow D: i mean i would suggest to ctrl h this and slightly adjust space after like x320 so that it would look like what u did on 00:27:900 (1,2,3,4,5) - looks better for me xd
00:22:800 (6) - i would make this part here play like 00:27:000 (5,6) - i mean why not make this a hyper as well. plays better imo. ctrl h would do the help c:
00:24:600 (4) - make this hdash? x96
00:27:900 (1) - increase spacing a bit for this note it kinna feel awkward after just coming from a hyper with that spacing so mayb dont break the flow here yea x256 mayb
00:29:100 (3,4,5) - the spacing here is quite uncomfortable imo i would move 3 to x256 and 5 to x288 so that there will be a hyper for 4 much better imo dont move it it kinna suits as for the ending for the kiai as well imo
00:30:600 (1) - spacing is a bit too close with 2 would move to x320 for spacing balance
00:36:300 (4) - NC this perhaps since u did on 00:07:350 (1) - for consistency tho xd
00:35:100 (1) - remove NC for this no need imo so that it would be consistent with 00:37:200 (1) -

[Cera]
00:24:300 (1,3) - i would ctrl g not a gud choice to break flow here
00:24:600 (1) - this too and id move it the same x as 00:24:300 (1) -
00:24:900 (1,3) - ctrl g this too pls
guud work here

[wwwww]
00:12:150 (2) - hmm idk but there's just something that doesnt fit here.. maybe try something like this? flow feels betterr here imo
00:12:750 - missing note? i would place it beside the opposite side of the 1/2 slider if u would ask me and then ctrl g 00:12:900 (5) - ye something like this maybe
00:13:200 (1) - x104 y 56 pls ;dd
00:14:250 - i would not stack this part it doesnt play gud for me ;c make it look like my aesthetic tnx didnt move 4 btw up to u if u want to make it a hyper as well xd
well mapped as always

[mBOMB]
explosiooon! bomb me pls

kool map kool mapper kood luck
hope it helps xd~
Topic Starter
Dapulezatos

AJamez wrote:

hallo from Q

[Hex]
hexy map OwO

[Salad]
00:05:400 (3) - better if not stacked imo looks more neat if you'll follow the spacing like 00:04:500 (7,2) - move to x336 Ye, ok :o
00:06:300 (1) - move this 1 grid to the right it'd better if it has the same x as 3 I guess I'll move it 1 grid. But I think it didn't change anything xd
00:33:000 (5,6,1,2,3) - increase the spacing of these notes a bit? i mean it kinna gives a good ending if slightly increased spacing ye xd Keep this one :/
00:38:550 (3) - slightly move this a bit more to the right spacing is too short imo so that spacing would be consistent with 00:36:900 (5,1) - Oh well, I'm not aware for this one xD

[Platter]
00:10:200 (5,6) - adjust spacing mayb like the spacing of 00:11:250 (2,3,4) - for consistency perhaps Ok. It's a high pitch sound. So it would be ok if I increase the distance
00:13:800 (2) - idk but i would make this hdash like what u did on 00:18:150 (7,8) - just a suggestion tho xd Not so high pitch one. So keep this :c
00:19:800 (3) - i would just make this a repeat slider insted and move it to x112 the (4) is not a hitsound. It's real from the song. And it seems suitable with that dash.
00:22:350 (5) - why the flow break here? it's the kiai should not break flow D: i mean i would suggest to ctrl h this and slightly adjust space after like x320 so that it would look like what u did on 00:27:900 (1,2,3,4,5) - looks better for me xd Ah, I didn't know if I'm not allowed to break the flow at the middle of kiai. Changed :D
00:22:800 (6) - i would make this part here play like 00:27:000 (5,6) - i mean why not make this a hyper as well. plays better imo. ctrl h would do the help c: Ok :D
00:24:600 (4) - make this hdash? x96 Good One :D
00:27:900 (1) - increase spacing a bit for this note it kinna feel awkward after just coming from a hyper with that spacing so mayb dont break the flow here yea x256 mayb Sure >.>
00:29:100 (3,4,5) - the spacing here is quite uncomfortable imo i would move 3 to x256 and 5 to x288 so that there will be a hyper for 4 much better imo dont move it it kinna suits as for the ending for the kiai as well imo As you wish
00:30:600 (1) - spacing is a bit too close with 2 would move to x320 for spacing balance Pushed out!
00:36:300 (4) - NC this perhaps since u did on 00:07:350 (1) - for consistency tho xd Ok owo
00:35:100 (1) - remove NC for this no need imo so that it would be consistent with 00:37:200 (1) - Ting nong. Yey

[mBOMB]
explosiooon! bomb me pls I'll send you a bunch of fireworks instead xD

kool map kool mapper kood luck
hope it helps xd~
Thanks for modding. Really helpful :D
Push For Rank. I'll try >:D
-Hex-
Did some improvements on my diff.

Cup
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Topic Starter
Dapulezatos
Ok. Updated
Poii
BN check when xD ctbnya
Dea ex machina

AJamez wrote:

[wwwww]
00:12:150 (2) - hmm idk but there's just something that doesnt fit here.. maybe try something like this? flow feels betterr here imo i don't like this suggestion at all, i like the flow as it is here
00:12:750 - missing note? i would place it beside the opposite side of the 1/2 slider if u would ask me and then ctrl g 00:12:900 (5) - ye something like this maybe i didn't place a note there on purpose, to give more emphasis on 00:12:900 (4) -
00:13:200 (1) - x104 y 56 pls ;dd sure i guess, it was too close to the wall
00:14:250 - i would not stack this part it doesnt play gud for me ;c make it look like my aesthetic tnx didnt move 4 btw up to u if u want to make it a hyper as well xd just moved (3) and(4)
well mapped as always ty!!!

Sinnoh wrote:

no one can speedrank their first set
i did lol

updated diff
288,8,1200,6,2,L|384:24,1,87.5,2|0,0:0|0:0,0:0:0:0:
444,71,1500,1,2,0:0:0:0:
463,154,1650,1,0,0:0:0:0:
423,229,1800,1,2,0:0:0:0:
342,258,1950,1,0,0:0:0:0:
456,360,2100,2,2,L|360:344,1,87.5,2|0,0:0|0:0,0:0:0:0:
96,176,2400,6,2,L|0:192,2,87.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,200,2850,1,2,0:0:0:0:
64,368,3000,2,2,L|49:259,1,87.5,0|0,0:0|0:0,0:0:0:0:
192,176,3300,2,2,L|216:-8,1,175,2|2,0:0|0:0,0:0:0:0:
112,24,3750,5,0,0:0:0:0:
248,80,3900,1,0,0:0:0:0:
96,368,4050,1,2,0:0:0:0:
197,358,4200,1,0,0:0:0:0:
300,349,4350,1,2,0:0:0:0:
16,48,4500,2,2,L|112:64,1,87.5,2|0,0:0|0:0,0:0:0:0:
480,112,4800,6,2,L|384:128,1,87.5,2|0,0:0|0:0,0:0:0:0:
240,192,5100,2,2,L|336:208,1,87.5,2|0,0:0|0:0,0:0:0:0:
472,280,5400,2,2,L|376:296,1,87.5,2|0,0:0|0:0,0:0:0:0:
104,144,5700,2,2,P|80:208|152:296,1,175,2|2,0:0|0:0,0:0:0:0:
272,384,6150,6,2,L|368:368,2,87.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
392,88,6600,2,2,L|296:72,1,87.5,10|2,0:0|0:0,0:0:0:0:
424,200,6900,2,2,L|328:184,1,87.5,0|2,0:0|0:0,0:0:0:0:
103,55,7200,5,0,0:0:0:0:
33,103,7350,1,0,0:0:0:0:
14,186,7500,1,2,0:0:0:0:
54,261,7650,1,2,0:0:0:0:
135,290,7800,2,2,L|231:274,2,87.5,10|2|2,0:0|0:0|0:0,0:0:0:0:
384,352,8400,6,2,L|400:256,1,87.5,2|0,0:0|0:0,0:0:0:0:
248,192,8700,2,2,L|215:0,1,175,2|10,0:0|0:0,0:0:0:0:
336,64,9150,2,2,L|432:48,1,87.5,0|0,0:0|0:0,0:0:0:0:
104,104,9450,5,2,0:0:0:0:
272,320,9750,1,2,0:0:0:0:
171,310,9900,1,0,0:0:0:0:
68,301,10050,1,2,0:0:0:0:
344,240,10200,2,2,L|360:144,1,87.5,10|0,0:0|0:0,0:0:0:0:
72,88,10500,2,2,L|56:184,1,87.5,2|0,0:2|0:0,0:0:0:0:
392,368,10800,6,2,L|488:352,1,87.5,2|0,0:0|0:0,0:0:0:0:
344,240,11100,2,2,L|288:232,1,43.75,0|0,0:0|0:0,0:0:0:0:
128,304,11250,1,0,0:0:0:0:
94,225,11400,1,8,0:0:0:0:
120,143,11550,1,0,0:0:0:0:
193,98,11700,2,2,L|249:90,2,43.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,0,12000,5,2,0:0:0:0:
160,72,12150,1,0,0:0:0:0:
300,233,12300,2,2,L|480:256,1,175,0|8,0:0|0:0,0:0:0:0:
264,352,12900,2,2,L|377:337,1,87.5,0|0,0:0|2:0,0:0:0:0:
104,56,13200,6,2,L|-9:41,1,87.5,2|0,0:0|0:0,0:0:0:0:
152,336,13500,2,2,L|208:328,2,43.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
77,293,13800,1,8,0:0:0:0:
49,213,13950,1,0,0:0:0:0:
82,134,14100,1,0,0:0:0:0:
160,97,14250,1,0,0:0:0:0:
288,128,14400,5,0,0:0:0:0:
160,97,14550,1,0,0:0:0:0:
328,112,14700,2,2,P|384:152|328:248,1,175,0|8,0:0|0:0,0:0:0:0:
200,80,15150,1,0,0:0:0:0:
400,32,15450,1,0,2:0:0:0:
264,376,15600,6,2,L|231:184,1,175,0|0,0:0|0:0,0:0:0:0:
376,152,16050,2,2,L|385:94,1,43.75,0|0,0:0|0:0,0:0:0:0:
208,16,16200,2,2,L|95:1,1,87.5,8|0,0:0|0:0,0:0:0:0:
264,128,16500,1,0,0:0:0:0:
307,122,16575,1,0,0:0:0:0:
350,116,16650,1,0,0:0:0:0:
96,312,16800,6,2,L|-17:297,1,87.5,0|0,0:0|0:0,0:0:0:0:
160,112,17100,2,2,L|373:83,1,175,0|8,0:0|0:0,0:0:0:0:
272,344,17550,1,0,0:0:0:0:
432,272,17700,2,2,L|319:257,1,87.5,0|0,0:0|2:0,0:0:0:0:
48,376,18000,6,2,L|32:288,1,87.5,0|0,0:0|0:0,0:0:0:0:
153,156,18300,1,0,0:0:0:0:
156,134,18375,1,0,0:0:0:0:
160,112,18450,1,0,0:0:0:0:
296,320,18600,2,2,L|183:305,1,87.5,8|0,0:0|0:0,0:0:0:0:
48,48,18900,2,2,L|161:33,1,87.5,0|0,0:0|0:0,0:0:0:0:
424,136,19200,6,2,L|311:121,1,87.5,0|0,0:0|0:0,0:0:0:0:
448,240,19500,2,2,L|243:212,1,175,0|8,0:0|0:0,0:0:0:0:
176,256,19950,1,0,0:0:0:0:
288,192,20100,2,2,L|175:177,1,87.5,2|0,0:0|0:0,0:0:0:0:
440,0,20400,5,0,0:3:0:0:
473,78,20550,1,0,0:0:0:0:
444,159,20700,1,8,0:3:0:0:
369,199,20850,2,2,L|296:216,1,43.75,0|0,0:3|0:0,0:0:0:0:
128,352,21000,2,2,L|15:337,1,87.5,0|2,0:3|0:2,0:0:0:0:
152,104,21300,2,2,L|265:89,1,87.5,8|0,0:3|0:2,0:0:0:0:
288,192,21525,1,0,2:3:0:0:
56,24,21600,6,2,L|32:120,1,87.5,0|0,0:3|0:0,0:0:0:0:
176,240,21900,1,8,0:3:0:0:
72,312,22050,2,2,L|-10:301,1,43.75,0|0,0:3|0:0,0:0:0:0:
232,368,22200,1,2,0:2:0:0:
333,358,22350,1,2,0:2:0:0:
436,349,22500,1,8,0:3:0:0:
320,64,22650,2,2,L|238:53,1,43.75,2|2,0:3|0:3,0:0:0:0:
448,0,22800,6,2,L|472:96,1,87.5,2|0,0:3|3:3,0:0:0:0:
336,184,23100,2,2,L|449:169,1,87.5,8|0,0:3|0:0,0:0:0:0:
480,224,23325,1,0,2:0:0:0:
264,256,23400,2,2,L|151:241,1,87.5,0|0,0:3|0:3,0:0:0:0:
304,168,23700,1,8,0:3:0:0:
260,162,23775,1,0,0:3:0:0:
217,156,23850,1,0,0:3:0:0:
173,150,23925,1,0,0:0:0:0:
352,320,24000,6,2,L|465:305,1,87.5,2|2,0:3|0:3,0:0:0:0:
320,384,24300,2,2,L|207:369,1,87.5,8|0,0:3|0:0,0:0:0:0:
192,312,24525,1,0,0:0:0:0:
48,368,24600,1,0,0:3:0:0:
15,290,24750,1,2,0:2:0:0:
44,209,24900,1,8,0:3:0:0:
119,169,25050,2,2,L|192:152,1,43.75,0|0,0:3|2:3,0:0:0:0:
384,40,25200,6,2,L|497:25,2,87.5,0|2|8,0:3|0:2|0:3,0:0:0:0:
296,192,25650,2,2,L|360:184,1,43.75,0|0,0:3|0:3,0:0:0:0:
192,360,25800,2,2,L|79:345,1,87.5,0|0,0:3|0:0,0:0:0:0:
248,280,26100,2,2,L|361:265,1,87.5,8|0,0:3|0:3,0:0:0:0:
288,176,26325,1,0,0:0:0:0:
104,64,26400,5,0,0:3:0:0:
71,142,26550,1,2,0:2:0:0:
100,223,26700,1,8,0:3:0:0:
175,263,26850,2,2,L|248:280,1,43.75,0|0,0:3|0:0,0:0:0:0:
416,120,27000,2,2,L|529:105,1,87.5,0|0,0:3|0:3,0:0:0:0:
368,40,27300,2,2,L|481:25,1,87.5,8|2,0:3|0:2,0:0:0:0:
502,108,27525,1,0,2:0:0:0:
256,352,27600,6,2,L|143:337,2,87.5,0|0|8,0:3|0:3|0:3,0:0:0:0:
352,336,28050,2,2,L|425:319,1,43.75,0|0,0:3|0:0,0:0:0:0:
208,256,28200,2,2,L|95:241,2,87.5,0|0|8,0:3|0:3|0:3,0:0:0:0:
304,240,28650,2,2,L|377:223,1,43.75,0|0,0:3|2:3,0:0:0:0:
168,160,28800,2,2,L|152:48,1,87.5,2|2,0:3|0:3,0:0:0:0:
296,104,29100,2,2,L|312:-8,1,87.5,8|0,0:3|0:3,0:0:0:0:
232,0,29325,1,0,0:0:0:0:
96,288,29400,2,2,P|40:296|-8:280,1,87.5,0|2,0:3|0:3,0:0:0:0:
284,200,29700,6,2,L|308:248,1,43.75,10|0,0:3|0:0,0:0:0:0:
212,312,29850,2,2,L|188:360,1,43.75,10|0,0:3|2:3,0:0:0:0:
440,48,30000,6,2,L|456:160,1,87.5,2|0,0:2|0:3,0:0:0:0:
374,169,30300,1,2,0:0:0:0:
343,248,30450,1,0,0:0:0:0:
376,327,30600,1,10,0:0:0:0:
455,360,30750,1,0,0:0:0:0:
344,24,30900,2,2,L|440:16,1,87.5,2|0,0:0|0:0,0:0:0:0:
168,104,31200,6,2,L|72:96,2,87.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,80,31650,1,2,0:0:0:0:
160,208,31800,2,2,L|256:200,1,87.5,8|0,0:0|0:0,0:0:0:0:
128,376,32100,2,2,L|308:360,1,175,2|2,0:0|0:0,0:0:0:0:
371,305,32550,5,0,0:0:0:0:
399,224,32700,1,0,0:0:0:0:
378,140,32850,1,2,0:0:0:0:
317,79,33000,1,8,0:0:0:0:
232,61,33150,1,2,0:0:0:0:
464,0,33300,2,2,L|480:112,1,87.5,2|0,0:0|0:0,0:0:0:0:
144,272,33600,6,2,L|128:384,1,87.5,2|0,0:0|0:0,0:0:0:0:
272,184,33900,2,2,L|288:296,1,87.5,2|0,0:0|0:0,0:0:0:0:
144,96,34200,2,2,L|128:208,1,87.5,10|0,0:0|0:0,0:0:0:0:
272,8,34500,2,2,L|299:203,1,175,2|2,0:0|0:0,0:0:0:0:
176,288,34950,6,2,L|72:304,2,87.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
304,352,35400,2,2,L|408:368,1,87.5,10|2,0:0|0:0,0:0:0:0:
248,256,35700,2,2,L|144:272,1,87.5,0|2,0:0|0:0,0:0:0:0:
408,336,36000,5,0,0:0:0:0:
478,288,36150,1,2,0:0:0:0:
497,205,36300,1,2,0:0:0:0:
457,130,36450,1,2,0:0:0:0:
376,101,36600,2,2,L|280:117,2,87.5,10|2|2,0:0|0:0|0:0,0:0:0:0:
112,24,37200,6,2,L|208:40,1,87.5,2|0,0:0|0:0,0:0:0:0:
72,176,37500,2,2,L|248:205,1,175,2|10,0:0|0:0,0:0:0:0:
136,288,37950,2,2,L|40:304,1,87.5,0|0,0:0|0:0,0:0:0:0:
368,352,38250,5,2,0:0:0:0:
155,373,38550,2,2,L|131:269,1,87.5,2|0,0:0|0:0,0:0:0:0:
256,328,38850,1,2,0:0:0:0:
32,168,39000,2,2,L|8:64,1,87.5,10|0,0:0|0:0,0:0:0:0:
320,48,39300,2,2,L|344:152,1,87.5,2|0,0:0|0:0,0:0:0:0:
49,302,39600,5,0,0:0:0:0:

@skycreeper: make sure you fix the tag conflict within the set
Topic Starter
Dapulezatos
Updated!

-wwwww wrote:

@skycreeper: make sure you fix the tag conflict within the set
I did. Lol
Sanyi


From my modding queue

Kudosu only when helpful!

General
  1. According to my modding assistant normal-hitfinish.wav is unused. Since the modding assistant detects sometimes wrongly hitsounds as unused I'd suggest you to check if that's true or not. When it's true please delete that file.
  2. The HP spread of the mapset is weird (look at Rain-Fii-MBomb: 6-7-6). What about 2/3/4/5/6/7 or something similar?
  3. Fii's and MBomb's diffs are playing better with higher AR imo (something like 9.2 for Fii and 9.4-9.5 for MBomb). It would be also better for the mapset spread.
  4. I think the difficulty spike between Platter and Rain is very high. I would buff the Platter or make a Light Rain to have a better spread.
-Hex-'s Cup
  1. 00:01:200 (1,2) - I can understand this mapping choice after listening to the music at 25% speed but when I play the map normally I expect a note at 00:01:800 - (I asked Sinnoh and Benny- about their opinion and they also said that 00:01:800 - should be mapped). I think making a slider from 00:01:800 - to 00:02:100 - is the best way to fulfill the expectations of the players while not abandoning your emphasizing decision. It is also odd rhythm-wise since you've got nowhere else a 3/1 break in the entire map. Same goes for 00:30:000 (1,2) - .
  2. 00:04:500 (2,3) - I think this gap should be a bit bigger since 00:04:800 (3) - is a pretty remarkable part of the music.
  3. 00:10:950 (1,2) - These are the only two objects in the entire map where no movement is in between them, but the music gives no reason for doing something special like that here. Therefore I would add some movement here.
  4. 00:22:800 (1) - Putting this on the right side instead of the left would be more interesting rhythm-wise but it is not necessary, just optional.
  5. 00:24:000 (3,4) - I think the spacing should be equal to 00:23:400 (2,3) - since it is the same pitch.
  6. 00:27:600 (1,2,3,4) - The spacing is questionable. I think a similar spacing as 00:22:800 (1,2,3,4) - is better because you followed the pitch better at this section.
  7. 00:33:600 (1,2,3,4) - It is inconsistent with 00:04:800 (3) - and as long as there is no change in the music I think you should make them even (00:04:800 (3) - was pretty nice since the slider made the four notes feel like a union which is representing the music very well). I don't think that wanting to create variety is reasonable because this part comes exactly twice in the song so it is definitively not too repetitive in my eyes.
Salad
  1. 00:05:700 (4) - Making this a slider is questionable in my eyes since it would emphasize the music better if you make it a single note and starting of with a slider at 00:06:000 - .
  2. 00:15:450 (4,1) - Maybe increasing the spacing to make it a jump is better?
  3. The whole kiai seems to be inconsistent for me. Example: Starting of with a 1/2 reverse slider (00:20:400 (1) - ) is fine, but you leave out the sound at 00:20:850 - with your reverse slider, then you put a single not on 00:21:000 (2) - which was the start for the reverse slider beforehand and then you start a new reverse slider at 00:21:300 (3) - which is rhythm-wise completely inconsistent with the first reverse slider. I would suggest more something like this: *click*. Hex did structure his kiai well so you can also look at his diff for a good example.
  4. 00:31:500 (3) - The jump this slider creates is pretty weird, I think making this slider going straight to the right flows better.
  5. 00:32:400 - is not emphasized well since it is the middle of the slider. I would split up 00:32:100 (4) - into a single not and a normal slider to emphasize 00:32:400 - better.
  6. Making 00:33:000 (5,6) - the same movement as 00:33:600 (1,2,3,4) - is odd emphasizing-wise. I would make 00:33:000 (5,6) - a slider instead.
  7. 00:34:500 (4) - Same as 00:05:700 (4) - .
Platter

Sorry I don't know what to say about this diff - the spacing and the hyperdash usage don't follow a concept in my eyes. Feel free to catch me ingame to explain me your main concept behind this diff so that I can make some useful suggestions.[/list]
Rain

Rain is a quite similar case to Platter - we can talk about it ingame if you want to. Let me give some examples this time:
  1. 00:10:200 (6,7) - Why is this a hyperdash when 00:10:650 (7) - is no strong sound at all?
  2. 00:19:800 (5,6) - Again: Why is this a hyperdash? And why didn't you put 00:20:100 (6) - at 00:20:250? This sound is way more noticeable imo.
  3. The hyperdash usage in the kiai is not consistent at all (don't get me wrong when I doubt some hyperdashes - I don't think that you used too many (the amount could be even a bit higher for my taste), but I question how you used them).
Fii's Overdose
  1. 00:32:100 (4,1) - that feels underemphasized and is inconsistent with 00:03:300 (4,1) - since you have no movement change like you have in the first part, so I think there should be some change of movement for emphasizing and consistency.
  2. 00:07:500 (3,4,5) - feels underemphasized because it follows the previous flow but these notes have pretty remarkable sounds, so I expected a change of the flow here (doesn't have to be super remarkable but atleast something would be nice). Same goes for 00:36:300 (3,4,5) - .
The kiai is really good imo but I don't really understand the concept of the part before the kiai (00:10:800 - to 00:20:250 - ).
MBomb's Platter MBomb's Game Over
  1. 00:07:350 (2,3) - why is here no hyperdash but at 00:36:150 (2,3) - ? I think they should be even.
  2. 00:16:800 (1,2,3) - I think it is ok to change it up here to have some variety but this pattern is way harder than 00:12:000 (1,2,3) - imo (maybe it's just me idk). I think the difficulty of the patterns should be more equal considering they represent the same sounds.
The best diff in my opinion, it is very well made.
I had a headache while modding so I wasn't 100% motivated, hopefully my mod is still helpful :(

Good Luck with ranking! :D
Topic Starter
Dapulezatos

Sanyi wrote:



From my modding queue

Kudosu only when helpful!

General
  1. According to my modding assistant normal-hitfinish.wav is unused. Since the modding assistant detects sometimes wrongly hitsounds as unused I'd suggest you to check if that's true or not. When it's true please delete that file. Ok. Just realized it
  2. The HP spread of the mapset is weird (look at Rain-Fii-MBomb: 6-7-6). What about 2/3/4/5/6/7 or something similar? Let me talk to Mbomb and Fii. But I think you're right about the spread
  3. Fii's and MBomb's diffs are playing better with higher AR imo (something like 9.2 for Fii and 9.4-9.5 for MBomb). It would be also better for the mapset spread. Same answer with previous answer
  4. I think the difficulty spike between Platter and Rain is very high. I would buff the Platter or make a Light Rain to have a better spread. Let me think about it
Salad
  1. 00:05:700 (4) - Making this a slider is questionable in my eyes since it would emphasize the music better if you make it a single note and starting of with a slider at 00:06:000 - .
  2. 00:15:450 (4,1) - Maybe increasing the spacing to make it a jump is better?
  3. The whole kiai seems to be inconsistent for me. Example: Starting of with a 1/2 reverse slider (00:20:400 (1) - ) is fine, but you leave out the sound at 00:20:850 - with your reverse slider, then you put a single not on 00:21:000 (2) - which was the start for the reverse slider beforehand and then you start a new reverse slider at 00:21:300 (3) - which is rhythm-wise completely inconsistent with the first reverse slider. I would suggest more something like this: *click*. Hex did structure his kiai well so you can also look at his diff for a good example.
  4. 00:31:500 (3) - The jump this slider creates is pretty weird, I think making this slider going straight to the right flows better.
  5. 00:32:400 - is not emphasized well since it is the middle of the slider. I would split up 00:32:100 (4) - into a single not and a normal slider to emphasize 00:32:400 - better.
  6. Making 00:33:000 (5,6) - the same movement as 00:33:600 (1,2,3,4) - is odd emphasizing-wise. I would make 00:33:000 (5,6) - a slider instead.
  7. 00:34:500 (4) - Same as 00:05:700 (4) - .
All applied
Platter

Sorry I don't know what to say about this diff - the spacing and the hyperdash usage don't follow a concept in my eyes. Feel free to catch me ingame to explain me your main concept behind this diff so that I can make some useful suggestions. :(
Rain

Rain is a quite similar case to Platter - we can talk about it ingame if you want to. Ok, let's do it later Let me give some examples this time:
  1. 00:10:200 (6,7) - Why is this a hyperdash when 00:10:650 (7) - is no strong sound at all?
  2. 00:19:800 (5,6) - Again: Why is this a hyperdash? And why didn't you put 00:20:100 (6) - at 00:20:250? This sound is way more noticeable imo.
  3. The hyperdash usage in the kiai is not consistent at all (don't get me wrong when I doubt some hyperdashes - I don't think that you used too many (the amount could be even a bit higher for my taste), but I question how you used them).

I had a headache while modding so I wasn't 100% motivated, hopefully my mod is still helpful :(

Good Luck with ranking! :D
Dea ex machina

Sanyi wrote:

Fii's Overdose
  1. 00:32:100 (4,1) - that feels underemphasized and is inconsistent with 00:03:300 (4,1) - since you have no movement change like you have in the first part, so I think there should be some change of movement for emphasizing and consistency. fixed!
  2. 00:07:500 (3,4,5) - feels underemphasized because it follows the previous flow but these notes have pretty remarkable sounds, so I expected a change of the flow here (doesn't have to be super remarkable but atleast something would be nice). Same goes for 00:36:300 (3,4,5) - . didn't wanna break the flow patterns i made but moved the notes you mentioned a bit further away
@skycreeper: i updated the ar to 9.2 and the hp to 6
updated
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MBomb

Sanyi wrote:



From my modding queue

Kudosu only when helpful!

General
  1. The HP spread of the mapset is weird (look at Rain-Fii-MBomb: 6-7-6). What about 2/3/4/5/6/7 or something similar? - Not really a fan of HP7 on this just because that leads to missing one reverse stair basically an instafail.
  2. Fii's and MBomb's diffs are playing better with higher AR imo (something like 9.2 for Fii and 9.4-9.5 for MBomb). It would be also better for the mapset spread. - Increased AR slightly.

MBomb's Platter MBomb's Game Over
  1. 00:07:350 (2,3) - why is here no hyperdash but at 00:36:150 (2,3) - ? I think they should be even. - Added.
  2. 00:16:800 (1,2,3) - I think it is ok to change it up here to have some variety but this pattern is way harder than 00:12:000 (1,2,3) - imo (maybe it's just me idk). I think the difficulty of the patterns should be more equal considering they represent the same sounds. - I think it's a nice way to buildup the intensity quickly.
The best diff in my opinion, it is very well made.
I had a headache while modding so I wasn't 100% motivated, hopefully my mod is still helpful :(

Good Luck with ranking! :D
Thanks for the mod!

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Topic Starter
Dapulezatos
Updated :3
Will contact Sanyi Soon about my rain and platter.
-Hex-
[Cup]
  1. 00:04:500 (2,3) - I have made them different between them. As (2) are high pitched sound with (1) and also (3) are also slightly lower than (2). I'd like to keep as how it is.
  2. 00:10:950 (1,2) - Spaced them but not that much. That's really intentional because both of them are same and the gap between them is short.
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1200
Countdown: 0
SampleSet: None
StackLeniency: 1
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:press start
TitleUnicode:press start
Artist:Kola Kid
ArtistUnicode:Kola Kid
Creator:Skycreeper-
Version:-Hex-'s Cup
Source:
Tags:Bitpop Electro 8bit 8-bit breakcore bubblegumbass chiptune trap CASH MACHINE GO! -Hex- Mbomb PoPoii -wwwww _yu68
BeatmapID:1324963
BeatmapSetID:626831

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"78.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10800,-100,4,3,1,45,0,0
20400,-100,4,3,1,50,0,1
30000,-100,4,3,1,35,0,0


[Colours]
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Combo2 : 0,145,0
Combo3 : 0,223,223

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416,192,21600,2,0,L|416:80,1,100,0|8,0:3|0:3,0:0:0:0:
256,192,22200,2,0,L|256:64,1,100,2|8,0:2|0:3,0:0:0:0:
96,160,22800,5,2,0:3:0:0:
368,160,23400,1,0,0:3:0:0:
96,160,24000,1,2,0:3:0:0:
368,160,24600,2,0,L|480:160,1,100,0|8,0:3|0:3,0:0:0:0:
352,80,25200,6,0,L|256:144,1,100,0|8,0:3|0:3,0:0:0:0:
144,64,25800,2,0,L|48:128,1,100,0|8,0:3|0:3,0:0:0:0:
176,192,26400,2,0,L|272:272,1,100,0|8,0:3|0:3,0:0:0:0:
368,192,27000,2,0,L|448:272,1,100,0|8,0:3|0:3,0:0:0:0:
304,256,27600,5,0,0:3:0:0:
32,256,28200,1,0,0:3:0:0:
304,256,28800,1,2,0:3:0:0:
480,208,29400,2,0,L|352:208,1,100,0|10,0:3|0:3,0:0:0:0:
448,288,30000,6,0,L|224:288,1,200,2|10,0:2|0:0,0:0:0:0:
128,288,30900,1,2,0:0:0:0:
240,288,31200,2,0,P|320:160|240:48,1,300,2|2,0:0|0:0,0:0:0:0:
112,192,32400,6,0,L|320:192,1,200,2|8,0:0|0:0,0:0:0:0:
176,192,33300,1,2,0:0:0:0:
304,192,33600,6,0,L|416:192,3,100
272,208,34800,6,0,L|160:208,1,100,2|2,0:0|0:0,0:0:0:0:
336,304,35400,1,10,0:0:0:0:
400,304,35550,1,2,0:0:0:0:
256,304,35850,1,2,0:0:0:0:
448,224,36300,2,0,P|496:144|448:48,1,200,2|2,0:0|0:0,0:0:0:0:
336,128,37200,6,0,L|208:128,2,100,2|2|10,0:0|0:0|0:0,0:0:0:0:
192,176,38250,1,2,0:0:0:0:
80,176,38550,1,2,0:0:0:0:
192,176,38850,6,0,L|336:176,1,100,2|0,0:0|0:0,0:0:0:0:
352,176,39300,1,2,0:0:0:0:
480,176,39600,1,0,0:0:0:0:
JierYagtama
aight boi guna pay ya bak and custom hs oWo

Platter
00:08:700 (1,2) - I think this is a bit too hard for a platter dont you think? maybe reduce the distance a little bit here for a more platter friendly diff here

cant really say anything that much in this diff gj
Rain
00:11:850 (4) - hmmm this kind of a bit too hard to catch tbh maybe move this to x:95 for better flow here
00:12:150 (5) - and move this to x:223 to adjust a little bit on what i said earlier (and if you took the route i suggested)
00:13:800 (2) - is it me or im just too noob to play the map but i kinda think this is a little bit to hard to catch as a h-dash also
suggesting to make this a side dash instead and move it to x:432
00:39:600 (7) - hmmm yea also having difficulties catching this maybe move it a little on x:272 aaaa


so far i dont really have that much to say on the map or im just not that used to 200 bpm taps or smth like that cos im a nub at ctb lol

I kinda think the diffs are polished enuf to push for ranking
gl bud
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