forum

Arch Enemy - Nemesis [Taiko]

posted
Total Posts
31
Topic Starter
frukoyurdakul
This beatmap was submitted using in-game submission on 12 Ağustos 2017 Cumartesi at 00:02:24

Artist: Arch Enemy
Title: Nemesis
Tags: doomsday machine melodic death metal angela gossow vulkin
BPM: 195
Filesize: 6314kb
Play Time: 03:56
Difficulties Available:
  1. Death (6,03 stars, 1833 notes)
  2. Futsuu (2,68 stars, 643 notes)
  3. Inner Oni (5,22 stars, 1536 notes)
  4. Muzukashii (3,16 stars, 1100 notes)
  5. Oni (4,06 stars, 1319 notes)
  6. Vulkin's Kantan (1,77 stars, 277 notes)
Download: Arch Enemy - Nemesis
Information: Scores/Beatmap Listing
---------------
Trying something new. osu! definitely needs more DEATH METAL.

Death: 100% completed.
Inner Oni: 100% completed.
Oni: 100% completed.
Muzukashii: 100% completed.
Futsuu: 100% completed.
Kantan: 100% completed.

The set is now open to mods.

Thanks Vulkin for Kantan diff :^)
Surono
ya ded

spread mapping too op
Topic Starter
frukoyurdakul

Surono wrote:

ya ded

spread mapping too op
zigi will make kantan and futsuu and i'll replace them :D
zigizigiefe

frukoyurdakul wrote:

Surono wrote:

ya ded

spread mapping too op
zigi will make kantan and futsuu and i'll replace them :D
no
Surono
ya wasalam, rip.

that length tho
Topic Starter
frukoyurdakul

Surono wrote:

ya wasalam, rip.

that length tho
ikr? a length that no one will mod it :^) hopefully the music is badass.
Vulkin
zigi will banish me from this land for this
here ya go
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 74192
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Nemesis
TitleUnicode:Nemesis
Artist:Arch Enemy
ArtistUnicode:Arch Enemy
Creator:frukoyurdakul
Version:Vulkin's Kantan
Source:
Tags:doomsday machine melodic death metal angela gossow
BeatmapID:1320987
BeatmapSetID:-1

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EDIT: made a way better ver thanks to fruko, who helped me with spread (ty w)
here again
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 74192
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 0.6
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Nemesis
TitleUnicode:Nemesis
Artist:Arch Enemy
ArtistUnicode:Arch Enemy
Creator:frukoyurdakul
Version:Vulkin's Kantan
Source:
Tags:doomsday machine melodic death metal angela gossow
BeatmapID:1320987
BeatmapSetID:626651

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Topic Starter
frukoyurdakul
Updated the set with Vulkin's diff.
davidminh0111
Hello M4M, thanks for your mod
Will mod Muzukashii, Oni and Inner Oni as requested

[Muzukashii]
00:12:423: How about k ddd here to fit the pitch

00:17:346: kkk here to make a variation

00:29:038: Like you said on your mod in my map, remove this note to emphasize better and then change this 00:29:192 to d

That's all

[Oni]
00:02:884: In here change to d to get a better emphasize

00:12:884 (60, 61): Ctrl + G to flow better

00:26:038: Remove this note, there's no reason to make this a triplet

00:28:576: Add a note

00:38:115: Change to d

00:48:576: k here to make a unity

[Inner Oni]
Well, good already

Sorry for short mod but I couldn't find much issue
I love this, GL on ranking
Topic Starter
frukoyurdakul

davidminh0111 wrote:

Hello M4M, thanks for your mod
Will mod Muzukashii, Oni and Inner Oni as requested

[Muzukashii]
00:12:423: How about k ddd here to fit the pitch :arrow: Already done.

00:17:346: kkk here to make a variation :arrow: Makes sense, will create a better difficulty spread.

00:29:038: Like you said on your mod in my map, remove this note to emphasize better and then change this 00:29:192 to d :arrow: Not really,
I've mapped that section as k d k k k on all the other diffs.


That's all

[Oni]
00:02:884: In here change to d to get a better emphasize :arrow: Done, changed on other diffs as well.

00:12:884 (60, 61): Ctrl + G to flow better :arrow: Nope, these way it fits with drums.

00:26:038: Remove this note, there's no reason to make this a triplet :arrow: 00:26:192 - Moved to here and changed to kat instead.

00:28:576: Add a note :arrow: I don't want to make a big stream coming afterwards, so I think that'll be good if I keep a blank spot here.

00:38:115: Change to d :arrow: Done while self modding.

00:48:576: k here to make a unity :arrow: Done several changes there in order to keep the difficulty spread with Inner Oni.

[Inner Oni]
Well, good already

Sorry for short mod but I couldn't find much issue
I love this, GL on ranking Thank you!
Thanks for the mod~
Nifty
hey m4m lole

- everything else is too hard so Oni -
00:02:474 (8,10) - These should be snapped to the red ticks, there's not 1/3 rhythm here

00:16:115 (82,83,84,85,86) - these are better kdkdd, checked guitar rhythm @ 25%

01:16:171 - I'd add a d here cause the sound is apparent enough to be mapped

01:20:854 - ^ (it also adds some flow to this section instead of large gaps, keep in mind this is the kiai as well)

And make the same change to following patterns of that dddk 1/3 snap

03:09:311 - nice sv

- Muzukashii -
I suggest you move the notes like this so they look like they're his eyes

- Futsuu -
00:47:192 - the rhythm here doesn't match anything. I suggest mapping to the drums, random guitar noises isn't an excuse to map with a random rhythm :P

03:57:380 - this part violates the RC: "A song may not be ranked if the ending consists of spooky sounds that may alarm the player." pls remove ;w;

- Vulkin's Kantan -
00:02:269 (2) - This note feels out of place, pls move 00:01:653 - here

00:19:192 (23) - would move this not to 00:19:807 - here, as these drums are more important (bc loud owwie)

I don't know how to feel about these weird red tick notes. Part of me says they're ok because of the spacing, and another part of me says they aren't because it's the only note on a red tick in the entire pattern. I would say to move those red ticked notes to the white tick just to be safe, cause they do feel a little awkward.

Not as long as yours but hey it's here.
Topic Starter
frukoyurdakul

Nifty wrote:

hey m4m lole

- everything else is too hard so Oni -
00:02:474 (8,10) - These should be snapped to the red ticks, there's not 1/3 rhythm here :arrow: Nope, the guitar is in 1/3.

00:16:115 (82,83,84,85,86) - these are better kdkdd, checked guitar rhythm @ 25% :arrow: Since you didn't check, I put Inner Oni and Death the same pattern. So, i'm gonna keep it.

01:16:171 - I'd add a d here cause the sound is apparent enough to be mapped :arrow: I thought hitting a 1/2 note after 1/3 pattern will be hard, but yeah that kick sound is prominent. Changed them all.

01:20:854 - ^ (it also adds some flow to this section instead of large gaps, keep in mind this is the kiai as well)

And make the same change to following patterns of that dddk 1/3 snap

03:09:311 - nice sv For the sake of volume change, i put them 1/4 snap back :^)

- Muzukashii -
I suggest you move the notes like this so they look like they're his eyes :arrow: WILL DO FOR ALL DIFFS.

- Futsuu -
00:47:192 - the rhythm here doesn't match anything. I suggest mapping to the drums, random guitar noises isn't an excuse to map with a random rhythm :P :arrow: Uhh, i followed the guitar solo on all of my diffs, and it follows the best this way.

03:57:380 - this part violates the RC: "A song may not be ranked if the ending consists of spooky sounds that may alarm the player." pls remove ;w; lel

Not as long as yours but hey it's here. Well thanks to you i changed Oni a lot :^)
Thank you for your mod~
Vulkin

Nifty wrote:

hey m4m lole

- Vulkin's Kantan -
00:02:269 (2) - This note feels out of place, pls move 00:01:653 - here ok

00:19:192 (23) - would move this not to 00:19:807 - here, as these drums are more important (bc loud owwie) actually wanted to put there,
wasnt sure about it because next note is a finisher, but looking at this makes me feel better


I don't know how to feel about these weird red tick notes. Part of me says they're ok because of the spacing, and another part of me says they aren't because it's the only note on a red tick in the entire pattern. I would say to move those red ticked notes to the white tick just to be safe, cause they do feel a little awkward. i think they're fine, theyre following the voice after all, plus adds a bit more variation other than just endless 2/1 kkd

Not as long as yours but hey it's here.
Thanks for mod!

Vulkin's Something
osu file format v14

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[Metadata]
Title:Nemesis
TitleUnicode:Nemesis
Artist:Arch Enemy
ArtistUnicode:Arch Enemy
Creator:frukoyurdakul
Version:Vulkin's Kantan
Source:
Tags:doomsday machine melodic death metal angela gossow vulkin
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Aisha
There's my mod. I hope this can help you!

[General]
  1. I feel current spread is strange: Kantan -> Futsuu -> Muzu is really great, but then Oni is only +200 notes (considering it's +400 before) and this is supposed to be abekobe D:. You should take a relook about this :p
  2. Using same OD and HP on Muzu and Oni is a little strange too. I don't mean it's bad since it's up to you but you could increase OD on Oni to 6 idk :p
  3. According to Google it's Heavy metal, not Death metal (for Tags) http://puu.sh/wqSKH/7e8be17bf6.png
  4. You should ask some BN about BG dimensions. It's 1920x1080 currently so I think you should find some 1920x1200 according to all resolutions.
  5. Even the song is really loud, I think you should use 90% as maximum volume. 100 is way excesive so people with default skin can't hear it great :p
  6. 02:07:441 - is this redline really neccesary? There's not any note between it and next redline and same bpm D:
[Vulkin's Kantan]
  1. Check AiMod -> Fix Uninherit timing points :p
  2. Don't use SV changes on last part (where are BPM changes). Stuck at 1.0x (it's kantan xD)
  3. 00:04:115 (1,1) - I think you should let at least 2/1 break after spinner. It's way too hard since Kantan players probably can't get spinner as easily as pro players can.
  4. You should make the triple on 00:18:884 - to have a consistency with 00:13:961 - . I think if you use quintuple is... great anyways since you're almost using 4/1 break after it
  5. 00:21:192 (26,27,28,29,30,31,32,33,34) - repeating a lot of k k d patterns is kinda boring even for Kantan :c. I think you could make the second one d k d or sth like that since this is not that complex.
  6. 00:34:884 (43,44,45,46,47,48,49,50,51) - ^
  7. 00:58:115 (75) - this note doesn't fit at all. You're following vocal on 00:53:192 (69) - so that one isn't that proper as the first one fuck consistency
  8. 01:09:192 (89) - ^
  9. 01:13:038 (94) - this one should be don. There's not any strong sound to follow to use kat imo :c
  10. 01:20:708 (102,103) - this double is strange. I know you're following vocal on Kiai but you don't use any double on the whole kiai except this. It's hard without reason imo :p (also breaks consistency a lot)
  11. 01:31:829 (1,1) - same as above
  12. 02:07:456 - this kiai is great
  13. 02:53:981 - I don't think this slider fits at all. I think this break the current (rly great) section compose and consistency D: but it's up to you since it's your mapping style
  14. 03:33:970 - On this section you should take a relook on last notes of every triples according to descendant-ascendant rhythm; 03:36:311 (24) - 03:38:653 (27) - are fine imo considering this sentence, but 03:43:336 (33) - for example isn't descendant tho (applies throught the whole section)
[Futsuu]
  1. I think you should use 1.2 SV as Kantan considering there are some 200+bpm parts tho
  2. Same comment about not using SV changes on last part
  3. I think you could delete notes like 00:22:884 (60) - 00:27:807 (75) - etc to let some 2/1 breaks on this section. They seem a little overmapepd and can make it unnecesarily hard for a Futsuu diff
    Also I'm kind of confused. It's like a mix about vocal and drum in the whole section so I think you could 'focus' more on one of them instead making a full mix (can help to nerf it a little)
  4. I think adding a note on 00:41:346 - (kat I think) is more important than making this 00:38:884 (106,107,108,109,110,111,112,113) - long chain of 1/1 notes
  5. 00:42:269 - Kiai doesn't have a great consistency imo; you should add a note 00:46:884 - (don if you want my opinion) 00:47:192 - and make 2/1 break according to what you did on 00:42:269 -
    Same comment about deleting notes applies on section after kiai
  6. 01:14:269 - I think doubles are fine but not that repetitive in the kiai. It can make players get a little 'uhh' (I hope you understand it xDD) so you can make it funnier and not neccesarily hard :)
Well... I'll not lie you. Map is currently fine talking about compose (don and kat usage), main problems are about consistency and some parts that aren't filling at all (also density on someparts are problematic). I'm really sorry about just checking Kantan and Futsuu but I didn't get really catched by the song. Don't worry about modding my map if you don't want to ^^. Also I want to point no one of my comments is on a bad way just trying to help. GL with rank! <3
Surono

Nifty wrote:

lole
- Muzukashii -
I suggest you move the notes like this so they look like they're his eyes
holy! :approved_hand:
Topic Starter
frukoyurdakul

xfraczynho wrote:

There's my mod. I hope this can help you!

[General]
  1. I feel current spread is strange: Kantan -> Futsuu -> Muzu is really great, but then Oni is only +200 notes (considering it's +400 before) and this is supposed to be abekobe D:. You should take a relook about this :p :arrow: Since the song is long and I edited a bunch of stuff in Muzukashii, I believe the note count difference will not be a problem if the spread is good.
  2. Using same OD and HP on Muzu and Oni is a little strange too. I don't mean it's bad since it's up to you but you could increase OD on Oni to 6 idk :p :arrow: Kantan, Futsuu and Muzukashii OD values are decreased by 1.
  3. According to Google it's Heavy metal, not Death metal (for Tags) http://puu.sh/wqSKH/7e8be17bf6.png :arrow: I'm strongly sure that their genre is Melodic Death Metal. You can confirm through this: https://en.wikipedia.org/wiki/Arch_Enemy
  4. You should ask some BN about BG dimensions. It's 1920x1080 currently so I think you should find some 1920x1200 according to all resolutions. :arrow: 1920x1080 is rankable, so I'm gonna keep it.
  5. Even the song is really loud, I think you should use 90% as maximum volume. 100 is way excesive so people with default skin can't hear it great :p :arrow: I have the default hitsounds, and I hear them perfectly.
  6. 02:07:441 - is this redline really neccesary? There's not any note between it and next redline and same bpm D: :arrow: Yes, it prevents overlapping bar lines.
[Futsuu]
  1. I think you should use 1.2 SV as Kantan considering there are some 200+bpm parts tho :arrow: The SV values are discussed with Arrival and he agreed that I should keep it as 1.4
  2. Same comment about not using SV changes on last part :arrow: I don't believe 1.05x SV change will effect the players make the notes hard to read.
  3. I think you could delete notes like 00:22:884 (60) - 00:27:807 (75) - etc to let some 2/1 breaks on this section. They seem a little overmapepd and can make it unnecesarily hard for a Futsuu diff :arrow: The vocal sounds is very prominent to skip, and it doesn't against the rules of mapping Futsuu. The song already has 2/1 breaks on neccessary parts.
    Also I'm kind of confused. It's like a mix about vocal and drum in the whole section so I think you could 'focus' more on one of them instead making a full mix (can help to nerf it a little) :arrow: I always switch instruments otherwise I need to use 4/1 breaks considering vocals and that doesn't fit to the structure of the difficulty.
  4. I think adding a note on 00:41:346 - (kat I think) is more important than making this 00:38:884 (106,107,108,109,110,111,112,113) - long chain of 1/1 notes :arrow: If you've checked other diffs, the spread on that section is well enough.
  5. 00:42:269 - Kiai doesn't have a great consistency imo; you should add a note 00:46:884 - (don if you want my opinion) 00:47:192 - and make 2/1 break according to what you did on 00:42:269 -
    Same comment about deleting notes applies on section after kiai :arrow: The reason about inconsistency of that part is because the guitar is strong and I followed the guitar on all of my diffs reasonably.
  6. 01:14:269 - I think doubles are fine but not that repetitive in the kiai. It can make players get a little 'uhh' (I hope you understand it xDD) so you can make it funnier and not neccesarily hard :) :arrow: That section follows the drums pretty well and I don't want to change them to be honest.
Well... I'll not lie you. Map is currently fine talking about compose (don and kat usage), main problems are about consistency and some parts that aren't filling at all (also density on someparts are problematic). I'm really sorry about just checking Kantan and Futsuu but I didn't get really catched by the song. Don't worry about modding my map if you don't want to ^^. Also I want to point no one of my comments is on a bad way just trying to help. GL with rank! <3 Thank you. And don't get me rude but I don't want to mod your map, because your mod was short and not helped but changing the OD values of lower diffs. Sorry :( Well, since your mod did help a lot for Vulkin's diff, I'll mod your map tomorrow.
Thanks for the mod. And I'll talk behalf of Vulkin there: The usage about the SV changes on the last part is making them equal, because the BPM is changing due to the human error, not on purpose. In this case, I used equal SV's on all diffs, including the lower ones. Unlike your opinion, not using inherited points will confuse the player more, because the notes' velocity will change, and unexperienced players are not got used to it.
Vulkin

xfraczynho wrote:

There's my mod. I hope this can help you!

[Vulkin's Kantan]
  1. Check AiMod -> Fix Uninherit timing points :p Done owo
  2. Don't use SV changes on last part (where are BPM changes). Stuck at 1.0x (it's kantan xD) oh shit xD, didnt notice
  3. 00:04:115 (1,1) - I think you should let at least 2/1 break after spinner. It's way too hard since Kantan players probably can't get spinner as easily as pro players can. Eh im not sure about this, the length itself is the best one i can put there, could I receive pattern suggestions for this please?
  4. You should make the triple on 00:18:884 - to have a consistency with 00:13:961 - . I think if you use quintuple is... great anyways since you're almost using 4/1 break after it made the triplet
  5. 00:21:192 (26,27,28,29,30,31,32,33,34) - repeating a lot of k k d patterns is kinda boring even for Kantan :c. I think you could make the second one d k d or sth like that since this is not that complex. lol true
  6. 00:34:884 (43,44,45,46,47,48,49,50,51) - ^ ^
  7. 00:58:115 (75) - this note doesn't fit at all. You're following vocal on 00:53:192 (69) - so that one isn't that proper as the first one fuck consistency LOVE THE CONSISTENCY BOI
  8. 01:09:192 (89) - ^ ^
  9. 01:13:038 (94) - this one should be don. There's not any strong sound to follow to use kat imo :c I agree!
  10. 01:20:708 (102,103) - this double is strange. I know you're following vocal on Kiai but you don't use any double on the whole kiai except this. It's hard without reason imo :p (also breaks consistency a lot) Originally the kantan had more doublets, but then i removed them all, i forgot to remove this one LOL, sorry
  11. 01:31:829 (1,1) - same as above same answer
  12. 02:07:456 - this kiai is great its not, it looks like a fking beginner diff, even worse i cant think of any patterns, but i hope its allright for now
  13. 02:53:981 - I don't think this slider fits at all. I think this break the current (rly great) section compose and consistency D: but it's up to you since it's your mapping style it doesnt, so made it consistent with previous pattern
  14. 03:33:970 - On this section you should take a relook on last notes of every triples according to descendant-ascendant rhythm; 03:36:311 (24) - 03:38:653 (27) - are fine imo considering this sentence, but 03:43:336 (33) - for example isn't descendant tho (applies throught the whole section) I think i made it worse, because i have no idea how that thing works and i tried ;_;
thanks for mod
i made the kantan worse
here
Vulkin's Kantan
osu file format v14

[General]
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[Metadata]
Title:Nemesis
TitleUnicode:Nemesis
Artist:Arch Enemy
ArtistUnicode:Arch Enemy
Creator:frukoyurdakul
Version:Vulkin's Kantan
Source:
Tags:doomsday machine melodic death metal angela gossow vulkin
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Aisha
Don't worry about modding my map if it didn't help at all, it's totally up to you :P. Vulkin te amo
Shinsekai-
alo
sorry for late

[General]
- you need - move this 00:08:089 (30) - to 00:08:115 (30) - hit in that point... no after =W=

[Vulkin's Kantan]

- 00:44:730 (58) - elimina esta nota ya que no hay ninguno sinido que lo enfatice, y no suena muy bien con lo de fondo
- puedes agregar un kat aqui 00:45:346 (58) - si haces lo anterior
- 01:44:692 (17,18,19) - ????? aqui es un ddk no un kkd tiene mejor sonido ddk ya que la ultima nota es un clash no un sonido fuerte
- cambialo a kat 01:50:230 (25) - por lo mismo... clash sound

[Futsuu]

- quit the finisher here 00:30:576 (83) - don't use them is a futsuu :<
- please... 01:03:192 (177) - clash sound not a big don sound put into a KAT ( ctrl + g if you want 01:02:884 (176,177) - )
- idk i think Futsuu is too dense to be an EZ diff you need nerf it :0 cuz is the SR is too close to muzu, you should cut some long patterns :^) for give a break

[Muzukashii]

- Muzu is ok for me...

[Oni]

- 00:02:474 (8,9,10,11) - N O P E, delete 00:02:474 (8,10) - , maybe you will reply me " follow the gitar" but NO... That is not a reason to add 1/3 on that part yet
- delete this one 00:52:269 (329) - for give a little break
- idk if this is good for a Oni... you should change it, Why I told this to you? well the space of 01:14:140 (459) - to 01:14:269 (460) - is "big" cuz 01:14:140 (459) - ( maybe i'm too lazy for this XD )

Short mod .-. other diff will be checked SOONTM gl ranking this
Topic Starter
frukoyurdakul

Shinsekai- wrote:

alo
sorry for late

[General]
- you need - move this 00:08:089 (30) - to 00:08:115 (30) - hit in that point... no after =W= lol i misheard

[Vulkin's Kantan]

- 00:44:730 (58) - elimina esta nota ya que no hay ninguno sinido que lo enfatice, y no suena muy bien con lo de fondo
- puedes agregar un kat aqui 00:45:346 (58) - si haces lo anterior
- 01:44:692 (17,18,19) - ????? aqui es un ddk no un kkd tiene mejor sonido ddk ya que la ultima nota es un clash no un sonido fuerte
- cambialo a kat 01:50:230 (25) - por lo mismo... clash sound

[Futsuu]

- quit the finisher here 00:30:576 (83) - don't use them is a futsuu :< Idk if it's not allowed but instead of removing the finisher I deleted the previous note in order to emphasize the crash cymbal.
- please... 01:03:192 (177) - clash sound not a big don sound put into a KAT ( ctrl + g if you want 01:02:884 (176,177) - ) On my all diffs the main measure (i mean 16/4 not 4/4) starts with a DON, which makes sense.
- idk i think Futsuu is too dense to be an EZ diff you need nerf it :0 cuz is the SR is too close to muzu, you should cut some long patterns :^) for give a break For now i'll keep the triplets as they are, since they are hard in Muzukashii already.

[Muzukashii]

- Muzu is ok for me...

[Oni]

- 00:02:474 (8,9,10,11) - N O P E, delete 00:02:474 (8,10) - , maybe you will reply me " follow the gitar" but NO... That is not a reason to add 1/3 on that part yet Right, changed to 1/2 and 1/1 notes on every diff. Will create a better flow to the drum attack.
- delete this one 00:52:269 (329) - for give a little break 00:20:269 (114) - I'll keep that note for the sake of the consistency with this.
- idk if this is good for a Oni... you should change it, Why I told this to you? well the space of 01:14:140 (459) - to 01:14:269 (460) - is "big" cuz 01:14:140 (459) - ( maybe i'm too lazy for this XD ) This section is fine I think, since it's Oni.

Short mod .-. other diff will be checked SOONTM gl ranking this Sure, i'll be waiting :^)
Vulkin

Shinsekai- wrote:

alo
sorry for late sorry for late too

[Vulkin's Kantan]

- 00:44:730 (58) - elimina esta nota ya que no hay ninguno sinido que lo enfatice, y no suena muy bien con lo de fondo yo la encuentro bien, enfatiza la guitarra de alguna manera con la nota anterior, la hice k para que se notase mas
- puedes agregar un kat aqui 00:45:346 (58) - si haces lo anterior bueno ya que no hice lo anterior...no
- 01:44:692 (17,18,19) - ????? aqui es un ddk no un kkd tiene mejor sonido ddk ya que la ultima nota es un clash no un sonido fuerte lo hice asi para que el kdk que pongo despues tenga consistencia aca (estos siendo kdk/ddk para que las notas siguan a los "HEY" que gritan ^^). No me gusta poner kk kdk kdk porque se escucha raro hice 01:45:000 (18) - d para que no se enoje mucho :D
- cambialo a kat 01:50:230 (25) - por lo mismo... clash sound no tendra consistencia con el kdk/ddk que puse

Short mod .-. other diff will be checked SOONTM gl ranking this
gracias papu 8-)

Update owo
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LZD
hello there

Death

  1. consider making harder the HP, at least harder than inner oni. since this beatmap has such low difficulty towards the end.
  2. 01:13:935 (665) - you have this unsnapped
  3. i suggest you to remove these kiais 01:35:461 - 00:42:269 - 00:10:269 - because you have so many kiais in the song, and withthe sv multiplier at 1,20 it gives already great impact to that section.
  4. why if you change 00:13:115 (81) - 00:13:499 (86) - to d to keep consistency with the first part of the stream? it will fit the guitar riff. And if you did this then 00:14:730 (102,103) - ctrl+g here. You already will have variation from here to the end of the stream because it sound good and the stream is already finishing.
  5. this will give more value to the previous suggestion, you have 00:45:115 (397) - d here. I suggest you to start the stream like the first one, in order to do that 00:46:730 (418,419) - ctrl+g here. Its ok to keep variety afterwards when the solo kicks in \m/
  6. you can follow the pattern you used to follow at 1/2 here 02:53:981 - instead of having a monocoloured stream. 02:54:297 (1439,1445,1449,1455,1457) - try changing those to k
  7. 02:06:518 (1103,1104) - these notes are unsnapped
Inner Oni

  1. consider switching hp with death diff
  2. 00:08:089 (32) - unsnapped. at this point idk if you are doing this on purpose because it matches 1/12. but the sound comes at 00:08:115 -
  3. 01:13:935 (550,551,552) - re-snap this. And looking it carefully, i can tell this is 1/4. Change it in the Death diff too.
  4. 02:06:518 (910,911) - re-snap
Oni

  1. 00:08:089 - re-snap to 00:08:115 -
  2. 01:13:935 (458,459,460) - unsnapped, and it's 1/4 like i said before, do it kdd k
  3. 02:06:499 (765,766) - re-snap them
  4. 03:30:946 - i wouldnt use 1/3 here, it feels really weird. use dddk at 1/3 or d d k at 1/2
Muzukashii

  1. 00:08:089 - re-snap
  2. 01:13:935 - resnap
  3. 02:06:499 (638,639) - resnap
Futsuu

  1. seeing it at first sigh, i can tell theres a huge difference between this and muzu, consider doing less 1/4s at muzu, its a bit harsh
  2. 00:08:089 - RRRRRRRRRREEEEEEEEsnap
  3. 01:13:935 - same
  4. 02:06:499 (362,363) - risnap
Vulkin's kantan

  1. 00:18:884 (22,23,24) - why differ that much from 00:13:961 (14,15,16) - and 00:11:807 - here, if there's the same rhythm? consider making the same pattern, or no pattern at all
  2. 01:49:615 - change it to k in order to follow the pattern you was making before with doing k when she say "hey".
  3. 03:21:092 (6,7,8) - just like you did here, i recommendo you to change all patterns like this 03:18:750 (4,5) - in all the kiais to something like 03:21:092 (6,7,8) - . Its much more intuitive imo.

Pretty solid set, except for what i found in the mod, good luck fruko and vulkin!
Topic Starter
frukoyurdakul

LZD wrote:

hello there hoi

Death

  1. consider making harder the HP, at least harder than inner oni. since this beatmap has such low difficulty towards the end. :arrow: Changed to 6.
  2. 01:13:935 (665) - you have this unsnapped :arrow: 01:13:935 (665,666,667) - Those notes shifted 1/12 back on purpose, since the sounds are coming on that spot and I don't want to add another timing point here.
  3. i suggest you to remove these kiais 01:35:461 - 00:42:269 - 00:10:269 - because you have so many kiais in the song, and withthe sv multiplier at 1,20 it gives already great impact to that section. :arrow: Disagreed, the guitar solo and the drums are making the kiai needful.
  4. why if you change 00:13:115 (81) - 00:13:499 (86) - to d to keep consistency with the first part of the stream? it will fit the guitar riff. And if you did this then 00:14:730 (102,103) - ctrl+g here. You already will have variation from here to the end of the stream because it sound good and the stream is already finishing. :arrow: I'd rather keep this stream what it is, because even if the changes will make it consistent, it still is consistent now and various as well. I don't want to make it more monotonious.
  5. this will give more value to the previous suggestion, you have 00:45:115 (397) - d here. I suggest you to start the stream like the first one, in order to do that 00:46:730 (418,419) - ctrl+g here. Its ok to keep variety afterwards when the solo kicks in \m/ :arrow: You may be right, but still I don't want to make the similiar parts of the song exactly the same. What's wrong about having some variousity instead of monotonious patterns or streams? They both fit good in a way to be honest. I won't apply ctrl + g on your suggestion since I declined the previous one, by the way.
  6. you can follow the pattern you used to follow at 1/2 here 02:53:981 - instead of having a monocoloured stream. 02:54:297 (1439,1445,1449,1455,1457) - try changing those to k :arrow: The monocolor stream is intentional in this case, which provides some variousity + the kat sounds are following only the snare sounds. Except for the last section of the stream, obviously.
  7. 02:06:518 (1103,1104) - these notes are unsnapped :arrow: Fixed.
Inner Oni

  1. consider switching hp with death diff :arrow: Changed to 5.
  2. 00:08:089 (32) - unsnapped. at this point idk if you are doing this on purpose because it matches 1/12. but the sound comes at 00:08:115 - :arrow: All changed for now but I'll consult something about this since I hear this sound on grey tick instead of white tick.
  3. 01:13:935 (550,551,552) - re-snap this. And looking it carefully, i can tell this is 1/4. Change it in the Death diff too. :arrow: I'm certain that they are in 1/3, and intentionally 1/12 snapped back due to the sounds' timing. For confirmation you can check the guitar hero drum chart and you'll see they're in 1/3.
  4. 02:06:518 (910,911) - re-snap :arrow: Fixed.
Oni

  1. 00:08:089 - re-snap to 00:08:115 - :arrow: Changed for now.
  2. 01:13:935 (458,459,460) - unsnapped, and it's 1/4 like i said before, do it kdd k :arrow: Explained at Inner Oni.
  3. 02:06:499 (765,766) - re-snap them :arrow: Fixed.
  4. 03:30:946 - i wouldnt use 1/3 here, it feels really weird. use dddk at 1/3 or d d k at 1/2 :arrow: Changed.
Muzukashii

  1. 00:08:089 - re-snap :arrow: Done for now.
  2. 01:13:935 - resnap :arrow: Nope.
  3. 02:06:499 (638,639) - resnap :arrow: Fixed.
Futsuu

  1. seeing it at first sigh, i can tell theres a huge difference between this and muzu, consider doing less 1/4s at muzu, its a bit harsh :arrow: That might be correct, I'll get further opinions about muzukashii diff.
  2. 00:08:089 - RRRRRRRRRREEEEEEEEsnap :arrow: Done for now.
  3. 01:13:935 - same :arrow: Nope.
  4. 02:06:499 (362,363) - risnap :arrow: Fixed.

Pretty solid set, except for what i found in the mod, good luck fruko and vulkin! Thank you so much!
Thank you for your mod. :)
Vulkin

LZD wrote:

hello there

Vulkin's kantan

  1. 00:18:884 (22,23,24) - why differ that much from 00:13:961 (14,15,16) - and 00:11:807 - here, if there's the same rhythm? consider making the same pattern, or no pattern at all Variability
  2. 01:49:615 - change it to k in order to follow the pattern you was making before with doing k when she say "hey". 3 kdk's in a row is a bit weird imo
  3. 03:21:092 (6,7,8) - just like you did here, i recommendo you to change all patterns like this 03:18:750 (4,5) - in all the kiais to something like 03:21:092 (6,7,8) - . Its much more intuitive imo. sure, i hope it doesnt break the SR lol
Pretty solid set, except for what i found in the mod, good luck fruko and vulkin! thank you!
Update (made a few small additional change owo)
osu file format v14

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Title:Nemesis
TitleUnicode:Nemesis
Artist:Arch Enemy
ArtistUnicode:Arch Enemy
Creator:frukoyurdakul
Version:Vulkin's Kantan
Source:
Tags:doomsday machine melodic death metal angela gossow vulkin
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160,288,20115,1,4,0:0:0:0:
328,80,21192,1,8,0:0:0:0:
328,80,21961,1,8,0:0:0:0:
192,80,22576,1,0,0:0:0:0:
328,80,23807,1,0,0:0:0:0:
328,80,24423,1,8,0:0:0:0:
192,80,25038,1,0,0:0:0:0:
328,80,26115,1,8,0:0:0:0:
328,80,26884,1,8,0:0:0:0:
192,80,27499,1,0,0:0:0:0:
328,80,28730,1,0,0:0:0:0:
328,80,29346,1,8,0:0:0:0:
192,80,29961,1,0,0:0:0:0:
256,192,30269,1,8,0:0:0:0:
328,80,30576,1,8,0:0:0:0:
160,288,31192,1,4,0:0:0:0:
328,80,32269,1,8,0:0:0:0:
328,80,33038,1,8,0:0:0:0:
192,80,33653,1,0,0:0:0:0:
328,80,34884,1,0,0:0:0:0:
328,80,35499,1,8,0:0:0:0:
192,80,36115,1,0,0:0:0:0:
328,80,37192,1,8,0:0:0:0:
328,80,37961,1,8,0:0:0:0:
192,80,38576,1,0,0:0:0:0:
328,80,39807,1,0,0:0:0:0:
328,80,40423,1,8,0:0:0:0:
192,80,41038,1,0,0:0:0:0:
328,80,41345,1,8,0:0:0:0:
328,80,41653,1,8,0:0:0:0:
160,288,42269,1,4,0:0:0:0:
192,80,43499,1,0,0:0:0:0:
328,80,44115,1,8,0:0:0:0:
192,80,44730,1,8,0:0:0:0:
328,80,45961,1,8,0:0:0:0:
192,80,46269,1,0,0:0:0:0:
328,80,46576,1,8,0:0:0:0:
192,80,47192,1,0,0:0:0:0:
192,80,48423,1,0,0:0:0:0:
328,80,49038,1,8,0:0:0:0:
192,80,49653,1,0,0:0:0:0:
328,80,50884,1,8,0:0:0:0:
328,80,51192,1,8,0:0:0:0:
328,80,51499,1,8,0:0:0:0:
160,288,52115,1,4,0:0:0:0:
328,80,53192,1,8,0:0:0:0:
328,80,53961,1,8,0:0:0:0:
192,80,54576,1,0,0:0:0:0:
328,80,55807,1,8,0:0:0:0:
192,80,56423,1,0,0:0:0:0:
192,80,57038,1,0,0:0:0:0:
328,80,58115,1,8,0:0:0:0:
328,80,58884,1,8,0:0:0:0:
192,80,59499,1,0,0:0:0:0:
192,80,60730,1,0,0:0:0:0:
328,80,61346,1,8,0:0:0:0:
192,80,61961,1,0,0:0:0:0:
256,192,62269,1,8,0:0:0:0:
328,80,62576,1,8,0:0:0:0:
160,288,63192,1,4,0:0:0:0:
328,80,64269,1,8,0:0:0:0:
328,80,65038,1,8,0:0:0:0:
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328,80,67499,1,8,0:0:0:0:
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192,80,112692,1,0,0:0:0:0:
328,80,113307,1,8,0:0:0:0:
256,352,113923,2,0,B|192:80|192:80|336:80|336:80|256:368,1,720
160,288,116384,1,4,0:0:0:0:
192,80,117615,1,0,0:0:0:0:
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328,80,120076,1,8,0:0:0:0:
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192,80,122538,1,0,0:0:0:0:
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192,80,123769,1,0,0:0:0:0:
328,80,125000,1,8,0:0:0:0:
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192,80,126211,1,0,0:0:0:0:
328,80,126826,1,8,0:0:0:0:
160,288,127456,1,4,0:0:0:0:
192,80,128626,1,0,0:0:0:0:
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328,80,130968,1,8,0:0:0:0:
192,80,131846,1,0,0:0:0:0:
192,80,133309,1,0,0:0:0:0:
328,80,134187,1,8,0:0:0:0:
328,80,135651,1,8,0:0:0:0:
328,80,136236,1,8,0:0:0:0:
160,288,136821,1,4,0:0:0:0:
192,80,137992,1,0,0:0:0:0:
328,80,138870,1,8,0:0:0:0:
328,80,140334,1,8,0:0:0:0:
328,80,141212,1,8,0:0:0:0:
328,80,142675,1,8,0:0:0:0:
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352,288,143846,1,12,0:0:0:0:
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328,80,151244,1,8,0:0:0:0:
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328,80,156928,1,8,0:0:0:0:
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192,80,158823,1,0,0:0:0:0:
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192,80,160402,1,0,0:0:0:0:
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352,288,213970,1,12,0:0:0:0:
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328,80,229775,1,8,0:0:0:0:
328,80,230360,1,8,0:0:0:0:
32,32,231531,2,0,L|480:352,1,499.199996953125
192,80,232987,1,0,0:0:0:0:
328,80,233284,1,8,0:0:0:0:
328,80,233729,1,8,0:0:0:0:
192,80,234026,1,0,0:0:0:0:
256,192,234457,12,0,236212,0:0:0:0:
352,288,236796,5,12,0:0:0:0:
IControl
Hi m4m

Vulkin's kantan
00:04:115 (1) - these spinners feel to short and out of place for me. try removing and change to a slider or a note starting at 00:04:423 -

00:14:576 (16) - you could remove these notes from the triples in this section because it might to hard for kantan players and it will help the star rating go down a bit. Kantan is supposed to be close to 1.5 stars. Removing this note will also match this 00:05:653 (1,2) - pattern that you used earlier.

00:19:499 - slider here? goes well with the drums and doesn't feel out of place

00:21:192 - up to you but you can move some of these red tic notes to the white tic at 00:21:346 - for better spread. bns will most likely tell you to change it even tho it goes with the song. apply to rest of the section if agree of course :)

00:42:269 - should this section's pattern structure be more similar to 00:10:269 - I know they are not exactly the same but the structure is way to different here.

00:57:038 - spinner or slider here would be nice but its not necessary. Its to match the sound effect here btw.

01:56:384 - maybe try mapping this section to the vocal more? it might get boring for kantan players to play something that's the exact same thing as 00:52:115 -

02:36:297 - im confused to why there's a note here and not a note here 02:37:560 - I think 02:36:928 - should be moved to here 02:37:560 -

03:21:677 (7) - move this to here 03:21:385 - to follow the vocal and give 03:21:970 (8) - more impact

Futsuu
In this diff some of the patterns are to long for futsuu. I will try to help you reduce the number of the notes for better spread.

00:04:423 (8) - move to 00:04:269 - to match this pattern 00:01:499 (3,4) -

00:05:346 (11) - this note is very light and doesn't sound too important so i suggest you remove it. Also for better spread

00:20:423 - add a note here to match vocal?

00:22:576 - remove to match vocal a give more of an break

00:23:346 (61) - maybe remove only for spread reasons

00:39:807 - remove this part is pretty long and I think matching the vocal is more important here.

00:41:038 - move to here 00:41:346 - I know your mapping to the guitar but its very feint and the vocals stand out more to me.

00:41:346 - there could also be a slider here to match the drums better

01:15:293 - there are way to man 1/2 notes in this section. I know it matches the song but its not allowed in the rules :( you could easily remove the ones like this one 01:15:293 - when there's a strong vocal next to it.

01:18:073 - remove? this sounds a little to long imo and it follows the vocals

02:34:402 - remove these i think the vocals sound very strong by themselves in this section

02:33:770 - you could alternately use a slider or spinner starting from here

03:09:389 - um to many 1/1s in a row is also not allowed. looks pertty tho

03:34:263 (81,82,83) - remove these. I think the main guitar stand out more and these notes might be to long from the spread.

03:55:045 (139,140,141,142,143,144,145) - remove and replace with slider or spinner. there a way to many notes here


muzukashii
01:14:269 - Shouldn't this part have a higher density? also don't the drums kinda stand out more than the rest of the instruments in this part?

01:15:732 - you could add triple ddd to these parts

01:16:171 - you could add d there to follow the drums

01:18:659 (400) - move to here? 01:18:512 - change to d to follow the drums

01:40:384 (495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510) - i think you could remove some notes in this just for the spread. I know its
accurate to like map this to the song but its not allowed in muzukashii

01:50:538 - this part has a different structure than this 01:45:615 - not sure why when they are the same thing. I whould change the pattern sturcuture similar to the first part cuz it brings out the vocals and drum more.

the rest of the map seems fine

Oni
these parts 00:28:730 - and 01:00:730 - are not map the same way? not sure why

00:50:269 - this could be k to match the high pitched guitar

00:51:192 (319,320,321,322) - change to d to match the low drums and it sounds lower than 00:51:807 -

01:42:846 (615,616,617) - 01:43:307 (619,620,621) - 01:43:769 (623,624,625) - change to kkk? so it's easier to read for oni players.

03:55:239 (274,275,276,277,278,279,280,281,282,283,284,285) - change to all d so its easier to read. might be to hard for oni players again.

Inner Oni
00:18:115 - not sure why this pattern structure is different from this 00:16:576 - 00:18:115 (117,118,119) - would change back to kkd

02:23:846 - I think you could add more 1/3 notes in this section. The doubles don't really fit the durms which you are mapping to imo.

02:24:236 - add a note

02:25:407 - add note

03:31:628 - same issues here expect you should just a long stream of 1/3s like this

cursor at 03:32:409 -

03:55:045 - ^ try this
cursor at 03:55:628 - I think this is a simple pattern that follows the guitar more actually

Death
01:35:615 - I feel like this part is over mapped even for death because clearly 01:40:384 - has a more intense guitar section. Even if you aren't mapping to the guitar the stream should start here just to show the difference in intensity of the song.

01:35:846 (798) - del
01:36:000 (799) - del to emphaise the durm at 01:36:076 -
01:36:307 (802) - del
01:36:461 (803) - del
01:36:769 (806) - del
01:37:384 (813) - del etc. you could do something like this to show less intesnty betweeen the to sections

02:36:297 - Not sure why this part and 02:37:560 - are structurally different again
Topic Starter
frukoyurdakul

IControl wrote:

Hi m4m

Futsuu
In this diff some of the patterns are to long for futsuu. I will try to help you reduce the number of the notes for better spread.

00:04:423 (8) - move to 00:04:269 - to match this pattern 00:01:499 (3,4) - :arrow: Not really, the drum was starting on 8th note. However I deleted 00:05:038 - this one in order to make a simpler pattern.

00:05:346 (11) - this note is very light and doesn't sound too important so i suggest you remove it. Also for better spread :arrow: What's wrong with the current spread now? I have a don on every one of my diff to support the low drum.

00:20:423 - add a note here to match vocal? :arrow: After a strong kiai, I decided to put a 1/1 break. On every 2 stanza, I have a 1/1 break unless it has some sort of different rhythm. Example: 00:25:038.

00:22:576 - remove to match vocal a give more of an break :arrow: 00:23:961 - Added a note instead.

00:23:346 (61) - maybe remove only for spread reasons :arrow: Spread is good with muzukashii here.

00:39:807 - remove this part is pretty long and I think matching the vocal is more important here. :arrow: I'm clearly following drums, as I did all of my other diffs.

00:41:038 - move to here 00:41:346 - I know your mapping to the guitar but its very feint and the vocals stand out more to me.

00:41:346 - there could also be a slider here to match the drums better :arrow: A slider. YES. This is exactly what I need.

01:15:293 - there are way to man 1/2 notes in this section. I know it matches the song but its not allowed in the rules :( you could easily remove the ones like this one 01:15:293 - when there's a strong vocal next to it. :arrow: How come? I think mapping 1/2 on Futsuu is allowed if you give a proper break, and the break would be between 01:14:854 (205,206) - these notes in this case. I'll not change them.

01:18:073 - remove? this sounds a little to long imo and it follows the vocals :arrow: The kick sound is too prominent to delete it.

02:34:402 - remove these i think the vocals sound very strong by themselves in this section :arrow: I don't know. I'll keep them in this meantime, because I mapped a bit hard that part on muzukashii and I'm concerning about the spread issues. The next part is easier so the players can handle it I think.

02:33:770 - you could alternately use a slider or spinner starting from here :arrow: A spinner would be good, but then again, spread issues with muzukashii.

03:09:389 - um to many 1/1s in a row is also not allowed. looks pertty tho :arrow: Deleted some.

03:34:263 (81,82,83) - remove these. I think the main guitar stand out more and these notes might be to long from the spread. :arrow: By spread, it's good. However, I deleted only 03:34:263 - this one.

03:55:045 (139,140,141,142,143,144,145) - remove and replace with slider or spinner. there a way to many notes here :arrow: Intentional.
It's the ending of the song.


muzukashii
01:14:269 - Shouldn't this part have a higher density? also don't the drums kinda stand out more than the rest of the instruments in this part? :arrow: I don't understand what are you pointing out. The density is already good and I'm only following drums lol

01:15:732 - you could add triple ddd to these parts :arrow: No, I don't want to use 1/3 on muzukashii.

01:16:171 - you could add d there to follow the drums :arrow: Intentional, all in all it's a muzukashii and the part is already dense. Players could use a break there.

01:18:659 (400) - move to here? 01:18:512 - change to d to follow the drums :arrow: Changing don, I'll think about it. Moving? Not really,
the pattern is already smooth.


01:40:384 (495,496,497,498,499,500,501,502,503,504,505,506,507,508,509,510) - i think you could remove some notes in this just for the spread. I know its
accurate to like map this to the song but its not allowed in muzukashii :arrow: I don't know if you read the rules. I have rights to make a part dense, and that part is this in the song, since it's the guitar solo, right?

01:50:538 - this part has a different structure than this 01:45:615 - not sure why when they are the same thing. I whould change the pattern sturcuture similar to the first part cuz it brings out the vocals and drum more. :arrow: Hmm, your concern is right. 01:51:769 (559) - Moved 1/2 snap further.

the rest of the map seems fine

Oni
these parts 00:28:730 - and 01:00:730 - are not map the same way? not sure why :arrow: Because of spread issues with Inner Oni and Death.

00:50:269 - this could be k to match the high pitched guitar :arrow: If you examine deeply, you'll see I followed the exact pitch where I followed on Inner Oni and Death diffs.

00:51:192 (319,320,321,322) - change to d to match the low drums and it sounds lower than 00:51:807 - :arrow: How come? They are all snares.

01:42:846 (615,616,617) - 01:43:307 (619,620,621) - 01:43:769 (623,624,625) - change to kkk? so it's easier to read for oni players. :arrow: This is a nice one, applied.

03:55:239 (274,275,276,277,278,279,280,281,282,283,284,285) - change to all d so its easier to read. might be to hard for oni players again. :arrow: In this case, they are repetitive, which means it's the same pattern on purpose. Also it follows drums.

Inner Oni
00:18:115 - not sure why this pattern structure is different from this 00:16:576 - 00:18:115 (117,118,119) - would change back to kkd :arrow: Simply, for variety.

02:23:846 - I think you could add more 1/3 notes in this section. The doubles don't really fit the durms which you are mapping to imo. :arrow: Mainly followed your suggestions. Added one extra note.

02:24:236 - add a note

02:25:407 - add note

03:31:628 - same issues here expect you should just a long stream of 1/3s like this

cursor at 03:32:409 - :arrow: 03:32:897 (140) - Moved to 03:33:189 - here only.

03:55:045 - ^ try this
cursor at 03:55:628 - I think this is a simple pattern that follows the guitar more actually :arrow: The last part is okay in my opinion.

Death
01:35:615 - I feel like this part is over mapped even for death because clearly 01:40:384 - has a more intense guitar section. Even if you aren't mapping to the guitar the stream should start here just to show the difference in intensity of the song. :arrow: It's not overmapped at all.
My mapping is based on drums and yet I put patterns which fit guitar in the 2nd section. So, I decline all of your suggestions below, sorry.


01:35:846 (798) - del
01:36:000 (799) - del to emphaise the durm at 01:36:076 -
01:36:307 (802) - del
01:36:461 (803) - del
01:36:769 (806) - del
01:37:384 (813) - del etc. you could do something like this to show less intesnty betweeen the to sections

02:36:297 - Not sure why this part and 02:37:560 - are structurally different again :arrow: For a simple reason, variety. I followed drums on one, and I followed guitar on another.
Thanks for the mod :)
zigizigiefe
here we go

Rem's Vulkin's Kantan
*00:19:499 - That's where the drum gets denser, so move 00:19:192 (23) - to 00:19:807 -. Remove finisher at 00:20:115 (25) - if necessary.
*01:09:192 - Vocal isn't that strong here, how about moving 01:09:192 (90) - to 01:09:346 -?
*02:26:192 - Try to map here denser please, drum gets crazy xD
Not much complain tbh, looks good :^)

Footshoe
*Vulkin kendi Kantan diffinde 1.20 SV kullanarak mantıklı olanı yapmış, sen de öyle yap bence.
*00:51:961 - Önceki triplet'te ne sesi varsa burada da var, buraya bir kat gider. Çok zorlaştıracağını sanmam.
*01:13:935 (203) - S N A P
*01:38:538 - Burada nota olmaması çok boş hissettiriyor..
*01:41:307 (285) - Muzukashii'de belirttiğim gibi, burayı ayır.
*02:33:770 - Burada doubletlere gerek yok, 3/2 snapping de gayet iyi vurguluyor.
*03:09:311 - Vulkin Kantan için spinner kullanmış, fena fikir değil bak. Sen de öyle yap.

Muzukashii
*00:24:115 (107) - Bunu 00:23:961 - noktasına taşıyıp 00:24:269 - buraya da bir nota eklesek mi? Vokali tam takip edememişsin, Muzukashii olduğuna göre böyle bir flow pek sıkıntı yaratmaz.
*00:41:730 - Buraya da bir don ekle de üst üste iki tripleti görünce millet görsün ki baterist abanmış.
*01:13:935 (378) - Diğer difflerde bahsettiğim sorun
*01:41:461 (499) - 01:42:692 (507) - Şu ikisini silerek uzun 1/2 kdkdkdk yığınını ayır, böyle daha iyi oluyor bana kalırsa.
*01:44:538 (519,520,521) - Şu tripleti 01:44:692 - noktasına taşımanı öneririm.
*03:19:628 (50,51,52) - Uzayan vokali göstermek için bir kkd iyi giderdi.
*03:40:994 - gitar

Oni
*00:10:269 - Öh amına koyayım. Bari burada SV arttırma be :D Ben yine de Slider Velocity'yi 1.1'e düşürmenden yanayım.
*00:29:807 (173) - Şunu silip iki pattern'ı ayırmaya ne dersin? Gereksizce uzun gibi görünüyor.
*01:06:269 (415) - Vokal çok güçlü değil, don yapalım bunu bence :p
*01:11:653 (450) - Tüm difflerde bahsettiğim gibi, bateri sesi bir önceki notanın olduğu yerdeki ile aynı. Ya ikisini de don yap, ya da kat.
*01:13:935 (458,459,460) - Yine tüm difflerde söylediğim gibi, 1/3 ses yok :D
*02:31:244 - Inner Oni'de flow ile ilgili söylediklerimde ne uyguladıysan buraya da aynısını uygula.
*03:40:994 - 1/3 gitar :U

Inner Oni
*01:11:653 (542) - Bateri 01:11:499 (541) - ile aynı.
*01:13:935 (550,551,552) - Inner Oni'de bahsettiğim gibi, 1/4 3 tane bateri sesi duydum. 1/3 ses yok.
*01:44:846 (753) - Bateri sesi çok güçlü veya tiz gelmedi, don yapabilirsin.
*02:32:349 (1063,1072) - Şu ikisini sil ki bir önceki flow ile consistent olsun. Ha yok sikerim consistency'sini diyorsan eğer, 02:33:613 (1072) - bari şunu sil de oyuncular 5pletlerden önce bir nefes alsın.
Çok fazla sıkıntım yok bu diff ile, güzel görünüyor.

Death
*00:00:423 - Küçük bir hatırlatma:Burada 1/4 bateri var, niye bu kadar undermapped olduğuna şaşırdım :(
*00:10:269 - HR oyuncuları "yapma imam bunu bize" diyordu.. Ama imam dinler mi, "amına kodumun putperest pezevenkleri" diyip hepsine x1.2 SV'yi dayamıştı.
>tl;dr:1.1 yap şunu lütfen, geniş ekranda bile HR ile oynanmıyor amk.
*00:26:884 - Bak burada tam kkddk koyulacak gitar sesi var, bir düşün.
*00:28:730 (240) - Finisher nasıl giderdi sence? Snare sesi fazla güçlü geldi bana.
*00:52:038 - Sen de istiyorsun, biliyorum xd kkkkD buraya tam oturur, aksi takdirde çok boş hissettiriyor.
*01:01:346 (565) - Buradaki snare sesinin ne kadar güçlü olduğunu vurgulamak ve diğerlerinden ayırmak için 01:01:269 (564) - bu notayı don yapmanı öneririm.
*01:11:653 (657) - Buradaki bateri sesi 01:11:499 (655) - ile aynı, ne yapacağını biliyorsun :v
*01:13:935 (665,666,667) - Benim burada duyduğum tek şey 01:13:961 - bu noktadan itibaren gelen üç tane 16lık bateri sesi. Triplet alayım
*03:36:311 (189) - Gitar sesi 03:36:531 (192) - bu noktaya kadar uzuyor. kkkkd olabilir bence :vvv
*03:40:994 - Gitar 1/3 gidiyor sanırım, ona göre bir şeyler yapabilirsin.
*03:19:921 (74) - Finisherlık bir ses yok.
*03:24:019 (99,104) - ^
*03:29:287 (134) - ^

Benim uyku çöpe gitti yine :(
Topic Starter
frukoyurdakul

zigizigiefe wrote:

here we go

Rem's Vulkin's Kantan
*00:19:499 - That's where the drum gets denser, so move 00:19:192 (23) - to 00:19:807 -. Remove finisher at 00:20:115 (25) - if necessary.
*01:09:192 - Vocal isn't that strong here, how about moving 01:09:192 (90) - to 01:09:346 -?
*02:26:192 - Try to map here denser please, drum gets crazy xD
Not much complain tbh, looks good :^)

Footshoe
*Vulkin kendi Kantan diffinde 1.20 SV kullanarak mantıklı olanı yapmış, sen de öyle yap bence. :arrow: 1.40 SV daha iyi olur dediler, bunu daha önceden tartışmıştım.
*00:51:961 - Önceki triplet'te ne sesi varsa burada da var, buraya bir kat gider. Çok zorlaştıracağını sanmam. :arrow: Haklısın ama k k k dan sonra k k D biraz fazla gelir bence.
*01:13:935 (203) - S N A P :arrow: Nope, 1/12 üzerinde o nota özellikle.
*01:38:538 - Burada nota olmaması çok boş hissettiriyor.. :arrow: Oraya triplet koyamam, ölçü başına 1 tane 1/2 doublet var, fazlası zarar buraya.
*01:41:307 (285) - Muzukashii'de belirttiğim gibi, burayı ayır. :arrow: Bütün difflerde o kısım en zor kısım. (Death hariç, orada gitar olmasa da üzerinde stream olacaktı zaten.) Futsuu da öyle olmalı.
*02:33:770 - Burada doubletlere gerek yok, 3/2 snapping de gayet iyi vurguluyor. :arrow: Burayı hep düşünmüştüm, muzukashii'deki tripletlerden dolayı spread konusu sıkıntı olur diye düşünüyordum. Ama kaldırdım.
*03:09:311 - Vulkin Kantan için spinner kullanmış, fena fikir değil bak. Sen de öyle yap. :arrow: Onca volume u boşuna koymadım orada :D

Muzukashii
*00:24:115 (107) - Bunu 00:23:961 - noktasına taşıyıp 00:24:269 - buraya da bir nota eklesek mi? Vokali tam takip edememişsin, Muzukashii olduğuna göre böyle bir flow pek sıkıntı yaratmaz. :arrow: Amacım vocal değil ki bateriyi takip ettim orada.
*00:41:730 - Buraya da bir don ekle de üst üste iki tripleti görünce millet görsün ki baterist abanmış. :arrow: Uyguladım ama epey zor oldu bence. İlerde kesin söyleyecekler bunu.
*01:13:935 (378) - Diğer difflerde bahsettiğim sorun :arrow: Aynı cevap.
*01:41:461 (499) - 01:42:692 (507) - Şu ikisini silerek uzun 1/2 kdkdkdk yığınını ayır, böyle daha iyi oluyor bana kalırsa. :arrow: Başka bir şey uyguladım.
*01:44:538 (519,520,521) - Şu tripleti 01:44:692 - noktasına taşımanı öneririm. :arrow: Crash cymbal'dan sonra baterinin başladığı yer orası,
özellikle oraya koydum.

*03:19:628 (50,51,52) - Uzayan vokali göstermek için bir kkd iyi giderdi. :arrow: 01:18:805 - Burası ve geri kalan diğer kısım yine don, o yüzden burayı da böyle bırakıyorum.
*03:40:994 - gitar :arrow: Bu ne amk suronodan da kötü :D ne demek istedin orada?

Oni
*00:10:269 - Öh amına koyayım. Bari burada SV arttırma be :D Ben yine de Slider Velocity'yi 1.1'e düşürmenden yanayım. :arrow: Nö.
*00:29:807 (173) - Şunu silip iki pattern'ı ayırmaya ne dersin? Gereksizce uzun gibi görünüyor. :arrow: O kadar uzun olmasının sebebi Inner Oni ve Death difflerinde orada vocal ile uyumlu ve epey yoğun olması.
*01:06:269 (415) - Vokal çok güçlü değil, don yapalım bunu bence :p :arrow: Vocal en az diğerleri kadar güçlü. Umarım trollüğüne söylemişsindir bunu
*01:11:653 (450) - Tüm difflerde bahsettiğim gibi, bateri sesi bir önceki notanın olduğu yerdeki ile aynı. Ya ikisini de don yap, ya da kat. :arrow: Mantıklı. Ama bu sırayı yine death'den itibaren başlayıp söylesen daha iyiydi, ne olduğunu anlamadım başta :D
*01:13:935 (458,459,460) - Yine tüm difflerde söylediğim gibi, 1/3 ses yok :D :arrow: Bateri 1/3 orada. Bana inanmıyorsan guitar hero chart'ına bak.
*02:31:244 - Inner Oni'de flow ile ilgili söylediklerimde ne uyguladıysan buraya da aynısını uygula. :arrow: Ritim aynı gidiyor, various yapmak için bir sebebim yok.
*03:40:994 - 1/3 gitar :U :arrow: Tam 1/3 değil, 3/16'lık bir snap koymam gerekir oraya normalde. Ama böylesi çok daha iyi duruyor.

Inner Oni
*01:11:653 (542) - Bateri 01:11:499 (541) - ile aynı. :arrow: Değiştirdim.
*01:13:935 (550,551,552) - Inner Oni'de bahsettiğim gibi, 1/4 3 tane bateri sesi duydum. 1/3 ses yok. :arrow: Oni ile aynı cevap.
*01:44:846 (753) - Bateri sesi çok güçlü veya tiz gelmedi, don yapabilirsin. :arrow: Yok, sevmedim. Death diffinin üzerinde kat koymuşum,
bateri sesi ondan sonraki notalara göre biraz daha ince.

*02:32:349 (1063,1072) - Şu ikisini sil ki bir önceki flow ile consistent olsun. Ha yok sikerim consistency'sini diyorsan eğer, 02:33:613 (1072) - bari şunu sil de oyuncular 5pletlerden önce bir nefes alsın. :arrow: İlk başta sadece snare sesi var. İkincisinde kick de dahil oluyor, consistency ile alakası yok tamamen farklı duyulan iki yeri farklı mapledim o kadar. Ayrıca orası gayet rahat bir yer, herkes singletap oyuncusu değil ;)
Çok fazla sıkıntım yok bu diff ile, güzel görünüyor.

Death
*00:00:423 - Küçük bir hatırlatma:Burada 1/4 bateri var, niye bu kadar undermapped olduğuna şaşırdım :( :arrow: Bateri ve gitar 1/4 olmasına rağmen, burası intro. Sesler o kadar güçlü değil, undermapped olmasının sebebi bu.
*00:10:269 - HR oyuncuları "yapma imam bunu bize" diyordu.. Ama imam dinler mi, "amına kodumun putperest pezevenkleri" diyip hepsine x1.2 SV'yi dayamıştı. :arrow: I've got the power!
>tl;dr:1.1 yap şunu lütfen, geniş ekranda bile HR ile oynanmıyor amk.
*00:26:884 - Bak burada tam kkddk koyulacak gitar sesi var, bir düşün. :arrow: 1/4 bile değil ki gitar, kkddk bence gereksiz olur. Çok belirli yerler olmadığı sürece hep 3-plet kullandım.
*00:28:730 (240) - Finisher nasıl giderdi sence? Snare sesi fazla güçlü geldi bana. :arrow: Snare sesinin diğerlerinden hiçbir farkı yok. Crash cymbal ise her vuruşta bir tane var, hepsine de finisher eklemeyeceğim için burada da yok.
*00:52:038 - Sen de istiyorsun, biliyorum xd kkkkD buraya tam oturur, aksi takdirde çok boş hissettiriyor. :arrow: Benim istememle olacak bir şey değil, mapin hiçbir yerinde 1/4 nota sonrası finisher yok. Burada da olmamalı.
*01:01:346 (565) - Buradaki snare sesinin ne kadar güçlü olduğunu vurgulamak ve diğerlerinden ayırmak için 01:01:269 (564) - bu notayı don yapmanı öneririm. :arrow: dkkk çok garip duyuluyor, böyle kalması daha iyi. Zaten bir öncekinde de epey benzer bir stream var, vocal dolayısıyla öyle.
*01:11:653 (657) - Buradaki bateri sesi 01:11:499 (655) - ile aynı, ne yapacağını biliyorsun :v :arrow: Yup.
*01:13:935 (665,666,667) - Benim burada duyduğum tek şey 01:13:961 - bu noktadan itibaren gelen üç tane 16lık bateri sesi. Triplet alayım :arrow: Nop.
*03:36:311 (189) - Gitar sesi 03:36:531 (192) - bu noktaya kadar uzuyor. kkkkd olabilir bence :vvv :arrow: Güzel durdu. Inner Oni ve Oni'dekileri de değiştirdim.
*03:40:994 - Gitar 1/3 gidiyor sanırım, ona göre bir şeyler yapabilirsin. :arrow: Yukarıda açıkladım.
*03:19:921 (74) - Finisherlık bir ses yok. :arrow: Low-pitch giren gitarı alabilirsin referans olarak. Finisher koymamın asıl sebebi ise diğer ikisinde crash cymbal olması, oralara o yüzden koymam ve burayı consistent yapmak zorunda kalmam.
*03:24:019 (99,104) - ^ :arrow: ^
*03:29:287 (134) - ^ :arrow: ^

Benim uyku çöpe gitti yine :(
Mod için sağol cınım.
Vulkin

IControl wrote:

Hi m4m

Vulkin's kantan
00:04:115 (1) - these spinners feel to short and out of place for me. try removing and change to a slider or a note starting at 00:04:423 - I think its fine

00:14:576 (16) - you could remove these notes from the triples in this section because it might to hard for kantan players and it will help the star rating go down a bit. Kantan is supposed to be close to 1.5 stars. Removing this note will also match this 00:05:653 (1,2) - pattern that you used earlier. BPM is near 200, and because i added the triplet where theres a deathstream sound, i think its ok as it is, plus theres 1.99* kantans out there so ¯\_(ツ)_/¯, plus its on kiai w

00:19:499 - slider here? goes well with the drums and doesn't feel out of place emphatising the change of rhythm

00:21:192 - up to you but you can move some of these red tic notes to the white tic at 00:21:346 - for better spread. bns will most likely tell you to change it even tho it goes with the song. apply to rest of the section if agree of course :) Im pretty sure its fine, plus i can just reply with saying "Im following the voice, plus theres alot of space per note, so i dont see any problem", plus it sounds a bit weird at 1/1 imo

00:42:269 - should this section's pattern structure be more similar to 00:10:269 - I know they are not exactly the same but the structure is way to different here. I know its somewhat similar, but having something similar while theres a totally new sound at background seems a bit excessivee imo,
variability ftw :^)


00:57:038 - spinner or slider here would be nice but its not necessary. Its to match the sound effect here btw.will fill up too much imo

01:56:384 - maybe try mapping this section to the vocal more? it might get boring for kantan players to play something that's the exact same thing as 00:52:115 - added a few notes to make it a bit different

02:36:297 - im confused to why there's a note here and not a note here 02:37:560 - I think 02:36:928 - should be moved to here 02:37:560 - break owo

03:21:677 (7) - move this to here 03:21:385 - to follow the vocal and give 03:21:970 (8) - more impact totally yes
Thanks IControl!, sorry for denying your previous mod req, if you want ill accept it now, sorry orz


zigizigiefe wrote:

here we go

Rem's Vulkin's Kantan
*00:19:499 - That's where the drum gets denser, so move 00:19:192 (23) - to 00:19:807 -. Remove finisher at 00:20:115 (25) - if necessary. 00:13:961 - doing note consistency with this, and i dont want to remove finisher, the cymbal is too clear for that
*01:09:192 - Vocal isn't that strong here, how about moving 01:09:192 (90) - to 01:09:346 -? i was unsure about this since it breaks the consistency a bit, but seeing this suggestion makes me relaxed, changed w
*02:26:192 - Try to map here denser please, drum gets crazy xD added a few more note at 02:31:244 -
Not much complain tbh, looks good :^) thank u
Teşekkür ederim, efe :^)

Update owo
osu file format v14

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Title:Nemesis
TitleUnicode:Nemesis
Artist:Arch Enemy
ArtistUnicode:Arch Enemy
Creator:frukoyurdakul
Version:Vulkin's Kantan
Source:
Tags:doomsday machine melodic death metal angela gossow vulkin
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Raiden
wait did i just

edit: wrong map lmfaooooo
tatatat
[General:]
AIMod says your Death difficulty has uninherited timing point conflicts with other difficulties. Make sure they consistent throughout all difficulties.
02:56:507 - through 03:09:385 - could totally be mapped. Its rhythmically complex enough that it could be fun, just use a low SV multiplier, and SVs to lead into the low SV multiplier.

[Vulkin's Kantan:]
00:05:346 - You should move the end of this slider back to 00:05:192 - or 00:05:038 - to make it easier for newer players to play and react to the doublets afterwards since its a fast song.
01:33:000 - Same as above here.
01:39:153 - Change this note it a kat to represent the pitch of the guitar?
01:45:923 (20,21,23,24,26,27,29) - Make this notes finishers to coincide with the crowd's HEYs?
03:52:696 - End this slider sooner?

[Futsuu:]
00:05:653 (11,12,13,14) - Change this pattern to dkkd to better match the pitch of the guitar?
00:08:115 (15,16,17,18) - same as above
01:16:464 (210,211,212,213) - Change this to kk k d for possible variation against 01:21:147 (225,226,227,228) - to better represent the pitch of the guitar. The first of these patterns as a noticeably higher pitch than the second one. Also note that the guitar starts 1/2 beat before the patterns begin, so take that into account when comparing pitch.
01:25:829 (240,241,242,243) - Same as above.
01:33:307 (265,266,267,268) - Change this pattern to dkkd to better match the pitch of the guitar?
01:45:307 (297) - Change this to a K to better represent the pitch of the guitar?
01:45:923 (20,21,23,24,26,27,29) - You could also make this notes finishers to coincide with the crowd's HEYs just like my kantan diff suggestion since this section isn't dense enough to not allow it.
02:09:651 (365,366,367,368) - Same as 01:16:464 (210,211,212,213) - . Change to kk k d to contrast with 02:14:334 (380,381,382,383) - for variation and pitch relevancy
02:19:016 (395,396,397,398) - Same as above
02:27:455 (421,422,423,427,428,429) - Change them all to dons to represent the pitch of the drums + guitar and for variation.
02:32:507 (434,435,436,437) - Change to dons for same reason as above.

[Muzukashii:]
Only one suggestion I felt might not be appropriate for the futsuu difficulty.
You could emphasize the variation in pitches of the notes at 03:14:360 (28,29,30) - by placing alternating SVs on them. See the picture below c:
BanchoBot
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