1. osu! forums
  2. Beatmaps
  3. Beatmap Graveyard
posted
This beatmap was submitted using in-game submission on Tuesday, February 27, 2018 at 1:21:42 PM

Artist: DECO*27
Title: Ghost Rule
Tags: deco 27 hatsune miku vocaloid ghost rule
BPM: 210
Filesize: 5309kb
Play Time: 03:25
Difficulties Available:
  1. Draw's MX - 4Key (3.84 stars, 1958 notes)
  2. EZ - 4Key (1.36 stars, 667 notes)
  3. HD - 4Key (2.73 stars, 1546 notes)
  4. NM - 4Key (2 stars, 1030 notes)


Download: DECO*27 - Ghost Rule
Information: Scores/Beatmap Listing
---------------
Will be fixing this entire mapset in the near future. Hope You Like It :D
Big Thanks to DrawdeX for making the GD and helping me out.
Feel free to shoot a PM for any suggestions or concerns with this beatmap





Beatmap Status
Beatmap Status:
EZ = 100% Done
NM = 100% Done
HD = 100% Done
Draw's MX = 100%Done
Changelog
Changelog
6/14/2017- Submitted Beatmap as WIP
9/16/2017 - Finished Miku Difficulty and changed name to "HD" Difficulty.
11/19/17 - Fixed offset (based on loved version of this), Added & Finished "NM" Difficulty
12/27/17 - Added "Draw's MX".
1/21/2018 - Added ""EZ" Difficulty
2/27/2018 - Updated "Draw's MX".

Thank you so much to all of the people who helped with the mods for this map.
posted
Yo mod ko lang toh nang kunti

[Miku diff]
• 01:20:167 - to 01:23:595 - lagyan mo lang ng long notes d2, dapat walang break time sa mania
• 02:31:024 - to 02:37:881 - same ^

[Overall]
• okay ang note patterns, tas ang timing din okay :D
posted

DrawdeX wrote:

Yo mod ko lang toh nang kunti

[Miku diff]
• 01:20:167 - to 01:23:595 - lagyan mo lang ng long notes d2, dapat walang break time sa mania
• 02:31:024 - to 02:37:881 - same ^

[Overall]
• okay ang note patterns, tas ang timing din okay :D
Sge tatry ko ifill ung breaks. Tsaka baka magdagdag ako ng diff. if 3 star or higher diff medyo tatagalan ako kasi nangangapa pa ko sa higher diffs :(
Anyways Tnx ulet ;)
posted
acessibility post
posted
ok let's do this

general
OD/HP 5 is waaay too low. You would want to go for HP/OD 8 instead.
metadata
ゴーストルール
should be the title
then add
Ghost Rule
to romanized title as taken from http://vocaloidlyrics.wikia.com/wiki/%E ... host_Rule)
there must be no "feat. Miku Hatsune" in the title
o right
add hatsune miku and the moonrunes version of her name
actual mod
here it comes good luck!

00:00:166 - Q1 why did you bother mapping this early bit? It's a very audible part of the song and no, this is not osu!standard leaving out parts that arent very silent sections is usually frowned upon
00:08:881 - you can add a double here at [23]
00:09:309 - due to the cymbal sound, this needs to be at least a double considering the overall difficulty of the map
00:16:738 - you missed a double here
00:17:595 (17595|1,17881|1,18167|1) - to further express the ending of this early but these notes can be doubles. 1/2 jacking is ok if you would like to mix things up
00:20:452 - ok so whenever you have this loud drum sound, you are expected to always use doubles
00:21:595 (21595|0,21881|0,22167|0,22452|0) - also if the section isn't dense at all, there needs to be some reasoning to utilize this kind of stacking. Otherwise, you might want to spread out your patterning for hand balance
00:26:595 - 00:26:881 - stuff you missed
00:28:595 (28595|1) - this need to go to column 3. Why? It's because it feels more natural to play jacks that go into a double than those that come out of a double (or "jump" watch out of these terminologies in future mods where jump = doubles. Typing jump is just faster)
00:29:738 (29738|2) - advise moving this to 2 then 00:29:881 - add col 2 then 00:30:024 (30024|1,30167|2) - swap columns
00:30:452 - another one of those missed jumps
00:32:738 - so a the issuie with this section imo is that the usage of doubles in even 1/1 is inconsistent. You might as well just throw jumps at every 1/1. Alternatively, try to add some structure to the section. What do i mean? Make a consistent patterning throughout the section where the occurence of jumps is consistent and not seemingly random.
00:35:881 (35881|2) - move 1/4 down
00:36:167 - it's quite lazy to place a LN instead of actually charting the drums
00:36:738 - should be a triple or double
00:41:309 - should be a double but that 1/2 jack would be awk so you can do this: https://puu.sh/xcZgn/313dbd4f0d.png
00:45:881 (45881|0,45881|3) - extend by 1/1 and 00:47:881 (47881|2) - convert to a 1/1 ln to cover that long w/e sound.
00:52:381 - dont intentionally ignore drums stuff like this >:(
00:55:452 (55452|3,55738|3,56024|3,56309|3,56595|3,56881|3) - though there are cases where stacking like this is acceptable you might want to watch out for these as stacks like these usually indicate a lack of hand balance -- something this HLed section is currently experiencing.
00:57:309 - cool idea to switch to vocal and go LNs owo)b
00:59:881 (59881|1,60452|2) - watch out for these as they should be doubles. In future sections, some might only have a strong drum every 2/1 so yeah take note of that.
01:06:167 - break kiai here and add kiai at 01:06:452 - just because you can
01:08:452 (68452|3,68595|3,68738|3) - first triple 1/2 jack of the map this is pretty out of place so you might want to break that.


That's all im doing for this map. Take note of the issues i raised in order to improve the later sections owo)b

Best of luck!
posted
Oki doki ty for the very helpful mods and link preferences :D
posted
whoaa nc going there ankh :D
posted

skyblazer03 wrote:

whoaa nc going there ankh :D
Shet haha XD
posted
• Red timing starts at 00:00:166
• I don't like current x1.05 and x1.10 speed changes, Kiai is already enough
• There are more missing snares than I pointed out below

~Miku~
00:00:166 - use less notes (match the music pace), I suggest placing notes on only drum sounds
00:08:309 - add LN follow guitar
00:09:309 - if I map this, I'll follow guitar and drums. you can also follow turntables if you want more difficult, or you can save for later parts
SPOILER
448,192,9309,128,0,9595:0:0:0:0:
64,192,9309,1,0,0:0:0:0:
192,192,9309,1,0,0:0:0:0:
64,192,9452,1,0,0:0:0:0:
320,192,9738,128,0,10024:0:0:0:0:
64,192,9738,1,0,0:0:0:0:
192,192,9881,1,0,0:0:0:0:
448,192,10166,128,0,10452:0:0:0:0:
64,192,10166,1,0,0:0:0:0:
192,192,10309,1,0,0:0:0:0:
320,192,10595,128,0,10881:0:0:0:0:
64,192,10738,1,0,0:0:0:0:
448,192,11024,128,0,11452:0:0:0:0:
192,192,11024,1,0,0:0:0:0:
64,192,11166,1,0,0:0:0:0:
192,192,11452,1,0,0:0:0:0:
64,192,11595,1,0,0:0:0:0:
448,192,11595,128,0,11881:0:0:0:0:
64,192,11738,1,0,0:0:0:0:
64,192,12024,1,0,0:0:0:0:
320,192,12024,128,0,12309:0:0:0:0:
192,192,12167,1,0,0:0:0:0:
64,192,12452,1,0,0:0:0:0:
448,192,12452,128,0,12738:0:0:0:0:
192,192,12595,1,0,0:0:0:0:
320,192,12881,128,0,13167:0:0:0:0:
64,192,13024,1,0,0:0:0:0:
192,192,13309,1,0,0:0:0:0:
448,192,13309,128,0,13738:0:0:0:0:
64,192,13452,1,0,0:0:0:0:
192,192,13738,1,0,0:0:0:0:
448,192,13881,128,0,14167:0:0:0:0:
64,192,13881,1,0,0:0:0:0:
192,192,13881,1,0,0:0:0:0:
64,192,14024,1,0,0:0:0:0:
320,192,14309,128,0,14595:0:0:0:0:
64,192,14309,1,0,0:0:0:0:
192,192,14452,1,0,0:0:0:0:
448,192,14738,128,0,15024:0:0:0:0:
64,192,14738,1,0,0:0:0:0:
192,192,14881,1,0,0:0:0:0:
320,192,15167,128,0,15452:0:0:0:0:
64,192,15309,1,0,0:0:0:0:
448,192,15595,128,0,16024:0:0:0:0:
192,192,15595,1,0,0:0:0:0:
64,192,15738,1,0,0:0:0:0:
192,192,16024,1,0,0:0:0:0:
64,192,16167,1,0,0:0:0:0:
448,192,16167,128,0,16452:0:0:0:0:
64,192,16309,1,0,0:0:0:0:
64,192,16595,1,0,0:0:0:0:
320,192,16595,128,0,16881:0:0:0:0:
192,192,16738,1,0,0:0:0:0:
64,192,16881,1,0,0:0:0:0:
448,192,17024,128,0,17309:0:0:0:0:
192,192,17167,1,0,0:0:0:0:
64,192,17309,1,0,0:0:0:0:
320,192,17452,128,0,17738:0:0:0:0:
192,192,17452,1,0,0:0:0:0:
64,192,17524,1,0,0:0:0:0:
192,192,17595,1,0,0:0:0:0:
192,192,17738,1,0,0:0:0:0:
192,192,17881,1,0,0:0:0:0:
448,192,17881,128,0,18309:0:0:0:0:
192,192,18024,1,0,0:0:0:0:
192,192,18167,1,0,0:0:0:0:
192,192,18309,1,0,0:0:0:0:

00:36:738 - make this part different from previous ones, follow drums and (guitar or vocal)
00:45:881 - place 5 singe long notes follow synth sounds
00:58:452 (58452|2,58738|1,58738|3,59024|0,59309|1,59309|2) - now they don't follow vocal
01:01:524 - snare here
01:03:595 (63595|0,63881|3,63881|2) - now they don't follow vocal
01:05:524 - snare here
01:06:167 - add note, or end long note here
01:06:452 - follow turntables and snares
01:15:595 - follow guitar, no lazy long note. only guitar on left channel will do
01:24:167 - use 4 long notes follow turntables
01:29:238 - snare here
01:33:881 - see 00:36:738 above
01:43:024 - see 00:45:881
01:55:595 (115595|2,115881|1,116167|0,116167|3,116452|1) - now they don't follow vocal
01:58:667 - snare here
02:00:738 (120738|1,120738|3,121024|0,121024|2) - now they don't follow vocal
02:02:667 - snare here
02:03:167 (123167|0,123452|1) - remove
02:09:500 - add note
02:09:547 - ^
02:12:167 (132167|3) - use same pattern as previous room
02:12:738 - choose some instruments and focus on them instead of vocal
02:30:738 (150738|2,150738|1) - remove
02:31:024 - for me, using only single lone notes to follow guitar is already sufficient. you can add x0.5 speed change if it's too easy
02:37:881 (157881|0,157881|3) - remove, leave this part blank
02:48:738 - drum rolls start here
02:57:524 - snare here
03:01:738 - add note
03:02:667 - snare here
03:02:881 - ^
03:07:024 (187024|0) - change to long note, end on 03:07:595
03:07:309 - remove one note
03:04:738 (184738|1,184738|2,185024|0,185024|3) - now they don't follow vocal
03:16:738 - add notes follow guitar til 03:25:309
posted
Thank you very much for the mods DJPop I'll look into it thoroughly with the changes needed. Though I won't be able to finish it for now since that we will start to be busy at school starting this week so maybe once I get some free time. ^_^
posted
cool, i like this song
Miku (what else lol)
00:59:024 - the rhythm here is more complex than the previous section, the holds should not all be the same length here.
01:03:738 - ^
01:45:309 - end the holds earlier and map this first sound (end hold at 01:45:024 and map 01:45:309 )
01:56:309 - same as 1 and 2
02:00:881 - ^
02:09:452 - there is a small trill here that should be mapped
02:12:738 - the sound here is mapped late, end hold early and start next note here
03:16:738 - although theres a pause in the music, the song doesn't end, so you should either map this part or cut it out (the way the music is written makes it extremely awkward if it is left unmapped)
Good luck! :)
posted
Woah thanks for the help jkkd I will try to get it updated once I get some free time to do so. I will also try to make more difficulties in the future but for now I kinda wanna make one difficulty that is well mapped and try to fix my errors in note placements, etc. Ty very much really appreciate it :)
posted
Ok, I have finished most of the existing mods, Thank you again and apologies if I didn't 100% follow the mods. :|
posted

DJPop wrote:

• Red timing starts at 00:00:166 // Applied
• I don't like current x1.05 and x1.10 speed changes, Kiai is already enough // Applied
• There are more missing snares than I pointed out below // Applied

~Miku~
00:00:166 - use less notes (match the music pace), I suggest placing notes on only drum sounds // Applied
00:08:309 - add LN follow guitar // Applied
00:09:309 - if I map this, I'll follow guitar and drums. you can also follow turntables if you want more difficult, or you can save for later parts // I think I'll stick to the current one
SPOILER
448,192,9309,128,0,9595:0:0:0:0:
64,192,9309,1,0,0:0:0:0:
192,192,9309,1,0,0:0:0:0:
64,192,9452,1,0,0:0:0:0:
320,192,9738,128,0,10024:0:0:0:0:
64,192,9738,1,0,0:0:0:0:
192,192,9881,1,0,0:0:0:0:
448,192,10166,128,0,10452:0:0:0:0:
64,192,10166,1,0,0:0:0:0:
192,192,10309,1,0,0:0:0:0:
320,192,10595,128,0,10881:0:0:0:0:
64,192,10738,1,0,0:0:0:0:
448,192,11024,128,0,11452:0:0:0:0:
192,192,11024,1,0,0:0:0:0:
64,192,11166,1,0,0:0:0:0:
192,192,11452,1,0,0:0:0:0:
64,192,11595,1,0,0:0:0:0:
448,192,11595,128,0,11881:0:0:0:0:
64,192,11738,1,0,0:0:0:0:
64,192,12024,1,0,0:0:0:0:
320,192,12024,128,0,12309:0:0:0:0:
192,192,12167,1,0,0:0:0:0:
64,192,12452,1,0,0:0:0:0:
448,192,12452,128,0,12738:0:0:0:0:
192,192,12595,1,0,0:0:0:0:
320,192,12881,128,0,13167:0:0:0:0:
64,192,13024,1,0,0:0:0:0:
192,192,13309,1,0,0:0:0:0:
448,192,13309,128,0,13738:0:0:0:0:
64,192,13452,1,0,0:0:0:0:
192,192,13738,1,0,0:0:0:0:
448,192,13881,128,0,14167:0:0:0:0:
64,192,13881,1,0,0:0:0:0:
192,192,13881,1,0,0:0:0:0:
64,192,14024,1,0,0:0:0:0:
320,192,14309,128,0,14595:0:0:0:0:
64,192,14309,1,0,0:0:0:0:
192,192,14452,1,0,0:0:0:0:
448,192,14738,128,0,15024:0:0:0:0:
64,192,14738,1,0,0:0:0:0:
192,192,14881,1,0,0:0:0:0:
320,192,15167,128,0,15452:0:0:0:0:
64,192,15309,1,0,0:0:0:0:
448,192,15595,128,0,16024:0:0:0:0:
192,192,15595,1,0,0:0:0:0:
64,192,15738,1,0,0:0:0:0:
192,192,16024,1,0,0:0:0:0:
64,192,16167,1,0,0:0:0:0:
448,192,16167,128,0,16452:0:0:0:0:
64,192,16309,1,0,0:0:0:0:
64,192,16595,1,0,0:0:0:0:
320,192,16595,128,0,16881:0:0:0:0:
192,192,16738,1,0,0:0:0:0:
64,192,16881,1,0,0:0:0:0:
448,192,17024,128,0,17309:0:0:0:0:
192,192,17167,1,0,0:0:0:0:
64,192,17309,1,0,0:0:0:0:
320,192,17452,128,0,17738:0:0:0:0:
192,192,17452,1,0,0:0:0:0:
64,192,17524,1,0,0:0:0:0:
192,192,17595,1,0,0:0:0:0:
192,192,17738,1,0,0:0:0:0:
192,192,17881,1,0,0:0:0:0:
448,192,17881,128,0,18309:0:0:0:0:
192,192,18024,1,0,0:0:0:0:
192,192,18167,1,0,0:0:0:0:
192,192,18309,1,0,0:0:0:0:

00:36:738 - make this part different from previous ones, follow drums and (guitar or vocal) // Added few ln's to follow the vocal, followed the drums rather than the guitar for now.
00:45:881 - place 5 singe long notes follow synth sounds // Applied
00:58:452 (58452|2,58738|1,58738|3,59024|0,59309|1,59309|2) - now they don't follow vocal // Changed
01:01:524 - snare here // Applied
01:03:595 (63595|0,63881|3,63881|2) - now they don't follow vocal // Changed
01:05:524 - snare here //Applied
01:06:167 - add note, or end long note here //Applied
01:06:452 - follow turntables and snares // Applied
01:15:595 - follow guitar, no lazy long note. only guitar on left channel will do // no idea how to work with that :c
01:24:167 - use 4 long notes follow turntables // Applied
01:29:238 - snare here //Applied
01:33:881 - see 00:36:738 above // Changed
01:43:024 - see 00:45:881 // Changed
01:55:595 (115595|2,115881|1,116167|0,116167|3,116452|1) - now they don't follow vocal // Changed
01:58:667 - snare here // Applied
02:00:738 (120738|1,120738|3,121024|0,121024|2) - now they don't follow vocal // Changed
02:02:667 - snare here // Applied
02:03:167 (123167|0,123452|1) - remove // Forgot what was the problem in this one, probably changed this after editing a couple of times
02:09:500 - add note // Applied
02:09:547 - ^ // Applied
02:12:167 (132167|3) - use same pattern as previous room // Applied
02:12:738 - choose some instruments and focus on them instead of vocal // I included both the rhythm of the guitar and vocal, i might change it but for now I'll reconsider it. owo)b
02:30:738 (150738|2,150738|1) - remove // Again due to numerous changes, forgot what was the issue here so I'll leave it as is.
02:31:024 - for me, using only single lone notes to follow guitar is already sufficient. you can add x0.5 speed change if it's too easy // Applied
02:37:881 (157881|0,157881|3) - remove, leave this part blank // Didn't make sense why this should be removed, either that or the previous version just had something wrong.
02:48:738 - drum rolls start here // Applied
02:57:524 - snare here Applied
03:01:738 - add note // Applied
03:02:667 - snare here // Applied
03:02:881 - ^ // Applied
03:07:024 (187024|0) - change to long note, end on 03:07:595 // Applied
03:07:309 - remove one note // Again too many changes happened (;w;)
03:04:738 (184738|1,184738|2,185024|0,185024|3) - now they don't follow vocal // Applied
03:16:738 - add notes follow guitar til 03:25:309
// Applied

Also sorry for not handling this professionally, was clueless on how to respond with these mods, Tnx. :)
posted

Lenfried- wrote:

ok let's do this

general
OD/HP 5 is waaay too low. You would want to go for HP/OD 8 instead. // Changed HP to 7 and OD to 7.5
metadata
ゴーストルール
should be the title
then add
Ghost Rule
to romanized title as taken from http://vocaloidlyrics.wikia.com/wiki/%E ... host_Rule)
there must be no "feat. Miku Hatsune" in the title
o right
add hatsune miku and the moonrunes version of her name // Applied (Appreciate on lookin into that :3) , although changed diff to EZ,NM,HD,MX instead.
actual mod
here it comes good luck!

00:00:166 - Q1 why did you bother mapping this early bit? It's a very audible part of the song and no, this is not osu!standard leaving out parts that arent very silent sections is usually frowned upon // Applied
00:08:881 - you can add a double here at [23] // Applied
00:09:309 - due to the cymbal sound, this needs to be at least a double considering the overall difficulty of the map //Applied
00:16:738 - you missed a double here // Applied
00:17:595 (17595|1,17881|1,18167|1) - to further express the ending of this early but these notes can be doubles. 1/2 jacking is ok if you would like to mix things up // Applied I'm currently thinking about adding jacks and how to execute it due to the bpm being high
00:20:452 - ok so whenever you have this loud drum sound, you are expected to always use doubles // Applied
00:21:595 (21595|0,21881|0,22167|0,22452|0) - also if the section isn't dense at all, there needs to be some reasoning to utilize this kind of stacking. Otherwise, you might want to spread out your patterning for hand balance // Changed
00:26:595 - 00:26:881 - stuff you missed // Applied
00:28:595 (28595|1) - this need to go to column 3. Why? It's because it feels more natural to play jacks that go into a double than those that come out of a double (or "jump" watch out of these terminologies in future mods where jump = doubles. Typing jump is just faster) // This was changed after several editing owo)b
00:29:738 (29738|2) - advise moving this to 2 then 00:29:881 - add col 2 then 00:30:024 (30024|1,30167|2) - swap columns // Changed
00:30:452 - another one of those missed jumps // Changed
00:32:738 - so a the issuie with this section imo is that the usage of doubles in even 1/1 is inconsistent. You might as well just throw jumps at every 1/1. Alternatively, try to add some structure to the section. What do i mean? Make a consistent patterning throughout the section where the occurence of jumps is consistent and not seemingly random. // Double checked all the doubles in the song so done with that :D
00:35:881 (35881|2) - move 1/4 down // Applied
00:36:167 - it's quite lazy to place a LN instead of actually charting the drums // Changed
00:36:738 - should be a triple or double // Applied
00:41:309 - should be a double but that 1/2 jack would be awk so you can do this: https://puu.sh/xcZgn/313dbd4f0d.png // Changed
00:45:881 (45881|0,45881|3) - extend by 1/1 and 00:47:881 (47881|2) - convert to a 1/1 ln to cover that long w/e sound. // Changed this section with single long notes to follow vocal and instrumental
00:52:381 - dont intentionally ignore drums stuff like this >:( // Applied
00:55:452 (55452|3,55738|3,56024|3,56309|3,56595|3,56881|3) - though there are cases where stacking like this is acceptable you might want to watch out for these as stacks like these usually indicate a lack of hand balance -- something this HLed section is currently experiencing. // Changed
00:57:309 - cool idea to switch to vocal and go LNs owo)b // Tnx (way to go me owo)
00:59:881 (59881|1,60452|2) - watch out for these as they should be doubles. In future sections, some might only have a strong drum every 2/1 so yeah take note of that. // Applied
01:06:167 - break kiai here and add kiai at 01:06:452 - just because you can // Applied
01:08:452 (68452|3,68595|3,68738|3) - first triple 1/2 jack of the map this is pretty out of place so you might want to break that.Changed


That's all im doing for this map. Take note of the issues i raised in order to improve the later sections owo)b

Best of luck!
posted

DrawdeX wrote:

Yo mod ko lang toh nang kunti

[Miku diff]
• 01:20:167 - to 01:23:595 - lagyan mo lang ng long notes d2, dapat walang break time sa mania // Applied
• 02:31:024 - to 02:37:881 - same ^ // Applied

[Overall]
• okay ang note patterns, tas ang timing din okay :D // Tnx :3
Salamat na tinignan mo tong map na to nung d pa gaanong organized, Looking forward for that gd bro owo)b
posted

jkkd wrote:

cool, i like this song // Me too :3
Miku (what else lol)
00:59:024 - the rhythm here is more complex than the previous section, the holds should not all be the same length here. // Changed
01:03:738 - ^ // Changed
01:45:309 - end the holds earlier and map this first sound (end hold at 01:45:024 and map 01:45:309 ) //Changed
01:56:309 - same as 1 and 2 // Applied
02:00:881 - ^ // Applied
02:09:452 - there is a small trill here that should be mapped // Applied
02:12:738 - the sound here is mapped late, end hold early and start next note here // Applied
03:16:738 - although theres a pause in the music, the song doesn't end, so you should either map this part or cut it out (the way the music is written makes it extremely awkward if it is left unmapped) // Mapped this part :D
Good luck! :) // Tnx :D
posted
hi there (*´ω`)

[NM]
00:01:862 (1862|1) - this should be a double like 00:00:719 (719|0,719|1)
00:04:148 (4148|2) - ^ like 00:03:005 (3005|2,3005|3)
00:06:433 (6433|0) - ^ like 00:05:290 (5290|2,5290|3)
00:09:862 (9862|3) - should be a double for hard sound here
00:11:005 (11005|0) - ^
00:11:576 (11576|3) - ^
00:12:148 (12148|0) - ^ (also the similar parts like this, i wont paste them all because they repeat haha)
00:19:148 (19148|3,19290|1) - maybe make these doubles (is probably still ok if they aren't changed though because this is a NM diff)
00:52:290 (52290|1) - should probably start at 00:52:433
00:59:005 (59005|2) - should be placed at 00:58:433 because the drum sound is loudest here
01:07:005 (67005|3) - double
01:08:148 (68148|0) - ^ (etc)
01:44:719 (104719|3) - delete this since there isnt really a sound here
01:45:005 (105005|0,105005|2) - make this a single since the sound here isnt as loud as the next ones
02:40:148 (160148|2) - make this a double
02:53:433 (173433|0) - should start at 02:53:576
(some things are repeated in other parts where i didnt point out, you can probably find those haha)

i'll do HD later bc im tired ;-;
good luck!
posted

jkkd wrote:

hi there (*´ω`)

[NM]
00:01:862 (1862|1) - this should be a double like 00:00:719 (719|0,719|1) // Applied
00:04:148 (4148|2) - ^ like 00:03:005 (3005|2,3005|3) //Applied
00:06:433 (6433|0) - ^ like 00:05:290 (5290|2,5290|3) //Applied
00:09:862 (9862|3) - should be a double for hard sound here // Applied
00:11:005 (11005|0) - ^ // Applied
00:11:576 (11576|3) - ^ // I don't think that should be a double since i placed 00:11:576 (11576|3) similar to 00:09:290 (9290|2)
00:12:148 (12148|0) - ^ (also the similar parts like this, i wont paste them all because they repeat haha) // Applied
00:19:148 (19148|3,19290|1) - maybe make these doubles (is probably still ok if they aren't changed though because this is a NM diff) // I will probably refrain from adding too much doubles so im gonna stick with this for now owo)b
00:52:290 (52290|1) - should probably start at 00:52:433 // Applied
00:59:005 (59005|2) - should be placed at 00:58:433 because the drum sound is loudest here // Applied but i think you were referring to 00:58:719 not 00:58:433
01:07:005 (67005|3) - double // Applied
01:08:148 (68148|0) - ^ (etc) // Applied
01:44:719 (104719|3) - delete this since there isnt really a sound here // Applied
01:45:005 (105005|0,105005|2) - make this a single since the sound here isnt as loud as the next ones // Applied
02:40:148 (160148|2) - make this a double // Changed this to a single note because it aint loud enough for it to be a double
02:53:433 (173433|0) - should start at 02:53:576 // Applied
(some things are repeated in other parts where i didnt point out, you can probably find those haha)

i'll do HD later bc im tired ;-;
good luck!
Tnx again jkkd :D fixed most of the issues with the doubles although I will still refrain from using too many doubles since its only NM o/
posted
Ey der~!! o/
Mods for Draw's MX
00:02:005 (2005|2,2148|0,2219|3) - should remove this since it doesnt follow any sounds, same goes for similar ghost notes. Suggest to only follow drum beats heard til 00:08:005 - using doubles
and triples
00:08:290 (8290|0) - place the end of this to white line 00:08:433 -
00:08:290 (8290|2,8433|3,8433|1) - doesnt really make sense how these ln's end.
00:08:862 - should only be double (notice how 00:08:719 (8719|1,8719|2,8719|3,9005|2,9005|1,9005|0) - is louder than 00:08:862 (8862|0,8862|1,8862|3) - )
00:09:290 (9290|3,9433|2,9576|3,9719|3,9862|2,10005|3) - place some of these to the other side for finger balance (too much density on the right)
00:11:576 - up to 00:18:433 - i like how this section plays out. should probably make it similar in sections such as 00:09:290 - up to 00:11:576 - since the start of this seems a bit different. Apply to repeated parts as well.
00:13:862 (13862|0,14005|0,14290|3,14433|3) - either change these jacks or make it present throughout the charts in this section to make it more consistent.
00:19:005 (19005|2) - remove (ghost note)
00:19:433 (19433|3,21148|0,24005|3,24576|1) - while these do follow vocals, suggest to refrain from following vocals IF it doesn't really follow anything else. consider following the guitar with single notes/ln's instead
00:20:148 (20148|2) - move to 2nd column to remove jack
00:20:576 (20576|0) - remove (not really that loud to have a note there)
00:21:719 (21719|3) - remove (doesn't really make sense why a ln is there)
00:22:290 (22290|1,22290|0,22576|2,22576|3) - make these single notes only
00:23:148 (23148|2) - remove (ghost note)
00:27:076 (27076|3) - put on red line instead of blue.
00:27:576 - up to 00:36:719 - remove all ln's here since it feels weird following vocals in this part. also because the 2nd verse doesn't have any ln's in it which is better in my opinion.
00:37:862 (37862|2,38005|2) - remove (ghost note)
00:45:148 - perhaps make it a double (based on how doubles were used here)
00:45:790 (45790|3,46219|2,46648|3) - don't think these are necessary so remove.
00:48:290 - missed a beat here (same goes for the rest of the similar parts)
00:51:219 (51219|0) - red line instead of blue
01:18:862 - this is where faint drum beats starts off, should prioritize mapping these as well with singles/doubles.
01:22:648 (82648|0) - ^similar to the previous issue, following drum beats would make it better since mapping solely vocals is usually frowned upon in mania.
01:43:790 (103790|3,104219|0) - unnecessary so remove.
02:12:719 - should follow the sound heard in the song so include mapping them as well.
02:31:862 (151862|2,153005|3,154148|0,156433|2) - single ln's would do just fine so remove
02:36:719 (156719|3,157576|0,157576|1) - extend up to white line.


That's all I'm doing for now since there's too many stuff to point out that concerns me. For most parts, the use of jacks and mapping solely vocals are an issue. also please recheck some of the similar stuff pointed out. Ciao~!! o/
Please sign in to reply.