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Shinjo Kanae (CV: Mimori Suzuko) - Fa Tosite Tougenkyou

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Topic Starter
Minorsonek

Uta wrote:

This mod is not a mod lul. - propably :)

Insane
-00:06:073 (1,2,3) - I heard that this stacked sliders doesn't really ranked friendly, just letting you know. - that's right, i haven't seen any stacked sliders in recent ranked beatmaps. Changed to non-stacked square sliders, seems better now.

I didn't find any problem in this. goodluck >w< - thanks for mod (if no problems, MAKE THIS RANKED nooby BN's)
Ali-
from modreqs, ill mod top three diffs. feel free to deny my suggestions <3

[Teekyuu]

00:01:385 (1) - consider changing this newcombo to land on a white tick instead, but i see your reasoning behind placing it here.
00:01:385 (1,3) - these two notes overlap a little bit. maybe move 3 more out infront of slider 2.
00:03:823 (6) - the stream actually starts on this note, and NC
00:05:323 (5,1) - watch the overlapping, notes shouldnt cross over with other ones so much that its noticeable during play, however things like 00:06:260 (2,4,6) - are an exception because they're a part of the pattern.
00:07:760 (2) - the flow into the next slider is really weird
00:07:198 (7,3) - fix overlap
00:08:229 - undermapped a really noticeable triple here
00:10:385 (8) - should be a kickslider aswell, completely ignored a sound on the blue tick
00:10:948 (2,3) - fix spacing, also flow is weird
00:12:823 (5) - again, stream starts here
00:13:198 (6,7,8,9,1) - spacing is really big, doesnt really suit meta of the map so far
00:14:229 - another undermapped triple
00:16:573 - this difficulty spike is terrible, we havent seen spacing anything like this in the map so far and the music doesnt support it much at all
the streams are nice
00:27:823 (5) - this looks weird being placed against the side of the play area. maybe move it inbetween the slider spam but a bit upwards?

[Extra]

00:01:385 (1,2) - why are you doing this if you can have them be perfectly overlapped? i dont get it
00:03:823 (6) - nc?
00:04:198 - stream is still going but you stopped it early. awkward to play
00:08:229 - undermapped this triple in this diff too?
00:07:385 (9,10,1,3) - these two should have the same angle on them, it looks really weird otherwise. also, watch the overlap.
00:10:385 (8) - again, this should be a kick slider aswell. completely ignoring the sound on the blue tick.
00:10:573 (1,2,3,4,5,6,7,8) - i dont think the music supports this copy pasted pattern much at all, consider something else
00:12:823 (1) - stream starts here
00:13:198 (3) - NC, consider lowering spacing on the burst
00:13:573 (1,3) - watch the overlap, the slider should have the same angle as the burst
00:14:229 - undermapped triple
00:16:198 (8) - REALLY confusing to read this. it has a 1/2 jump spacing but its a full beat from the last note. not mentioning, it doesnt even have a new combo. players will snap to this slider believing its a 1/2 jump.
00:19:198 (3,4,5,1) - cross-screen jumps into a really close burst?
00:19:760 (1,2,3,4,5,6,7,8,9,10,11,1) - this copy-pasted pattern isnt really supported by the current meta of the map, and it looks kinda bad.
00:28:010 (1) - replace head of spinner with a note and start it 1/2 beat later?

[Insane]

00:03:823 (5) - i dont like repeating myself but, the stream starts here
00:04:010 (6) - NC
00:07:385 (6,7,4) - these all overlap, it looks bad
00:09:823 (5) - place this more north, and fix inequal spacing
00:10:385 (8) - again, repeating myself, but you're ignoring the sound on the blue tick
00:10:854 - undermapped triple
00:11:229 - ^
00:12:823 (1) - stream starts here
00:14:229 - undermapped triple
00:16:573 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nobody likes to play cross-screen squares, especially not on an insane difficulty. furthermore, they arent quite supported by the music here. consider something else?
00:25:573 (1,2,3,4,5,6,7,8) - these have greater spacing than in the extra diff. just because it doesnt give a higher star rating doesnt mean its less difficult.
00:27:073 (1,2,3,4,1,2,3,4,5) - hard to read, and it has an offset angle, despite the fact that the slider spam before was completely symmetrical?
this difficulty seems more suiting for an Extra than your actual Extra diff.

i would work on your spacing and pattern choices for your mapping. it can be a pain to play and look really bad if you dont polish your maps more. its nice for a new mapper, though. pm me if you have any difficulties understanding, good luck <3
Megapcmx
My diff (to new mp3)
Megapcmx's Normal
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[Metadata]
Title:Fa Tosite Tougenkyou
TitleUnicode:ファッとして桃源郷
Artist:Shinjo Kanae (CV- Mimori Suzuko)
ArtistUnicode:新庄かなえ(CV: 三森すずこ)
Creator:Minorsonek
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Source:てーきゅう
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Topic Starter
Minorsonek

Okinami wrote:

from modreqs, ill mod top three diffs. feel free to deny my suggestions <3

[Teekyuu]

00:01:385 (1) - consider changing this newcombo to land on a white tick instead, but i see your reasoning behind placing it here. - I know what you mean by that, im always trying to NC on white ticks BUT this song require me to break this rule, just hear that sound, it has to be on red tick
00:01:385 (1,3) - these two notes overlap a little bit. maybe move 3 more out infront of slider 2. - changed pattern a little bit, its symmetrical now
00:03:823 (6) - the stream actually starts on this note, and NC - added extra circle to the stream, fixed pattern to match, but i dont see any reason to put NC here except to prevent from 10+ numbers on circles
00:05:323 (5,1) - watch the overlapping, notes shouldnt cross over with other ones so much that its noticeable during play, however things like 00:06:260 (2,4,6) - are an exception because they're a part of the pattern. - fixed
00:07:760 (2) - the flow into the next slider is really weird - fixed by copying (6) slider and reversing, more curved onto top
00:07:198 (7,3) - fix overlap - dont want to break circular flow from 00:07:010 (6) - into stream, so dont
00:08:229 - undermapped a really noticeable triple here - - fixed
00:10:385 (8) - should be a kickslider aswell, completely ignored a sound on the blue tick - this sound isnt strong enough, its only vocal, need to emphasize previous two sliders
00:10:948 (2,3) - fix spacing, also flow is weird - spacing fixed
00:12:823 (5) - again, stream starts here - disagree
00:13:198 (6,7,8,9,1) - spacing is really big, doesnt really suit meta of the map so far - converted from slider, every stream in kiai time has that spacing
00:14:229 - another undermapped triple -fixed
00:16:573 - this difficulty spike is terrible, we havent seen spacing anything like this in the map so far and the music doesnt support it much at all
the streams are nice - this is Extra diff, streams spacing is high too bcs of it, ill consider to put here other pattern BUT star rating will definitely come from this part no matter what
00:27:823 (5) - this looks weird being placed against the side of the play area. maybe move it inbetween the slider spam but a bit upwards? - moved to the north

[Extra]

00:01:385 (1,2) - why are you doing this if you can have them be perfectly overlapped? i dont get it - to avoid stacking issue? fixed your way but i dont think its good, maybe ill change it back later
00:03:823 (6) - nc? - no
00:04:198 - stream is still going but you stopped it early. awkward to play - this diff isnt stream based so ill leave as it is
00:08:229 - undermapped this triple in this diff too? - triple here isnt necessary, in this diff ill leave it as it is
00:07:385 (9,10,1,3) - these two should have the same angle on them, it looks really weird otherwise. also, watch the overlap. - overlap was done on purpose to match with the two first sliders at beginning, fixed angle
00:10:385 (8) - again, this should be a kick slider aswell. completely ignoring the sound on the blue tick. - this sound isnt strong enough, its only vocal, need to emphasize previous two sliders
00:10:573 (1,2,3,4,5,6,7,8) - i dont think the music supports this copy pasted pattern much at all, consider something else - ill consider something else, but this diff was made to be triangle so i dont know that to put here
00:12:823 (1) - stream starts here - no
00:13:198 (3) - NC, consider lowering spacing on the burst - NC done
00:13:573 (1,3) - watch the overlap, the slider should have the same angle as the burst - fixed angle
00:14:229 - undermapped triple - explained earlier
00:16:198 (8) - REALLY confusing to read this. it has a 1/2 jump spacing but its a full beat from the last note. not mentioning, it doesnt even have a new combo. players will snap to this slider believing its a 1/2 jump. - added NC, it has different flow, it wont be clicked as 1/2
00:19:198 (3,4,5,1) - cross-screen jumps into a really close burst? - fixed pattern after that, inferno jumps too good to delete :)
00:19:760 (1,2,3,4,5,6,7,8,9,10,11,1) - this copy-pasted pattern isnt really supported by the current meta of the map, and it looks kinda bad. - fixed
00:28:010 (1) - replace head of spinner with a note and start it 1/2 beat later? - every diff have spinner at this note, no

[Insane]

00:03:823 (5) - i dont like repeating myself but, the stream starts here - in this diff however, pattern before stream emphasis this one girl vocal, she say something 5 times then the other girl say something, and that's the stream (stupid explaination, but i dont know how to say that)
00:04:010 (6) - NC - no
00:07:385 (6,7,4) - these all overlap, it looks bad - i dont see any problem here
00:09:823 (5) - place this more north, and fix inequal spacing - fixed
00:10:385 (8) - again, repeating myself, but you're ignoring the sound on the blue tick - no
00:10:854 - undermapped triple - fixed my way
00:11:229 - ^
00:12:823 (1) - stream starts here - no
00:14:229 - undermapped triple - no
00:16:573 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nobody likes to play cross-screen squares, especially not on an insane difficulty. furthermore, they arent quite supported by the music here. consider something else? - IF NOT SQUARES HERE, then what i did this diff for?
00:25:573 (1,2,3,4,5,6,7,8) - these have greater spacing than in the extra diff. just because it doesnt give a higher star rating doesnt mean its less difficult. - i get your meaning but i feel it will be better to leave it as it is
00:27:073 (1,2,3,4,1,2,3,4,5) - hard to read, and it has an offset angle, despite the fact that the slider spam before was completely symmetrical? - fixed offset, its easy to play just put your cursor on to the middle of your screen, square diff needs some squares :)))
this difficulty seems more suiting for an Extra than your actual Extra diff. - it will be rly painful if i make even larger spacing in squares to make high star rating, so i wont do that, then star rating stays at "insane" level, so that's it

i would work on your spacing and pattern choices for your mapping. it can be a pain to play and look really bad if you dont polish your maps more. its nice for a new mapper, though. pm me if you have any difficulties understanding, good luck <3 - thanks for mod, ill try my best to polish this beatmap, i know im making some mistakes but practicing will make me better and i hope this beatmap will be somewhen ranked, maybe will require remap
Asuka_-
hmm...
Asuka_-
k upd
o.o
osu file format v14

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Title:Fa Tosite Tougenkyou
TitleUnicode:ファッとして桃源郷
Artist:Shinjo Kanae (CV:Mimori Suzuko)
ArtistUnicode:新庄かなえ(CV: 三森すずこ)
Creator:Minorsonek
Version:Asuka_-'s Easy
Source:てーきゅう
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Megapcmx
Updated!
Ma diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7573
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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BeatDivisor: 2
GridSize: 4
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[Metadata]
Title:Fa Tosite Tougenkyou
TitleUnicode:ファッとして桃源郷
Artist:Shinjo Kanae (CV- Mimori Suzuko)
ArtistUnicode:新庄かなえ(CV: 三森すずこ)
Creator:Minorsonek
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Source:てーきゅう
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saggi
Jak bedziesz chcial to wezmiesz, jak nie to nie. zrobiony jest i tak. Jak wezmiesz pozmieniaj cos w .osu bo to jest z mojego mapsetu wiec nie jest all tak jak u ciebie
Diff 4.5,
osu file format v14

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Title:Fa Tosite Tougenkyou
TitleUnicode:Fa Tosite Tougenkyou
Artist:Shinjo Kanae (CV- Mimori Suzuko)
ArtistUnicode:Shinjo Kanae (CV- Mimori Suzuko)
Creator:Minorsonek
Version:DominiGG's Kanapka
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Timperjuncio
Teekyuu
00:02:914 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - I would try to move this whole pattern so 00:02:914 (1) - gets stacked with 00:02:164 (3) -
00:10:414 (8,1) - really hard to read. Its spacing should be bigger than 00:10:227 (7,8) -
00:10:977 (2,3,4) - weird angle
00:16:602 (1,2) - , 00:17:164 (4,5) - should be sliders
00:27:008 (8,1) - this thing is impossible lol
Extra
00:04:320 - here should still be the previous stream.
00:10:508 - there's sound...
00:16:227 (1,1) - it is tricky. Can be missunderstood as 1/4
Insane
00:01:602 (1,2,3,4,1,2,3,4) - you should emphasize the "shouts" with a bigger spacing
00:04:039 (6,7) - replace with slider so it fits the voice as well.
In general, the whole chorus is overmapped. Why 1/2 when many times should be 1/4? Makes no sense. Fix it.
maki's Light Insane
00:00:852 (3,4,5) - I would continue the previous pattern, not just stack them.
00:01:414 - there is voice, you should map this. If not, that part feels a bit weird imo
00:11:164 (3,4) - triple here?
00:19:602 (1,2,3,4,5) - overmapping issue again
00:20:352 (5,6) - ^
00:23:352 (3,4) - ^
emfreya's Hard
00:13:602 (1) - it can be confused with a 1/1 instead of 1/2
00:14:539 (4) - I don't hear 1/4 anywhere in the music
00:27:102 (5,2) - overlap
Topic Starter
Minorsonek

Timperjuncio wrote:

Teekyuu
00:02:914 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - I would try to move this whole pattern so 00:02:914 (1) - gets stacked with 00:02:164 (3) - - i dont think its needed
00:10:414 (8,1) - really hard to read. Its spacing should be bigger than 00:10:227 (7,8) - yea, definitely, fixed
00:10:977 (2,3,4) - weird angle - fixed
00:16:602 (1,2) - , 00:17:164 (4,5) - should be sliders - i dont think so, the whole mapset was made to have here jump part
00:27:008 (8,1) - this thing is impossible lol - why, lol, with this bpm its not that hard to play as a 5,25* diff
Extra
00:04:320 - here should still be the previous stream. - this diff isnt streamy one, it has streams only where its necessary, in this place i'll leave as it is
00:10:508 - there's sound... - why didnt you say it in previous diff? my intention was to skip this sound to emphasise vocal here
00:16:227 (1,1) - it is tricky. Can be missunderstood as 1/4 - fixed
Insane
00:01:602 (1,2,3,4,1,2,3,4) - you should emphasize the "shouts" with a bigger spacing - this diff was made to have small spacing in patterns and high spacing between them.
00:04:039 (6,7) - replace with slider so it fits the voice as well. - it wont fit
In general, the whole chorus is overmapped. Why 1/2 when many times should be 1/4? Makes no sense. Fix it. - where? it has 1/4 rhythm almost exactly in the same places as extras has so what you mean? and keep in mind this diff should be easier than previouses
Thanks for mod
makisokk

Timperjuncio wrote:

maki's Light Insane
00:00:852 (3,4,5) - I would continue the previous pattern, not just stack them. I made a stack, because there's another sound
00:01:414 - there is voice, you should map this. If not, that part feels a bit weird imo I do not agree with you
00:11:164 (3,4) - triple here? Here note sound
00:19:602 (1,2,3,4,5) - overmapping issue again I do not agree with you, the red tick also has a sound, and yes it does not affect so much
gameplay

00:20:352 (5,6) - ^ ^
00:23:352 (3,4) - ^ ^
Thanks for the mod
Owens
Yo, M4M from your queue !

[General]

Original and cool map, but imo there is a lot of things to change. Good luck with it anyway man :D

[Maki's Light Insane]

It's a personnal choice, but i would put AR to 8 or 8.5, it's a light insane, it should be easily DTable.
00:01:227 (5) - This one should be a slider ? So we can play 00:01:414 - . Or maybe make this clickable.
00:07:602 (1,2) - I don't like this kind of pattern you did here, it's seems like there is flow at all
00:25:977 (1) - You should definitly put a reverse 4 ticks slider here
00:26:727 (1) - ^
00:27:477 (1) - ^
So you don't have a deathstream in a light insane diff lmao
00:28:977 (1) - Should be clickable imo

[Insane]

00:02:164 (4) - What if your square combo starts here ? Really better to play.
00:02:914 (4) - ^
00:04:039 (6) - NC ?
00:04:602 (1,2,3,4,5,6,7,8) - The whole pattern has a different DS for no reason, this is not structured, i don't like this :c.
00:06:852 (3) - Why is it so far from 00:06:102 (1,2) - ? Should be the same or almost the same DS D:
00:07:227 (4) - NC ?
00:10:039 (6) - this shouldnt be "clickable" (it's not but sliders ends here) and this 00:10:508 - Should be.
00:11:352 (6,7,8,9) - Is this supposed to be a square ? If yes you failed.
Why 00:11:914 (9,1) - isnt = 00:11:914 (9,2) - ? It's not hard to build D:
00:12:852 (1) - You can't start this jump next to 00:12:664 (2) - xD Maybe start the combo here 00:13:039 (2) - instead.
00:21:102 (12) - NC ? + I personally don't like this ending.
00:27:102 (1,2,3,4,1,2,3,4,5) - ?
00:28:977 (1) - Should be clickable imo

[Extra]

00:00:102 (1,2,3,4,5,1,2,3,4) - Yo why is it way easier than Insane diff ? O_O
00:03:852 (6) - NC ?
00:06:852 (5) - NC ?
00:10:039 (6) - this shouldnt be "clickable" (it's not but sliders ends here) and this 00:10:508 - Should be.
00:22:602 (1) - I don't understand this spinner.
00:25:602 (1,2,3,1,2,3,1,2,3,1,2,3,4) - This is way easier than Insane too D:

[Teekyuu]

00:03:852 (6) - NC ?
00:03:852 (6,7,8,9,10,11,12,13,1) - How do you build your streams ? Full handed ? Just convert a slider as a stream man :p.
00:07:039 (6) - NC here.
00:10:039 (6) - this shouldnt be "clickable" (it's not but sliders ends here) and this 00:10:508 - Should be. (xD)
00:27:102 (1) - ????? Yoooo xD there is not even jumpstream spaced that much in 7 stars maps xDDD look at this 00:27:008 (8,1) - How are you supposed to play this ?

[owo]
well thats all for me, good luck with this man :D
Usaha
I'm new to modding but I'll try my best.
Shinjo Kanae - Fa Tosite Tougenkyou

General
  1. Fix aimod timing conflict, metadata etc on all diffs.


Asuka_-'s Easy

  1. Nothing notable, feels good for ranking.


Megapcmx's Normal

  1. 00:04:414 (8) - The sudden rhythm change less dense 1/1's to a 1/2 back to 1/1 is weird im my opinion


emfreya's Hard

  1. 00:08:164 (3,4,5,6,7) - make this pattern tighter? seems to spaced out for a hard.
  2. 00:24:102 (1) - end not snapped


maki's Light Insane

  1. 00:21:102 (1,2,3) - make these sliders straight like 00:16:602 (1,2,3) -
  2. 00:25:602 (1) - maybe make this stream less squished towards the end


Insane

  1. 00:00:852 (3,4,5,6) - stack these jumps
  2. 00:06:477 (2) - this slider points up making the player think the next slider would be up but its actually down, ctrl g 00:06:102 (1,2) - would fix
  3. 00:09:102 (1,2,3,4) - stack these jumps
  4. 00:09:852 (5) - little bit less spacing so its more in the middle? like this
  5. 00:12:664 (2,1) - to close for being so apart in rhythm
  6. 00:16:602 (1) - really punishing square pattern, maybe make it not get as spaced?
  7. 00:25:602 (1) - this is a really interesting section, i would personally deleted the square stack and make it all sliders, and reducing the spacing between the sliders kinda like your extra.


Extra

  1. 00:07:227 (7,8,9,10,1) - make this stream curved and not an angle
  2. 00:17:727 (7) - maybe make this jump section a little less spaced.
  3. 00:24:102 (1) - make this slider smaller and smaller sv


Teekyuu

  1. 00:13:227 (6) - make this stream not as spaced
  2. 00:14:914 (1,4) - make these 2 bursts overlap a little more
  3. 00:27:102 (1) - make this jump slider stream not as spaced?
Fun song to listen to, good luck!
Topic Starter
Minorsonek

Owens wrote:

Yo, M4M from your queue !

[General]

Original and cool map, but imo there is a lot of things to change. Good luck with it anyway man :D - that was my intention to make this map someway different

[Insane]

00:02:164 (4) - What if your square combo starts here ? Really better to play. - there is strong sound to end the square and strong sound to start the square, your way would break that and make squares have two strong sounds without emphasising them
00:02:914 (4) - ^ - ^
00:04:039 (6) - NC ? - as i said in other diffs
00:04:602 (1,2,3,4,5,6,7,8) - The whole pattern has a different DS for no reason, this is not structured, i don't like this :c. - i dont like this too but its the best way to keep square pattern idea and still emphasise the song in good way
00:06:852 (3) - Why is it so far from 00:06:102 (1,2) - ? Should be the same or almost the same DS D: - its not "that" far to be unrecognised and unplayable by the player, and i want here to increase spacing to prepare for stream part and Kiai time
00:07:227 (4) - NC ? - as i said in other diffs
00:10:039 (6) - this shouldnt be "clickable" (it's not but sliders ends here) and this 00:10:508 - Should be. - i want to skip 00:10:508 this sound to emphasise vocal here, and i dont see why 00:10:039 (6) shouldnt be clickable as it is in every diff and emphasises vocal very well
00:11:352 (6,7,8,9) - Is this supposed to be a square ? If yes you failed. - oh fck, idk how was that done :O, fixed of course
Why 00:11:914 (9,1) - isnt = 00:11:914 (9,2) - ? It's not hard to build D: - fixed (i think and i hope :))
00:12:852 (1) - You can't start this jump next to 00:12:664 (2) - xD Maybe start the combo here 00:13:039 (2) - instead. - it would break my 1-2 jump pattern
00:21:102 (12) - NC ? + I personally don't like this ending. - did NC
00:27:102 (1,2,3,4,1,2,3,4,5) - ? - Squares :) yea, i know it may be bad but was to do here?
00:28:977 (1) - Should be clickable imo - i dont see need for that

[Extra]

00:00:102 (1,2,3,4,5,1,2,3,4) - Yo why is it way easier than Insane diff ? O_O - this diff was made to be more classic/spaced/comfortable, insane was low spaced but uncomfortable by squares, i dont think this section is so easy to be nothing compared to insane diff, there is some spacing applied
00:03:852 (6) - NC ? - i dont see need for that, but i did it in Teekyuu diff so OK
00:06:852 (5) - NC ? - no, tell me the reason
00:10:039 (6) - this shouldnt be "clickable" (it's not but sliders ends here) and this 00:10:508 - Should be. - i want to skip 00:10:508 this sound to emphasise vocal here, and i dont see why 00:10:039 (6) shouldnt be clickable as it is in every diff and emphasises vocal very well
00:22:602 (1) - I don't understand this spinner. - its to slow down after hard part and before slider/stream part
00:25:602 (1,2,3,1,2,3,1,2,3,1,2,3,4) - This is way easier than Insane too D: - ^

[Teekyuu]

00:03:852 (6) - NC ? - i feel like its only to pretend from two digit numbers but ok, did
00:03:852 (6,7,8,9,10,11,12,13,1) - How do you build your streams ? Full handed ? Just convert a slider as a stream man :p. - every stream was made by CTRL+SHIFT+F, what's the problem here?
00:07:039 (6) - NC here. - reason?
00:10:039 (6) - this shouldnt be "clickable" (it's not but sliders ends here) and this 00:10:508 - Should be. (xD) - i want to skip 00:10:508 this sound to emphasise vocal here, and i dont see why 00:10:039 (6) shouldnt be clickable as it is in every diff and emphasises vocal very well
00:27:102 (1) - ????? Yoooo xD there is not even jumpstream spaced that much in 7 stars maps xDDD look at this 00:27:008 (8,1) - How are you supposed to play this ? - fixed

[owo]
well thats all for me, good luck with this man :D - thanks for mod, ill check my queue and mod your map tomorrow(i hope i'll have time)

Takekii wrote:

I'm new to modding but I'll try my best.
Shinjo Kanae - Fa Tosite Tougenkyou

General
  1. Fix aimod timing conflict, metadata etc on all diffs.


Insane

  1. 00:00:852 (3,4,5,6) - stack these jumps - reason?
  2. 00:06:477 (2) - this slider points up making the player think the next slider would be up but its actually down, ctrl g 00:06:102 (1,2) - would fix - nice idea
  3. 00:09:102 (1,2,3,4) - stack these jumps - reason? this diff isnt meant to be hard to read, squares are uncomfortable but readable easily
  4. 00:09:852 (5) - little bit less spacing so its more in the middle? like this - fixed (kinda)
  5. 00:12:664 (2,1) - to close for being so apart in rhythm - explained in previous mod
  6. 00:16:602 (1) - really punishing square pattern, maybe make it not get as spaced? - then it wont be high 4* map, so light insane will be useless, i've made this diff firstly with this full screen squares in this section in my mind
  7. 00:25:602 (1) - this is a really interesting section, i would personally deleted the square stack and make it all sliders, and reducing the spacing between the sliders kinda like your extra. - ill leave spacing between sliders and for squares - ill consider other pattern here


Extra

  1. 00:07:227 (7,8,9,10,1) - make this stream curved and not an angle - there are no(or rarely) curves in this diff
  2. 00:17:727 (7) - maybe make this jump section a little less spaced. - its fine, star rating comes from spacing and its still only 5,2* so its ok.
  3. 00:24:102 (1) - make this slider smaller and smaller sv - reason? sv is good, its extra


Teekyuu

  1. 00:13:227 (6) - make this stream not as spaced - spacing here was too high, i've scaled every stream/triple by 0.7 so now looks better
  2. 00:14:914 (1,4) - make these 2 bursts overlap a little more - ^
  3. 00:27:102 (1) - make this jump slider stream not as spaced? - done by previous mod
Fun song to listen to, good luck! - Thanks for mod
[Nemesis]
M4M as requested.

zmodduje po angielsku, ok? bedzie mi prosciej

Insane

00:04:602 (1,2,3,4,5,6) - not a big fan of these shapes, why don't you use normal jumps instead?
00:07:602 (1,2,3,4,1,2,3,4) - okay, so compare these jumps, then look at 00:09:102 (1,2,3,4,5,6,7,8) - . While I can understand that music gets a little more intense in the second part, such an increase in spacing is way WAY too much, trust me. I'd recommend you to increase the first jump patterns and decrease the second to keep it well balanced
00:13:602 (1,2,3,4,5,6,7,1) - as above
00:16:602 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - sigh, I'm not sure about this. Music seems to have way more individual sounds over there, I'd map it as standard sharp angle jumps and sliders instead, I mean listen to 00:16:977 (3,4) - , (3) has way bigger importance than (4), yet they're mapped and snapped in the same way which is a little offthrowing since you seem to have been taking special interest (and even bigger emphasis) on how music is raising in intensity, why not do it right now? circle-circle-slider patterns seem way more fitting here. Besides, throw that increase in ds away, nothing emphasizes that.
00:22:602 - map a circle here, since it's an insane you can put a spinner directly afterwards because it won't be offthrowing in any way
00:24:852 (2) - goddamn it, just map both of these as simple wave sliders to avoid confusing shapes in a non-technical map, I bet many people would sliderbreak there
00:25:602 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - holy fuck, this is so basic, I mean, all you do there is use some simple 90 degree rotations. I mean this section is so interesting to map, yet you completely flatten it by making every single pattern the same repetitive stuff, and instead of making me surprised (this never occured before in the song) it just makes me bored and think of you as a beginner mapper. Soz, I had to.

Extra

Tbh for the most part this is even more basic compared to Insane lol
00:10:602 (1,2,3,4,5,6,7,8) - rhythm is clearly split into two groups (four sounds each), yet you mapped this part as two triples and some two randomly placed circles? why? it emphasizes absolutely nothing and only causes confusion since object placement on the map doesn't correspond with the song itself. (besides, yet another goddamn basic pattern lol)
00:15:852 (7) - map it as a slider, 00:16:039 - this is where the sound ends so it should have a slidertail snapped on it accordingly
00:16:602 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - are you serious? this is way WAY WAYYY overdone. Absolutely NOTHING emphasizes such big spacings, the only reasoning that I would see behind this is a really poor attempt of copying other Extra difficulties, not looking at the parts where such big jumps where emphasized. Heck, even these maps overdo it in my opinion.
00:22:602 (1) - same issue as before
00:28:227 (2,3,4) - how the fuck is anyone supposed to read that? You've never used this pattern before, you haven't even used a triplet JUMP before, and for the very end you're giving a player such a thing to deal with? Tell me, have you EVER seen such a thing in a ranked map that didn't properly introduce the gimmick before the very goddamn end?
00:28:977 (1) - what is this mapped to? the sound ends in about 1/4ths of the spinner yet you mapped it for whole entire beats. 00:29:352 - what is this supposed to represent? no music is playing anymore.


I'm going to stop there. You seem to be mapping your maps like they were all Easy for the most part (questionable rhythm choices, ignoring a lot of stuff that's going on), however in some parts you go as far as emphasizing calm sounds the point where spacing is like 3x bigger compared to most 6*+ ranked maps. I suggest you start watching Pishifat's videos and learn about rhythm variety, note placements and emphasizing sounds properly. I don't really want a mod in return for that, you've shown me that you have a huge window of improvement that needs to be done before you attempt to rank a map. Tl;dr - your patterns are basic and your jumps are overdone. Sorry if I went too harsh but I think you need more knowledge before doing anything else. Go to this channel: https://www.youtube.com/user/Pishifat/videos and thank me later. Sorry if I went too harsh on you.

No mod in return, treat it as if my forum post on your queue didn't exist.
Topic Starter
Minorsonek

[Nemesis] wrote:

M4M as requested.

zmodduje po angielsku, ok? bedzie mi prosciej - m2

Insane

00:04:602 (1,2,3,4,5,6) - not a big fan of these shapes, why don't you use normal jumps instead? - replaced with square
00:07:602 (1,2,3,4,1,2,3,4) - okay, so compare these jumps, then look at 00:09:102 (1,2,3,4,5,6,7,8) - . While I can understand that music gets a little more intense in the second part, such an increase in spacing is way WAY too much, trust me. I'd recommend you to increase the first jump patterns and decrease the second to keep it well balanced - i've already done high spacing to prepare player for that, f.e. here 00:03:477 (3,4,5,1) - so jump 00:09:102 (1,2) - here isnt that high, this diff was made to have normal insane spacing + low spaced uncomfortable square movements, note that its only 160bpm and star rating comes from DS so its still ok since its high 4* diff as i wanted.
00:13:602 (1,2,3,4,5,6,7,1) - as above - as above
00:16:602 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - sigh, I'm not sure about this. Music seems to have way more individual sounds over there, I'd map it as standard sharp angle jumps and sliders instead, I mean listen to 00:16:977 (3,4) - , (3) has way bigger importance than (4), yet they're mapped and snapped in the same way which is a little offthrowing since you seem to have been taking special interest (and even bigger emphasis) on how music is raising in intensity, why not do it right now? circle-circle-slider patterns seem way more fitting here. Besides, throw that increase in ds away, nothing emphasizes that. - first of all, if i've done it your way, circle (2) has the same sound as (3) sliderend and it isnt ok. There is strong sound on every NC so its ok to increase spacing on this note. Only way i can change this pattern is this https://osu.ppy.sh/ss/8611489 as (3) circle has strong sound too, so i can do something like that, but it isnt square anymore, so the whole point of mapping this diff isnt emphasised well.
00:22:602 - map a circle here, since it's an insane you can put a spinner directly afterwards because it won't be offthrowing in any way - ok
00:24:852 (2) - goddamn it, just map both of these as simple wave sliders to avoid confusing shapes in a non-technical map, I bet many people would sliderbreak there - if someone sliderbreaks here, he really should play almost 5* diffs, too much pp simple maps..
00:25:602 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - holy fuck, this is so basic, I mean, all you do there is use some simple 90 degree rotations. I mean this section is so interesting to map, yet you completely flatten it by making every single pattern the same repetitive stuff, and instead of making me surprised (this never occured before in the song) it just makes me bored and think of you as a beginner mapper. Soz, I had to. - ill try to remap this section maybe

Extra

Tbh for the most part this is even more basic compared to Insane lol
00:10:602 (1,2,3,4,5,6,7,8) - rhythm is clearly split into two groups (four sounds each), yet you mapped this part as two triples and some two randomly placed circles? why? it emphasizes absolutely nothing and only causes confusion since object placement on the map doesn't correspond with the song itself. (besides, yet another goddamn basic pattern lol) - fixed, and what do you mean by "basic pattern"? rly, triangles in this diff are too basic? are you serious, didnt you realize there are triangles everywhere and its why this diff was mapped?
00:15:852 (7) - map it as a slider, 00:16:039 - this is where the sound ends so it should have a slidertail snapped on it accordingly - done slider here
00:16:602 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5) - are you serious? this is way WAY WAYYY overdone. Absolutely NOTHING emphasizes such big spacings, the only reasoning that I would see behind this is a really poor attempt of copying other Extra difficulties, not looking at the parts where such big jumps where emphasized. Heck, even these maps overdo it in my opinion. - then why its only 5,14* diff when star rating comes from DS? ehh...
00:22:602 (1) - same issue as before - fixed
00:28:227 (2,3,4) - how the fuck is anyone supposed to read that? You've never used this pattern before, you haven't even used a triplet JUMP before, and for the very end you're giving a player such a thing to deal with? Tell me, have you EVER seen such a thing in a ranked map that didn't properly introduce the gimmick before the very goddamn end? - oh rly, players are too blind to see any triangle in this diff, i should have shown them more triangles then. For serious - there is different sound here than any other in this diff, and since it is triangle diff this triple is cool here and it isnt rly complex to read,
you can hit it without even moving your cursor meanwhile

00:28:977 (1) - what is this mapped to? the sound ends in about 1/4ths of the spinner yet you mapped it for whole entire beats. 00:29:352 - what is this supposed to represent? no music is playing anymore. - look at your timestamp - 00:28:977, yes, it is 00:28:977 and under 30 sec beatmap is unrankedable


I'm going to stop there. You seem to be mapping your maps like they were all Easy for the most part (questionable rhythm choices, ignoring a lot of stuff that's going on), however in some parts you go as far as emphasizing calm sounds the point where spacing is like 3x bigger compared to most 6*+ ranked maps. I suggest you start watching Pishifat's videos and learn about rhythm variety, note placements and emphasizing sounds properly. I don't really want a mod in return for that, you've shown me that you have a huge window of improvement that needs to be done before you attempt to rank a map. Tl;dr - your patterns are basic and your jumps are overdone. Sorry if I went too harsh but I think you need more knowledge before doing anything else. Go to this channel: https://www.youtube.com/user/Pishifat/videos and thank me later. Sorry if I went too harsh on you. - i've already watched EVERY pishi's video, im watching them since the beginning, i remember his userpage with only 2 videos. 3x bigger compared to most 6*+ ranked maps?
rly? im not questioning your rank, since you doesnt have to be good to play many maps, but just from looking at ranked score, i've played more or less 6x more maps than you and of course, harder ones. i know that this mapset propably wont get ranked, i've mapped it 2 months ago and now i can see my mistakes, but i really know what rhythm is and what do you mean by ignoring stuff that's going on? when you map you have to prioritize one instrument/vocal/something other to emphasise that. if i wanted to put a circle on EVERY, even the smallest, sound, the whole map will be just one long stream :) For my last words - ok, i know this map isnt good enough, i know you are more experienced (in mapping only), but rly, you arent the god of mapping and you dont even have your own ranked mapset, so blame my map but dont call me too beginner to map


No mod in return, treat it as if my forum post on your queue didn't exist. - As you wish :)
makisokk

Owens wrote:

Yo, M4M from your queue !

[General]

Original and cool map, but imo there is a lot of things to change. Good luck with it anyway man :D

[Maki's Light Insane]

It's a personnal choice, but i would put AR to 8 or 8.5, it's a light insane, it should be easily DTable. Do 8.5
00:01:227 (5) - This one should be a slider ? So we can play 00:01:414 - . Or maybe make this clickable. What for?
00:07:602 (1,2) - I don't like this kind of pattern you did here, it's seems like there is flow at all Did not quite understand why
00:25:977 (1) - You should definitly put a reverse 4 ticks slider here
00:26:727 (1) - ^
00:27:477 (1) - ^
So you don't have a deathstream in a light insane diff lmao Remap stream
00:28:977 (1) - Should be clickable imo It makes no sense

[owo]
well thats all for me, good luck with this man :D

Takekii wrote:

I'm new to modding but I'll try my best.

maki's Light Insane

  1. 00:21:102 (1,2,3) - make these sliders straight like 00:16:602 (1,2,3) - What for? I tried to diversify the map here
  2. 00:25:602 (1) - maybe make this stream less squished towards the end I changed it here

Fun song to listen to, good luck!
Thanks for mods guys
GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7602
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 27073
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.5

[Metadata]
Title:Fa Tosite Tougenkyou
TitleUnicode:ファッとして桃源郷
Artist:Shinjo Kanae (CV: Mimori Suzuko)
ArtistUnicode:新庄かなえ(CV:三森すずこ)
Creator:Minorsonek
Version:maki's Light Insane
Source:てーきゅう
Tags:
BeatmapID:1321504
BeatmapSetID:626341

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
102,375,4,1,0,100,1,0
7602,-83.3333333333333,4,1,0,80,0,1
16602,-83.3333333333333,4,1,0,80,0,0
24102,-71.4285714285714,4,1,0,70,0,0
25602,-83.3333333333333,4,2,0,50,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,128
Combo3 : 255,255,0
Combo4 : 255,128,255

[HitObjects]
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206,253,1227,1,4,0:0:0:0:
367,319,1602,5,4,0:0:0:0:
367,319,1789,2,0,L|373:207,1,80,0|8,0:0|0:0,0:0:0:0:
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437,163,5727,2,0,P|391:158|347:188,1,80,0|0,0:0|0:0,0:0:0:0:
284,313,6102,5,2,0:0:0:0:
268,77,6289,1,2,0:0:0:0:
190,303,6477,1,2,0:0:0:0:
153,34,6664,1,2,0:0:0:0:
248,236,6852,1,2,0:0:0:0:
66,144,7039,1,0,0:0:0:0:
66,144,7227,2,2,L|60:202,3,40,2|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
99,210,7602,6,4,P|147:218|203:197,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
266,232,7977,2,10,P|311:219|347:187,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
412,66,8352,1,4,0:0:0:0:
470,196,8539,1,0,0:0:0:0:
420,311,8727,2,10,L|320:312,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
182,328,9102,6,4,P|176:276|199:228,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
142,170,9477,2,14,P|162:121|206:91,1,95.9999970703126,14|0,0:0|0:0,0:0:0:0:
305,128,9852,1,4,0:0:0:0:
426,82,10039,1,4,0:0:0:0:
416,256,10227,5,14,0:0:0:0:
424,277,10320,1,0,0:0:0:0:
432,300,10414,1,2,0:0:0:0:
440,321,10508,1,0,0:0:0:0:
448,344,10602,6,4,L|333:381,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
256,258,10977,1,10,0:0:0:0:
127,188,11164,1,0,0:0:0:0:
127,188,11352,2,4,L|115:73,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
249,43,11727,2,10,L|241:142,1,95.9999970703126,10|2,0:0|0:0,0:0:0:0:
330,217,12102,6,4,P|372:188|390:142,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
484,173,12477,2,14,P|486:120|463:79,1,95.9999970703126,14|0,0:0|0:0,0:0:0:0:
333,29,12852,1,4,0:0:0:0:
215,90,13039,1,0,0:0:0:0:
81,52,13227,2,14,P|72:100|90:158,1,95.9999970703126
212,207,13602,6,4,L|200:308,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
77,352,13977,2,10,L|69:245,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
115,147,14352,1,4,0:0:0:0:
75,39,14539,1,0,0:0:0:0:
75,39,14727,2,10,P|123:49|183:38,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
299,23,15102,5,4,0:0:0:0:
294,240,15289,1,0,0:0:0:0:
442,42,15477,1,8,0:0:0:0:
413,243,15664,1,2,0:0:0:0:
413,243,15852,2,4,L|418:348,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
272,297,16227,2,14,P|220:287|156:308,1,95.9999970703126,14|12,0:0|0:0,0:0:0:0:
67,325,16602,6,4,L|48:221,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
142,222,16977,2,10,L|96:126,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
212,121,17352,2,0,L|143:40,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
34,102,17727,1,10,0:0:0:0:
49,230,17914,1,0,0:0:0:0:
49,230,18102,6,4,P|91:248|150:237,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
181,313,18477,2,10,P|224:299|262:253,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
338,291,18852,2,0,P|355:248|345:189,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
424,156,19227,2,10,P|396:119|340:99,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
185,53,19602,5,4,0:0:0:0:
77,255,19789,1,0,0:0:0:0:
216,137,19977,1,8,0:0:0:0:
251,335,20164,1,0,0:0:0:0:
251,335,20352,2,4,L|372:348,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
300,262,20727,2,10,L|420:243,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
488,189,21102,6,0,P|480:143|499:92,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
368,136,21477,2,6,P|384:92|426:57,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
250,71,21852,2,4,P|285:41|339:32,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
445,133,22227,2,6,P|445:179|418:227,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
307,279,22602,6,0,L|201:294,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
242,197,22977,2,0,L|143:238,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
155,135,23352,2,0,L|70:200,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
59,98,23727,2,0,L|-5:183,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
34,282,24102,6,4,B|96:279|90:306|159:290,1,111.999996582031
237,240,24477,2,0,P|233:178|260:133,1,111.999996582031,4|0,0:0|0:0,0:0:0:0:
356,194,24852,2,4,B|390:188|390:188|436:191|436:191|475:186,1,111.999996582031
492,82,25227,2,0,P|455:47|397:56,1,111.999996582031,4|0,0:0|0:0,0:0:0:0:
375,138,25602,5,4,0:0:0:0:
344,160,25695,1,0,0:0:0:0:
305,162,25789,1,0,0:0:0:0:
267,152,25883,1,0,0:0:0:0:
236,128,25977,5,10,0:0:0:0:
204,117,26070,1,0,0:0:0:0:
170,114,26164,1,0,0:0:0:0:
139,127,26258,1,0,0:0:0:0:
119,154,26352,5,4,0:0:0:0:
106,179,26445,1,0,0:0:0:0:
84,198,26539,1,0,0:0:0:0:
55,196,26633,1,0,0:0:0:0:
23,184,26727,6,0,L|27:242,3,47.9999985351563
53,251,27102,2,0,L|53:309,3,47.9999985351563
24,317,27477,2,0,L|29:386,3,47.9999985351563
57,380,27852,5,0,0:0:0:0:
178,283,28039,1,0,0:0:0:0:
339,350,28227,1,0,0:0:0:0:
339,350,28320,1,0,0:0:0:0:
339,350,28414,1,0,0:0:0:0:
351,190,28602,2,0,L|241:192,1,95.9999970703126
256,192,28977,12,0,30477,0:0:0:0:
AMX
Hi! m4m from #modreqs.

NC = New combo

General



Check AImod as one of the GD's (emfreya's Hard) collides with the others preview point.

Asuka_-'s Easy



00:03:102 (3) - Nothing major just that u should remove the middle point of the slider if u intended to have it straight.

00:04:602 (1) - 00:04:602 (1) - Bending a slider too much makes it look pretty bad if it doesn't occur alot in the map or there's a good reason for it (example: a certain sound in the song that stands out). I would make it similar to 00:21:102 (3) - Which looks cleaner.

00:24:102 (3) - Copy and paste it to 00:24:852 (4) - Which looks alot more like 00:23:352 (2) - than 00:24:102 (3) - which imo shouldn't be the case (since 3/4 is the same sound rather than 2/4, I hope you get what I meant)

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds.

Megapcmx's Normal



00:01:602 (3) - I would NC here

00:01:602 (3,4) - 00:09:852 (5,6,7) - Looks ugly imo, atleast space everything equally

00:14:352 (2,3) - Flows bad, keep in mind that new players doesn't know about slider leniency and will follow the sliderball all the way, more experienced players knows that you wont break if you just keep your cursor on one spot there but new players wont.

00:16:414 (7,1) - Space equally (I know that you're kinda emphesizing the strong sound there but it doens't really change the players movement at all and it looks inconsistent.

00:27:102 (5) - NC

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds.



emfreya's Hard



Remove countdown pls.

I would lower the SV a tad.

00:04:602 (1) - Looks bad, move more to the left as it almost overlaps with other objects.

00:05:164 (1) - Remove NC

00:17:727 (1) - Remove NC

00:18:102 (2) - NC


00:24:102 (1) - Playing this especially with your choice of high SV is frustrating for newer players, I had my brother (who's about rank 200k and he had a really hard time keeping up, I expect alot of players will) I would just put 4 circles there instead.


00:28:039 (1,2) - Looks bad, esp when everything else is spaced equally.

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds.

maki's Light Insane



This map looks pretty nice, not much to say about it

00:16:227 (6) - Overlaps alittle I would move it down slightly, doensn't really affect gameplay much.

00:25:602 (1,2,3,4,1,2,3,4,1,2,3,4,1) - This is hard to play dude, not only is it alot longer than most streams are on ranked maps with that SR, it's shaped in a really uncomfortable way, I see that you're mapping to the song just make it abit smoother.

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds.


Insane



Noice gimmick

00:21:102 (1) - I hate these types of sliders, 99.999% of the time they're not used because it just plays so wierd and is uncomfortable.

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds.

Extra



00:06:102 (1) - Space it equally to 00:05:539 (6,8) -

00:24:102 (1) - Same thing as i've said before, plays bad imo. I would just put 2 copy pasted sliders there instead.

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds.

Teekyuu



00:07:789 (2,3,7) - Alittle too much overlaps in the same area imo makes it look alittle bit messy.

00:18:852 (1,2,3,4) - Crosscreen jumps when nothing changes, sure, she sings alittle higher but it's not really THAT much of a difference. Imo this is overmapped af. I would lower it a tad.

00:24:102 (1) - People are gonna break on this so bad lol, I get that this is consistent with the rest of the mapset but it's just so wierd to play.

00:20:914 (1) - Remove NC
00:21:101 (3) - NC

Additional information



Not much to be found tbh, looks pretty nice. Just remember to remove the countdown on one of the GD's

Also check AImod (Ctrl+Shift+A) emfreya has a previewpoint which collides with the other diffs

End words



Gl ranking this, was fun to play.
Topic Starter
Minorsonek

AMX wrote:

Hi! m4m from #modreqs.

NC = New combo

General



Check AImod as one of the GD's (emfreya's Hard) collides with the others preview point. - idk what's up with AIMod but i've fixed it and aimod still show an error

Insane



Noice gimmick - finally someone saw the point of this diff

00:21:102 (1) - I hate these types of sliders, 99.999% of the time they're not used because it just plays so wierd and is uncomfortable. - i dont get what you mean, you dont like straight sliders or you dont like multiple reverse sliders? i've changed it to make right angle to do something similar to extra diff

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds. - did

Extra



00:06:102 (1) - Space it equally to 00:05:539 (6,8) - - fixed, nice eyes

00:24:102 (1) - Same thing as i've said before, plays bad imo. I would just put 2 copy pasted sliders there instead. - same explaination as in Teekyuu diff, it is maybe something "uncommon" but it fits music well and show the theme of this diff.

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds. - did

Teekyuu



00:07:789 (2,3,7) - Alittle too much overlaps in the same area imo makes it look alittle bit messy. - it isnt that bad, its easily readable and fit in flow very well, ill leave as it is

00:18:852 (1,2,3,4) - Crosscreen jumps when nothing changes, sure, she sings alittle higher but it's not really THAT much of a difference. Imo this is overmapped af. I would lower it a tad. - fixed a bit, i can't lower it much to keep star rating, but atleast its not entire screen jump now

00:24:102 (1) - People are gonna break on this so bad lol, I get that this is consistent with the rest of the mapset but it's just so wierd to play. - it fits very well in the song, looks good and isnt that hard to play, just keep in mind its 30 sec map so if you break hit "Retry" :) (i know its stupid idea to call players to retry but i'm rly sure this slider isn't a problem here)

00:20:914 (1) - Remove NC
00:21:101 (3) - NC - fixed both

Additional information



Not much to be found tbh, looks pretty nice. Just remember to remove the countdown on one of the GD's

Also check AImod (Ctrl+Shift+A) emfreya has a previewpoint which collides with the other diffs

End words



Gl ranking this, was fun to play. - Thanks for mod
quila
Teekyuu


general: you should increase the size of the net in the background to give it more emphasis in comparisin with the four girls. as it stands, it looks like the girls are flying which is actually banned in proffesional tennis. additionally, the baseball bat feels really inconsistent with the the other string-based sporting equipment. hehe..

00:00:852 (3,4,5) - with the 1/1 movement into (3) there's minimal angle emphasis going into (4), again with the 0degree jump from (4) to (5). the jump from (4) to (5) should be spaced more and have a higher angle to contrast against (3) and (4). as a suggestion, you could move (and maybe rotate) all of 00:00:102 (1,2,3,4), this way you won't need to change your spacing on 00:01:414 (1) etc. moving 00:00:852 (3) alone could possibly work as well.

00:03:289 (3,5) - the instruments here have noticably less impact than the others in this pattern

00:07:602 (1,2) - could be 1/4 sliders if you want :P

00:10:414 (8) - make it 1/4 for vocals.

00:10:602 (1,2,3,4) - make (1) a circle, add a 1/4 slider at 00:10:789 for vocals, and make 00:11:164 (3) a 1/4 slider (for vocals).

00:15:664 (7,8) - change to 1/4 slider, or decrease impact on (8) since there's no vocals.

00:18:102 (1,2) - you could decrease these spacing due to the lack of.. hmm.. is that a trumpet? the buildup-style sound in the background from 00:16:227 to 00:21:852

00:21:101 (3,4,5,6) - these would look nice as 1/2 sliders for both the 1/2 instrumentals and the vocals. another possibility is to place circles in the 1/2, making it consistant with the way you mapped 00:16:602 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -

00:22:602 (1) - doesn't have to be a spinner, though i can see why this is a good spot for a cooldown.

00:24:102 (1) - what if you did something like 1/2 slider at 00:24:102, another 1/2 slider at 00:24:477 (the first two white ticks), a circle on both 00:24:852 and 00:25:039 into a 1/4 slider on 00:25:227 and a circle at 00:25:414, leading into the stream with a jump. since there'd be 3 sliders and 3 circles you could do some nice blanketting as well, if you can make it work. sorry if this is a bad explanation :'(

00:25:602 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - this is a suggestion, but personally i'd make this with some 1/4 slider jumps due to all the sound changes here. for example, 00:25:789 (3) and 00:26:539 (3) are really quiet. why not make them sliderends?

00:28:977 (1) - sound pretty much cuts off at 00:30:383 - (blue tick). i reccomend you move the spinner end to here. (the song will stay above 30 sec too). in fact, you could move it all the way to 00:29:070 (1) while upholding the RC :)

mod this if you want: https://osu.ppy.sh/s/642190
you don't have to as not everyone enjoys this types of music and its much higher bpm. only if you want to.
DeviousPanda
M4M with the Insane/Extra for this map: https://osu.ppy.sh/s/638443

Teekyuu
00:01:602 (1) - put the New Combo here and not on the note before

00:00:852 (3,4,5,6,1) - i think a jump pattern like this looks better:


00:02:914 (1) - move this closer to this note (00:02:164 (2) - )

00:02:352 (3,1,2) - this feels really uncomfortable to play, maybe put 2 above 1 so it looks like this:


00:06:102 (1,2,3,4,5,6,7,8,9,10) - these slider shapes are a bit too curved, try smoothing them out a bit

00:07:977 (3,4,5) - make this look like this for better flow:


00:09:102 (1,2,3,4,5) - spacing difference in these jumps is a bit too large

00:10:039 (6,7,8) - feels awkward to play again, i suggest something like this:


00:20:164 (4,5,6,7,8) - small aesthetics problem because the circles don't follow the curve of the slider

00:24:102 (1) - hard to read

00:27:102 (1,2,3,4,5) - space this out a bit more

00:29:070 (1) - no reason for this spinner to be here when sound ends at 00:29:539

Extra
00:01:414 (1,2,3,4) - these stacks look a bit weird

00:03:852 (1,2,3,4,5) - make a slider then Ctrl-Shift-F to convert the slider to a stream so you get a perfect curve, it would look better here

00:06:102 (1,2,3,4,5,6) - uncomfortable to play

00:07:227 (7,8,9,10,1) - why is this stream not curved? it looks really weird

00:10:039 (6,7,8) - feels weird to play, try something like this maybe?


00:12:102 (1,2,1,2,1,2) - these jumps look a bit ugly, try changing the rotation of each 1,2 combo by like 20°

00:13:602 (1,2,3,4,5,6) - flows badly at this section, the linear jump from 3 to 4 makes this bad to play

00:21:102 (1,2,3,4,5) - these 1/1 notes have less spacing than the 1/2 jumps before them, which makes them easily misreadable

00:25:602 (1,2,3,1,2,3,1,2,3,1,2,3,4) - i really like this <3 but it seems like a real step down in difficulty from the rest of the map for no big reason

Insane
00:06:102 (1,2,3) - ugly slider shapes

00:09:664 (4,5,6) - having really small changes in direction between jumps makes this really difficult to play for no reason, ust sharper angles between notes here

00:14:164 (4,5) - huge spacing change which doesn't fit at all in the map

00:24:102 (1,2) - ugly sliders again

00:25:602 (1,2,3,4,5,6,7,8) - this would be better for the extra, if you acutally switch the patterns around, so put this pattern in the extra and put the one in extra in this one it would be alot better

00:27:102 (1,2,3,4,1,2,3,4,5) - h a r d

Nice map, i hope this helps! :) :) :) :)
Topic Starter
Minorsonek

4n3c wrote:

Teekyuu


general: you should increase the size of the net in the background to give it more emphasis in comparisin with the four girls. as it stands, it looks like the girls are flying which is actually banned in proffesional tennis. additionally, the baseball bat feels really inconsistent with the the other string-based sporting equipment. hehe.. - :O

00:00:852 (3,4,5) - with the 1/1 movement into (3) there's minimal angle emphasis going into (4), again with the 0degree jump from (4) to (5). the jump from (4) to (5) should be spaced more and have a higher angle to contrast against (3) and (4). as a suggestion, you could move (and maybe rotate) all of 00:00:102 (1,2,3,4), this way you won't need to change your spacing on 00:01:414 (1) etc. moving 00:00:852 (3) alone could possibly work as well. - works fine now, i dont see the problem

00:03:289 (3,5) - the instruments here have noticably less impact than the others in this pattern - filler rhythm, and vocal follows it well

00:07:602 (1,2) - could be 1/4 sliders if you want :P - no it won't work, it is jump diff not streamy one

00:10:414 (8) - make it 1/4 for vocals. - i can't do that bcs previous 1/4 sliders were emphasising loud sound and i want to emphasise them well so i'm stopping here with circle and ignore mini vocal sounds

00:10:602 (1,2,3,4) - make (1) a circle, add a 1/4 slider at 00:10:789 for vocals, and make 00:11:164 (3) a 1/4 slider (for vocals). - its rhythm game, not karaoke, sometimes i'm mapping vocal when its necessary or to keep 1/2 rhythm but i'm not mapping every single vocal sound so it would be unpredictable while playing

00:15:664 (7,8) - change to 1/4 slider, or decrease impact on (8) since there's no vocals. - as above

00:18:102 (1,2) - you could decrease these spacing due to the lack of.. hmm.. is that a trumpet? the buildup-style sound in the background from 00:16:227 to 00:21:852 - then this diff will be 4* extra, nice idea... - as i said many times in previous mods this section has to be spaced and this map was mapped to have jumps here, i won't change it

00:21:101 (3,4,5,6) - these would look nice as 1/2 sliders for both the 1/2 instrumentals and the vocals. another possibility is to place circles in the 1/2, making it consistant with the way you mapped 00:16:602 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - - sliders were done in other diffs in this mapset, here i'll keep 1/1 to slow down after hard spaced part, and music supports it

00:22:602 (1) - doesn't have to be a spinner, though i can see why this is a good spot for a cooldown. - yea, i can easily make something different here, but for what?

00:24:102 (1) - what if you did something like 1/2 slider at 00:24:102, another 1/2 slider at 00:24:477 (the first two white ticks), a circle on both 00:24:852 and 00:25:039 into a 1/4 slider on 00:25:227 and a circle at 00:25:414, leading into the stream with a jump. since there'd be 3 sliders and 3 circles you could do some nice blanketting as well, if you can make it work. sorry if this is a bad explanation :'( - its good now, reverses fits very well in the music

00:25:602 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - this is a suggestion, but personally i'd make this with some 1/4 slider jumps due to all the sound changes here. for example, 00:25:789 (3) and 00:26:539 (3) are really quiet. why not make them sliderends? - insane and extra has sliders here, ill leave stream in this diff and maybe apply your idea into other diffs, i need to remap this section in insane diff f.e.

00:28:977 (1) - sound pretty much cuts off at 00:30:383 - (blue tick). i reccomend you move the spinner end to here. (the song will stay above 30 sec too). in fact, you could move it all the way to 00:29:070 (1) while upholding the RC :) - for me this sound ends at 00:30:102 - but i want to longer it a bit to have spinner at 1/1 beat so easy/normal diffs can have the same spinner and meet RC

mod this if you want: https://osu.ppy.sh/s/642190
you don't have to as not everyone enjoys this types of music and its much higher bpm. only if you want to. - i will look at it, but your map's description says that you don't wanna rank it so don't except much from me if i can't even point out unrankedable issues
quila
you can point out unrankable issues :P
Topic Starter
Minorsonek

DeviousPanda wrote:

M4M with the Insane/Extra for this map: https://osu.ppy.sh/s/638443 - yea, ill mod your map asap

Teekyuu
00:01:602 (1) - put the New Combo here and not on the note before - if i do that, i have to put NC 00:02:352 (4) - here and it would be weird, new "group of sounds" actually starts here 00:01:414 (1) - so ill keep NCs

00:00:852 (3,4,5,6,1) - i think a jump pattern like this looks better: - nice idea but there is a concept behind my pattern and i want to keep it like it is


00:02:914 (1) - move this closer to this note (00:02:164 (2) - ) - why? it isnt that far to hit

00:02:352 (3,1,2) - this feels really uncomfortable to play, maybe put 2 above 1 so it looks like this: - perfect stars are comfortable, i dont wanna make crooked ones


00:06:102 (1,2,3,4,5,6,7,8,9,10) - these slider shapes are a bit too curved, try smoothing them out a bit - fixed

00:07:977 (3,4,5) - make this look like this for better flow: - fixed


00:09:102 (1,2,3,4,5) - spacing difference in these jumps is a bit too large - its good, its extra with 160bpm...

00:10:039 (6,7,8) - feels awkward to play again, i suggest something like this: - perfect flow curved triangle is good and comfortable


00:20:164 (4,5,6,7,8) - small aesthetics problem because the circles don't follow the curve of the slider - fixed a bit

00:24:102 (1) - hard to read - its not that hard, it fits in the music well and its 30 sec map so you can always retry

00:27:102 (1,2,3,4,5) - space this out a bit more - its fine

00:29:070 (1) - no reason for this spinner to be here when sound ends at 00:29:539 - there is a reason - RANKED CRITERIA

Extra
00:01:414 (1,2,3,4) - these stacks look a bit weird - they are to show the theme of the diff

00:03:852 (1,2,3,4,5) - make a slider then Ctrl-Shift-F to convert the slider to a stream so you get a perfect curve, it would look better here - it was made from slider but slider with RED dot in the middle

00:06:102 (1,2,3,4,5,6) - uncomfortable to play - its fine

00:07:227 (7,8,9,10,1) - why is this stream not curved? it looks really weird - there aren't any curves in this diff

00:10:039 (6,7,8) - feels weird to play, try something like this maybe? - stacked notes were at the start so player is prepared for that


00:12:102 (1,2,1,2,1,2) - these jumps look a bit ugly, try changing the rotation of each 1,2 combo by like 20° - tried but it won't work, maybe i'll change this jumps if i find the other - better way to do it

00:13:602 (1,2,3,4,5,6) - flows badly at this section, the linear jump from 3 to 4 makes this bad to play - its fine, this kind of pattern was introduced before

00:21:102 (1,2,3,4,5) - these 1/1 notes have less spacing than the 1/2 jumps before them, which makes them easily misreadable - its fine,
i want to keep the triangle shape


00:25:602 (1,2,3,1,2,3,1,2,3,1,2,3,4) - i really like this <3 but it seems like a real step down in difficulty from the rest of the map for no big reason - song slows down so why not, there isnt any vocal here like it was previously, and pattern is fine

Insane
00:06:102 (1,2,3) - ugly slider shapes - they are totally fine, lol

00:09:664 (4,5,6) - having really small changes in direction between jumps makes this really difficult to play for no reason, ust sharper angles between notes here - i want to keep uncomfortable movements

00:14:164 (4,5) - huge spacing change which doesn't fit at all in the map - was done before - here 00:02:164 (4,1) -

00:24:102 (1,2) - ugly sliders again - maybe but i cant imagine better ones with square inside

00:25:602 (1,2,3,4,5,6,7,8) - this would be better for the extra, if you acutally switch the patterns around, so put this pattern in the extra and put the one in extra in this one it would be alot better - fixed a bit

00:27:102 (1,2,3,4,1,2,3,4,5) - h a r d - maybe ill remap this section

Nice map, i hope this helps! :) :) :) :)
Megapcmx

Takekii wrote:


Megapcmx's Normal

  1. 00:04:414 (8) - The sudden rhythm change less dense 1/1's to a 1/2 back to 1/1 is weird im my opinion I see, fixed

AMX wrote:

Hi! m4m from #modreqs.

Megapcmx's Normal



00:01:602 (3) - I would NC here Fixed

00:01:602 (3,4) - 00:09:852 (5,6,7) - Looks ugly imo, atleast space everything equally ok, i tried to increase the spacing to make them equal

00:14:352 (2,3) - Flows bad, keep in mind that new players doesn't know about slider leniency and will follow the sliderball all the way, more experienced players knows that you wont break if you just keep your cursor on one spot there but new players wont. ok, i'm not sure if the change will be better,
anyway fixed


00:16:414 (7,1) - Space equally (I know that you're kinda emphesizing the strong sound there but it doens't really change the players movement at all and it looks inconsistent. i don't see too much difference.

00:27:102 (5) - NC fixed

00:28:977 (1) - I would put a circle somewhere and put the spinner right after instead, spinners are a bad way of emphasizing sounds. added a hitcircle on the middle of the playfield

Updated Diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 7573
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Fa Tosite Tougenkyou
TitleUnicode:ファッとして桃源郷
Artist:Shinjo Kanae (CV: Mimori Suzuko)
ArtistUnicode:新庄かなえ(CV: 三森すずこ)
Creator:Minorsonek
Version:Megapcmx's Normal
Source:てーきゅう
Tags:
BeatmapID:1321878
BeatmapSetID:626341

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
102,375,4,2,0,60,1,0
1602,-100,4,2,0,40,0,0
7602,-100,4,2,0,60,0,1
16602,-100,4,2,0,60,0,0
25602,-83.3333333333333,4,2,0,60,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 255,0,128
Combo3 : 255,255,0
Combo4 : 255,0,255

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