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Waterparks - Hawaii (Stay Awake)

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HLN
From my queue )/

Normal
00:46:541 (1) - Add nc.

Hard
00:06:482 (2,2) - Make these notes at the same position.
01:09:482 (1,2) - Try removing the overlap.
01:13:717 (1,2) - Very long sliders, looks awkward.

Good luck with the mapset :)
DeletedUser_423548
Have you read my post?
p/6313495/
You are mod modifying another map. :(
Actually M4M does not hold, but I do mod. You do not need to mod into the map I recently posted
This time it's special :)

Easy
  1. 00:07:011 (2,1) - I think that overlapping of the slider slides is fine, but it is better to avoid overlapping at the beginning of the slider
  2. 00:28:541 (1,3) - It is very close and looks cramped (3) should be brought a little to the left
  3. 00:52:894 (3,2) - overlap
  4. 00:56:776 (1,1) - 01:02:070 (4,2) - I think that it is better to stack
    If you are making it intentionally please go through
  5. 01:02:070 (4) - Additions Drum Clap is better
  6. 01:04:188 (3,2) - overlap
  7. 01:08:070 (1,2) - I am very awkward.
    01:08:070 (1) - 01:08:070(1) - I think that you can copy this and make it 90 ° with Ctrl+Shit+R Image
Normal
  1. 00:14:423 (1,1) - Can not stack?
  2. 00:58:188 (1,2) - 01:07:717 (7,1) - Why are the distances different?
  3. 01:02:070 (7) - Additions Drum Clap is better
  4. 01:13:011 (3) - Add NC
    00:16:541 (1) - like this
Hard
  1. 00:15:482 (3) - 00:16:541 (5) - Add NC
    just like Normal
  2. 01:02:070 (2) - Additions Drum Clap is better
  3. 00:14:423 (1,2,3,4) - 01:10:894 (1,2,3,4) - Why is the rhythm different?
Insane
  1. 00:31:364 (1,3) - overlap
  2. 00:32:247 (4,1) - Considering your mapping I think that it is better not to be a stack
  3. 01:02:070 (5,6,7,8) - Additions Drum Clap is better
Good luck!
Topic Starter
Dashyy-

LowLevelPro wrote:

From my queue )/

Normal
00:46:541 (1) - Add nc. did

Hard
00:06:482 (2,2) - Make these notes at the same position. fine as it is
01:09:482 (1,2) - Try removing the overlap. made it nicer
01:13:717 (1,2) - Very long sliders, looks awkward. idk it looks fine rn

Good luck with the mapset :)

Yasaija 714 wrote:

Have you read my post?
p/6313495/
You are mod modifying another map. :(
Actually M4M does not hold, but I do mod. You do not need to mod into the map I recently posted
This time it's special :) in ur post ithe link brought me to beaver lol must've clicked the wrong link srry

Easy
  1. 00:07:011 (2,1) - I think that overlapping of the slider slides is fine, but it is better to avoid overlapping at the beginning of the slider ok i did something
  2. 00:28:541 (1,3) - It is very close and looks cramped (3) should be brought a little to the left did
  3. 00:52:894 (3,2) - overlap why tho it looks gross
  4. 00:56:776 (1,1) - 01:02:070 (4,2) - I think that it is better to stack yes
    If you are making it intentionally please go through
  5. 01:02:070 (4) - Additions Drum Clap is better dont get why? added custom clap here tho so i guess kinda changed
  6. 01:04:188 (3,2) - overlap
  7. 01:08:070 (1,2) - I am very awkward. no ur not ur cute <3
    01:08:070 (1) - 01:08:070(1) - I think that you can copy this and make it 90 ° with Ctrl+Shit+R Image ok
Normal
  1. 00:14:423 (1,1) - Can not stack? did
  2. 00:58:188 (1,2) - 01:07:717 (7,1) - Why are the distances different? fix
  3. 01:02:070 (7) - Additions Drum Clap is better
  4. 01:13:011 (3) - Add NC
    00:16:541 (1) - like this fix
Hard
  1. 00:15:482 (3) - 00:16:541 (5) - Add NC ok
    just like Normal
  2. 01:02:070 (2) - Additions Drum Clap is better
  3. 00:14:423 (1,2,3,4) - 01:10:894 (1,2,3,4) - Why is the rhythm different? fixed
Insane
  1. 00:31:364 (1,3) - overlap looks bad imo
  2. 00:32:247 (4,1) - Considering your mapping I think that it is better not to be a stack did
  3. 01:02:070 (5,6,7,8) - Additions Drum Clap is better
Good luck!
ty!!!!
Mir
Hitsounding

00:51:394 - Please silence these ends on Insane they feel so out of place.

Insane
- 00:28:894 (2,5) - A bit too close, move 5 away a bit?
- 00:31:364 (1,3) - eee ^
- 00:56:070 (4,5,6,7) - Felt underwhelming compared to the song, maybe buff this a bit? https://i.imgur.com/9QoZNAY.png or something idk
- 00:56:776 - How come you did something different for here and 01:08:070 -? The latter has stacks and the former doesn't?
- 01:16:541 (1) - Try higher SV? Feels a bit weak too. Maybe NC it too. Apply for all diffs (the NC).

Visuals feel slightly unorganized... might want to make things a bit more structured in that sense. Example: 01:05:247 (1,3,5) - If 1 and 3 are curved and all follow the same thing, shouldn't 5 also be curved? 00:28:541 (1,2) - 00:29:952 (1,2) - same thing. Would be nicer if they were the same shape instead of juxtaposing two different shapes for the same thing.

That's pretty much all it is, you can easily fix some of this.

Normal
- 00:08:423 (7) - Circle could fit to lower density a bit here. Could do this for all of these patterns.
- 01:16:541 - Better circle than spinner tbh. Spinner has no impact. Same for Easy diff.

Easy
- 00:09:835 (2) - Sugoi jump!

Seems to be okay for the most part. I'll possibly come back, but don't call me.
CucumberCuc
Hello
M4M
[Easy]
00:08:776 (1,2) check distance pls
00:29:952 (3,1,2) ^
01:01:717 (3,4,1) ^
01:03:835 (2) i think this can move a bit left-down for better distance
[Normal]
00:14:070 (7,1) do slightly are close for better distance?
01:07:717 (7,1) overlap very are close
[Hard]
01:11:776 maybe put here circle?
01:16:011 ^ for vocal sound
[Insane]
*slightly not good for mod this diff*
00:12:658 (1,5) have bad overlap
00:30:835 (4) maybe move slightly up what be 2,4 slightly was not are close
00:32:070 (3) ^ too, but down
00:29:247 (3,1) - 00:32:247 (4,1) different overlap distance
00:45:835 (3) i think end slider can move left for better flow
strange moment when you 00:52:188 (5,1) do slightly far and on 00:55:011 (5,1) have overlap
01:02:423 (1,2) have very are close overlap then next objects 3,4, maybe try this?
01:16:011 as for Hard
Topic Starter
Dashyy-

Mir wrote:

Hitsounding

00:51:394 - Please silence these ends on Insane they feel so out of place. ok did

Insane
- 00:28:894 (2,5) - A bit too close, move 5 away a bit? fix
- 00:31:364 (1,3) - eee ^ fix2
- 00:56:070 (4,5,6,7) - Felt underwhelming compared to the song, maybe buff this a bit? https://i.imgur.com/9QoZNAY.png or something idk kinda like how it is atm since 6 and 7's vocals are lower pitch so i used lower spacing zzz
- 00:56:776 - How come you did something different for here and 01:08:070 -? The latter has stacks and the former doesn't? yeah idk what i was doing there fixed
- 01:16:541 (1) - Try higher SV? Feels a bit weak too. Maybe NC it too. Apply for all diffs (the NC). it's nced tho? did sv thing

Visuals feel slightly unorganized... might want to make things a bit more structured in that sense. Example: 01:05:247 (1,3,5) - If 1 and 3 are curved and all follow the same thing, shouldn't 5 also be curved? 00:28:541 (1,2) - 00:29:952 (1,2) - same thing. Would be nicer if they were the same shape instead of juxtaposing two different shapes for the same thing. i kinda liked the whole thing with the different slider shapes as i think it's kind of a unique concept (trying to explain my reasoning without saying it's my style lol) i'll fix some that look rlly ugly tho

That's pretty much all it is, you can easily fix some of this.

Normal
- 00:08:423 (7) - Circle could fit to lower density a bit here. Could do this for all of these patterns. did
- 01:16:541 - Better circle than spinner tbh. Spinner has no impact. Same for Easy diff. ok

Easy
- 00:09:835 (2) - Sugoi jump! Hai!

Seems to be okay for the most part. I'll possibly come back, but don't call me.

CucumberCuc wrote:

Hello
M4M
[Easy]
00:08:776 (1,2) check distance pls
00:29:952 (3,1,2) ^
01:01:717 (3,4,1) ^ did all
01:03:835 (2) i think this can move a bit left-down for better distance ok
[Normal]
00:14:070 (7,1) do slightly are close for better distance? would break time distance equality :(
01:07:717 (7,1) overlap very are close fix
[Hard]
01:11:776 maybe put here circle?
01:16:011 ^ for vocal sound don't do either in any diffs so would be confusing
[Insane]
*slightly not good for mod this diff*
00:12:658 (1,5) have bad overlap both objects are far enough to the point where it doesn't look terrible z
00:30:835 (4) maybe move slightly up what be 2,4 slightly was not are close ok
00:32:070 (3) ^ too, but down don't like that one tho
00:29:247 (3,1) - 00:32:247 (4,1) different overlap distance fix
00:45:835 (3) i think end slider can move left for better flow fine how it is
strange moment when you 00:52:188 (5,1) do slightly far and on 00:55:011 (5,1) have overlap it's my bad aesthetics
01:02:423 (1,2) have very are close overlap then next objects 3,4, maybe try this? did something else cuz ur suggestion is offscreen :(
01:16:011 as for Hard
ty both!!!!!!!!!

will mod both of ur maps tommorow zz
_orange
m4m, great song!

[Easy]

01:04:188 (3,2) - Could you possibly get rid of this overlap? it might be possible if you move some things around a bit

[Normal]

00:15:482 (1) - I don't think this NC is really necessary, it's really similar to 00:14:423 (1,2) - anyway 01:11:952 (1,2) - same here
00:59:247 (3) - Imo you could make this into a single circle so that it's the same as 00:56:776 (1,2,3) - and i think it just feels better with a small recovery break

[Hard]

00:42:305 (5) - Kinda awkward, could you ctrl+h it or something?
01:00:658 (5,8) - Make these parallel, it makes it look a lot cleaner
01:09:482 (1,2) - Blanket this pls :p
01:10:894 (4) - NC
01:11:423 (5) - 01:12:482 (2) - Missing hitsounds like in the insane diff

The spacing emphasis in some parts of this diff is a bit problematic. 00:51:129 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - This whole section doesn't have any spacing emphasis. At least do it on downbeats like you did before the kiai section. 00:56:776 (1) - 00:53:952 (1) - 01:05:247 (1) - 01:08:070 (1) -

You also have these jumps in two specific parts 01:12:835 (3,4,5,6,7,1) - in the rest of the diff you only break dsitance spacing on really important notes. so these jumps at the end seem unfitting and really difficult. 00:49:364 (5,6,7) - also applies here to a smaller extent. Just to show you how hard these actually are, I deleted the jumps and the diff went from 3.35* to 3.07* which is pretty huge imo.

Despite the spacing problems, I really like this diff! I love the slider design and the flow

[Insane]

00:41:952 (6,7) - Space these out more
00:51:482 (2) - Clap
00:54:305 (2,3) - Increase spacing
01:13:011 (5) - NC?
01:09:129 (3) - 01:10:541 (6) - Missing claps on the heads
There's a few overlaps that aren't so pretty

Love the song and map c: I hope you get this ranked
Topic Starter
Dashyy-

_orange wrote:

m4m, great song!

[Easy]

01:04:188 (3,2) - Could you possibly get rid of this overlap? it might be possible if you move some things around a bit ok

[Normal]

00:15:482 (1) - I don't think this NC is really necessary, it's really similar to 00:14:423 (1,2) - anyway 01:11:952 (1,2) - same here agree
00:59:247 (3) - Imo you could make this into a single circle so that it's the same as 00:56:776 (1,2,3) - and i think it just feels better with a small recovery break it's a nice buildup + 01:01:011 (5,6) - provided recovery here so should be alright

[Hard]

00:42:305 (5) - Kinda awkward, could you ctrl+h it or something? how is it awkward? it goes with 00:41:247 (1,2,3,4) - 's flow
01:00:658 (5,8) - Make these parallel, it makes it look a lot cleaner ok
01:09:482 (1,2) - Blanket this pls :p ok2
01:10:894 (4) - NC yes
01:11:423 (5) - 01:12:482 (2) - Missing hitsounds like in the insane diff thx

The spacing emphasis in some parts of this diff is a bit problematic. 00:51:129 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - This whole section doesn't have any spacing emphasis. At least do it on downbeats like you did before the kiai section. 00:56:776 (1) - 00:53:952 (1) - 01:05:247 (1) - 01:08:070 (1) - ok yeah i did some

You also have these jumps in two specific parts 01:12:835 (3,4,5,6,7,1) - in the rest of the diff you only break dsitance spacing on really important notes. so these jumps at the end seem unfitting and really difficult. 00:49:364 (5,6,7) - also applies here to a smaller extent. Just to show you how hard these actually are, I deleted the jumps and the diff went from 3.35* to 3.07* which is pretty huge imo. but like drums at the end are intense so intense jumps to show that climax

Despite the spacing problems, I really like this diff! I love the slider design and the flow

[Insane]

00:41:952 (6,7) - Space these out more tried
00:51:482 (2) - Clap no snare hit tho
00:54:305 (2,3) - Increase spacing already spaced as far as possible
01:13:011 (5) - NC? a
01:09:129 (3) - 01:10:541 (6) - Missing claps on the heads aaaaa
There's a few overlaps that aren't so pretty

Love the song and map c: I hope you get this ranked
ty!
HootOwlStar
  • easy
  1. 00:07:011 (2,3,1) - there should be an alternative to avoid the overlap and i'm sure you could find out one
  2. 01:10:894 (1) - could consider making the slider to be 3/2 instead, taking 00:14:423 (1,2) - as reference
  • normal
  1. 00:33:835 (5) - adjusting the position to be lower than 00:32:776 (4) - would introduce a better circular flow instead of the current one which is rather obstructed
  2. 00:59:600 (1,2,3,4,5) - these don't seem to follow major musical beats and serve more as filler rhythms, in which they are unnatural to play imo. following the synths would be better
  • hard
  1. 00:05:601 (1,1) - stacking or bigger distances would emphasize the introduction better since it provides the kick better idk the idea is as you implemented in the highest difficulty
  2. 01:16:541 - personally think that stopping the map here would be better since the continuation from the cut-off point is quite weird frankly. same as insane though
  • insane
  1. 01:07:717 (6,7) - consider to ctrl+g these two notes to provide a better flow
  2. 01:10:894 (1,2) - relative distance time concept is ruined here. this is the only exception where 1/4 gap is spaced so maybe fix it up or sth
sorry for bad modding. good luck in everything!
Topic Starter
Dashyy-

HootOwlStar wrote:

  • easy
  1. 00:07:011 (2,3,1) - there should be an alternative to avoid the overlap and i'm sure you could find out one ok i couldn't fully fix the overlap but i made it look nicer
  2. 01:10:894 (1) - could consider making the slider to be 3/2 instead, taking 00:14:423 (1,2) - as reference i HATE MAPPING SLIDERS JKFHNJK:FHJ:FJLF
  • normal
  1. 00:33:835 (5) - adjusting the position to be lower than 00:32:776 (4) - would introduce a better circular flow instead of the current one which is rather obstructed ok
  2. 00:59:600 (1,2,3,4,5) - these don't seem to follow major musical beats and serve more as filler rhythms, in which they are unnatural to play imo. following the synths would be better i am following synths tho?
  • hard
  1. 00:05:601 (1,1) - stacking or bigger distances would emphasize the introduction better since it provides the kick better idk the idea is as you implemented in the highest difficulty stackd
  2. 01:16:541 - personally think that stopping the map here would be better since the continuation from the cut-off point is quite weird frankly. same as insane though but the hold guitar is emphasized with slidr and spinner is there cuz only slider sounds kinda awkward imo
  • insane
  1. 01:07:717 (6,7) - consider to ctrl+g these two notes to provide a better flow thats teh ppoint cuz strong sound = uncomfortable movement
  2. 01:10:894 (1,2) - relative distance time concept is ruined here. this is the only exception where 1/4 gap is spaced so maybe fix it up or sth fixzed
sorry for bad modding. good luck in everything!
Voli
You requested hobbes but you got me instead D: sorry!

Insane
  1. Hitsounds sometimes missing: for example 00:12:305 (3) - (clap), 00:16:541 (1,2) - (could be whistle on 1, clap on 2), 00:28:364 (4) - (clap), 01:02:776 (2) -, 01:05:600 (2) - etc. I see it more throughout the diff. Could you double check the diff for missed hitsound spots?
  2. 00:49:011 (5,6,7,8) - I feel it's better if you separate this pattern from the first half more - perhaps with a harsher angle/spacing change and a nc? The stronger guitars there make this stand out from the rest
  3. 00:55:011 (5) - Maybe make the movement upwards instead of downwards instead? Since 00:54:482 (3) - is already going downwards
  4. 01:16:541 (2) - No hs at all on this strong sound? D:
Hard
  1. Actually the hitsound thing goes for this diff as well.. I guess you get the gist of it now?
  2. 00:51:129 (1,3) - Make these blanket? Perfect opportunity!
  3. 01:05:776 (2,3) - Move them a bit further away so it doesn't look so visually crammed, or make 01:06:305 (3) - a lightning shape too so they work better together
  4. 01:12:835 (3,4,5,6,7) - If you're going to make it this close to a star shape, you might as well just make it a perfect one with the polygon tool tbh.
  5. 01:13:717 (1) - I think you can do something more creative with this slider for a better finisher, rather than a bland curve
  6. 01:16:541 (8) - same as insane, would appreciate a strong hitsound there
Cute little map, feel free to call me back
Topic Starter
Dashyy-
fixed all

also did a loooooooot of hitsounding thru irc
Voli
gl!
Topic Starter
Dashyy-
im nutting
Peter
Gratz
pishifat
insane
hitsounds apply to all diffs
00:05:953 (1) - tailclap
00:15:482 (1) - 00:16:541 (1) - 00:39:835 (1) - 01:11:952 (1) - 00:45:482 (1) - 00:59:600 (1) - finisehs
00:16:894 (2) - 00:57:305 (2) - 00:58:717 (2) - 01:08:600 (2) - 01:10:012 (5) - don't think you want a body whistle here. probably was applied when you put whistle on head/tail
00:28:541 (1) - green line being 1ms unsnapped breaks sv. also needs a finish
00:35:952 (2) - 00:54:305 (2) - clap
00:43:011 - all your sliders from here on in this section are retarded hitsounding wise. should be doing the same clap stuff as 00:40:188 (3,6) -
00:53:600 (6,7,1) - should like handle rotation change better. 00:52:894 (3,4,5,6,7) - and 00:53:952 (1,2) - go clockwise, while 7 to 1 is direction change. either following through with direction change on 1 (likethis) or changing direction more naturally (likethis) would be ok
01:04:894 (6,7,1) - 01:07:717 (6,7,1) - same: 1 | 2 -- 00:56:070 (4,5,6,7,1) - is ok since 00:56:070 (4,5,6,7) - and 00:56:776 (1) - are rotating different directions
01:02:423 (1,2,3,4,5,1) - 01:05:247 (1,2,3,4,5,1) - what happened to the tail silencing from kiai intro
01:09:482 (4) - vs 00:58:188 (1) - comboing

jard
01:07:011 (5,6) - 01:10:011 (2,3) - spacing more than 1x would be good. smaller than usual spacing isn't really supported by song in any way. (also visual spacing for 01:07:011 (5,8) - being bigger >>>>>>)
01:12:835 (3,4,5,6,7) - like if you're gonna make a star make a star. too obvious that it's poorly eyeballed lol
01:12:835 (3,8) - tbh both could use ncs since huge changes in song

nrmal
00:14:423 (1,2,3,4,1,2,3) - 01:10:894 (1,2,1,2,3,4,1) - should handle comboing in the same way
Topic Starter
Dashyy-
fixd all
Bariton
gratssssssssssssssssss
pishifat
"dash - Last Saturday at 2:01 PM
ok i pretty much changed everything except 01:05:247 (1) -"

...and 00:53:600 (6,7,1) - 01:04:894 (6,7,1) - 01:07:717 (6,7,1) - apparently uhhhhhh

and 00:43:011 - thing applied to sliderbodies too


re changes to hard at 01:12:835 (3,4,5,6,7) - gotta make differnece between 1/1 and 1/2 clearer. 01:12:482 (2,1,2) - same spacing for 1/1 and 1/2 backt o back is ew + 01:13:541 (5,1) - being more than any 1/1 is extra ew
Topic Starter
Dashyy-
Mostly fixed

dash - Today at 3:31 PM
ok so i changed the things on hard
sliderbody thing on insane
01:04:894 (6,7,1) -and changed this slightly
everything else no change
felt like those were fine aswell
feel like this is gonna get dqed reaaaal quickly
pishifat
every slider in the section has the whistle thing, not just the timestamp :(
Topic Starter
Dashyy-
fixed

im retarded
Bariton
hello~
Topic Starter
Dashyy-
its happening soon dw
pishifat
grats
Senko-san
gratz

boku no hello there when
anna apple
Dashyfat
Pishidash
Anime
Topic Starter
Dashyy-
you are all lovely people
Peter
Gj you did better than me
_orange
a bit late but gratz!!!!
Ametrin
wow gratz
ZekeyHache
Gratz!
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