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kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)

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Total Posts
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Topic Starter
PoNo
This beatmap was submitted using in-game submission on lundi 31 juillet 2017 at 13:56:13

Artist: kors k feat.RIRE
Title: Nirvana(Camellia's "BinaryHeaven" Remix)
Tags: Zerss Collab
BPM: 174
Filesize: 9980kb
Play Time: 04:50
Difficulties Available:
  1. hovering crystal (5,89 stars, 1183 notes)
Download: kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix)
Information: Scores/Beatmap Listing
---------------


Collab by Ponoyoshi & Zerss


BN Request !
Zerss
honestly last part is bad!!1!
Topic Starter
PoNo
No !
Kyuukai
some irc mod
alo
2017-06-12 16:38 Ponoyoshi: ACTION is editing [https://osu.ppy.sh/s/625996 kors k feat.RIRE - Nirvana(Camellia's "BinaryHeaven" Remix) [hovering crystal]]
2017-06-12 16:40 Ponoyoshi: J'ai map différement
2017-06-12 16:40 Ponoyoshi: need feedbacks
2017-06-12 16:40 Ponoyoshi: xd
2017-06-12 16:41 Kyuukai: a ok
2017-06-12 16:41 Kyuukai: lol
2017-06-12 16:41 Ponoyoshi: OpieOP
2017-06-12 16:42 Kyuukai: le debut
2017-06-12 16:42 Kyuukai: super boring
2017-06-12 16:42 Ponoyoshi: c'est la flm
2017-06-12 16:42 Ponoyoshi: c'est juste pour combler
2017-06-12 16:42 Ponoyoshi: tkt
2017-06-12 16:42 Ponoyoshi: je compte la refaire
2017-06-12 16:42 Kyuukai: en vrai
2017-06-12 16:42 Kyuukai: fais des long sliders
2017-06-12 16:42 Kyuukai: au pire
2017-06-12 16:42 Kyuukai: ça marche mieux
2017-06-12 16:42 Ponoyoshi: k
2017-06-12 16:43 Kyuukai: 00:31:624 (1,2,1,2) -
2017-06-12 16:43 Kyuukai: trop spaced
2017-06-12 16:43 Kyuukai: 01:08:348 (1,2) - overlap
2017-06-12 16:43 Kyuukai: 01:09:900 (2,2) -
2017-06-12 16:43 Kyuukai: same
2017-06-12 16:43 Kyuukai: 01:29:727 (5,1) - dat spacing
2017-06-12 16:44 Kyuukai: 01:50:848 (4,1) -
2017-06-12 16:44 Kyuukai: tu peut pas te permettre ce spacing, il est trop haut par rapport au stream D:
2017-06-12 16:44 Kyuukai: 01:57:486 (5,6) - nice spacing la tho
2017-06-12 16:44 Ponoyoshi: ok
2017-06-12 16:44 Kyuukai: 01:59:727 (3,4) -
2017-06-12 16:44 Kyuukai: Un peu chaud a read ça
2017-06-12 16:44 Kyuukai: ça se confond
2017-06-12 16:44 Kyuukai: avec un long slider
Topic Starter
PoNo
o
Ovoui
quick irc + vocal check

kddkd
2017-06-12 17:48 Ovoui: 01:15:072 (1,2) - fix blanket 
2017-06-12 17:48 Ponoyoshi: ok
2017-06-12 17:48 Ovoui: 01:17:831 (1,2) - pareil aussi
2017-06-12 17:49 Ponoyoshi: fixed
2017-06-12 17:49 Ponoyoshi: go for irc mod au pire
2017-06-12 17:49 Ovoui: 01:58:176 (3) - ctrl g pour un meilleur flow
2017-06-12 17:50 Ovoui: 01:59:727 (3,4) -
2017-06-12 17:50 Ponoyoshi: fixed
2017-06-12 17:50 Ovoui: 02:11:624 (1,2,3,4,5,6,7,8) -
Nikakis
Why is the drain time lower than 5 minutes?Is the mp3 shorter than usual or you have undermapped something?Because it doesn't pass the 5 minute marathon rule.
Topic Starter
PoNo

Nikakis wrote:

Why is the drain time lower than 5 minutes?Is the mp3 shorter than usual or you have undermapped something?Because it doesn't pass the 5 minute marathon rule.
What ? the drain time is 5min lol
Zerss

Nikakis wrote:

Why is the drain time lower than 5 minutes?Is the mp3 shorter than usual or you have undermapped something?Because it doesn't pass the 5 minute marathon rule.
just osu! being osu!

a lot of <5min of drain time are ranked just because of some bug that removes the time the last element lasts, maybe cuz it's comparing the beginning of each elements
that's a pretty common bug and may never be corrected since the devs seems to not be caring about it, however, the map can be ranked in the marathon category just because the "real draining time" is bigger than 5min
Nikakis
Yeah you are right,wish you luck with the map then!
Musty
hope this gets ranked
C00L




Irc with zersss bae :eyes:
Realazy
00:00:590 - volume différents sur les 2 timing lines on change hop
00:26:796 (1) - pk t'as un slider full redpoints ici alors que le reste est courbé
01:00:934 (3,4) - spacingZZZZZZZZZZ
01:06:796 - j'entends pas trop la musique parce que y'a PAULO qui gueule en vocal mais ton utilisation des 3/4 sliders m'a pas l'air très consistente
01:23:693 (3) - pk t'as pas de snares ici au lieu de claps
01:48:176 (1,2,1,2,1,2,1,2,1) - spacing descENDANT SUR UN BUILDUPZZZZZZZ
01:53:348 (2,3) - des shapes différentes (voir des cercles) pour les petits sons aigus?
01:57:831 (1) - pk nc ici alors que c'est le même son que 01:57:658 (6) - en plus grave
02:23:262 (2,3,4,5,6,1) - ça cache PAS M A L le slider d'après, pkpas un truc comme ça
02:26:796 - deux green lines au même endroit et différents samplesets/volume

04:19:382 (2) - unsnapped sale 2000

Bonne chance, Stéphane.
Topic Starter
PoNo

Realazy wrote:

01:00:934 (3,4) - spacingZZZZZZZZZZ 01:00:934 (3,4) - J'ai emphase le "TU" en fond que l'on entend pas autre part
01:06:796 - j'entends pas trop la musique parce que y'a PAULO qui gueule en vocal mais ton utilisation des 3/4 sliders m'a pas l'air très consistente Ils le sont il me semble
01:23:693 (3) - pk t'as pas de snares ici au lieu de claps Car la song s'incrémente au fur et à mesure et vu que j'était déjà à fond en volume j'ai décidé de mettre un snare plus puissant
01:57:831 (1) - pk nc ici alors que c'est le même son que 01:57:658 (6) - en plus grave White tick :[
02:23:262 (2,3,4,5,6,1) - ça cache PAS M A L le slider d'après, pkpas un truc comme ça Car il y a 5 sliders donc étoile donc
Bonne chance, Stéphane. zartae zar eazraez
squirrelpascals
Hi, returning a ticket!
(((you should probably ungrave this btw if you want to apply modz lul)))

crystl
• 00:04:383 (3) - this hump slider is unsymmetric, make it symmetrical?

• 00:05:417 (5) - 00:08:176 (5) - silence these sliderends too, there's no sound there for them to represent

• 00:24:038 (1) - the "loop" part of this slider looks pretty ugly tbh, its very skinny and unevenly curved. Maybe [ur=https://i.imgur.com/c5qUU7j.pngl]exaggerate this curve more[/url]

• 00:31:624 (1,2,1,2,1) - giving the player a 1/4 gap in between each would be better here to prevent sb from happening

• 00:52:140 (3,1,2,3) - why does this one go in an opposite direction of 00:54:039 (1,2,3,1,2,3,4) - ? this doesn't really have a pattern, i would ctrl+g htis tbh

• 01:21:624 (2,1,2) - putting an angle in between these three would give a better emphasis on the snare at 01:22:314 - , instead of having the player move in one continuous motion (versus 2 segmented motions)

• 01:31:969 (2) - 01:33:348 (2) - 01:37:486 (2) - should use nc here to signify sv speedup, its very drastic

• 01:42:314 (4) - 01:45:072 (4) - same since youre introducing these speedups (sry for ruin colorhax)

• 01:53:348 (2,3) - can you make these zg zag sliders look more aesthetically cohesive? the parallel parts of 2 are uneven and the one on 3 is unparallel and too small compared to 2 imo. They should fit in with eachother more https://osu.ppy.sh/ss/8995282

• 01:54:038 (2) - would also recommend adding nc tto these sv speed ups and slow downs in kiai, they are a pretty understandable way of indicating change and help a lot in wub maps like this

• 01:56:107 (7) - this line placement looks pretty messy, can you make these sides more evenly angled and symmetrical? like a dodecagon or something xd

• 02:12:486 (2,4) - can you make these sliders faster and longer? right now they read as 1/8 sliders right now instead of 1/4 (or you could use nc but ill stup bugging you lmao)

• 02:13:348 (2,3) - looks like a 1/4 gap because of the spacing at 02:13:003 (1,2) -

• 02:14:727 - from your previous mapping, it feels off leaving a snare on a slidertail in teh middle of a map

• 02:16:969 - Would recommend ending your slider here because of the noticable sound, putting something there would be nice but it looks like you wanted to follow that "pew" sound in the background

• 02:27:141 (3,4,5,6,7,8) - You have a lot of interesting bass and wub sounds here, why diid you decide to stick to only circles? putting a usual jump pattern here makes the map more bland compared to 01:53:693 (1,2,3,4,5) -

• 03:23:262 (5) - 03:21:883 (4) - the notes are so subtle here i would recommend using a triple. Your giving these quiet sounds the same exaggeration as the other "loud" ones (03:21:796 (3,1) - ) that are clickable

• 03:31:624 (1,1,2,3,4,5) - doesnt look very comfortable to play, its a pretty quick pattern with a range of angles and shapes that dont combine top lay well. picture illustrating this. would recommend curving the stream to include some more direct form of coutnerclockwise flow

• 03:33:693 (1,1,2,3,4,5) - same thing here, the shape of that stream and the way it overlaps itself seems like a random choice, too many angles and doesnt flow back well to 03:34:383 (1) -

• 03:54:383 (1,2,3,4,5) - should sdjust 1,2,3,4 so that they all lay evenly from eachother on the slider border. if you have trouble try copy pasting 5, making a stream out of that instead (using ctrl shift f) and scaling it correctly

• 04:01:969 (2,3,1,2) - the sharp angle from 2,3,1 with the wide angle from 3,1,2 doesn't feel comfortable to hit comfortably. try making the second angle sharper / less wide to improve this. also, consider something clickable on 04:02:572 - ? its also a strong snare note just at 04:02:658 (3) - is

04:08:865 (1,2,1,2,1,2,1,2) - ohh neat pattern :)

• 04:11:624 (2) - there should be an nc here because of the downbeat and the shifti in tone of the mucis (no synth, different voice instrument, just sounds likea diff part of the music overall). so i would delete the one at 04:11:452 (1) - and move the one at 04:11:796 (1) - there

• 04:13:176 (1,2,1) - would recommend spacing the red slider farther or adding an angle, right now it's uncomfortable because 1,2 gives the player a lot of momentum, you have to slow down after hitting circle 2 to hit the next one

• 04:17:141 (3) - same as 2 above, put nc here

Flow + aesthetics could use some work, its a cool map tho!!
Good luck :) :)
BanchoBot
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