• 00:04:383 (3) - this hump slider is unsymmetric, make it symmetrical?
• 00:05:417 (5) - 00:08:176 (5) - silence these sliderends too, there's no sound there for them to represent
• 00:24:038 (1) - the "loop" part of this slider looks pretty ugly tbh, its very skinny and unevenly curved. Maybe [ur=https://i.imgur.com/c5qUU7j.pngl]exaggerate this curve more[/url]
• 00:31:624 (1,2,1,2,1) - giving the player a 1/4 gap in between each would be better here to prevent sb from happening
• 00:52:140 (3,1,2,3) - why does this one go in an opposite direction of 00:54:039 (1,2,3,1,2,3,4) - ? this doesn't really have a pattern, i would ctrl+g htis tbh
• 01:21:624 (2,1,2) - putting an angle in between these three would give a better emphasis on the snare at 01:22:314 - , instead of having the player move in one continuous motion (versus 2 segmented motions)
• 01:31:969 (2) - 01:33:348 (2) - 01:37:486 (2) - should use nc here to signify sv speedup, its very drastic
• 01:42:314 (4) - 01:45:072 (4) - same since youre introducing these speedups (sry for ruin colorhax)
• 01:53:348 (2,3) - can you make these zg zag sliders look more aesthetically cohesive? the parallel parts of 2 are uneven and the one on 3 is unparallel and too small compared to 2 imo. They should fit in with eachother more
https://osu.ppy.sh/ss/8995282• 01:54:038 (2) - would also recommend adding nc tto these sv speed ups and slow downs in kiai, they are a pretty understandable way of indicating change and help a lot in wub maps like this
• 01:56:107 (7) - this line placement looks pretty messy, can you make these sides more evenly angled and symmetrical? like a dodecagon or something xd
• 02:12:486 (2,4) - can you make these sliders faster and longer? right now they read as 1/8 sliders right now instead of 1/4 (or you could use nc but ill stup bugging you lmao)
• 02:13:348 (2,3) - looks like a 1/4 gap because of the spacing at 02:13:003 (1,2) -
• 02:14:727 - from your previous mapping, it feels off leaving a snare on a slidertail in teh middle of a map
• 02:16:969 - Would recommend ending your slider here because of the noticable sound, putting something there would be nice but it looks like you wanted to follow that "pew" sound in the background
• 02:27:141 (3,4,5,6,7,8) - You have a lot of interesting bass and wub sounds here, why diid you decide to stick to only circles? putting a usual jump pattern here makes the map more bland compared to 01:53:693 (1,2,3,4,5) -
• 03:23:262 (5) - 03:21:883 (4) - the notes are so subtle here i would recommend using a triple. Your giving these quiet sounds the same exaggeration as the other "loud" ones (03:21:796 (3,1) - ) that are clickable
• 03:31:624 (1,1,2,3,4,5) - doesnt look very comfortable to play, its a pretty quick pattern with a range of angles and shapes that dont combine top lay well.
picture illustrating this. would recommend curving the stream to include some more direct form of coutnerclockwise flow
• 03:33:693 (1,1,2,3,4,5) - same thing here, the shape of that stream and the way it overlaps itself seems like a random choice, too many angles and doesnt flow back well to 03:34:383 (1) -
• 03:54:383 (1,2,3,4,5) - should sdjust 1,2,3,4 so that they all lay evenly from eachother on the slider border. if you have trouble try copy pasting 5, making a stream out of that instead (using ctrl shift f) and scaling it correctly
• 04:01:969 (2,3,1,2) - the sharp angle from 2,3,1 with the wide angle from 3,1,2 doesn't feel comfortable to hit comfortably. try making the second angle sharper / less wide to improve this. also, consider something clickable on 04:02:572 - ? its also a strong snare note just at 04:02:658 (3) - is
04:08:865 (1,2,1,2,1,2,1,2) - ohh neat pattern
• 04:11:624 (2) - there should be an nc here because of the downbeat and the shifti in tone of the mucis (no synth, different voice instrument, just sounds likea diff part of the music overall). so i would delete the one at 04:11:452 (1) - and move the one at 04:11:796 (1) - there
• 04:13:176 (1,2,1) - would recommend spacing the red slider farther or adding an angle, right now it's uncomfortable because 1,2 gives the player a lot of momentum, you have to slow down after hitting circle 2 to hit the next one
• 04:17:141 (3) - same as 2 above, put nc here