Omoi - Snow Drive(01.23) [Taiko]

posted
Total Posts
17
show more
Consified
free mod ~
P.S :you also need to change if the patterns have the same problem
00:10:318 - add Finisher
00:13:800 - add Finisher
00:14:068 - add Finisher
00:14:336 - add Finisher
00:17:885 - delete ^
00:18:153 - delete ^
00:18:354 ~ 00:18:889 - maybe change to kkddkdkdk,little bit fit the sound effect
00:19:961 ~ 00:20:630 - change it into 1/2
00:22:104 ~ 00:23:041 - same
00:24:247 ~ 00:24:916 - same
00:25:586 ~ 00:27:461 - same..
00:27:461 - change to d and add finisher
00:27:729 - add d
00:27:997 - change to k
00:28:264 - add k
00:28:800 - add k
00:29:068 - change to k
00:29:336 - change it to d if you want
00:29:872 - add d
00:30:407 - add d
00:31:479 ~ 00:31:747 - change to kkkkd
00:32:818 ~ 00:33:488 - change to 1/2
00:34:961 ~ 00:35:898 - change to 1/2
00:36:032 ~ 00:39:782 - i think it is too empty,you should add some notes there
00:57:461 - the spinner is too long! change it instead of notes except spinner
01:04:626 - move to 01:04:693
01:19:693 - delete and add some notes,two continues slider is weird
01:21:836 - delete,same
01:27:059 - delete
01:29:202 - delete
01:36:032 ~ 01:44:470 - since it is climax,add more notes with 1/4 and 1/2
03:07:104 - delete it and add notes
Topic Starter
Raichu69
Thank you <3
Great Legendre
Cool 8-):)
Topic Starter
Raichu69
Thanks I need more mods lol xD
JarvisGaming
From my M4M queue
Just mod my maps
[Futsuu]
01:52:104 (53) - What's the point of adding green lines here,unless you're going to put dons on white ticks,or else those lines are useless.
01:53:175 (54,55,56,57,58,59,60) - kdkdkdk
01:56:791 (61,62) - dd
02:23:443 (53) - d
02:32:818 (9) - Might wanna add kats on white ticks to build up tension with slightly increasing SV.
02:51:300 - d
02:51:836 - k
02:59:336 (5) - d for contrast
03:04:961 (1) - ddkkkddkk
03:25:586 - k

MOD MY MAPS SENPAI
will mod oni.maybe.dont count on it.
Topic Starter
Raichu69
I get home either Friday or Saturday so count on a mod probably this Monday :)
JarvisGaming
I'd rather make a GD than mod.
Want me to make Muzu?
Topic Starter
Raichu69
Yeah that would be great and I will mod your maps ;3
JarvisGaming

Raichu69 wrote:

Yeah that would be great and I will mod your maps ;3
We have a deal :)
Also I have an urge to make 5* so...
Topic Starter
Raichu69
I mean I already have an inner oni o3o
Firmatorenio
Asked in-chat, to the extent of my ability multipled by laziness.

[General]
Non-GD background looks too realistic for the quality of vocals, pls

[Futsuu]
03:32:550 (22,23,24,25,26) - I don't particularly like this pattern, it inverts the vocals' pitch, but not perfectly. Consider either making the first note a kat, or invert the rest.
03:49:693 (25,26,27,28,29) - ^
There is a distinct lack of finishers in this diff. A fitting place for one would be, for example, 02:06:032 (8) - here. Less fitting, but interesting, are 02:33:890 (1) - 02:52:104 (7) -
00:35:497 (55) - I think this note would fit a don more, the pattern would be more equal and nice for this diff, ddddkkkkddddkkdd.
00:45:675 (6,7) - Could invert these two, hitting 8 4/1s at the same pattern may already be too boring for this diff, especially given it fits the pitch of the music better.
01:58:532 - If you're mapping to the bass hits on the sections like this, I think 2/1s would fit better to this section. But if you don't want that, 02:03:889 (6,7) - you could invert these again >.>
OD is too high. Try 4 or 3.5 even.

[Taikocracy's Oni]
00:40:318 - This section lacks consistency with similar places in the map. I'd suggest either remove the finishers altogether, or add them in the other sections of the map.
>If you don't remove the finishers..
> 00:40:452 - add one extra here, because it feels weird when you start doubling these from the second downbeat.
> 00:45:675 (198,199) - these should be dons by the music's pitch.
00:48:889 - Just like that, this section doesn't have even the double notes that you just accentuated with finishers which are present in the music, making it better to downgrade them to regular notes.
01:01:747 (287) - finisher where
01:34:961 - Imo this beat should be accentuated with an actual note, the shaker would be finished long before it.
01:47:952 - Putting a note here would make a much nicer feeling while playing. It just feels cut off as of now.
02:40:988 (374,375) - Invert this so the pattern is similar to 02:39:782 (365,366,367) - .
02:52:104 (445) - finisher where
03:40:720 (101,102,103,104) - Imo if you invert this it'll be better. I don't know how to explain.
03:38:309 - Again, feels too cut off, a note would be nice.
03:53:577 - 03:55:184 - More notes could be put here, again I don't know how to explain x.x
04:00:675 (55) - Finisher?
04:18:889 - you put this section by intensity on par with 04:16:747 - this one, although the music is clearly much more intense. Imo this one should either be 1/2 spam or finishers.

[Inner Oni]
I'm not quite up to par with diff, but here are some things I can see from where I am.
00:40:452 - Just like in the diff above, a note is missing here to be consistent with the following finisher doubles. It doesn't necessarily need to be a finisher too, but imo it should be present.
00:45:675 (23,24) - 00:46:747 (28,29) - Again, wrong piitch x.x
02:17:818 (5,6) - No finishers?
03:17:751 - I think I hear a note here in the music, if not two. Could either add it or make the following note a finisher.
03:20:764 - I don't know what you're mapping to here, but if it's any relevant to the vocals, there should be a note here.
03:25:586 (12) - An interesting place for a finisher.
04:10:317 (23,29,36,43) - So are these.
Aaand yeah, OD is waay too OP imo.

Other diffs I'm completely not up to par, sorry >.>
AstelPaju
ty
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply